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authorPikalaxALT <pikalaxalt@gmail.com>2019-09-26 10:50:41 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2019-09-26 10:50:41 -0400
commit3a6b6bf9e99ecdeb9c39c2a320252c1b57c2b275 (patch)
tree12d813626a0f911e820cc7145ccd70216fd0d011 /src
parentbdeea4ca2855696db8c6ca51872ec7d19783636f (diff)
Finish field_fadetransition
Diffstat (limited to 'src')
-rw-r--r--src/field_fadetransition.c478
-rw-r--r--src/map_preview_screen.c2
2 files changed, 479 insertions, 1 deletions
diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c
index 50f7fe8c9..fc40d6258 100644
--- a/src/field_fadetransition.c
+++ b/src/field_fadetransition.c
@@ -16,9 +16,11 @@
#include "map_obj_80688E4.h"
#include "sound.h"
#include "field_door.h"
+#include "field_effect.h"
#include "field_screen_effect.h"
#include "field_map_obj.h"
#include "field_map_obj_helpers.h"
+#include "field_specials.h"
#include "map_obj_lock.h"
#include "start_menu.h"
#include "constants/songs.h"
@@ -28,7 +30,16 @@ void sub_807DFBC(u8 taskId);
void task_map_chg_seq_0807E20C(u8 taskId);
void task_map_chg_seq_0807E2CC(u8 taskId);
void sub_807E31C(u8 taskId);
+void sub_807E718(u8 taskId);
+void sub_807E784(u8 taskId);
+void sub_807E80C(u8 taskId);
+void sub_807E980(u8 taskId);
+void sub_807EB64(u16, s16*, s16*);
+void sub_807EBBC(u8 a0, s16 *a1, s16 *a2);
+void sub_807EAC4(s16, s16, s16*, s16*, s16*);
void sub_807EC34(u8 taskId);
+void sub_807ECBC(s16 *, s16 *, s16 *, s16 *, s16 *);
+bool8 sub_807EDA0(s16 *, s16 *, s16 *, s16 *, s16 *);
void sub_807F204(u8 taskId);
void palette_bg_faded_fill_white(void)
@@ -486,3 +497,470 @@ bool32 sub_807E3BC(void)
sub_806F1D4();
return FALSE;
}
+
+void task_mpl_807E3C8(u8 taskId)
+{
+ if (sub_807E418() == TRUE)
+ {
+ ScriptContext2_Disable();
+ DestroyTask(taskId);
+ sub_80696C0();
+ }
+}
+
+void sub_807E3EC(void)
+{
+ ScriptContext2_Enable();
+ Overworld_PlaySpecialMapMusic();
+ sub_807DC00();
+ CreateTask(task_mpl_807E3C8, 10);
+}
+
+bool32 sub_807E40C(void)
+{
+ return gPaletteFade.active;
+}
+
+bool32 sub_807E418(void)
+{
+ if (sub_807AA70() == TRUE && sub_80F83B0())
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void DoWarp(void)
+{
+ ScriptContext2_Enable();
+ sub_8055F88();
+ sub_807DC18();
+ PlayRainStoppingSoundEffect();
+ PlaySE(SE_KAIDAN);
+ gFieldCallback = sub_807DF64;
+ CreateTask(sub_807E718, 10);
+}
+
+void DoDiveWarp(void)
+{
+ ScriptContext2_Enable();
+ sub_8055F88();
+ sub_807DC18();
+ PlayRainStoppingSoundEffect();
+ gFieldCallback = sub_807DF64;
+ CreateTask(sub_807E718, 10);
+}
+
+void sub_807E4A0(u16 a, u16 b)
+{
+ u8 taskId = CreateTask(sub_807E980, 10);
+ gTasks[taskId].data[1] = a;
+ gTasks[taskId].data[15] = b;
+ sub_807E980(taskId);
+}
+
+void DoDoorWarp(void)
+{
+ ScriptContext2_Enable();
+ gFieldCallback = sub_807DF64;
+ CreateTask(sub_807E80C, 10);
+}
+
+void sub_807E500(void)
+{
+ ScriptContext2_Enable();
+ CreateTask(sub_807E718, 10);
+ gFieldCallback = sub_807DF94;
+}
+
+void sub_807E524(void)
+{
+ ScriptContext2_Enable();
+ gFieldCallback = sub_807DF64;
+ CreateTask(sub_807E784, 10);
+}
+
+void DoFallWarp(void)
+{
+ DoDiveWarp();
+ gFieldCallback = sub_8084454;
+}
+
+void sub_807E560(u8 a0)
+{
+ ScriptContext2_Enable();
+ sub_8084784(a0, 10);
+}
+
+void sub_807E57C(void)
+{
+ ScriptContext2_Enable();
+ sub_8084F2C(10);
+}
+
+void sub_807E58C(void)
+{
+ ScriptContext2_Enable();
+ sub_80853CC(10);
+}
+
+void sub_807E59C(void)
+{
+ ScriptContext2_Enable();
+ sub_8055F88();
+ CreateTask(sub_807E784, 10);
