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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-11-09 04:20:43 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-11-09 12:26:53 +0800
commitab9ce0e6413607d1677be1bc0e1174e5f82e48f0 (patch)
tree6b30d22935d06095058228535e28a5b7ab6f82f5 /src
parent94c1924ed8849ccd2bbc7c3f3f4d28400edf72d5 (diff)
electric
Diffstat (limited to 'src')
-rw-r--r--src/electric.c1273
-rw-r--r--src/ice.c2
2 files changed, 1274 insertions, 1 deletions
diff --git a/src/electric.c b/src/electric.c
new file mode 100644
index 000000000..fe69a31de
--- /dev/null
+++ b/src/electric.c
@@ -0,0 +1,1273 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "trig.h"
+#include "sound.h"
+#include "constants/songs.h"
+
+static void sub_80ADBEC(struct Sprite *sprite);
+static void sub_80ADC58(struct Sprite *sprite);
+static void sub_80ADCB8(struct Sprite *sprite);
+static void sub_80ADD4C(struct Sprite *sprite);
+static void sub_80ADEB0(struct Sprite *sprite);
+static void sub_80AE000(struct Sprite *sprite);
+static void sub_80AE06C(struct Sprite *sprite);
+static void sub_80AE1A0(struct Sprite *sprite);
+static void sub_80AE420(struct Sprite *sprite);
+static void sub_80AE470(struct Sprite *sprite);
+static void sub_80AE71C(struct Sprite *sprite);
+static void sub_80AE774(struct Sprite *sprite);
+static void sub_80AE7DC(struct Sprite *sprite);
+static void sub_80AEC34(struct Sprite *sprite);
+static void sub_80AEC80(struct Sprite *sprite);
+static void sub_80AEF60(struct Sprite *sprite);
+static void sub_80ADC3C(struct Sprite *sprite);
+static void sub_80ADC9C(struct Sprite *sprite);
+static void sub_80ADF38(struct Sprite *sprite);
+static void sub_80AE130(struct Sprite *sprite);
+static void sub_80AE278(u8 taskId);
+static void sub_80AE4F4(struct Sprite *sprite);
+static void sub_80AE5BC(u8 taskId);
+static void sub_80AE704(struct Sprite *sprite);
+static void sub_80AE83C(struct Sprite *sprite);
+static bool8 sub_80AEB98(struct Task *task, u8 taskId);
+static bool8 sub_80AEE74(struct Task *task, u8 taskId);
+static bool8 sub_80AF058(struct Task *task, u8 taskId);
+static void sub_80AF0C8(struct Sprite *sprite);
+
+
+static const union AnimCmd gUnknown_83E5F1C[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 8),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E5F34[] =
+{
+ gUnknown_83E5F1C,
+};
+
+const struct SpriteTemplate gUnknown_83E5F38 =
+{
+ .tileTag = ANIM_TAG_LIGHTNING,
+ .paletteTag = ANIM_TAG_LIGHTNING,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5F34,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ADBEC,
+};
+
+static const union AffineAnimCmd gUnknown_83E5F50[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 60),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E5F70[] =
+{
+ gUnknown_83E5F50,
+};
+
+const struct SpriteTemplate gUnknown_83E5F74 =
+{
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
+ .oam = &gOamData_83ACA38,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E5F70,
+ .callback = sub_80ADC58,
+};
+
+static const union AnimCmd gUnknown_83E5F8C[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_FRAME(80, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E5FA8[] =
+{
+ gUnknown_83E5F8C,
+};
+
+const struct SpriteTemplate gUnknown_83E5FAC =
+{
+ .tileTag = ANIM_TAG_SHOCK,
+ .paletteTag = ANIM_TAG_SHOCK,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E5FA8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ADCB8,
+};
+
+const struct SpriteTemplate gUnknown_83E5FC4 =
+{
+ .tileTag = ANIM_TAG_SPARK_2,
+ .paletteTag = ANIM_TAG_SPARK_2,
+ .oam = &gOamData_83ACA30,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80ADD4C,
+};
+
+const struct SpriteTemplate gUnknown_83E5FDC =
+{
+ .tileTag = ANIM_TAG_BLACK_BALL_2,
+ .paletteTag = ANIM_TAG_BLACK_BALL_2,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+static const union AffineAnimCmd gUnknown_83E5FF4[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6004[] =
+{
+ gUnknown_83E5FF4,
+};
+
