diff options
author | PikalaxALT <PikalaxALT@users.noreply.github.com> | 2020-02-03 10:06:06 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-03 10:06:06 -0500 |
commit | 98a79fd72fe681c9d9d227bdc52e63db301a56d9 (patch) | |
tree | 93e2c1f0b966e704922a14ca7df62f955a0f2c96 /src | |
parent | fc3d571ab9ab060840b50410b0fe279fb5908a0e (diff) | |
parent | ceeed6247dbeca94fdb073441b98a885da44ffe1 (diff) |
Merge pull request #255 from PikalaxALT/event_object_80688E4
event_object_80688E4
Diffstat (limited to 'src')
-rw-r--r-- | src/event_object_80688E4.c | 653 | ||||
-rw-r--r-- | src/event_object_lock.c | 4 | ||||
-rw-r--r-- | src/field_fadetransition.c | 2 | ||||
-rw-r--r-- | src/field_specials.c | 2 | ||||
-rw-r--r-- | src/quest_log_objects.c | 64 | ||||
-rw-r--r-- | src/quest_log_player.c | 2 | ||||
-rw-r--r-- | src/rfu_union_tool.c | 22 | ||||
-rw-r--r-- | src/scrcmd.c | 2 | ||||
-rw-r--r-- | src/vs_seeker.c | 2 |
9 files changed, 703 insertions, 50 deletions
diff --git a/src/event_object_80688E4.c b/src/event_object_80688E4.c new file mode 100644 index 000000000..133052642 --- /dev/null +++ b/src/event_object_80688E4.c @@ -0,0 +1,653 @@ +#include "global.h" +#include "event_object_80688E4.h" +#include "event_object_movement.h" +#include "field_effect.h" +#include "field_ground_effect.h" + +// This is part of evobjmv.c (see assert statement in DoObjectUnionRoomWarpYDisplacement). + +static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite); + +bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent) +{ + if (objectEvent->heldMovementActive || objectEvent->frozen) + return TRUE; + objectEvent->frozen = TRUE; + objectEvent->spriteAnimPausedBackup = gSprites[objectEvent->spriteId].animPaused; + objectEvent->spriteAffineAnimPausedBackup = gSprites[objectEvent->spriteId].affineAnimPaused; + gSprites[objectEvent->spriteId].animPaused = TRUE; + gSprites[objectEvent->spriteId].affineAnimPaused = TRUE; + return FALSE; +} + +void FreezeObjectEvents(void) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) + FreezeObjectEvent(&gObjectEvents[i]); + } +} + +void FreezeObjectEventsExceptOne(u8 noFreeze) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (i != noFreeze && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) + FreezeObjectEvent(&gObjectEvents[i]); + } +} + +void UnfreezeObjectEvent(struct ObjectEvent * objectEvent) +{ + if (objectEvent->active && objectEvent->frozen) + { + objectEvent->frozen = FALSE; + gSprites[objectEvent->spriteId].animPaused = objectEvent->spriteAnimPausedBackup; + gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->spriteAffineAnimPausedBackup; + } +} + +void UnfreezeObjectEvents(void) +{ + u8 i; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + { + if (gObjectEvents[i].active) + UnfreezeObjectEvent(&gObjectEvents[i]); + } +} + +#define tObjectEventId data[0] +#define tZCoord data[1] +#define tInvisible data[2] + +#define tDirection data[3] +#define tSpeed data[4] +#define tStepNo data[5] + +static void little_step(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += gUnknown_83A64C8[direction].x; + sprite->pos1.y += gUnknown_83A64C8[direction].y; +} + +static void double_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x; + sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y; +} + +static void triple_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x; + sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y; +} + +static void quad_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x; + sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y; +} + +static