diff options
author | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2018-10-08 00:57:51 -0400 |
---|---|---|
committer | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2018-10-08 00:57:51 -0400 |
commit | e54247c225bc9605567cc0f2fc9e58e09e50cfdc (patch) | |
tree | 5096651c9f496d0cbae761803fd51d245b1fbe69 /src | |
parent | f285a81e859bb045725acac3d33f2d7d665ee8c5 (diff) |
partially decompile pokemon.c
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_ai_script_commands.c | 27 | ||||
-rw-r--r-- | src/pokemon.c | 2833 |
2 files changed, 2846 insertions, 14 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 22ed95040..6f5577f70 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -256,7 +256,6 @@ extern const u32 gBitTable[]; // util.h extern u32 gStatuses3[]; // battle_2.h extern u16 gSideAffecting[2]; extern const struct BattleMove gBattleMoves[]; -extern u16 gBattlerPartyIndexes[]; extern u16 gDynamicBasePower; extern u8 gMoveResultFlags; extern u8 gCritMultiplier; @@ -485,14 +484,14 @@ void sub_80C71A8(u8 a) void sub_80C71D0(u8 a, u8 b) { - if (GetBankSide(a) == 0) - BATTLE_HISTORY->abilities[GetBankIdentity(a) & 1] = b; + if (GetBattlerSide(a) == 0) + BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b; } void sub_80C7208(u8 a, u8 b) { - if (GetBankSide(a) == 0) - BATTLE_HISTORY->itemEffects[GetBankIdentity(a) & 1] = b; + if (GetBattlerSide(a) == 0) + BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b; } static void BattleAICmd_if_random_less_than(void) @@ -720,7 +719,7 @@ static void BattleAICmd_if_status4(void) else index = gBattlerTarget; - arg1 = GetBankIdentity(index) & 1; + arg1 = GetBattlerPosition(index) & 1; arg2 = T1_READ_32(gAIScriptPtr + 2); if ((gSideAffecting[arg1] & arg2) != 0) @@ -739,7 +738,7 @@ static void BattleAICmd_if_not_status4(void) else index = gBattlerTarget; - arg1 = GetBankIdentity(index) & 1; + arg1 = GetBattlerPosition(index) & 1; arg2 = T1_READ_32(gAIScriptPtr + 2); if ((gSideAffecting[arg1] & arg2) == 0) @@ -1361,7 +1360,7 @@ static void BattleAICmd_count_alive_pokemon(void) else index = gBattlerTarget; - if (GetBankSide(index) == 0) + if (GetBattlerSide(index) == 0) party = gPlayerParty; else party = gEnemyParty; @@ -1370,8 +1369,8 @@ static void BattleAICmd_count_alive_pokemon(void) { u32 status; var = gBattlerPartyIndexes[index]; - status = GetBankIdentity(index) ^ 2; - var2 = gBattlerPartyIndexes[GetBankByIdentity(status)]; + status = GetBattlerPosition(index) ^ 2; + var2 = gBattlerPartyIndexes[GetBattlerAtPosition(status)]; } else { @@ -1414,9 +1413,9 @@ static void BattleAICmd_get_ability(void) else index = gBattlerTarget; - if (GetBankSide(index) == TARGET) + if (GetBattlerSide(index) == TARGET) { - u16 side = GetBankIdentity(index) & 1; + u16 side = GetBattlerPosition(index) & 1; if (BATTLE_HISTORY->abilities[side] != 0) { @@ -2008,9 +2007,9 @@ static void BattleAICmd_get_hold_effect(void) else index = gBattlerTarget; - if (GetBankSide(index) == 0) + if (GetBattlerSide(index) == 0) { - side = (GetBankIdentity(index) & 1); + side = (GetBattlerPosition(index) & 1); AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->itemEffects[side]; } else diff --git a/src/pokemon.c b/src/pokemon.c new file mode 100644 index 000000000..c9bfa8614 --- /dev/null +++ b/src/pokemon.c @@ -0,0 +1,2833 @@ +#include "global.h" +#include "pokemon.h" +#include "random.h" +#include "main.h" +#include "text.h" +#include "string_util.h" +#include "battle.h" +#include "item.h" +#include "event_data.h" +#include "util.h" +#include "pokemon_storage_system.h" +#include "data2.h" +#include "battle_gfx_sfx_util.h" +#include "battle_controllers.h" +#include "evolution_scene.h" +#include "constants/items.h" +#include "constants/species.h" +#include "constants/pokemon.h" +#include "constants/abilities.h" +#include "constants/flags.h" +#include "constants/moves.h" +#include "constants/hold_effects.h" +#include "constants/battle_move_effects.h" + +// Extracts the upper 16 bits of a 32-bit number +#define HIHALF(n) (((n) & 0xFFFF0000) >> 16) + +// Extracts the lower 16 bits of a 32-bit number +#define LOHALF(n) ((n) & 0xFFFF) + +// TODO: what is this +struct UnkStruct20244F4 +{ + u8 unk0:4; + u8 unk0_2:4; + u8 filler1[0xF]; + struct SpriteTemplate *unk10; +}; +extern struct UnkStruct20244F4 *gUnknown_20244F4; +extern struct SpriteTemplate gUnknown_825DEF0[]; +extern struct SpriteTemplate gUnknown_825DF50[]; +extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[]; +extern struct SpriteTemplate gUnknown_825DEF0[]; +extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[]; +extern const union AnimCmd *const gUnknown_82349BC[]; +extern const u8 gText_EggNickname[]; +extern const u8 gText_BadEgg[]; +extern const u8 gUnknown_825DEA1[]; +extern const u8 gPPUpWriteMasks[]; + +extern u8 sav1_map_get_name(void); // overworld +extern const struct BattleMove gBattleMoves[]; +extern u8 sBattler_AI; // battle_ai +extern void set_unknown_box_id(u8); // field_specials +extern u8 pokemon_order_func(u8); +extern u16 get_unknown_box_id(void); // field_specials +extern u8 StorageGetCurrentBox(void); // pokemon_storage_system +extern void sub_80174B8(u8 battlerId); + +union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType); +s32 GetDeoxysStat(struct Pokemon *mon, s32 statId); + +extern const u8 sHoldEffectToType[][2]; +extern u8 sLearningMoveTableID; +extern const u8 sSecretBaseFacilityClasses[2][5]; + +// code +void ZeroBoxMonData(struct BoxPokemon *boxMon) +{ + u8 *raw = (u8 *)boxMon; + u32 i; + for (i = 0; i < sizeof(struct BoxPokemon); i++) + raw[i] = 0; +} + +void ZeroMonData(struct Pokemon *mon) +{ + u32 arg; + ZeroBoxMonData(&mon->box); + arg = 0; + SetMonData(mon, MON_DATA_STATUS, &arg); + SetMonData(mon, MON_DATA_LEVEL, &arg); + SetMonData(mon, MON_DATA_HP, &arg); + SetMonData(mon, MON_DATA_MAX_HP, &arg); + SetMonData(mon, MON_DATA_ATK, &arg); + SetMonData(mon, MON_DATA_DEF, &arg); + SetMonData(mon, MON_DATA_SPEED, &arg); + SetMonData(mon, MON_DATA_SPATK, &arg); + SetMonData(mon, MON_DATA_SPDEF, &arg); + arg = 255; + SetMonData(mon, MON_DATA_MAIL, &arg); +} + +void ZeroPlayerPartyMons(void) +{ + s32 i; + for (i = 0; i < PARTY_SIZE; i++) + ZeroMonData(&gPlayerParty[i]); +} + +void ZeroEnemyPartyMons(void) +{ + s32 i; + for (i = 0; i < PARTY_SIZE; i++) + ZeroMonData(&gEnemyParty[i]); +} + +void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId) +{ + u32 arg; + ZeroMonData(mon); + CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId); + SetMonData(mon, MON_DATA_LEVEL, &level); + arg = 255; + SetMonData(mon, MON_DATA_MAIL, &arg); + CalculateMonStats(mon); +} + +void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId) +{ + u8 speciesName[POKEMON_NAME_LENGTH + 1]; + u32 personality; + u32 value; + u16 checksum; + + ZeroBoxMonData(boxMon); + + if (hasFixedPersonality) + personality = fixedPersonality; + else + personality = Random32(); + + SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality); + + //Determine original trainer ID + if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny + { + u32 shinyValue; + do + { + value = Random32(); + shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality); + } while (shinyValue < 8); + } + else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID + { + value = fixedOtId; + } + else //Player is the OT + { + value = gSaveBlock2Ptr->playerTrainerId[0] + | (gSaveBlock2Ptr->playerTrainerId[1] << 8) + | (gSaveBlock2Ptr->playerTrainerId[2] << 16) + | (gSaveBlock2Ptr->playerTrainerId[3] << 24); + } + + SetBoxMonData(boxMon, MON_DATA_OT_ID, &value); + + checksum = CalculateBoxMonChecksum(boxMon); + SetBoxMonData(boxMon, MON_DATA_CHECKSUM, &checksum); + EncryptBoxMon(boxMon); + GetSpeciesName(speciesName, species); + SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName); + SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage); + SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName); + SetBoxMonData(boxMon, MON_DATA_SPECIES, &species); + SetBoxMonData(boxMon, MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][level]); + SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship); + value = sav1_map_get_name(); + SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, &value); + SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level); + SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion); + value = ITEM_POKE_BALL; + SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value); + SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender); + + if (fixedIV < 32) + { + SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV); + SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV); + SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV); + SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &fixedIV); + SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV); + SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV); + } + else + { + u32 iv; + value = Random(); + + iv = value & 0x1F; + SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv); + iv = (value & 0x3E0) >> 5; + SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv); + iv = (value & 0x7C00) >> 10; + SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv); + + value = Random(); + + iv = value & 0x1F; + SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv); + iv = (value & 0x3E0) >> 5; + SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv); + iv = (value & 0x7C00) >> 10; + SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv); + } + + if (gBaseStats[species].ability2) + { + value = personality & 1; + SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value); + } + + GiveBoxMonInitialMoveset(boxMon); +} + +void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature) +{ + u32 personality; + + do + { + personality = Random32(); + } + while (nature != GetNatureFromPersonality(personality)); + + CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0); +} + +void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter) +{ + u32 personality; + + if ((u8)(unownLetter - 1) < 28) + { + u16 actualLetter; + + do + { + personality = Random32(); + actualLetter = ((((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 0x3)) % 28); + } + while (nature != GetNatureFromPersonality(personality) + || gender != GetGenderFromSpeciesAndPersonality(species, personality) + || actualLetter != unownLetter - 1); + } + else + { + do + { + personality = Random32(); + } + while (nature != GetNatureFromPersonality(personality) + || gender != GetGenderFromSpeciesAndPersonality(species, personality)); + } + + CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0); +} + +// Used to create the Old Man's Weedle? +void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level) +{ + u32 personality; + u32 otId; + + do + { + otId = Random32(); + personality = Random32(); + } + while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE); + CreateMon(mon, species, level, 32, 1, personality, OT_ID_PRESET, otId); +} + +void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality) +{ + CreateMon(mon, species, level, 0, 1, personality, OT_ID_PLAYER_ID, 0); + SetMonData(mon, MON_DATA_IVS, &ivs); + CalculateMonStats(mon); +} + +void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId) +{ + CreateMon(mon, species, level, 0, 0, 0, OT_ID_PRESET, otId); + SetMonData(mon, MON_DATA_HP_IV, &ivs[0]); + SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]); + SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]); + SetMonData(mon, MON_DATA_SPEED_IV, &ivs[3]); + SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]); + SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]); + CalculateMonStats(mon); +} + +void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread) +{ + s32 i; + s32 statCount = 0; + u16 evAmount; + u8 evsBits; + + CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0); + + evsBits = evSpread; + + for (i = 0; i < NUM_STATS; i++) + { + if (evsBits & 1) + statCount++; + evsBits >>= 1; + } + + evAmount = MAX_TOTAL_EVS / statCount; + + evsBits = 1; + + for (i = 0; i < NUM_STATS; i++) + { + if (evSpread & evsBits) + SetMonData(mon, MON_DATA_HP_EV + i, &evAmount); + evsBits <<= 1; + } + + CalculateMonStats(mon); +} + +void sub_803E0A4(struct Pokemon *mon, struct UnknownPokemonStruct *src) +{ + s32 i; + u8 value; + + CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId); + + for (i = 0; i < 4; i++) + SetMonMoveSlot(mon, src->moves[i], i); + + SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses); + SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem); + + // Why