+const struct SpriteTemplate gUnknown_83E6008 =
+{
+ .tileTag = ANIM_TAG_SPARK_2,
+ .paletteTag = ANIM_TAG_SPARK_2,
+ .oam = &gOamData_83ACA30,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6004,
+ .callback = sub_80ADEB0,
+};
+
+static const union AnimCmd gUnknown_83E6020[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E6030[] =
+{
+ gUnknown_83E6020,
+};
+
+static const union AffineAnimCmd gUnknown_83E6034[] =
+{
+ AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6054[] =
+{
+ gUnknown_83E6034,
+};
+
+const struct SpriteTemplate gUnknown_83E6058 =
+{
+ .tileTag = ANIM_TAG_SHOCK_3,
+ .paletteTag = ANIM_TAG_SHOCK_3,
+ .oam = &gOamData_83ACA38,
+ .anims = gUnknown_83E6030,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6054,
+ .callback = sub_80AE000,
+};
+
+const struct SpriteTemplate gUnknown_83E6070 =
+{
+ .tileTag = ANIM_TAG_SPARK_2,
+ .paletteTag = ANIM_TAG_SPARK_2,
+ .oam = &gOamData_83ACA30,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6004,
+ .callback = sub_80AE06C,
+};
+
+const struct SpriteTemplate gElectricitySpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPARK_2,
+ .paletteTag = ANIM_TAG_SPARK_2,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AE1A0,
+};
+
+const struct SpriteTemplate gUnknown_83E60A0 =
+{
+ .tileTag = ANIM_TAG_SPARK,
+ .paletteTag = ANIM_TAG_SPARK,
+ .oam = &gOamData_83AC9C8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AE420,
+};
+
+const struct SpriteTemplate gUnknown_83E60B8 =
+{
+ .tileTag = ANIM_TAG_SPARK_H,
+ .paletteTag = ANIM_TAG_SPARK_H,
+ .oam = &gOamData_83AC9F8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AE470,
+};
+
+static const s8 gUnknown_83E60D0[][2] =
+{
+ { 58, -60},
+ {-56, -36},
+ { 8, -56},
+ {-16, 56},
+ { 58, -10},
+ {-58, 10},
+ { 48, -18},
+ {-8, 56},
+ { 16, -56},
+ {-58, -42},
+ { 58, 30},
+ {-48, 40},
+ { 12, -48},
+ { 48, -12},
+ {-56, 18},
+ { 48, 48},
+};
+
+static const union AnimCmd gUnknown_83E60F0[] =
+{
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E6104[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6118[] =
+{
+ gUnknown_83E60F0,
+ gUnknown_83E6104,
+};
+
+const struct SpriteTemplate gUnknown_83E6120 =
+{
+ .tileTag = ANIM_TAG_ELECTRIC_ORBS,
+ .paletteTag = ANIM_TAG_ELECTRIC_ORBS,
+ .oam = &gOamData_83AC9C8,
+ .anims = gUnknown_83E6118,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AffineAnimCmd gUnknown_83E6138[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60),
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
+ AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
+ AFFINEANIMCMD_LOOP(10),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E6178[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5),
+ AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5),
+ AFFINEANIMCMD_JUMP(3),
+};
+
+static const union AffineAnimCmd gUnknown_83E61A8[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 30),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E61C8[] =
+{
+ gUnknown_83E6138,
+ gUnknown_83E6178,
+ gUnknown_83E61A8,
+};
+
+const struct SpriteTemplate gUnknown_83E61D4 =
+{
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .oam = &gOamData_83ACB60,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E61C8,
+ .callback = sub_80AE71C,
+};
+
+static const union AnimCmd gUnknown_83E61EC[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6200[] =
+{
+ gUnknown_83E61EC,
+};
+
+const struct SpriteTemplate gUnknown_83E6204 =
+{
+ .tileTag = ANIM_TAG_ELECTRICITY,
+ .paletteTag = ANIM_TAG_ELECTRICITY,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E6200,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AE774,
+};
+
+const struct SpriteTemplate gUnknown_83E621C =
+{
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .oam = &gOamData_83ACB60,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E61C8,
+ .callback = sub_80AE7DC,
+};
+
+static const union AnimCmd gUnknown_83E6234[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E623C[] =
+{
+ ANIMCMD_FRAME(2, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E6244[] =
