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authorjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-16 08:28:19 +0800
committerjiangzhengwenjz <jiangzhengwenjzw@qq.com>2019-10-16 08:31:44 +0800
commita6c0088073949fe3007bf600fd2de8948b3874a7 (patch)
tree805ef6373fd8d74cf576b91927d2e214398459be /src
parent9243e792f337594980ac97ac203facf17fd8a097 (diff)
battle_main data decomp
Diffstat (limited to 'src')
-rw-r--r--src/battle_main.c467
-rw-r--r--src/data/text/abilities.h242
-rw-r--r--src/pokemon.c24
-rw-r--r--src/teachy_tv.c2
-rw-r--r--src/trainer_tower.c2
5 files changed, 723 insertions, 14 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
new file mode 100644
index 000000000..a109afbba
--- /dev/null
+++ b/src/battle_main.c
@@ -0,0 +1,467 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_ai_script_commands.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "battle_main.h"
+#include "battle_message.h"
+#include "battle_scripts.h"
+#include "battle_setup.h"
+#include "battle_tower.h"
+#include "battle_string_ids.h"
+#include "berry.h"
+#include "bg.h"
+#include "data.h"
+#include "decompress.h"
+#include "dma3.h"
+#include "event_data.h"
+#include "evolution_scene.h"
+#include "graphics.h"
+#include "gpu_regs.h"
+#include "international_string_util.h"
+#include "item.h"
+#include "link.h"
+#include "link_rfu.h"
+#include "load_save.h"
+#include "main.h"
+#include "malloc.h"
+#include "m4a.h"
+#include "palette.h"
+#include "party_menu.h"
+#include "pokeball.h"
+#include "pokedex.h"
+#include "pokemon.h"
+#include "random.h"
+#include "roamer.h"
+#include "safari_zone.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "strings.h"
+#include "task.h"
+#include "text.h"
+#include "trig.h"
+#include "util.h"
+#include "window.h"
+#include "cable_club.h"
+#include "constants/abilities.h"
+#include "constants/battle_move_effects.h"
+#include "constants/hold_effects.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+#include "constants/trainers.h"
+#include "constants/trainer_classes.h"
+
+void sub_80111EC(struct Sprite *sprite);
+void HandleAction_UseMove(void);
+void HandleAction_Switch(void);
+void HandleAction_UseItem(void);
+void HandleAction_Run(void);
+void HandleAction_WatchesCarefully(void);
+void HandleAction_SafariZoneBallThrow(void);
+void HandleAction_ThrowPokeblock(void);
+void HandleAction_GoNear(void);
+void HandleAction_SafariZoneRun(void);
+void HandleAction_OldManBallThrow(void);
+void HandleAction_TryFinish(void);
+void HandleAction_NothingIsFainted(void);
+void HandleAction_ActionFinished(void);
+void HandleEndTurn_ContinueBattle(void);
+void HandleEndTurn_BattleWon(void);
+void HandleEndTurn_BattleLost(void);
+void HandleEndTurn_RanFromBattle(void);
+void HandleEndTurn_MonFled(void);
+void HandleEndTurn_FinishBattle(void);
+
+// TODO: put ewram variables here after resolving symbol ref in between
+
+void (*gPreBattleCallback1)(void);
+void (*gBattleMainFunc)(void);
+struct BattleResults gBattleResults;
+u8 gLeveledUpInBattle;
+void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
+u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
+u8 gMultiUsePlayerCursor;
+u8 gNumberOfMovesToChoose;
+u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT];
+
+const struct ScanlineEffectParams sIntroScanlineParams16Bit =
+{
+ (void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
+};
+
+const struct SpriteTemplate gUnknown_824EFF0 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80111EC,
+};
+
+const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin
+
+const struct OamData gOamData_824F010 =
+{
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_NORMAL,
+ .objMode = ST_OAM_OBJ_NORMAL,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x64),
+ .x = 0,
+ .size = SPRITE_SIZE(64x64),
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+const struct OamData gOamData_824F018 =
+{
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_NORMAL,
+ .objMode = ST_OAM_OBJ_NORMAL,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x64),
+ .x = 0,
+ .size = SPRITE_SIZE(64x64),
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 2,
+ .affineParam = 0,
+};
+
+// not used
+const union AnimCmd gUnknown_824F020[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_JUMP(0),
+};
+
+// not used
+const union AnimCmd *const gUnknown_824F028 = gUnknown_824F020;
+
+// not used
+const union AffineAnimCmd gUnknown_824F02C[] =
+{
+ AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 4),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 0x3C),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+// not used
+const union AffineAnimCmd *const gUnknown_824F044 = gUnknown_824F02C;
+
+const s8 gUnknown_824F048[] ={ -32, -16, -16, -32, -32, 0, 0, 0 };
+
+// format: attacking type, defending type, damage multiplier
+// the multiplier is a (decimal) fixed-point number:
+// 20 is ×2.0 TYPE_MUL_SUPER_EFFECTIVE
+// 10 is ×1.0 TYPE_MUL_NORMAL
+// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE
+// 00 is ×0.0 TYPE_MUL_NO_EFFECT
+const u8 gTypeEffectiveness[336] =
+{
+ TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FIRE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FIRE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_WATER, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_WATER, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_WATER, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_WATER, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_WATER, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_ELECTRIC, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_ELECTRIC, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_ELECTRIC, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_ELECTRIC, TYPE_GROUND, TYPE_MUL_NO_EFFECT,
+ TYPE_ELECTRIC, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_ELECTRIC, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GRASS, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GRASS, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_GRASS, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GRASS, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_ICE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_ICE, TYPE_ICE, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_ICE, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_ICE, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_ICE, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_ICE, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_ICE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FIGHTING, TYPE_NORMAL, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FIGHTING, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FIGHTING, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FIGHTING, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FIGHTING, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FIGHTING, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FIGHTING, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FIGHTING, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FIGHTING, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_POISON, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_POISON, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_POISON, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_POISON, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_POISON, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_POISON, TYPE_STEEL, TYPE_MUL_NO_EFFECT,
+ TYPE_GROUND, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_GROUND, TYPE_ELECTRIC, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_GROUND, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GROUND, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_GROUND, TYPE_FLYING, TYPE_MUL_NO_EFFECT,
+ TYPE_GROUND, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GROUND, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_GROUND, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FLYING, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FLYING, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FLYING, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FLYING, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_FLYING, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FLYING, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT,
+ TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_BUG, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_BUG, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_ROCK, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_ROCK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_ROCK, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_ROCK, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_ROCK, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_ROCK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GHOST, TYPE_NORMAL, TYPE_MUL_NO_EFFECT,
+ TYPE_GHOST, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_GHOST, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GHOST, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
+ TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
+ TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT,
+ TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
+ TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
+ TYPE_ENDTABLE, TYPE_ENDTABLE, TYPE_MUL_NO_EFFECT
+};
+
+const u8 gTypeNames[][TYPE_NAME_LENGTH + 1] =
+{
+ _("NORMAL"),
+ _("FIGHT"),
+ _("FLYING"),
+ _("POISON"),
+ _("GROUND"),
+ _("ROCK"),
+ _("BUG"),
+ _("GHOST"),
+ _("STEEL"),
+ _("???"),
+ _("FIRE"),
+ _("WATER"),
+ _("GRASS"),
+ _("ELECTR"),
+ _("PSYCHC"),
+ _("ICE"),
+ _("DRAGON"),
+ _("DARK"),
+};
+
+// This is a factor in how much money you get for beating a trainer.
+const struct TrainerMoney gTrainerMoneyTable[] =
+{
+ { CLASS_LEADER_2, 25 },
+ { CLASS_ELITE_FOUR_2, 25 },
+ { CLASS_PKMN_PROF, 25 },
+ { CLASS_RIVAL, 4 },
+ { CLASS_RIVAL_2, 9 },
+ { CLASS_CHAMPION_2, 25 },
+ { CLASS_YOUNGSTER_2, 4 },
+ { CLASS_BUG_CATCHER_2, 3 },
+ { CLASS_HIKER_2, 9 },
+ { CLASS_BIRD_KEEPER_2, 6 },
+ { CLASS_PICNICKER_2, 5 },
+ { CLASS_SUPER_NERD, 6 },
+ { CLASS_FISHERMAN_2, 9 },
+ { CLASS_TEAM_ROCKET, 8 },
+ { CLASS_LASS_2, 4 },
+ { CLASS_BEAUTY_2, 18 },
+ { CLASS_BLACK_BELT_2, 6 },
+ { CLASS_CUE_BALL, 6 },
+ { CLASS_CHANNELER, 8 },
+ { CLASS_ROCKER, 6 },
+ { CLASS_GENTLEMAN_2, 18 },
+ { CLASS_BURGLAR, 22 },
+ { CLASS_SWIMMER_MALE_2, 1 },
+ { CLASS_ENGINEER, 12 },
+ { CLASS_JUGGLER, 10 },
+ { CLASS_SAILOR_2, 8 },
+ { CLASS_COOLTRAINER_2, 9 },
+ { CLASS_POKEMANIAC_2, 12 },
+ { CLASS_TAMER, 10 },
+ { CLASS_CAMPER_2, 5 },
+ { CLASS_PSYCHIC_2, 5 },
+ { CLASS_BIKER, 5 },
+ { CLASS_GAMER, 18 },
+ { CLASS_SCIENTIST, 12 },
+ { CLASS_CRUSH_GIRL, 6 },
+ { CLASS_TUBER_3, 1 },
+ { CLASS_PKMN_BREEDER_2, 7 },
+ { CLASS_PKMN_RANGER_2, 9 },
+ { CLASS_AROMA_LADY_2, 7 },
+ { CLASS_RUIN_MANIAC_2, 12 },
+ { CLASS_LADY_2, 50 },
+ { CLASS_PAINTER, 4 },
+ { CLASS_TWINS_2, 3 },
+ { CLASS_YOUNG_COUPLE_2, 7 },
+ { CLASS_SIS_AND_BRO_2, 1 },
+ { CLASS_COOL_COUPLE, 6 },
+ { CLASS_CRUSH_KIN, 6 },
+ { CLASS_SWIMMER_FEMALE_2, 1 },
+ { CLASS_PLAYER, 1 },
+ { CLASS_LEADER, 25 },
+ { CLASS_ELITE_FOUR, 25 },
+ { CLASS_LASS, 4 },
+ { CLASS_YOUNGSTER, 4 },
+ { CLASS_PKMN_TRAINER_3, 15 },
+ { CLASS_HIKER, 10 },
+ { CLASS_BEAUTY, 20 },
+ { CLASS_FISHERMAN, 10 },
+ { CLASS_LADY, 50 },
+ { CLASS_TRIATHLETE, 10 },
+ { CLASS_TEAM_AQUA, 5 },
+ { CLASS_TWINS, 3 },
+ { CLASS_SWIMMER_FEMALE, 2 },
+ { CLASS_BUG_CATCHER, 4 },
+ { CLASS_SCHOOL_KID, 5 },
+ { CLASS_RICH_BOY, 50 },
+ { CLASS_SR_AND_JR, 4 },
+ { CLASS_BLACK_BELT, 8 },
+ { CLASS_TUBER, 1 },
+ { CLASS_HEX_MANIAC, 6 },
+ { CLASS_PKMN_BREEDER, 10 },
+ { CLASS_TEAM_MAGMA, 5 },
+ { CLASS_INTERVIEWER, 12 },
+ { CLASS_TUBER_2, 1 },
+ { CLASS_YOUNG_COUPLE, 8 },
+ { CLASS_GUITARIST, 8 },
+ { CLASS_GENTLEMAN, 20 },
+ { CLASS_CHAMPION, 50 },
+ { CLASS_MAGMA_LEADER, 20 },
+ { CLASS_BATTLE_GIRL, 6 },
+ { CLASS_SWIMMER_MALE, 2 },
+ { CLASS_POKEFAN, 20 },
+ { CLASS_EXPERT, 10 },
+ { CLASS_DRAGON_TAMER, 12 },
+ { CLASS_BIRD_KEEPER, 8 },
+ { CLASS_NINJA_BOY, 3 },
+ { CLASS_PARASOL_LADY, 10 },
+ { CLASS_BUG_MANIAC, 15 },
+ { CLASS_SAILOR, 8 },
+ { CLASS_COLLECTOR, 15 },
+ { CLASS_PKMN_RANGER, 12 },
+ { CLASS_MAGMA_ADMIN, 10 },
+ { CLASS_AROMA_LADY, 10 },
+ { CLASS_RUIN_MANIAC, 15 },
+ { CLASS_COOLTRAINER, 12 },
+ { CLASS_POKEMANIAC, 15 },
+ { CLASS_KINDLER, 8 },
+ { CLASS_CAMPER, 4 },
+ { CLASS_PICNICKER, 4 },
+ { CLASS_PSYCHIC, 6 },
+ { CLASS_SIS_AND_BRO, 3 },
+ { CLASS_OLD_COUPLE, 10 },
+ { CLASS_AQUA_ADMIN, 10 },
+ { CLASS_AQUA_LEADER, 20 },
+ { CLASS_BOSS, 25 },
+ { 0xFF, 5 },
+};
+
+#include "data/text/abilities.h"
+
+void (*const sTurnActionsFuncsTable[])(void) =
+{
+ [B_ACTION_USE_MOVE] = HandleAction_UseMove,
+ [B_ACTION_USE_ITEM] = HandleAction_UseItem,
+ [B_ACTION_SWITCH] = HandleAction_Switch,
+ [B_ACTION_RUN] = HandleAction_Run,
+ [B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully,
+ [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow,
+ [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock,
+ [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear,
+ [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun,
+ [B_ACTION_OLDMAN_THROW] = HandleAction_OldManBallThrow,
+ [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript,
+ [B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
+ [B_ACTION_FINISHED] = HandleAction_ActionFinished,
+ [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
+};
+
+void (*const sEndTurnFuncsTable[])(void) =
+{
+ [0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE?