+ gFieldCallback = sub_807DF94;
+}
+
+void sub_807E5C4(void)
+{
+ ScriptContext2_Enable();
+ sub_807DC18();
+ CreateTask(sub_807E718, 10);
+ gFieldCallback = nullsub_60;
+}
+
+void sub_807E5EC(u8 taskId)
+{
+ struct Task * task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ ScriptContext2_Enable();
+ task->data[0]++;
+ break;
+ case 1:
+ if (!sub_807E40C() && sub_8055FC4())
+ task->data[0]++;
+ break;
+ case 2:
+ WarpIntoMap();
+ SetMainCallback2(sub_8056788);
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+void sub_807E654(void)
+{
+ ScriptContext2_Enable();
+ sub_8055F88();
+ sub_807DC18();
+ PlaySE(SE_KAIDAN);
+ CreateTask(sub_807E5EC, 10);
+}
+
+void sub_807E678(u8 taskId)
+{
+ s16 * data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ case 0:
+ sub_800A068();
+ fade_screen(1, 0);
+ sub_8055F88();
+ PlaySE(SE_KAIDAN);
+ data[0]++;
+ break;
+ case 1:
+ if (!sub_807E40C() && sub_8055FC4())
+ {
+ sub_800AAC0();
+ data[0]++;
+ }
+ break;
+ case 2:
+ if (gReceivedRemoteLinkPlayers == 0)
+ {
+ WarpIntoMap();
+ SetMainCallback2(CB2_LoadMap);
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_807E704(void)
+{
+ CreateTask(sub_807E678, 10);
+}
+
+void sub_807E718(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ player_bitmagic();
+ ScriptContext2_Enable();
+ task->data[0]++;
+ break;
+ case 1:
+ if (!sub_807E40C() && sub_8055FC4())
+ task->data[0]++;
+ break;
+ case 2:
+ WarpIntoMap();
+ SetMainCallback2(CB2_LoadMap);
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+void sub_807E784(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ player_bitmagic();
+ ScriptContext2_Enable();
+ PlaySE(SE_FU_ZUZUZU);
+ sub_805DAB0();
+ task->data[0]++;
+ break;
+ case 1:
+ if (!sub_805DAD0())
+ {
+ sub_807DC18();
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (!sub_807E40C() && sub_8055FC4())
+ task->data[0]++;
+ break;
+ case 3:
+ WarpIntoMap();
+ SetMainCallback2(CB2_LoadMap);
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+void sub_807E80C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ s16 * xp = &task->data[2];
+ s16 * yp = &task->data[3];
+ switch (task->data[0])
+ {
+ case 0:
+ player_bitmagic();
+ PlayerGetDestCoords(xp, yp);
+ PlaySE(GetDoorSoundEffect(*xp, *yp - 1));
+ task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1);
+ task->data[0] = 1;
+ break;
+ case 1:
+ if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
+ {
+ FieldObjectClearAnimIfSpecialAnimActive(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
+ FieldObjectSetHeldMovement(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)], 17);
+ task->data[0] = 2;
+ }
+ break;
+ case 2:
+ if (walkrun_is_standing_still())
+ {
+ task->data[1] = FieldAnimateDoorClose(*xp, *yp - 1);
+ FieldObjectClearHeldMovementIfFinished(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
+ sub_807DCB0(FALSE);
+ task->data[0] = 3;
+ }
+ break;
+ case 3:
+ if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
+ {
+ task->data[0] = 4;
+ }
+ break;
+ case 4:
+ sub_8055F88();
+ sub_807DC18();
+ PlayRainStoppingSoundEffect();
+ task->data[0] = 0;
+ task->func = sub_807E718;
+ break;
+ case 5:
+ sub_8055F88();
+ PlayRainStoppingSoundEffect();
+ task->data[0] = 0;
+ task->func = sub_807E718;
+ break;
+ }
+}
+
+void sub_807E980(u8 taskId)
+{
+ s16 * data = gTasks[taskId].data;
+ struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
+ switch (data[0])
+ {
+ case 0:
+ ScriptContext2_Enable();
+ player_bitmagic();
+ CameraObjectReset2();
+ data[0]++;
+ break;
+ case 1:
