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authorPikalaxALT <pikalaxalt@gmail.com>2021-03-20 16:44:16 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-03-20 16:44:16 -0400
commit95c7e3d067b7ac8e6cb8ef76f58713b0c8b128ec (patch)
treee65a787459bcd091537e250c4e5640f67b69228c /src
parent301ef72cf8f3fa38a732fbd7c63d2b6b041f3f13 (diff)
Update player avatar state enums
Diffstat (limited to 'src')
-rw-r--r--src/berry_crush_2.c2
-rw-r--r--src/event_object_movement.c8
-rw-r--r--src/field_control_avatar.c8
-rw-r--r--src/field_effect.c30
-rw-r--r--src/field_player_avatar.c165
-rw-r--r--src/field_specials.c4
-rw-r--r--src/overworld.c4
-rw-r--r--src/quest_log_player.c4
-rw-r--r--src/trainer_see.c2
9 files changed, 114 insertions, 113 deletions
diff --git a/src/berry_crush_2.c b/src/berry_crush_2.c
index fa9440888..cb5b97b47 100644
--- a/src/berry_crush_2.c
+++ b/src/berry_crush_2.c
@@ -743,7 +743,7 @@ static void BerryCrush_UpdateGameState(struct BerryCrushGame * game)
u8 i;
for (i = 0; i < game->playerCount; ++i)
- game->unk68.as_four_players.others[i].unk4.as_2d_bytes[1][5] = 0;
+ game->unk68.as_four_players.others[i].apply.as_2d_bytes[1][5] = 0;
#endif
if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00
|| gRecvCmds[0][1] != 2)
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index cc6c07e5b..f66061181 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -2231,7 +2231,7 @@ static void SetPlayerAvatarObjectEventIdAndObjectId(u8 objectEventId, u8 spriteI
gPlayerAvatar.objectEventId = objectEventId;
gPlayerAvatar.spriteId = spriteId;
gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gObjectEvents[objectEventId].graphicsId);
- SetPlayerAvatarExtraStateTransition(gObjectEvents[objectEventId].graphicsId, 0x20);
+ SetPlayerAvatarExtraStateTransition(gObjectEvents[objectEventId].graphicsId, PLAYER_AVATAR_FLAG_CONTROLLABLE);
}
void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId)
@@ -3016,7 +3016,7 @@ static bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, st
static bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- ObjectEventSetSingleMovement(objectEvent, sprite, sub_8063F2C(objectEvent->movementDirection));
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkSlowestMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
@@ -5451,7 +5451,7 @@ u8 sub_8063F10(u32 idx)
return gUnknown_83A64F6[direction];
}
-dirn_to_anim(sub_8063F2C, gUnknown_83A64FB);
+dirn_to_anim(GetWalkSlowestMovementAction, gUnknown_83A64FB);
dirn_to_anim(GetWalkSlowMovementAction, gUnknown_83A6500);
dirn_to_anim(GetWalkNormalMovementAction, gUnknown_83A6505);
dirn_to_anim(GetWalkFastMovementAction, gUnknown_83A650A);
@@ -5461,7 +5461,7 @@ dirn_to_anim(GetWalkFastestMovementAction, gUnknown_83A6519);
dirn_to_anim(GetSlideMovementAction, gUnknown_83A651E);
dirn_to_anim(GetPlayerRunMovementAction, gUnknown_83A6523);
dirn_to_anim(GetPlayerRunSlowMovementAction, gUnknown_83A6528);
-dirn_to_anim(sub_80640E4, gUnknown_83A652D);
+dirn_to_anim(GetSpinMovementAction, gUnknown_83A652D);
dirn_to_anim(GetJump2MovementAction, gUnknown_83A6532);
dirn_to_anim(GetJumpInPlaceMovementAction, gUnknown_83A6537);
dirn_to_anim(GetJumpInPlaceTurnAroundMovementAction, gUnknown_83A653C);
diff --git a/src/field_control_avatar.c b/src/field_control_avatar.c
index 572c6af6b..004e2c219 100644
--- a/src/field_control_avatar.c
+++ b/src/field_control_avatar.c
@@ -105,11 +105,11 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
{
if (GetPlayerSpeed() != 4)
{
- if ((newKeys & START_BUTTON) && !(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FISHING))
+ if ((newKeys & START_BUTTON) && !(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED))
input->pressedStartButton = TRUE;
if (!QL_IS_PLAYBACK_STATE)
{
- if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FISHING))
+ if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED))
{
if (newKeys & SELECT_BUTTON)
input->pressedSelectButton = TRUE;
