summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-07 02:09:21 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-08 02:38:47 +0800
commit90e9bbffa6f8ea1b2456e184b02bd05fd2ba92c2 (patch)
treebd852eca4bce22c6c366da55fc8fe92523d97301 /src
parent9f7bd7157d102801c58192c3359d5149244a3ec3 (diff)
normal
Diffstat (limited to 'src')
-rw-r--r--src/ground.c8
-rw-r--r--src/normal.c916
2 files changed, 920 insertions, 4 deletions
diff --git a/src/ground.c b/src/ground.c
index 4e2a7bcf9..4ae4d8370 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -315,7 +315,7 @@ static void sub_80B8ED4(u8 taskId)
task->data[15] = var0 + 32;
if (task->data[14] < 0)
task->data[14] = 0;
- gSprites[task->data[10]].invisible = 1;
+ gSprites[task->data[10]].invisible = TRUE;
++task->data[0];
break;
case 1:
@@ -353,7 +353,7 @@ static void sub_80B8ED4(u8 taskId)
break;
case 4:
DestroyAnimVisualTask(taskId);
- gSprites[task->data[10]].invisible = 1;
+ gSprites[task->data[10]].invisible = TRUE;
break;
}
}
@@ -362,7 +362,7 @@ static void sub_80B908C(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(0);
- gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
@@ -392,7 +392,7 @@ static void sub_80B912C(u8 taskId)
{
case 0:
task->data[10] = GetAnimBattlerSpriteId(0);
- gSprites[task->data[10]].invisible = 0;
+ gSprites[task->data[10]].invisible = FALSE;
gSprites[task->data[10]].pos2.x = 0;
gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
++task->data[0];
diff --git a/src/normal.c b/src/normal.c
new file mode 100644
index 000000000..4d86b55a6
--- /dev/null
+++ b/src/normal.c
@@ -0,0 +1,916 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "palette.h"
+#include "random.h"
+#include "task.h"
+#include "trig.h"
+
+static void AnimConfusionDuck(struct Sprite *sprite);
+static void AnimSimplePaletteBlend(struct Sprite *sprite);
+static void sub_80B9A7C(struct Sprite *sprite);
+static void sub_80B9B8C(struct Sprite *sprite);
+static void sub_80BA27C(struct Sprite *sprite);
+static void sub_80BA560(struct Sprite *sprite);
+static void sub_80BA5F8(struct Sprite *sprite);
+static void sub_80BA630(struct Sprite *sprite);
+static void sub_80BA6C8(struct Sprite *sprite);
+static void sub_80BA738(struct Sprite *sprite);
+static void sub_80BA780(struct Sprite *sprite);
+static void sub_80BA5A8(struct Sprite *sprite);
+static void AnimConfusionDuckStep(struct Sprite *sprite);
+static void AnimSimplePaletteBlendStep(struct Sprite *sprite);
+static void sub_80B9AD0(struct Sprite *sprite);
+static void sub_80B9B5C(struct Sprite *sprite);
+static void sub_80B9C2C(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
+static void sub_80B9C7C(u8 taskId);
+static void sub_80B9DA0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
+static void sub_80B9DF0(u8 taskId);
+static void sub_80B9EA8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount);
+static void sub_80B9F04(u8 taskId);
+static void sub_80B9FD8(u8 taskId);
+static void sub_80BA090(u8 taskId);
+static void sub_80BA3CC(void);
+static void sub_80BA320(struct Sprite *sprite);
+static void sub_80BA4D0(u8 taskId);
+static void sub_80BA7BC(struct Sprite *sprite);
+
+
+static const union AnimCmd gUnknown_83E7ADC[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd gUnknown_83E7AF0[] =
+{
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E7B04[] =
+{
+ gUnknown_83E7ADC,
+ gUnknown_83E7AF0,
+};
+
+const struct SpriteTemplate gConfusionDuckSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_DUCK,
+ .paletteTag = ANIM_TAG_DUCK,
+ .oam = &gOamData_83AC9D0,
+ .anims = gUnknown_83E7B04,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimConfusionDuck,
+};
+
+const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSimplePaletteBlend,
+};
+
+const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B9A7C,
+};
+
+static const union AnimCmd gUnknown_83E7B54[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E7B6C[] =
+{
+ gUnknown_83E7B54,
+};
+
+const struct SpriteTemplate gUnknown_83E7B70 =
+{
+ .tileTag = ANIM_TAG_SPARKLE_4,
+ .paletteTag = ANIM_TAG_SPARKLE_4,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E7B6C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B9B8C,
+};
+
+const struct SpriteTemplate gUnknown_83E7B88 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BA27C,
+};
+
+static const union AffineAnimCmd gUnknown_83E7BA0[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7BB0[] =
+{
+ AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7BC8[] =
+{
+ AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7BE0[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7BF8[] =