void oct_little_steps(struct Sprite * sprite, u8 direction) +{ + sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x; + sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y; +} + +void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed) +{ + sprite->tDirection = direction; + sprite->tSpeed = speed; + sprite->tStepNo = 0; +} + +typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction); + +static const SpriteStepFunc sSpeed0[] = { + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step, + little_step +}; + +static const SpriteStepFunc sSpeed1[] = { + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps, + double_little_steps +}; + +static const SpriteStepFunc sSpeed2[] = { + double_little_steps, + triple_little_steps, + triple_little_steps, + double_little_steps, + triple_little_steps, + triple_little_steps +}; + +static const SpriteStepFunc sSpeed3[] = { + quad_little_steps, + quad_little_steps, + quad_little_steps, + quad_little_steps +}; + +static const SpriteStepFunc sSpeed4[] = { + oct_little_steps, + oct_little_steps +}; + +static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = { + sSpeed0, + sSpeed1, + sSpeed2, + sSpeed3, + sSpeed4 +}; + +static const s16 sSpriteStepCountsBySpeed[] = { + NELEMS(sSpeed0), + NELEMS(sSpeed1), + NELEMS(sSpeed2), + NELEMS(sSpeed3), + NELEMS(sSpeed4) +}; + +bool8 obj_npc_ministep(struct Sprite *sprite) +{ + if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed]) + return FALSE; + + sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection); + + sprite->tStepNo++; + + if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed]) + return FALSE; + + return TRUE; +} + +#undef tStepNo +#undef tSpeed +#undef tDirection + +#define tDirection data[3] +#define tDelay data[4] +#define tStepNo data[5] + +void sub_8068BBC(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068BCC(struct Sprite *sprite) +{ + if (!(sprite->tDelay & 1)) + { + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + + sprite->tDelay++; + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068C08(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068C18(struct Sprite *sprite) +{ + if (++sprite->tDelay < 3) + { + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + else + sprite->tDelay = 0; + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068C58(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068C68(struct Sprite *sprite) +{ + if (++sprite->tDelay > 9) + { + sprite->tDelay = 0; + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +void sub_8068CA4(struct Sprite *sprite, u8 direction) +{ + sprite->tDirection = direction; + sprite->tDelay = 0; + sprite->tStepNo = 0; +} + +bool8 sub_8068CB4(struct Sprite *sprite) +{ + if ((++sprite->tDelay) & 1) + { + little_step(sprite, sprite->tDirection); + sprite->tStepNo++; + } + else + { + double_little_steps(sprite, sprite->tDirection); + sprite->tStepNo += 2; + } + + if (sprite->tStepNo > 15) + return TRUE; + else + return FALSE; +} + +#undef tStepNo +#undef tDelay +#undef tDirection + +#define tDirection data[3] +#define tJumpSpeed data[4] +#define tJumpHeight data[5] +#define tStepNo data[6] + +static const s8 sJumpHeight12[] = { + -4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0 +}; + +static const s8 sJumpHeight6[] = { + 0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0 +}; + +static const s8 sJumpHeight10[] = { + -2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0 +}; + +static const s8 *const sYDisplacementPtrs[] = { + sJumpHeight12, + sJumpHeight6, + sJumpHeight10 +}; + +static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno) +{ + return sYDisplacementPtrs[jumpno][stepno]; +} + +void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height) +{ + sprite->tDirection = direction; + sprite->tJumpSpeed = speed; + sprite->tJumpHeight = height; + sprite->tStepNo = 0; +} + +u8 sub_8068D3C(struct Sprite *sprite) +{ + s16 duration[3] = {0x10, 0x10, 0x20}; + u8 shifts[3] = {0, 0, 1}; + u8 jumpPhase = 0; + + if (sprite->tJumpSpeed != 0) + little_step(sprite, sprite->tDirection); + + sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); + + sprite->tStepNo++; + + if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1)) + jumpPhase = 1; + + if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) + { + sprite->pos2.y = 0; + jumpPhase = -1; + } + + return jumpPhase; +} + +u8 sub_8068DC4(struct Sprite *sprite) +{ + s16 duration[3] = {0x20, 0x20, 0x40}; + u8 shifts[3] = {1, 1, 2}; + u8 jumpPhase = 0; + + if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1)) + little_step(sprite, sprite->tDirection); + + sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight); + + sprite->tStepNo++; + + if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1)) + jumpPhase = 1; + + if (sprite->tStepNo >= duration[sprite->tJumpSpeed]) + { + sprite->pos2.y = 0; + jumpPhase = -1; + } + + return jumpPhase; +} + +#undef tStepNo +#undef tJumpHeight +#undef tJumpSpeed +#undef tDirection + +#define tDelay data[3] + +void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay) +{ + sprite->tDelay = delay; +} + +bool8 RunObjectEventStepTimer(struct Sprite *sprite) +{ + sprite->tDelay--; + + if (sprite->tDelay == 0) + return TRUE; + else + return FALSE; +} + +#undef tDelay + +void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex) +{ + sprite->animNum = animNum; + sprite->animPaused = FALSE; + SeekSpriteAnim(sprite, animCmdIndex); +} + +bool8 SpriteAnimEnded(struct Sprite *sprite) +{ + if (sprite->animEnded) + return TRUE; + else + return FALSE; +} + +void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible) +{ + u16 x, y; + s16 x2, y2; + + sprite->invisible = invisible; + + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } + else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + + x2 = x - (sprite->centerToCornerVecX >> 1); + y2 = y - (sprite->centerToCornerVecY >> 1); + + if ((s16)x > 255 || x2 < -16) + sprite->invisible = TRUE; + if ((s16)y > 175 || y2 < -16) + sprite->invisible = TRUE; +} + +void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite) +{ + DoObjectUnionRoomWarpYDisplacement(sprite); + SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1); + UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible); +} + +void sub_8068FD0(void) +{ + s32 i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility) + { + DestroySprite(sprite); + } + } +} + +#define tUnionRoomWarpAnimNo data[3] +#define tUnionRoomWarpAnimState data[4] + +static int GetObjectEventSpriteId(u8 objectEventId) +{ + int i; + for (i = 0; i < MAX_SPRITES; i++) + { + struct Sprite *sprite = &gSprites[i]; + if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId) + { + return i; + } + } + return MAX_SPRITES; +} + +void TurnObjectEvent(u8 objectEventId, u8 direction) +{ + u8 animNum; + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + StartSpriteAnim(sprite, ObjectEventDirectionToImageAnimId(direction)); + } +} + +void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction) +{ + u8 animNum; + int spriteId = GetObjectEventSpriteId(objectEventId); + u16 baseBlock; + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo(direction); + baseBlock = sprite->oam.tileNum; + sprite->oam = *info->oam; + sprite->oam.tileNum = baseBlock; + sprite->oam.paletteNum = info->paletteSlot; + sprite->images = info->images; + if (info->subspriteTables == NULL) + { + sprite->subspriteTables = NULL; + sprite->subspriteTableNum = 0; + sprite->subspriteMode = SUBSPRITES_OFF; + } + else + { + SetSubspriteTables(sprite, info->subspriteTables); + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + StartSpriteAnim(sprite, 0); + } +} + +void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 arg1) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId != MAX_SPRITES) + { + if (arg1) + gSprites[spriteId].tInvisible = TRUE; + else + gSprites[spriteId].tInvisible = FALSE; + } +} + +bool32 RfuUnionObjectIsInvisible(u8 objectEventId) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId == MAX_SPRITES) + return FALSE; + return gSprites[spriteId].tInvisible == TRUE; +} + +void RfuUnionObjectStartWarp(u8 objectEventId, u8 direction) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].tUnionRoomWarpAnimNo = direction; + gSprites[spriteId].tUnionRoomWarpAnimState = 0; + } +} + +static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite) +{ + switch (sprite->tUnionRoomWarpAnimState) + { + case 0: + sprite->pos2.y = 0; + sprite->tUnionRoomWarpAnimState++; + // fallthrough + case 1: + if ((sprite->pos2.y -= 8) == -160) + { + sprite->pos2.y = 0; + sprite->tInvisible = 1; + sprite->tUnionRoomWarpAnimNo = 0; + sprite->tUnionRoomWarpAnimState = 0; + } + break; + } +} + +static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite) +{ + switch (sprite->tUnionRoomWarpAnimState) + { + case 0: + sprite->pos2.y = -160; + sprite->tUnionRoomWarpAnimState++; + // fallthrough + case 1: + if ((sprite->pos2.y += 8) == 0) + { + sprite->tUnionRoomWarpAnimNo = 0; + sprite->tUnionRoomWarpAnimState = 0; + } + break; + } +} + +static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite) +{ + switch (sprite->tUnionRoomWarpAnimNo) + { + case 0: + break; + case 1: + DoObjectUnionRoomWarpYDisplacementDownwards(sprite); + break; + case 2: + DoObjectUnionRoomWarpYDisplacementUpwards(sprite); + break; + default: + sprite->tUnionRoomWarpAnimNo = 0; + AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331); + } +} + +bool32 RfuUnionObjectIsWarping(u8 objectEventId) +{ + u8 spriteId = GetObjectEventSpriteId(objectEventId); + if (spriteId == MAX_SPRITES) + return FALSE; + if (gSprites[spriteId].tUnionRoomWarpAnimNo) + return TRUE; + else + return FALSE; +} + +#undef tUnionRoomWarpAnimState +#undef tUnionRoomWarpAnimNo +#undef tInvisible +#undef tZCoord +#undef tObjectEventId + +u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent) +{ + ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + return FieldEffectStart(fieldEffectId); +} + +void DoShadowFieldEffect(struct ObjectEvent *objectEvent) +{ + if (!objectEvent->hasShadow) + { + objectEvent->hasShadow = TRUE; + oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent); + } +} + +void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite) +{ + const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); + gFieldEffectArguments[0] = sprite->pos1.x; + gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2; + gFieldEffectArguments[2] = 151; + gFieldEffectArguments[3] = 3; + FieldEffectStart(FLDEFF_RIPPLE); +} diff --git a/src/event_object_lock.c b/src/event_object_lock.c index e91642aa2..cf500054f 100644 --- a/src/event_object_lock.c +++ b/src/event_object_lock.c @@ -51,7 +51,7 @@ void sub_80695CC(u8 taskId) task->data[0] = 1; } - if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].mapobj_bit_1) + if (task->data[1] == 0 && !gObjectEvents[gSelectedObjectEvent].