diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_bg.c | 153 | ||||
-rw-r--r-- | src/battle_interface.c | 6 | ||||
-rw-r--r-- | src/battle_records.c | 6 | ||||
-rw-r--r-- | src/battle_script_commands.c | 9 | ||||
-rw-r--r-- | src/data/graphics/battle_terrain.h | 30 | ||||
-rw-r--r-- | src/data/graphics/battle_terrain_unused.h | 32 | ||||
-rw-r--r-- | src/diploma.c | 12 | ||||
-rw-r--r-- | src/evolution_scene.c | 4 | ||||
-rw-r--r-- | src/field_effect.c | 12 | ||||
-rw-r--r-- | src/graphics.c | 50 | ||||
-rw-r--r-- | src/hall_of_fame.c | 4 | ||||
-rw-r--r-- | src/help_system.c | 2 | ||||
-rw-r--r-- | src/water.c | 2 |
13 files changed, 167 insertions, 155 deletions
diff --git a/src/battle_bg.c b/src/battle_bg.c index 32d3e017a..c30f10643 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -343,64 +343,73 @@ static const struct WindowTemplate gUnknown_8248330[] = { }, DUMMY_WIN_TEMPLATE }; -static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle/unk_8248400.gbapal.lz"); -static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle/unk_824844C.4bpp.lz"); -static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle/unk_82489A8.bin.lz"); -static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle/unk_8248C68.4bpp.lz"); -static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle/unk_8248F58.bin.lz"); -static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle/unk_8249074.gbapal.lz"); -static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle/unk_82490C4.4bpp.lz"); -static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle/unk_8249620.bin.lz"); -static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle/unk_82498DC.4bpp.lz"); -static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle/unk_8249E10.bin.lz"); -static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle/unk_8249F98.gbapal.lz"); -static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle/unk_8249FE4.4bpp.lz"); -static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle/unk_824A37C.bin.lz"); -static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle/unk_824A618.4bpp.lz"); -static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle/unk_824A844.bin.lz"); -static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle/unk_824A940.gbapal.lz"); -static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle/unk_824A990.4bpp.lz"); -static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle/unk_824ACD0.bin.lz"); -static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle/unk_824AF70.4bpp.lz"); -static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle/unk_824B0DC.bin.lz"); -static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle/unk_824B19C.gbapal.lz"); -static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle/unk_824B1EC.4bpp.lz"); -static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle/unk_824B608.bin.lz"); -static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle/unk_824B8A8.4bpp.lz"); -static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle/unk_824BBE0.bin.lz"); -static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle/unk_824BCE0.gbapal.lz"); -static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle/unk_824BD38.4bpp.lz"); -static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle/unk_824C07C.bin.lz"); -static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle/unk_824C314.4bpp.lz"); -static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle/unk_824C520.bin.lz"); -static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle/unk_824C5D8.gbapal.lz"); -static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle/unk_824C624.4bpp.lz"); -static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle/unk_824C958.bin.lz"); -static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle/unk_824CBF8.4bpp.lz"); -static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle/unk_824CEC8.bin.lz"); -static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle/unk_824CF98.gbapal.lz"); -static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle/unk_824CFEC.4bpp.lz"); -static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle/unk_824D418.bin.lz"); -static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle/unk_824D6B8.4bpp.lz"); -static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle/unk_824DC98.bin.lz"); -static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle/unk_824DDF0.gbapal.lz"); -static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle/unk_824DE34.4bpp.lz"); -static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle/unk_824E16C.bin.lz"); -static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle/unk_824E410.4bpp.lz"); -static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle/unk_824E490.bin.lz"); -static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle/unk_824E528.gbapal.lz"); -static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle/unk_824E56C.gbapal.lz"); -static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle/unk_824E5B8.gbapal.lz"); -static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle/unk_824E604.gbapal.lz"); -static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle/unk_824E650.gbapal.lz"); -static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle/unk_824E6A4.gbapal.lz"); -static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle/unk_824E6F0.gbapal.lz"); -static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle/unk_824E740.gbapal.lz"); -static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle/unk_824E78C.gbapal.lz"); -static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle/unk_824E7DC.gbapal.lz"); -static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle/unk_824E81C.gbapal.lz"); -static const u32 sBattleTerrainTiles_Indoor2[] = INCBIN_U32("graphics/battle/unk_824E858.4bpp.lz"); -static const u32 sBattleTerrainTilemap_Indoor2[] = INCBIN_U32("graphics/battle/unk_824EB90.bin.lz"); +static const u32 sBattleTerrainPalette_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.gbapal.lz"); +static const u32 sBattleTerrainTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.4bpp.lz"); +static const u32 sBattleTerrainTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/terrain.bin.lz"); +static const u32 sBattleTerrainAnimTiles_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/anim.4bpp.lz"); +static const u32 sBattleTerrainAnimTilemap_Grass[] = INCBIN_U32("graphics/battle_terrain/grass/anim.bin.lz"); + +static const u32 sBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.gbapal.lz"); +static const u32 sBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.4bpp.lz"); +static const u32 sBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/terrain.bin.lz"); +static const u32 sBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/anim.4bpp.lz"); +static const u32 sBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/longgrass/anim.bin.lz"); + +static const u32 sBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.gbapal.lz"); +static const u32 sBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.4bpp.lz"); +static const u32 sBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/terrain.bin.lz"); +static const u32 sBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim.4bpp.lz"); +static const u32 sBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim.bin.lz"); + +static const u32 sBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.gbapal.lz"); +static const u32 sBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.4bpp.lz"); +static const u32 sBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/terrain.bin.lz"); +static const u32 sBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim.4bpp.lz"); +static const u32 sBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim.bin.lz"); + +static const u32 sBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.gbapal.lz"); +static const u32 sBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.4bpp.lz"); +static const u32 sBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/terrain.bin.lz"); +static const u32 sBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim.4bpp.lz"); +static const u32 sBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim.bin.lz"); + +static const u32 sBattleTerrainPalette_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.gbapal.lz"); +static const u32 sBattleTerrainTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.4bpp.lz"); +static const u32 sBattleTerrainTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/terrain.bin.lz"); +static const u32 sBattleTerrainAnimTiles_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/anim.4bpp.lz"); +static const u32 sBattleTerrainAnimTilemap_Pond[] = INCBIN_U32("graphics/battle_terrain/pond/anim.bin.lz"); + +static const u32 sBattleTerrainPalette_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.gbapal.lz"); +static const u32 sBattleTerrainTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.4bpp.lz"); +static const u32 sBattleTerrainTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/terrain.bin.lz"); +static const u32 sBattleTerrainAnimTiles_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/anim.4bpp.lz"); +static const u32 sBattleTerrainAnimTilemap_Mountain[] = INCBIN_U32("graphics/battle_terrain/mountain/anim.bin.lz"); + +static const u32 sBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.gbapal.lz"); +static const u32 sBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.4bpp.lz"); +static const u32 sBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/terrain.bin.lz"); +static const u32 sBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim.4bpp.lz"); +static const u32 sBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim.bin.lz"); + +static const u32 sBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.gbapal.lz"); +static const u32 sBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.4bpp.lz"); +static const u32 sBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/terrain.bin.lz"); +static const u32 sBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim.4bpp.lz"); +static const u32 sBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim.bin.lz"); + +static const u32 sBattleTerrainPalette_Link[] = INCBIN_U32("graphics/battle_terrain/indoor/link.gbapal.lz"); +static const u32 sBattleTerrainPalette_Gym[] = INCBIN_U32("graphics/battle_terrain/indoor/gym.gbapal.lz"); +static const u32 sBattleTerrainPalette_Leader[] = INCBIN_U32("graphics/battle_terrain/indoor/leader.gbapal.lz"); +static const u32 sBattleTerrainPalette_Indoor2[] = INCBIN_U32("graphics/battle_terrain/indoor/2.gbapal.lz"); +static const u32 sBattleTerrainPalette_Indoor1[] = INCBIN_U32("graphics/battle_terrain/indoor/1.gbapal.lz"); +static const u32 sBattleTerrainPalette_Lorelei[] = INCBIN_U32("graphics/battle_terrain/indoor/lorelei.gbapal.lz"); +static const u32 sBattleTerrainPalette_Bruno[] = INCBIN_U32("graphics/battle_terrain/indoor/bruno.gbapal.lz"); +static const u32 sBattleTerrainPalette_Agatha[] = INCBIN_U32("graphics/battle_terrain/indoor/agatha.gbapal.lz"); +static const u32 sBattleTerrainPalette_Lance[] = INCBIN_U32("graphics/battle_terrain/indoor/lance.gbapal.lz"); +static const u32 sBattleTerrainPalette_Champion[] = INCBIN_U32("graphics/battle_terrain/indoor/champion.gbapal.lz"); +static const u32 sBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle_terrain/indoor/plain.gbapal.lz"); +static const u32 sBattleTerrainTiles_Indoor[] = INCBIN_U32("graphics/battle_terrain/indoor/terrain.4bpp.lz"); +static const u32 sBattleTerrainTilemap_Indoor[] = INCBIN_U32("graphics/battle_terrain/indoor/terrain.bin.lz"); static const struct BattleBackground sBattleTerrainTable[] = { [BATTLE_TERRAIN_GRASS] = @@ -509,56 +518,56 @@ static const struct BattleBackground sBattleTerrainTable[] = { }, [BATTLE_TERRAIN_INDOOR_2] = { - .tileset = sBattleTerrainTiles_Indoor2, - .tilemap = sBattleTerrainTilemap_Indoor2, + .tileset = sBattleTerrainTiles_Indoor, + .tilemap = sBattleTerrainTilemap_Indoor, .entryTileset = sBattleTerrainAnimTiles_Building, .entryTilemap = sBattleTerrainAnimTilemap_Building, .palette = sBattleTerrainPalette_Indoor2 }, [BATTLE_TERRAIN_INDOOR_1] = { - .tileset = sBattleTerrainTiles_Indoor2, - .tilemap = sBattleTerrainTilemap_Indoor2, + .tileset = sBattleTerrainTiles_Indoor, + .tilemap = sBattleTerrainTilemap_Indoor, .entryTileset = sBattleTerrainAnimTiles_Building, .entryTilemap = sBattleTerrainAnimTilemap_Building, .palette = sBattleTerrainPalette_Indoor1 }, [BATTLE_TERRAIN_LORELEI] = { - .tileset = sBattleTerrainTiles_Indoor2, - .tilemap = sBattleTerrainTilemap_Indoor2, + .tileset = sBattleTerrainTiles_Indoor, + .tilemap = sBattleTerrainTilemap_Indoor, .entryTileset = sBattleTerrainAnimTiles_Building, .entryTilemap = sBattleTerrainAnimTilemap_Building, .palette = sBattleTerrainPalette_Lorelei }, [BATTLE_TERRAIN_BRUNO] = { - .tileset = sBattleTerrainTiles_Indoor2, - .tilemap = sBattleTerrainTilemap_Indoor2, + .tileset = sBattleTerrainTiles_Indoor, + .tilemap = sBattleTerrainTilemap_Indoor, .entryTileset = sBattleTerrainAnimTiles_Building, .entryTilemap = sBattleTerrainAnimTilemap_Building, .palette = sBattleTerrainPalette_Bruno }, [BATTLE_TERRAIN_AGATHA] = { - .tileset = sBattleTerrainTiles_Indoor2, - .tilemap = sBattleTerrainTilemap_Indoor2, + .tileset = sBattleTerrainTiles_Indoor, + .tilemap = sBattleTerrainTilemap_Indoor, .entryTileset = sBattleTerrainAnimTiles_Building, .entryTilemap = sBattleTerrainAnimTilemap_Building, .palette = sBattleTerrainPalette_Agatha }, [BATTLE_TERRAIN_LANCE] = { - .tileset = sBattleTerrainTiles_Indoor2, - .tilemap = sBattleTerrainTilemap_Indoor2, + .tileset = sBattleTerrainTiles_Indoor, + .tilemap = sBattleTerrainTilemap_Indoor, .entryTileset = sBattleTerrainAnimTiles_Building, .entryTilemap = sBattleTerrainAnimTilemap_Building, .palette = sBattleTerrainPalette_Lance }, [BATTLE_TERRAIN_CHAMPION] = { - .tileset = sBattleTerrainTiles_Indoor2, - .tilemap = sBattleTerrainTilemap_Indoor2, + .tileset = sBattleTerrainTiles_Indoor, + .tilemap = sBattleTerrainTilemap_Indoor, .entryTileset = sBattleTerrainAnimTiles_Building, .entryTilemap = sBattleTerrainAnimTilemap_Building, .palette = sBattleTerrainPalette_Champion diff --git a/src/battle_interface.c b/src/battle_interface.c index 3744c34eb..4cc39e8aa 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -342,7 +342,7 @@ static const struct SubspriteTable gUnknown_8260404[] = { {NELEMS(gUnknown_82603E4), gUnknown_82603E4} }; -static const u16 gUnknown_26040C[] = INCBIN_U16("graphics/battle_interface/unk_826404C.4bpp"); +static const u16 sBattleInterface_Unused[] = INCBIN_U16("graphics/battle_interface/unused.4bpp"); static const struct CompressedSpriteSheet sStatusSummaryBarSpriteSheets[] = { {gFile_graphics_battle_interface_ball_status_bar_sheet, 0x0200, 55052}, @@ -360,8 +360,8 @@ static const struct SpritePalette sStatusSummaryBallsSpritePals[] = { }; static const struct SpriteSheet sStatusSummaryBallsSpriteSheets[] = { - {gUnknown_8D12404, 0x0080, 55060}, - {gUnknown_8D12404, 0x0080, 55061} + {gBattleInterface_SummaryBallDisplayGfx, 0x0080, 55060}, + {gBattleInterface_SummaryBallDisplayGfx, 0x0080, 55061} }; static const struct OamData gUnknown_82604AC = { diff --git a/src/battle_records.c b/src/battle_records.c index a32276199..017c1078c 100644 --- a/src/battle_records.c +++ b/src/battle_records.c @@ -25,7 +25,7 @@ static void Task_WaitFadeIn(u8 taskId); static void Task_WaitButton(u8 taskId); static void Task_FadeOut(u8 taskId); static void Task_DestroyAndReturnToField(u8 taskId); -static void ClearWindowCommitAndRemove(u8 winddowId); +static void ClearWindowCommitAndRemove(u8 windowId); static void ResetGpu(void); static void StopAllRunningTasks(void); static void EnableDisplay(void); @@ -35,8 +35,8 @@ static void CommitWindow(u8 windowId); static void LoadFrameGfxOnBg(u8 bgId); static const u16 sTiles[] = INCBIN_U16("graphics/battle_records/bg_tiles.4bpp"); -static const u16 sPalette[] = INCBIN_U16("graphics/battle_records/palette.gbapal"); -static const u16 sTilemap[] = INCBIN_U16("graphics/battle_records/tilemap.bin"); +static const u16 sPalette[] = INCBIN_U16("graphics/battle_records/bg_tiles.gbapal"); +static const u16 sTilemap[] = INCBIN_U16("graphics/battle_records/bg_tiles.bin"); static const struct WindowTemplate sWindowTemplates[] = { { diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index f040d9419..ee9251017 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -703,8 +703,9 @@ static const struct WindowTemplate sUnusedWinTemplate = .baseBlock = 0x3F, }; -static const u16 gUnknown_82506D0[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal"); -static const u32 gUnknown_82506F0[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz"); +// not used +static const u16 sUnknownBattleboxPal[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal"); +static const u32 sUnknownBattleboxGfx[] = INCBIN_U32("graphics/battle_interface/unk_battlebox.4bpp.lz"); // not used static const u8 sRubyLevelUpStatBoxStats[] = @@ -5593,8 +5594,8 @@ static void sub_8026480(void) { gBattle_BG2_Y = 0; gBattle_BG2_X = 0x1A0; - LoadPalette(gUnknown_82506D0, 0x60, 0x20); - CopyToWindowPixelBuffer(13, gUnknown_82506F0, 0, 0); + LoadPalette(sUnknownBattleboxPal, 0x60, 0x20); + CopyToWindowPixelBuffer(13, sUnknownBattleboxGfx, 0, 0); PutWindowTilemap(13); CopyWindowToVram(13, COPYWIN_BOTH); PutMonIconOnLvlUpBox(); diff --git a/src/data/graphics/battle_terrain.h b/src/data/graphics/battle_terrain.h deleted file mode 100644 index f91c2d0d9..000000000 --- a/src/data/graphics/battle_terrain.h +++ /dev/null @@ -1,30 +0,0 @@ - -const u32 gFile_graphics_battle_terrain_plain_palette_palette[] = INCBIN_U32("graphics/battle_terrain/plain/palette.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_building_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/building/tiles.4bpp.lz"); - -const u32 gFile_graphics_battle_terrain_stadium_battle_frontier_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/battle_frontier.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_building_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/building/map.bin.lz"); - -const u32 gFile_graphics_battle_terrain_stadium_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/stadium/tiles.4bpp.lz"); -const u32 gFile_graphics_battle_terrain_stadium_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/stadium/map.bin.lz"); - -const u32 gFile_graphics_battle_terrain_building_palette_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_water_kyogre_palette[] = INCBIN_U32("graphics/battle_terrain/water/kyogre.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_cave_groudon_palette[] = INCBIN_U32("graphics/battle_terrain/cave/groudon.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_building_palette2_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette2.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_building_palette3_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette3.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_stadium_palette1_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette1.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette2_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette2.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette3_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette3.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette4_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette4.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette5_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette5.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette6_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette6.gbapal.lz"); -const u32 gFile_graphics_battle_terrain_stadium_palette7_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette7.gbapal.lz"); - -const u32 gFile_graphics_battle_terrain_building_anim_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/building/anim_tiles.4bpp.lz"); -const u32 gFile_graphics_battle_terrain_building_anim_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/building/anim_map.bin.lz"); diff --git a/src/data/graphics/battle_terrain_unused.h b/src/data/graphics/battle_terrain_unused.h new file mode 100644 index 000000000..b2024a8c2 --- /dev/null +++ b/src/data/graphics/battle_terrain_unused.h @@ -0,0 +1,32 @@ + +// All graphics in this file go completely unused. + +const u32 gUnusedBattleTerrain_Plain_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/plain.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Building_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/tiles.4bpp.lz"); + +const u32 gUnusedBattleTerrain_Stadium_Battle_Frontier_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/battle_frontier.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Building_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/map.bin.lz"); + +const u32 gUnusedBattleTerrain_Stadium_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/tiles.4bpp.lz"); +const u32 gUnusedBattleTerrain_Stadium_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/map.bin.lz"); + +const u32 gUnusedBattleTerrain_Building_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Kyogre_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/kyogre.gbapal.lz"); +const u32 gUnusedBattleTerrain_Groudon_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/groudon.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Building_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette2.gbapal.lz"); +const u32 gUnusedBattleTerrain_Building_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette3.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Stadium_Palette1[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette1.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette2.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette3.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette4[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette4.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette5[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette5.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette6[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette6.gbapal.lz"); +const u32 gUnusedBattleTerrain_Stadium_Palette7[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette7.gbapal.lz"); + +const u32 gUnusedBattleTerrain_Building_Anim_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_tiles.4bpp.lz"); +const u32 gUnusedBattleTerrain_Building_Anim_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_map.bin.lz"); diff --git a/src/diploma.c b/src/diploma.c index 50c3adf41..38df40663 100644 --- a/src/diploma.c +++ b/src/diploma.c @@ -29,9 +29,9 @@ static void Task_WaitForExit(u8); static void Task_DiplomaInit(u8); static void Task_DiplomaReturnToOverworld(u8); -static const u32 gUnknown_84147C0[] = INCBIN_U32("graphics/diploma/unk_84147C0.4bpp.lz"); -static const u32 gUnknown_84154E8[] = INCBIN_U32("graphics/diploma/unk_84154E8.bin.lz"); -static const u16 gUnknown_8415954[] = INCBIN_U16("graphics/diploma/unk_8415954.gbapal"); +static const u32 sDiplomaGfx[] = INCBIN_U32("graphics/diploma/diploma.4bpp.lz"); +static const u32 sDiplomaTilemap[] = INCBIN_U32("graphics/diploma/diploma.bin.lz"); +static const u16 sDiplomaPal[] = INCBIN_U16("graphics/diploma/diploma.gbapal"); static const u8 gUnknown_8415994[] = _("{HIGHLIGHT TRANSPARENT}プレイヤー"); static const u8 gUnknown_841599D[] = _("{HIGHLIGHT TRANSPARENT}さま"); @@ -118,7 +118,7 @@ static void Task_DiplomaInit(u8 taskId) } break; case 3: - CopyToBgTilemapBuffer(1, gUnknown_84154E8, 0, 0); + CopyToBgTilemapBuffer(1, sDiplomaTilemap, 0, 0); break; case 4: if (HasAllMons()) @@ -231,7 +231,7 @@ static u8 DiplomaLoadGfx(void) ResetTempTileDataBuffers(); break; case 1: - DecompressAndCopyTileDataToVram(1, gUnknown_84147C0, 0, 0, 0); + DecompressAndCopyTileDataToVram(1, sDiplomaGfx, 0, 0, 0); break; case 2: if (!(FreeTempTileDataBuffersIfPossible() == 1)) @@ -240,7 +240,7 @@ static u8 DiplomaLoadGfx(void) } return 0; case 3: - LoadPalette(gUnknown_8415954, 0, 0x40); + LoadPalette(sDiplomaPal, 0, 0x40); default: return 1; } diff --git a/src/evolution_scene.c b/src/evolution_scene.c index 1f8fd1cda..0eb36b523 100644 --- a/src/evolution_scene.c +++ b/src/evolution_scene.c @@ -59,12 +59,12 @@ static void Task_MovingBackgroundPos(u8 taskId); static void ResetBgRegsAfterMovingBackgroundCancel(void); // const data -static const u16 sUnrefPal_83F6C90[] = INCBIN_U16("graphics/evolution_scene/unknown_5B4114.gbapal"); +static const u16 sUnusedPal[] = INCBIN_U16("graphics/evolution_scene/unused.gbapal"); static const u32 sMovingBackgroundTiles[] = INCBIN_U32("graphics/evolution_scene/bg.4bpp.lz"); static const u32 sMovingBackgroundMap1[] = INCBIN_U32("graphics/evolution_scene/bg.bin.lz"); static const u32 sMovingBackgroundMap2[] = INCBIN_U32("graphics/evolution_scene/bg2.bin.lz"); static const u16 sBlackPalette[] = INCBIN_U16("graphics/evolution_scene/gray_transition_intro.gbapal"); -static const u16 unref_83F7D80[] = INCBIN_U16("graphics/evolution_scene/unref_83F7D80.bin"); +static const u16 sUnusedTilemap[] = INCBIN_U16("graphics/evolution_scene/unused_tilemap.bin"); static const u16 sMovingBgPals[] = INCBIN_U16("graphics/evolution_scene/transition.gbapal"); static const u8 sText_ShedinjaJapaneseName[] = _("ヌケニン"); diff --git a/src/field_effect.c b/src/field_effect.c index 5942e68fd..c2b507882 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -59,10 +59,10 @@ static void SpriteCB_PokeballGlow(struct Sprite * sprite); static void SpriteCB_PokecenterMonitor(struct Sprite * sprite); static void SpriteCB_HallOfFameMonitor(struct Sprite * sprite); -static const u16 sNewGameOakObjectSpriteTiles[] = INCBIN_U16("graphics/field_effects/unk_83CA770.4bpp"); -static const u16 sNewGameOakObjectPals[] = INCBIN_U16("graphics/field_effects/unk_83CAF70.gbapal"); -static const u16 sUnknown_83CAF90[] = INCBIN_U16("graphics/field_effects/unk_83CAF90.4bpp"); -static const u16 sUnknown_83CAFB0[] = INCBIN_U16("graphics/field_effects/unk_83CAFB0.gbapal"); +static const u16 sNewGameOakObjectSpriteTiles[] = INCBIN_U16("graphics/field_effects/new_game_oak.4bpp"); +static const u16 sNewGameOakObjectPals[] = INCBIN_U16("graphics/field_effects/new_game_oak.gbapal"); +static const u16 sPokeballGfx[] = INCBIN_U16("graphics/field_effects/pokeball.4bpp"); +static const u16 sPokeballPal[] = INCBIN_U16("graphics/field_effects/pokeball.gbapal"); static const u16 sUnknown_83CAFD0[] = INCBIN_U16("graphics/field_effects/unk_83CAFD0.4bpp"); static const u16 sUnknown_83CB3D0[] = INCBIN_U16("graphics/field_effects/unk_83CB3D0.gbapal"); static const u16 sUnknown_83CB3F0[] = INCBIN_U16("graphics/field_effects/unk_83CB3F0.4bpp"); @@ -161,7 +161,7 @@ static const struct SpriteTemplate sNewGameOakObjectTemplate = { }; const struct SpritePalette gUnknown_83CBE9C = { - sUnknown_83CAFB0, 4103 + sPokeballPal, 4103 }; const struct SpritePalette gUnknown_83CBEA4 = { @@ -185,7 +185,7 @@ static const struct OamData sOamData_83CBEAC = { }; static const struct SpriteFrameImage sUnknown_83CBEB4[] = { - {sUnknown_83CAF90, 0x20} + {sPokeballGfx, 0x20} }; static const struct SpriteFrameImage sUnknown_83CBEBC[] = { diff --git a/src/graphics.c b/src/graphics.c index c14251d17..04a6f6206 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -366,10 +366,10 @@ const u8 gHealthboxElementsGfxTable_Misc[] = INCBIN_U8("graphics/battle_interfac const u8 gHealthboxElementsGfxTable_HpBarAnim[] = INCBIN_U8("graphics/battle_interface/hp_bar_anim.4bpp"); const u8 gHealthboxElementsGfxTable_MiscFrameEnd[] = INCBIN_U8("graphics/battle_interface/misc_frame_end.4bpp"); -const u8 gUnknown_8D12404[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp"); +const u8 gBattleInterface_SummaryBallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp"); //Originally an array? -const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp"); +const u8 gBattleInterface_UnusedSummaryBallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp"); const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now @@ -461,25 +461,25 @@ const u32 gFile_graphics_unknown_unknown_D17AB8_tilemap[] = INCBIN_U32("graphics const u32 gContestMiscGfx[] = INCBIN_U32("graphics/contest/misc.4bpp.lz"); -const u32 gFile_graphics_contest_audience_sheet[] = INCBIN_U32("graphics/contest/audience.4bpp.lz"); +const u32 gContestAudienceGfx[] = INCBIN_U32("graphics/contest/audience.4bpp.lz"); -const u32 gFile_graphics_contest_faces_sheet[] = INCBIN_U32("graphics/contest/faces.4bpp.lz"); +const u32 gContestFacesSheetGfx[] = INCBIN_U32("graphics/contest/faces.4bpp.lz"); -const u32 gFile_graphics_contest_judge_symbols_sheet[] = INCBIN_U32("graphics/contest/judge_symbols.4bpp.lz"); -const u32 gFile_graphics_contest_judge_symbols_palette[] = INCBIN_U32("graphics/contest/judge_symbols.gbapal.lz"); +const u32 gContestJudgeSymbolsGfx[] = INCBIN_U32("graphics/contest/judge_symbols.4bpp.lz"); +const u32 gContestJudgeSymbolsPal[] = INCBIN_U32("graphics/contest/judge_symbols.gbapal.lz"); -const u8 gFile_graphics_contest_heart[] = INCBIN_U8("graphics/contest/heart.4bpp"); +const u8 gContestHeartGfx[] = INCBIN_U8("graphics/contest/heart.4bpp"); const u32 gFile_graphics_unknown_unknown_D196E4_sheet[] = INCBIN_U32("graphics/unknown/unknown_D196E4.4bpp.lz"); const u32 gFile_graphics_unknown_unknown_D196E4_palette[] = INCBIN_U32("graphics/unknown/unknown_D196E4.gbapal.lz"); -const u32 gUnknown_8D197FC[] = INCBIN_U32("graphics/contest/misc_2.4bpp.lz"); +const u32 gContestMisc2Gfx[] = INCBIN_U32("graphics/contest/misc_2.4bpp.lz"); -const u32 gFile_graphics_contest_misc_2_tilemap_1_tilemap[] = INCBIN_U32("graphics/contest/misc_2_tilemap_1.bin.lz"); -const u32 gFile_graphics_contest_misc_2_tilemap_2_tilemap[] = INCBIN_U32("graphics/contest/misc_2_tilemap_2.bin.lz"); -const u32 gFile_graphics_contest_misc_2_tilemap_3_tilemap[] = INCBIN_U32("graphics/contest/misc_2_tilemap_3.bin.lz"); +const u32 gContestMiscTilemap1[] = INCBIN_U32("graphics/contest/misc_2_tilemap_1.bin.lz"); +const u32 gContestMiscTilemap2[] = INCBIN_U32("graphics/contest/misc_2_tilemap_2.bin.lz"); +const u32 gContestMiscTilemap3[] = INCBIN_U32("graphics/contest/misc_2_tilemap_3.bin.lz"); -const u32 gFile_graphics_contest_misc_2_palette[] = INCBIN_U32("graphics/contest/misc_2.gbapal.lz"); +const u32 gContestMiscPal[] = INCBIN_U32("graphics/contest/misc.gbapal.lz"); const u32 gBattleAnimSpriteGfx_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz"); const u32 gBattleAnimSpritePal_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz"); @@ -582,8 +582,8 @@ const u32 gBattleAnimSpritePal_BlackBall2[] = INCBIN_U32("graphics/battle_anims/ const u32 gBattleAnimSpritePal_PurpleGasCloud[] = INCBIN_U32("graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz"); -const u32 gFile_graphics_contest_judge_sheet[] = INCBIN_U32("graphics/contest/judge.4bpp.lz"); -const u32 gFile_graphics_contest_judge_palette[] = INCBIN_U32("graphics/contest/judge.gbapal.lz"); +const u32 gContestJudgeGfx[] = INCBIN_U32("graphics/contest/judge.4bpp.lz"); +const u32 gContestJudgePal[] = INCBIN_U32("graphics/contest/judge.gbapal.lz"); const u32 gBattleAnimSpriteGfx_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.4bpp.lz"); const u32 gBattleAnimSpritePal_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.gbapal.lz"); @@ -964,7 +964,7 @@ const u32 gFile_graphics_battle_transitions_vs_frame_palette[] = INCBIN_U32("gra const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz"); -#include "data/graphics/battle_terrain.h" +#include "data/graphics/battle_terrain_unused.h" const u32 gBattleAnimSpriteGfx_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz"); @@ -984,8 +984,8 @@ const u32 gBattleAnimSpriteGfx_IcicleSpear[] = INCBIN_U32("graphics/battle_anims const u32 gBattleAnimSpritePal_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.gbapal.lz"); const u32 gContestNextTurnGfx[] = INCBIN_U32("graphics/contest/next_turn.4bpp.lz"); -const u8 gFile_graphics_contest_nextturn_numbers[] = INCBIN_U8("graphics/contest/next_turn_numbers.4bpp"); -const u8 gFile_graphics_contest_nextturn_random[] = INCBIN_U8("graphics/contest/next_turn_random.4bpp"); +const u8 gContestNextTurnNumbersGfx[] = INCBIN_U8("graphics/contest/next_turn_numbers.4bpp"); +const u8 gContestNextTurnRandomGfx[] = INCBIN_U8("graphics/contest/next_turn_random.4bpp"); const u32 gBattleAnimSpriteGfx_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.4bpp.lz"); const u32 gBattleAnimSpritePal_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.gbapal.lz"); @@ -994,9 +994,9 @@ const u32 gBattleAnimSpritePal_SleepPowder[] = INCBIN_U32("graphics/battle_anims const u32 gBattleAnimSpritePal_StunSpore[] = INCBIN_U32("graphics/battle_anims/sprites/stun_spore.gbapal.lz"); const u32 gContestApplauseGfx[] = INCBIN_U32("graphics/contest/applause.4bpp.lz"); -const u8 gFile_graphics_contest_applause_meter[] = INCBIN_U8("graphics/contest/applause_meter.4bpp"); +const u8 gContestApplauseMeterGfx[] = INCBIN_U8("graphics/contest/applause_meter.4bpp"); -const u16 gFile_graphics_contest_nextturn[] = INCBIN_U16("graphics/contest/next_turn.gbapal"); +const u16 gContestNextTurnPal[] = INCBIN_U16("graphics/contest/next_turn.gbapal"); const u32 gBattleAnimSpriteGfx_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.4bpp.lz"); const u32 gBattleAnimSpritePal_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.gbapal.lz"); @@ -1136,12 +1136,12 @@ const u8 gItemPcTiles[] = INCBIN_U8("graphics/item_pc/unk_8E85090.4bpp.lz"); const u32 gItemPcBgPals[] = INCBIN_U32("graphics/item_pc/unk_8E85408.gbapal.lz"); const u8 gItemPcTilemap[] = INCBIN_U8("graphics/item_pc/unk_8E85458.bin.lz"); -const u32 gBerryPouchSpriteTiles[] = INCBIN_U32("graphics/berry_pouch/unk_8E8560C.4bpp.lz"); -const u8 gBerryPouchBgGfx[] = INCBIN_U8("graphics/berry_pouch/unk_8E859D0.4bpp.lz"); -const u32 gBerryPouchBgPals[] = INCBIN_U32("graphics/berry_pouch/unk_8E85BA4.gbapal.lz"); -const u32 gBerryPouchBgPal0FemaleOverride[] = INCBIN_U32("graphics/berry_pouch/unk_8E85BF4.gbapal.lz"); -const u32 gBerryPouchSpritePalette[] = INCBIN_U32("graphics/berry_pouch/unk_8E85C1C.gbapal.lz"); -const u8 gBerryPouchBg1Tilemap[] = INCBIN_U8("graphics/berry_pouch/unk_8E85C44.bin.lz"); +const u32 gBerryPouchSpriteTiles[] = INCBIN_U32("graphics/berry_pouch/berry_pouch.4bpp.lz"); +const u8 gBerryPouchBgGfx[] = INCBIN_U8("graphics/berry_pouch/background.4bpp.lz"); +const u32 gBerryPouchBgPals[] = INCBIN_U32("graphics/berry_pouch/background.gbapal.lz"); +const u32 gBerryPouchBgPal0FemaleOverride[] = INCBIN_U32("graphics/berry_pouch/background_female.gbapal.lz"); +const u32 gBerryPouchSpritePalette[] = INCBIN_U32("graphics/berry_pouch/berry_pouch.gbapal.lz"); +const u8 gBerryPouchBg1Tilemap[] = INCBIN_U8("graphics/berry_pouch/background.bin.lz"); const u32 gBuyMenuFrame_Gfx[] = INCBIN_U32("graphics/shop_menu/shop_menu.4bpp.lz"); const u32 gBuyMenuFrame_Tilemap[] = INCBIN_U32("graphics/shop_menu/shop_tilemap.bin"); diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c index 8480edfaf..e6f8b72ec 100644 --- a/src/hall_of_fame.c +++ b/src/hall_of_fame.c @@ -283,8 +283,8 @@ static const struct SpriteTemplate sSpriteTemplate_Confetti = { .callback = SpriteCB_Confetti }; -static const u16 sHallOfFame_Pal[] = INCBIN_U16("graphics/hall_of_fame/unk_840C3BC.gbapal"); -static const u32 sHallOfFame_Gfx[] = INCBIN_U32("graphics/hall_of_fame/unk_840C3BC.4bpp.lz"); +static const u16 sHallOfFame_Pal[] = INCBIN_U16("graphics/hall_of_fame/hall_of_fame.gbapal"); +static const u32 sHallOfFame_Gfx[] = INCBIN_U32("graphics/hall_of_fame/hall_of_fame.4bpp.lz"); static const struct HallofFameMon sDummyHofMon = { .tid = 0x03EA03EA, // (u16[]){1002, 1002} corrupted sprite template? diff --git a/src/help_system.c b/src/help_system.c index 27ec64baa..f29359354 100644 --- a/src/help_system.c +++ b/src/help_system.c @@ -1646,7 +1646,7 @@ static const u8 *const sHelpSystemSubmenuItemLists[HELPCONTEXT_COUNT * (TOPIC_CO NULL, NULL, NULL, NULL, NULL // HELPCONTEXT_UNUSED }; -static const u16 unref_845BCB0[] = INCBIN_U16("graphics/help_system/unk_845BCB0.bin"); +static const u16 unref_845BCB0[] = INCBIN_U16("graphics/help_system/unused.bin"); static const u8 sHelpSystemContextTopicOrder[TOPIC_COUNT] = { TOPIC_ABOUT_GAME, diff --git a/src/water.c b/src/water.c index 5f7fa4dc6..eb7c13c8f 100644 --- a/src/water.c +++ b/src/water.c @@ -56,7 +56,7 @@ static void CreateWaterSportDroplet(struct Task*); static void CreateWaterPulseRingBubbles(struct Sprite*, s32, s32); // Both unused? Comment copied from pokeemerald -static const u8 gUnknown_83E44F4[] = INCBIN_U8("graphics/battle_anims/unk_83E4874.4bpp"); +static const u8 gUnknown_83E44F4[] = INCBIN_U8("graphics/battle_anims/unk_83E44F4.4bpp"); static const u8 gUnknown_83E4874[] = INCBIN_U8("graphics/battle_anims/unk_83E4874.bin"); static const union AnimCmd sAnim_RainDrop[] = |