is this commented out in FR/LG? + /* + StringCopy(nickname, src->nickname); + + if (nickname[0] == 0xFC && nickname[1] == 0x15) + language = LANGUAGE_JAPANESE; + else + language = GAME_LANGUAGE; + + SetMonData(mon, MON_DATA_LANGUAGE, &language); + Text_StripExtCtrlCodes(nickname); + */ + + SetMonData(mon, MON_DATA_NICKNAME, &src->nickname); + SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship); + SetMonData(mon, MON_DATA_HP_EV, &src->hpEV); + SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV); + SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV); + SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV); + SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV); + SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV); + value = src->altAbility; + SetMonData(mon, MON_DATA_ALT_ABILITY, &value); + value = src->hpIV; + SetMonData(mon, MON_DATA_HP_IV, &value); + value = src->attackIV; + SetMonData(mon, MON_DATA_ATK_IV, &value); + value = src->defenseIV; + SetMonData(mon, MON_DATA_DEF_IV, &value); + value = src->speedIV; + SetMonData(mon, MON_DATA_SPEED_IV, &value); + value = src->spAttackIV; + SetMonData(mon, MON_DATA_SPATK_IV, &value); + value = src->spDefenseIV; + SetMonData(mon, MON_DATA_SPDEF_IV, &value); + CalculateMonStats(mon); +} + +void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId) +{ + bool32 obedient = TRUE; + + CreateMon(mon, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId); + SetMonData(mon, MON_DATA_OBEDIENCE, &obedient); +} + +void sub_803E23C(struct Pokemon *mon, struct UnknownPokemonStruct *dest) +{ + s32 i; + u16 heldItem; + + dest->species = GetMonData(mon, MON_DATA_SPECIES, NULL); + heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL); + + if (heldItem == ITEM_ENIGMA_BERRY) + heldItem = 0; + + dest->heldItem = heldItem; + + for (i = 0; i < 4; i++) + dest->moves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, NULL); + + dest->level = GetMonData(mon, MON_DATA_LEVEL, NULL); + dest->ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); + dest->otId = GetMonData(mon, MON_DATA_OT_ID, NULL); + dest->hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL); + dest->attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL); + dest->defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL); + dest->speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL); + dest->spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL); + dest->spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL); + dest->friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); + dest->hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL); + dest->attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL); + dest->defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL); + dest->speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL); + dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL); + dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL); + dest->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL); + dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL); + GetMonData(mon, MON_DATA_NICKNAME, dest->nickname); +} + +u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon) +{ + u16 checksum = 0; + union PokemonSubstruct *substruct0 = GetSubstruct(boxMon, boxMon->personality, 0); + union PokemonSubstruct *substruct1 = GetSubstruct(boxMon, boxMon->personality, 1); + union PokemonSubstruct *substruct2 = GetSubstruct(boxMon, boxMon->personality, 2); + union PokemonSubstruct *substruct3 = GetSubstruct(boxMon, boxMon->personality, 3); + s32 i; + + for (i = 0; i < 6; i++) + checksum += substruct0->raw[i]; + + for (i = 0; i < 6; i++) + checksum += substruct1->raw[i]; + + for (i = 0; i < 6; i++) + checksum += substruct2->raw[i]; + + for (i = 0; i < 6; i++) + checksum += substruct3->raw[i]; + + return checksum; +} + +#define CALC_STAT(base, iv, ev, statIndex, field) \ +{ \ + u8 baseStat = gBaseStats[species].base; \ + s32 n = (((2 * baseStat + iv + ev / 4) * level) / 100) + 5; \ + u8 nature = GetNature(mon); \ + n = nature_stat_mod(nature, n, statIndex); \ + SetMonData(mon, field, &n); \ +} + +void CalculateMonStats(struct Pokemon *mon) +{ + s32 oldMaxHP = GetMonData(mon, MON_DATA_MAX_HP, NULL); + s32 currentHP = GetMonData(mon, MON_DATA_HP, NULL); + s32 hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL); + s32 hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL); + s32 attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL); + s32 attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL); + s32 defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL); + s32 defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL); + s32 speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL); + s32 speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL); + s32 spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL); + s32 spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL); + s32 spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL); + s32 spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL); + u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); + s32 level = GetLevelFromMonExp(mon); + s32 newMaxHP; + + SetMonData(mon, MON_DATA_LEVEL, &level); + + if (species == SPECIES_SHEDINJA) + { + newMaxHP = 1; + } + else + { + s32 n = 2 * gBaseStats[species].baseHP + hpIV; + newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10; + } + + gBattleScripting.field_23 = newMaxHP - oldMaxHP; + if (gBattleScripting.field_23 == 0) + gBattleScripting.field_23 = 1; + + SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP); + + CALC_STAT(baseAttack, attackIV, attackEV, STAT_ATK, MON_DATA_ATK) + CALC_STAT(baseDefense, defenseIV, defenseEV, STAT_DEF, MON_DATA_DEF) + CALC_STAT(baseSpeed, speedIV, speedEV, STAT_SPEED, MON_DATA_SPEED) + CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, STAT_SPATK, MON_DATA_SPATK) + CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, STAT_SPDEF, MON_DATA_SPDEF) + + if (species == SPECIES_SHEDINJA) + { + if (currentHP != 0 || oldMaxHP == 0) + currentHP = 1; + else + return; + } + else + { + if (currentHP == 0 && oldMaxHP == 0) + currentHP = newMaxHP; + else if (currentHP != 0) + currentHP += newMaxHP - oldMaxHP; + else + return; + } + + SetMonData(mon, MON_DATA_HP, ¤tHP); +} + +void BoxMonToMon(struct BoxPokemon *src, struct Pokemon *dest) +{ + u32 value = 0; + dest->box = *src; + SetMonData(dest, MON_DATA_STATUS, &value); + SetMonData(dest, MON_DATA_HP, &value); + SetMonData(dest, MON_DATA_MAX_HP, &value); + value = 255; + SetMonData(dest, MON_DATA_MAIL, &value); + CalculateMonStats(dest); +} + +u8 GetLevelFromMonExp(struct Pokemon *mon) +{ + u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); + u32 exp = GetMonData(mon, MON_DATA_EXP, NULL); + s32 level = 1; + + while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp) + level++; + + return level - 1; +} + +u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon) +{ + u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); + u32 exp = GetBoxMonData(boxMon, MON_DATA_EXP, NULL); + s32 level = 1; + + while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp) + level++; + + return level - 1; +} + +u16 GiveMoveToMon(struct Pokemon *mon, u16 move) +{ + return GiveMoveToBoxMon(&mon->box, move); +} + +u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move) +{ + s32 i; + for (i = 0; i < 4; i++) + { + u16 existingMove = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, NULL); + if (!existingMove) + { + SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &move); + SetBoxMonData(boxMon, MON_DATA_PP1 + i, &gBattleMoves[move].pp); + return move; + } + if (existingMove == move) + return -2; + } + return -1; +} + +u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (!mon->moves[i]) + { + mon->moves[i] = move; + mon->pp[i] = gBattleMoves[move].pp; + return move; + } + } + + return -1; +} + +void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot) +{ + SetMonData(mon, MON_DATA_MOVE1 + slot, &move); + SetMonData(mon, MON_DATA_PP1 + slot, &gBattleMoves[move].pp); +} + +void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot) +{ + mon->moves[slot] = move; + mon->pp[slot] = gBattleMoves[move].pp; +} + +void GiveMonInitialMoveset(struct Pokemon *mon) +{ + GiveBoxMonInitialMoveset(&mon->box); +} + +// TODO: make level_up_learnsets.h in src/data and move this to there. +#define LEVEL_UP_END 0xffff + +void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon) +{ + u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); + s32 level = GetLevelFromBoxMonExp(boxMon); + s32 i; + + for (i = 0; gLevelUpLearnsets[species][i] != LEVEL_UP_END; i++) + { + u16 moveLevel; + u16 move; + + moveLevel = (gLevelUpLearnsets[species][i] & 0xFE00); + + if (moveLevel > (level << 9)) + break; + + move = (gLevelUpLearnsets[species][i] & 0x1FF); + + if (GiveMoveToBoxMon(boxMon, move) == 0xFFFF) + DeleteFirstMoveAndGiveMoveToBoxMon(boxMon, move); + } +} + +u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove) +{ + u32 retVal = 0; + u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); + u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL); + + // since you can learn more than one move per level + // the game needs to know whether you decided to + // learn it or keep the old set to avoid asking + // you to learn the same move over and over again + if (firstMove) + { + sLearningMoveTableID = 0; + + while ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) != (level << 9)) + { + sLearningMoveTableID++; + if (gLevelUpLearnsets[species][sLearningMoveTableID] == LEVEL_UP_END) + return 0; + } + } + + if ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) == (level << 9)) + { + gMoveToLearn = (gLevelUpLearnsets[species][sLearningMoveTableID] & 0x1FF); + sLearningMoveTableID++; + retVal = GiveMoveToMon(mon, gMoveToLearn); + } + + return retVal; +} + +void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move) +{ + s32 i; + u16 moves[4]; + u8 pp[4]; + u8 ppBonuses; + + for (i = 0; i < 3; i++) + { + moves[i] = GetMonData(mon, MON_DATA_MOVE2 + i, NULL); + pp[i] = GetMonData(mon, MON_DATA_PP2 + i, NULL); + } + + ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); + ppBonuses >>= 2; + moves[3] = move; + pp[3] = gBattleMoves[move].pp; + + for (i = 0; i < 4; i++) + { + SetMonData(mon, MON_DATA_MOVE1 + i, &moves[i]); + SetMonData(mon, MON_DATA_PP1 + i, &pp[i]); + } + + SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses); +} + +void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move) +{ + s32 i; + u16 moves[4]; + u8 pp[4]; + u8 ppBonuses; + + for (i = 0; i < 3; i++) + { + moves[i] = GetBoxMonData(boxMon, MON_DATA_MOVE2 + i, NULL); + pp[i] = GetBoxMonData(boxMon, MON_DATA_PP2 + i, NULL); + } + + ppBonuses = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, NULL); + ppBonuses >>= 2; + moves[3] = move; + pp[3] = gBattleMoves[move].pp; + + for (i = 0; i < 4; i++) + { + SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &moves[i]); + SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp[i]); + } + + SetBoxMonData(boxMon, MON_DATA_PP_BONUSES, &ppBonuses); +} + +#define APPLY_STAT_MOD(var, mon, stat, statIndex) \ +{ \ + (var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)]][0]; \ + (var) /= (gStatStageRatios)[(mon)->statStages[(statIndex)]][1]; \ +} + +s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 battlerIdAtk, u8 battlerIdDef) +{ + u32 i; + s32 damage = 0; + s32 damageHelper; + u8 type; + u16 attack, defense; + u16 spAttack, spDefense; + u8 defenderHoldEffect; + u8 defenderHoldEffectParam; + u8 attackerHoldEffect; + u8 attackerHoldEffectParam; + + if (!powerOverride) + gBattleMovePower = gBattleMoves[move].power; + else + gBattleMovePower = powerOverride; + + if (!typeOverride) + type = gBattleMoves[move].type; + else + type = typeOverride & 0x3F; + + attack = attacker->attack; + defense = defender->defense; + spAttack = attacker->spAttack; + spDefense = defender->spDefense; + + if (attacker->item == ITEM_ENIGMA_BERRY) + { + attackerHoldEffect = gEnigmaBerries[battlerIdAtk].holdEffect; + attackerHoldEffectParam = gEnigmaBerries[battlerIdAtk].holdEffectParam; + } + else + { + attackerHoldEffect = ItemId_GetHoldEffect(attacker->item); + attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item); + } + + if (defender->item == ITEM_ENIGMA_BERRY) + { + defenderHoldEffect = gEnigmaBerries[battlerIdDef].holdEffect; + defenderHoldEffectParam = gEnigmaBerries[battlerIdDef].holdEffectParam; + } + else + { + defenderHoldEffect = ItemId_GetHoldEffect(defender->item); + defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item); + } + + if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER) + attack *= 2; + + // In FRLG, the Battle Tower and opponent checks are stubbed here. + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER))) + { + if (FlagGet(FLAG_UNK820) + && !GetBattlerSide(battlerIdAtk)) + attack = (110 * attack) / 100; + } + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER))) + { + if (FlagGet(FLAG_UNK824) + && !GetBattlerSide(battlerIdDef)) + defense = (110 * defense) / 100; + } + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER))) + { + if (FlagGet(FLAG_UNK826) + && !GetBattlerSide(battlerIdAtk)) + spAttack = (110 * spAttack) / 100; + } + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER))) + { + if (FlagGet(FLAG_UNK826) + && !GetBattlerSide(battlerIdDef)) + spDefense = (110 * spDefense) / 100; + } + + // TODO: Use ARRAY_COUNT(sHoldEffectToType) + for (i = 0; i < 17; i++) + { + if (attackerHoldEffect == sHoldEffectToType[i][0] + && type == sHoldEffectToType[i][1]) + { + if (IS_TYPE_PHYSICAL(type)) + attack = (attack * (attackerHoldEffectParam + 100)) / 100; + else + spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100; + break; + } + } + + if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND) + attack = (150 * attack) / 100; + if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS)) + spAttack = (150 * spAttack) / 100; + if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS)) + spDefense = (150 * spDefense) / 100; + if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL) + spAttack *= 2; + if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL) + spDefense *= 2; + if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU) + spAttack *= 2; + if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO) + defense *= 2; + if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK)) + attack *= 2; + if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE)) + spAttack /= 2; + if (attacker->ability == ABILITY_HUSTLE) + attack = (150 * attack) / 100; + if (attacker->ability == ABILITY_PLUS && ABILITY_ON_FIELD2(ABILITY_MINUS)) + spAttack = (150 * spAttack) / 100; + if (attacker->ability == ABILITY_MINUS && ABILITY_ON_FIELD2(ABILITY_PLUS)) + spAttack = (150 * spAttack) / 100; + if (attacker->ability == ABILITY_GUTS && attacker->status1) + attack = (150 * attack) / 100; + if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1) + defense = (150 * defense) / 100; + if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0)) + gBattleMovePower /= 2; + if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0)) + gBattleMovePower /= 2; + if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3)) + gBattleMovePower = (150 * gBattleMovePower) / 100; + if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3)) + gBattleMovePower = (150 * gBattleMovePower) / 100; + if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3)) + gBattleMovePower = (150 * gBattleMovePower) / 100; + if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3)) + gBattleMovePower = (150 * gBattleMovePower) / 100; + if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION) + defense /= 2; + + if (IS_TYPE_PHYSICAL(type)) + { + if (gCritMultiplier == 2) + { + if (attacker->statStages[STAT_ATK] > 6) + APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK) + else + damage = attack; + } + else + APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK) + + damage = damage * gBattleMovePower; + damage *= (2 * attacker->level / 5 + 2); + + if (gCritMultiplier == 2) + { + if (defender->statStages[STAT_DEF] < 6) + APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF) + else + damageHelper = defense; + } + else + APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF) + + damage = damage / damageHelper; + damage /= 50; + + if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS) + damage /= 2; + + if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1) + { + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMons(2) == 2) + damage = 2 * (damage / 3); + else + damage /= 2; + } + + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMons(2) == 2) + damage /= 2; + + // moves always do at least 1 damage. + if (damage == 0) + damage = 1; + } + + if (type == TYPE_MYSTERY) + damage = 0; // is ??? type. does 0 damage. + + if (IS_TYPE_SPECIAL(type)) + { + if (gCritMultiplier == 2) + { + if (attacker->statStages[STAT_SPATK] > 6) + APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK) + else + damage = spAttack; + } + else + APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK) + + damage = damage * gBattleMovePower; + damage *= (2 * attacker->level / 5 + 2); + + if (gCritMultiplier == 2) + { + if (defender->statStages[STAT_SPDEF] < 6) + APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF) + else + damageHelper = spDefense; + } + else + APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF) + + damage = (damage / damageHelper); + damage /= 50; + + if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1) + { + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMons(2) == 2) + damage = 2 * (damage / 3); + else + damage /= 2; + } + + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMons(2) == 2) + damage /= 2; + + // are effects of weather negated with cloud nine or air lock + if (WEATHER_HAS_EFFECT2) + { + if (gBattleWeather & WEATHER_RAIN_TEMPORARY) + { + switch (type) + { + case TYPE_FIRE: + damage /= 2; + break; + case TYPE_WATER: + damage = (15 * damage) / 10; + break; + } + } + + // any weather except sun weakens solar beam + if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM) + damage /= 2; + + // sunny + if (gBattleWeather & WEATHER_SUN_ANY) + { + switch (type) + { + case TYPE_FIRE: + damage = (15 * damage) / 10; + break; + case TYPE_WATER: + damage /= 2; + break; + } + } + } + + // flash fire triggered + if ((gBattleResources->flags->flags[battlerIdAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE) + damage = (15 * damage) / 10; + } + + return damage + 2; +} + +u8 CountAliveMons(u8 a1) +{ + s32 i; + u8 retVal = 0; + + switch (a1) + { + case 0: + for (i = 0; i < 4; i++) + { + if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i])) + retVal++; + } + break; + case 1: + for (i = 0; i < 4; i++) + { + if (GetBattlerSide(i) == GetBattlerSide(sBattler_AI) && !