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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-11-09 09:05:26 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-11-09 12:26:53 +0800
commita4a44dd18e125974e784f5f2fcb4c1387a8de90a (patch)
treeb1553765299753679baf79394fb58a531f9602a1 /src
parentab9ce0e6413607d1677be1bc0e1174e5f82e48f0 (diff)
fire; update constants
Diffstat (limited to 'src')
-rw-r--r--src/battle_anim_mon_movement.c2
-rw-r--r--src/battle_anim_mons.c12
-rw-r--r--src/battle_anim_utility_funcs.c4
-rw-r--r--src/battle_script_commands.c2
-rw-r--r--src/bug.c12
-rw-r--r--src/electric.c17
-rw-r--r--src/fire.c1193
-rw-r--r--src/flying.c14
-rw-r--r--src/ghost.c10
-rw-r--r--src/ground.c8
-rw-r--r--src/ice.c2
-rw-r--r--src/pokemon.c20
-rw-r--r--src/rock.c2
13 files changed, 1245 insertions, 53 deletions
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 21d07246f..ffd66871c 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -888,7 +888,7 @@ void sub_8099BD4(u8 taskId)
gTasks[taskId].data[12] = 0;
gTasks[taskId].data[10] = gBattleAnimArgs[3];
gTasks[taskId].data[11] = gBattleAnimArgs[4];
- gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1);
+ gTasks[taskId].data[7] = GetAnimBattlerSpriteId(ANIM_TARGET);
gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x;
gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y;
gTasks[taskId].data[0] = 0;
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index 34e1f3042..a3bd26898 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -1393,7 +1393,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
void AnimThrowProjectile(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
@@ -1434,7 +1434,7 @@ void AnimSnoreZ(struct Sprite *sprite)
InitSpritePosToAnimTarget(sprite, r4);
battlerId = gBattleAnimTarget;
}
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
InitSpritePosToAnimTarget(sprite, r4);
sprite->data[0] = gBattleAnimArgs[4];
@@ -2070,7 +2070,7 @@ u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species)
void sub_8076ED8(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -2113,7 +2113,7 @@ void sub_8076F58(struct Sprite *sprite)
void sub_8076FD0(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -2210,7 +2210,7 @@ void sub_807729C(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
- if (!GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
sprite->data[0] = 5;
else
sprite->data[0] = -10;
@@ -2237,7 +2237,7 @@ void sub_8077350(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
- if (!GetBattlerSide(gBattleAnimTarget))
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
x = (u16)gBattleAnimArgs[4] + 30;
sprite->pos1.x += x;
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index 14c5ef6c8..d9a6754c7 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -309,7 +309,7 @@ void sub_80BACEC(u8 taskId)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
- spriteId = GetAnimBattlerSpriteId(0);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
sub_80752A0(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
@@ -354,7 +354,7 @@ static void sub_80BAF38(u8 taskId)
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
- sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused
+ sprite = &gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)]; // unused
sprite = &gSprites[gTasks[taskId].data[0]];
DestroySprite(sprite);
sub_80752A0(&animBgData);
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 181f59b09..c5c8e89a4 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -7064,7 +7064,7 @@ static void atk8F_forcerandomswitch(void)
u8 valid;
u8 val;
- if (!GetBattlerSide(gBattlerTarget))
+ if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
diff --git a/src/bug.c b/src/bug.c
index 9b8935744..97b37e070 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -202,7 +202,7 @@ static void sub_80B3FAC(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
- else if (!GetBattlerSide(gBattleAnimTarget))
+ else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
StartSpriteAffineAnim(sprite, 1);
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -226,7 +226,7 @@ static void sub_80B407C(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
StartSpriteAffineAnim(sprite, 2);
}
- else if (!GetBattlerSide(gBattleAnimTarget))
+ else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -283,12 +283,12 @@ static void sub_80B41C0(struct Sprite *sprite)
static void sub_80B41F8(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- if (!GetBattlerSide(gBattleAnimTarget))
