diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-25 05:57:13 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-25 05:57:26 +0800 |
commit | 631eccb92ddbbac3630ebbcad84c3557450577a2 (patch) | |
tree | 6d612c84bc23695783d0e55d1e28c51e6d13f4f4 /src | |
parent | b4692071218344995fed976ea1023df4702caa9e (diff) |
thru OakOldManHandleSwitchInAnim
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_controller_oak_old_man.c | 1556 | ||||
-rw-r--r-- | src/battle_controller_opponent.c | 6 | ||||
-rw-r--r-- | src/battle_controller_player.c | 3 |
3 files changed, 1560 insertions, 5 deletions
diff --git a/src/battle_controller_oak_old_man.c b/src/battle_controller_oak_old_man.c new file mode 100644 index 000000000..ee0ac7ef9 --- /dev/null +++ b/src/battle_controller_oak_old_man.c @@ -0,0 +1,1556 @@ +#include "global.h" +#include "task.h" +#include "pokemon.h" +#include "pokeball.h" +#include "party_menu.h" +#include "bg.h" +#include "data.h" +#include "palette.h" +#include "util.h" +#include "m4a.h" +#include "link.h" +#include "sound.h" +#include "item.h" +#include "item_menu.h" +#include "text.h" +#include "strings.h" +#include "string_util.h" +#include "window.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "reshow_battle_screen.h" +#include "constants/songs.h" +#include "constants/items.h" + +void OakOldManHandleGetMonData(void); +void OakOldManHandleGetRawMonData(void); +void OakOldManHandleSetMonData(void); +void OakOldManHandleSetRawMonData(void); +void OakOldManHandleLoadMonSprite(void); +void OakOldManHandleSwitchInAnim(void); +void OakOldManHandleReturnMonToBall(void); +void OakOldManHandleDrawTrainerPic(void); +void OakOldManHandleTrainerSlide(void); +void OakOldManHandleTrainerSlideBack(void); +void OakOldManHandleFaintAnimation(void); +void OakOldManHandlePaletteFade(void); +void OakOldManHandleSuccessBallThrowAnim(void); +void OakOldManHandleBallThrowAnim(void); +void OakOldManHandlePause(void); +void OakOldManHandleMoveAnimation(void); +void OakOldManHandlePrintString(void); +void OakOldManHandlePrintSelectionString(void); +void OakOldManHandleChooseAction(void); +void OakOldManHandleUnknownYesNoBox(void); +void OakOldManHandleChooseMove(void); +void OakOldManHandleChooseItem(void); +void OakOldManHandleChoosePokemon(void); +void OakOldManHandleCmd23(void); +void OakOldManHandleHealthBarUpdate(void); +void OakOldManHandleExpUpdate(void); +void OakOldManHandleStatusIconUpdate(void); +void OakOldManHandleStatusAnimation(void); +void OakOldManHandleStatusXor(void); +void OakOldManHandleDataTransfer(void); +void OakOldManHandleDMA3Transfer(void); +void OakOldManHandlePlayBGM(void); +void OakOldManHandleCmd32(void); +void OakOldManHandleTwoReturnValues(void); +void OakOldManHandleChosenMonReturnValue(void); +void OakOldManHandleOneReturnValue(void); +void OakOldManHandleOneReturnValue_Duplicate(void); +void OakOldManHandleCmd37(void); +void OakOldManHandleCmd38(void); +void OakOldManHandleCmd39(void); +void OakOldManHandleCmd40(void); +void OakOldManHandleHitAnimation(void); +void OakOldManHandleCmd42(void); +void OakOldManHandlePlaySE(void); +void OakOldManHandlePlayFanfare(void); +void OakOldManHandleFaintingCry(void); +void OakOldManHandleIntroSlide(void); +void OakOldManHandleIntroTrainerBallThrow(void); +void OakOldManHandleDrawPartyStatusSummary(void); +void OakOldManHandleHidePartyStatusSummary(void); +void OakOldManHandleEndBounceEffect(void); +void OakOldManHandleSpriteInvisibility(void); +void OakOldManHandleBattleAnimation(void); +void OakOldManHandleLinkStandbyMsg(void); +void OakOldManHandleResetActionMoveSelection(void); +void OakOldManHandleCmd55(void); +void OakOldManCmdEnd(void); + +void OakOldManBufferRunCommand(void); +void OakOldManBufferExecCompleted(void); +void WaitForMonSelection_tmp(void); +void CompleteWhenChoseItem_tmp(void); +void sub_80E8704(void); +void sub_80E7CD8(void); +void sub_80E835C(void); +void Task_LaunchLvlUpAnim_tmp(u8 