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authorGriffinR <griffin.g.richards@gmail.com>2021-10-18 14:47:44 -0400
committerGitHub <noreply@github.com>2021-10-18 14:47:44 -0400
commit6eaca5f0d02164c97f30babd4f686c66af28abfe (patch)
treef83ff594127f5e5a496f9bbe45216be4a1342f02 /src
parent89b035166685c00c4468dfc8e5f5e089b068f687 (diff)
parentd9800a63e0c09a9a44c6d99e967778af0709c7d0 (diff)
Merge pull request #472 from lioniac/master
Few renamings based on Emerald
Diffstat (limited to 'src')
-rw-r--r--src/event_object_movement.c84
-rw-r--r--src/field_effect.c4
-rw-r--r--src/field_effect_helpers.c60
-rw-r--r--src/overworld.c14
4 files changed, 81 insertions, 81 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index f75334e62..f79b4f4f2 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -1617,7 +1617,7 @@ static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTempl
}
sprite = &gSprites[spriteId];
- sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y);
+ GetMapCoordsFromSpritePos(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->x, &sprite->y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->x += 8;
@@ -1765,7 +1765,7 @@ u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
*(u16 *)&spriteTemplate.paletteTag = SPRITE_INVALID_TAG;
x += 7;
y += 7;
- sub_8063BC4(&x, &y, 8, 16);
+ SetSpritePosToOffsetMapCoords(&x, &y, 8, 16);
spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
if (spriteId != MAX_SPRITES)
{
@@ -1950,7 +1950,7 @@ static void ReloadMapObjectWithOffset(u8 objectEventId, s16 x, s16 y)
if (spriteId != MAX_SPRITES)
{
sprite = &gSprites[spriteId];
- sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y);
+ GetMapCoordsFromSpritePos(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->x, &sprite->y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->x += 8;
@@ -5019,7 +5019,7 @@ static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 delta
*y -= dy2;
}
-void sub_8063AD4(s16 x, s16 y, s16 *destX, s16 *destY)
+void GetMapCoordsFromSpritePos(s16 x, s16 y, s16 *destX, s16 *destY)
{
*destX = (x - gSaveBlock1Ptr->pos.x) << 4;
*destY = (y - gSaveBlock1Ptr->pos.y) << 4;
@@ -5047,7 +5047,7 @@ void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY)
*destY = ((mapY - gSaveBlock1Ptr->pos.y) << 4) + dy;
}
-void sub_8063BC4(s16 *x, s16 *y, s16 dx, s16 dy)
+void SetSpritePosToOffsetMapCoords(s16 *x, s16 *y, s16 dx, s16 dy)
{
SetSpritePosToMapCoords(*x, *y, x, y);
*x += dx;
@@ -5413,7 +5413,7 @@ bool8 npc_obj_ministep_stop_on_arrival(struct ObjectEvent *objectEvent, struct S
return FALSE;
}
-void sub_80647C0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+void InitNpcForWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
{
s16 x;
s16 y;
@@ -5423,21 +5423,21 @@ void sub_80647C0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
SetObjectEventDirection(objectEvent, direction);
MoveCoords(direction, &x, &y);
ShiftObjectEventCoords(objectEvent, x, y);
- sub_8068BBC(sprite, direction);
+ SetSpriteDataForNormalStep(sprite, direction);
sprite->animPaused = FALSE;
objectEvent->triggerGroundEffectsOnMove = TRUE;
sprite->data[2] = 1;
}
-void sub_8064830(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+void InitWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
{
- sub_80647C0(objectEvent, sprite, direction);
+ InitNpcForWalkSlow(objectEvent, sprite, direction);
npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
}
bool8 an_walk_any_2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (sub_8068BCC(sprite))
+ if (NpcTakeStep(sprite))
{
ShiftStillObjectEventCoords(objectEvent);
objectEvent->triggerGroundEffectsOnStop = TRUE;
@@ -5447,7 +5447,7 @@ bool8 an_walk_any_2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
return FALSE;
}
-void sub_8064894(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+void InitNpcForWalkSlow2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
{
s16 x;
s16 y;
@@ -5457,21 +5457,21 @@ void sub_8064894(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
SetObjectEventDirection(objectEvent, direction);
MoveCoords(direction, &x, &y);
ShiftObjectEventCoords(objectEvent, x, y);
- sub_8068C58(sprite, direction);
+ SetSpriteDataForNormalStep2(sprite, direction);