@@ -625,7 +625,7 @@ static bool8 TryStartStepBasedScript(struct MapPosition *position, u16 metatileB
return TRUE;
if (TryStartStepCountScript(metatileBehavior) == TRUE)
return TRUE;
- if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FISHING) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior) && UpdateRepelCounter() == TRUE)
+ if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior) && UpdateRepelCounter() == TRUE)
return TRUE;
return FALSE;
}
@@ -655,7 +655,7 @@ static bool8 TryStartStepCountScript(u16 metatileBehavior)
UpdateHappinessStepCounter();
- if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FISHING) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
+ if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
{
if (UpdateVsSeekerStepCounter() == TRUE)
{
diff --git a/src/field_effect.c b/src/field_effect.c
index 051e72282..5942e68fd 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -1600,7 +1600,7 @@ static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct Ob
static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj)
{
- ObjectEventSetHeldMovement(playerObj, sub_8063F2C(DIR_NORTH));
+ ObjectEventSetHeldMovement(playerObj, GetWalkSlowestMovementAction(DIR_NORTH));
task->data[0]++;
return FALSE;
}
@@ -2907,7 +2907,7 @@ static void UseSurfEffect_1(struct Task * task)
ScriptContext2_Enable();
FreezeObjectEvents();
gPlayerAvatar.preventStep = TRUE;
- SetPlayerAvatarStateMask(8);
+ SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
PlayerGetDestCoords(&task->data[1], &task->data[2]);
MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->data[1], &task->data[2]);
task->data[0]++;
@@ -2943,7 +2943,7 @@ static void UseSurfEffect_4(struct Task * task)
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
+ ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
ObjectEventClearHeldMovementIfFinished(objectEvent);
ObjectEventSetHeldMovement(objectEvent, sub_80641C0(objectEvent->movementDirection));
gFieldEffectArguments[0] = task->data[1];
@@ -2961,7 +2961,7 @@ static void UseSurfEffect_5(struct Task * task)
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
gPlayerAvatar.preventStep = FALSE;
- gPlayerAvatar.flags &= 0xdf;
+ gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_CONTROLLABLE;
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection));
sub_80DC44C(objectEvent->fieldEffectSpriteId, 1);
UnfreezeObjectEvents();
@@ -3023,11 +3023,11 @@ static void UseVsSeekerEffect_3(struct Task * task)
if (ObjectEventClearHeldMovementIfFinished(playerObj))
{
if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_ACRO_BIKE | PLAYER_AVATAR_FLAG_MACH_BIKE))
- ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(1));
+ ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_BIKE));
else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
- ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(2));
+ ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
else
- ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(0));
+ ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_NORMAL));
ObjectEventForceSetHeldMovement(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection));
task->data[0]++;
}
@@ -3131,7 +3131,7 @@ static void UseFlyEffect_1(struct Task * task)
{
task->data[15] = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
- SetPlayerAvatarStateMask(1);
+ SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
StartPlayerAvatarSummonMonForFieldMoveAnim();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->data[0]++;
@@ -3191,7 +3191,7 @@ static void UseFlyEffect_6(struct Task * task)
if ((++task->data[2]) >= 8)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
+ ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
objectEvent->inanimate = TRUE;
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
@@ -3437,12 +3437,12 @@ static void FlyInEffect_1(struct Task * task)
task->data[2] = 33;