taskId); +void DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp(u8 taskId); +void CompleteOnInactiveTextPrinter2_tmp(void); +void Task_PrepareToGiveExpWithExpBar_tmp(u8 taskId); +void sub_80E804C(u8 taskId); +void Task_UpdateLvlInHealthbox_tmp(u8 taskId); +void sub_80EB524(void); +void sub_80EB30C(void); +void sub_80E85D4(const u8 *text, u8 a1); +u32 CopyOakOldManMonData(u8 monId, u8 *dst); +void SetOakOldManMonData(u8 monId); + +void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + OakOldManHandleGetMonData, + OakOldManHandleGetRawMonData, + OakOldManHandleSetMonData, + OakOldManHandleSetRawMonData, + OakOldManHandleLoadMonSprite, + OakOldManHandleSwitchInAnim, + OakOldManHandleReturnMonToBall, + OakOldManHandleDrawTrainerPic, + OakOldManHandleTrainerSlide, + OakOldManHandleTrainerSlideBack, + OakOldManHandleFaintAnimation, + OakOldManHandlePaletteFade, + OakOldManHandleSuccessBallThrowAnim, + OakOldManHandleBallThrowAnim, + OakOldManHandlePause, + OakOldManHandleMoveAnimation, + OakOldManHandlePrintString, + OakOldManHandlePrintSelectionString, + OakOldManHandleChooseAction, + OakOldManHandleUnknownYesNoBox, + OakOldManHandleChooseMove, + OakOldManHandleChooseItem, + OakOldManHandleChoosePokemon, + OakOldManHandleCmd23, + OakOldManHandleHealthBarUpdate, + OakOldManHandleExpUpdate, + OakOldManHandleStatusIconUpdate, + OakOldManHandleStatusAnimation, + OakOldManHandleStatusXor, + OakOldManHandleDataTransfer, + OakOldManHandleDMA3Transfer, + OakOldManHandlePlayBGM, + OakOldManHandleCmd32, + OakOldManHandleTwoReturnValues, + OakOldManHandleChosenMonReturnValue, + OakOldManHandleOneReturnValue, + OakOldManHandleOneReturnValue_Duplicate, + OakOldManHandleCmd37, + OakOldManHandleCmd38, + OakOldManHandleCmd39, + OakOldManHandleCmd40, + OakOldManHandleHitAnimation, + OakOldManHandleCmd42, + OakOldManHandlePlaySE, + OakOldManHandlePlayFanfare, + OakOldManHandleFaintingCry, + OakOldManHandleIntroSlide, + OakOldManHandleIntroTrainerBallThrow, + OakOldManHandleDrawPartyStatusSummary, + OakOldManHandleHidePartyStatusSummary, + OakOldManHandleEndBounceEffect, + OakOldManHandleSpriteInvisibility, + OakOldManHandleBattleAnimation, + OakOldManHandleLinkStandbyMsg, + OakOldManHandleResetActionMoveSelection, + OakOldManHandleCmd55, + OakOldManCmdEnd, +}; + +void nullsub_81(void) +{ +} + +void SetControllerToOakOrOldMan(void) +{ + gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand; + gBattleStruct->field_94 = 0; + gBattleStruct->field_95 = 0; + gBattleStruct->field_96 = 0; + gBattleStruct->field_97 = 0; +} + +void OakOldManBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOakOldManBufferCommands)) + sOakOldManBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + OakOldManBufferExecCompleted(); + } +} + +void HandleInputChooseAction_tmp(void) +{ + u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); + DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + + switch (gActionSelectionCursor[gActiveBattler]) + { + case 0: + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); + break; + case 1: + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); + break; + case 2: + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + break; + case 3: + BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); + break; + } + OakOldManBufferExecCompleted(); + } + else if (JOY_NEW(DPAD_LEFT)) + { + if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_UP)) + { + if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_DOWN)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(B_BUTTON)) + { + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT + && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]) + && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM) + { + // Add item to bag if it is a ball + if (itemId <= ITEM_PREMIER_BALL) + AddBagItem(itemId, 1); + else + return; + } + PlaySE(SE_SELECT); + BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0); + OakOldManBufferExecCompleted(); + } + } + else