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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-11 12:58:59 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-11 12:58:59 +0800
commit6743faa82211187514153c6754f4ae43af7daf9c (patch)
tree641884e6e0b8641a02598940d2b871b27ba570a2 /src
parent1aa9698ff037aea4e52a5306d6abb4d1c528ef1c (diff)
psychic
Diffstat (limited to 'src')
-rw-r--r--src/bug.c1
-rw-r--r--src/psychic.c1083
2 files changed, 1083 insertions, 1 deletions
diff --git a/src/bug.c b/src/bug.c
index fc3e29379..9b8935744 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -17,7 +17,6 @@ static void sub_80B42E8(struct Sprite *sprite);
static void sub_80B4344(struct Sprite *sprite);
static void AnimMissileArcStep(struct Sprite *sprite);
-
static const union AffineAnimCmd gUnknown_83E71E8[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0),
diff --git a/src/psychic.c b/src/psychic.c
new file mode 100644
index 000000000..181f21810
--- /dev/null
+++ b/src/psychic.c
@@ -0,0 +1,1083 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "gpu_regs.h"
+#include "palette.h"
+#include "sound.h"
+#include "scanline_effect.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+static void sub_80B2ECC(struct Sprite *sprite);
+static void sub_80B31D0(struct Sprite *sprite);
+static void sub_80B3278(struct Sprite *sprite);
+static void sub_80B32F4(struct Sprite *sprite);
+static void sub_80B37EC(struct Sprite *sprite);
+static void sub_80B3A34(struct Sprite *sprite);
+static void sub_80B3E84(struct Sprite *sprite);
+static void sub_80B300C(struct Sprite *sprite);
+static void sub_80B3044(struct Sprite *sprite);
+static void sub_80B30B0(struct Sprite *sprite);
+static void sub_80B3168(struct Sprite *sprite);
+static void sub_80B3384(struct Sprite *sprite);
+static void sub_80B33B8(struct Sprite *sprite);
+static void sub_80B3454(u8 taskId);
+static void sub_80B34DC(u8 taskId);
+static void sub_80B3618(u8 taskId);
+static void sub_80B3980(u8 taskId);
+static void sub_80B3B78(u8 taskId);
+static void sub_80B3D78(u8 taskId);
+
+static const union AffineAnimCmd gUnknown_83E6DDC[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFFE, 0xFFFE, -10, 120),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6DF4[] =
+{
+ gUnknown_83E6DDC,
+};
+
+const struct SpriteTemplate gUnknown_83E6DF8 =
+{
+ .tileTag = ANIM_TAG_SPIRAL,
+ .paletteTag = ANIM_TAG_SPIRAL,
+ .oam = &gOamData_83ACB60,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6DF4,
+ .callback = sub_8075D9C,
+};
+
+const struct SpriteTemplate gUnknown_83E6E10 =
+{
+ .tileTag = ANIM_TAG_GREEN_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_GREEN_LIGHT_WALL,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2ECC,
+};
+
+const struct SpriteTemplate gUnknown_83E6E28 =
+{
+ .tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2ECC,
+};
+
+const struct SpriteTemplate gUnknown_83E6E40 =
+{
+ .tileTag = ANIM_TAG_RED_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_RED_LIGHT_WALL,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2ECC,
+};
+
+const struct SpriteTemplate gUnknown_83E6E58 =
+{
+ .tileTag = ANIM_TAG_GRAY_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_GRAY_LIGHT_WALL,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2ECC,
+};
+
+const struct SpriteTemplate gUnknown_83E6E70 =
+{
+ .tileTag = ANIM_TAG_ORANGE_LIGHT_WALL,
+ .paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL,
+ .oam = &gOamData_83ACB00,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B2ECC,
+};
+
+static const union AnimCmd gUnknown_83E6E88[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6EA0[] =
+{
+ gUnknown_83E6E88,
+};
+
+const struct SpriteTemplate gUnknown_83E6EA4 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_4,
+ .paletteTag = ANIM_TAG_SPARKLE_4,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E6EA0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B31D0,
+};
+
+static const union AnimCmd gUnknown_83E6EBC[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6ED0[] =
+{
+ gUnknown_83E6EBC,
+};
+
+const struct SpriteTemplate gUnknown_83E6ED4 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_3,
+ .paletteTag = ANIM_TAG_SPARKLE_3,
