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authorGriffinR <griffin.g.richards@gmail.com>2021-04-23 14:01:11 -0400
committerGitHub <noreply@github.com>2021-04-23 14:01:11 -0400
commitd21090cf044c3693f020f9580fa1dbefe3d4556f (patch)
tree553c15314325bfad9c75bc026121ca26aceb5f9e /src
parentdbf3de7755136f434a1fc07496d2a685e752ef08 (diff)
parentb80442645dc880216a35a780e5bed232aea1f92a (diff)
Merge pull request #406 from hjk321/index-graphics
Document, Index, and Prettify Graphics, Part 1 (A-H)
Diffstat (limited to 'src')
-rw-r--r--src/battle_bg.c153
-rw-r--r--src/battle_interface.c6
-rw-r--r--src/battle_records.c6
-rw-r--r--src/battle_script_commands.c9
-rw-r--r--src/data/graphics/battle_terrain.h30
-rw-r--r--src/data/graphics/battle_terrain_unused.h32
-rw-r--r--src/diploma.c12
-rw-r--r--src/evolution_scene.c4
-rw-r--r--src/field_effect.c12
-rw-r--r--src/graphics.c50
-rw-r--r--src/hall_of_fame.c4
-rw-r--r--src/help_system.c2
-rw-r--r--src/water.c2
13 files changed, 167 insertions, 155 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c
index 32d3e017a..c30f10643 100644
--- a/src/battle_bg.c
+++ b/src/battle_bg.c
@@ -343,64 +343,73 @@ static const struct WindowTemplate gUnknown_8248330[] = {
}, DUMMY_WIN_TEMPLATE
};
-static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle/unk_8248400.gbapal.lz");
-static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle/unk_824844C.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle/unk_82489A8.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle/unk_8248C68.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle/unk_8248F58.bin.lz");
-static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle/unk_8249074.gbapal.lz");
-static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle/unk_82490C4.4bpp.lz");
-static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle/unk_8249620.bin.lz");
-static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle/unk_82498DC.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle/unk_8249E10.bin.lz");
-static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle/unk_8249F98.gbapal.lz");
-static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle/unk_8249FE4.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle/unk_824A37C.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle/unk_824A618.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle/unk_824A844.bin.lz");
-static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle/unk_824A940.gbapal.lz");
-static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle/unk_824A990.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle/unk_824ACD0.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle/unk_824AF70.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle/unk_824B0DC.bin.lz");
-static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle/unk_824B19C.gbapal.lz");
-static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle/unk_824B1EC.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle/unk_824B608.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle/unk_824B8A8.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle/unk_824BBE0.bin.lz");
-static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle/unk_824BCE0.gbapal.lz");
-static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle/unk_824BD38.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle/unk_824C07C.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle/unk_824C314.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle/unk_824C520.bin.lz");
-static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle/unk_824C5D8.gbapal.lz");
-static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle/unk_824C624.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle/unk_824C958.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle/unk_824CBF8.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle/unk_824CEC8.bin.lz");
-static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle/unk_824CF98.gbapal.lz");
-static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle/unk_824CFEC.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle/unk_824D418.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle/unk_824D6B8.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle/unk_824DC98.bin.lz");
-static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle/unk_824DDF0.gbapal.lz");
-static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle/unk_824DE34.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle/unk_824E16C.bin.lz");
-static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle/unk_824E410.4bpp.lz");
-static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle/unk_824E490.bin.lz");
