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authorPikalaxALT <PikalaxALT@gmail.com>2020-02-02 11:10:07 -0500
committerPikalaxALT <PikalaxALT@gmail.com>2020-02-02 11:10:07 -0500
commitba7403c74e214fe798095e99949461aaadd274c7 (patch)
tree902064d0ce0009e343b632e0907a9d5c4e32b607 /src
parent708fa70823f81cb9b2dffd93bf5f00842ddb4d72 (diff)
Document event_object_80688E4
Diffstat (limited to 'src')
-rw-r--r--src/event_object_80688E4.c344
-rw-r--r--src/rfu_union_tool.c22
-rw-r--r--src/scrcmd.c2
3 files changed, 209 insertions, 159 deletions
diff --git a/src/event_object_80688E4.c b/src/event_object_80688E4.c
index 7b9090679..4ce976b6d 100644
--- a/src/event_object_80688E4.c
+++ b/src/event_object_80688E4.c
@@ -4,7 +4,9 @@
#include "field_effect.h"
#include "field_ground_effect.h"
-void sub_8069248(struct Sprite * sprite);
+// This is part of evobjmv.c (see assert statement in DoObjectUnionRoomWarpYDisplacement).
+
+static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite);
bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
{
@@ -58,31 +60,39 @@ void UnfreezeObjectEvents(void)
}
}
-void little_step(struct Sprite * sprite, u8 direction)
+#define tObjectEventId data[0]
+#define tZCoord data[1]
+#define tInvisible data[2]
+
+#define tDirection data[3]
+#define tSpeed data[4]
+#define tStepNo data[5]
+
+static void little_step(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += gUnknown_83A64C8[direction].x;
sprite->pos1.y += gUnknown_83A64C8[direction].y;
}
-void double_little_steps(struct Sprite * sprite, u8 direction)
+static void double_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y;
}
-void triple_little_steps(struct Sprite * sprite, u8 direction)
+static void triple_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y;
}
-void quad_little_steps(struct Sprite * sprite, u8 direction)
+static void quad_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y;
}
-void oct_little_steps(struct Sprite * sprite, u8 direction)
+static void oct_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y;
@@ -90,15 +100,14 @@ void oct_little_steps(struct Sprite * sprite, u8 direction)
void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
{
- sprite->data[3] = direction;
- sprite->data[4] = speed;
- sprite->data[5] = 0;
+ sprite->tDirection = direction;
+ sprite->tSpeed = speed;
+ sprite->tStepNo = 0;
}
-
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
-static const SpriteStepFunc gUnknown_83A710C[] = {
+static const SpriteStepFunc sSpeed0[] = {
little_step,
little_step,
little_step,
@@ -117,7 +126,7 @@ static const SpriteStepFunc gUnknown_83A710C[] = {
little_step
};
-static const SpriteStepFunc gUnknown_83A714C[] = {
+static const SpriteStepFunc sSpeed1[] = {
double_little_steps,
double_little_steps,
double_little_steps,
@@ -128,7 +137,7 @@ static const SpriteStepFunc gUnknown_83A714C[] = {
double_little_steps
};
-static const SpriteStepFunc gUnknown_83A716C[] = {
+static const SpriteStepFunc sSpeed2[] = {
double_little_steps,
triple_little_steps,
triple_little_steps,
@@ -137,63 +146,75 @@ static const SpriteStepFunc gUnknown_83A716C[] = {
triple_little_steps
};
-static const SpriteStepFunc gUnknown_83A7184[] = {
+static const SpriteStepFunc sSpeed3[] = {
quad_little_steps,
quad_little_steps,
quad_little_steps,