+ .oam = &gOamData_83AC9D0,
+ .anims = gUnknown_83E6ED0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B31D0,
+};
+
+const struct SpriteTemplate gUnknown_83E6EEC =
+{
+ .tileTag = ANIM_TAG_GOLD_RING,
+ .paletteTag = ANIM_TAG_GOLD_RING,
+ .oam = &gOamData_83ACA18,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+static const union AnimCmd gUnknown_83E6F04[] =
+{
+ ANIMCMD_FRAME(8, 60, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 22, .hFlip = TRUE),
+ ANIMCMD_LOOP(0),
+ ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_FRAME(8, 22, .hFlip = TRUE),
+ ANIMCMD_FRAME(24, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(40, 22, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gUnknown_83E6F44[] =
+{
+ ANIMCMD_FRAME(8, 60),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(8, 22),
+ ANIMCMD_LOOP(0),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_FRAME(8, 22),
+ ANIMCMD_FRAME(24, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(40, 22),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6F84[] =
+{
+ gUnknown_83E6F04,
+ gUnknown_83E6F44,
+};
+
+const struct SpriteTemplate gUnknown_83E6F8C =
+{
+ .tileTag = ANIM_TAG_BENT_SPOON,
+ .paletteTag = ANIM_TAG_BENT_SPOON,
+ .oam = &gOamData_83ACA18,
+ .anims = gUnknown_83E6F84,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B3278,
+};
+
+static const union AnimCmd gUnknown_83E6FA4[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_FRAME(64, 6),
+ ANIMCMD_FRAME(80, 6),
+ ANIMCMD_FRAME(96, 18),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6FC4[] =
+{
+ gUnknown_83E6FA4,
+};
+
+static const union AffineAnimCmd gUnknown_83E6FC8[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 4, 4),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 8),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 4),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6FF0[] =
+{
+ gUnknown_83E6FC8,
+};
+
+const struct SpriteTemplate gUnknown_83E6FF4 =
+{
+ .tileTag = ANIM_TAG_AMNESIA,
+ .paletteTag = ANIM_TAG_AMNESIA,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E6FC4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B32F4,
+};
+
+static const union AffineAnimCmd gUnknown_83E700C[] =
+{
+ AFFINEANIMCMD_FRAME(-8, 10, 0, 16),
+ AFFINEANIMCMD_FRAME(18, -18, 0, 16),
+ AFFINEANIMCMD_FRAME(-20, 16, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E702C[] =
+{
+ AFFINEANIMCMD_FRAME(64, -4, 0, 20),
+ AFFINEANIMCMD_FRAME(0, 0, 0, -56),
+ AFFINEANIMCMD_END,
+};
+
+static const struct SpriteTemplate gUnknown_83E7044 =
+{
+ .tileTag = ANIM_TAG_HOLLOW_ORB,
+ .paletteTag = ANIM_TAG_HOLLOW_ORB,
+ .oam = &gOamData_83ACAF0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+const struct SpriteTemplate gUnknown_83E705C =
+{
+ .tileTag = 0x280A,
+ .paletteTag = 0x280A,
+ .oam = &gOamData_83AC9E0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B37EC,
+};
+
+static const union AffineAnimCmd gUnknown_83E7074[] =
+{
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd gUnknown_83E708C[] =
+{
+ AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd gUnknown_83E70B4[] =
+{
+ AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd gUnknown_83E70DC[] =
+{
+ AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7104[] =
+{
+ gUnknown_83E7074,
+ gUnknown_83E708C,
+ gUnknown_83E70B4,
+ gUnknown_83E70DC,
+};
+
+static const struct SpriteTemplate gUnknown_83E7114 =
+{
+ .tileTag = ANIM_TAG_BLUEGREEN_ORB,
+ .paletteTag = ANIM_TAG_BLUEGREEN_ORB,
+ .oam = &gOamData_83ACA30,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7104,
+ .callback = sub_80B3A34,
+};
+
+static const union AffineAnimCmd gUnknown_83E712C[] =
+{
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 120),
+ AFFINEANIMCMD_END_ALT(1),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7144[] =
+{
+ gUnknown_83E712C,
+};
+
+const struct SpriteTemplate gUnknown_83E7148 =
+{
+ .tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
+ .oam = &gOamData_83ACBC0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7144,
+ .callback = sub_8075D9C,
+};
+
+static const union AffineAnimCmd gUnknown_83E7160[] =
+{
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17),