(gAbsentBattlerFlags & gBitTable[i])) + retVal++; + } + break; + case 2: + for (i = 0; i < 4; i++) + { + if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i])) + retVal++; + } + break; + } + + return retVal; +} + +u8 GetDefaultMoveTarget(u8 a1) +{ + u8 status = GetBattlerPosition(a1) & 1; + + status ^= 1; + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + return GetBattlerAtPosition(status); + if (CountAliveMons(0) > 1) + { + u8 val; + + if ((Random() & 1) == 0) + val = status ^ 2; + else + val = status; + return GetBattlerAtPosition(val); + } + else + { + if ((gAbsentBattlerFlags & gBitTable[status])) + return GetBattlerAtPosition(status ^ 2); + else + return GetBattlerAtPosition(status); + } +} + +u8 GetMonGender(struct Pokemon *mon) +{ + return GetBoxMonGender(&mon->box); +} + +u8 GetBoxMonGender(struct BoxPokemon *boxMon) +{ + u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); + u32 personality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL); + + switch (gBaseStats[species].genderRatio) + { + case MON_MALE: + case MON_FEMALE: + case MON_GENDERLESS: + return gBaseStats[species].genderRatio; + } + + if (gBaseStats[species].genderRatio > (personality & 0xFF)) + return MON_FEMALE; + else + return MON_MALE; +} + +u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality) +{ + switch (gBaseStats[species].genderRatio) + { + case MON_MALE: + case MON_FEMALE: + case MON_GENDERLESS: + return gBaseStats[species].genderRatio; + } + + if (gBaseStats[species].genderRatio > (personality & 0xFF)) + return MON_FEMALE; + else + return MON_MALE; +} + +void sub_803F7D4(u16 trainerSpriteId, u8 battlerPosition) +{ + if(gMonSpritesGfxPtr != NULL) + { + if(battlerPosition >= 4) + battlerPosition = 0; + + gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition]; + } + else + { + if(gUnknown_20244F4) + { + if(battlerPosition >= (s8)gUnknown_20244F4->unk0_2) // why a cast?!? changing the unk0_2 type to s8 causes extra shifts, but a cast is the correct fix. why, compiler? + battlerPosition = 0; + + gMultiuseSpriteTemplate = gUnknown_20244F4->unk10[battlerPosition]; + } + else + { + if(battlerPosition >= 4) + battlerPosition = 0; + + gMultiuseSpriteTemplate = gUnknown_825DEF0[battlerPosition]; + } + } + gMultiuseSpriteTemplate.paletteTag = trainerSpriteId; + gMultiuseSpriteTemplate.anims = gUnknown_82349BC; +} + +void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition) +{ + gMultiuseSpriteTemplate.paletteTag = trainerSpriteId; + if(battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT) + { + gMultiuseSpriteTemplate = gUnknown_825DF50[trainerSpriteId]; + gMultiuseSpriteTemplate.anims = gTrainerBackAnimsPtrTable[trainerSpriteId]; + } + else + { + if (gMonSpritesGfxPtr != NULL) + gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition]; + else + gMultiuseSpriteTemplate = gUnknown_825DEF0[battlerPosition]; + gMultiuseSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[trainerSpriteId]; + } +} + +void EncryptBoxMon(struct BoxPokemon *boxMon) +{ + u32 i; + for (i = 0; i < 12; i++) + { + boxMon->secure.raw[i] ^= boxMon->personality; + boxMon->secure.raw[i] ^= boxMon->otId; + } +} + +void DecryptBoxMon(struct BoxPokemon *boxMon) +{ + u32 i; + for (i = 0; i < 12; i++) + { + boxMon->secure.raw[i] ^= boxMon->otId; + boxMon->secure.raw[i] ^= boxMon->personality; + } +} + +#define SUBSTRUCT_CASE(n, v1, v2, v3, v4) \ +case n: \ + { \ + union PokemonSubstruct *substructs0 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs1 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs2 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs3 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs4 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs5 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs6 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs7 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs8 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs9 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs10 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs11 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs12 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs13 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs14 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs15 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs16 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs17 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs18 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs19 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs20 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs21 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs22 = boxMon->secure.substructs; \ + union PokemonSubstruct *substructs23 = boxMon->secure.substructs; \ + \ + switch (substructType) \ + { \ + case 0: \ + substruct = &substructs ## n [v1]; \ + break; \ + case 1: \ + substruct = &substructs ## n [v2]; \ + break; \ + case 2: \ + substruct = &substructs ## n [v3]; \ + break; \ + case 3: \ + substruct = &substructs ## n [v4]; \ + break; \ + } \ + break; \ + } \ + +union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType) +{ + union PokemonSubstruct *substruct = NULL; + + switch (personality % 24) + { + SUBSTRUCT_CASE( 0,0,1,2,3) + SUBSTRUCT_CASE( 1,0,1,3,2) + SUBSTRUCT_CASE( 2,0,2,1,3) + SUBSTRUCT_CASE( 3,0,3,1,2) + SUBSTRUCT_CASE( 4,0,2,3,1) + SUBSTRUCT_CASE( 5,0,3,2,1) + SUBSTRUCT_CASE( 6,1,0,2,3) + SUBSTRUCT_CASE( 7,1,0,3,2) + SUBSTRUCT_CASE( 8,2,0,1,3) + SUBSTRUCT_CASE( 9,3,0,1,2) + SUBSTRUCT_CASE(10,2,0,3,1) + SUBSTRUCT_CASE(11,3,0,2,1) + SUBSTRUCT_CASE(12,1,2,0,3) + SUBSTRUCT_CASE(13,1,3,0,2) + SUBSTRUCT_CASE(14,2,1,0,3) + SUBSTRUCT_CASE(15,3,1,0,2) + SUBSTRUCT_CASE(16,2,3,0,1) + SUBSTRUCT_CASE(17,3,2,0,1) + SUBSTRUCT_CASE(18,1,2,3,0) + SUBSTRUCT_CASE(19,1,3,2,0) + SUBSTRUCT_CASE(20,2,1,3,0) + SUBSTRUCT_CASE(21,3,1,2,0) + SUBSTRUCT_CASE(22,2,3,1,0) + SUBSTRUCT_CASE(23,3,2,1,0) + } + + return substruct; +} + +u32 GetMonData(struct Pokemon *mon, s32 field, u8* data) +{ + u32 ret; + + switch (field) + { + case MON_DATA_STATUS: + ret = mon->status; + break; + case MON_DATA_LEVEL: + ret = mon->level; + break; + case MON_DATA_HP: + ret = mon->hp; + break; + case MON_DATA_MAX_HP: + ret = mon->maxHP; + break; + case MON_DATA_ATK: + ret = (u16)GetDeoxysStat(mon, STAT_ATK); + if (!ret) + ret = mon->attack; + break; + case MON_DATA_DEF: + ret = (u16)GetDeoxysStat(mon, STAT_DEF); + if (!ret) + ret = mon->defense; + break; + case MON_DATA_SPEED: + ret = (u16)GetDeoxysStat(mon, STAT_SPEED); + if (!ret) + ret = mon->speed; + break; + case MON_DATA_SPATK: + ret = (u16)GetDeoxysStat(mon, STAT_SPATK); + if (!ret) + ret = mon->spAttack; + break; + case MON_DATA_SPDEF: + ret = (u16)GetDeoxysStat(mon, STAT_SPDEF); + if (!ret) + ret = mon->spDefense; + break; + case MON_DATA_ATK2: + ret = mon->attack; + break; + case MON_DATA_DEF2: + ret = mon->defense; + break; + case MON_DATA_SPEED2: + ret = mon->speed; + break; + case MON_DATA_SPATK2: + ret = mon->spAttack; + break; + case MON_DATA_SPDEF2: + ret = mon->spDefense; + break; + case MON_DATA_MAIL: + ret = mon->mail; + break; + default: + ret = GetBoxMonData(&mon->box, field, data); + break; + } + return ret; +} + +u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data) +{ + s32 i; + u32 retVal = 0; + struct PokemonSubstruct0 *substruct0 = NULL; + struct PokemonSubstruct1 *substruct1 = NULL; + struct PokemonSubstruct2 *substruct2 = NULL; + struct PokemonSubstruct3 *substruct3 = NULL; + + if (field > MON_DATA_10) + { + substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0); + substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1); + substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2); + substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3); + + DecryptBoxMon(boxMon); + + if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum) + { + boxMon->isBadEgg = 1; + boxMon->isEgg = 1; + substruct3->isEgg = 1; + } + } + + switch (field) + { + case MON_DATA_PERSONALITY: + retVal = boxMon->personality; + break; + case MON_DATA_OT_ID: + retVal = boxMon->otId; + break; + case MON_DATA_NICKNAME: + { + if (boxMon->isBadEgg) + { + for (retVal = 0; + retVal < POKEMON_NAME_LENGTH && gText_BadEgg[retVal] != EOS; + data[retVal] = gText_BadEgg[retVal], retVal++) {} + + data[retVal] = EOS; + } + else if (boxMon->isEgg) + { + StringCopy(data, gText_EggNickname); + retVal = StringLength(data); + } + else if (boxMon->language == LANGUAGE_JAPANESE) + { + data[0] = EXT_CTRL_CODE_BEGIN; + data[1] = EXT_CTRL_CODE_JPN; + + // FRLG changed i < 7 to i < 6 + for (retVal = 2, i = 0; + i < 6 && boxMon->nickname[i] != EOS; + data[retVal] = boxMon->nickname[i], retVal++, i++) {} + + data[retVal++] = EXT_CTRL_CODE_BEGIN; + data[retVal++] = EXT_CTRL_CODE_ENG; + data[retVal] = EOS; + } + else + { + for (retVal = 0; + retVal < POKEMON_NAME_LENGTH; + data[retVal] = boxMon->nickname[retVal], retVal++){} + + data[retVal] = EOS; + } + break; + } + case MON_DATA_LANGUAGE: + retVal = boxMon->language; + break; + case MON_DATA_SANITY_BIT1: + retVal = boxMon->isBadEgg; + break; + case MON_DATA_SANITY_BIT2: + retVal = boxMon->hasSpecies; + break; + case MON_DATA_SANITY_BIT3: + retVal = boxMon->isEgg; + break; + case MON_DATA_OT_NAME: + { + retVal = 0; + + // FRLG changed this to 7 which used to be PLAYER_NAME_LENGTH + while (retVal < 7) + { + data[retVal] = boxMon->otName[retVal]; + retVal++; + } + + data[retVal] = EOS; + break; + } + case MON_DATA_MARKINGS: + retVal = boxMon->markings; + break; + case MON_DATA_CHECKSUM: + retVal = boxMon->checksum; + break; + case MON_DATA_10: + retVal = boxMon->unknown; + break; + case MON_DATA_SPECIES: + retVal = boxMon->isBadEgg ? SPECIES_EGG : substruct0->species; + break; + case MON_DATA_HELD_ITEM: + retVal = substruct0->heldItem; + break; + case MON_DATA_EXP: + retVal = substruct0->experience; + break; + case MON_DATA_PP_BONUSES: + retVal = substruct0->ppBonuses; + break; + case MON_DATA_FRIENDSHIP: + retVal = substruct0->friendship; + break; + case MON_DATA_MOVE1: + case MON_DATA_MOVE2: + case MON_DATA_MOVE3: + case MON_DATA_MOVE4: + retVal = substruct1->moves[field - MON_DATA_MOVE1]; + break; + case MON_DATA_PP1: + case MON_DATA_PP2: + case MON_DATA_PP3: + case MON_DATA_PP4: + retVal = substruct1->pp[field - MON_DATA_PP1]; + break; + case MON_DATA_HP_EV: + retVal = substruct2->hpEV; + break; + case MON_DATA_ATK_EV: + retVal = substruct2->attackEV; + break; + case MON_DATA_DEF_EV: + retVal = substruct2->defenseEV; + break; + case MON_DATA_SPEED_EV: + retVal = substruct2->speedEV; + break; + case MON_DATA_SPATK_EV: + retVal = substruct2->spAttackEV; + break; + case MON_DATA_SPDEF_EV: + retVal = substruct2->spDefenseEV; + break; + case MON_DATA_COOL: + retVal = substruct2->cool; + break; + case MON_DATA_BEAUTY: + retVal = substruct2->beauty; + break; + case MON_DATA_CUTE: + retVal = substruct2->cute; + break; + case MON_DATA_SMART: + retVal = substruct2->smart; + break; + case MON_DATA_TOUGH: + retVal = substruct2->tough; + break; + case MON_DATA_SHEEN: + retVal = substruct2->sheen; + break; + case MON_DATA_POKERUS: + retVal = substruct3->pokerus; + break; + case MON_DATA_MET_LOCATION: + retVal = substruct3->metLocation; + break; + case MON_DATA_MET_LEVEL: + retVal = substruct3->metLevel; + break; + case MON_DATA_MET_GAME: + retVal = substruct3->metGame; + break; + case MON_DATA_POKEBALL: + retVal = substruct3->pokeball; + break; + case MON_DATA_OT_GENDER: + retVal = substruct3->otGender; + break; + case MON_DATA_HP_IV: + retVal = substruct3->hpIV; + break; + case MON_DATA_ATK_IV: + retVal = substruct3->attackIV; + break; + case MON_DATA_DEF_IV: + retVal = substruct3->defenseIV; + break; + case MON_DATA_SPEED_IV: + retVal = substruct3->speedIV; + break; + case MON_DATA_SPATK_IV: + retVal = substruct3->spAttackIV; + break; + case MON_DATA_SPDEF_IV: + retVal = substruct3->spDefenseIV; + break; + case MON_DATA_IS_EGG: + retVal = substruct3->isEgg; + break; + case MON_DATA_ALT_ABILITY: + retVal = substruct3->altAbility; + break; + case MON_DATA_COOL_RIBBON: + retVal = substruct3->coolRibbon; + break; + case MON_DATA_BEAUTY_RIBBON: + retVal = substruct3->beautyRibbon; + break; + case MON_DATA_CUTE_RIBBON: + retVal = substruct3->cuteRibbon; + break; + case MON_DATA_SMART_RIBBON: + retVal = substruct3->smartRibbon; + break; + case MON_DATA_TOUGH_RIBBON: + retVal = substruct3->toughRibbon; + break; + case