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
sprite->pos1.y += 8;
sprite->callback = sub_80B4274;
}
@@ -356,7 +356,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- else if (GetBattlerSide(gBattleAnimAttacker))
+ else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -399,7 +399,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
static void AnimMissileArc(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
- if (GetBattlerSide(gBattleAnimAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
diff --git a/src/electric.c b/src/electric.c
index fe69a31de..67f46649e 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -34,7 +34,6 @@ static bool8 sub_80AEE74(struct Task *task, u8 taskId);
static bool8 sub_80AF058(struct Task *task, u8 taskId);
static void sub_80AF0C8(struct Sprite *sprite);
-
static const union AnimCmd gUnknown_83E5F1C[] =
{
ANIMCMD_FRAME(0, 5),
@@ -215,7 +214,7 @@ const struct SpriteTemplate gElectricitySpriteTemplate =
.callback = sub_80AE1A0,
};
-const struct SpriteTemplate gUnknown_83E60A0 =
+static const struct SpriteTemplate gUnknown_83E60A0 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
@@ -281,7 +280,7 @@ static const union AnimCmd *const gUnknown_83E6118[] =
gUnknown_83E6104,
};
-const struct SpriteTemplate gUnknown_83E6120 =
+static const struct SpriteTemplate gUnknown_83E6120 =
{
.tileTag = ANIM_TAG_ELECTRIC_ORBS,
.paletteTag = ANIM_TAG_ELECTRIC_ORBS,
@@ -419,7 +418,7 @@ static const union AffineAnimCmd *const gUnknown_83E6274[] =
gUnknown_83E6264,
};
-const struct SpriteTemplate gUnknown_83E6278 =
+static const struct SpriteTemplate gUnknown_83E6278 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
@@ -441,7 +440,7 @@ const struct SpriteTemplate gUnknown_83E6290 =
.callback = sub_80AEC80,
};
-const struct SpriteTemplate gUnknown_83E62A8 =
+static const struct SpriteTemplate gUnknown_83E62A8 =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
@@ -737,12 +736,12 @@ static void sub_80AE420(struct Sprite *sprite)
if (!sprite->data[0])
{
sprite->oam.shape = ST_OAM_V_RECTANGLE;
- sprite->oam.size = SPRITE_SIZE_8x8;
+ sprite->oam.size = ST_OAM_SIZE_0;
}
else
{
sprite->oam.shape = ST_OAM_SQUARE;
- sprite->oam.size = SPRITE_SIZE_16x8;
+ sprite->oam.size = ST_OAM_SIZE_1;
}
if (++sprite->data[1] == 15)
DestroySprite(sprite);
@@ -897,7 +896,7 @@ static void sub_80AE7DC(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 1);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
- sprite->data[6] = GetAnimBattlerSpriteId(0);
+ sprite->data[6] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
sprite->data[7] = 16;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
sprite->data[7] *= -1;
@@ -928,7 +927,7 @@ void sub_80AE8A0(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
diff --git a/src/fire.c b/src/fire.c
new file mode 100644
index 000000000..014413f5b
--- /dev/null
+++ b/src/fire.c
@@ -0,0 +1,1193 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "sound.h"
+#include "util.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+static void sub_80AC90C(struct Sprite *sprite);
+static void sub_80AC94C(struct Sprite *sprite);
+static void sub_80ACA00(struct Sprite *sprite);
+static void sub_80AC990(struct Sprite *sprite);
+static void sub_80ACAA8(struct Sprite *sprite);
+static void sub_80ACBB0(struct Sprite *sprite);
+static void AnimEmberFlare(struct Sprite *sprite);
+static void sub_80ACC44(struct Sprite *sprite);
+static void AnimFireRing(struct Sprite *sprite);
+static void AnimFireCross(struct Sprite *sprite);
+static void sub_80ACDE8(struct Sprite *sprite);
+static void sub_80AD330(struct Sprite *sprite);
+static void sub_80AD454(struct Sprite *sprite);
+static void sub_80AD540(struct Sprite *sprite);
+static void sub_80AD6F4(struct Sprite *sprite);
+static void sub_80ACA6C(struct Sprite *sprite);
+static void sub_80ACB1C(struct Sprite *sprite);
+static void AnimFireRing_Step1(struct Sprite *sprite);
+static void AnimFireRing_Step2(struct Sprite *sprite);
+static void AnimFireRing_Step3(struct Sprite *sprite);
+static void UpdateFireRingCircleOffset(struct Sprite *sprite);
+static void sub_80ACE28(struct Sprite *sprite);
+static void sub_80ACE50(struct Sprite *sprite);
+static void sub_80ACF14(u8 taskId);
+static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3);
+static u16 sub_80AD374(u8 spriteId);
+static void sub_80AD3C8(struct Sprite *sprite, s16 x, s16 y);
+static void sub_80AD3E4(struct Sprite *sprite);
+static void sub_80AD4A8(struct Sprite *sprite);