+ [B_OUTCOME_WON] = HandleEndTurn_BattleWon,
+ [B_OUTCOME_LOST] = HandleEndTurn_BattleLost,
+ [B_OUTCOME_DREW] = HandleEndTurn_BattleLost,
+ [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle,
+ [B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle,
+ [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled,
+ [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle,
+ [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle,
+};
+
+const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
+const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$");
+const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$");
+const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$");
+const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
+const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
+const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
+
+const u8 *const gStatusConditionStringsTable[7][2] =
+{
+ {gStatusConditionString_PoisonJpn, gText_Poison},
+ {gStatusConditionString_SleepJpn, gText_Sleep},
+ {gStatusConditionString_ParalysisJpn, gText_Paralysis},
+ {gStatusConditionString_BurnJpn, gText_Burn},
+ {gStatusConditionString_IceJpn, gText_Ice},
+ {gStatusConditionString_ConfusionJpn, gText_Confusion},
+ {gStatusConditionString_LoveJpn, gText_Love}
+};
diff --git a/src/data/text/abilities.h b/src/data/text/abilities.h
new file mode 100644
index 000000000..c2002bed7
--- /dev/null
+++ b/src/data/text/abilities.h
@@ -0,0 +1,242 @@
+static const u8 sNoneDescription[] = _("No special ability.");
+static const u8 sStenchDescription[] = _("Helps repel wild POKéMON.");
+static const u8 sDrizzleDescription[] = _("Summons rain in battle.");
+static const u8 sSpeedBoostDescription[] = _("Gradually boosts SPEED.");
+static const u8 sBattleArmorDescription[] = _("Blocks critical hits.");
+static const u8 sSturdyDescription[] = _("Negates 1-hit KO attacks.");
+static const u8 sDampDescription[] = _("Prevents self-destruction.");
+static const u8 sLimberDescription[] = _("Prevents paralysis.");
+static const u8 sSandVeilDescription[] = _("Ups evasion in a sandstorm.");
+static const u8 sStaticDescription[] = _("Paralyzes on contact.");
+static const u8 sVoltAbsorbDescription[] = _("Turns electricity into HP.");
+static const u8 sWaterAbsorbDescription[] = _("Changes water into HP.");
+static const u8 sObliviousDescription[] = _("Prevents attraction.");
+static const u8 sCloudNineDescription[] = _("Negates weather effects.");
+static const u8 sCompoundEyesDescription[] = _("Raises accuracy.");
+static const u8 sInsomniaDescription[] = _("Prevents sleep.");
+static const u8 sColorChangeDescription[] = _("Changes type to foe's move.");
+static const u8 sImmunityDescription[] = _("Prevents poisoning.");
+static const u8 sFlashFireDescription[] = _("Powers up if hit by fire.");
+static const u8 sShieldDustDescription[] = _("Prevents added effects.");
+static const u8 sOwnTempoDescription[] = _("Prevents confusion.");
+static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body.");
+static const u8 sIntimidateDescription[] = _("Lowers the foe's ATTACK.");
+static const u8 sShadowTagDescription[] = _("Prevents the foe's escape.");
+static const u8 sRoughSkinDescription[] = _("Hurts to touch.");
+static const u8 sWonderGuardDescription[] = _("“Super effective” hits.");
+static const u8 sLevitateDescription[] = _("Not hit by GROUND attacks.");
+static const u8 sEffectSporeDescription[] = _("Leaves spores on contact.");
+static const u8 sSynchronizeDescription[] = _("Passes on status problems.");
