diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-16 08:28:19 +0800 |
---|---|---|
committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-10-16 08:31:44 +0800 |
commit | a6c0088073949fe3007bf600fd2de8948b3874a7 (patch) | |
tree | 805ef6373fd8d74cf576b91927d2e214398459be /src | |
parent | 9243e792f337594980ac97ac203facf17fd8a097 (diff) |
battle_main data decomp
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_main.c | 467 | ||||
-rw-r--r-- | src/data/text/abilities.h | 242 | ||||
-rw-r--r-- | src/pokemon.c | 24 | ||||
-rw-r--r-- | src/teachy_tv.c | 2 | ||||
-rw-r--r-- | src/trainer_tower.c | 2 |
5 files changed, 723 insertions, 14 deletions
diff --git a/src/battle_main.c b/src/battle_main.c new file mode 100644 index 000000000..a109afbba --- /dev/null +++ b/src/battle_main.c @@ -0,0 +1,467 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_ai_script_commands.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_main.h" +#include "battle_message.h" +#include "battle_scripts.h" +#include "battle_setup.h" +#include "battle_tower.h" +#include "battle_string_ids.h" +#include "berry.h" +#include "bg.h" +#include "data.h" +#include "decompress.h" +#include "dma3.h" +#include "event_data.h" +#include "evolution_scene.h" +#include "graphics.h" +#include "gpu_regs.h" +#include "international_string_util.h" +#include "item.h" +#include "link.h" +#include "link_rfu.h" +#include "load_save.h" +#include "main.h" +#include "malloc.h" +#include "m4a.h" +#include "palette.h" +#include "party_menu.h" +#include "pokeball.h" +#include "pokedex.h" +#include "pokemon.h" +#include "random.h" +#include "roamer.h" +#include "safari_zone.h" +#include "scanline_effect.h" +#include "sound.h" +#include "sprite.h" +#include "string_util.h" +#include "strings.h" +#include "task.h" +#include "text.h" +#include "trig.h" +#include "util.h" +#include "window.h" +#include "cable_club.h" +#include "constants/abilities.h" +#include "constants/battle_move_effects.h" +#include "constants/hold_effects.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/songs.h" +#include "constants/species.h" +#include "constants/trainers.h" +#include "constants/trainer_classes.h" + +void sub_80111EC(struct Sprite *sprite); +void HandleAction_UseMove(void); +void HandleAction_Switch(void); +void HandleAction_UseItem(void); +void HandleAction_Run(void); +void HandleAction_WatchesCarefully(void); +void HandleAction_SafariZoneBallThrow(void); +void HandleAction_ThrowPokeblock(void); +void HandleAction_GoNear(void); +void HandleAction_SafariZoneRun(void); +void HandleAction_OldManBallThrow(void); +void HandleAction_TryFinish(void); +void HandleAction_NothingIsFainted(void); +void HandleAction_ActionFinished(void); +void HandleEndTurn_ContinueBattle(void); +void HandleEndTurn_BattleWon(void); +void HandleEndTurn_BattleLost(void); +void HandleEndTurn_RanFromBattle(void); +void HandleEndTurn_MonFled(void); +void HandleEndTurn_FinishBattle(void); + +// TODO: put ewram variables here after resolving symbol ref in between + +void (*gPreBattleCallback1)(void); +void (*gBattleMainFunc)(void); +struct BattleResults gBattleResults; +u8 gLeveledUpInBattle; +void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void); +u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; +u8 gMultiUsePlayerCursor; +u8 gNumberOfMovesToChoose; +u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT]; + +const struct ScanlineEffectParams sIntroScanlineParams16Bit = +{ + (void *)REG_ADDR_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1 +}; + +const struct SpriteTemplate gUnknown_824EFF0 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80111EC, +}; + +const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin + +const struct OamData gOamData_824F010 = +{ + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(64x64), + .x = 0, + .size = SPRITE_SIZE(64x64), + .tileNum = 0, + .priority = 2, + .paletteNum = 0, + .affineParam = 0, +}; + +const struct OamData gOamData_824F018 = +{ + .y = 0, + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(64x64), + .x = 0, + .size = SPRITE_SIZE(64x64), + .tileNum = 0, + .priority = 2, + .paletteNum = 2, + .affineParam = 0, +}; + +// not used +const union AnimCmd gUnknown_824F020[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_JUMP(0), +}; + +// not used +const union AnimCmd *const gUnknown_824F028 = gUnknown_824F020; + +// not used +const union AffineAnimCmd gUnknown_824F02C[] = +{ + AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 4), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 0x3C), + AFFINEANIMCMD_JUMP(1), +}; + +// not used +const union AffineAnimCmd *const gUnknown_824F044 = gUnknown_824F02C; + +const s8 gUnknown_824F048[] ={ -32, -16, -16, -32, -32, 0, 0, 0 }; + +// format: attacking type, defending type, damage multiplier +// the multiplier is a (decimal) fixed-point number: +// 20 is ×2.0 TYPE_MUL_SUPER_EFFECTIVE +// 10 is ×1.0 TYPE_MUL_NORMAL +// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE +// 00 is ×0.0 TYPE_MUL_NO_EFFECT +const u8 gTypeEffectiveness[336] = +{ + TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_WATER, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_WATER, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_WATER, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ELECTRIC, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ELECTRIC, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ELECTRIC, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ELECTRIC, TYPE_GROUND, TYPE_MUL_NO_EFFECT, + TYPE_ELECTRIC, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ELECTRIC, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GRASS, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_ICE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ICE, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ICE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_NORMAL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FIGHTING, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FIGHTING, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_POISON, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_POISON, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE, + TYPE_POISON, TYPE_STEEL, TYPE_MUL_NO_EFFECT, + TYPE_GROUND, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_ELECTRIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GROUND, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_FLYING, TYPE_MUL_NO_EFFECT, + TYPE_GROUND, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GROUND, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GROUND, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FLYING, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_FLYING, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FLYING, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT, + TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_BUG, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE, + TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ROCK, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE, + TYPE_ROCK, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_ROCK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GHOST, TYPE_NORMAL, TYPE_MUL_NO_EFFECT, + TYPE_GHOST, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_GHOST, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GHOST, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE, + TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE, + TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE, + TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE, + TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE, + TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT, + TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT, + TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT, + TYPE_ENDTABLE, TYPE_ENDTABLE, TYPE_MUL_NO_EFFECT +}; + +const u8 gTypeNames[][TYPE_NAME_LENGTH + 1] = +{ + _("NORMAL"), + _("FIGHT"), + _("FLYING"), + _("POISON"), + _("GROUND"), + _("ROCK"), + _("BUG"), + _("GHOST"), + _("STEEL"), + _("???"), + _("FIRE"), + _("WATER"), + _("GRASS"), + _("ELECTR"), + _("PSYCHC"), + _("ICE"), + _("DRAGON"), + _("DARK"), +}; + +// This is a factor in how much money you get for beating a trainer. +const struct TrainerMoney gTrainerMoneyTable[] = +{ + { CLASS_LEADER_2, 25 }, + { CLASS_ELITE_FOUR_2, 25 }, + { CLASS_PKMN_PROF, 25 }, + { CLASS_RIVAL, 4 }, + { CLASS_RIVAL_2, 9 }, + { CLASS_CHAMPION_2, 25 }, + { CLASS_YOUNGSTER_2, 4 }, + { CLASS_BUG_CATCHER_2, 3 }, + { CLASS_HIKER_2, 9 }, + { CLASS_BIRD_KEEPER_2, 6 }, + { CLASS_PICNICKER_2, 5 }, + { CLASS_SUPER_NERD, 6 }, + { CLASS_FISHERMAN_2, 9 }, + { CLASS_TEAM_ROCKET, 8 }, + { CLASS_LASS_2, 4 }, + { CLASS_BEAUTY_2, 18 }, + { CLASS_BLACK_BELT_2, 6 }, + { CLASS_CUE_BALL, 6 }, + { CLASS_CHANNELER, 8 }, + { CLASS_ROCKER, 6 }, + { CLASS_GENTLEMAN_2, 18 }, + { CLASS_BURGLAR, 22 }, + { CLASS_SWIMMER_MALE_2, 1 }, + { CLASS_ENGINEER, 12 }, + { CLASS_JUGGLER, 10 }, + { CLASS_SAILOR_2, 8 }, + { CLASS_COOLTRAINER_2, 9 }, + { CLASS_POKEMANIAC_2, 12 }, + { CLASS_TAMER, 10 }, + { CLASS_CAMPER_2, 5 }, + { CLASS_PSYCHIC_2, 5 }, + { CLASS_BIKER, 5 }, + { CLASS_GAMER, 18 }, + { CLASS_SCIENTIST, 12 }, + { CLASS_CRUSH_GIRL, 6 }, + { CLASS_TUBER_3, 1 }, + { CLASS_PKMN_BREEDER_2, 7 }, + { CLASS_PKMN_RANGER_2, 9 }, + { CLASS_AROMA_LADY_2, 7 }, + { CLASS_RUIN_MANIAC_2, 12 }, + { CLASS_LADY_2, 50 }, + { CLASS_PAINTER, 4 }, + { CLASS_TWINS_2, 3 }, + { CLASS_YOUNG_COUPLE_2, 7 }, + { CLASS_SIS_AND_BRO_2, 1 }, + { CLASS_COOL_COUPLE, 6 }, + { CLASS_CRUSH_KIN, 6 }, + { CLASS_SWIMMER_FEMALE_2, 1 }, + { CLASS_PLAYER, 1 }, + { CLASS_LEADER, 25 }, + { CLASS_ELITE_FOUR, 25 }, + { CLASS_LASS, 4 }, + { CLASS_YOUNGSTER, 4 }, + { CLASS_PKMN_TRAINER_3, 15 }, + { CLASS_HIKER, 10 }, + { CLASS_BEAUTY, 20 }, + { CLASS_FISHERMAN, 10 }, + { CLASS_LADY, 50 }, + { CLASS_TRIATHLETE, 10 }, + { CLASS_TEAM_AQUA, 5 }, + { CLASS_TWINS, 3 }, + { CLASS_SWIMMER_FEMALE, 2 }, + { CLASS_BUG_CATCHER, 4 }, + { CLASS_SCHOOL_KID, 5 }, + { CLASS_RICH_BOY, 50 }, + { CLASS_SR_AND_JR, 4 }, + { CLASS_BLACK_BELT, 8 }, + { CLASS_TUBER, 1 }, + { CLASS_HEX_MANIAC, 6 }, + { CLASS_PKMN_BREEDER, 10 }, + { CLASS_TEAM_MAGMA, 5 }, + { CLASS_INTERVIEWER, 12 }, + { CLASS_TUBER_2, 1 }, + { CLASS_YOUNG_COUPLE, 8 }, + { CLASS_GUITARIST, 8 }, + { CLASS_GENTLEMAN, 20 }, + { CLASS_CHAMPION, 50 }, + { CLASS_MAGMA_LEADER, 20 }, + { CLASS_BATTLE_GIRL, 6 }, + { CLASS_SWIMMER_MALE, 2 }, + { CLASS_POKEFAN, 20 }, + { CLASS_EXPERT, 10 }, + { CLASS_DRAGON_TAMER, 12 }, + { CLASS_BIRD_KEEPER, 8 }, + { CLASS_NINJA_BOY, 3 }, + { CLASS_PARASOL_LADY, 10 }, + { CLASS_BUG_MANIAC, 15 }, + { CLASS_SAILOR, 8 }, + { CLASS_COLLECTOR, 15 }, + { CLASS_PKMN_RANGER, 12 }, + { CLASS_MAGMA_ADMIN, 10 }, + { CLASS_AROMA_LADY, 10 }, + { CLASS_RUIN_MANIAC, 15 }, + { CLASS_COOLTRAINER, 12 }, + { CLASS_POKEMANIAC, 15 }, + { CLASS_KINDLER, 8 }, + { CLASS_CAMPER, 4 }, + { CLASS_PICNICKER, 4 }, + { CLASS_PSYCHIC, 6 }, + { CLASS_SIS_AND_BRO, 3 }, + { CLASS_OLD_COUPLE, 10 }, + { CLASS_AQUA_ADMIN, 10 }, + { CLASS_AQUA_LEADER, 20 }, + { CLASS_BOSS, 25 }, + { 0xFF, 5 }, +}; + +#include "data/text/abilities.h" + +void (*const sTurnActionsFuncsTable[])(void) = +{ + [B_ACTION_USE_MOVE] = HandleAction_UseMove, + [B_ACTION_USE_ITEM] = HandleAction_UseItem, + [B_ACTION_SWITCH] = HandleAction_Switch, + [B_ACTION_RUN] = HandleAction_Run, + [B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully, + [B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow, + [B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock, + [B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear, + [B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun, + [B_ACTION_OLDMAN_THROW] = HandleAction_OldManBallThrow, + [B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript, + [B_ACTION_TRY_FINISH] = HandleAction_TryFinish, + [B_ACTION_FINISHED] = HandleAction_ActionFinished, + [B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted, +}; + +void (*const sEndTurnFuncsTable[])(void) = +{ + [0] = HandleEndTurn_ContinueBattle, //B_OUTCOME_NONE? + [B_OUTCOME_WON] = HandleEndTurn_BattleWon, + [B_OUTCOME_LOST] = HandleEndTurn_BattleLost, + [B_OUTCOME_DREW] = HandleEndTurn_BattleLost, + [B_OUTCOME_RAN] = HandleEndTurn_RanFromBattle, + [B_OUTCOME_PLAYER_TELEPORTED] = HandleEndTurn_FinishBattle, + [B_OUTCOME_MON_FLED] = HandleEndTurn_MonFled, + [B_OUTCOME_CAUGHT] = HandleEndTurn_FinishBattle, + [B_OUTCOME_NO_SAFARI_BALLS] = HandleEndTurn_FinishBattle, +}; + +const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$"); +const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$"); +const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$"); +const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$"); +const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$"); +const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$"); +const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$"); + +const u8 *const gStatusConditionStringsTable[7][2] = +{ + {gStatusConditionString_PoisonJpn, gText_Poison}, + {gStatusConditionString_SleepJpn, gText_Sleep}, + {gStatusConditionString_ParalysisJpn, gText_Paralysis}, + {gStatusConditionString_BurnJpn, gText_Burn}, + {gStatusConditionString_IceJpn, gText_Ice}, + {gStatusConditionString_ConfusionJpn, gText_Confusion}, + {gStatusConditionString_LoveJpn, gText_Love} +}; diff --git a/src/data/text/abilities.h b/src/data/text/abilities.h new file mode 100644 index 000000000..c2002bed7 --- /dev/null +++ b/src/data/text/abilities.h @@ -0,0 +1,242 @@ +static const u8 sNoneDescription[] = _("No special ability."); +static const u8 sStenchDescription[] = _("Helps repel wild POKéMON."); +static const u8 sDrizzleDescription[] = _("Summons rain in battle."); +static const u8 sSpeedBoostDescription[] = _("Gradually boosts SPEED."); +static const u8 sBattleArmorDescription[] = _("Blocks critical hits."); +static const u8 sSturdyDescription[] = _("Negates 1-hit KO attacks."); +static const u8 sDampDescription[] = _("Prevents self-destruction."); +static const u8 sLimberDescription[] = _("Prevents paralysis."); +static const u8 sSandVeilDescription[] = _("Ups evasion in a sandstorm."); +static const u8 sStaticDescription[] = _("Paralyzes on contact."); +static const u8 sVoltAbsorbDescription[] = _("Turns electricity into HP."); +static const u8 sWaterAbsorbDescription[] = _("Changes water into HP."); +static const u8 sObliviousDescription[] = _("Prevents attraction."); +static const u8 sCloudNineDescription[] = _("Negates weather effects."); +static const u8 sCompoundEyesDescription[] = _("Raises accuracy."); +static const u8 sInsomniaDescription[] = _("Prevents sleep."); +static const u8 sColorChangeDescription[] = _("Changes type to foe's move."); +static const u8 sImmunityDescription[] = _("Prevents poisoning."); +static const u8 sFlashFireDescription[] = _("Powers