quad_little_steps
};
-static const SpriteStepFunc gUnknown_83A7194[] = {
+static const SpriteStepFunc sSpeed4[] = {
oct_little_steps,
oct_little_steps
};
-static const SpriteStepFunc *const gUnknown_83A719C[] = {
- gUnknown_83A710C,
- gUnknown_83A714C,
- gUnknown_83A716C,
- gUnknown_83A7184,
- gUnknown_83A7194
+static const SpriteStepFunc *const sSpriteStepFuncsBySpeed[] = {
+ sSpeed0,
+ sSpeed1,
+ sSpeed2,
+ sSpeed3,
+ sSpeed4
};
-static const s16 gUnknown_83A71B0[] = {
- 16, 8, 6, 4, 2
+static const s16 sSpriteStepCountsBySpeed[] = {
+ NELEMS(sSpeed0),
+ NELEMS(sSpeed1),
+ NELEMS(sSpeed2),
+ NELEMS(sSpeed3),
+ NELEMS(sSpeed4)
};
bool8 obj_npc_ministep(struct Sprite *sprite)
{
- if (sprite->data[5] >= gUnknown_83A71B0[sprite->data[4]])
+ if (sprite->tStepNo >= sSpriteStepCountsBySpeed[sprite->tSpeed])
return FALSE;
- gUnknown_83A719C[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
+ sSpriteStepFuncsBySpeed[sprite->tSpeed][sprite->tStepNo](sprite, sprite->tDirection);
- sprite->data[5]++;
+ sprite->tStepNo++;
- if (sprite->data[5] < gUnknown_83A71B0[sprite->data[4]])
+ if (sprite->tStepNo < sSpriteStepCountsBySpeed[sprite->tSpeed])
return FALSE;
return TRUE;
}
+#undef tStepNo
+#undef tSpeed
+#undef tDirection
+
+#define tDirection data[3]
+#define tDelay data[4]
+#define tStepNo data[5]
+
void sub_8068BBC(struct Sprite *sprite, u8 direction)
{
- sprite->data[3] = direction;
- sprite->data[4] = 0;
- sprite->data[5] = 0;
+ sprite->tDirection = direction;
+ sprite->tDelay = 0;
+ sprite->tStepNo = 0;
}
bool8 sub_8068BCC(struct Sprite *sprite)
{
- if (!(sprite->data[4] & 1))
+ if (!(sprite->tDelay & 1))
{
- little_step(sprite, sprite->data[3]);
- sprite->data[5]++;
+ little_step(sprite, sprite->tDirection);
+ sprite->tStepNo++;
}
- sprite->data[4]++;
+ sprite->tDelay++;
- if (sprite->data[5] > 15)
+ if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
@@ -201,22 +222,22 @@ bool8 sub_8068BCC(struct Sprite *sprite)
void sub_8068C08(struct Sprite *sprite, u8 direction)
{
- sprite->data[3] = direction;
- sprite->data[4] = 0;
- sprite->data[5] = 0;
+ sprite->tDirection = direction;
+ sprite->tDelay = 0;
+ sprite->tStepNo = 0;
}
bool8 sub_8068C18(struct Sprite *sprite)
{
- if (++sprite->data[4] < 3)
+ if (++sprite->tDelay < 3)
{
- little_step(sprite, sprite->data[3]);
- sprite->data[5]++;
+ little_step(sprite, sprite->tDirection);
+ sprite->tStepNo++;
}
else
- sprite->data[4] = 0;
+ sprite->tDelay = 0;
- if (sprite->data[5] > 15)
+ if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
@@ -224,21 +245,21 @@ bool8 sub_8068C18(struct Sprite *sprite)
void sub_8068C58(struct Sprite *sprite, u8 direction)
{
- sprite->data[3] = direction;
- sprite->data[4] = 0;
- sprite->data[5] = 0;
+ sprite->tDirection = direction;
+ sprite->tDelay = 0;
+ sprite->tStepNo = 0;
}
bool8 sub_8068C68(struct Sprite *sprite)
{
- if (++sprite->data[4] > 9)
+ if (++sprite->tDelay > 9)
{
- sprite->data[4] = 0;
- little_step(sprite, sprite->data[3]);
- sprite->data[5]++;
+ sprite->tDelay = 0;
+ little_step(sprite, sprite->tDirection);
+ sprite->tStepNo++;
}
- if (sprite->data[5] > 15)
+ if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
@@ -246,126 +267,144 @@ bool8 sub_8068C68(struct Sprite *sprite)
void sub_8068CA4(struct Sprite *sprite, u8 direction)