+static void sub_80AD690(struct Sprite *sprite);
+static void sub_80AD870(u8 taskId);
+
+static const union AnimCmd gUnknown_83E5BB8[] =
+{
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd gUnknown_83E5BC8[] =
+{
+ ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 4, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5BD8[] =
+{
+ gUnknown_83E5BB8,
+ gUnknown_83E5BC8,
+};
+
+const struct SpriteTemplate gUnknown_83E5BE0 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5BD8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AC90C,
+};
+
+const struct SpriteTemplate gUnknown_83E5BF8 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5BD8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AC94C,
+};
+
+static const union AnimCmd gUnknown_83E5C10[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_FRAME(80, 3),
+ ANIMCMD_FRAME(96, 3),
+ ANIMCMD_FRAME(112, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5C34[] =
+{
+ gUnknown_83E5C10,
+};
+
+static const union AnimCmd gUnknown_83E5C38[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5C50[] =
+{
+ gUnknown_83E5C38,
+};
+
+static const union AffineAnimCmd gUnknown_83E5C54[] =
+{
+ AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E5C6C[] =
+{
+ gUnknown_83E5C54,
+};
+
+const struct SpriteTemplate gUnknown_83E5C70 =
+{
+ .tileTag = ANIM_TAG_FIRE,
+ .paletteTag = ANIM_TAG_FIRE,
+ .oam = &gOamData_83ACA38,
+ .anims = gUnknown_83E5C34,
+ .images = NULL,
+ .affineAnims = gUnknown_83E5C6C,
+ .callback = sub_80ACA00,
+};
+
+const struct SpriteTemplate gUnknown_83E5C88 =
+{
+ .tileTag = ANIM_TAG_FIRE,
+ .paletteTag = ANIM_TAG_FIRE,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5C34,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ACA00,
+};
+
+const struct SpriteTemplate gUnknown_83E5CA0 =
+{
+ .tileTag = ANIM_TAG_FIRE_PLUME,
+ .paletteTag = ANIM_TAG_FIRE_PLUME,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5C50,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AC990,
+};
+
+const struct SpriteTemplate gUnknown_83E5CB8 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5C50,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AC990,
+};
+
+static const union AnimCmd gUnknown_83E5CD0[] =
+{
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5CE0[] =
+{
+ gUnknown_83E5CD0,
+};
+
+const struct SpriteTemplate gUnknown_83E5CE4 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5CE0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ACAA8,
+};
+
+static const union AffineAnimCmd gUnknown_83E5CFC[] =
+{
+ AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
+ AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E5D14[] =
+{
+ gUnknown_83E5CFC,
+};
+
+const struct SpriteTemplate gUnknown_83E5D18 =
+{
+ .tileTag = ANIM_TAG_SUNLIGHT,
+ .paletteTag = ANIM_TAG_SUNLIGHT,
+ .oam = &gOamData_83ACB58,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E5D14,
+ .callback = sub_80ACBB0,
+};
+
+static const union AnimCmd gUnknown_83E5D30[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gUnknown_83E5D48[] =
+{
+ gUnknown_83E5D30,
+};
+
+const struct SpriteTemplate gEmberSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+const struct SpriteTemplate gEmberFlareSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimEmberFlare,
+};
+
+const struct SpriteTemplate gUnknown_83E5D7C =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ACC44,
+};
+
+const struct SpriteTemplate gUnknown_83E5D94 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFireRing,
+};
+
+static const union AnimCmd gUnknown_83E5DAC[] =
+{
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5DB8[] =
+{
+ gUnknown_83E5DAC,
+};
+
+static const union AffineAnimCmd gUnknown_83E5DBC[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E5DCC[] =
+{
+ AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E5DDC[] =
+{
+ gUnknown_83E5DBC,
+ gUnknown_83E5DCC,
+};
+
+const struct SpriteTemplate gUnknown_83E5DE4 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5DB8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFireCross,
+};
+
+const struct SpriteTemplate gUnknown_83E5DFC =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ACDE8,
+};
+
+const struct SpriteTemplate gUnknown_83E5E14 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5D48,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8077350,
+};
+
+static const struct SpriteTemplate gUnknown_83E5E2C =
+{
+ .tileTag = ANIM_TAG_WARM_ROCK,
+ .paletteTag = ANIM_TAG_WARM_ROCK,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AD330,
+};
+
+static const s16 sHeatedRockCoords[][2] =
+{
+ {-2, -5},
+ {-1, -1},
+ { 3, -6},
+ { 4, -2},
+ { 2, -8},
+ {-5, -5},
+ { 4, -7},
+};
+
+const struct SpriteTemplate gUnknown_83E5E60 =
+{
+ .tileTag = ANIM_TAG_WARM_ROCK,
+ .paletteTag = ANIM_TAG_WARM_ROCK,
+ .oam = &gOamData_83AC9D8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AD454,
+};
+
+static const union AnimCmd gUnknown_83E5E78[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd gUnknown_83E5E8C[] =
+{
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E5E94[] =
+{
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E5E9C[] =
+{
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E5EA4[] =
+{
+ gUnknown_83E5E78,
+ gUnknown_83E5E8C,
+ gUnknown_83E5E94,
+ gUnknown_83E5E9C,
+};
+
+const struct SpriteTemplate gUnknown_83E5EB4 =
+{
+ .tileTag = ANIM_TAG_WISP_ORB,
+ .paletteTag = ANIM_TAG_WISP_ORB,
+ .oam = &gOamData_83AC9D0,
+ .anims = gUnknown_83E5EA4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AD540,
+};
+
+static const union AnimCmd gUnknown_83E5ECC[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5EE0[] =
+{
+ gUnknown_83E5ECC,
+};
+
+const struct SpriteTemplate gUnknown_83E5EE4 =
+{
+ .tileTag = ANIM_TAG_WISP_FIRE,
+ .paletteTag = ANIM_TAG_WISP_FIRE,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5EE0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AD6F4,
+};
+
+static const s8 gUnknown_83E5EFC[16] =
+{
+ -1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1,
+};
+
+static const s8 gUnknown_83E5F0C[16] =
+{
+ -1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
+};
+
+static void sub_80AC90C(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 0x3C;
+ sprite->data[2] = 0x9;
+ sprite->data[3] = 0x1E;
+ sprite->data[4] = 0xFE00;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
+ sprite->callback(sprite);
+}
+
+static void sub_80AC94C(struct Sprite *sprite)
+{
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->callback = TranslateSpriteLinearFixedPoint;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void sub_80AC990(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[4];
+ }
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->callback = sub_80ACA6C;
+}
+
+static void sub_80ACA00(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] = -gBattleAnimArgs[4];
+ }
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->callback = sub_80ACA6C;
+}
+
+static void sub_80ACA6C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < sprite->data[4])
+ {
+ sprite->pos2.x += sprite->data[2];
+ sprite->pos2.y += sprite->data[3];
+ }
+ if (sprite->data[0] == sprite->data[1])
+ DestroySpriteAndMatrix(sprite);
+}
+
+static void sub_80ACAA8(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->subpriority = 8;
+ }
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[6];
+ sprite->data[5] = 0;
+ sprite->callback = sub_80ACB1C;
+}
+
+static void sub_80ACB1C(struct Sprite *sprite)
+{
+ if (sprite->data[3])
+ {
+ if(sprite->data[5] > 10000)
+ sprite->subpriority = 1;
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
+ sprite->data[0] += sprite->data[2];
+ sprite->data[5] += sprite->data[4];
+ if (sprite->data[0] > 255)
+ sprite->data[0] -= 256;
+ else if (sprite->data[0] < 0)
+ sprite->data[0] += 256;
+ --sprite->data[3];
+ }
+ else
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+//sunlight
+static void sub_80ACBB0(struct Sprite *sprite)
+{
+ sprite->pos1.x = 0;
+ sprite->pos1.y = 0;
+ sprite->data[0] = 60;
+ sprite->data[2] = 140;
+ sprite->data[4] = 80;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+//fire 2
+
+// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide
+// horizontally a bit.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: ? (TODO: something related to which mon the pixel offsets are based on)
+// arg 6: ? (TODO: something related to which mon the pixel offsets are based on)
+static void AnimEmberFlare(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)
+ && (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
+ || gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->callback = AnimSnoreZ;
+ sprite->callback(sprite);
+}
+
+static void sub_80ACC44(struct Sprite *sprite)
+{
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->callback = AnimSnoreZ;
+}
+
+// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
+// animation. The fire sprite first moves in a circle around the mon,
+// and then it is translated towards the target mon, while still rotating.