+ if (!FieldObjectIsMovementOverridden(playerObj) || FieldObjectClearHeldMovementIfFinished(playerObj))
+ {
+ if (data[15] != 0)
+ data[15]--;
+ else
+ {
+ sub_8055F88();
+ PlayRainStoppingSoundEffect();
+ playerSpr->oam.priority = 1;
+ sub_807EB64(data[1], &data[2], &data[3]);
+ PlaySE(SE_KAIDAN);
+ data[0]++;
+ }
+ }
+ break;
+ case 2:
+ sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]);
+ data[15]++;
+ if (data[15] >= 12)
+ {
+ sub_807DC18();
+ data[0]++;
+ }
+ break;
+ case 3:
+ sub_807EAC4(data[2], data[3], &data[4], &data[5], &data[6]);
+ if (!sub_807E40C() && sub_8055FC4())
+ data[0]++;
+ break;
+ default:
+ gFieldCallback = sub_807DF64;
+ WarpIntoMap();
+ SetMainCallback2(CB2_LoadMap);
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
+{
+ struct Sprite *playerSpr = &gSprites[gPlayerAvatar.spriteId];
+ struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ if (a1 > 0 || *a4 > 6)
+ *a3 += a1;
+ *a2 += a0;
+ (*a4)++;
+ playerSpr->pos2.x = *a2 >> 5;
+ playerSpr->pos2.y = *a3 >> 5;
+ if (playerObj->mapobj_bit_7)
+ {
+ FieldObjectForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
+ }
+}
+
+void sub_807EB64(u16 a0, s16 *a1, s16 *a2)
+{
+ FieldObjectForceSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
+ sub_807EBBC(a0, a1, a2);
+}
+
+void sub_807EBBC(u8 a0, s16 *a1, s16 *a2)
+{
+ if (MetatileBehavior_IsUnknownWarp6C(a0))
+ {
+ *a1 = 16;
+ *a2 = -10;
+ }
+ else if (MetatileBehavior_IsUnknownWarp6D(a0))
+ {
+ *a1 = -17;
+ *a2 = -10;
+ }
+ else if (MetatileBehavior_IsUnknownWarp6E(a0))
+ {
+ *a1 = 17;
+ *a2 = 3;
+ }
+ else if (MetatileBehavior_IsUnknownWarp6F(a0))
+ {
+ *a1 = -17;
+ *a2 = 3;
+ }
+ else
+ {
+ *a1 = 0;
+ *a2 = 0;
+ }
+}
+
+void sub_807EC34(u8 taskId)
+{
+ s16 * data = gTasks[taskId].data;
+ switch (data[0])
+ {
+ default:
+ if (sub_807E418() == TRUE)
+ {
+ CameraObjectReset1();
+ ScriptContext2_Disable();
+ DestroyTask(taskId);
+ }
+ break;
+ case 0:
+ Overworld_PlaySpecialMapMusic();
+ pal_fill_for_maplights();
+ ScriptContext2_Enable();
+ sub_807ECBC(&data[1], &data[2], &data[3], &data[4], &data[5]);
+ data[0]++;
+ break;
+ case 1:
+ if (!sub_807EDA0(&data[1], &data[2], &data[3], &data[4], &data[5]))
+ data[0]++;
+ break;
+ }
+}
+
+void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4)
+{
+ s16 x, y;
+ u8 behavior;
+ s32 r1;
+ struct Sprite *sprite;
+ PlayerGetDestCoords(&x, &y);
+ behavior = MapGridGetMetatileBehaviorAt(x, y);
+ if (MetatileBehavior_IsUnknownWarp6E(behavior) || MetatileBehavior_IsUnknownWarp6C(behavior))
+ r1 = 3;
+ else
+ r1 = 4;
+ FieldObjectForceSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], sub_8064270(r1));
+ sub_807EBBC(behavior, a0, a1);
+ *a2 = *a0 * 16;
+ *a3 = *a1 * 16;
+ *a4 = 16;
+ sprite = &gSprites[gPlayerAvatar.spriteId];
+ sprite->pos2.x = *a2 >> 5;
+ sprite->pos2.y = *a3 >> 5;
+ *a0 *= -1;
+ *a1 *= -1;
+}
+
+bool8 sub_807EDA0(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4)
+{
+ struct Sprite *sprite;
+ sprite = &gSprites[gPlayerAvatar.spriteId];
+ if (*a4 != 0)
+ {
+ *a2 += *a0;
+ *a3 += *a1;
+ sprite->pos2.x = *a2 >> 5;
+ sprite->pos2.y = *a3 >> 5;
+ (*a4)--;
+ return TRUE;
+ }
+ else
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ return FALSE;
+ }
+}
diff --git a/src/map_preview_screen.c b/src/map_preview_screen.c
index a17f37802..7d9fa935e 100644
--- a/src/map_preview_screen.c
+++ b/src/map_preview_screen.c
@@ -461,7 +461,7 @@ u16 sub_80F8318(u8 mapsec)
return windowId;
}
-bool8 sub_80F83B0(void)
+bool32 sub_80F83B0(void)
{
if (FuncIsActiveTask(sub_80F83D0) == TRUE)
{