+static const u8 sClearBodyDescription[] = _("Prevents ability reduction.");
+static const u8 sNaturalCureDescription[] = _("Heals upon switching out.");
+static const u8 sLightningRodDescription[] = _("Draws electrical moves.");
+static const u8 sSereneGraceDescription[] = _("Promotes added effects.");
+static const u8 sSwiftSwimDescription[] = _("Raises SPEED in rain.");
+static const u8 sChlorophyllDescription[] = _("Raises SPEED in sunshine.");
+static const u8 sIlluminateDescription[] = _("Encounter rate increases.");
+static const u8 sTraceDescription[] = _("Copies special ability.");
+static const u8 sHugePowerDescription[] = _("Raises ATTACK.");
+static const u8 sPoisonPointDescription[] = _("Poisons foe on contact.");
+static const u8 sInnerFocusDescription[] = _("Prevents flinching.");
+static const u8 sMagmaArmorDescription[] = _("Prevents freezing.");
+static const u8 sWaterVeilDescription[] = _("Prevents burns.");
+static const u8 sMagnetPullDescription[] = _("Traps STEEL-type POKéMON.");
+static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
+static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
+static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");
+static const u8 sPressureDescription[] = _("Raises foe's PP usage.");
+static const u8 sThickFatDescription[] = _("Heat-and-cold protection.");
+static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep.");
+static const u8 sFlameBodyDescription[] = _("Burns the foe on contact.");
+static const u8 sRunAwayDescription[] = _("Makes escaping easier.");
+static const u8 sKeenEyeDescription[] = _("Prevents loss of accuracy.");
+static const u8 sHyperCutterDescription[] = _("Prevents ATTACK reduction.");
+static const u8 sPickupDescription[] = _("May pick up items.");
+static const u8 sTruantDescription[] = _("Moves only every two turns.");
+static const u8 sHustleDescription[] = _("Trades accuracy for power.");
+static const u8 sCuteCharmDescription[] = _("Infatuates on contact.");
+static const u8 sPlusDescription[] = _("Powers up with MINUS.");
+static const u8 sMinusDescription[] = _("Powers up with PLUS.");
+static const u8 sForecastDescription[] = _("Changes with the weather.");
+static const u8 sStickyHoldDescription[] = _("Prevents item theft.");
+static const u8 sShedSkinDescription[] = _("Heals the body by shedding.");
+static const u8 sGutsDescription[] = _("Ups ATTACK if suffering.");
+static const u8 sMarvelScaleDescription[] = _("Ups DEFENSE if suffering.");
+static const u8 sLiquidOozeDescription[] = _("Draining causes injury.");
+static const u8 sOvergrowDescription[] = _("Ups GRASS moves in a pinch.");
+static const u8 sBlazeDescription[] = _("Ups FIRE moves in a pinch.");
+static const u8 sTorrentDescription[] = _("Ups WATER moves in a pinch.");
+static const u8 sSwarmDescription[] = _("Ups BUG moves in a pinch.");
+static const u8 sRockHeadDescription[] = _("Prevents recoil damage.");
+static const u8 sDroughtDescription[] = _("Summons sunlight in battle.");
+static const u8 sArenaTrapDescription[] = _("Prevents fleeing.");
+static const u8 sVitalSpiritDescription[] = _("Prevents sleep.");
+static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction.");
+static const u8 sPurePowerDescription[] = _("Raises ATTACK.");
+static const u8 sShellArmorDescription[] = _("Blocks critical hits.");
+static const u8 sCacophonyDescription[] = _("Avoids sound-based moves.");
+static const u8 sAirLockDescription[] = _("Negates weather effects.");
+