+{
+ ANIMCMD_FRAME(4, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gUnknown_83E624C[] =
+{
+ ANIMCMD_FRAME(6, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E6254[] =
+{
+ gUnknown_83E6234,
+ gUnknown_83E623C,
+ gUnknown_83E6244,
+ gUnknown_83E624C,
+};
+
+static const union AffineAnimCmd gUnknown_83E6264[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E6274[] =
+{
+ gUnknown_83E6264,
+};
+
+const struct SpriteTemplate gUnknown_83E6278 =
+{
+ .tileTag = ANIM_TAG_SPARK,
+ .paletteTag = ANIM_TAG_SPARK,
+ .oam = &gOamData_83ACAC8,
+ .anims = gUnknown_83E6254,
+ .images = NULL,
+ .affineAnims = gUnknown_83E6274,
+ .callback = sub_80AEC34,
+};
+
+const struct SpriteTemplate gUnknown_83E6290 =
+{
+ .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
+ .oam = &gOamData_83ACB60,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gUnknown_83E61C8,
+ .callback = sub_80AEC80,
+};
+
+const struct SpriteTemplate gUnknown_83E62A8 =
+{
+ .tileTag = ANIM_TAG_SPARK,
+ .paletteTag = ANIM_TAG_SPARK,
+ .oam = &gOamData_83AC9C8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AEF60,
+};
+
+static void sub_80ADBEC(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->callback = sub_80ADC3C;
+}
+
+static void sub_80ADC3C(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80ADC58(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->callback = sub_80ADC9C;
+}
+
+static void sub_80ADC9C(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ DestroySpriteAndMatrix(sprite);
+}
+
+static void sub_80ADCB8(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y -= gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteInCircleOverDuration;
+}
+
+static void sub_80ADD4C(struct Sprite *sprite)
+{
+ u8 battler;
+ u32 matrixNum;
+ s16 sineVal;
+
+ switch (gBattleAnimArgs[4])
+ {
+ case 0:
+ battler = gBattleAnimAttacker;
+ break;
+ case 1:
+ default:
+ battler = gBattleAnimTarget;
+ break;
+ case 2:
+ if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ battler = gBattleAnimAttacker;
+ else
+ battler = BATTLE_PARTNER(gBattleAnimAttacker);
+ break;
+ case 3:
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+ battler = BATTLE_PARTNER(gBattleAnimTarget);
+ else
+ battler = gBattleAnimTarget;
+ break;
+ }
+ if (gBattleAnimArgs[5] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
+ sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
+ if (gBattleAnimArgs[6] & 1)
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
+ matrixNum = sprite->oam.matrixNum;
+ sineVal = gSineTable[gBattleAnimArgs[2]];
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
+ gOamMatrices[matrixNum].b = sineVal;
+ gOamMatrices[matrixNum].c = -sineVal;
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->callback = sub_80B1D3C;
+}
+
+static void sub_80ADEB0(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[2];
+ sprite->data[6] = gBattleAnimArgs[5];
+ sprite->data[7] = gBattleAnimArgs[4];
+ sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
+ sprite->callback = sub_80ADF38;
+ sprite->callback(sprite);
+}
+
+static void sub_80ADF38(struct Sprite *sprite)
+{
+ if (!AnimTranslateLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]);
+ sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]);
+ sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
+ if(!(sprite->data[7] % 3))
+ sprite->invisible ^= 1;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_80ADFB0(struct Sprite *sprite)
+{
+ if (--sprite->data[5] == -1)
+ {
+ sprite->invisible ^= 1;
+ sprite->data[5] = sprite->data[4];
+ }
+ if (sprite->data[3]-- <= 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80AE000(struct Sprite *sprite)
+{
+ if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[0];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = sub_80ADFB0;
+}
+
+static void sub_80AE06C(struct Sprite *sprite)
+{
+ u8 battler;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ if (gBattleAnimArgs[7] & 0x8000)
+ battler = gBattleAnimTarget;
+ else
+ battler = gBattleAnimAttacker;