if (JOY_NEW(START_BUTTON)) + { + SwapHpBarsWithHpText(); + } +} + +void sub_80E7844(void) +{ + switch (gBattleStruct->field_94) + { + case 0: + gBattleStruct->field_96 = 64; + ++gBattleStruct->field_94; + // fall through + case 1: + if (--gBattleStruct->field_96 == 0) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(0); + ActionSelectionCreateCursorAt(1, 0); + gBattleStruct->field_96 = 64; + ++gBattleStruct->field_94; + } + break; + case 2: + if (--gBattleStruct->field_96 == 0) + { + PlaySE(SE_SELECT); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); + OakOldManBufferExecCompleted(); + } + break; + } +} + +void CompleteOnBattlerSpriteCallbackDummy_tmp(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + OakOldManBufferExecCompleted(); +} + +void CompleteOnInactiveTextPrinter_tmp(void) +{ + if (!IsTextPrinterActive(0)) + OakOldManBufferExecCompleted(); +} + +void sub_80E7930(void) +{ + if (!gPaletteFade.active) + { + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } +} + +void CompleteOnSpecialAnimDone_tmp(void) +{ + if (!gDoingBattleAnim) + OakOldManBufferExecCompleted(); +} + +void sub_80E7988(void) +{ + HandleInputChooseMove(); + if (!(gBattleControllerExecFlags & gBitTable[gActiveBattler])) + OakOldManBufferExecCompleted(); +} + +void OpenPartyMenuToChooseMon_tmp(void) +{ + if (!gPaletteFade.active) + { + u8 caseId; + + gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection_tmp; + caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0]; + DestroyTask(gUnknown_3004FFC[gActiveBattler]); + FreeAllWindowBuffers(); + OpenPartyMenuInBattle(caseId); + } +} + +void WaitForMonSelection_tmp(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + if (gUnknown_203B0C0 == 1) + BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC); + else + BtlController_EmitChosenMonReturnValue(1, 6, NULL); + OakOldManBufferExecCompleted(); + } +} + +void OpenBagAndChooseItem_tmp(void) +{ + if (!gPaletteFade.active) + { + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem_tmp; + nullsub_44(); + FreeAllWindowBuffers(); + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + sub_8107ECC(); + else + sub_810AF74(); + } +} + +void CompleteWhenChoseItem_tmp(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + if (!sub_80EB2E0(4) + && gSpecialVar_ItemId == ITEM_POTION + && gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + sub_80EB2F4(4); + gBattlerControllerFuncs[gActiveBattler] = sub_80E8704; + } + else + { + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); + OakOldManBufferExecCompleted(); + } + } +} + +void sub_80E7B4C(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8; + } +} + +void sub_80E7CD8(void) +{ + bool32 r4 = FALSE; + + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + r4 = TRUE; + if (r4 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + CreateTask(c3_0802FDF4, 10); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_80E835C; + } +} + +#define tExpTask_monId data[0] +#define tExpTask_gainedExp data[1] +#define tExpTask_battler data[2] +#define tExpTask_frames data[10] + +void Task_GiveExpToMon_tmp(u8 taskId) +{ + u32 monId = (u8)(gTasks[taskId].tExpTask_monId); + u8 battlerId = gTasks[taskId].tExpTask_battler; + s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; + + if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar. + { + struct Pokemon *mon = &gPlayerParty[monId]; + u16 species = GetMonData(mon, MON_DATA_SPECIES); + u8 level = GetMonData(mon, MON_DATA_LEVEL); + u32 currExp = GetMonData(mon, MON_DATA_EXP); + u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + + if (currExp + gainedExp >= nextLvlExp) + { + u8 savedActiveBattler; + + SetMonData(mon, MON_DATA_EXP, &nextLvlExp); + CalculateMonStats(mon); + gainedExp -= nextLvlExp - currExp; + savedActiveBattler = gActiveBattler; + gActiveBattler = battlerId; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); + gActiveBattler = savedActiveBattler; + if (IsDoubleBattle() == TRUE + && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) + gTasks[taskId].func = Task_LaunchLvlUpAnim_tmp; + else + gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp; + } + else + { + currExp += gainedExp; + SetMonData(mon, MON_DATA_EXP, &currExp); + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_tmp; + DestroyTask(taskId); + } + } + else + { + gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar_tmp; + } +} + +void Task_PrepareToGiveExpWithExpBar_tmp(u8 taskId) +{ + u8 monIndex = gTasks[taskId].tExpTask_monId; + s32 gainedExp = gTasks[taskId].tExpTask_gainedExp; + u8 battlerId = gTasks[taskId].tExpTask_battler; + struct Pokemon *mon = &gPlayerParty[monIndex]; + u8 level = GetMonData(mon, MON_DATA_LEVEL); + u16 species = GetMonData(mon, MON_DATA_SPECIES); + u32 exp = GetMonData(mon, MON_DATA_EXP); + u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level]; + u32 expToNextLvl; + + exp -= currLvlExp; + expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; + SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp); + PlaySE(SE_EXP); + gTasks[taskId].func = sub_80E804C; +} + +void sub_80E804C(u8 taskId) +{ + if (gTasks[taskId].tExpTask_frames < 13) + { + ++gTasks[taskId].tExpTask_frames; + } + else + { + u8 monId = gTasks[taskId].tExpTask_monId; + s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; + u8 battlerId = gTasks[taskId].tExpTask_battler; + s16 newExpPoints; + + newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]); + if (newExpPoints == -1) // The bar has been filled with given exp points. + { + u8 level; + s32 currExp; + u16 species; + s32 expOnNextLvl; + + m4aSongNumStop(SE_EXP); + level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + if (currExp + gainedExp >= expOnNextLvl) + { + u8 savedActiveBattler; + + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); + CalculateMonStats(&gPlayerParty[monId]); + gainedExp -= expOnNextLvl - currExp; + savedActiveBattler = gActiveBattler; + gActiveBattler = battlerId; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); + gActiveBattler = savedActiveBattler; + gTasks[taskId].func = Task_LaunchLvlUpAnim_tmp; + } + else + { + currExp += gainedExp; + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_tmp; + DestroyTask(taskId); + } + } + } +} + +void Task_LaunchLvlUpAnim_tmp(u8 taskId) +{ + u8 battlerId = gTasks[taskId].tExpTask_battler; + u8 monIndex = gTasks[taskId].tExpTask_monId; + + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + battlerId ^= BIT_FLANK; + InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); + gTasks[taskId].func = Task_UpdateLvlInHealthbox_tmp; +} + +void Task_UpdateLvlInHealthbox_tmp(u8 taskId) +{ + u8 battlerId = gTasks[taskId].tExpTask_battler; + + if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive) + { + u8 monIndex = gTasks[taskId].tExpTask_monId; + + GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); + else + UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); + gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp; + } +} + +void DestroyExpTaskAndCompleteOnInactiveTextPrinter_tmp(u8 taskId) +{ + u8 monIndex = gTasks[taskId].tExpTask_monId; + u8 battlerId; + + GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value + battlerId = gTasks[taskId].tExpTask_battler; + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2_tmp; + DestroyTask(taskId); +} + +void sub_80E82F4(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + { + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OakOldManBufferExecCompleted(); + } +} + +void sub_80E835C(void) +{ + u32 mask; + + switch (gBattleStruct->field_94) + { + case 0: + if (!gPaletteFade.active) + { + sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 0, + 8, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 1: + if (!gPaletteFade.active) + { + sub_80EB30C(); + ++gBattleStruct->field_94; + } + break; + case 2: + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDAE2); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gBattleStruct->field_94; + break; + case 3: + if (!IsTextPrinterActive(24)) + { + mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; + BeginNormalPaletteFade(mask, + 4, + 8, + 0, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 4: + if (!gPaletteFade.active) + { + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDB92); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gBattleStruct->field_94; + } + break; + case 5: + if (!IsTextPrinterActive(24)) + { + mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; + BeginNormalPaletteFade(mask, + 4, + 0, + 8, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 6: + if (!gPaletteFade.active) + { + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDBEF); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gBattleStruct->field_94; + } + break; + case 7: + if (!IsTextPrinterActive(24)) + { + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 8, + 0, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 8: + if (!gPaletteFade.active) + { + sub_80EF0E0(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); + sub_80EB524(); + gBattleStruct->field_94 = 0; + OakOldManBufferExecCompleted(); + } + break; + } +} + +void sub_80E8570(void) +{ + sub_80E85D4(gUnknown_83FDC58, 1); +} + +void sub_80E8584(void) +{ + sub_80E85D4(gUnknown_83FDC95, 64); +} + +void sub_80E8598(void) +{ + sub_80E85D4(gUnknown_83FDD23, 1); +} + +void sub_80E85AC(void) +{ + sub_80E85D4(gUnknown_83FDD64, 64); +} + +void sub_80E85C0(void) +{ + sub_80E85D4(gUnknown_83FDDEB, 64); +} + +void sub_80E85D4(const u8 *text, u8 a2) +{ + switch (gBattleStruct->field_94) + { + case 0: + if (!IsTextPrinterActive(0)) + { + gBattleStruct->field_97 = a2; + ++gBattleStruct->field_94; + } + break; + case 1: + if (--gBattleStruct->field_97 == 0) + { + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 0, + 8, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 2: + if (!gPaletteFade.active) + { + sub_80EB30C(); + ++gBattleStruct->field_94; + } + break; + case 3: + BattleStringExpandPlaceholdersToDisplayedString(text); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gBattleStruct->field_94; + break; + case 4: + if (!IsTextPrinterActive(24)) + { + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 8, + 0, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 5: + if (!gPaletteFade.active) + { + sub_80EB524(); + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + OakOldManBufferExecCompleted(); + else + OpponentBufferExecCompleted(); + gBattleCommunication[MSG_DISPLAY] = 0; + gBattleStruct->field_94 = 0; + } + break; + } +} + +void sub_80E8704(void) +{ + u32 mask; + + switch (gBattleStruct->field_94) + { + case 0: + if (!gPaletteFade.active) + { + sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler); + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 0, + 8, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 1: + if (!gPaletteFade.active) + { + mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; + BeginNormalPaletteFade(mask, + 4, + 8, + 0, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 2: + if (!gPaletteFade.active) + { + sub_80EB30C(); + ++gBattleStruct->field_94; + } + break; + case 3: + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDCD2); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gBattleStruct->field_94; + break; + case 4: + if (!IsTextPrinterActive(24)) + { + mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; + BeginNormalPaletteFade(mask, + 4, + 0, + 8, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 5: + if (!gPaletteFade.active) + { + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 8, + 0, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 6: + if (!gPaletteFade.active) + { + sub_80EB524(); + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); + OakOldManBufferExecCompleted(); + gBattleStruct->field_94 = 0; + } + break; + } +} + +void CompleteOnHealthbarDone_tmp(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + if (hpValue != -1) + { + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + } + else + { + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + OakOldManBufferExecCompleted(); + } +} + +void CompleteOnInactiveTextPrinter2_tmp(void) +{ + if (!IsTextPrinterActive(0)) + OakOldManBufferExecCompleted(); +} + +void DoHitAnimBlinkSpriteEffect_tmp(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + OakOldManBufferExecCompleted(); + } + else + { + if ((gSprites[spriteId].data[1] % 4) == 0) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +void sub_80E89C4(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OakOldManBufferExecCompleted(); + } +} + +void CompleteOnBattlerSpriteCallbackDummy2_tmp(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + OakOldManBufferExecCompleted(); +} + +void CompleteOnFinishedBattleAnimation_tmp(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + OakOldManBufferExecCompleted(); +} + +void OakOldManBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +void CompleteOnFinishedStatusAnimation_tmp(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + OakOldManBufferExecCompleted(); +} + +void OakOldManHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + size += CopyOakOldManMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += CopyOakOldManMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + OakOldManBufferExecCompleted(); +} + +u32 CopyOakOldManMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +void OakOldManHandleGetRawMonData(void) +{ + PlayerHandleGetRawMonData(); +} + +void OakOldManHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + SetOakOldManMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetOakOldManMonData(i); + monToCheck >>= 1; + } + } + OakOldManBufferExecCompleted(); +} + +void SetOakOldManMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); +} + +void OakOldManHandleSetRawMonData(void) +{ + OakOldManBufferExecCompleted(); +} + +void OakOldManHandleLoadMonSprite(void) +{ + OakOldManBufferExecCompleted(); +} + +void OakOldManHandleSwitchInAnim(void) +{ + OakOldManBufferExecCompleted(); +} diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 794b83b73..a9173f1a9 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -45,7 +45,7 @@ static void OpponentHandleTrainerSlideBack(void); static void OpponentHandleFaintAnimation(void); static void OpponentHandlePaletteFade(void); static void OpponentHandleSuccessBallThrowAnim(void); -static void OpponentHandleBallThrow(void); +static void OpponentHandleBallThrowAnim(void); static void OpponentHandlePause(void); static void OpponentHandleMoveAnimation(void); static void OpponentHandlePrintString(void); @@ -116,7 +116,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = OpponentHandleFaintAnimation, OpponentHandlePaletteFade, OpponentHandleSuccessBallThrowAnim, - OpponentHandleBallThrow, + OpponentHandleBallThrowAnim, OpponentHandlePause, OpponentHandleMoveAnimation, OpponentHandlePrintString, @@ -1231,7 +1231,7 @@ static void OpponentHandleSuccessBallThrowAnim(void) OpponentBufferExecCompleted(); } -static void OpponentHandleBallThrow(void) +static void OpponentHandleBallThrowAnim(void) { OpponentBufferExecCompleted(); } diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index a9bb5bc6e..f8d5958ba 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -839,7 +839,7 @@ void sub_802F6A8(void) else { m4aSongNumStop(SE_HINSI); - gMain.inBattle = 0; + gMain.inBattle = FALSE; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(gMain.savedCallback); } @@ -1318,7 +1318,6 @@ static void WaitForMonSelection(void) BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC); else BtlController_EmitChosenMonReturnValue(1, 6, NULL); - if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1) PrintLinkStandbyMsg(); PlayerBufferExecCompleted(); |