+const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
+{
+ [ABILITY_NONE] = sNoneDescription,
+ [ABILITY_STENCH] = sStenchDescription,
+ [ABILITY_DRIZZLE] = sDrizzleDescription,
+ [ABILITY_SPEED_BOOST] = sSpeedBoostDescription,
+ [ABILITY_BATTLE_ARMOR] = sBattleArmorDescription,
+ [ABILITY_STURDY] = sSturdyDescription,
+ [ABILITY_DAMP] = sDampDescription,
+ [ABILITY_LIMBER] = sLimberDescription,
+ [ABILITY_SAND_VEIL] = sSandVeilDescription,
+ [ABILITY_STATIC] = sStaticDescription,
+ [ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription,
+ [ABILITY_WATER_ABSORB] = sWaterAbsorbDescription,
+ [ABILITY_OBLIVIOUS] = sObliviousDescription,
+ [ABILITY_CLOUD_NINE] = sCloudNineDescription,
+ [ABILITY_COMPOUND_EYES] = sCompoundEyesDescription,
+ [ABILITY_INSOMNIA] = sInsomniaDescription,
+ [ABILITY_COLOR_CHANGE] = sColorChangeDescription,
+ [ABILITY_IMMUNITY] = sImmunityDescription,
+ [ABILITY_FLASH_FIRE] = sFlashFireDescription,
+ [ABILITY_SHIELD_DUST] = sShieldDustDescription,
+ [ABILITY_OWN_TEMPO] = sOwnTempoDescription,
+ [ABILITY_SUCTION_CUPS] = sSuctionCupsDescription,
+ [ABILITY_INTIMIDATE] = sIntimidateDescription,
+ [ABILITY_SHADOW_TAG] = sShadowTagDescription,
+ [ABILITY_ROUGH_SKIN] = sRoughSkinDescription,
+ [ABILITY_WONDER_GUARD] = sWonderGuardDescription,
+ [ABILITY_LEVITATE] = sLevitateDescription,
+ [ABILITY_EFFECT_SPORE] = sEffectSporeDescription,
+ [ABILITY_SYNCHRONIZE] = sSynchronizeDescription,
+ [ABILITY_CLEAR_BODY] = sClearBodyDescription,
+ [ABILITY_NATURAL_CURE] = sNaturalCureDescription,
+ [ABILITY_LIGHTNING_ROD] = sLightningRodDescription,
+ [ABILITY_SERENE_GRACE] = sSereneGraceDescription,
+ [ABILITY_SWIFT_SWIM] = sSwiftSwimDescription,
+ [ABILITY_CHLOROPHYLL] = sChlorophyllDescription,
+ [ABILITY_ILLUMINATE] = sIlluminateDescription,
+ [ABILITY_TRACE] = sTraceDescription,
+ [ABILITY_HUGE_POWER] = sHugePowerDescription,
+ [ABILITY_POISON_POINT] = sPoisonPointDescription,
+ [ABILITY_INNER_FOCUS] = sInnerFocusDescription,
+ [ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription,
+ [ABILITY_WATER_VEIL] = sWaterVeilDescription,
+ [ABILITY_MAGNET_PULL] = sMagnetPullDescription,
+ [ABILITY_SOUNDPROOF] = sSoundproofDescription,
+ [ABILITY_RAIN_DISH] = sRainDishDescription,
+ [ABILITY_SAND_STREAM] = sSandStreamDescription,
+ [ABILITY_PRESSURE] = sPressureDescription,
+ [ABILITY_THICK_FAT] = sThickFatDescription,
+ [ABILITY_EARLY_BIRD] = sEarlyBirdDescription,
+ [ABILITY_FLAME_BODY] = sFlameBodyDescription,
+ [ABILITY_RUN_AWAY] = sRunAwayDescription,
+ [ABILITY_KEEN_EYE] = sKeenEyeDescription,
+ [ABILITY_HYPER_CUTTER] = sHyperCutterDescription,
+ [ABILITY_PICKUP] = sPickupDescription,
+ [ABILITY_TRUANT] = sTruantDescription,
+ [ABILITY_HUSTLE] = sHustleDescription,
+ [ABILITY_CUTE_CHARM] = sCuteCharmDescription,
+ [ABILITY_PLUS] = sPlusDescription,
+ [ABILITY_MINUS] = sMinusDescription,
+ [ABILITY_FORECAST] = sForecastDescription,
+ [ABILITY_STICKY_HOLD] = sStickyHoldDescription,
+ [ABILITY_SHED_SKIN] = sShedSkinDescription,
+ [ABILITY_GUTS] = sGutsDescription,
+ [ABILITY_MARVEL_SCALE] = sMarvelScaleDescription,
+ [ABILITY_LIQUID_OOZE] = sLiquidOozeDescription,
+ [ABILITY_OVERGROW] = sOvergrowDescription,
+ [ABILITY_BLAZE] = sBlazeDescription,
+ [ABILITY_TORRENT] = sTorrentDescription,
+ [ABILITY_SWARM] = sSwarmDescription,
+ [ABILITY_ROCK_HEAD] = sRockHeadDescription,
+ [ABILITY_DROUGHT] = sDroughtDescription,
+ [ABILITY_ARENA_TRAP] = sArenaTrapDescription,
+ [ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription,
+ [ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