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]); task->data[1] = 1; @@ -78,7 +78,7 @@ void LockSelectedObjectEvent(void) FreezeObjectEventsExceptOne(gSelectedObjectEvent); taskId = CreateTask(sub_80695CC, 80); - if (!gObjectEvents[gSelectedObjectEvent].mapobj_bit_1) + if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]); gTasks[taskId].data[1] = 1; diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c index 0af5f462c..42fe26c91 100644 --- a/src/field_fadetransition.c +++ b/src/field_fadetransition.c @@ -850,7 +850,7 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4) (*a4)++; playerSpr->pos2.x = *a2 >> 5; playerSpr->pos2.y = *a3 >> 5; - if (playerObj->mapobj_bit_7) + if (playerObj->heldMovementFinished) { ObjectEventForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection())); } diff --git a/src/field_specials.c b/src/field_specials.c index 57bf53830..bb320d42a 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -316,7 +316,7 @@ void Special_AnimatePcTurnOff() void SpawnCameraObject(void) { u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3); - gObjectEvents[objectEventId].mapobj_bit_13 = TRUE; + gObjectEvents[objectEventId].invisible = TRUE; CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId); } diff --git a/src/quest_log_objects.c b/src/quest_log_objects.c index 7917d03e9..aecc5fd68 100644 --- a/src/quest_log_objects.c +++ b/src/quest_log_objects.c @@ -14,22 +14,22 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog) for (i = 0; i < OBJECT_EVENTS_COUNT; i++) { questLog->unk_008[i].active = gObjectEvents[i].active; - questLog->unk_008[i].mapobj_bit_3 = gObjectEvents[i].mapobj_bit_3; - questLog->unk_008[i].mapobj_bit_4 = gObjectEvents[i].mapobj_bit_4; - questLog->unk_008[i].mapobj_bit_5 = gObjectEvents[i].mapobj_bit_5; - questLog->unk_008[i].mapobj_bit_8 = gObjectEvents[i].mapobj_bit_8; - questLog->unk_008[i].mapobj_bit_9 = gObjectEvents[i].mapobj_bit_9; - questLog->unk_008[i].mapobj_bit_10 = gObjectEvents[i].mapobj_bit_10; - questLog->unk_008[i].mapobj_bit_11 = gObjectEvents[i].mapobj_bit_11; - questLog->unk_008[i].mapobj_bit_12 = gObjectEvents[i].mapobj_bit_12; - questLog->unk_008[i].mapobj_bit_13 = gObjectEvents[i].mapobj_bit_13; - questLog->unk_008[i].mapobj_bit_14 = gObjectEvents[i].mapobj_bit_14; - questLog->unk_008[i].mapobj_bit_15 = gObjectEvents[i].mapobj_bit_15; - questLog->unk_008[i].mapobj_bit_16 = gObjectEvents[i].mapobj_bit_16; - questLog->unk_008[i].mapobj_bit_23 = gObjectEvents[i].mapobj_bit_23; - questLog->unk_008[i].mapobj_bit_24 = gObjectEvents[i].mapobj_bit_24; - questLog->unk_008[i].mapobj_bit_25 = gObjectEvents[i].mapobj_bit_25; - questLog->unk_008[i].mapobj_bit_26 = gObjectEvents[i].mapobj_bit_26; + questLog->unk_008[i].triggerGroundEffectsOnStop = gObjectEvents[i].triggerGroundEffectsOnStop; + questLog->unk_008[i].disableCoveringGroundEffects = gObjectEvents[i].disableCoveringGroundEffects; + questLog->unk_008[i].landingJump = gObjectEvents[i].landingJump; + questLog->unk_008[i].frozen = gObjectEvents[i].frozen; + questLog->unk_008[i].facingDirectionLocked = gObjectEvents[i].facingDirectionLocked; + questLog->unk_008[i].disableAnim = gObjectEvents[i].disableAnim; + questLog->unk_008[i].enableAnim = gObjectEvents[i].enableAnim; + questLog->unk_008[i].inanimate = gObjectEvents[i].inanimate; + questLog->unk_008[i].invisible = gObjectEvents[i].invisible; + questLog->unk_008[i].offScreen = gObjectEvents[i].offScreen; + questLog->unk_008[i].trackedByCamera = gObjectEvents[i].trackedByCamera; + questLog->unk_008[i].isPlayer = gObjectEvents[i].isPlayer; + questLog->unk_008[i].spriteAnimPausedBackup = gObjectEvents[i].spriteAnimPausedBackup; + questLog->unk_008[i].spriteAffineAnimPausedBackup = gObjectEvents[i].spriteAffineAnimPausedBackup; + questLog->unk_008[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect; + questLog->unk_008[i].fixedPriority = gObjectEvents[i].fixedPriority; questLog->unk_008[i].mapobj_unk_18 = gObjectEvents[i].facingDirection; questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].mapobj_unk_0B_0; questLog->unk_008[i].elevation = gObjectEvents[i].elevation; @@ -58,22 +58,22 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl for (i = 0; i < OBJECT_EVENTS_COUNT; i++) { gObjectEvents[i].active = questLogObjectEvents[i].active; - gObjectEvents[i].mapobj_bit_3 = questLogObjectEvents[i].mapobj_bit_3; - gObjectEvents[i].mapobj_bit_4 = questLogObjectEvents[i].mapobj_bit_4; - gObjectEvents[i].mapobj_bit_5 = questLogObjectEvents[i].mapobj_bit_5; - gObjectEvents[i].mapobj_bit_8 = questLogObjectEvents[i].mapobj_bit_8; - gObjectEvents[i].mapobj_bit_9 = questLogObjectEvents[i].mapobj_bit_9; - gObjectEvents[i].mapobj_bit_10 = questLogObjectEvents[i].mapobj_bit_10; - gObjectEvents[i].mapobj_bit_11 = questLogObjectEvents[i].mapobj_bit_11; - gObjectEvents[i].mapobj_bit_12 = questLogObjectEvents[i].mapobj_bit_12; - gObjectEvents[i].mapobj_bit_13 = questLogObjectEvents[i].mapobj_bit_13; - gObjectEvents[i].mapobj_bit_14 = questLogObjectEvents[i].mapobj_bit_14; - gObjectEvents[i].mapobj_bit_15 = questLogObjectEvents[i].mapobj_bit_15; - gObjectEvents[i].mapobj_bit_16 = questLogObjectEvents[i].mapobj_bit_16; - gObjectEvents[i].mapobj_bit_23 = questLogObjectEvents[i].mapobj_bit_23; - gObjectEvents[i].mapobj_bit_24 = questLogObjectEvents[i].mapobj_bit_24; - gObjectEvents[i].mapobj_bit_25 = questLogObjectEvents[i].mapobj_bit_25; - gObjectEvents[i].mapobj_bit_26 = questLogObjectEvents[i].mapobj_bit_26; + gObjectEvents[i].triggerGroundEffectsOnStop = questLogObjectEvents[i].triggerGroundEffectsOnStop; + gObjectEvents[i].disableCoveringGroundEffects = questLogObjectEvents[i].disableCoveringGroundEffects; + gObjectEvents[i].landingJump = questLogObjectEvents[i].landingJump; + gObjectEvents[i].frozen = questLogObjectEvents[i].frozen; + gObjectEvents[i].facingDirectionLocked = questLogObjectEvents[i].facingDirectionLocked; + gObjectEvents[i].disableAnim = questLogObjectEvents[i].disableAnim; + gObjectEvents[i].enableAnim = questLogObjectEvents[i].enableAnim; + gObjectEvents[i].inanimate = questLogObjectEvents[i].inanimate; + gObjectEvents[i].invisible = questLogObjectEvents[i].invisible; + gObjectEvents[i].offScreen = questLogObjectEvents[i].offScreen; + gObjectEvents[i].trackedByCamera = questLogObjectEvents[i].trackedByCamera; + gObjectEvents[i].isPlayer = questLogObjectEvents[i].isPlayer; + gObjectEvents[i].spriteAnimPausedBackup = questLogObjectEvents[i].spriteAnimPausedBackup; + gObjectEvents[i].spriteAffineAnimPausedBackup = questLogObjectEvents[i].spriteAffineAnimPausedBackup; + gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect; + gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority; gObjectEvents[i].facingDirection = questLogObjectEvents[i].mapobj_unk_18; gObjectEvents[i].mapobj_unk_0B_0 = questLogObjectEvents[i].mapobj_unk_0B_0; gObjectEvents[i].elevation = questLogObjectEvents[i].elevation; diff --git a/src/quest_log_player.c b/src/quest_log_player.c index 7665a8a92..0d7a2bb50 100644 --- a/src/quest_log_player.c +++ b/src/quest_log_player.c @@ -100,7 +100,7 @@ static void sub_81505C4(u8 taskId) { case 0: ObjectEventClearAnimIfSpecialAnimActive(objectEvent); - objectEvent->mapobj_bit_11 = TRUE; + objectEvent->enableAnim = TRUE; sub_81507BC(objectEvent, sub_805C808(4)); StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection)); gTasks[taskId].data[0]++; diff --git a/src/rfu_union_tool.c b/src/rfu_union_tool.c index 20b29de9b..3811aa3e7 100644 --- a/src/rfu_union_tool.c +++ b/src/rfu_union_tool.c @@ -73,7 +73,7 @@ static const u8 gUnknown_845711B[] = { 1, 3, 1, - 4, + 4, 2 }; @@ -441,7 +441,7 @@ void sub_811BAAC(u8 * sp8, s32 r9) { s32 r5 = 5 * r9 + r7; sp8[r5] = sprite_new(OBJECT_EVENT_GFX_MAN, r5 - 0x38, sUnionPartnerCoords[r9][0] + sFacingDirectionOffsets[r7][0], sUnionPartnerCoords[r9][1] + sFacingDirectionOffsets[r7][1], 3, 1); - sub_8069124(r5 - 0x38, TRUE); + RfuUnionObjectToggleInvisibility(r5 - 0x38, TRUE); } } @@ -485,7 +485,7 @@ static u8 sub_811BBA0(u32 r1, u32 unused, struct GFtgtGname * r2) static u32 sub_811BBC8(u32 a0, u32 a1) { - return sub_806916C(5 * a0 + a1 - 0x38); + return RfuUnionObjectIsInvisible(5 * a0 + a1 - 0x38); } static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9) @@ -494,10 +494,10 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9) s32 r7 = 5 * r5 + r6; if (sub_811BBC8(r5, r6) == 1) { - sub_8069124(r7 - 0x38, FALSE); - sub_80691A4(r7 - 0x38, 1); + RfuUnionObjectToggleInvisibility(r7 - 0x38, FALSE); + RfuUnionObjectStartWarp(r7 - 0x38, 1); } - sub_8069094(r7 - 0x38, r8); + RfuUnionObjectSetFacingDirection(r7 - 0x38, r8); sub_811C008(r6, r5, sub_811BBA0(r6, r5, r9)); GetUnionRoomPlayerFacingCoords(r5, r6, &x, &y); sub_8059024(x, y, 1); @@ -506,7 +506,7 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9) static void sub_811BC68(u32 a0, u32 a1) { s32 x, y; - sub_80691A4(5 * a0 + a1 - 0x38, 2); + RfuUnionObjectStartWarp(5 * a0 + a1 - 0x38, 2); GetUnionRoomPlayerFacingCoords(a0, a1, &x, &y); sub_8059024(x, y, 0); } @@ -518,7 +518,7 @@ static void sub_811BCA0(u32 r7, struct GFtgtGname * r8) PlayerGetDestCoords(&x, &y); player_get_pos_including_state_based_drift(&x2, &y2); - if (sub_806916C(5 * r7 - 0x38) == 1) + if (RfuUnionObjectIsInvisible(5 * r7 - 0x38) == 1) { if (sub_811B58C(r7, 0, x, y) == TRUE || sub_811B58C(r7, 0, x2, y2) == TRUE) { @@ -631,11 +631,11 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3) { continue; } - if (sub_806916C(r3 - 0x38) != 0) + if (RfuUnionObjectIsInvisible(r3 - 0x38) != 0) { continue; } - if (sub_8069294(r3 - 0x38) != 0) + if (RfuUnionObjectIsWarping(r3 - 0x38) != 0) { continue; } @@ -654,7 +654,7 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3) static void sub_811C008(s32 arg0, s32 arg1, u8 arg2) { - sub_8069058(5 * arg1 - 0x38 + arg0, arg2); + TurnObjectEvent(5 * arg1 - 0x38 + arg0, arg2); } void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2) diff --git a/src/scrcmd.c b/src/scrcmd.c index c2c422a0a..1ff3eb954 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -1193,7 +1193,7 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx) u8 v1 = ScriptReadByte(ctx); u8 direction = ScriptReadByte(ctx); - sub_8069058(v1, direction); + TurnObjectEvent(v1, direction); return FALSE; } diff --git a/src/vs_seeker.c b/src/vs_seeker.c index b35b6143e..c0f53d5c2 100644 --- a/src/vs_seeker.c +++ b/src/vs_seeker.c @@ -598,7 +598,7 @@ static void sub_810C3B8(u8 taskId) { if (sub_810CF04(i) == TRUE) { - if (gObjectEvents[i].mapobj_bit_1) + if (gObjectEvents[i].singleMovementActive) return; FreezeObjectEvent(&gObjectEvents[i]); } |