task->data[15] = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
- SetPlayerAvatarStateMask(0x01);
- if (task->data[15] & 0x08)
+ SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
+ if (task->data[15] & PLAYER_AVATAR_FLAG_SURFING)
{
sub_80DC44C(objectEvent->fieldEffectSpriteId, 0);
}
- ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
+ ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
CameraObjectReset2();
ObjectEventTurn(objectEvent, DIR_WEST);
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
@@ -3550,10 +3550,10 @@ static void FlyInEffect_7(struct Task * task)
if ((--task->data[1]) == 0)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- state = 0;
- if (task->data[15] & 0x08)
+ state = PLAYER_AVATAR_GFX_NORMAL;
+ if (task->data[15] & PLAYER_AVATAR_FLAG_SURFING)
{
- state = 2;
+ state = PLAYER_AVATAR_GFX_RIDE;
sub_80DC44C(objectEvent->fieldEffectSpriteId, 1);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state));
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index 0fde0b223..5680a1f33 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -26,13 +26,13 @@
#include "constants/metatile_behaviors.h"
#include "constants/moves.h"
-static EWRAM_DATA struct ObjectEvent * gUnknown_2036E30 = NULL;
+static EWRAM_DATA struct ObjectEvent * sPlayerObjectPtr = NULL;
static EWRAM_DATA u8 sTeleportSavedFacingDirection = DIR_NONE;
EWRAM_DATA struct ObjectEvent gObjectEvents[OBJECT_EVENTS_COUNT] = {};
EWRAM_DATA struct PlayerAvatar gPlayerAvatar = {};
static u8 ObjectEventCB2_NoMovement2(struct ObjectEvent * object, struct Sprite * sprite);
-static bool8 sub_805B528(void);
+static bool8 TryUpdatePlayerSpinDirection(void);
static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent * playerObjEvent, u8 direction);
static void npc_clear_strange_bits(struct ObjectEvent * playerObjEvent);
static bool8 TryDoMetatileBehaviorForcedMovement(void);
@@ -78,17 +78,17 @@ static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent * playerObje
static bool8 PlayerIsAnimActive(void);
static bool8 PlayerCheckIfAnimFinishedOrInactive(void);
static bool8 player_is_anim_in_certain_ranges(void);
-static bool8 sub_805BF58(void);
+static bool8 player_is_anim_in_certain_ranges__running_state_not_turn(void);
static void PlayCollisionSoundIfNotFacingWarp(u8 direction);
static void PlayerGoSpin(u8 direction);
-static void sub_805C2CC(u8 metatileBehavior);
+static void PlayerApplyTileForcedMovement(u8 metatileBehavior);
static bool8 MetatileAtCoordsIsWaterTile(s16 x, s16 y);
-static void sub_805CC40(struct ObjectEvent * playerObjEvent);
+static void HandleWarpArrowSpriteHideShow(struct ObjectEvent * playerObjEvent);
static void StartStrengthAnim(u8 objectEventId, u8 direction);
static void Task_BumpBoulder(u8 taskId);
-static bool8 sub_805CD64(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
+static bool8 do_boulder_init(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
static bool8 do_boulder_dust(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
-static bool8 sub_805CE20(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
+static bool8 do_boulder_finish(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
static void DoPlayerMatJump(void);
static void DoPlayerAvatarSecretBaseMatJump(u8 taskId);
static bool8 PlayerAvatar_DoSecretBaseMatJump(struct Task * task, struct ObjectEvent * playerObj);
@@ -136,8 +136,8 @@ void player_step(u8 direction, u16 newKeys, u16 heldKeys)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- sub_805CC40(playerObjEvent);
- if (!gPlayerAvatar.preventStep && !sub_805B528())
+ HandleWarpArrowSpriteHideShow(playerObjEvent);
+ if (!gPlayerAvatar.preventStep && !TryUpdatePlayerSpinDirection())
{
if (!TryInterruptObjectEventSpecialAnim(playerObjEvent, direction))
{
@@ -194,26 +194,26 @@ static void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 held
static void PlayerAllowForcedMovementIfMovingSameDirection(void)
{
