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authorPikalaxALT <pikalaxalt@gmail.com>2021-05-08 14:36:03 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-05-08 14:36:03 -0400
commitc05af7f3941ab1aae6b45dfd0290b0d378a4aa72 (patch)
tree9759375214d042e1aea2d0c8b09793f5314cd53d /src
parentf12ce45033534445bc86fc955a0923148286c74c (diff)
Rename NUM_FIELD_MAP_OBJECT_TEMPLATES --> MOVEMENT_TYPES_COUNT
Diffstat (limited to 'src')
-rw-r--r--src/event_object_movement.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index d216852c1..a671ada34 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -18,8 +18,6 @@
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
-#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
-
static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *);
static u8 GetCollisionInDirection(struct ObjectEvent *, u8);
@@ -197,7 +195,7 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
#include "data/object_events/object_event_graphics.h"
-static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
+static void (*const sMovementTypeCallbacks[MOVEMENT_TYPES_COUNT])(struct Sprite *) = {
[MOVEMENT_TYPE_NONE] = MovementType_None,
[MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
[MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
@@ -281,7 +279,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = MovementType_WanderAroundSlowest,
};
-static const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
+static const bool8 gRangedMovementTypes[MOVEMENT_TYPES_COUNT] = {
[MOVEMENT_TYPE_NONE] = FALSE,
[MOVEMENT_TYPE_LOOK_AROUND] = FALSE,
[MOVEMENT_TYPE_WANDER_AROUND] = TRUE,
@@ -365,7 +363,7 @@ static const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = TRUE,
};
-static const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
+static const u8 gInitialMovementTypeFacingDirections[MOVEMENT_TYPES_COUNT] = {
[MOVEMENT_TYPE_NONE] = DIR_SOUTH,
[MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
[MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,