+ if (IsContest() || GetBattlerSide(battler) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
+ sprite->data[5] = gBattleAnimArgs[2];
+ sprite->data[6] = gBattleAnimArgs[5];
+ sprite->data[7] = gBattleAnimArgs[4];
+ sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
+ sprite->callback = sub_80AE130;
+ sprite->callback(sprite);
+}
+
+static void sub_80AE130(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]);
+ sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]);
+ sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
+ if (sprite->data[7] % sprite->data[4] == 0)
+ sprite->invisible ^= 1;
+ if (sprite->data[0]-- <= 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80AE1A0(struct Sprite *sprite)
+{
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
+ if (gBattleAnimArgs[3] == 1)
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+ else if (gBattleAnimArgs[3] == 2)
+ sprite->oam.matrixNum = ST_OAM_VFLIP;
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80AE220(u8 taskId)
+{
+ gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].func = sub_80AE278;
+}
+
+static void sub_80AE278(u8 taskId)
+{
+ u16 r8;
+ u16 r2;
+ s16 r12;
+ u8 spriteId = 0;
+ u8 r7 = 0;
+ u8 sp = gTasks[taskId].data[2];
+ s16 x = gTasks[taskId].data[0];
+ s16 y = gTasks[taskId].data[1];
+
+ if (!gTasks[taskId].data[2])
+ {
+ r8 = 0;
+ r2 = 1;
+ r12 = 16;
+ }
+ else
+ {
+ r12 = 16;
+ r8 = 8;
+ r2 = 4;
+ }
+ switch (gTasks[taskId].data[10])
+ {
+ case 0:
+ r12 *= 1;
+ spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ ++r7;
+ break;
+ case 2:
+ r12 *= 2;
+ r8 += r2;
+ spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ ++r7;
+ break;
+ case 4:
+ r12 *= 3;
+ r8 += r2 * 2;
+ spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ ++r7;
+ break;
+ case 6:
+ r12 *= 4;
+ r8 += r2 * 3;
+ spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ ++r7;
+ break;
+ case 8:
+ r12 *= 5;
+ spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ ++r7;
+ break;
+ case 10:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ if (r7)
+ {
+ gSprites[spriteId].oam.tileNum += r8;
+ gSprites[spriteId].data[0] = sp;
+ gSprites[spriteId].callback(&gSprites[spriteId]);
+ }
+ ++gTasks[taskId].data[10];
+}
+
+static void sub_80AE420(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->oam.shape = ST_OAM_V_RECTANGLE;
+ sprite->oam.size = SPRITE_SIZE_8x8;
+ }
+ else
+ {
+ sprite->oam.shape = ST_OAM_SQUARE;
+ sprite->oam.size = SPRITE_SIZE_16x8;
+ }
+ if (++sprite->data[1] == 15)
+ DestroySprite(sprite);
+}
+
+static void sub_80AE470(struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ spriteId = CreateSprite(&gUnknown_83E60B8, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
+ gSprites[spriteId].oam.tileNum += 8;
+ ++gAnimVisualTaskCount;
+ gSprites[spriteId].callback = sub_80AE4F4;
+ sprite->callback = sub_80AE4F4;
+}
+
+static void sub_80AE4F4(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 3)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ }
+ if (++sprite->data[1] == 51)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80AE540(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[0])
+ {
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ task->data[6] = gBattleAnimArgs[1];
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 0;
+ task->data[10] = 0;
+ task->data[11] = gBattleAnimArgs[3];
+ task->data[12] = 0;
+ task->data[13] = gBattleAnimArgs[2];
+ task->func = sub_80AE5BC;
+}
+
+static void sub_80AE5BC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (task->data[6])
+ {
+ if (++task->data[12] > task->data[13])
+ {
+ u8 spriteId;
+
+ task->data[12] = 0;
+ spriteId = CreateSprite(&gUnknown_83E6120, task->data[14], task->data[15], 2);
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+
+ sprite->pos1.x += gUnknown_83E60D0[task->data[9]][0];
+ sprite->pos1.y += gUnknown_83E60D0[task->data[9]][1];
+ sprite->data[0] = 40 - task->data[8] * 5;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[14];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[15];