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
+ AFFINEANIMCMD_LOOP(4),
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 5),
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 5),
+ AFFINEANIMCMD_LOOP(7),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E71B8[] =
+{
+ AFFINEANIMCMD_FRAME(0xFFEC, 0x18, 0, 15),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E71C8[] =
+{
+ gUnknown_83E7160,
+ gUnknown_83E71B8,
+};
+
+const struct SpriteTemplate gUnknown_83E71D0 =
+{
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .oam = &gOamData_83ACBC0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E71C8,
+ .callback = sub_80B3E84,
+};
+
+static void sub_80B2ECC(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
+ {
+ sprite->oam.priority = 2;
+ sprite->subpriority = 200;
+ }
+ if (!IsContest())
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 rank = GetBattlerSpriteBGPriorityRank(battler);
+ s32 var0 = 1;
+ u8 toBG_2 = (rank ^ var0) != 0;
+
+ if (IsBattlerSpriteVisible(battler))
+ MoveBattlerSpriteToBG(battler, toBG_2);
+ battler = BATTLE_PARTNER(battlerCopy);
+ if (IsBattlerSpriteVisible(battler))
+ MoveBattlerSpriteToBG(battler, toBG_2 ^ var0);
+ }
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72;
+ sprite->pos1.y = 80;
+ }
+ else
+ {
+ sprite->pos1.x = 176;
+ sprite->pos1.y = 40;
+ }
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ }
+ if (IsContest())
+ sprite->pos1.y += 9;
+ sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
+ sprite->callback = sub_80B300C;
+ sub_80B300C(sprite);
+}
+
+static void sub_80B300C(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
+ if (sprite->data[3] == 13)
+ sprite->callback = sub_80B3044;
+ else
+ ++sprite->data[3];
+}
+
+static void sub_80B3044(struct Sprite *sprite)
+{
+ u16 color;
+ u16 startOffset;
+ s32 i;
+
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ startOffset = sprite->data[0];
+ color = gPlttBufferFaded[startOffset + 8];
+ for (i = 8; i > 0; --i)
+ gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
+ gPlttBufferFaded[startOffset + 1] = color;
+ if (++sprite->data[2] == 16)
+ sprite->callback = sub_80B30B0;
+ }
+}
+
+static void sub_80B30B0(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
+ if (--sprite->data[3] == -1)
+ {
+ if (!IsContest())
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
+ battler = BATTLE_PARTNER(battlerCopy);
+ if (IsBattlerSpriteVisible(battler))
+ gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
+ }
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80B3168;
+ }
+}
+
+static void sub_80B3168(struct Sprite *sprite)
+{
+ if (!IsContest())
+ {
+ u8 battlerCopy;
+ u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ u8 rank = GetBattlerSpriteBGPriorityRank(battler);
+ s32 var0 = 1;
+ u8 toBG_2 = (rank ^ var0) != 0;
+
+ if (IsBattlerSpriteVisible(battler))
+ sub_8073128(toBG_2);
+ battler = battlerCopy ^ 2;
+ if (IsBattlerSpriteVisible(battler))
+ sub_8073128(toBG_2 ^ var0);
+ }
+ sprite->callback = DestroyAnimSprite;
+}
+
+static void sub_80B31D0(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ int arg3 = gBattleAnimArgs[3];
+ bool8 respectMonPicOffsets = FALSE;
+ if (arg3 == 0)
+ respectMonPicOffsets = TRUE;
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72 - gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1] + 80;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0] + 176;
+ sprite->pos1.y = gBattleAnimArgs[1] + 40;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
+ else
+ InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
+ }
+
+ ++sprite->data[0];
+ }
+ else if (sprite->animEnded || sprite->affineAnimEnded)
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+static void sub_80B3278(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 10;
+ sprite->data[1] = -1;
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 10;
+ sprite->data[1] = 1;
+ }
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_80B32F4(struct Sprite *sprite)
+{
+ s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2;
+ s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ x = -x;
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
+ if (sprite->pos1.y < 16)