+ [ABILITY_PURE_POWER] = sPurePowerDescription,
+ [ABILITY_SHELL_ARMOR] = sShellArmorDescription,
+ [ABILITY_CACOPHONY] = sCacophonyDescription,
+ [ABILITY_AIR_LOCK] = sAirLockDescription,
+};
+
+const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
+{
+ [ABILITY_NONE] = _("-------"),
+ [ABILITY_STENCH] = _("STENCH"),
+ [ABILITY_DRIZZLE] = _("DRIZZLE"),
+ [ABILITY_SPEED_BOOST] = _("SPEED BOOST"),
+ [ABILITY_BATTLE_ARMOR] = _("BATTLE ARMOR"),
+ [ABILITY_STURDY] = _("STURDY"),
+ [ABILITY_DAMP] = _("DAMP"),
+ [ABILITY_LIMBER] = _("LIMBER"),
+ [ABILITY_SAND_VEIL] = _("SAND VEIL"),
+ [ABILITY_STATIC] = _("STATIC"),
+ [ABILITY_VOLT_ABSORB] = _("VOLT ABSORB"),
+ [ABILITY_WATER_ABSORB] = _("WATER ABSORB"),
+ [ABILITY_OBLIVIOUS] = _("OBLIVIOUS"),
+ [ABILITY_CLOUD_NINE] = _("CLOUD NINE"),
+ [ABILITY_COMPOUND_EYES] = _("COMPOUNDEYES"),
+ [ABILITY_INSOMNIA] = _("INSOMNIA"),
+ [ABILITY_COLOR_CHANGE] = _("COLOR CHANGE"),
+ [ABILITY_IMMUNITY] = _("IMMUNITY"),
+ [ABILITY_FLASH_FIRE] = _("FLASH FIRE"),
+ [ABILITY_SHIELD_DUST] = _("SHIELD DUST"),
+ [ABILITY_OWN_TEMPO] = _("OWN TEMPO"),
+ [ABILITY_SUCTION_CUPS] = _("SUCTION CUPS"),
+ [ABILITY_INTIMIDATE] = _("INTIMIDATE"),
+ [ABILITY_SHADOW_TAG] = _("SHADOW TAG"),
+ [ABILITY_ROUGH_SKIN] = _("ROUGH SKIN"),
+ [ABILITY_WONDER_GUARD] = _("WONDER GUARD"),
+ [ABILITY_LEVITATE] = _("LEVITATE"),
+ [ABILITY_EFFECT_SPORE] = _("EFFECT SPORE"),
+ [ABILITY_SYNCHRONIZE] = _("SYNCHRONIZE"),
+ [ABILITY_CLEAR_BODY] = _("CLEAR BODY"),
+ [ABILITY_NATURAL_CURE] = _("NATURAL CURE"),
+ [ABILITY_LIGHTNING_ROD] = _("LIGHTNINGROD"),
+ [ABILITY_SERENE_GRACE] = _("SERENE GRACE"),
+ [ABILITY_SWIFT_SWIM] = _("SWIFT SWIM"),
+ [ABILITY_CHLOROPHYLL] = _("CHLOROPHYLL"),
+ [ABILITY_ILLUMINATE] = _("ILLUMINATE"),
+ [ABILITY_TRACE] = _("TRACE"),
+ [ABILITY_HUGE_POWER] = _("HUGE POWER"),
+ [ABILITY_POISON_POINT] = _("POISON POINT"),
+ [ABILITY_INNER_FOCUS] = _("INNER FOCUS"),
+ [ABILITY_MAGMA_ARMOR] = _("MAGMA ARMOR"),
+ [ABILITY_WATER_VEIL] = _("WATER VEIL"),
+ [ABILITY_MAGNET_PULL] = _("MAGNET PULL"),
+ [ABILITY_SOUNDPROOF] = _("SOUNDPROOF"),
+ [ABILITY_RAIN_DISH] = _("RAIN DISH"),
+ [ABILITY_SAND_STREAM] = _("SAND STREAM"),
+ [ABILITY_PRESSURE] = _("PRESSURE"),
+ [ABILITY_THICK_FAT] = _("THICK FAT"),
+ [ABILITY_EARLY_BIRD] = _("EARLY BIRD"),
+ [ABILITY_FLAME_BODY] = _("FLAME BODY"),
+ [ABILITY_RUN_AWAY] = _("RUN AWAY"),
+ [ABILITY_KEEN_EYE] = _("KEEN EYE"),
+ [ABILITY_HYPER_CUTTER] = _("HYPER CUTTER"),
+ [ABILITY_PICKUP] = _("PICKUP"),
+ [ABILITY_TRUANT] = _("TRUANT"),
+ [ABILITY_HUSTLE] = _("HUSTLE"),
+ [ABILITY_CUTE_CHARM] = _("CUTE CHARM"),
+ [ABILITY_PLUS] = _("PLUS"),
+ [ABILITY_MINUS] = _("MINUS"),
+ [ABILITY_FORECAST] = _("FORECAST"),
+ [ABILITY_STICKY_HOLD] = _("STICKY HOLD"),
+ [ABILITY_SHED_SKIN] = _("SHED SKIN"),
+ [ABILITY_GUTS] = _("GUTS"),
+ [ABILITY_MARVEL_SCALE] = _("MARVEL SCALE"),
+ [ABILITY_LIQUID_OOZE] = _("LIQUID OOZE"),
+ [ABILITY_OVERGROW] = _("OVERGROW"),
+ [ABILITY_BLAZE] = _("BLAZE"),
+ [ABILITY_TORRENT] = _("TORRENT"),
+ [ABILITY_SWARM] = _("SWARM"),
+ [ABILITY_ROCK_HEAD] = _("ROCK HEAD"),
+ [ABILITY_DROUGHT] = _("DROUGHT"),
+ [ABILITY_ARENA_TRAP] = _("ARENA TRAP"),
+ [ABILITY_VITAL_SPIRIT] = _("VITAL SPIRIT"),
+ [ABILITY_WHITE_SMOKE] = _("WHITE SMOKE"),
+ [ABILITY_PURE_POWER] = _("PURE POWER"),
+ [ABILITY_SHELL_ARMOR] = _("SHELL ARMOR"),
+ [ABILITY_CACOPHONY] = _("CACOPHONY"),
+ [ABILITY_AIR_LOCK] = _("AIR LOCK"),
+};
diff --git a/src/pokemon.c b/src/pokemon.c