{
- sprite->data[3] = direction;
- sprite->data[4] = 0;
- sprite->data[5] = 0;
+ sprite->tDirection = direction;
+ sprite->tDelay = 0;
+ sprite->tStepNo = 0;
}
bool8 sub_8068CB4(struct Sprite *sprite)
{
- if ((++sprite->data[4]) & 1)
+ if ((++sprite->tDelay) & 1)
{
- little_step(sprite, sprite->data[3]);
- sprite->data[5]++;
+ little_step(sprite, sprite->tDirection);
+ sprite->tStepNo++;
}
else
{
- double_little_steps(sprite, sprite->data[3]);
- sprite->data[5] += 2;
+ double_little_steps(sprite, sprite->tDirection);
+ sprite->tStepNo += 2;
}
- if (sprite->data[5] > 15)
+ if (sprite->tStepNo > 15)
return TRUE;
else
return FALSE;
}
-static const s8 gUnknown_83A71BA[] = {
+#undef tStepNo
+#undef tDelay
+#undef tDirection
+
+#define tDirection data[3]
+#define tJumpSpeed data[4]
+#define tJumpHeight data[5]
+#define tStepNo data[6]
+
+static const s8 sJumpHeight12[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
};
-static const s8 gUnknown_83A71CA[] = {
+static const s8 sJumpHeight6[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
};
-static const s8 gUnknown_83A71DA[] = {
+static const s8 sJumpHeight10[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
};
-static const s8 *const gUnknown_83A71EC[] = {
- gUnknown_83A71BA,
- gUnknown_83A71CA,
- gUnknown_83A71DA
+static const s8 *const sYDisplacementPtrs[] = {
+ sJumpHeight12,
+ sJumpHeight6,
+ sJumpHeight10
};
-s16 sub_8068D00(s16 a1, u8 a2)
+static s16 GetJumpYDisplacement(s16 stepno, u8 jumpno)
{
- return gUnknown_83A71EC[a2][a1];
+ return sYDisplacementPtrs[jumpno][stepno];
}
-void sub_8068D1C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
+void sub_8068D1C(struct Sprite *sprite, u8 direction, u8 speed, u8 height)
{
- sprite->data[3] = a2;
- sprite->data[4] = a3;
- sprite->data[5] = a4;
- sprite->data[6] = 0;
+ sprite->tDirection = direction;
+ sprite->tJumpSpeed = speed;
+ sprite->tJumpHeight = height;
+ sprite->tStepNo = 0;
}
u8 sub_8068D3C(struct Sprite *sprite)
{
- s16 v5[3] = {0x10, 0x10, 0x20};
- u8 v6[3] = {0, 0, 1};
- u8 v2 = 0;
+ s16 duration[3] = {0x10, 0x10, 0x20};
+ u8 shifts[3] = {0, 0, 1};
+ u8 jumpPhase = 0;
- if (sprite->data[4])
- little_step(sprite, sprite->data[3]);
+ if (sprite->tJumpSpeed != 0)
+ little_step(sprite, sprite->tDirection);
- sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
+ sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
- sprite->data[6]++;
+ sprite->tStepNo++;
- if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
- v2 = 1;
+ if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
+ jumpPhase = 1;
- if (sprite->data[6] >= v5[sprite->data[4]])
+ if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{
sprite->pos2.y = 0;
- v2 = -1;
+ jumpPhase = -1;
}
- return v2;
+ return jumpPhase;
}
u8 sub_8068DC4(struct Sprite *sprite)
{
- s16 v5[3] = {0x20, 0x20, 0x40};
- u8 v6[3] = {1, 1, 2};
- u8 v2 = 0;
+ s16 duration[3] = {0x20, 0x20, 0x40};
+ u8 shifts[3] = {1, 1, 2};
+ u8 jumpPhase = 0;
- if (sprite->data[4] && !(sprite->data[6] & 1))
- little_step(sprite, sprite->data[3]);
+ if (sprite->tJumpSpeed != 0 && !(sprite->tStepNo & 1))
+ little_step(sprite, sprite->tDirection);
- sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
+ sprite->pos2.y = GetJumpYDisplacement(sprite->tStepNo >> shifts[sprite->tJumpSpeed], sprite->tJumpHeight);