+ sprite->pos1.y = 16;
+ StoreSpriteCallbackInData6(sprite, sub_80B3384);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_80B3384(struct Sprite *sprite)
+{
+ sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
+ sprite->affineAnims = gUnknown_83E6FF0;
+ sprite->data[0] = 0;
+ InitSpriteAffineAnim(sprite);
+ sprite->callback = sub_80B33B8;
+}
+
+static void sub_80B33B8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->affineAnimEnded)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
+ sprite->data[1] = 18;
+ ++sprite->data[0];
+ }
+ break;
+ case 1:
+ if (--sprite->data[1] == -1)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_80B3418(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ task->data[0] = spriteId;
+ PrepareAffineAnimInTaskData(task, spriteId, gUnknown_83E700C);
+ task->func = sub_80B3454;
+}
+
+static void sub_80B3454(u8 taskId)
+{
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80B3480(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
+ PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_83E702C);
+ task->func = sub_80B34DC;
+}
+
+static void sub_80B34DC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[1])
+ {
+ case 0:
+ RunAffineAnimFromTaskData(task);
+ if (++task->data[2] > 19)
+ ++task->data[1];
+ break;
+ case 1:
+ if (task->data[3] != 0)
+ {
+ gSprites[task->data[0]].pos2.y -= 8;
+ --task->data[3];
+ }
+ else
+ {
+ gSprites[task->data[0]].invisible = TRUE;
+ gSprites[task->data[0]].pos1.x = 272;
+ ResetSpriteRotScale(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_80B3584(u8 taskId)
+{
+ u16 var0, var1;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ var0 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 3;
+ var1 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 3;
+ task->data[12] = var0 > var1 ? var0 : var1;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ task->func = sub_80B3618;
+}
+
+static void sub_80B3618(u8 taskId)
+{
+ u16 i;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 8)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gUnknown_83E7044, task->data[13], task->data[14], 0);
+ task->data[task->data[2] + 8] = spriteId;
+ if (spriteId != MAX_SPRITES)
+ {
+ switch (task->data[2])
+ {
+ case 0:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ case 1:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 2:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 3:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ }
+ }
+
+ if (++task->data[2] == 5)
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ if (task->data[1] & 1)
+ --task->data[3];
+ else
+ ++task->data[4];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (++task->data[1] == 32)
+ {
+ for (i = 8; i < 13; ++i)
+ if (task->data[i] != 64)
+ DestroySprite(&gSprites[task->data[i]]);
+ ++task->data[0];
+ }
+ break;
+ case 2:
+ ++task->data[0];
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B37A4(struct Sprite *sprite)
+{
+ if (sprite->data[1] > sprite->data[0] - 10)
+ sprite->invisible = sprite->data[1] & 1;
+ if (sprite->data[1] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+ ++sprite->data[1];
+}
+
+static void sub_80B37EC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->callback = sub_80B37A4;
+}
+
+void sub_80B3834(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
+ task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
+ task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
+ task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
+ task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
+ task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
+ task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
+ task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
+ task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
+ task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
+ task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
+ task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
+ task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
+ }
+ }
+ task->data[1] = 6;
+ task->func = sub_80B3980;
+}
+
+static void sub_80B3980(u8 taskId)
+{