up if hit by fire."); +static const u8 sShieldDustDescription[] = _("Prevents added effects."); +static const u8 sOwnTempoDescription[] = _("Prevents confusion."); +static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body."); +static const u8 sIntimidateDescription[] = _("Lowers the foe's ATTACK."); +static const u8 sShadowTagDescription[] = _("Prevents the foe's escape."); +static const u8 sRoughSkinDescription[] = _("Hurts to touch."); +static const u8 sWonderGuardDescription[] = _("“Super effective” hits."); +static const u8 sLevitateDescription[] = _("Not hit by GROUND attacks."); +static const u8 sEffectSporeDescription[] = _("Leaves spores on contact."); +static const u8 sSynchronizeDescription[] = _("Passes on status problems."); +static const u8 sClearBodyDescription[] = _("Prevents ability reduction."); +static const u8 sNaturalCureDescription[] = _("Heals upon switching out."); +static const u8 sLightningRodDescription[] = _("Draws electrical moves."); +static const u8 sSereneGraceDescription[] = _("Promotes added effects."); +static const u8 sSwiftSwimDescription[] = _("Raises SPEED in rain."); +static const u8 sChlorophyllDescription[] = _("Raises SPEED in sunshine."); +static const u8 sIlluminateDescription[] = _("Encounter rate increases."); +static const u8 sTraceDescription[] = _("Copies special ability."); +static const u8 sHugePowerDescription[] = _("Raises ATTACK."); +static const u8 sPoisonPointDescription[] = _("Poisons foe on contact."); +static const u8 sInnerFocusDescription[] = _("Prevents flinching."); +static const u8 sMagmaArmorDescription[] = _("Prevents freezing."); +static const u8 sWaterVeilDescription[] = _("Prevents burns."); +static const u8 sMagnetPullDescription[] = _("Traps STEEL-type POKéMON."); +static const u8 sSoundproofDescription[] = _("Avoids sound-based moves."); +static const u8 sRainDishDescription[] = _("Slight HP recovery in rain."); +static const u8 sSandStreamDescription[] = _("Summons a sandstorm."); +static const u8 sPressureDescription[] = _("Raises foe's PP usage."); +static const u8 sThickFatDescription[] = _("Heat-and-cold protection."); +static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep."); +static const u8 sFlameBodyDescription[] = _("Burns the foe on contact."); +static const u8 sRunAwayDescription[] = _("Makes escaping easier."); +static const u8 sKeenEyeDescription[] = _("Prevents loss of accuracy."); +static const u8 sHyperCutterDescription[] = _("Prevents ATTACK reduction."); +static const u8 sPickupDescription[] = _("May pick up items."); +static const u8 sTruantDescription[] = _("Moves only every two turns."); +static const u8 sHustleDescription[] = _("Trades accuracy for power."); +static const u8 sCuteCharmDescription[] = _("Infatuates on contact."); +static const u8 sPlusDescription[] = _("Powers up with MINUS."); +static const u8 sMinusDescription[] = _("Powers up with PLUS."); +static const u8 sForecastDescription[] = _("Changes with the weather."); +static const u8 sStickyHoldDescription[] = _("Prevents item theft."); +static const u8 sShedSkinDescription[] = _("Heals the body by shedding."); +static const u8 sGutsDescription[] = _("Ups ATTACK if suffering."); +static const u8 sMarvelScaleDescription[] = _("Ups DEFENSE if suffering."); +static const u8 sLiquidOozeDescription[] = _("Draining causes injury."); +static const u8 sOvergrowDescription[] = _("Ups GRASS moves in a pinch."); +static const u8 sBlazeDescription[] = _("Ups FIRE moves in a pinch."); +static const u8 sTorrentDescription[] = _("Ups WATER moves in a pinch."); +static const u8 sSwarmDescription[] = _("Ups BUG moves in a pinch."); +static const u8 sRockHeadDescription[] = _("Prevents recoil