index 9c3e98524..12e6f032d 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -1467,7 +1467,7 @@ const struct SpriteTemplate gUnknown_825DEF0[] =
{
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 0,
- .oam = &gUnknown_824F018,
+ .oam = &gOamData_824F018,
.anims = NULL,
.images = gUnknown_8234698,
.affineAnims = gSpriteAffineAnimTable_82348C8,
@@ -1476,16 +1476,16 @@ const struct SpriteTemplate gUnknown_825DEF0[] =
{
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 0,
- .oam = &gUnknown_824F010,
+ .oam = &gOamData_824F010,
.anims = NULL,
.images = gUnknown_82346B8,
.affineAnims = gSpriteAffineAnimTable_8234944,
- .callback = oac_poke_opponent,
+ .callback = SpriteCB_WildMon,
},
{
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 0,
- .oam = &gUnknown_824F018,
+ .oam = &gOamData_824F018,
.anims = NULL,
.images = gUnknown_82346D8,
.affineAnims = gSpriteAffineAnimTable_82348C8,
@@ -1494,11 +1494,11 @@ const struct SpriteTemplate gUnknown_825DEF0[] =
{
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 0,
- .oam = &gUnknown_824F010,
+ .oam = &gOamData_824F010,
.anims = NULL,
.images = gUnknown_82346F8,
.affineAnims = gSpriteAffineAnimTable_8234944,
- .callback = oac_poke_opponent,
+ .callback = SpriteCB_WildMon,
},
};
@@ -1507,7 +1507,7 @@ const struct SpriteTemplate gUnknown_825DF50[] =
{
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 0,
- .oam = &gUnknown_824F018,
+ .oam = &gOamData_824F018,
.anims = NULL,
.images = gUnknown_8234718,
.affineAnims = gSpriteAffineAnimTable_82348C8,
@@ -1516,7 +1516,7 @@ const struct SpriteTemplate gUnknown_825DF50[] =
{
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 0,
- .oam = &gUnknown_824F018,
+ .oam = &gOamData_824F018,
.anims = NULL,
.images = gUnknown_8234740,
.affineAnims = gSpriteAffineAnimTable_82348C8,
@@ -1525,7 +1525,7 @@ const struct SpriteTemplate gUnknown_825DF50[] =
{
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 0,
- .oam = &gUnknown_824F018,
+ .oam = &gOamData_824F018,
.anims = NULL,
.images = gUnknown_82347A8,
.affineAnims = gSpriteAffineAnimTable_82348C8,
@@ -1534,7 +1534,7 @@ const struct SpriteTemplate gUnknown_825DF50[] =
{
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 0,
- .oam = &gUnknown_824F018,
+ .oam = &gOamData_824F018,
.anims = NULL,
.images = gUnknown_82347C8,
.affineAnims = gSpriteAffineAnimTable_82348C8,
@@ -1543,7 +1543,7 @@ const struct SpriteTemplate gUnknown_825DF50[] =
{
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 0,
- .oam = &gUnknown_824F018,
+ .oam = &gOamData_824F018,
.anims = NULL,
.images = gUnknown_8234768,
.affineAnims = gSpriteAffineAnimTable_82348C8,
@@ -1552,7 +1552,7 @@ const struct SpriteTemplate gUnknown_825DF50[] =
{
.tileTag = SPRITE_INVALID_TAG,
.paletteTag = 0,
- .oam = &gUnknown_824F018,
+ .oam = &gOamData_824F018,
.anims = NULL,
.images = gUnknown_8234788,
.affineAnims = gSpriteAffineAnimTable_82348C8,
diff --git a/src/teachy_tv.c b/src/teachy_tv.c
index aa273073b..7369bf03a 100644
--- a/src/teachy_tv.c
+++ b/src/teachy_tv.c
@@ -1214,7 +1214,7 @@ static void TeachyTvPreBattleAnimAndSetBattleCallback(u8 taskId)
case 1:
if (BT_IsDone())
{
- SetMainCallback2(sub_800FD9C);
+ SetMainCallback2(CB2_InitBattle);
DestroyTask(taskId);
}
break;
diff --git a/src/trainer_tower.c b/src/trainer_tower.c
index 9512e73d1..b0d2bcbb4 100644
--- a/src/trainer_tower.c
+++ b/src/trainer_tower.c
@@ -1115,7 +1115,7 @@ void sub_815E124(u8 taskId)
{
gMain.savedCallback = sub_815E114;
CleanupOverworldWindowsAndTilemaps();
- SetMainCallback2(sub_800FD9C);
+ SetMainCallback2(CB2_InitBattle);
DestroyTask(taskId);
}
}