-static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle/unk_824E528.gbapal.lz");
-static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle/unk_824E56C.gbapal.lz");
-static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle/unk_824E5B8.gbapal.lz");
-static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle/unk_824E604.gbapal.lz");
-static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle/unk_824E650.gbapal.lz");
-static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle/unk_824E6A4.gbapal.lz");
-static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle/unk_824E6F0.gbapal.lz");
-static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle/unk_824E740.gbapal.lz");
-static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle/unk_824E78C.gbapal.lz");
-static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle/unk_824E7DC.gbapal.lz");
-static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle/unk_824E81C.gbapal.lz");
-static const u32 sBattleTerrainTiles_Indoor2[] = INCBIN_U32("graphics/battle/unk_824E858.4bpp.lz");
-static const u32 sBattleTerrainTilemap_Indoor2[] = INCBIN_U32("graphics/battle/unk_824EB90.bin.lz");
+static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/anim.bin.lz");
+
+static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.gbapal.lz");
+static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.bin.lz");
+static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/anim.bin.lz");
+
+static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim.bin.lz");
+
+static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim.bin.lz");
+
+static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim.bin.lz");
+
+static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/anim.bin.lz");
+
+static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/anim.bin.lz");
+
+static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim.bin.lz");
+
+static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.bin.lz");
+static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim.4bpp.lz");
+static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim.bin.lz");
+
+static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle_terrain/indoor/link.gbapal.lz");
+static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle_terrain/indoor/gym.gbapal.lz");
+static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle_terrain/indoor/leader.gbapal.lz");
+static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle_terrain/indoor/2.gbapal.lz");
+static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle_terrain/indoor/1.gbapal.lz");
+static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle_terrain/indoor/lorelei.gbapal.lz");
+static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle_terrain/indoor/bruno.gbapal.lz");
+static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle_terrain/indoor/agatha.gbapal.lz");
+static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle_terrain/indoor/lance.gbapal.lz");
+static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle_terrain/indoor/champion.gbapal.lz");
+static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle_terrain/indoor/plain.gbapal.lz");
+static const u32 sBattleTerrainTiles_Indoor[] = INCBIN_U32("graphics/battle_terrain/indoor/terrain.4bpp.lz");
+static const u32 sBattleTerrainTilemap_Indoor[] = INCBIN_U32("graphics/battle_terrain/indoor/terrain.bin.lz");
static const struct BattleBackground sBattleTerrainTable[] = {
[BATTLE_TERRAIN_GRASS] =
@@ -509,56 +518,56 @@ static const struct BattleBackground sBattleTerrainTable[] = {
},
[BATTLE_TERRAIN_INDOOR_2] =
{
- .tileset = sBattleTerrainTiles_Indoor2,
- .tilemap = sBattleTerrainTilemap_Indoor2,
+ .tileset = sBattleTerrainTiles_Indoor,
+ .tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Indoor2
},
[BATTLE_TERRAIN_INDOOR_1] =
{
- .tileset = sBattleTerrainTiles_Indoor2,
- .tilemap = sBattleTerrainTilemap_Indoor2,
+ .tileset = sBattleTerrainTiles_Indoor,
+ .tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Indoor1
},
[BATTLE_TERRAIN_LORELEI] =
{
- .tileset = sBattleTerrainTiles_Indoor2,
- .tilemap = sBattleTerrainTilemap_Indoor2,
+ .tileset = sBattleTerrainTiles_Indoor,
+ .tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Lorelei
},
[BATTLE_TERRAIN_BRUNO] =
{
- .tileset = sBattleTerrainTiles_Indoor2,
- .tilemap = sBattleTerrainTilemap_Indoor2,
+ .tileset = sBattleTerrainTiles_Indoor,
+ .tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Bruno
},
[BATTLE_TERRAIN_AGATHA] =
{
- .tileset = sBattleTerrainTiles_Indoor2,
- .tilemap = sBattleTerrainTilemap_Indoor2,
+ .tileset = sBattleTerrainTiles_Indoor,
+ .tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Agatha
},
[BATTLE_TERRAIN_LANCE] =
{
- .tileset = sBattleTerrainTiles_Indoor2,
- .tilemap = sBattleTerrainTilemap_Indoor2,
+ .tileset = sBattleTerrainTiles_Indoor,
+ .tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Lance
},
[BATTLE_TERRAIN_CHAMPION] =
{
- .tileset = sBattleTerrainTiles_Indoor2,
- .tilemap = sBattleTerrainTilemap_Indoor2,
+ .tileset = sBattleTerrainTiles_Indoor,
+ .tilemap = sBattleTerrainTilemap_Indoor,
.entryTileset = sBattleTerrainAnimTiles_Building,
.entryTilemap = sBattleTerrainAnimTilemap_Building,
.palette = sBattleTerrainPalette_Champion
diff --git a/src/battle_interface.c b/src/battle_interface.c
index 3744c34eb..4cc39e8aa 100644
--- a/src/battle_interface.c
+++ b/src/battle_interface.c
@@ -342,7 +342,7 @@ static const struct SubspriteTable gUnknown_8260404[] = {
{NELEMS(gUnknown_82603E4), gUnknown_82603E4}
};
-static const u16 gUnknown_26040C[] = INCBIN_U16("graphics/battle_interface/unk_826404C.4bpp");
+static const u16 sBattleInterface_Unused[] = INCBIN_U16("graphics/battle_interface/unused.4bpp");
static const struct CompressedSpriteSheet sStatusSummaryBarSpriteSheets[] = {
{gFile_graphics_battle_interface_ball_status_bar_sheet, 0x0200, 55052},
@@ -360,8 +360,8 @@ static const struct SpritePalette sStatusSummaryBallsSpritePals[] = {
};
static const struct SpriteSheet sStatusSummaryBallsSpriteSheets[] = {
- {gUnknown_8D12404, 0x0080, 55060},
- {gUnknown_8D12404, 0x0080, 55061}
+ {gBattleInterface_SummaryBallDisplayGfx, 0x0080, 55060},
+ {gBattleInterface_SummaryBallDisplayGfx, 0x0080, 55061}
};
static const struct OamData gUnknown_82604AC = {
diff --git a/src/battle_records.c b/src/battle_records.c
index a32276199..017c1078c 100644
--- a/src/battle_records.c
+++ b/src/battle_records.c
@@ -25,7 +25,7 @@ static void Task_WaitFadeIn(u8 taskId);
static void Task_WaitButton(u8 taskId);
static void Task_FadeOut(u8 taskId);
static void Task_DestroyAndReturnToField(u8 taskId);
-static void ClearWindowCommitAndRemove(u8 winddowId);
+static void ClearWindowCommitAndRemove(u8 windowId);
static void ResetGpu(void);
static void StopAllRunningTasks(void);
static void EnableDisplay(void);
@@ -35,8 +35,8 @@ static void CommitWindow(u8 windowId);
static void LoadFrameGfxOnBg(u8 bgId);
static const u16 sTiles[] = INCBIN_U16("graphics/battle_records/bg_tiles.4bpp");
-static const u16 sPalette[] = INCBIN_U16("graphics/battle_records/palette.gbapal");
-static const u16 sTilemap[] = INCBIN_U16("graphics/battle_records/tilemap.bin");
+static const u16 sPalette[] = INCBIN_U16("graphics/battle_records/bg_tiles.gbapal");
+static const u16 sTilemap[] = INCBIN_U16("graphics/battle_records/bg_tiles.bin");
static const struct WindowTemplate sWindowTemplates[] = {
{
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index f040d9419..ee9251017 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -703,8 +703,9 @@ static const struct WindowTemplate sUnusedWinTemplate =
.baseBlock = 0x3F,
};
-static const u16 gUnknown_82506D0[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal");
-static const u32 gUnknown_82506F0[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz");
+// not used
+static const u16 sUnknownBattleboxPal[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal");
+static const u32 sUnknownBattleboxGfx[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz");
// not used
static const u8 sRubyLevelUpStatBoxStats[] =
@@ -5593,8 +5594,8 @@ static void sub_8026480(void)
{
gBattle_BG2_Y = 0;
gBattle_BG2_X = 0x1A0;
- LoadPalette(gUnknown_82506D0, 0x60, 0x20);
- CopyToWindowPixelBuffer(13, gUnknown_82506F0, 0, 0);
+ LoadPalette(sUnknownBattleboxPal, 0x60, 0x20);
+ CopyToWindowPixelBuffer(13, sUnknownBattleboxGfx, 0, 0);
PutWindowTilemap(13);
CopyWindowToVram(13, COPYWIN_BOTH);
PutMonIconOnLvlUpBox();
diff --git a/src/data/graphics/battle_terrain.h b/src/data/graphics/battle_terrain.h
deleted file mode 100644
index f91c2d0d9..000000000
--- a/src/data/graphics/battle_terrain.h
+++ /dev/null
@@ -1,30 +0,0 @@
-
-const u32 gFile_graphics_battle_terrain_plain_palette_palette[] = INCBIN_U32("graphics/battle_terrain/plain/palette.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_building_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/building/tiles.4bpp.lz");
-
-const u32 gFile_graphics_battle_terrain_stadium_battle_frontier_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/battle_frontier.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_building_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/building/map.bin.lz");
-
-const u32 gFile_graphics_battle_terrain_stadium_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/stadium/tiles.4bpp.lz");
-const u32 gFile_graphics_battle_terrain_stadium_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/stadium/map.bin.lz");
-
-const u32 gFile_graphics_battle_terrain_building_palette_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_water_kyogre_palette[] = INCBIN_U32("graphics/battle_terrain/water/kyogre.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_cave_groudon_palette[] = INCBIN_U32("graphics/battle_terrain/cave/groudon.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_building_palette2_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette2.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_building_palette3_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette3.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_stadium_palette1_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette1.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette2_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette2.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette3_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette3.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette4_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette4.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette5_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette5.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette6_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette6.gbapal.lz");
-const u32 gFile_graphics_battle_terrain_stadium_palette7_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette7.gbapal.lz");
-
-const u32 gFile_graphics_battle_terrain_building_anim_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/building/anim_tiles.4bpp.lz");
-const u32 gFile_graphics_battle_terrain_building_anim_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/building/anim_map.bin.lz");
diff --git a/src/data/graphics/battle_terrain_unused.h b/src/data/graphics/battle_terrain_unused.h
new file mode 100644
index 000000000..b2024a8c2
--- /dev/null
+++ b/src/data/graphics/battle_terrain_unused.h
@@ -0,0 +1,32 @@
+
+// All graphics in this file go completely unused.
+
+const u32 gUnusedBattleTerrain_Plain_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/plain.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Building_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/tiles.4bpp.lz");
+
+const u32 gUnusedBattleTerrain_Stadium_Battle_Frontier_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/battle_frontier.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Building_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/map.bin.lz");
+
+const u32 gUnusedBattleTerrain_Stadium_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/tiles.4bpp.lz");
+const u32 gUnusedBattleTerrain_Stadium_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/map.bin.lz");
+
+const u32 gUnusedBattleTerrain_Building_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Kyogre_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/kyogre.gbapal.lz");
+const u32 gUnusedBattleTerrain_Groudon_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/groudon.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Building_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette2.gbapal.lz");
+const u32 gUnusedBattleTerrain_Building_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette3.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Stadium_Palette1[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette1.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette2.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette3.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette4[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette4.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette5[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette5.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette6[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette6.gbapal.lz");
+const u32 gUnusedBattleTerrain_Stadium_Palette7[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette7.gbapal.lz");
+
+const u32 gUnusedBattleTerrain_Building_Anim_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_tiles.4bpp.lz");
+const u32 gUnusedBattleTerrain_Building_Anim_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_map.bin.lz");
diff --git a/src/diploma.c b/src/diploma.c
index 50c3adf41..38df40663 100644
--- a/src/diploma.c
+++ b/src/diploma.c
@@ -29,9 +29,9 @@ static void Task_WaitForExit(u8);
static void Task_DiplomaInit(u8);
static void Task_DiplomaReturnToOverworld(u8);
-static const u32 gUnknown_84147C0[] = INCBIN_U32("graphics/diploma/unk_84147C0.4bpp.lz");
-static const u32 gUnknown_84154E8[] = INCBIN_U32("graphics/diploma/unk_84154E8.bin.lz");
-static const u16 gUnknown_8415954[] = INCBIN_U16("graphics/diploma/unk_8415954.gbapal");
+static const u32 sDiplomaGfx[] = INCBIN_U32("graphics/diploma/diploma.4bpp.lz");
+static const u32 sDiplomaTilemap[] = INCBIN_U32("graphics/diploma/diploma.bin.lz");
+static const u16 sDiplomaPal[] = INCBIN_U16("graphics/diploma/diploma.gbapal");
static const u8 gUnknown_8415994[] = _("{HIGHLIGHT TRANSPARENT}プレイヤー");
static const u8 gUnknown_841599D[] = _("{HIGHLIGHT TRANSPARENT}さま");
@@ -118,7 +118,7 @@ static void Task_DiplomaInit(u8 taskId)
}
break;
case 3:
- CopyToBgTilemapBuffer(1, gUnknown_84154E8, 0, 0);
+ CopyToBgTilemapBuffer(1, sDiplomaTilemap, 0, 0);
break;
case 4:
if (HasAllMons())
@@ -231,7 +231,7 @@ static u8 DiplomaLoadGfx(void)
ResetTempTileDataBuffers();
break;
case 1:
- DecompressAndCopyTileDataToVram(1, gUnknown_84147C0, 0, 0, 0);
+ DecompressAndCopyTileDataToVram(1, sDiplomaGfx, 0, 0, 0);
break;
case 2:
if (!(FreeTempTileDataBuffersIfPossible() == 1))
@@ -240,7 +240,7 @@ static u8 DiplomaLoadGfx(void)
}
return 0;
case 3:
- LoadPalette(gUnknown_8415954, 0, 0x40);
+ LoadPalette(sDiplomaPal, 0, 0x40);
default:
return 1;
}
diff --git a/src/evolution_scene.c b/src/evolution_scene.c
index 1f8fd1cda..0eb36b523 100644
--- a/src/evolution_scene.c
+++ b/src/evolution_scene.c
@@ -59,12 +59,12 @@ static void Task_MovingBackgroundPos(u8 taskId);
static void ResetBgRegsAfterMovingBackgroundCancel(void);
// const data
-static const u16 sUnrefPal_83F6C90[] = INCBIN_U16("graphics/evolution_scene/unknown_5B4114.gbapal");
+static const u16 sUnusedPal[] = INCBIN_U16("graphics/evolution_scene/unused.gbapal");
static const u32 sMovingBackgroundTiles[] = INCBIN_U32("graphics/evolution_scene/bg.4bpp.lz");
static const u32 sMovingBackgroundMap1[] = INCBIN_U32("graphics/evolution_scene/bg.bin.lz");
static const u32 sMovingBackgroundMap2[] = INCBIN_U32("graphics/evolution_scene/bg2.bin.lz");
static const u16 sBlackPalette[] = INCBIN_U16("graphics/evolution_scene/gray_transition_intro.gbapal");
-static const u16 unref_83F7D80[] = INCBIN_U16("graphics/evolution_scene/unref_83F7D80.bin");
+static const u16 sUnusedTilemap[] = INCBIN_U16("graphics/evolution_scene/unused_tilemap.bin");
static const u16 sMovingBgPals[] = INCBIN_U16("graphics/evolution_scene/transition.gbapal");
static const u8 sText_ShedinjaJapaneseName[] = _("ヌケニン");
diff --git a/src/field_effect.c b/src/field_effect.c
index 5942e68fd..c2b507882 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -59,10 +59,10 @@ static void SpriteCB_PokeballGlow(struct Sprite * sprite);
static void SpriteCB_PokecenterMonitor(struct Sprite * sprite);
static void SpriteCB_HallOfFameMonitor(struct Sprite * sprite);
-static const u16 sNewGameOakObjectSpriteTiles[] = INCBIN_U16("graphics/field_effects/unk_83CA770.4bpp");
-static const u16 sNewGameOakObjectPals[] = INCBIN_U16("graphics/field_effects/unk_83CAF70.gbapal");
-static const u16 sUnknown_83CAF90[] = INCBIN_U16("graphics/field_effects/unk_83CAF90.4bpp");
-static const u16 sUnknown_83CAFB0[] = INCBIN_U16("graphics/field_effects/unk_83CAFB0.gbapal");
+static const u16 sNewGameOakObjectSpriteTiles[] = INCBIN_U16("graphics/field_effects/new_game_oak.4bpp");
+static const u16 sNewGameOakObjectPals[] = INCBIN_U16("graphics/field_effects/new_game_oak.gbapal");
+static const u16 sPokeballGfx[] = INCBIN_U16("graphics/field_effects/pokeball.4bpp");
+static const u16 sPokeballPal[] = INCBIN_U16("graphics/field_effects/pokeball.gbapal");
static const u16 sUnknown_83CAFD0[] = INCBIN_U16("graphics/field_effects/unk_83CAFD0.4bpp");
static const u16 sUnknown_83CB3D0[] = INCBIN_U16("graphics/field_effects/unk_83CB3D0.gbapal");
static const u16 sUnknown_83CB3F0[] = INCBIN_U16("graphics/field_effects/unk_83CB3F0.4bpp");
@@ -161,7 +161,7 @@ static const struct SpriteTemplate sNewGameOakObjectTemplate = {
};
const struct SpritePalette gUnknown_83CBE9C = {
- sUnknown_83CAFB0, 4103
+ sPokeballPal, 4103
};
const struct SpritePalette gUnknown_83CBEA4 = {
@@ -185,7 +185,7 @@ static const struct OamData sOamData_83CBEAC = {
};
static const struct SpriteFrameImage sUnknown_83CBEB4[] = {
- {sUnknown_83CAF90, 0x20}
+ {sPokeballGfx, 0x20}
};
static const struct SpriteFrameImage sUnknown_83CBEBC[] = {
diff --git a/src/graphics.c b/src/graphics.c
index c14251d17..04a6f6206 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -366,10 +366,10 @@ const u8 gHealthboxElementsGfxTable_Misc[] = INCBIN_U8("graphics/battle_interfac
const u8 gHealthboxElementsGfxTable_HpBarAnim[] = INCBIN_U8("graphics/battle_interface/hp_bar_anim.4bpp");
const u8 gHealthboxElementsGfxTable_MiscFrameEnd[] = INCBIN_U8("graphics/battle_interface/misc_frame_end.4bpp");
-const u8 gUnknown_8D12404[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");
+const u8 gBattleInterface_SummaryBallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");
//Originally an array?
-const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp");
+const u8 gBattleInterface_UnusedSummaryBallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp");
const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon
const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so
const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now
@@ -461,25 +461,25 @@ const u32 gFile_graphics_unknown_unknown_D17AB8_tilemap[] = INCBIN_U32("graphics
const u32 gContestMiscGfx[] = INCBIN_U32("graphics/contest/misc.4bpp.lz");
-const u32 gFile_graphics_contest_audience_sheet[] = INCBIN_U32("graphics/contest/audience.4bpp.lz");
+const u32 gContestAudienceGfx[] = INCBIN_U32("graphics/contest/audience.4bpp.lz");
-const u32 gFile_graphics_contest_faces_sheet[] = INCBIN_U32("graphics/contest/faces.4bpp.lz");
+const u32 gContestFacesSheetGfx[] = INCBIN_U32("graphics/contest/faces.4bpp.lz");
-const u32 gFile_graphics_contest_judge_symbols_sheet[] = INCBIN_U32("graphics/contest/judge_symbols.4bpp.lz");
-const u32 gFile_graphics_contest_judge_symbols_palette[] = INCBIN_U32("graphics/contest/judge_symbols.gbapal.lz");
+const u32 gContestJudgeSymbolsGfx[] = INCBIN_U32("graphics/contest/judge_symbols.4bpp.lz");
+const u32 gContestJudgeSymbolsPal[] = INCBIN_U32("graphics/contest/judge_symbols.gbapal.lz");
-const u8 gFile_graphics_contest_heart[] = INCBIN_U8("graphics/contest/heart.4bpp");
+const u8 gContestHeartGfx[] = INCBIN_U8("graphics/contest/heart.4bpp");
const u32 gFile_graphics_unknown_unknown_D196E4_sheet[] = INCBIN_U32("graphics/unknown/unknown_D196E4.4bpp.lz");
const u32 gFile_graphics_unknown_unknown_D196E4_palette[] = INCBIN_U32("graphics/unknown/unknown_D196E4.gbapal.lz");
-const u32 gUnknown_8D197FC[] = INCBIN_U32("graphics/contest/misc_2.4bpp.lz");
+const u32 gContestMisc2Gfx[] = INCBIN_U32("graphics/contest/misc_2.4bpp.lz");
-const u32 gFile_graphics_contest_misc_2_tilemap_1_tilemap[] = INCBIN_U32("graphics/contest/misc_2_tilemap_1.bin.lz");
-const u32 gFile_graphics_contest_misc_2_tilemap_2_tilemap[] = INCBIN_U32("graphics/contest/misc_2_tilemap_2.bin.lz");
-const u32 gFile_graphics_contest_misc_2_tilemap_3_tilemap[] = INCBIN_U32("graphics/contest/misc_2_tilemap_3.bin.lz");
+const u32 gContestMiscTilemap1[] = INCBIN_U32("graphics/contest/misc_2_tilemap_1.bin.lz");
+const u32 gContestMiscTilemap2[] = INCBIN_U32("graphics/contest/misc_2_tilemap_2.bin.lz");
+const u32 gContestMiscTilemap3[] = INCBIN_U32("graphics/contest/misc_2_tilemap_3.bin.lz");
-const u32 gFile_graphics_contest_misc_2_palette[] = INCBIN_U32("graphics/contest/misc_2.gbapal.lz");
+const u32 gContestMiscPal[] = INCBIN_U32("graphics/contest/misc.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz");
const u32 gBattleAnimSpritePal_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz");
@@ -582,8 +582,8 @@ const u32 gBattleAnimSpritePal_BlackBall2[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimSpritePal_PurpleGasCloud[] = INCBIN_U32("graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz");