sprite->animPaused = FALSE;
objectEvent->triggerGroundEffectsOnMove = TRUE;
sprite->data[2] = 1;
}
-void sub_8064904(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+void InitWalkSlow2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
{
- sub_8064894(objectEvent, sprite, direction);
+ InitNpcForWalkSlow2(objectEvent, sprite, direction);
npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
}
-bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+bool8 UpdateWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (sub_8068C68(sprite))
+ if (UpdateWalkSlowAnim(sprite))
{
ShiftStillObjectEventCoords(objectEvent);
objectEvent->triggerGroundEffectsOnStop = TRUE;
@@ -5483,13 +5483,13 @@ bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8064904(objectEvent, sprite, DIR_SOUTH);
+ InitWalkSlow2(objectEvent, sprite, DIR_SOUTH);
return MovementActionFunc_x9B_1(objectEvent, sprite);
}
static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (sub_8064930(objectEvent, sprite))
+ if (UpdateWalkSlow(objectEvent, sprite))
{
sprite->data[2] = 2;
return TRUE;
@@ -5499,13 +5499,13 @@ static bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sp
static bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8064904(objectEvent, sprite, DIR_NORTH);
+ InitWalkSlow2(objectEvent, sprite, DIR_NORTH);
return MovementActionFunc_x9C_1(objectEvent, sprite);
}
static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (sub_8064930(objectEvent, sprite))
+ if (UpdateWalkSlow(objectEvent, sprite))
{
sprite->data[2] = 2;
return TRUE;
@@ -5515,13 +5515,13 @@ static bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sp
static bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8064904(objectEvent, sprite, DIR_WEST);
+ InitWalkSlow2(objectEvent, sprite, DIR_WEST);
return MovementActionFunc_x9D_1(objectEvent, sprite);
}
static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (sub_8064930(objectEvent, sprite))
+ if (UpdateWalkSlow(objectEvent, sprite))
{
sprite->data[2] = 2;
return TRUE;
@@ -5531,13 +5531,13 @@ static bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sp
static bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8064904(objectEvent, sprite, DIR_EAST);
+ InitWalkSlow2(objectEvent, sprite, DIR_EAST);
return MovementActionFunc_x9E_1(objectEvent, sprite);
}
static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- if (sub_8064930(objectEvent, sprite))
+ if (UpdateWalkSlow(objectEvent, sprite))
{
sprite->data[2] = 2;
return TRUE;
@@ -5547,7 +5547,7 @@ static bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sp
static bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8064830(objectEvent, sprite, DIR_SOUTH);
+ InitWalkSlow(objectEvent, sprite, DIR_SOUTH);
return MovementActionFunc_x08_1(objectEvent, sprite);
}
@@ -5563,7 +5563,7 @@ static bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sp
static bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8064830(objectEvent, sprite, DIR_NORTH);
+ InitWalkSlow(objectEvent, sprite, DIR_NORTH);
return MovementActionFunc_x09_1(objectEvent, sprite);
}
@@ -5579,7 +5579,7 @@ static bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sp
static bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8064830(objectEvent, sprite, DIR_WEST);
+ InitWalkSlow(objectEvent, sprite, DIR_WEST);
return MovementActionFunc_x0A_1(objectEvent, sprite);
}
@@ -5595,7 +5595,7 @@ static bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sp
static bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8064830(objectEvent, sprite, DIR_EAST);
+ InitWalkSlow(objectEvent, sprite, DIR_EAST);
return MovementActionFunc_x0B_1(objectEvent, sprite);
}
@@ -5619,7 +5619,7 @@ void sub_8064B68(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
SetObjectEventDirection(objectEvent, direction);
MoveCoords(direction, &x, &y);
ShiftObjectEventCoords(objectEvent, x, y);
- sub_8068C08(sprite, direction);
+ SetSpriteDataForNormalStep3(sprite, direction);
sprite->animPaused = FALSE;
objectEvent->triggerGroundEffectsOnMove = TRUE;
sprite->data[2] = 1;
@@ -5783,7 +5783,7 @@ void sub_8064E3C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
SetObjectEventDirection(objectEvent, direction);
MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]);
ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y);
- sub_8068D1C(sprite, direction, speed, a5);
+ SetJumpSpriteData(sprite, direction, speed, a5);
sprite->data[2] = 1;
sprite->animPaused = 0;
objectEvent->triggerGroundEffectsOnMove = 1;
@@ -6565,7 +6565,7 @@ static bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent
return FALSE;
}
-void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+void InitNpcForWalkSlow3(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
{
s16 x;
s16 y;
@@ -6575,7 +6575,7 @@ void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
SetObjectEventDirection(objectEvent, direction);
MoveCoords(direction, &x, &y);
ShiftObjectEventCoords(objectEvent, x, y);
- sub_8068CA4(sprite, direction);
+ SetSpriteDataForNormalStep4(sprite, direction);
sprite->animPaused = FALSE;
objectEvent->triggerGroundEffectsOnMove = TRUE;
sprite->data[2] = 1;
@@ -6583,7 +6583,7 @@ void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 dire
void sub_8065F60(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
{
- sub_8065EF0(objectEvent, sprite, direction);
+ InitNpcForWalkSlow3(objectEvent, sprite, direction);
npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
}
@@ -7276,7 +7276,7 @@ static bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEven
static bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8064830(objectEvent, sprite, DIR_SOUTH);
+ InitWalkSlow(objectEvent, sprite, DIR_SOUTH);
sprite->affineAnimPaused = FALSE;
StartSpriteAffineAnimIfDifferent(sprite, 0);
return MovementAction_WalkDownStartAffine_Step1(objectEvent, sprite);
@@ -7295,7 +7295,7 @@ static bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *object
static bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sub_8064830(objectEvent, sprite, DIR_SOUTH);
+ InitWalkSlow(objectEvent, sprite, DIR_SOUTH);
sprite->affineAnimPaused = FALSE;
ChangeSpriteAffineAnimIfDifferent(sprite, 1);
return MovementAction_WalkDownAffine_Step1(objectEvent, sprite);
@@ -9014,7 +9014,7 @@ bool8 obj_npc_ministep(struct Sprite *sprite)
#define tDelay data[4]
#define tStepNo data[5]
-void sub_8068BBC(struct Sprite *sprite, u8 direction)
+void SetSpriteDataForNormalStep(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
@@ -9022,7 +9022,7 @@ void sub_8068BBC(struct Sprite *sprite, u8 direction)
}
// used by an_walk_any_2
-bool8 sub_8068BCC(struct Sprite *sprite)
+bool8 NpcTakeStep(struct Sprite *sprite)
{
if (!(sprite->tDelay & 1))
{
@@ -9038,7 +9038,7 @@ bool8 sub_8068BCC(struct Sprite *sprite)
return FALSE;
}
-void sub_8068C08(struct Sprite *sprite, u8 direction)
+void SetSpriteDataForNormalStep3(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
@@ -9061,14 +9061,14 @@ bool8 sub_8068C18(struct Sprite *sprite)
return FALSE;
}
-void sub_8068C58(struct Sprite *sprite, u8 direction)
+void SetSpriteDataForNormalStep2(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
sprite->tStepNo = 0;
}
-bool8 sub_8068C68(struct Sprite *sprite)
+bool8 UpdateWalkSlowAnim(struct Sprite *sprite)
{
if (++sprite->tDelay > 9)
{
@@ -9083,7 +9083,7 @@ bool8 sub_8068C68(struct Sprite *sprite)
return FALSE;
}
-void sub_8068CA4(struct Sprite *sprite, u8 direction)
+void SetSpriteDataForNormalStep4(struct Sprite *sprite, u8 direction)
{
sprite->tDirection = direction;
sprite->tDelay = 0;
@@ -9141,7 +9141,7 @@ static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
return sYDisplacementPtrs[jumpno][stepno];
}
-void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
+void SetJumpSpriteData(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
{
sprite->tDirection = direction;
sprite->tJumpSpeed = speed;
diff --git a/src/field_effect.c b/src/field_effect.c
index 1cb122674..ca0dc9591 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -1902,7 +1902,7 @@ static bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task * task, struc
u8 FldEff_LavaridgeGymWarp(void)
{
u8 spriteId;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_LAUNCH], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = TRUE;
@@ -1995,7 +1995,7 @@ static bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent *
u8 FldEff_PopOutOfAsh(void)
{