+{
+ gUnknown_83E7BA0,
+ gUnknown_83E7BB0,
+ gUnknown_83E7BC8,
+ gUnknown_83E7BE0,
+};
+
+const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA560,
+};
+
+const struct SpriteTemplate gUnknown_83E7C20 =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA5F8,
+};
+
+const struct SpriteTemplate gUnknown_83E7C38 =
+{
+ .tileTag = ANIM_TAG_WATER_IMPACT,
+ .paletteTag = ANIM_TAG_WATER_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA560,
+};
+
+const struct SpriteTemplate gUnknown_83E7C50 =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA630,
+};
+
+const struct SpriteTemplate gUnknown_83E7C68 =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA6C8,
+};
+
+const struct SpriteTemplate gUnknown_83E7C80 =
+{
+ .tileTag = ANIM_TAG_CROSS_IMPACT,
+ .paletteTag = ANIM_TAG_CROSS_IMPACT,
+ .oam = &gOamData_83ACAF8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80BA738,
+};
+
+const struct SpriteTemplate gUnknown_83E7C98 =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACA38,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA780,
+};
+
+const struct SpriteTemplate gUnknown_83E7CB0 =
+{
+ .tileTag = ANIM_TAG_IMPACT,
+ .paletteTag = ANIM_TAG_IMPACT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7BF8,
+ .callback = sub_80BA5A8,
+};
+
+// Moves a spinning duck around the mon's head.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+// arg 3: wave period (higher means faster wave)
+// arg 4: duration
+static void AnimConfusionDuck(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[1] = -gBattleAnimArgs[3];
+ sprite->data[4] = 1;
+ }
+ else
+ {
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[4] = 0;
+ StartSpriteAnim(sprite, 1);
+ }
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->callback = AnimConfusionDuckStep;
+ sprite->callback(sprite);
+}
+
+static void AnimConfusionDuckStep(struct Sprite *sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 30);
+ sprite->pos2.y = Sin(sprite->data[0], 10);
+ if ((u16)sprite->data[0] < 128)
+ sprite->oam.priority = 1;
+ else
+ sprite->oam.priority = 3;
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ if (++sprite->data[2] == sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+// Performs a simple color blend on a specified sprite.
+// arg 0: palette selector
+// arg 1: delay
+// arg 2: start blend amount
+// arg 3: end blend amount
+// arg 4: blend color
+static void AnimSimplePaletteBlend(struct Sprite *sprite)
+{
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
+
+ BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
+ sprite->invisible = TRUE;
+ sprite->callback = AnimSimplePaletteBlendStep;
+}
+
+// Unpacks a bitfield and returns a bitmask of its selected palettes.
+// Bits 0-6 of the selector parameter result in the following palettes being selected:
+// 0: battle background palettes (BG palettes 1, 2, and 3)
+// 1: gBattleAnimAttacker OBJ palette
+// 2: gBattleAnimTarget OBJ palette
+// 3: gBattleAnimAttacker partner OBJ palette
+// 4: gBattleAnimTarget partner OBJ palette
+// 5: BG palette 4
+// 6: BG palette 5
+u32 UnpackSelectedBattleAnimPalettes(s16 selector)
+{
+ u8 battleBackground = selector & 1;
+ u8 attacker = (selector >> 1) & 1;
+ u8 target = (selector >> 2) & 1;
+ u8 attackerPartner = (selector >> 3) & 1;
+ u8 targetPartner = (selector >> 4) & 1;
+ u8 arg5 = (selector >> 5) & 1;
+ u8 arg6 = (selector >> 6) & 1;
+
+ return sub_8075BE8(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
+}
+
+static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
+{
+ if (!gPaletteFade.active)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80B9A7C(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[6];
+ sprite->data[7] = gBattleAnimArgs[0];
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80B9AD0;
+}
+
+static void sub_80B9AD0(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ if (sprite->data[0] > 0)
+ {
+ --sprite->data[0];
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (sprite->data[2] == 0)
+ {
+ sprite->callback = sub_80B9B5C;
+ return;
+ }
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ if (sprite->data[1] & 0x100)
+ BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
+ else
+ BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
+ sprite->data[1] ^= 0x100;
+ sprite->data[0] = sprite->data[1] & 0xFF;
+ --sprite->data[2];
+}
+
+static void sub_80B9B5C(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ if (!gPaletteFade.active)
+ {
+ selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
+ BlendPalettes(selectedPalettes, 0, 0);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_80B9B8C(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 10;