+ sprite->data[5] = taskId;
+ InitAnimLinearTranslation(sprite);
+ StoreSpriteCallbackInData6(sprite, sub_80AE704);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ if (++task->data[9] > 15)
+ task->data[9] = 0;
+ if (++task->data[10] >= task->data[11])
+ {
+ task->data[10] = 0;
+ if (task->data[8] <= 5)
+ ++task->data[8];
+ }
+ ++task->data[7];
+ --task->data[6];
+ }
+ }
+ }
+ else if(task->data[7] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80AE6D0(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ {
+ --gTasks[sprite->data[5]].data[7];
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_80AE704(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, 1);
+ sprite->callback = sub_80AE6D0;
+}
+
+static void sub_80AE71C(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void sub_80AE774(struct Sprite *sprite)
+{
+ if (!gBattleAnimArgs[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void sub_80AE7DC(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[6] = GetAnimBattlerSpriteId(0);
+ sprite->data[7] = 16;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ sprite->data[7] *= -1;
+ sprite->callback = sub_80AE83C;
+}
+
+static void sub_80AE83C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 40)
+ ++sprite->data[0];
+ break;
+ case 1:
+ sprite->pos1.x += sprite->data[7];
+ gSprites[sprite->data[6]].pos2.x += sprite->data[7];
+ if ((u16)(sprite->pos1.x + 80) > 400)
+ DestroySpriteAndMatrix(sprite);
+ break;
+ }
+}
+
+void sub_80AE8A0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ task->data[14] = -32;
+ task->data[13] = 2;
+ }
+ else
+ {
+ task->data[14] = 32;
+ task->data[13] = -2;
+ }
+ gSprites[task->data[15]].pos2.x = task->data[14];
+ ++task->data[0];
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ gSprites[task->data[15]].invisible ^= 1;
+
+ if (task->data[14])
+ {
+ task->data[14] += task->data[13];
+ gSprites[task->data[15]].pos2.x = task->data[14];
+ }
+ else
+ {
+ ++task->data[0];
+ }
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ gSprites[task->data[15]].invisible ^= 1;
+ if (++task->data[2] == 8)
+ ++task->data[0];
+ }
+ break;
+ case 3:
+ gSprites[task->data[15]].invisible = FALSE;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80AEA10(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch(task->data[0])
+ {
+ case 0:
+ task->data[1] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[4] = (task->data[1] * 128) + 120;
+ break;
+ case 4:
+ task->data[3] = 120 - (task->data[1] * 128);
+ task->data[5] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - (task->data[1] * 32);
+ break;
+ default:
+ if ((gBattleAnimArgs[0] & 1) != 0)
+ {
+ task->data[3] = 256;
+ task->data[4] = -16;
+ }
+ else
+ {
+ task->data[3] = -16;
+ task->data[4] = 256;
+ }
+ if (task->data[1] == 1)
+ {
+ task->data[5] = 80 - gBattleAnimArgs[0] * 10;
+ }
+ else
+ {
+ u16 temp;
+
+ task->data[5] = gBattleAnimArgs[0] * 10 + 40;
+ temp = task->data[3];
+ task->data[3] = task->data[4];
+ task->data[4] = temp;
+ }
+ }
+ if (task->data[3] < task->data[4])
+ {
+ task->data[1] = 1;
+ task->data[6] = 0;
+ }
+ else
+ {
+ task->data[1] = -1;
+ task->data[6] = 3;
+ }
+ ++task->data[0];
+ break;
+ case 1:
+ if (++task->data[2] > 0)
+ {
+ task->data[2] = 0;
+ if (sub_80AEB98(task, taskId) || sub_80AEB98(task, taskId))
+ ++task->data[0];
+ }
+ break;
+ case 2:
+ if (task->data[7] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static bool8 sub_80AEB98(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gUnknown_83E6278, task->data[3], task->data[5], 35);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 7;
+ ++task->data[7];
+ }
+ task->data[6] += task->data[1];
+ if (task->data[6] < 0)
+ task->data[6] = 3;
+ if (task->data[6] > 3)
+ task->data[6] = 0;
+ task->data[3] += task->data[1] * 16;
+ if ((task->data[1] == 1 && task->data[3] >= task->data[4])
+ || (task->data[1] == -1 && task->data[3] <= task->data[4]))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static void sub_80AEC34(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ --gTasks[sprite->data[6]].data[sprite->data[7]];