-const u32 gFile_graphics_contest_judge_sheet[] = INCBIN_U32("graphics/contest/judge.4bpp.lz");
-const u32 gFile_graphics_contest_judge_palette[] = INCBIN_U32("graphics/contest/judge.gbapal.lz");
+const u32 gContestJudgeGfx[] = INCBIN_U32("graphics/contest/judge.4bpp.lz");
+const u32 gContestJudgePal[] = INCBIN_U32("graphics/contest/judge.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.4bpp.lz");
const u32 gBattleAnimSpritePal_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.gbapal.lz");
@@ -964,7 +964,7 @@ const u32 gFile_graphics_battle_transitions_vs_frame_palette[] = INCBIN_U32("gra
const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz");
-#include "data/graphics/battle_terrain.h"
+#include "data/graphics/battle_terrain_unused.h"
const u32 gBattleAnimSpriteGfx_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz");
@@ -984,8 +984,8 @@ const u32 gBattleAnimSpriteGfx_IcicleSpear[] = INCBIN_U32("graphics/battle_anims
const u32 gBattleAnimSpritePal_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.gbapal.lz");
const u32 gContestNextTurnGfx[] = INCBIN_U32("graphics/contest/next_turn.4bpp.lz");
-const u8 gFile_graphics_contest_nextturn_numbers[] = INCBIN_U8("graphics/contest/next_turn_numbers.4bpp");
-const u8 gFile_graphics_contest_nextturn_random[] = INCBIN_U8("graphics/contest/next_turn_random.4bpp");
+const u8 gContestNextTurnNumbersGfx[] = INCBIN_U8("graphics/contest/next_turn_numbers.4bpp");
+const u8 gContestNextTurnRandomGfx[] = INCBIN_U8("graphics/contest/next_turn_random.4bpp");
const u32 gBattleAnimSpriteGfx_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.4bpp.lz");
const u32 gBattleAnimSpritePal_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.gbapal.lz");
@@ -994,9 +994,9 @@ const u32 gBattleAnimSpritePal_SleepPowder[] = INCBIN_U32("graphics/battle_anims
const u32 gBattleAnimSpritePal_StunSpore[] = INCBIN_U32("graphics/battle_anims/sprites/stun_spore.gbapal.lz");
const u32 gContestApplauseGfx[] = INCBIN_U32("graphics/contest/applause.4bpp.lz");
-const u8 gFile_graphics_contest_applause_meter[] = INCBIN_U8("graphics/contest/applause_meter.4bpp");
+const u8 gContestApplauseMeterGfx[] = INCBIN_U8("graphics/contest/applause_meter.4bpp");
-const u16 gFile_graphics_contest_nextturn[] = INCBIN_U16("graphics/contest/next_turn.gbapal");
+const u16 gContestNextTurnPal[] = INCBIN_U16("graphics/contest/next_turn.gbapal");
const u32 gBattleAnimSpriteGfx_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.4bpp.lz");
const u32 gBattleAnimSpritePal_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.gbapal.lz");
@@ -1136,12 +1136,12 @@ const u8 gItemPcTiles[] = INCBIN_U8("graphics/item_pc/unk_8E85090.4bpp.lz");
const u32 gItemPcBgPals[] = INCBIN_U32("graphics/item_pc/unk_8E85408.gbapal.lz");
const u8 gItemPcTilemap[] = INCBIN_U8("graphics/item_pc/unk_8E85458.bin.lz");
-const u32 gBerryPouchSpriteTiles[] = INCBIN_U32("graphics/berry_pouch/unk_8E8560C.4bpp.lz");
-const u8 gBerryPouchBgGfx[] = INCBIN_U8("graphics/berry_pouch/unk_8E859D0.4bpp.lz");