+ sprite->data[2] = 8;
+ sprite->data[3] = 40;
+ sprite->data[4] = 112;
+ sprite->data[5] = 0;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
+ sprite->callback(sprite);
+}
+
+void sub_80B9BDC(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ sub_80B9C2C(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_80B9C7C;
+}
+
+static void sub_80B9C2C(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]);
+
+ BeginNormalPaletteFade(selectedPalettes,
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+ --gTasks[taskId].data[2];
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_80B9C7C(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+ sub_80B9C2C(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80B9CE4(u8 taskId)
+{
+ s32 battler;
+ u32 selectedPalettes = 0;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ for (battler = 0; battler < gBattlersCount; ++battler)
+ if (battler != gBattleAnimAttacker && battler != gBattleAnimTarget)
+ selectedPalettes |= 1 << (battler + 16);
+ if (gBattleAnimArgs[0] == 1)
+ selectedPalettes |= 0xE;
+ gTasks[taskId].data[9] = selectedPalettes >> 16;
+ gTasks[taskId].data[10] = selectedPalettes & 0xFF;
+ sub_80B9DA0(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_80B9DF0;
+}
+
+static void sub_80B9DA0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u32 selectedPalettes = ((u16)gTasks[taskId].data[9] << 16) | (u16)gTasks[taskId].data[10];
+
+ BeginNormalPaletteFade(selectedPalettes,
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+ --gTasks[taskId].data[2];
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_80B9DF0(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+ sub_80B9DA0(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80B9E58(u8 taskId)
+{
+ u8 paletteIndex;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ sub_80B9EA8(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_80B9F04;
+}
+
+static void sub_80B9EA8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]);
+
+ BeginNormalPaletteFade(1 << (paletteIndex + 16),
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+ --gTasks[taskId].data[2];
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_80B9F04(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+ sub_80B9EA8(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80B9F6C(u8 taskId)
+{
+ u8 paletteIndex;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[6] = gBattleAnimArgs[6];
+ gTasks[taskId].data[7] = gBattleAnimArgs[0];
+ paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
+ BeginNormalPaletteFade(1 << (paletteIndex + 16),
+ 0,
+ gBattleAnimArgs[4],
+ gBattleAnimArgs[4],
+ gBattleAnimArgs[3]);
+ gTasks[taskId].func = sub_80B9FD8;
+}
+
+static void sub_80B9FD8(u8 taskId)
+{
+ u32 selectedPalettes;
+
+ if (gTasks[taskId].data[0] > 0)
+ {
+ --gTasks[taskId].data[0];
+ return;
+ }
+ if (gPaletteFade.active)
+ return;
+ if (gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].func = sub_80BA090;
+ return;
+ }
+ selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
+ if (gTasks[taskId].data[1] & 0x100)
+ BeginNormalPaletteFade(selectedPalettes,
+ 0,
+ gTasks[taskId].data[4],
+ gTasks[taskId].data[4],
+ gTasks[taskId].data[3]);
+ else
+ BeginNormalPaletteFade(selectedPalettes,
+ 0,
+ gTasks[taskId].data[6],
+ gTasks[taskId].data[6],
+ gTasks[taskId].data[5]);
+ gTasks[taskId].data[1] ^= 0x100;
+ gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
+ --gTasks[taskId].data[2];
+}
+
+static void sub_80BA090(u8 taskId)
+{
+ u32 selectedPalettes;
+
+ if (!gPaletteFade.active)
+ {
+ selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0));
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80BA0E8(u8 taskId)
+{
+ u32 selectedPalettes = 0;
+ u8 attackerBattler = gBattleAnimAttacker;
+ u8 targetBattler = gBattleAnimTarget;
+
+ if (gBattleAnimArgs[0] & 0x100)
+ selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0);
+ if (gBattleAnimArgs[1] & 0x100)
+ selectedPalettes |= (0x10000 << attackerBattler);
+ if (gBattleAnimArgs[2] & 0x100)
+ selectedPalettes |= (0x10000 << targetBattler);
+ InvertPlttBuffer(selectedPalettes);
+ DestroyAnimVisualTask(taskId);
+}
+
+// not used
+static void sub_80BA16C(u8 taskId)
+{
+ u8 attackerBattler;
+ u8 targetBattler;
+ u8 paletteIndex;
+ u32 selectedPalettes = 0;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[0];
+ gTasks[taskId].data[3] = gBattleAnimArgs[1];
+ gTasks[taskId].data[4] = gBattleAnimArgs[2];
+ gTasks[taskId].data[1] = gBattleAnimArgs[3];
+ gTasks[taskId].data[5] = gBattleAnimArgs[4];