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_80AEC80(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ StartSpriteAffineAnim(sprite, 2);
+ ++sprite->data[0];
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ DestroySpriteAndMatrix(sprite);
+ break;
+ }
+}
+
+void sub_80AECE0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[8] = 4;
+ task->data[10] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[9] = (task->data[10] - task->data[6]) / 5;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ task->data[11] = 12;
+ task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
+ task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
+ task->data[14] = task->data[12];
+ task->data[15] = (task->data[13] - task->data[12]) / 3;
+ ++task->data[0];
+ break;
+ case 1:
+ if (++task->data[1] > 0)
+ {
+ task->data[1] = 0;
+ if (sub_80AEE74(task, taskId))
+ {
+ if (task->data[2] == 5)
+ task->data[0] = 3;
+ else
+ ++task->data[0];
+ }
+ }
+ if (task->data[11])
+ --task->data[11];
+ break;
+ case 2:
+ if (task->data[11])
+ --task->data[11];
+ if (++task->data[1] > 4)
+ {
+ task->data[1] = 0;
+ if (task->data[2] & 1)
+ {
+ task->data[7] = 4;
+ task->data[8] = 68;
+ task->data[4] = 0;
+ task->data[5] = 1;
+ }
+ else
+ {
+ task->data[7] = 68;
+ task->data[8] = 4;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ }
+ if (task->data[11])
+ task->data[0] = 4;
+ else
+ task->data[0] = 1;
+ }
+ break;
+ case 3:
+ if (task->data[3] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 4:
+ if (task->data[11])
+ --task->data[11];
+ else
+ task->data[0] = 1;
+ break;
+ }
+}
+
+static bool8 sub_80AEE74(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gUnknown_83E62A8, task->data[6], task->data[7], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.tileNum += task->data[4];
+ task->data[4] += task->data[5];
+ if (task->data[4] < 0)
+ task->data[4] = 7;
+ if (task->data[4] > 7)
+ task->data[4] = 0;
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 3;
+ ++task->data[3];
+ }
+ if (task->data[4] == 0 && task->data[5] > 0)
+ {
+ task->data[14] += task->data[15];
+ PlaySE12WithPanning(SE_W085, task->data[14]);
+ }
+ if ((task->data[5] < 0 && task->data[7] <= task->data[8])
+ || (task->data[5] > 0 && task->data[7] >= task->data[8]))
+ {
+ ++task->data[2];
+ task->data[6] += task->data[9];
+ return TRUE;
+ }
+ else
+ {
+ task->data[7] += task->data[5] * 8;
+ return FALSE;
+ }
+}
+
+static void sub_80AEF60(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ --gTasks[sprite->data[6]].data[sprite->data[7]];
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80AEFA0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
+ task->data[14] = task->data[15];
+ while (task->data[14] > 16)
+ task->data[14] -= 32;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[12] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
+ ++task->data[0];
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (sub_80AF058(task, taskId))
+ ++task->data[0];
+ }
+ break;
+ case 2:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static bool8 sub_80AF058(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gUnknown_83E5F38, task->data[13], task->data[14], task->data[12]);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].callback = sub_80AF0C8;
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 10;
+ ++task->data[10];
+ }
+ if (task->data[14] >= task->data[15])
+ return TRUE;
+ task->data[14] += 32;
+ return FALSE;
+}
+
+static void sub_80AF0C8(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ --gTasks[sprite->data[6]].data[sprite->data[7]];
+ DestroySprite(sprite);
+ }
+}
diff --git a/src/ice.c b/src/ice.c
index 75c3bf7bf..ab106e7d3 100644
--- a/src/ice.c
+++ b/src/ice.c
@@ -61,7 +61,7 @@ static const union AnimCmd *const gUnknown_83E62CC[] =
gUnknown_83E62C0,
};
-// unused
+// not used
static const struct SpriteTemplate gUnknown_83E62D0 =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,