damage."); +static const u8 sDroughtDescription[] = _("Summons sunlight in battle."); +static const u8 sArenaTrapDescription[] = _("Prevents fleeing."); +static const u8 sVitalSpiritDescription[] = _("Prevents sleep."); +static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction."); +static const u8 sPurePowerDescription[] = _("Raises ATTACK."); +static const u8 sShellArmorDescription[] = _("Blocks critical hits."); +static const u8 sCacophonyDescription[] = _("Avoids sound-based moves."); +static const u8 sAirLockDescription[] = _("Negates weather effects."); + +const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] = +{ + [ABILITY_NONE] = sNoneDescription, + [ABILITY_STENCH] = sStenchDescription, + [ABILITY_DRIZZLE] = sDrizzleDescription, + [ABILITY_SPEED_BOOST] = sSpeedBoostDescription, + [ABILITY_BATTLE_ARMOR] = sBattleArmorDescription, + [ABILITY_STURDY] = sSturdyDescription, + [ABILITY_DAMP] = sDampDescription, + [ABILITY_LIMBER] = sLimberDescription, + [ABILITY_SAND_VEIL] = sSandVeilDescription, + [ABILITY_STATIC] = sStaticDescription, + [ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription, + [ABILITY_WATER_ABSORB] = sWaterAbsorbDescription, + [ABILITY_OBLIVIOUS] = sObliviousDescription, + [ABILITY_CLOUD_NINE] = sCloudNineDescription, + [ABILITY_COMPOUND_EYES] = sCompoundEyesDescription, + [ABILITY_INSOMNIA] = sInsomniaDescription, + [ABILITY_COLOR_CHANGE] = sColorChangeDescription, + [ABILITY_IMMUNITY] = sImmunityDescription, + [ABILITY_FLASH_FIRE] = sFlashFireDescription, + [ABILITY_SHIELD_DUST] = sShieldDustDescription, + [ABILITY_OWN_TEMPO] = sOwnTempoDescription, + [ABILITY_SUCTION_CUPS] = sSuctionCupsDescription, + [ABILITY_INTIMIDATE] = sIntimidateDescription, + [ABILITY_SHADOW_TAG] = sShadowTagDescription, + [ABILITY_ROUGH_SKIN] = sRoughSkinDescription, + [ABILITY_WONDER_GUARD] = sWonderGuardDescription, + [ABILITY_LEVITATE] = sLevitateDescription, + [ABILITY_EFFECT_SPORE] = sEffectSporeDescription, + [ABILITY_SYNCHRONIZE] = sSynchronizeDescription, + [ABILITY_CLEAR_BODY] = sClearBodyDescription, + [ABILITY_NATURAL_CURE] = sNaturalCureDescription, + [ABILITY_LIGHTNING_ROD] = sLightningRodDescription, + [ABILITY_SERENE_GRACE] = sSereneGraceDescription, + [ABILITY_SWIFT_SWIM] = sSwiftSwimDescription, + [ABILITY_CHLOROPHYLL] = sChlorophyllDescription, + [ABILITY_ILLUMINATE] = sIlluminateDescription, + [ABILITY_TRACE] = sTraceDescription, + [ABILITY_HUGE_POWER] = sHugePowerDescription, + [ABILITY_POISON_POINT] = sPoisonPointDescription, + [ABILITY_INNER_FOCUS] = sInnerFocusDescription, + [ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription, + [ABILITY_WATER_VEIL] = sWaterVeilDescription, + [ABILITY_MAGNET_PULL] = sMagnetPullDescription, + [ABILITY_SOUNDPROOF] = sSoundproofDescription, + [ABILITY_RAIN_DISH] = sRainDishDescription, + [ABILITY_SAND_STREAM] = sSandStreamDescription, + [ABILITY_PRESSURE] = sPressureDescription, + [ABILITY_THICK_FAT] = sThickFatDescription, + [ABILITY_EARLY_BIRD] = sEarlyBirdDescription, + [ABILITY_FLAME_BODY] = sFlameBodyDescription, + [ABILITY_RUN_AWAY] = sRunAwayDescription, + [ABILITY_KEEN_EYE] = sKeenEyeDescription, + [ABILITY_HYPER_CUTTER] = sHyperCutterDescription, + [ABILITY_PICKUP] = sPickupDescription, + [ABILITY_TRUANT] = sTruantDescription, + [ABILITY_HUSTLE] = sHustleDescription, + [ABILITY_CUTE_CHARM] = sCuteCharmDescription, + [ABILITY_PLUS] = sPlusDescription, + [ABILITY_MINUS] = sMinusDescription, + [ABILITY_FORECAST] = sForecastDescription, + [ABILITY_STICKY_HOLD] = sStickyHoldDescription, + [ABILITY_SHED_SKIN] = sShedSkinDescription, + [ABILITY_GUTS] = sGutsDescription, + [ABILITY_MARVEL_SCALE] = sMarvelScaleDescription, + [ABILITY_LIQUID_OOZE] = sLiquidOozeDescription, + [ABILITY_OVERGROW] = sOvergrowDescription, + [ABILITY_BLAZE] = sBlazeDescription, + [ABILITY_TORRENT] = sTorrentDescription, + [ABILITY_SWARM] = sSwarmDescription, + [ABILITY_ROCK_HEAD] = sRockHeadDescription, + [ABILITY_DROUGHT] = sDroughtDescription, + [ABILITY_ARENA_TRAP] = sArenaTrapDescription, + [ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription, + [ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription, + [ABILITY_PURE_POWER] = sPurePowerDescription, + [ABILITY_SHELL_ARMOR] = sShellArmorDescription, + [ABILITY_CACOPHONY] = sCacophonyDescription, + [ABILITY_AIR_LOCK] = sAirLockDescription, +}; + +const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] = +{ + [ABILITY_NONE] = _("-------"), + [ABILITY_STENCH] = _("STENCH"), + [ABILITY_DRIZZLE] = _("DRIZZLE"), + [ABILITY_SPEED_BOOST] = _("SPEED BOOST"), + [ABILITY_BATTLE_ARMOR] = _("BATTLE ARMOR"), + [ABILITY_STURDY] = _("STURDY"), + [ABILITY_DAMP] = _("DAMP"), + [ABILITY_LIMBER] = _("LIMBER"), + [ABILITY_SAND_VEIL] = _("SAND VEIL"), + [ABILITY_STATIC] = _("STATIC"), + [ABILITY_VOLT_ABSORB] = _("VOLT ABSORB"), + [ABILITY_WATER_ABSORB] = _("WATER ABSORB"), + [ABILITY_OBLIVIOUS] = _("OBLIVIOUS"), + [ABILITY_CLOUD_NINE] = _("CLOUD NINE"), + [ABILITY_COMPOUND_EYES] = _("COMPOUNDEYES"), + [ABILITY_INSOMNIA] = _("INSOMNIA"), + [ABILITY_COLOR_CHANGE] = _("COLOR CHANGE"), + [ABILITY_IMMUNITY] = _("IMMUNITY"), + [ABILITY_FLASH_FIRE] = _("FLASH FIRE"), + [ABILITY_SHIELD_DUST] = _("SHIELD DUST"), + [ABILITY_OWN_TEMPO] = _("OWN TEMPO"), + [ABILITY_SUCTION_CUPS] = _("SUCTION CUPS"), + [ABILITY_INTIMIDATE] = _("INTIMIDATE"), + [ABILITY_SHADOW_TAG] = _("SHADOW TAG"), + [ABILITY_ROUGH_SKIN] = _("ROUGH SKIN"), + [ABILITY_WONDER_GUARD] = _("WONDER GUARD"), + [ABILITY_LEVITATE] = _("LEVITATE"), + [ABILITY_EFFECT_SPORE] = _("EFFECT SPORE"), + [ABILITY_SYNCHRONIZE] = _("SYNCHRONIZE"), + [ABILITY_CLEAR_BODY] = _("CLEAR BODY"), + [ABILITY_NATURAL_CURE] = _("NATURAL CURE"), + [ABILITY_LIGHTNING_ROD] = _("LIGHTNINGROD"), + [ABILITY_SERENE_GRACE] = _("SERENE GRACE"), + [ABILITY_SWIFT_SWIM] = _("SWIFT SWIM"), + [ABILITY_CHLOROPHYLL] = _("CHLOROPHYLL"), + [ABILITY_ILLUMINATE] = _("ILLUMINATE"), + [ABILITY_TRACE] = _("TRACE"), + [ABILITY_HUGE_POWER] = _("HUGE POWER"), + [ABILITY_POISON_POINT] = _("POISON POINT"), + [ABILITY_INNER_FOCUS] = _("INNER FOCUS"), + [ABILITY_MAGMA_ARMOR] = _("MAGMA ARMOR"), + [ABILITY_WATER_VEIL] = _("WATER VEIL"), + [ABILITY_MAGNET_PULL] = _("MAGNET PULL"), + [ABILITY_SOUNDPROOF] = _("SOUNDPROOF"), + [ABILITY_RAIN_DISH] = _("RAIN DISH"), + [ABILITY_SAND_STREAM] = _("SAND STREAM"), + [ABILITY_PRESSURE] = _("PRESSURE"), + [ABILITY_THICK_FAT] = _("THICK FAT"), + [ABILITY_EARLY_BIRD] = _("EARLY BIRD"), + [ABILITY_FLAME_BODY] = _("FLAME BODY"), + [ABILITY_RUN_AWAY] = _("RUN AWAY"), + [ABILITY_KEEN_EYE] = _("KEEN EYE"), + [ABILITY_HYPER_CUTTER] = _("HYPER CUTTER"), + [ABILITY_PICKUP] = _("PICKUP"), + [ABILITY_TRUANT] = _("TRUANT"), + [ABILITY_HUSTLE] = _("HUSTLE"), + [ABILITY_CUTE_CHARM] = _("CUTE CHARM"), + [ABILITY_PLUS] = _("PLUS"), + [ABILITY_MINUS] = _("MINUS"), + [ABILITY_FORECAST] = _("FORECAST"), + [ABILITY_STICKY_HOLD] = _("STICKY HOLD"), + [ABILITY_SHED_SKIN] = _("SHED SKIN"), + [ABILITY_GUTS] = _("GUTS"), + [ABILITY_MARVEL_SCALE] = _("MARVEL SCALE"), + [ABILITY_LIQUID_OOZE] = _("LIQUID OOZE"), + [ABILITY_OVERGROW] = _("OVERGROW"), + [ABILITY_BLAZE] = _("BLAZE"), + [ABILITY_TORRENT] = _("TORRENT"), + [ABILITY_SWARM] = _("SWARM"), + [ABILITY_ROCK_HEAD] = _("ROCK HEAD"), + [ABILITY_DROUGHT] = _("DROUGHT"), + [ABILITY_ARENA_TRAP] = _("ARENA TRAP"), + [ABILITY_VITAL_SPIRIT] = _("VITAL SPIRIT"), + [ABILITY_WHITE_SMOKE] = _("WHITE SMOKE"), + [ABILITY_PURE_POWER] = _("PURE