u8 spriteId;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH_PUFF], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = TRUE;
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index 2f22f25ea..d9f93347f 100644
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -16,7 +16,7 @@ static void UpdateObjectReflectionSprite(struct Sprite * sprite);
static void LoadObjectReflectionPalette(struct ObjectEvent * objectEvent, struct Sprite * sprite);
static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent * objectEvent, u8 paletteNum);
static void LoadObjectRegularReflectionPalette(struct ObjectEvent * objectEvent, u8 paletteNum);
-static void sub_80DCD48(struct Sprite * sprite, u8 z, u8 offset);
+static void UpdateGrassFieldEffectSubpriority(struct Sprite * sprite, u8 z, u8 offset);
static void FadeFootprintsTireTracks_Step0(struct Sprite * sprite);
static void FadeFootprintsTireTracks_Step1(struct Sprite * sprite);
static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite * sprite);
@@ -24,9 +24,9 @@ static void UpdateAshFieldEffect_Step0(struct Sprite * sprite);
static void UpdateAshFieldEffect_Step1(struct Sprite * sprite);
static void UpdateAshFieldEffect_Step2(struct Sprite * sprite);
static void SynchroniseSurfAnim(struct ObjectEvent * objectEvent, struct Sprite * sprite);
-static void sub_80DC588(struct ObjectEvent * objectEvent, struct Sprite * sprite);
+static void SynchroniseSurfPosition(struct ObjectEvent * objectEvent, struct Sprite * sprite);
static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite * linkedSprite, struct Sprite * sprite);
-static void sub_80DC700(struct Sprite * sprite);
+static void SpriteCB_UnderwaterSurfBlob(struct Sprite * sprite);
static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 templateIdx, u8 paletteNum);
void SetUpReflection(struct ObjectEvent * objectEvent, struct Sprite * sprite, bool8 stillReflection)
@@ -273,7 +273,7 @@ u32 FldEff_TallGrass(void)
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
- sub_8063BC4(&x, &y, 8, 8);
+ SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0);
if (spriteId != MAX_SPRITES)
{
@@ -331,7 +331,7 @@ void UpdateTallGrassFieldEffect(struct Sprite * sprite)
metatileBehavior = 4;
UpdateObjectEventSpriteVisibility(sprite, FALSE);
- sub_80DCD48(sprite, sprite->data[0], metatileBehavior);
+ UpdateGrassFieldEffectSubpriority(sprite, sprite->data[0], metatileBehavior);
}
}
@@ -340,7 +340,7 @@ u32 FldEff_JumpTallGrass(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
@@ -380,7 +380,7 @@ u32 FldEff_LongGrass(void)
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
- sub_8063BC4(&x, &y, 8, 8);
+ SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0);
if (spriteId != MAX_SPRITES)
{
@@ -434,7 +434,7 @@ void UpdateLongGrassFieldEffect(struct Sprite * sprite)
sprite->data[7] = TRUE;
}
UpdateObjectEventSpriteVisibility(sprite, FALSE);
- sub_80DCD48(sprite, sprite->data[0], 0);
+ UpdateGrassFieldEffectSubpriority(sprite, sprite->data[0], 0);
}
}
@@ -443,7 +443,7 @@ u32 FldEff_JumpLongGrass(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
@@ -521,7 +521,7 @@ u32 FldEff_SandFootprints(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
@@ -539,7 +539,7 @@ u32 FldEff_DeepSandFootprints(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
@@ -557,7 +557,7 @@ u32 FldEff_BikeTireTracks(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
@@ -649,7 +649,7 @@ u32 FldEff_JumpSmallSplash(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
@@ -667,7 +667,7 @@ u32 FldEff_JumpBigSplash(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
@@ -805,7 +805,7 @@ u32 FldEff_Unknown19(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
@@ -822,7 +822,7 @@ u32 FldEff_Unknown20(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS_2], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
@@ -839,7 +839,7 @@ u32 FldEff_Unknown21(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
@@ -856,7 +856,7 @@ u32 FldEff_Unknown22(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_WATER_SURFACING], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
@@ -888,7 +888,7 @@ u32 FldEff_Ash(void)
x = gFieldEffectArguments[0];
y = gFieldEffectArguments[1];
- sub_8063BC4(&x, &y, 8, 8);
+ SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
@@ -944,7 +944,7 @@ u32 FldEff_SurfBlob(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96);
if (spriteId !=MAX_SPRITES)
{
@@ -999,7 +999,7 @@ void UpdateSurfBlobFieldEffect(struct Sprite * sprite)
objectEvent = &gObjectEvents[sprite->data[2]];
linkedSprite = &gSprites[objectEvent->spriteId];
SynchroniseSurfAnim(objectEvent, sprite);
- sub_80DC588(objectEvent, sprite);
+ SynchroniseSurfPosition(objectEvent, sprite);
CreateBobbingEffect(objectEvent, linkedSprite, sprite);
sprite->oam.priority = linkedSprite->oam.priority;
}
@@ -1018,7 +1018,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent * objectEvent, struct Sprite
StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]);
}
-void sub_80DC588(struct ObjectEvent * objectEvent, struct Sprite * sprite)
+void SynchroniseSurfPosition(struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
u8 i;
s16 x = objectEvent->currentCoords.x;
@@ -1070,21 +1070,21 @@ static void CreateBobbingEffect(struct ObjectEvent * objectEvent, struct Sprite
}
}
-u8 sub_80DC6B0(u8 oldSpriteId)
+u8 StartUnderwaterSurfBlobBobbing(u8 oldSpriteId)
{
u8 spriteId;
struct Sprite * sprite;
spriteId = CreateSpriteAtEnd(&gDummySpriteTemplate, 0, 0, -1);
sprite = &gSprites[spriteId];
- sprite->callback = sub_80DC700;
+ sprite->callback = SpriteCB_UnderwaterSurfBlob;
sprite->invisible = TRUE;
sprite->data[0] = oldSpriteId;
sprite->data[1] = 1;
return spriteId;
}
-static void sub_80DC700(struct Sprite * sprite)
+static void SpriteCB_UnderwaterSurfBlob(struct Sprite * sprite)
{
struct Sprite * oldSprite;
@@ -1104,7 +1104,7 @@ u32 FldEff_Dust(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
if (spriteId != MAX_SPRITES)
{
@@ -1180,7 +1180,7 @@ u32 FldEff_Bubbles(void)
u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
if (spriteId != MAX_SPRITES)
{
@@ -1208,7 +1208,7 @@ u32 FldEff_BerryTreeGrowthSparkle(void)
/*u8 spriteId;
struct Sprite * sprite;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
if (spriteId != MAX_SPRITES)
{
@@ -1328,7 +1328,7 @@ u32 FldEff_Sparkle(void)
gFieldEffectArguments[0] += 7;
gFieldEffectArguments[1] += 7;
- sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
+ SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
if (spriteId != MAX_SPRITES)
{
@@ -1377,7 +1377,7 @@ void WaitFieldEffectSpriteAnim(struct Sprite * sprite)
UpdateObjectEventSpriteVisibility(sprite, FALSE);
}
-static void sub_80DCD48(struct Sprite * sprite, u8 z, u8 offset)
+static void UpdateGrassFieldEffectSubpriority(struct Sprite * sprite, u8 z, u8 offset)
{
u8 i;
s16 var, xhi, lyhi, yhi, ylo;
diff --git a/src/overworld.c b/src/overworld.c
index 31a48ebdb..59de1445b 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -148,7 +148,7 @@ static void MoveSaveBlocks_ResetHeap_(void);
static void sub_8056E80(void);
static void sub_8056F08(void);
static void InitOverworldGraphicsRegisters(void);
-static void sub_8057024(bool32 a0);
+static void ResumeMap(bool32 a0);
static void sub_8057074(void);
static void mli4_mapscripts_and_other(void);
static void ReloadObjectsAndRunReturnToFieldMapScript(void);
@@ -1775,7 +1775,7 @@ static bool32 map_loading_iteration_3(u8 *state)
(*state)++;
break;
case 2:
- sub_8057024(TRUE);
+ ResumeMap(TRUE);
(*state)++;
break;
case 3:
@@ -1852,7 +1852,7 @@ static bool32 load_map_stuff(u8 *state, bool32 a1)
(*state)++;
break;
case 2:
- sub_8057024(a1);
+ ResumeMap(a1);
(*state)++;
break;
case 3:
@@ -1932,7 +1932,7 @@ static bool32 sub_8056CD8(u8 *state)
case 0:
InitOverworldBgs();
QuestLog_InitPalettesBackup();
- sub_8057024(FALSE);
+ ResumeMap(FALSE);
ReloadObjectsAndRunReturnToFieldMapScript();
sub_8057114();
(*state)++;
@@ -1966,7 +1966,7 @@ static bool32 map_loading_iteration_2_link(u8 *state)
break;
case 1:
QuestLog_InitPalettesBackup();
- sub_8057024(1);
+ ResumeMap(1);
(*state)++;
break;
case 2:
@@ -2093,7 +2093,7 @@ static void InitOverworldGraphicsRegisters(void)
ChangeBgY(3, 0, 0);
}
-static void sub_8057024(u32 a1)
+static void ResumeMap(u32 a1)
{
ResetTasks();
ResetSpriteData();
@@ -2263,7 +2263,7 @@ static bool32 LoadMap_QLPlayback(u8 *state)
(*state)++;
break;
case 2:
- sub_8057024(0);
+ ResumeMap(0);
(*state)++;
break;
case 3: