diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2019-11-23 18:12:33 -0500 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2019-11-23 18:12:33 -0500 |
commit | e3bc9c44cdde8833505baae76f26b7a5f424f3ad (patch) | |
tree | e8f1b78c58190b6c779ff14ec9efc7c8a4d57af4 /src | |
parent | 13e1ed54b232f76026ca7e8b3c58f375c8827f2b (diff) |
battle_message 2
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_message.c | 533 | ||||
-rw-r--r-- | src/pokemon.c | 2 |
2 files changed, 433 insertions, 102 deletions
diff --git a/src/battle_message.c b/src/battle_message.c index 2924dc520..e9a0c74b3 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle_string_ids.h" #include "battle.h" +#include "palette.h" #include "battle_anim.h" #include "string_util.h" #include "text.h" @@ -14,6 +15,10 @@ #include "battle_tower.h" #include "trainer_tower.h" #include "battle_setup.h" +#include "field_specials.h" +#include "new_menu_helpers.h" +#include "battle_controllers.h" +#include "graphics.h" #include "constants/moves.h" #include "constants/items.h" #include "constants/trainer_classes.h" @@ -32,12 +37,12 @@ struct BattleWindowText u8 shadowColor; }; -EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {}; -EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL; +static EWRAM_DATA u8 sBattlerAbilities[MAX_BATTLERS_COUNT] = {}; +static EWRAM_DATA struct BattleMsgData *gBattleMsgDataPtr = NULL; -void ChooseMoveUsedParticle(u8 *textPtr); -void ChooseTypeOfMoveUsedString(u8 *textPtr); -void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst); +static void ChooseMoveUsedParticle(u8 *textPtr); +static void ChooseTypeOfMoveUsedString(u8 *textPtr); +static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst); const u8 gUnknown_83FB218[] = _(""); // @ 83FB218 const u8 gUnknown_83FB219[] = _("{B_TRAINER1_LOSE_TEXT}"); // @ 83FB219 @@ -314,18 +319,18 @@ const u8 gUnknown_83FCC33[] = _("And…\p"); // @ 83FCC33 const u8 gUnknown_83FCC39[] = _("HM moves can't be\nforgotten now.\p"); // @ 83FCC39 const u8 gUnknown_83FCC5B[] = _("It's not very effective…"); // @ 83FCC5B const u8 gUnknown_83FCC74[] = _("It's super effective!"); // @ 83FCC74 -const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p"); // @ 83FCC8A +static const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p"); // @ 83FCC8A const u8 gUnknown_83FCCA0[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p"); // @ 83FCCA0 const u8 gUnknown_83FCCBB[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p"); // @ 83FCCBB const u8 gUnknown_83FCCD2[] = _("{PLAY_SE SE_NIGERU}Wild {B_BUFF1} fled!"); // @ 83FCCD2 -const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCCE4 -const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); // @ 83FCCF8 -const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCD0F -const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); // @ 83FCD27 -const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCD41 -const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); // @ 83FCD66 +static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCCE4 +static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); // @ 83FCCF8 +static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCD0F +static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!"); // @ 83FCD27 +static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!"); // @ 83FCD41 +static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!"); // @ 83FCD66 const u8 gUnknown_83FCD92[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} fled!"); // @ 83FCD92 -const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); // @ 83FCD9F +static const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!"); // @ 83FCD9F const u8 gUnknown_83FCDB3[] = _("No! There's no running\nfrom a TRAINER battle!\p"); // @ 83FCDB3 const u8 gUnknown_83FCDE2[] = _("Can't escape!