+// Lastly, it moves in a circle around the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+//void AnimFireRing(struct Sprite *sprite)
+static void AnimFireRing(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->data[0] = 0;
+ sprite->callback = AnimFireRing_Step1;
+}
+
+static void AnimFireRing_Step1(struct Sprite *sprite)
+{
+ UpdateFireRingCircleOffset(sprite);
+
+ if (++sprite->data[0] == 0x12)
+ {
+ sprite->data[0] = 0x19;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = AnimFireRing_Step2;
+ }
+}
+
+static void AnimFireRing_Step2(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ {
+ sprite->data[0] = 0;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->callback = AnimFireRing_Step3;
+ sprite->callback(sprite);
+ }
+ else
+ {
+ sprite->pos2.x += Sin(sprite->data[7], 28);
+ sprite->pos2.y += Cos(sprite->data[7], 28);
+ sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
+ }
+}
+
+static void AnimFireRing_Step3(struct Sprite *sprite)
+{
+ UpdateFireRingCircleOffset(sprite);
+ if (++sprite->data[0] == 0x1F)
+ DestroyAnimSprite(sprite);
+}
+
+static void UpdateFireRingCircleOffset(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[7], 28);
+ sprite->pos2.y = Cos(sprite->data[7], 28);
+ sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
+}
+
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: x delta
+// arg 4: y delta
+// AnimFireCross(struct Sprite *sprite)
+static void AnimFireCross(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateSpriteLinear;
+}
+
+static void sub_80ACDE8(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->invisible = TRUE;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, sub_80ACE28);
+}
+
+static void sub_80ACE28(struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+ sprite->data[0] = sprite->data[1];
+ sprite->data[1] = 0;
+ sprite->callback = sub_80ACE50;
+ sprite->callback(sprite);
+}
+
+static void sub_80ACE50(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8);
+ sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
+ sprite->data[2] += 0xD0;
+ if (--sprite->data[0] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80ACEA4(u8 taskId) // initialize animation task for Move_ERUPTION?
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[4] = gSprites[task->data[15]].pos1.y;
+ task->data[5] = GetBattlerSide(gBattleAnimAttacker);
+ task->data[6] = 0;
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = sub_80ACF14;
+}
+
+static void sub_80ACF14(u8 taskId) // animate Move_ERUPTION?
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80765D4(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20);
+ ++task->data[0];
+ // fall through
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 0x1)
+ gSprites[task->data[15]].pos2.x = 3;
+ else
+ gSprites[task->data[15]].pos2.x = -3;
+ }
+ if (task->data[5])
+ {
+ if (++task->data[3] > 4)
+ {
+ task->data[3] = 0;
+ ++gSprites[task->data[15]].pos1.y;
+ }
+ }
+ if(!sub_8076640(task))
+ {
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
+ gSprites[task->data[15]].pos2.x = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 4)
+ {
+ if (task->data[5])
+ sub_80765D4(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6);
+ else
+ sub_80765D4(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6);
+ task->data[1] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 3:
+ if (!sub_8076640(task))
+ {
+ sub_80AD1F8(task->data[15], taskId, 6);
+ ++task->data[0];
+ }
+ break;
+ case 4:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (++task->data[2] & 1)
+ gSprites[task->data[15]].pos2.y += 3;
+ else
+ gSprites[task->data[15]].pos2.y -= 3;
+ }
+ if (++task->data[3] > 0x18)
+ {
+ if (task->data[5])
+ sub_80765D4(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8);
+ else
+ sub_80765D4(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8);
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.y -= 3;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 5:
+ if (task->data[5])
+ --gSprites[task->data[15]].pos1.y;
+ if (!sub_8076640(task))
+ {
+ gSprites[task->data[15]].pos1.y = task->data[4];
+ ResetSpriteRotScale(task->data[15]);
+
+ task->data[2] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 6:
+ if (!task->data[6])
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
+{
+ u16 i, j;
+ s8 sign;
+ u16 y = sub_80AD374(spriteId);
+ u16 x = gSprites[spriteId].pos1.x;
+
+ if(GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ x -= 0xC;
+ sign = 1;
+ }
+ else
+ {
+ x += 0x10;
+ sign = -1;
+ }
+ for (i = 0, j = 0; i <= 6; ++i)
+ {
+ u8 spriteId = CreateSprite(&gUnknown_83E5E2C, x, y, 2);
+
+ if (spriteId != 0x40)
+ {
+ gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
+ if (++j >= 5)
+ j = 0;
+ sub_80AD3C8(&gSprites[spriteId], sHeatedRockCoords[i][0] * sign, sHeatedRockCoords[i][1]);
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = a3;
+ ++gTasks[taskId].data[a3];
+ }
+ }
+}
+
+static void sub_80AD330(struct Sprite *sprite)
+{
+ sub_80AD3E4(sprite);
+ if (sprite->invisible)
+ {
+ --gTasks[sprite->data[6]].data[sprite->data[7]];
+ DestroySprite(sprite);
+ }
+}
+