if (gPlayerAvatar.runningState == MOVING)
- gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_FIELD_MOVE;
+ gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_CONTROLLABLE;
}
-static bool8 sub_805B528(void)
+static bool8 TryUpdatePlayerSpinDirection(void)
{
- if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FISHING) && MetatileBehavior_IsSpinTile(gPlayerAvatar.lastSpinTile))
+ if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED) && MetatileBehavior_IsSpinTile(gPlayerAvatar.lastSpinTile))
{
- gUnknown_2036E30 = &gObjectEvents[gPlayerAvatar.objectEventId];
- if (gUnknown_2036E30->heldMovementFinished)
+ sPlayerObjectPtr = &gObjectEvents[gPlayerAvatar.objectEventId];
+ if (sPlayerObjectPtr->heldMovementFinished)
{
- if (MetatileBehavior_IsStopSpinning(gUnknown_2036E30->currentMetatileBehavior))
+ if (MetatileBehavior_IsStopSpinning(sPlayerObjectPtr->currentMetatileBehavior))
{
return FALSE;
}
- if (MetatileBehavior_IsSpinTile(gUnknown_2036E30->currentMetatileBehavior))
+ if (MetatileBehavior_IsSpinTile(sPlayerObjectPtr->currentMetatileBehavior))
{
- gPlayerAvatar.lastSpinTile = gUnknown_2036E30->currentMetatileBehavior;
+ gPlayerAvatar.lastSpinTile = sPlayerObjectPtr->currentMetatileBehavior;
}
- ObjectEventClearHeldMovement(gUnknown_2036E30);
- sub_805C2CC(gPlayerAvatar.lastSpinTile);
+ ObjectEventClearHeldMovement(sPlayerObjectPtr);
+ PlayerApplyTileForcedMovement(gPlayerAvatar.lastSpinTile);
}
return TRUE;
}
@@ -221,8 +221,8 @@ static bool8 sub_805B528(void)
}
static const struct {
- bool8 (*unk0)(u8 metatileBehavior);
- bool8 (*unk4)(void);
+ bool8 (*check)(u8 metatileBehavior);
+ bool8 (*apply)(void);
} sForcedMovementFuncs[] = {
{MetatileBehavior_IsUnknownMovement48, ForcedMovement_Slip},
{MetatileBehavior_IsIce_2, ForcedMovement_Slip},
@@ -252,37 +252,38 @@ static bool8 TryDoMetatileBehaviorForcedMovement(void)
{
int i;
u8 behavior;
- if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FIELD_MOVE))
+ if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_CONTROLLABLE))
{
behavior = gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior;
- for (i = 0; sForcedMovementFuncs[i].unk0 != NULL; i++)
+ for (i = 0; sForcedMovementFuncs[i].check != NULL; i++)
{
- if (sForcedMovementFuncs[i].unk0(behavior))
+ if (sForcedMovementFuncs[i].check(behavior))
{
gPlayerAvatar.lastSpinTile = behavior;
- return sForcedMovementFuncs[i].unk4();
+ return sForcedMovementFuncs[i].apply();
}
}
- return sForcedMovementFuncs[i].unk4();
+ return sForcedMovementFuncs[i].apply();
}
else
{
- for (i = 0; sForcedMovementFuncs[i].unk0 != NULL; i++)
+ // Calls ForcedMovement_None but with extra steps
+ for (i = 0; sForcedMovementFuncs[i].check != NULL; i++)
;
- return sForcedMovementFuncs[i].unk4();
+ return sForcedMovementFuncs[i].apply();
}
}
static bool8 ForcedMovement_None(void)
{
- if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FISHING)
+ if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
playerObjEvent->facingDirectionLocked = FALSE;
playerObjEvent->enableAnim = TRUE;
SetObjectEventDirection(playerObjEvent, playerObjEvent->facingDirection);
- gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_FISHING;
+ gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_FORCED;
}
return FALSE;
}
@@ -292,7 +293,7 @@ static u8 DoForcedMovement(u8 direction, MovementAction movementAction)
struct PlayerAvatar *playerAvatar = &gPlayerAvatar;
u8 collision = CheckForPlayerAvatarCollision(direction);
- playerAvatar->flags |= PLAYER_AVATAR_FLAG_FISHING;
+ playerAvatar->flags |= PLAYER_AVATAR_FLAG_FORCED;
if (collision)
{
ForcedMovement_None();
@@ -304,7 +305,7 @@ static u8 DoForcedMovement(u8 direction, MovementAction movementAction)
{
if (collision == COLLISION_LEDGE_JUMP)
PlayerJumpLedge(direction);
- playerAvatar->flags |= PLAYER_AVATAR_FLAG_FISHING;
+ playerAvatar->flags |= PLAYER_AVATAR_FLAG_FORCED;
playerAvatar->runningState = MOVING;
return 1;
}