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gUnknown_83E7114, task->data[11], task->data[12], 0);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[2] = task->data[13];
+ gSprites[spriteId].data[4] = task->data[14];
+ gSprites[spriteId].data[5] = task->data[10];
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
+ }
+
+ if (++task->data[2] == 12)
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 17)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B3A34(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80B3A58(u8 taskId)
+{
+ s16 i;
+ u8 yOffset;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget);
+ task->data[14] = yOffset - 32;
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 64;
+ task->data[15] = yOffset + 32;
+ break;
+ case 1:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 192;
+ task->data[15] = yOffset + 32;
+ break;
+ case 2:
+ task->data[11] = 4;
+ task->data[12] = 4;
+ task->data[13] = 0;
+ task->data[15] = yOffset + 32;
+ break;
+ }
+ if (task->data[14] < 0)
+ task->data[14] = 0;
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
+ {
+ task->data[10] = gBattle_BG1_X;
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_X;
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ }
+ for (i = task->data[14]; i <= task->data[14] + 64; ++i)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ }
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->func = sub_80B3B78;
+}
+
+static void sub_80B3B78(u8 taskId)
+{
+ s16 sineIndex, i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sineIndex = task->data[13];
+ for (i = task->data[14]; i <= task->data[15]; ++i)
+ {
+ s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
+
+ if (var2 > 0)
+ var2 += (task->data[1] & 3);
+ else if (var2 < 0)
+ var2 -= (task->data[1] & 3);
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
+ sineIndex += task->data[11];
+ }
+ if (++task->data[1] > 23)
+ ++task->data[0];
+ break;
+ case 1:
+ gScanlineEffect.state = 3;
+ ++task->data[0];
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80B3C78(u8 taskId)
+{
+ s16 spriteId;
+ s16 matrixNum;
+ struct Task *task = &gTasks[taskId];
+
+ matrixNum = AllocOamMatrix();
+ if (matrixNum == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]);
+ if (spriteId < 0)
+ {
+ FreeOamMatrix(matrixNum);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[spriteId].oam.matrixNum = matrixNum;
+ gSprites[spriteId].affineAnimPaused = TRUE;
+ ++gSprites[spriteId].subpriority;
+ SetSpriteRotScale(spriteId, 256, 256, 0);
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+ task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ task->data[14] = matrixNum;
+ task->data[15] = spriteId;
+ task->func = sub_80B3D78;
+}
+
+static void sub_80B3D78(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[1] += 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
+ SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
+ SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
+ if (task->data[1] == 48)
+ ++task->data[0];
+ break;
+ case 1:
+ task->data[1] -= 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
+ SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
+ SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
+ if (task->data[1] == 0)
+ ++task->data[0];
+ break;
+ case 2:
+ obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
+ ++task->data[0];
+ break;
+ case 3:
+ FreeOamMatrix(task->data[14]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B3E84(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ if (IsContest())
+ sprite->pos1.y += 12;
+ sprite->data[1] = 8;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ ++sprite->data[0];
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ {
+ PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
+ ChangeSpriteAffineAnim(sprite, 1);
+ ++sprite->data[0];
+ }
+ break;
+ case 2:
+ if (sprite->data[2]++ > 1)
+ {
+ sprite->data[2] = 0;
+ --sprite->data[1];
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ if (sprite->data[1] == 0)
+ {
+ ++sprite->data[0];
+ sprite->invisible = TRUE;
+ }
+ }
+ sprite->data[3] += 0x380;
+ sprite->pos2.y -= sprite->data[3] >> 8;
+ sprite->data[3] &= 0xFF;
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}