+static u16 sub_80AD374(u8 spriteId)
+{
+ u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ var1 = ((var1 << 16) + 0x4A0000) >> 16;
+ else
+ var1 = ((var1 << 16) + 0x2C0000) >> 16;
+ return var1;
+}
+
+static void sub_80AD3C8(struct Sprite *sprite, s16 x, s16 y)
+{
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = (u16)sprite->pos1.x * 8;
+ sprite->data[3] = (u16)sprite->pos1.y * 8;
+ sprite->data[4] = x * 8;
+ sprite->data[5] = y * 8;
+}
+
+static void sub_80AD3E4(struct Sprite *sprite)
+{
+ s32 var1;
+
+ if (++sprite->data[0] > 2)
+ {
+ sprite->data[0] = 0;
+ ++sprite->data[1];
+ var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
+ sprite->data[3] += var1;
+ }
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[2] >> 3;
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.y = sprite->data[3] >> 3;
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ sprite->invisible = TRUE;
+}
+
+static void sub_80AD454(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[3];
+ sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
+ sprite->callback = sub_80AD4A8;
+}
+
+static void sub_80AD4A8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->data[6] != 0)
+ {
+ --sprite->data[6];
+ return;
+ }
+ ++sprite->data[0];
+ // fall through
+ case 1:
+ sprite->pos1.y += 8;
+ if (sprite->pos1.y >= sprite->data[7])
+ {
+ sprite->pos1.y = sprite->data[7];
+ ++sprite->data[0];
+ }
+ break;
+ case 2:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if ((++sprite->data[2] & 1) != 0)
+ sprite->pos2.y = -3;
+ else
+ sprite->pos2.y = 3;
+ }
+ if (++sprite->data[3] > 16)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+//wisp orb
+static void sub_80AD540(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitSpritePosToAnimAttacker(sprite, 0);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[7] = gBattleAnimArgs[2];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->data[4] = 4;
+ else
+ sprite->data[4] = -4;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ ++sprite->data[0];
+ break;
+ case 1:
+ sprite->data[1] += 192;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ else
+ sprite->pos2.y = sprite->data[1] >> 8;
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
+ if (++sprite->data[3] == 1)
+ {
+ sprite->data[3] = 0;
+ ++sprite->data[0];
+ }
+ break;
+ case 2:
+ sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
+ sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
+ if (++sprite->data[3] == 31)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->data[0] = 256;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sub_8075678(sprite);
+ sprite->callback = sub_80AD690;
+ }
+ break;
+ }
+}
+
+static void sub_80AD690(struct Sprite *sprite)
+{
+ s16 initialData5, newData5;
+
+ if (!AnimTranslateLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 16);
+ initialData5 = sprite->data[5];
+ sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
+ newData5 = sprite->data[5];
+ if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0)
+ PlaySE12WithPanning(SE_W172, gUnknown_2037F24);
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+//wisp fire
+static void sub_80AD6F4(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->data[1] = gBattleAnimArgs[0];
+ ++sprite->data[0];
+ }
+ sprite->data[3] += 0xC0 * 2;
+ sprite->data[4] += 0xA0;
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);
+ sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
+ if (!IsContest())
+ {
+ if (sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
+ }
+ else
+ {
+ if (sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->subpriority = 0x1D;
+ else
+ sprite->subpriority = 0x1F;
+ }
+ if (++sprite->data[2] > 0x14)
+ sprite->invisible ^= 1;
+ if (sprite->data[2] == 0x1E)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80AD800(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
+ task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1;
+ task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
+ task->func = sub_80AD870;
+}
+
+static void sub_80AD870(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[10] += task->data[12] * 2;
+ if (++task->data[1] >= 2)
+ {
+ task->data[1] = 0;
+ ++task->data[2];
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ if (++task->data[9] == 16)
+ {
+ task->data[9] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 1:
+ if (++task->data[1] >= 5)
+ {
+ task->data[1] = 0;
+ ++task->data[2];
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ if (++task->data[9] == 96)
+ {
+ task->data[9] = 0;
+ ++task->data[0];
+ }
+ break;
+ case 2:
+ task->data[10] -= task->data[12] * 2;
+ if (++task->data[1] >= 2)
+ {
+ task->data[1] = 0;
+ ++task->data[2];
+ if (task->data[2] & 1)
+ task->data[11] = 2;
+ else
+ task->data[11] = -2;
+ }
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
+ if (++task->data[9] == 16)
+ ++task->data[0];
+ break;
+ case 3:
+ for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
+ gSprites[task->data[task->data[3] + 14]].pos2.x = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Used to add a color mask to the battle interface / HUD in Heat Wave.