+ gTasks[taskId].data[6] = gBattleAnimArgs[5];
+ gTasks[taskId].data[7] = gBattleAnimArgs[6];
+ }
+ ++gTasks[taskId].data[0];
+ attackerBattler = gBattleAnimAttacker;
+ targetBattler = gBattleAnimTarget;
+ if (gTasks[taskId].data[2] & 0x100)
+ selectedPalettes = 0x0000FFFF;
+ if (gTasks[taskId].data[2] & 0x1)
+ {
+ paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
+ selectedPalettes |= (1 << paletteIndex) << 16;
+ }
+ if (gTasks[taskId].data[3] & 0x100)
+ selectedPalettes |= (1 << attackerBattler) << 16;
+ if (gTasks[taskId].data[4] & 0x100)
+ selectedPalettes |= (1 << targetBattler) << 16;
+ TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
+ {
+ UnfadePlttBuffer(selectedPalettes);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80BA27C(struct Sprite *sprite)
+{
+ u16 var0;
+
+ sprite->invisible = TRUE;
+ sprite->data[0] = -gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[2];
+
+ switch (gBattleAnimArgs[3])
+ {
+ case 0:
+ StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
+ break;
+ case 1:
+ StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
+ break;
+ case 2:
+ StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
+ break;
+ default:
+ StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetY);
+ break;
+ }
+ sprite->data[4] = *(u16 *)(sprite->data[6] | (sprite->data[7] << 16));
+ sprite->data[5] = gBattleAnimArgs[3];
+ var0 = sprite->data[5] - 2;
+ if (var0 < 2)
+ sub_80BA3CC();
+ sprite->callback = sub_80BA320;
+}
+
+static void sub_80BA320(struct Sprite *sprite)
+{
+ u8 i;
+ u16 var0;
+
+ if (sprite->data[3] > 0)
+ {
+ --sprite->data[3];
+ if (sprite->data[1] > 0)
+ {
+ --sprite->data[1];
+ }
+ else
+ {
+ sprite->data[1] = sprite->data[2];
+ *(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
+ sprite->data[0] = -sprite->data[0];
+ }
+ }
+ else
+ {
+ *(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
+ var0 = sprite->data[5] - 2;
+ if (var0 < 2)
+ for (i = 0; i < gBattlersCount; ++i)
+ gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = 0;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_80BA3CC(void)
+{
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0;
+ if (gBattleAnimArgs[4] == 2)
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[4] == 0)
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
+ else
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
+ }
+}
+
+void sub_80BA47C(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[8] = gBattleAnimArgs[3];
+ gBattle_BG3_X = gBattleAnimArgs[0];
+ gBattle_BG3_Y = gBattleAnimArgs[1];
+ gTasks[taskId].func = sub_80BA4D0;
+ gTasks[taskId].func(taskId);
+}
+
+static void sub_80BA4D0(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gBattle_BG3_X == gTasks[taskId].data[0])
+ gBattle_BG3_X = -gTasks[taskId].data[0];
+ else
+ gBattle_BG3_X = gTasks[taskId].data[0];
+
+ if (gBattle_BG3_Y == -gTasks[taskId].data[1])
+ gBattle_BG3_Y = 0;
+ else
+ gBattle_BG3_Y = -gTasks[taskId].data[1];
+
+ gTasks[taskId].data[3] = gTasks[taskId].data[8];
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ --gTasks[taskId].data[3];
+ }
+}
+
+static void sub_80BA560(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, 1);
+ else
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void sub_80BA5A8(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, 1);
+ else
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ StoreSpriteCallbackInData6(sprite, sub_80B1D3C);
+}
+
+static void sub_80BA5F8(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sub_80BA560(sprite);
+}
+
+static void sub_80BA630(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[1] == -1)
+ gBattleAnimArgs[1] = Random() & 3;
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
+ if (gBattleAnimArgs[0] == 0)
+ InitSpritePosToAnimAttacker(sprite, 0);
+ else
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->pos2.x += (Random() % 48) - 24;
+ sprite->pos2.y += (Random() % 24) - 12;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_80BA6C8(struct Sprite *sprite)
+{
+ sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_80BA738(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, 1);
+ else
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[3];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = WaitAnimForDuration;
+}
+
+static void sub_80BA780(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitSpritePosToAnimAttacker(sprite, 1);
+ else
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->callback = sub_80BA7BC;
+}
+
+static void sub_80BA7BC(struct Sprite *sprite)
+{
+ sprite->invisible ^= 1;
+ if (sprite->data[0]++ > 12)
+ DestroyAnimSprite(sprite);
+}