@@ -641,7 +642,7 @@ static bool8 TryPushBoulder(s16 x, s16 y, u8 direction)
}
}
-static bool8 (*const gUnknown_835B828[])(u8) = {
+static bool8 (*const sAcroBikeTrickMetatiles[])(u8) = {
MetatileBehavior_IsBumpySlope,
MetatileBehavior_IsIsolatedVerticalRail,
MetatileBehavior_IsIsolatedHorizontalRail,
@@ -649,7 +650,7 @@ static bool8 (*const gUnknown_835B828[])(u8) = {
MetatileBehavior_IsHorizontalRail
};
-static const u8 gUnknown_835B83C[] = {
+static const u8 sAcroBikeTrickCollisionTypes[] = {
COLLISION_WHEELIE_HOP,
COLLISION_ISOLATED_VERTICAL_RAIL,
COLLISION_ISOLATED_HORIZONTAL_RAIL,
@@ -661,11 +662,11 @@ static void CheckAcroBikeCollision(s16 x, s16 y, u8 metatileBehavior, u8 *collis
{
u8 i;
- for (i = 0; i < NELEMS(gUnknown_835B828); i++)
+ for (i = 0; i < NELEMS(sAcroBikeTrickMetatiles); i++)
{
- if (gUnknown_835B828[i](metatileBehavior))
+ if (sAcroBikeTrickMetatiles[i](metatileBehavior))
{
- *collision = gUnknown_835B83C[i];
+ *collision = sAcroBikeTrickCollisionTypes[i];
return;
}
}
@@ -677,15 +678,15 @@ void SetPlayerAvatarTransitionFlags(u16 flags)
DoPlayerAvatarTransition();
}
-static void (*const gUnknown_835B844[])(struct ObjectEvent *) = {
+static void (*const sPlayerAvatarTransitionFuncs[])(struct ObjectEvent *) = {
[PLAYER_AVATAR_STATE_NORMAL] = PlayerAvatarTransition_Normal,
[PLAYER_AVATAR_STATE_MACH_BIKE] = PlayerAvatarTransition_Bike,
[PLAYER_AVATAR_STATE_ACRO_BIKE] = PlayerAvatarTransition_Bike,
[PLAYER_AVATAR_STATE_SURFING] = PlayerAvatarTransition_Surfing,
[PLAYER_AVATAR_STATE_UNDERWATER] = PlayerAvatarTransition_Underwater,
- [PLAYER_AVATAR_STATE_FIELD_MOVE] = PlayerAvatarTransition_ReturnToField,
- [PLAYER_AVATAR_STATE_FISHING] = PlayerAvatarTransition_Dummy,
- [PLAYER_AVATAR_STATE_WATERING] = PlayerAvatarTransition_Dummy
+ [PLAYER_AVATAR_STATE_CONTROLLABLE] = PlayerAvatarTransition_ReturnToField,
+ [PLAYER_AVATAR_STATE_FORCED] = PlayerAvatarTransition_Dummy,
+ [PLAYER_AVATAR_STATE_DASH] = PlayerAvatarTransition_Dummy
};
static void DoPlayerAvatarTransition(void)
@@ -695,10 +696,10 @@ static void DoPlayerAvatarTransition(void)
if (flags != 0)
{
- for (i = 0; i < NELEMS(gUnknown_835B844); i++, flags >>= 1)
+ for (i = 0; i < NELEMS(sPlayerAvatarTransitionFuncs); i++, flags >>= 1)
{
if (flags & 1)
- gUnknown_835B844[i](&gObjectEvents[gPlayerAvatar.objectEventId]);
+ sPlayerAvatarTransitionFuncs[i](&gObjectEvents[gPlayerAvatar.objectEventId]);
}
gPlayerAvatar.transitionFlags = 0;
}
@@ -735,10 +736,10 @@ static void PlayerAvatarTransition_Underwater(struct ObjectEvent * playerObjEven
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent * playerObjEvent)
{
- gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_FIELD_MOVE;
+ gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_CONTROLLABLE;
}
-void sub_805BEB8(void)
+void UpdatePlayerAvatarTransitionState(void)
{
gPlayerAvatar.tileTransitionState = T_NOT_MOVING;
if (PlayerIsAnimActive())
@@ -750,7 +751,7 @@ void sub_805BEB8(void)
}
else
{
- if (!sub_805BF58())
+ if (!player_is_anim_in_certain_ranges__running_state_not_turn())
gPlayerAvatar.tileTransitionState = T_TILE_CENTER;
}
}
@@ -770,7 +771,7 @@ static bool8 player_is_anim_in_certain_ranges(void)
return FALSE;
}
-static bool8 sub_805BF58(void)
+static bool8 player_is_anim_in_certain_ranges__running_state_not_turn(void)
{
if (player_is_anim_in_certain_ranges() && gPlayerAvatar.runningState != TURN_DIRECTION)
return TRUE;
@@ -813,21 +814,21 @@ static void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
}
}
-static void sub_805C06C(struct ObjectEvent * objectEvent, u8 movementAction)
+static void QL_TryRecordPlayerStepWithDuration0(struct ObjectEvent * objectEvent, u8 movementAction)
{
if (!ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], movementAction))
QuestLogRecordPlayerStepWithDuration(movementAction, 0);
}
-static void sub_805C0A4(struct ObjectEvent * objectEvent, u8 movementAction)
+static void QL_TryRecordNPCStepWithDuration32(struct ObjectEvent * objectEvent, u8 movementAction)