+// arg 0: opacity
+// arg 1: color code
+void AnimTask_BlendBackground(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+
+ sub_80752A0(&animBg);
+ BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80ADAD8(u8 taskId)
+{
+ s8 unk;
+ u8 spriteId;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[4] = gBattleAnimArgs[3];
+ }
+ ++gTasks[taskId].data[0];
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+ if (!gTasks[taskId].data[4])
+ unk = gUnknown_83E5EFC[gTasks[taskId].data[0] % 10];
+ else
+ unk = gUnknown_83E5F0C[gTasks[taskId].data[0] % 10];
+ if (gTasks[taskId].data[3] == 1)
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
+ else
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk;
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/flying.c b/src/flying.c
index 8c3ccb52a..4006aaee9 100644
--- a/src/flying.c
+++ b/src/flying.c
@@ -995,8 +995,8 @@ static void sub_80B2780(struct Sprite *sprite)
InitSpritePosToAnimAttacker(sprite, 0);
else
InitSpritePosToAnimTarget(sprite, FALSE);
- if ((!gBattleAnimArgs[2] && !GetBattlerSide(gBattleAnimAttacker))
- || (gBattleAnimArgs[2] == 1 && !GetBattlerSide(gBattleAnimTarget)))
+ if ((!gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ || (gBattleAnimArgs[2] == 1 && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER))
sprite->pos1.x += 8;
SeekSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->pos1.x -= 32;
@@ -1048,7 +1048,7 @@ static void sub_80B2914(struct Sprite *sprite)
{
case 0:
InitSpritePosToAnimAttacker(sprite, 1);
- gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
++sprite->data[0];
break;
case 1:
@@ -1076,7 +1076,7 @@ static void sub_80B2974(struct Sprite *sprite)
sprite->pos2.y -= 10;
if (sprite->pos1.y + sprite->pos2.y < -32)
{
- gSprites[GetAnimBattlerSpriteId(0)].invisible = FALSE;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
DestroyAnimSprite(sprite);
}
break;
@@ -1089,7 +1089,7 @@ static void sub_80B2A08(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_80B2A50;
- gSprites[GetAnimBattlerSpriteId(0)].invisible = TRUE;
+ gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
}
static void sub_80B2A50(struct Sprite *sprite)
@@ -1275,13 +1275,13 @@ static void sub_80B2E64(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
- u8 spriteId = GetAnimBattlerSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = TRUE;
}
else
{
- u8 spriteId = GetAnimBattlerSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = FALSE;
}
diff --git a/src/ghost.c b/src/ghost.c
index fbf452af6..fe3671bdd 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -342,7 +342,7 @@ void sub_80B54E8(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0x10));
- spriteId = GetAnimBattlerSpriteId(0);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
SetSpriteRotScale(spriteId, 128, 128, 0);
gSprites[spriteId].invisible = FALSE;
@@ -377,7 +377,7 @@ static void sub_80B55C8(u8 taskId)
gTasks[taskId].data[1] -= 1;
return;
}
- spriteId = GetAnimBattlerSpriteId(0);
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gTasks[taskId].data[0] += 8;
if (gTasks[taskId].data[0] <= 0xFF)
{
@@ -626,7 +626,7 @@ static void sub_80B5AD4(u8 taskId)
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 16;
- task->data[13] = GetAnimBattlerSpriteId(1);
+ task->data[13] = GetAnimBattlerSpriteId(ANIM_TARGET);
task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
if (position == 1)
{
@@ -711,7 +711,7 @@ static void sub_80B5DCC(u8 taskId)
{
case 0:
gScanlineEffect.state = 3;
- task->data[14] = GetAnimBattlerSpriteId(1);
+ task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
if (rank == 1)
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
@@ -1288,7 +1288,7 @@ static void sub_80B6BE4(u8 taskId)
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 16;
- task->data[4] = GetAnimBattlerSpriteId(0);
+ task->data[4] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[5] = gSprites[task->data[4]].oam.priority;
task->data[6] = (gSprites[task->data[4]].oam.paletteNum + 16) << 4;
gSprites[task->data[4]].oam.objMode = ST_OAM_OBJ_BLEND;
diff --git a/src/ground.c b/src/ground.c