\p"); // @ 83FCDE2 const u8 gUnknown_83FCDF1[] = _(""); // @ 83FCDF1 @@ -367,71 +372,71 @@ const u8 gUnknown_83FD15A[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!"); // @ const u8 gUnknown_83FD16A[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!"); // @ 83FD16A const u8 gUnknown_83FD186[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?"); // @ 83FD186 const u8 gUnknown_83FD1B8[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!"); // @ 83FD1B8 -const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p"); // @ 83FD1C7 +static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p"); // @ 83FD1C7 const u8 gUnknown_83FD1DF[] = _("{B_PLAYER_NAME} threw a ROCK\nat the {B_OPPONENT_MON1_NAME}!"); // @ 83FD1DF const u8 gUnknown_83FD1FA[] = _("{B_PLAYER_NAME} threw some BAIT\nat the {B_OPPONENT_MON1_NAME}!"); // @ 83FD1FA const u8 gUnknown_83FD218[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!"); // @ 83FD218 const u8 gUnknown_83FD232[] = _("{B_OPPONENT_MON1_NAME} is angry!"); // @ 83FD232 const u8 gUnknown_83FD23F[] = _("{B_OPPONENT_MON1_NAME} is eating!"); // @ 83FD23F const u8 gUnknown_83FD24D[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p"); // @ 83FD24D -const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); // @ 83FD284 -const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); // @ 83FD297 -const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}"); // @ 83FD2AA -const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p"); // @ 83FD2BF +static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); // @ 83FD284 +static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p"); // @ 83FD297 +static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}"); // @ 83FD2AA +static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p"); // @ 83FD2BF const u8 gUnknown_83FD2D9[] = _("The GHOST appeared!\pDarn!\nThe GHOST can't be ID'd!\p"); // @ 83FD2D9 const u8 gUnknown_83FD30D[] = _("The GHOST appeared!\p"); // @ 83FD30D const u8 gUnknown_83FD322[] = _("SILPH SCOPE unveiled the GHOST's\nidentity!"); // @ 83FD322 const u8 gUnknown_83FD34D[] = _("The GHOST was MAROWAK!\p\n"); // @ 83FD34D -const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p"); // @ 83FD366 -const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!"); // @ 83FD383 -const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!"); // @ 83FD397 -const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!{PAUSE 60}"); // @ 83FD3B1 -const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!{PAUSE 60}"); // @ 83FD3C7 -const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!"); // @ 83FD3E4 -const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME}!"); // @ 83FD3F7 -const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); // @ 83FD407 -const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!"); // @ 83FD41E -const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_BUFF1}!"); // @ 83FD43E -const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} sent out\n{B_BUFF1}!"); // @ 83FD44E -const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!"); // @ 83FD45E -const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!"); // @ 83FD466 -const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!"); // @ 83FD475 -const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!"); // @ 83FD47D -const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!"); // @ 83FD488 -const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe's weak!\nGet 'em, {B_BUFF1}!"); // @ 83FD497 -const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!"); // @ 83FD4B5 -const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that's enough!\nCome back!"); // @ 83FD4CD -const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!"); // @ 83FD4EB -const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!"); // @ 83FD4FA +static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p"); // @ 83FD366 +static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!"); // @ 83FD383 +static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!"); // @ 83FD397 +static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!{PAUSE 60}"); // @ 83FD3B1 +static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!{PAUSE 60}"); // @ 83FD3C7 +static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!"); // @ 83FD3E4 +static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME}!"); // @ 83FD3F7 +static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!"); // @ 83FD407 +static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!"); // @ 83FD41E +static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_BUFF1}!"); // @ 83FD43E +static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} sent out\n{B_BUFF1}!"); // @ 83FD44E +static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!"); // @ 83FD45E +static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!"); // @ 83FD466 +static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!"); // @ 83FD475 +static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!"); // @ 83FD47D +static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!"); // @ 83FD488 +static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe's weak!\nGet 'em, {B_BUFF1}!"); // @ 83FD497 +static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!"); // @ 83FD4B5 +static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that's enough!\nCome back!"); // @ 83FD4CD +static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!"); // @ 83FD4EB +static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!"); // @ 83FD4FA const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!"); // @ 83FD50D -const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!"); // @ 83FD522 -const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} withdrew\n{B_BUFF1}!"); // @ 83FD535 -const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} withdrew\n{B_BUFF1}!"); // @ 83FD545 -const u8 sText_WildPkmnPrefix[] = _("Wild "); // @ 83FD555 -const u8 sText_FoePkmnPrefix[] = _("Foe "); // @ 83FD55B -const u8 sText_FoePkmnPrefix2[] = _("Foe"); // @ 83FD560 -const u8 sText_AllyPkmnPrefix[] = _("Ally"); // @ 83FD564 -const u8 sText_FoePkmnPrefix3[] = _("Foe"); // @ 83FD569 -const u8 sText_AllyPkmnPrefix2[] = _("Ally"); // @ 83FD56D -const u8 sText_FoePkmnPrefix4[] = _("Foe"); // @ 83FD572 -const u8 sText_AllyPkmnPrefix3[] = _("Ally"); // @ 83FD576 -const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}"); // @ 83FD57B -const u8 sText_ExclamationMark[] = _("!"); // @ 83FD586 -const u8 sText_ExclamationMark2[] = _("!"); // @ 83FD588 -const u8 sText_ExclamationMark3[] = _("!"); // @ 83FD58A -const u8 sText_ExclamationMark4[] = _("!"); // @ 83FD58C -const u8 sText_ExclamationMark5[] = _("!"); // @ 83FD58E - -const u8 sText_HP2[] = _("HP"); // @ 83FD590 -const u8 sText_Attack2[] = _("ATTACK"); // @ 83FD593 -const u8 sText_Defense2[] = _("DEFENSE"); // @ 83FD59A -const u8 sText_Speed[] = _("SPEED"); // @ 83FD5A2 -const u8 sText_SpAtk2[] = _("SP. ATK"); // @ 83FD5A8 -const u8 sText_SpDef2[] = _("SP. DEF"); // @ 83FD5B0 -const u8 sText_Accuracy[] = _("accuracy"); // @ 83FD5B8 -const u8 sText_Evasiveness[] = _("evasiveness"); // @ 83FD5C1 - -const u8 *const gUnknown_83FD5D0[] = { +static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!"); // @ 83FD522 +static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} withdrew\n{B_BUFF1}!"); // @ 83FD535 +static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} withdrew\n{B_BUFF1}!"); // @ 83FD545 +static const u8 sText_WildPkmnPrefix[] = _("Wild "); // @ 83FD555 +static const u8 sText_FoePkmnPrefix[] = _("Foe "); // @ 83FD55B +static const u8 sText_FoePkmnPrefix2[] = _("Foe"); // @ 83FD560 +static const u8 sText_AllyPkmnPrefix[] = _("Ally"); // @ 83FD564 +static const u8 sText_FoePkmnPrefix3[] = _("Foe"); // @ 83FD569 +static const u8 sText_AllyPkmnPrefix2[] = _("Ally"); // @ 83FD56D +static const u8 sText_FoePkmnPrefix4[] = _("Foe"); // @ 83FD572 +static const u8 sText_AllyPkmnPrefix3[] = _("Ally"); // @ 83FD576 +static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} used\n{B_BUFF2}"); // @ 83FD57B +static const u8 sText_ExclamationMark[] = _("!"); // @ 83FD586 +static const u8 sText_ExclamationMark2[] = _("!"); // @ 83FD588 +static const u8 sText_ExclamationMark3[] = _("!"); // @ 83FD58A +static const u8 sText_ExclamationMark4[] = _("!"); // @ 83FD58C +static const u8 sText_ExclamationMark5[] = _("!"); // @ 83FD58E + +static const u8 sText_HP2[] = _("HP"); // @ 83FD590 +static const u8 sText_Attack2[] = _("ATTACK"); // @ 83FD593 +static const u8 sText_Defense2[] = _("DEFENSE"); // @ 83FD59A +static const u8 sText_Speed[] = _("SPEED"); // @ 83FD5A2 +static const u8 sText_SpAtk2[] = _("SP. ATK"); // @ 83FD5A8 +static const u8 sText_SpDef2[] = _("SP. DEF"); // @ 83FD5B0 +static const u8 sText_Accuracy[] = _("accuracy"); // @ 83FD5B8 +static const u8 sText_Evasiveness[] = _("evasiveness"); // @ 83FD5C1 + +const u8 *const gStatNamesTable[] = { sText_HP2, sText_Attack2, sText_Defense2, @@ -442,13 +447,13 @@ const u8 *const gUnknown_83FD5D0[] = { sText_Evasiveness }; -const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!"); // -const u8 sText_PokeblockWasTooDry[] = _("was too dry!"); // @ 83FD5FF -const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!"); // @ 83FD60C -const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!"); // @ 83FD61B -const u8 sText_PokeblockWasTooSour[] = _("was too sour!"); // @ 83FD62B +static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!"); // +static const u8 sText_PokeblockWasTooDry[] = _("was too dry!"); // @ 83FD5FF +static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!"); // @ 83FD60C +static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!"); // @ 83FD61B +static const u8 sText_PokeblockWasTooSour[] = _("was too sour!"); // @ 83FD62B -const u8 *const gUnknown_83FD63C[] = { +const u8 *const gPokeblockWasTooXStringTable[] = { sText_PokeblockWasTooSpicy, sText_PokeblockWasTooDry, sText_PokeblockWasTooSweet, @@ -456,31 +461,31 @@ const u8 *const gUnknown_83FD63C[] = { sText_PokeblockWasTooSour }; -const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!"); // @ 83FD650 -const u8 sText_OldManUsedItem[] = _("The old man used\n{B_LAST_ITEM}!"); // @ 83FD65C -const u8 sText_PokeDudeUsedItem[] = _("The POKé DUDE used\n{B_LAST_ITEM}!"); // @ 83FD671 -const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!"); // @ 83FD688 -const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!"); // @ 83FD697 -const u8 sText_DontBeAThief[] = _("Don't be a thief!"); // @ 83FD6B5 -const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!"); // @ 83FD6C7 -const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!"); // @ 83FD700 -const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!"); // @ 83FD718 -const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!"); // @ 83FD738 -const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!"); // @ 83FD757 -const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!"); // @ 83FD76D +static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!"); // @ 83FD650 +static const u8 sText_OldManUsedItem[] = _("The old man used\n{B_LAST_ITEM}!"); // @ 83FD65C +static const u8 sText_PokeDudeUsedItem[] = _("The POKé DUDE used\n{B_LAST_ITEM}!"); // @ 83FD671 +static const u8 sText_Trainer1UsedItem[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nused {B_LAST_ITEM}!"); // @ 83FD688 +static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!"); // @ 83FD697 +static const u8 sText_DontBeAThief[] = _("Don't be a thief!"); // @ 83FD6B5 +static const u8 sText_ItDodgedBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!"); // @ 83FD6C7 +static const u8 sText_YouMissedPkmn[] = _("You missed the POKéMON!"); // @ 83FD700 +static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!"); // @ 83FD718 +static const u8 sText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!"); // @ 83FD738 +static const u8 sText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!"); // @ 83FD757 +static const u8 sText_ShootSoClose[] = _("Shoot!\nIt was so close, too!"); // @ 83FD76D const u8 gUnknown_83FD78A[] = _("よけられた!\nこいつは つかまりそうにないぞ!"); // @ 83FD78A -const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}\p"); // @ 83FD7A2 -const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}{PAUSE 127}"); // @ 83FD7C0 -const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?"); // @ 83FD7E0 -const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC."); // @ 83FD804 -const u8 sText_Someones[] = _("someone's"); // @ 83FD81A -const u8 sText_Bills[] = _("BILL's"); // @ 83FD824 +static const u8 sText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}\p"); // @ 83FD7A2 +static const u8 sText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{WAIT_SE}{PLAY_BGM MUS_GET_YASEI}{PAUSE 127}"); // @ 83FD7C0 +static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?"); // @ 83FD7E0 +static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC."); // @ 83FD804 +static const u8 sText_Someones[] = _("someone's"); // @ 83FD81A +static const u8 sText_Bills[] = _("BILL's"); // @ 83FD824 const u8 gUnknown_83FD82B[] = _("{B_OPPONENT_MON1_NAME}'s data was\nadded to the POKéDEX.