{
if (!ObjectEventSetHeldMovement(objectEvent, movementAction))
QuestLogRecordNPCStepWithDuration(objectEvent->localId, objectEvent->mapNum, objectEvent->mapGroup, movementAction, 32);
}
-void sub_805C0D4(u8 direction)
+void PlayerGoSlowest(u8 direction)
{
- PlayerSetAnimId(sub_8063F2C(direction), 2);
+ PlayerSetAnimId(GetWalkSlowestMovementAction(direction), 2);
}
void PlayerGoSlow(u8 direction)
@@ -919,17 +920,17 @@ void HandleEnforcedLookDirectionOnPlayerStopMoving(void)
static void PlayerGoSpin(u8 direction)
{
- PlayerSetAnimId(sub_80640E4(direction), 3);
+ PlayerSetAnimId(GetSpinMovementAction(direction), 3);
}
-static void sub_805C2CC(u8 metatileBehavior)
+static void PlayerApplyTileForcedMovement(u8 metatileBehavior)
{
int i;
- for (i = 0; sForcedMovementFuncs[i].unk0 != NULL; i++)
+ for (i = 0; sForcedMovementFuncs[i].check != NULL; i++)
{
- if (sForcedMovementFuncs[i].unk0(metatileBehavior))
- sForcedMovementFuncs[i].unk4();
+ if (sForcedMovementFuncs[i].check(metatileBehavior))
+ sForcedMovementFuncs[i].apply();
}
}
@@ -978,12 +979,12 @@ static void PlayerAcroWheelieCollide(u8 direction)
PlayerSetAnimId(GetAcroWheelieInPlaceDirectionMovementAction(direction), 2);
}
-static void sub_805C408(u8 direction)
+static void PlayerAcroPopWheelie(u8 direction)
{
PlayerSetAnimId(GetAcroPopWheelieMoveDirectionMovementAction(direction), 2);
}
-static void sub_805C420(u8 direction)
+static void PlayerAcroWheelieMove(u8 direction)
{
PlayerSetAnimId(GetAcroWheelieMoveDirectionMovementAction(direction), 2);
}
@@ -1107,7 +1108,7 @@ u8 GetPlayerAvatarObjectId(void)
return gPlayerAvatar.spriteId;
}
-void sub_805C774(void)
+void CancelPlayerForcedMovement(void)
{
ForcedMovement_None();
}
@@ -1128,7 +1129,7 @@ void StopPlayerAvatar(void)
static const u8 sPlayerAvatarGfxIds[][GENDER_COUNT] = {
[PLAYER_AVATAR_GFX_NORMAL] = {OBJ_EVENT_GFX_RED_NORMAL, OBJ_EVENT_GFX_GREEN_NORMAL},
[PLAYER_AVATAR_GFX_BIKE] = {OBJ_EVENT_GFX_RED_BIKE, OBJ_EVENT_GFX_GREEN_BIKE},
- [PLAYER_AVATAR_GFX_SURF] = {OBJ_EVENT_GFX_RED_SURF, OBJ_EVENT_GFX_GREEN_SURF},
+ [PLAYER_AVATAR_GFX_RIDE] = {OBJ_EVENT_GFX_RED_SURF, OBJ_EVENT_GFX_GREEN_SURF},
[PLAYER_AVATAR_GFX_FIELD_MOVE] = {OBJ_EVENT_GFX_RED_FIELD_MOVE, OBJ_EVENT_GFX_GREEN_FIELD_MOVE},
[PLAYER_AVATAR_GFX_FISH] = {OBJ_EVENT_GFX_RED_FISH, OBJ_EVENT_GFX_GREEN_FISH},
[PLAYER_AVATAR_GFX_VSSEEKER] = {OBJ_EVENT_GFX_RED_VS_SEEKER, OBJ_EVENT_GFX_GREEN_VS_SEEKER},
@@ -1226,7 +1227,7 @@ void ClearPlayerAvatarInfo(void)
void SetPlayerAvatarStateMask(u8 flags)
{
- gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_FISHING | PLAYER_AVATAR_FLAG_FIELD_MOVE);
+ gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_FORCED | PLAYER_AVATAR_FLAG_CONTROLLABLE);
gPlayerAvatar.flags |= flags;
}
@@ -1258,21 +1259,21 @@ u8 GetPlayerAvatarStateTransitionByGraphicsId(u8 graphicsId, u8 gender)
u8 GetPlayerAvatarGraphicsIdByCurrentState(void)
{
u8 i;
- u8 r5 = gPlayerAvatar.flags;
+ u8 flags = gPlayerAvatar.flags;
for (i = 0; i < NELEMS(*sPlayerAvatarGfxToStateFlag); i++)
{
- if (sPlayerAvatarGfxToStateFlag[gPlayerAvatar.gender][i][1] & r5)
+ if (sPlayerAvatarGfxToStateFlag[gPlayerAvatar.gender][i][1] & flags)
return sPlayerAvatarGfxToStateFlag[gPlayerAvatar.gender][i][0];
}
return 0;
}
-void SetPlayerAvatarExtraStateTransition(u8 graphicsId, u8 b)
+void SetPlayerAvatarExtraStateTransition(u8 graphicsId, u8 extras)
{
u8 unk = GetPlayerAvatarStateTransitionByGraphicsId(graphicsId, gPlayerAvatar.gender);
- gPlayerAvatar.transitionFlags |= unk | b;
+ gPlayerAvatar.transitionFlags |= unk | extras;
DoPlayerAvatarTransition();
}
@@ -1305,7 +1306,7 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
gPlayerAvatar.objectEventId = objectEventId;
gPlayerAvatar.spriteId = objectEvent->spriteId;
gPlayerAvatar.gender = gender;
- SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_FIELD_MOVE | PLAYER_AVATAR_FLAG_ON_FOOT);
+ SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_CONTROLLABLE | PLAYER_AVATAR_FLAG_ON_FOOT);
}
void SetPlayerInvisibility(bool8 invisible)
@@ -1362,7 +1363,7 @@ static bool8 (*const sArrowWarpMetatileBehaviorChecks2[])(u8) = {
MetatileBehavior_IsEastArrowWarp
};
-static void sub_805CC40(struct ObjectEvent *objectEvent)
+static void HandleWarpArrowSpriteHideShow(struct ObjectEvent *objectEvent)
{
s16 x;
s16 y;
@@ -1383,10 +1384,10 @@ static void sub_805CC40(struct ObjectEvent *objectEvent)
SetSpriteInvisible(objectEvent->warpArrowSpriteId);
}
-static bool8 (*const gUnknown_835B8A0[])(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj) = {
- sub_805CD64,
+static bool8 (*const sBoulderTaskSteps[])(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj) = {
+ do_boulder_init,
do_boulder_dust,
- sub_805CE20
+ do_boulder_finish
};
static void StartStrengthAnim(u8 a, u8 b)
@@ -1400,13 +1401,13 @@ static void StartStrengthAnim(u8 a, u8 b)
static void Task_BumpBoulder(u8 taskId)
{
- while (gUnknown_835B8A0[gTasks[taskId].data[0]](&gTasks[taskId],
+ while (sBoulderTaskSteps[gTasks[taskId].data[0]](&gTasks[taskId],
&gObjectEvents[gPlayerAvatar.objectEventId],
&gObjectEvents[gTasks[taskId].data[1]]))
;
}
-static bool8 sub_805CD64(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
+static bool8 do_boulder_init(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
{
ScriptContext2_Enable();
gPlayerAvatar.preventStep = TRUE;
@@ -1421,8 +1422,8 @@ static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject
{
ObjectEventClearHeldMovementIfFinished(playerObject);
ObjectEventClearHeldMovementIfFinished(strengthObject);
- sub_805C06C(playerObject, GetWalkInPlaceNormalMovementAction((u8)task->data[2]));
- sub_805C0A4(strengthObject, sub_8063F2C((u8)task->data[2]));
+ QL_TryRecordPlayerStepWithDuration0(playerObject, GetWalkInPlaceNormalMovementAction((u8)task->data[2]));
+ QL_TryRecordNPCStepWithDuration32(strengthObject, GetWalkSlowestMovementAction((u8)task->data[2]));
gFieldEffectArguments[0] = strengthObject->currentCoords.x;
gFieldEffectArguments[1] = strengthObject->currentCoords.y;
gFieldEffectArguments[2] = strengthObject->previousElevation;
@@ -1434,7 +1435,7 @@ static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject
return FALSE;
}
-static bool8 sub_805CE20(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
+static bool8 do_boulder_finish(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
{
if (ObjectEventCheckHeldMovementStatus(playerObject)
&& ObjectEventCheckHeldMovementStatus(strengthObject))
@@ -1472,12 +1473,12 @@ static bool8 PlayerAvatar_DoSecretBaseMatJump(struct Task *task, struct ObjectEv
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
PlaySE(SE_LEDGE);
- sub_805C06C(objectEvent, GetJumpInPlaceMovementAction(objectEvent->facingDirection));
+ QL_TryRecordPlayerStepWithDuration0(objectEvent, GetJumpInPlaceMovementAction(objectEvent->facingDirection));
task->data[1]++;
if (task->data[1] > 1)
{
gPlayerAvatar.preventStep = FALSE;
- gPlayerAvatar.transitionFlags |= PLAYER_AVATAR_FLAG_FIELD_MOVE;
+ gPlayerAvatar.transitionFlags |= PLAYER_AVATAR_FLAG_CONTROLLABLE;
DestroyTask(FindTaskIdByFunc(DoPlayerAvatarSecretBaseMatJump));
}
}
@@ -1522,7 +1523,7 @@ static bool8 PlayerAvatar_SecretBaseMatSpinStep1(struct Task *task, struct Objec
{
u8 direction;
- sub_805C06C(objectEvent, GetFaceDirectionMovementAction(direction = directions[objectEvent->movementDirection - 1]));
+ QL_TryRecordPlayerStepWithDuration0(objectEvent, GetFaceDirectionMovementAction(direction = directions[objectEvent->movementDirection - 1]));
if (direction == (u8)task->data[1])
task->data[2]++;
task->data[0]++;
@@ -1544,7 +1545,7 @@ static bool8 PlayerAvatar_SecretBaseMatSpinStep2(struct Task *task, struct Objec
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
- sub_805C06C(objectEvent, actions[task->data[2]]);
+ QL_TryRecordPlayerStepWithDuration0(objectEvent, actions[task->data[2]]);