index 97f42e5c5..7ab6b6e95 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -298,7 +298,7 @@ static void sub_80B8ED4(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
{
@@ -360,7 +360,7 @@ static void sub_80B8ED4(u8 taskId)
static void sub_80B908C(u8 taskId)
{
- u8 spriteId = GetAnimBattlerSpriteId(0);
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].pos2.x = 0;
@@ -391,7 +391,7 @@ static void sub_80B912C(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
gSprites[task->data[10]].invisible = FALSE;
gSprites[task->data[10]].pos2.x = 0;
gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y;
@@ -410,7 +410,7 @@ static void sub_80B91B0(u8 taskId)
switch (task->data[0])
{
case 0:
- task->data[10] = GetAnimBattlerSpriteId(0);
+ task->data[10] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[11] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[11] == 1)
task->data[12] = gBattle_BG1_X;
diff --git a/src/ice.c b/src/ice.c
index ab106e7d3..9914a6992 100644
--- a/src/ice.c
+++ b/src/ice.c
@@ -418,7 +418,7 @@ static const union AffineAnimCmd *const gUnknown_83E65A0[] =
gUnknown_83E6584,
};
-const struct SpriteTemplate gUnknown_83E65A4 =
+static const struct SpriteTemplate gUnknown_83E65A4 =
{
.tileTag = ANIM_TAG_HAIL,
.paletteTag = ANIM_TAG_HAIL,
diff --git a/src/pokemon.c b/src/pokemon.c
index c4ae0c4da..57633dbad 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -2365,25 +2365,25 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_BADGE01_GET)
- && !GetBattlerSide(battlerIdAtk))
+ && GetBattlerSide(battlerIdAtk) == B_SIDE_PLAYER)
attack = (110 * attack) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_BADGE05_GET)
- && !GetBattlerSide(battlerIdDef))
+ && GetBattlerSide(battlerIdDef) == B_SIDE_PLAYER)
defense = (110 * defense) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_BADGE07_GET)
- && !GetBattlerSide(battlerIdAtk))
+ && GetBattlerSide(battlerIdAtk) == B_SIDE_PLAYER)
spAttack = (110 * spAttack) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
{
if (FlagGet(FLAG_BADGE07_GET)
- && !GetBattlerSide(battlerIdDef))
+ && GetBattlerSide(battlerIdDef) == B_SIDE_PLAYER)
spDefense = (110 * spDefense) / 100;
}
@@ -3917,7 +3917,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
if (gMain.inBattle)
{
gActiveBattler = gBattlerInMenuId;
- cmdIndex = (GetBattlerSide(gActiveBattler) != 0);
+ cmdIndex = (GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER);
while (cmdIndex < gBattlersCount)
{
if (gBattlerPartyIndexes[cmdIndex] == partyIndex)
@@ -4118,13 +4118,13 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
{
gAbsentBattlerFlags &= ~gBitTable[sp34];
CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34]));
- if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
}
else
{
gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
- if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.numRevivesUsed < 255)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
}
}
@@ -4163,7 +4163,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
if (gMain.inBattle && sp34 != 4)
{
gBattleMons[sp34].hp = data;
- if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0)
+ if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleResults.numHealingItemsUsed < 255)
gBattleResults.numHealingItemsUsed++;
@@ -6039,11 +6039,11 @@ void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
}
}
-bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 bank)
+bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 battlerId)
{
u8 buffer[12];
- if (gBattleTypeFlags & BATTLE_TYPE_GHOST && GetBattlerSide(bank))
+ if (gBattleTypeFlags & BATTLE_TYPE_GHOST && GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
GetMonData(mon, MON_DATA_NICKNAME, buffer);
StringGetEnd10(buffer);
diff --git a/src/rock.c b/src/rock.c
index 42613a0b5..045a679b4 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -588,7 +588,7 @@ void sub_80B4BD0(u8 taskId)
task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8];
task->data[1] = var4;
- task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->func = sub_80B4D00;
}