\p"); // @ 83FD82B const u8 gUnknown_83FD850[] = _("It is raining."); // @ 83FD850 const u8 gUnknown_83FD85F[] = _("A sandstorm is raging."); // @ 83FD85F const u8 gUnknown_83FD876[] = _("The BOX is full!\nYou can't catch any more!\p"); // @ 83FD876 -const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY"); // @ 83FD8A2 -const u8 sText_BerrySuffix[] = _(" BERRY"); // @ 83FD8AF +static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY"); // @ 83FD8A2 +static const u8 sText_BerrySuffix[] = _(" BERRY"); // @ 83FD8AF const u8 gUnknown_83FD8B6[] = _("ナゾ"); // @ 83FD8B6 const u8 gUnknown_83FD8B9[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!"); // @ 83FD8B9 const u8 gUnknown_83FD8D2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!"); // @ 83FD8D2 @@ -1269,8 +1274,8 @@ const u8 gUnknown_83FE870[] = _("ミツル"); // @ 83FE870 const u8 gUnknown_83FE874[] = _("{HIGHLIGHT 0}Win"); // @ 83FE874 const u8 gUnknown_83FE87B[] = _("{HIGHLIGHT 0}Loss"); // @ 83FE87B const u8 gUnknown_83FE883[] = _("{HIGHLIGHT 0}Draw"); // @ 83FE883 -const u8 gUnknown_83FE88B[] = _(" is"); // @ 83FE88B -const u8 gUnknown_83FE88F[] = _("'s"); // @ 83FE88F +static const u8 sText_SpaceIs[] = _(" is"); // @ 83FE88B +static const u8 sText_ApostropheS[] = _("'s"); // @ 83FE88F const u8 gUnknown_83FE892[] = _("a NORMAL move"); // @ 83FE892 const u8 gUnknown_83FE8A0[] = _("a FIGHTING move"); // @ 83FE8A0 const u8 gUnknown_83FE8B0[] = _("a FLYING move"); // @ 83FE8B0 @@ -1309,10 +1314,10 @@ const u8 *const gUnknown_83FE9C4[] = { }; const u8 gUnknown_83FE9D4[] = _("{PLAY_SE SE_NIGERU}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!"); // -const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); // @ 83FE9E4 -const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); // @ 83FE9FF +static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); // @ 83FE9E4 +static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!"); // @ 83FE9FF -const u8 *const sATypeMove_Table[] = { +static const u8 *const sATypeMove_Table[] = { gUnknown_83FE892, gUnknown_83FE8A0, gUnknown_83FE8B0, @@ -1333,7 +1338,7 @@ const u8 *const sATypeMove_Table[] = { gUnknown_83FE976 }; -const u16 gUnknown_83FEA70[] = { +static const u16 sGrammarMoveUsedTable[] = { MOVE_SWORDS_DANCE, MOVE_STRENGTH, MOVE_GROWTH, @@ -1719,7 +1724,7 @@ u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src) BattleStringExpandPlaceholders(src, gDisplayedStringBattle); } -const u8* TryGetStatusString(u8 *src) +static const u8* TryGetStatusString(u8 *src) { u32 i; u8 status[] = _("$$$$$$$"); @@ -2153,7 +2158,201 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) return dstID; } -const struct BattleWindowText gUnknown_83FEB64[] = { +static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) +{ + u32 srcID = 1; + u32 value = 0; + u8 text[12]; + u16 hword; + + *dst = EOS; + while (src[srcID] != B_BUFF_EOS) + { + switch (src[srcID]) + { + case B_BUFF_STRING: // battle string + hword = T1_READ_16(&src[srcID + 1]); + StringAppend(dst, gBattleStringsTable[hword - BATTLESTRINGS_ID_ADDER]); + srcID += 3; + break; + case B_BUFF_NUMBER: // int to string + switch (src[srcID + 1]) + { + case 1: + value = src[srcID + 3]; + break; + case 2: + value = T1_READ_16(&src[srcID + 3]); + break; + case 4: + value = T1_READ_32(&src[srcID + 3]); + break; + } + ConvertIntToDecimalStringN(dst, value, STR_CONV_MODE_LEFT_ALIGN, src[srcID + 2]); + srcID += src[srcID + 1] + 3; + break; + case B_BUFF_MOVE: // move name + StringAppend(dst, gMoveNames[T1_READ_16(&src[srcID + 1])]); + srcID += 3; + break; + case B_BUFF_TYPE: // type name + StringAppend(dst, gTypeNames[src[srcID + 1]]); + srcID += 2; + break; + case B_BUFF_MON_NICK_WITH_PREFIX: // poke nick with prefix + if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER) + { + GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text); + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + StringAppend(dst, sText_FoePkmnPrefix); + else + StringAppend(dst, sText_WildPkmnPrefix); + + GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text); + } + StringGetEnd10(text); + StringAppend(dst, text); + srcID += 3; + break; + case B_BUFF_STAT: // stats + StringAppend(dst, gStatNamesTable[src[srcID + 1]]); + srcID += 2; + break; + case B_BUFF_SPECIES: // species name + GetSpeciesName(dst, T1_READ_16(&src[srcID + 1])); + srcID += 3; + break; + case B_BUFF_MON_NICK: // poke nick without prefix + if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER) + GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst); + else + GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst); + StringGetEnd10(dst); + srcID += 3; + break; + case B_BUFF_NEGATIVE_FLAVOR: // flavor table + StringAppend(dst, gPokeblockWasTooXStringTable[src[srcID + 1]]); + srcID += 2; + break; + case B_BUFF_ABILITY: // ability names + StringAppend(dst, gAbilityNames[src[srcID + 1]]); + srcID += 2; + break; + case B_BUFF_ITEM: // item name + hword = T1_READ_16(&src[srcID + 1]); + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (hword == ITEM_ENIGMA_BERRY) + { + if (gLinkPlayers[gBattleStruct->multiplayerId].id == gPotentialItemEffectBattler) + { + StringCopy(dst, gEnigmaBerries[gPotentialItemEffectBattler].name); + StringAppend(dst, sText_BerrySuffix); + } + else + { + StringAppend(dst, sText_EnigmaBerry); + } + } + else + { + CopyItemName(hword, dst); + } + } + else + { + CopyItemName(hword, dst); + } + srcID += 3; + break; + } + } +} + +// Loads one of two text strings into the provided buffer. This is functionally +// unused, since the value loaded into the buffer is not read; it loaded one of +// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString +// below to effect changes in the meaning of the line. +static void ChooseMoveUsedParticle(u8* textBuff) +{ + s32 counter = 0; + u32 i = 0; + + while (counter != MAX_MON_MOVES) + { + if (sGrammarMoveUsedTable[i] == 0) + counter++; + if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove) + break; + } + + if (counter >= 0) + { + if (counter <= 2) + StringCopy(textBuff, sText_SpaceIs); // is + else if (counter <= MAX_MON_MOVES) + StringCopy(textBuff, sText_ApostropheS); // 's + } +} + +// Appends "!" to the text buffer `dst`. In the original Japanese this looked +// into the table of moves at sGrammarMoveUsedTable and varied the line accordingly. +// +// sText_ExclamationMark was a plain "!", used for any attack not on the list. +// It resulted in the translation "<NAME>'s <ATTACK>!". +// +// sText_ExclamationMark2 was "を つかった!". This resulted in the translation +// "<NAME> used <ATTACK>!", which was used for all attacks in English. +// +// sText_ExclamationMark3 was "した!". This was used for those moves whose +// names were verbs, such as Recover, and resulted in translations like "<NAME> +// recovered itself!". +// +// sText_ExclamationMark4 was "を した!" This resulted in a translation of +// "<NAME> did an <ATTACK>!". +// +// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of +// "<NAME>'s <ATTACK> attack!". +static void ChooseTypeOfMoveUsedString(u8* dst) +{ + s32 counter = 0; + s32 i = 0; + + while (*dst != EOS) + dst++; + + while (counter != MAX_MON_MOVES) + { + if (sGrammarMoveUsedTable[i] == MOVE_NONE) + counter++; + if (sGrammarMoveUsedTable[i++] == gBattleMsgDataPtr->currentMove) + break; + } + + switch (counter) + { + case 0: + StringCopy(dst, sText_ExclamationMark); + break; + case 1: + StringCopy(dst, sText_ExclamationMark2); + break; + case 2: + StringCopy(dst, sText_ExclamationMark3); + break; + case 3: + StringCopy(dst, sText_ExclamationMark4); + break; + case 4: + StringCopy(dst, sText_ExclamationMark5); + break; + } +} + +static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = { {PIXEL_FILL(0xf), 2, 0x02, 2, 0, 2, 1, 0x1, 0xf, 0x6}, {PIXEL_FILL(0xf), 2, 0x02, 2, 0, 2, 0, 0x1, 0xf, 0x6}, {PIXEL_FILL(0xe), 1, 0x00, 2, 0, 2, 0, 0xd, 0xe, 0xf}, @@ -2182,3 +2381,135 @@ const struct BattleWindowText gUnknown_83FEB64[] = { }; const u8 gUnknown_83FEC90[] = {0x04, 0x05, 0x02, 0x02}; + +void BattlePutTextOnWindow(const u8 *text, u8 windowId) { + bool32 copyToVram; + struct TextPrinterTemplate printerTemplate; + u8 speed; + int x; + u8 context; + + u8 textFlags = windowId & 0xC0; + windowId &= 0x3F; + if (!