POWER"), + [ABILITY_SHELL_ARMOR] = _("SHELL ARMOR"), + [ABILITY_CACOPHONY] = _("CACOPHONY"), + [ABILITY_AIR_LOCK] = _("AIR LOCK"), +}; diff --git a/src/pokemon.c b/src/pokemon.c index 9c3e98524..12e6f032d 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -1467,7 +1467,7 @@ const struct SpriteTemplate gUnknown_825DEF0[] = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, - .oam = &gUnknown_824F018, + .oam = &gOamData_824F018, .anims = NULL, .images = gUnknown_8234698, .affineAnims = gSpriteAffineAnimTable_82348C8, @@ -1476,16 +1476,16 @@ const struct SpriteTemplate gUnknown_825DEF0[] = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, - .oam = &gUnknown_824F010, + .oam = &gOamData_824F010, .anims = NULL, .images = gUnknown_82346B8, .affineAnims = gSpriteAffineAnimTable_8234944, - .callback = oac_poke_opponent, + .callback = SpriteCB_WildMon, }, { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, - .oam = &gUnknown_824F018, + .oam = &gOamData_824F018, .anims = NULL, .images = gUnknown_82346D8, .affineAnims = gSpriteAffineAnimTable_82348C8, @@ -1494,11 +1494,11 @@ const struct SpriteTemplate gUnknown_825DEF0[] = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, - .oam = &gUnknown_824F010, + .oam = &gOamData_824F010, .anims = NULL, .images = gUnknown_82346F8, .affineAnims = gSpriteAffineAnimTable_8234944, - .callback = oac_poke_opponent, + .callback = SpriteCB_WildMon, }, }; @@ -1507,7 +1507,7 @@ const struct SpriteTemplate gUnknown_825DF50[] = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, - .oam = &gUnknown_824F018, + .oam = &gOamData_824F018, .anims = NULL, .images = gUnknown_8234718, .affineAnims = gSpriteAffineAnimTable_82348C8, @@ -1516,7 +1516,7 @@ const struct SpriteTemplate gUnknown_825DF50[] = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, - .oam = &gUnknown_824F018, + .oam = &gOamData_824F018, .anims = NULL, .images = gUnknown_8234740, .affineAnims = gSpriteAffineAnimTable_82348C8, @@ -1525,7 +1525,7 @@ const struct SpriteTemplate gUnknown_825DF50[] = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, - .oam = &gUnknown_824F018, + .oam = &gOamData_824F018, .anims = NULL, .images = gUnknown_82347A8, .affineAnims = gSpriteAffineAnimTable_82348C8, @@ -1534,7 +1534,7 @@ const struct SpriteTemplate gUnknown_825DF50[] = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, - .oam = &gUnknown_824F018, + .oam = &gOamData_824F018, .anims = NULL, .images = gUnknown_82347C8, .affineAnims = gSpriteAffineAnimTable_82348C8, @@ -1543,7 +1543,7 @@ const struct SpriteTemplate gUnknown_825DF50[] = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, - .oam = &gUnknown_824F018, + .oam = &gOamData_824F018, .anims = NULL, .images = gUnknown_8234768, .affineAnims = gSpriteAffineAnimTable_82348C8, @@ -1552,7 +1552,7 @@ const struct SpriteTemplate gUnknown_825DF50[] = { .tileTag = SPRITE_INVALID_TAG, .paletteTag = 0, - .oam = &gUnknown_824F018, + .oam = &gOamData_824F018, .anims = NULL, .images = gUnknown_8234788, .affineAnims = gSpriteAffineAnimTable_82348C8, diff --git a/src/teachy_tv.c b/src/teachy_tv.c index aa273073b..7369bf03a 100644 --- a/src/teachy_tv.c +++ b/src/teachy_tv.c @@ -1214,7 +1214,7 @@ static void TeachyTvPreBattleAnimAndSetBattleCallback(u8 taskId) case 1: if (BT_IsDone()) { - SetMainCallback2(sub_800FD9C); + SetMainCallback2(CB2_InitBattle); DestroyTask(taskId); } break; diff --git a/src/trainer_tower.c b/src/trainer_tower.c index 9512e73d1..b0d2bcbb4 100644 --- a/src/trainer_tower.c +++ b/src/trainer_tower.c @@ -1115,7 +1115,7 @@ void sub_815E124(u8 taskId) { gMain.savedCallback = sub_815E114; CleanupOverworldWindowsAndTilemaps(); - SetMainCallback2(sub_800FD9C); + SetMainCallback2(CB2_InitBattle); DestroyTask(taskId); } } |