task->data[0] = 1;
}
return FALSE;
@@ -1554,7 +1555,7 @@ static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *task, struct Objec
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
- sub_805C06C(objectEvent, sub_8063F2C(GetOppositeDirection(task->data[1])));
+ QL_TryRecordPlayerStepWithDuration0(objectEvent, GetWalkSlowestMovementAction(GetOppositeDirection(task->data[1])));
ScriptContext2_Disable();
gPlayerAvatar.preventStep = FALSE;
DestroyTask(FindTaskIdByFunc(PlayerAvatar_DoSecretBaseMatSpin));
@@ -1611,7 +1612,7 @@ static void Task_StopSurfingInit(u8 taskId)
return;
}
sub_80DC44C(playerObjEvent->fieldEffectSpriteId, 2);
- sub_805C06C(playerObjEvent, sub_80641EC((u8)gTasks[taskId].data[0]));
+ QL_TryRecordPlayerStepWithDuration0(playerObjEvent, sub_80641EC((u8)gTasks[taskId].data[0]));
gTasks[taskId].func = Task_WaitStopSurfing;
}
@@ -1622,7 +1623,7 @@ static void Task_WaitStopSurfing(u8 taskId)
if (ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
ObjectEventSetGraphicsId(playerObjEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_NORMAL));
- sub_805C06C(playerObjEvent, GetFaceDirectionMovementAction(playerObjEvent->facingDirection));
+ QL_TryRecordPlayerStepWithDuration0(playerObjEvent, GetFaceDirectionMovementAction(playerObjEvent->facingDirection));
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
UnfreezeObjectEvents();
diff --git a/src/field_specials.c b/src/field_specials.c
index 1b043b5f5..7bbe1f258 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -109,9 +109,9 @@ void ResetCyclingRoadChallengeData(void)
u8 GetPlayerAvatarBike(void)
{
- if (TestPlayerAvatarFlags(4))
+ if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE))
return 1;
- else if (TestPlayerAvatarFlags(2))
+ else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE))
return 2;
else
return 0;
diff --git a/src/overworld.c b/src/overworld.c
index 1f25d523b..073295e8d 100644
--- a/src/overworld.c
+++ b/src/overworld.c
@@ -1393,7 +1393,7 @@ static void DoCB1_Overworld(u16 newKeys, u16 heldKeys)
struct FieldInput fieldInput;
sub_8112B3C();
- sub_805BEB8();
+ UpdatePlayerAvatarTransitionState();
FieldClearPlayerInput(&fieldInput);
FieldGetPlayerInput(&fieldInput, newKeys, heldKeys);
FieldInput_HandleCancelSignpost(&fieldInput);
@@ -1419,7 +1419,7 @@ static void DoCB1_Overworld_QuestLogPlayback(void)
struct FieldInput fieldInput;
sub_8112B3C();
- sub_805BEB8();
+ UpdatePlayerAvatarTransitionState();
sub_8111C68();
FieldClearPlayerInput(&fieldInput);
fieldInput = gQuestLogFieldInput;
diff --git a/src/quest_log_player.c b/src/quest_log_player.c
index 951273639..4dcb13af2 100644
--- a/src/quest_log_player.c
+++ b/src/quest_log_player.c
@@ -125,7 +125,7 @@ static void Task_QLFishMovement(u8 taskId)
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING))
QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_NORMAL));
else
- QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_SURF));
+ QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
ObjectEventTurn(objectEvent, objectEvent->movementDirection);
sprite->pos2.x = 0;
sprite->pos2.y = 0;
@@ -143,7 +143,7 @@ static void QL_GfxTransition_StartSurf(void)
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING))
{
- QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_SURF));
+ QL_SetObjectGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
ObjectEventTurn(objectEvent, objectEvent->movementDirection);
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
diff --git a/src/trainer_see.c b/src/trainer_see.c
index f393c4bbd..a46799bfe 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -356,7 +356,7 @@ static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struc
if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj))
return FALSE;
- sub_805C774();
+ CancelPlayerForcedMovement();
// Uncomment to have player turn to face their opponent
// ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
task->tFuncId++;