(textFlags & 0x80)) + FillWindowPixelBuffer(windowId, sTextOnWindowsInfo_Normal[windowId].fillValue); + if (textFlags & 0x40) { + context = ContextNpcGetTextColor(); + printerTemplate.fontId = gUnknown_83FEC90[context]; + } + else { + printerTemplate.fontId = sTextOnWindowsInfo_Normal[windowId].fontId; + } + switch (windowId) + { + case 15 ... 20: + x = (48 - GetStringWidth(sTextOnWindowsInfo_Normal[windowId].fontId, text, + sTextOnWindowsInfo_Normal[windowId].letterSpacing)) / 2; + break; + case 21 ... 23: + x = (64 - GetStringWidth(sTextOnWindowsInfo_Normal[windowId].fontId, text, + sTextOnWindowsInfo_Normal[windowId].letterSpacing)) / 2; + break; + default: + x = sTextOnWindowsInfo_Normal[windowId].x; + break; + } + if (x < 0) + x = 0; + printerTemplate.currentChar = text; + printerTemplate.windowId = windowId; + printerTemplate.x = x; + printerTemplate.y = sTextOnWindowsInfo_Normal[windowId].y; + printerTemplate.currentX = printerTemplate.x; + printerTemplate.currentY = printerTemplate.y; + printerTemplate.letterSpacing = sTextOnWindowsInfo_Normal[windowId].letterSpacing; + printerTemplate.lineSpacing = sTextOnWindowsInfo_Normal[windowId].lineSpacing; + printerTemplate.unk = 0; + printerTemplate.fgColor = sTextOnWindowsInfo_Normal[windowId].fgColor; + printerTemplate.bgColor = sTextOnWindowsInfo_Normal[windowId].bgColor; + printerTemplate.shadowColor = sTextOnWindowsInfo_Normal[windowId].shadowColor; + if (windowId == 24) + gTextFlags.useAlternateDownArrow = FALSE; + else + gTextFlags.useAlternateDownArrow = TRUE; + + if ((gBattleTypeFlags & BATTLE_TYPE_LINK) || ((gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) && windowId != 24)) + gTextFlags.autoScroll = TRUE; + else + gTextFlags.autoScroll = FALSE; + + if (windowId == 0 || windowId == 24) + { + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + speed = 1; + else + speed = GetTextSpeedSetting(); + gTextFlags.canABSpeedUpPrint = TRUE; + } + else + { + speed = sTextOnWindowsInfo_Normal[windowId].speed; + gTextFlags.canABSpeedUpPrint = FALSE; + } + + AddTextPrinter(&printerTemplate, speed, NULL); + if (!(textFlags & 0x80)) + { + PutWindowTilemap(windowId); + CopyWindowToVram(windowId, 3); + } +} + +bool8 sub_80D89B0(u16 stringId) +{ + if (stringId == STRINGID_TRAINER1LOSETEXT || stringId == STRINGID_TRAINER2CLASS || stringId == STRINGID_TRAINER1WINTEXT || stringId == STRINGID_TRAINER2NAME) + return TRUE; + return FALSE; +} + +void SetPpNumbersPaletteInMoveSelection(void) +{ + struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); + const u16 *palPtr = gUnknown_8D2FBB4; + u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]], + chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]); + + gPlttBufferUnfaded[92] = palPtr[(var * 2) + 0]; + gPlttBufferUnfaded[91] = palPtr[(var * 2) + 1]; + + CpuCopy16(&gPlttBufferUnfaded[92], &gPlttBufferFaded[92], sizeof(u16)); + CpuCopy16(&gPlttBufferUnfaded[91], &gPlttBufferFaded[91], sizeof(u16)); +} + +u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp) +{ + if (maxPp == currentPp) + { + return 3; + } + else if (maxPp <= 2) + { + if (currentPp > 1) + return 3; + else + return 2 - currentPp; + } + else if (maxPp <= 7) + { + if (currentPp > 2) + return 3; + else + return 2 - currentPp; + } + else + { + if (currentPp == 0) + return 2; + if (currentPp <= maxPp / 4) + return 1; + if (currentPp > maxPp / 2) + return 3; + } + + return 0; +} diff --git a/src/pokemon.c b/src/pokemon.c index 9aaddc142..72d259446 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -4796,7 +4796,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit) static void sub_8042D50(int stat) { gBattlerTarget = gBattlerInMenuId; - StringCopy(gBattleTextBuff1, gUnknown_83FD5D0[gUnknown_825DFF0[stat]]); + StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_825DFF0[stat]]); StringCopy(gBattleTextBuff2, BattleText_Rose); BattleStringExpandPlaceholdersToDisplayedString(BattleText_UnknownString3); } |