- sprite->data[6]++;
+ sprite->tStepNo++;
- if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
- v2 = 1;
+ if (sprite->tStepNo == (duration[sprite->tJumpSpeed] >> 1))
+ jumpPhase = 1;
- if (sprite->data[6] >= v5[sprite->data[4]])
+ if (sprite->tStepNo >= duration[sprite->tJumpSpeed])
{
sprite->pos2.y = 0;
- v2 = -1;
+ jumpPhase = -1;
}
- return v2;
+ return jumpPhase;
}
+#undef tStepNo
+#undef tJumpHeight
+#undef tJumpSpeed
+#undef tDirection
+
+#define tDelay data[3]
+
void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay)
{
- sprite->data[3] = delay;
+ sprite->tDelay = delay;
}
bool8 RunObjectEventStepTimer(struct Sprite *sprite)
{
- sprite->data[3]--;
+ sprite->tDelay--;
- if (sprite->data[3] == 0)
+ if (sprite->tDelay == 0)
return TRUE;
else
return FALSE;
}
+#undef tDelay
+
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
{
sprite->animNum = animNum;
@@ -381,7 +420,7 @@ bool8 SpriteAnimEnded(struct Sprite *sprite)
return FALSE;
}
-void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
+void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible)
{
u16 x, y;
s16 x2, y2;
@@ -408,11 +447,11 @@ void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
sprite->invisible = TRUE;
}
-void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite)
+void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *sprite)
{
- sub_8069248(sprite);
- SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
- UpdateEventObjectSpriteVisibility(sprite, sprite->data[2]);
+ DoObjectUnionRoomWarpYDisplacement(sprite);
+ SetObjectSubpriorityByZCoord(sprite->tZCoord, sprite, 1);
+ UpdateObjectEventSpriteVisibility(sprite, sprite->tInvisible);
}
void sub_8068FD0(void)
@@ -421,20 +460,23 @@ void sub_8068FD0(void)
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
- if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility)
+ if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility)
{
DestroySprite(sprite);
}
}
}
-s32 sub_806900C(u8 objectEventId)
+#define tUnionRoomWarpAnimNo data[3]
+#define tUnionRoomWarpAnimState data[4]
+
+static int GetObjectEventSpriteId(u8 objectEventId)
{
- s32 i;
+ int i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
- if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == objectEventId)
+ if (sprite->inUse && sprite->callback == UpdateObjectEventSpriteSubpriorityAndVisibility && (u8)sprite->tObjectEventId == objectEventId)
{
return i;
}
@@ -442,10 +484,10 @@ s32 sub_806900C(u8 objectEventId)
return MAX_SPRITES;
}
-void TurnEventObject(u8 objectEventId, u8 direction)
+void TurnObjectEvent(u8 objectEventId, u8 direction)
{
u8 animNum;
- u8 spriteId = sub_806900C(objectEventId);
+ u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
@@ -453,10 +495,10 @@ void TurnEventObject(u8 objectEventId, u8 direction)
}
}
-void sub_8069094(u8 objectEventId, u8 direction)
+void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction)
{
u8 animNum;
- s32 spriteId = sub_806900C(objectEventId);
+ int spriteId = GetObjectEventSpriteId(objectEventId);
u16 baseBlock;
if (spriteId != MAX_SPRITES)
{
@@ -471,112 +513,120 @@ void sub_8069094(u8 objectEventId, u8 direction)
{
sprite->subspriteTables = NULL;
sprite->subspriteTableNum = 0;
- sprite->subspriteMode = 0;