-const u32 gBerryPouchBgPals[] = INCBIN_U32("graphics/berry_pouch/unk_8E85BA4.gbapal.lz");
-const u32 gBerryPouchBgPal0FemaleOverride[] = INCBIN_U32("graphics/berry_pouch/unk_8E85BF4.gbapal.lz");
-const u32 gBerryPouchSpritePalette[] = INCBIN_U32("graphics/berry_pouch/unk_8E85C1C.gbapal.lz");
-const u8 gBerryPouchBg1Tilemap[] = INCBIN_U8("graphics/berry_pouch/unk_8E85C44.bin.lz");
+const u32 gBerryPouchSpriteTiles[] = INCBIN_U32("graphics/berry_pouch/berry_pouch.4bpp.lz");
+const u8 gBerryPouchBgGfx[] = INCBIN_U8("graphics/berry_pouch/background.4bpp.lz");
+const u32 gBerryPouchBgPals[] = INCBIN_U32("graphics/berry_pouch/background.gbapal.lz");
+const u32 gBerryPouchBgPal0FemaleOverride[] = INCBIN_U32("graphics/berry_pouch/background_female.gbapal.lz");
+const u32 gBerryPouchSpritePalette[] = INCBIN_U32("graphics/berry_pouch/berry_pouch.gbapal.lz");
+const u8 gBerryPouchBg1Tilemap[] = INCBIN_U8("graphics/berry_pouch/background.bin.lz");
const u32 gBuyMenuFrame_Gfx[] = INCBIN_U32("graphics/shop_menu/shop_menu.4bpp.lz");
const u32 gBuyMenuFrame_Tilemap[] = INCBIN_U32("graphics/shop_menu/shop_tilemap.bin");
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
index 8480edfaf..e6f8b72ec 100644
--- a/src/hall_of_fame.c
+++ b/src/hall_of_fame.c
@@ -283,8 +283,8 @@ static const struct SpriteTemplate sSpriteTemplate_Confetti = {
.callback = SpriteCB_Confetti
};
-static const u16 sHallOfFame_Pal[] = INCBIN_U16("graphics/hall_of_fame/unk_840C3BC.gbapal");
-static const u32 sHallOfFame_Gfx[] = INCBIN_U32("graphics/hall_of_fame/unk_840C3BC.4bpp.lz");
+static const u16 sHallOfFame_Pal[] = INCBIN_U16("graphics/hall_of_fame/hall_of_fame.gbapal");
+static const u32 sHallOfFame_Gfx[] = INCBIN_U32("graphics/hall_of_fame/hall_of_fame.4bpp.lz");
static const struct HallofFameMon sDummyHofMon = {
.tid = 0x03EA03EA, // (u16[]){1002, 1002} corrupted sprite template?
diff --git a/src/help_system.c b/src/help_system.c
index 27ec64baa..f29359354 100644
--- a/src/help_system.c
+++ b/src/help_system.c
@@ -1646,7 +1646,7 @@ static const u8 *const sHelpSystemSubmenuItemLists[HELPCONTEXT_COUNT * (TOPIC_CO
NULL, NULL, NULL, NULL, NULL // HELPCONTEXT_UNUSED
};
-static const u16 unref_845BCB0[] = INCBIN_U16("graphics/help_system/unk_845BCB0.bin");
+static const u16 unref_845BCB0[] = INCBIN_U16("graphics/help_system/unused.bin");
static const u8 sHelpSystemContextTopicOrder[TOPIC_COUNT] = {
TOPIC_ABOUT_GAME,
diff --git a/src/water.c b/src/water.c
index 5f7fa4dc6..eb7c13c8f 100644
--- a/src/water.c
+++ b/src/water.c
@@ -56,7 +56,7 @@ static void CreateWaterSportDroplet(struct Task*);
static void CreateWaterPulseRingBubbles(struct Sprite*, s32, s32);
// Both unused? Comment copied from pokeemerald
-static const u8 gUnknown_83E44F4[] = INCBIN_U8("graphics/battle_anims/unk_83E4874.4bpp");
+static const u8 gUnknown_83E44F4[] = INCBIN_U8("graphics/battle_anims/unk_83E44F4.4bpp");
static const u8 gUnknown_83E4874[] = INCBIN_U8("graphics/battle_anims/unk_83E4874.bin");
static const union AnimCmd sAnim_RainDrop[] =