+ sprite->subspriteMode = SUBSPRITES_OFF;
}
else
{
SetSubspriteTables(sprite, info->subspriteTables);
- sprite->subspriteMode = 2;
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
StartSpriteAnim(sprite, 0);
}
}
-void sub_8069124(u8 objectEventId, bool32 arg1)
+void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 arg1)
{
- u8 spriteId = sub_806900C(objectEventId);
+ u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
if (arg1)
- gSprites[spriteId].data[2] = TRUE;
+ gSprites[spriteId].tInvisible = TRUE;
else
- gSprites[spriteId].data[2] = FALSE;
+ gSprites[spriteId].tInvisible = FALSE;
}
}
-bool32 sub_806916C(u8 objectEventId)
+bool32 RfuUnionObjectIsInvisible(u8 objectEventId)
{
- u8 spriteId = sub_806900C(objectEventId);
+ u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;
- return gSprites[spriteId].data[2] == TRUE;
+ return gSprites[spriteId].tInvisible == TRUE;
}
-void sub_80691A4(u8 objectEventId, u8 direction)
+void RfuUnionObjectStartWarp(u8 objectEventId, u8 direction)
{
- u8 spriteId = sub_806900C(objectEventId);
+ u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId != MAX_SPRITES)
{
- gSprites[spriteId].data[3] = direction;
- gSprites[spriteId].data[4] = 0;
+ gSprites[spriteId].tUnionRoomWarpAnimNo = direction;
+ gSprites[spriteId].tUnionRoomWarpAnimState = 0;
}
}
-void sub_80691D4(struct Sprite * sprite)
+static void DoObjectUnionRoomWarpYDisplacementUpwards(struct Sprite * sprite)
{
- switch (sprite->data[4])
+ switch (sprite->tUnionRoomWarpAnimState)
{
case 0:
sprite->pos2.y = 0;
- sprite->data[4]++;
+ sprite->tUnionRoomWarpAnimState++;
// fallthrough
case 1:
if ((sprite->pos2.y -= 8) == -160)
{
sprite->pos2.y = 0;
- sprite->data[2] = 1;
- sprite->data[3] = 0;
- sprite->data[4] = 0;
+ sprite->tInvisible = 1;
+ sprite->tUnionRoomWarpAnimNo = 0;
+ sprite->tUnionRoomWarpAnimState = 0;
}
+ break;
}
}
-void sub_8069210(struct Sprite * sprite)
+static void DoObjectUnionRoomWarpYDisplacementDownwards(struct Sprite * sprite)
{
- switch (sprite->data[4])
+ switch (sprite->tUnionRoomWarpAnimState)
{
case 0:
sprite->pos2.y = -160;
- sprite->data[4]++;
+ sprite->tUnionRoomWarpAnimState++;
// fallthrough
case 1:
if ((sprite->pos2.y += 8) == 0)
{
- sprite->data[3] = 0;
- sprite->data[4] = 0;
+ sprite->tUnionRoomWarpAnimNo = 0;
+ sprite->tUnionRoomWarpAnimState = 0;
}
+ break;
}
}
-void sub_8069248(struct Sprite * sprite)
+static void DoObjectUnionRoomWarpYDisplacement(struct Sprite * sprite)
{
- switch (sprite->data[3])
+ switch (sprite->tUnionRoomWarpAnimNo)
{
case 0:
break;
case 1:
- sub_8069210(sprite);
+ DoObjectUnionRoomWarpYDisplacementDownwards(sprite);
break;
case 2:
- sub_80691D4(sprite);
+ DoObjectUnionRoomWarpYDisplacementUpwards(sprite);
break;
default:
- sprite->data[3] = 0;
+ sprite->tUnionRoomWarpAnimNo = 0;
AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331);
}
}
-bool32 sub_8069294(u8 objectEventId)
+bool32 RfuUnionObjectIsWarping(u8 objectEventId)
{
- u8 spriteId = sub_806900C(objectEventId);
+ u8 spriteId = GetObjectEventSpriteId(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;
- if (gSprites[spriteId].data[3])
+ if (gSprites[spriteId].tUnionRoomWarpAnimNo)
return TRUE;
else
return FALSE;
}
+#undef tUnionRoomWarpAnimState
+#undef tUnionRoomWarpAnimNo
+#undef tInvisible
+#undef tZCoord
+#undef tObjectEventId
+
u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent)
{
ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
@@ -587,7 +637,7 @@ void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
{
if (!objectEvent->hasShadow)
{
- objectEvent->hasShadow = 1;
+ objectEvent->hasShadow = TRUE;
oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent);
}
}
diff --git a/src/rfu_union_tool.c b/src/rfu_union_tool.c
index 818aa3b0f..3811aa3e7 100644
--- a/src/rfu_union_tool.c
+++ b/src/rfu_union_tool.c
@@ -73,7 +73,7 @@ static const u8 gUnknown_845711B[] = {
1,
3,
1,
- 4,
+ 4,
2
};
@@ -441,7 +441,7 @@ void sub_811BAAC(u8 * sp8, s32 r9)
{
s32 r5 = 5 * r9 + r7;
sp8[r5] = sprite_new(OBJECT_EVENT_GFX_MAN, r5 - 0x38, sUnionPartnerCoords[r9][0] + sFacingDirectionOffsets[r7][0], sUnionPartnerCoords[r9][1] + sFacingDirectionOffsets[r7][1], 3, 1);
- sub_8069124(r5 - 0x38, TRUE);
+ RfuUnionObjectToggleInvisibility(r5 - 0x38, TRUE);
}
}
@@ -485,7 +485,7 @@ static u8 sub_811BBA0(u32 r1, u32 unused, struct GFtgtGname * r2)
static u32 sub_811BBC8(u32 a0, u32 a1)
{
- return sub_806916C(5 * a0 + a1 - 0x38);
+ return RfuUnionObjectIsInvisible(5 * a0 + a1 - 0x38);
}
static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
@@ -494,10 +494,10 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
s32 r7 = 5 * r5 + r6;
if (sub_811BBC8(r5, r6) == 1)
{
- sub_8069124(r7 - 0x38, FALSE);
- sub_80691A4(r7 - 0x38, 1);
+ RfuUnionObjectToggleInvisibility(r7 - 0x38, FALSE);
+ RfuUnionObjectStartWarp(r7 - 0x38, 1);
}
- sub_8069094(r7 - 0x38, r8);
+ RfuUnionObjectSetFacingDirection(r7 - 0x38, r8);
sub_811C008(r6, r5, sub_811BBA0(r6, r5, r9));
GetUnionRoomPlayerFacingCoords(r5, r6, &x, &y);
sub_8059024(x, y, 1);
@@ -506,7 +506,7 @@ static void sub_811BBE0(u32 r5, u32 r6, u8 r8, struct GFtgtGname * r9)
static void sub_811BC68(u32 a0, u32 a1)
{
s32 x, y;
- sub_80691A4(5 * a0 + a1 - 0x38, 2);
+ RfuUnionObjectStartWarp(5 * a0 + a1 - 0x38, 2);
GetUnionRoomPlayerFacingCoords(a0, a1, &x, &y);
sub_8059024(x, y, 0);
}
@@ -518,7 +518,7 @@ static void sub_811BCA0(u32 r7, struct GFtgtGname * r8)
PlayerGetDestCoords(&x, &y);
player_get_pos_including_state_based_drift(&x2, &y2);
- if (sub_806916C(5 * r7 - 0x38) == 1)
+ if (RfuUnionObjectIsInvisible(5 * r7 - 0x38) == 1)
{
if (sub_811B58C(r7, 0, x, y) == TRUE || sub_811B58C(r7, 0, x2, y2) == TRUE)
{
@@ -631,11 +631,11 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
{
continue;
}
- if (sub_806916C(r3 - 0x38) != 0)
+ if (RfuUnionObjectIsInvisible(r3 - 0x38) != 0)
{
continue;
}
- if (sub_8069294(r3 - 0x38) != 0)
+ if (RfuUnionObjectIsWarping(r3 - 0x38) != 0)
{
continue;
}
@@ -654,7 +654,7 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
static void sub_811C008(s32 arg0, s32 arg1, u8 arg2)
{
- TurnEventObject(5 * arg1 - 0x38 + arg0, arg2);
+ TurnObjectEvent(5 * arg1 - 0x38 + arg0, arg2);
}
void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2)
diff --git a/src/scrcmd.c b/src/scrcmd.c
index 9fe9d6976..1ff3eb954 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -1193,7 +1193,7 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
u8 v1 = ScriptReadByte(ctx);
u8 direction = ScriptReadByte(ctx);
- TurnEventObject(v1, direction);
+ TurnObjectEvent(v1, direction);
return FALSE;
}