MON_DATA_CHAMPION_RIBBON: + retVal = substruct3->championRibbon; + break; + case MON_DATA_WINNING_RIBBON: + retVal = substruct3->winningRibbon; + break; + case MON_DATA_VICTORY_RIBBON: + retVal = substruct3->victoryRibbon; + break; + case MON_DATA_ARTIST_RIBBON: + retVal = substruct3->artistRibbon; + break; + case MON_DATA_EFFORT_RIBBON: + retVal = substruct3->effortRibbon; + break; + case MON_DATA_GIFT_RIBBON_1: + retVal = substruct3->giftRibbon1; + break; + case MON_DATA_GIFT_RIBBON_2: + retVal = substruct3->giftRibbon2; + break; + case MON_DATA_GIFT_RIBBON_3: + retVal = substruct3->giftRibbon3; + break; + case MON_DATA_GIFT_RIBBON_4: + retVal = substruct3->giftRibbon4; + break; + case MON_DATA_GIFT_RIBBON_5: + retVal = substruct3->giftRibbon5; + break; + case MON_DATA_GIFT_RIBBON_6: + retVal = substruct3->giftRibbon6; + break; + case MON_DATA_GIFT_RIBBON_7: + retVal = substruct3->giftRibbon7; + break; + case MON_DATA_FATEFUL_ENCOUNTER: + retVal = substruct3->fatefulEncounter; + break; + case MON_DATA_OBEDIENCE: + retVal = substruct3->obedient; + break; + case MON_DATA_SPECIES2: + retVal = substruct0->species; + if (substruct0->species && (substruct3->isEgg || boxMon->isBadEgg)) + retVal = SPECIES_EGG; + break; + case MON_DATA_IVS: + retVal = substruct3->hpIV | (substruct3->attackIV << 5) | (substruct3->defenseIV << 10) | (substruct3->speedIV << 15) | (substruct3->spAttackIV << 20) | (substruct3->spDefenseIV << 25); + break; + case MON_DATA_KNOWN_MOVES: + if (substruct0->species && !substruct3->isEgg) + { + u16 *moves = (u16 *)data; + s32 i = 0; + + while (moves[i] != 355) + { + u16 move = moves[i]; + if (substruct1->moves[0] == move + || substruct1->moves[1] == move + || substruct1->moves[2] == move + || substruct1->moves[3] == move) + retVal |= gBitTable[i]; + i++; + } + } + break; + case MON_DATA_RIBBON_COUNT: + retVal = 0; + if (substruct0->species && !substruct3->isEgg) + { + retVal += substruct3->coolRibbon; + retVal += substruct3->beautyRibbon; + retVal += substruct3->cuteRibbon; + retVal += substruct3->smartRibbon; + retVal += substruct3->toughRibbon; + retVal += substruct3->championRibbon; + retVal += substruct3->winningRibbon; + retVal += substruct3->victoryRibbon; + retVal += substruct3->artistRibbon; + retVal += substruct3->effortRibbon; + retVal += substruct3->giftRibbon1; + retVal += substruct3->giftRibbon2; + retVal += substruct3->giftRibbon3; + retVal += substruct3->giftRibbon4; + retVal += substruct3->giftRibbon5; + retVal += substruct3->giftRibbon6; + retVal += substruct3->giftRibbon7; + } + break; + case MON_DATA_RIBBONS: + retVal = 0; + if (substruct0->species && !substruct3->isEgg) + { + retVal = substruct3->championRibbon + | (substruct3->coolRibbon << 1) + | (substruct3->beautyRibbon << 4) + | (substruct3->cuteRibbon << 7) + | (substruct3->smartRibbon << 10) + | (substruct3->toughRibbon << 13) + | (substruct3->winningRibbon << 16) + | (substruct3->victoryRibbon << 17) + | (substruct3->artistRibbon << 18) + | (substruct3->effortRibbon << 19) + | (substruct3->giftRibbon1 << 20) + | (substruct3->giftRibbon2 << 21) + | (substruct3->giftRibbon3 << 22) + | (substruct3->giftRibbon4 << 23) + | (substruct3->giftRibbon5 << 24) + | (substruct3->giftRibbon6 << 25) + | (substruct3->giftRibbon7 << 26); + } + break; + default: + break; + } + + if (field > MON_DATA_10) + EncryptBoxMon(boxMon); + + return retVal; +} + +#define SET8(lhs) (lhs) = *data +#define SET16(lhs) (lhs) = data[0] + (data[1] << 8) +#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24) + +void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg) +{ + const u8 *data = dataArg; + + switch (field) + { + case MON_DATA_STATUS: + SET32(mon->status); + break; + case MON_DATA_LEVEL: + SET8(mon->level); + break; + case MON_DATA_HP: + SET16(mon->hp); + break; + case MON_DATA_MAX_HP: + SET16(mon->maxHP); + break; + case MON_DATA_ATK: + case MON_DATA_ATK2: + SET16(mon->attack); + break; + case MON_DATA_DEF: + case MON_DATA_DEF2: + SET16(mon->defense); + break; + case MON_DATA_SPEED: + case MON_DATA_SPEED2: + SET16(mon->speed); + break; + case MON_DATA_SPATK: + case MON_DATA_SPATK2: + SET16(mon->spAttack); + break; + case MON_DATA_SPDEF: + case MON_DATA_SPDEF2: + SET16(mon->spDefense); + break; + case MON_DATA_MAIL: + SET8(mon->mail); + break; + case MON_DATA_SPECIES2: + break; + // why did FRLG go out of its way to specify all of these for default? + case MON_DATA_IVS: + case MON_DATA_CHAMPION_RIBBON: + case MON_DATA_WINNING_RIBBON: + case MON_DATA_VICTORY_RIBBON: + case MON_DATA_ARTIST_RIBBON: + case MON_DATA_EFFORT_RIBBON: + case MON_DATA_GIFT_RIBBON_1: + case MON_DATA_GIFT_RIBBON_2: + case MON_DATA_GIFT_RIBBON_3: + case MON_DATA_GIFT_RIBBON_4: + case MON_DATA_GIFT_RIBBON_5: + case MON_DATA_GIFT_RIBBON_6: + case MON_DATA_GIFT_RIBBON_7: + case MON_DATA_FATEFUL_ENCOUNTER: + case MON_DATA_OBEDIENCE: + case MON_DATA_KNOWN_MOVES: + case MON_DATA_RIBBON_COUNT: + case MON_DATA_RIBBONS: + default: + SetBoxMonData(&mon->box, field, data); + break; + } +} + +void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg) +{ + const u8 *data = dataArg; + + struct PokemonSubstruct0 *substruct0 = NULL; + struct PokemonSubstruct1 *substruct1 = NULL; + struct PokemonSubstruct2 *substruct2 = NULL; + struct PokemonSubstruct3 *substruct3 = NULL; + + if (field > MON_DATA_10) + { + substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0); + substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1); + substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2); + substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3); + + DecryptBoxMon(boxMon); + + if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum) + { + boxMon->isBadEgg = 1; + boxMon->isEgg = 1; + substruct3->isEgg = 1; + EncryptBoxMon(boxMon); + return; + } + } + + switch (field) + { + case MON_DATA_PERSONALITY: + SET32(boxMon->personality); + break; + case MON_DATA_OT_ID: + SET32(boxMon->otId); + break; + case MON_DATA_NICKNAME: + { + s32 i; + for (i = 0; i < POKEMON_NAME_LENGTH; i++) + boxMon->nickname[i] = data[i]; + break; + } + case MON_DATA_LANGUAGE: + SET8(boxMon->language); + break; + case MON_DATA_SANITY_BIT1: + SET8(boxMon->isBadEgg); + break; + case MON_DATA_SANITY_BIT2: + SET8(boxMon->hasSpecies); + break; + case MON_DATA_SANITY_BIT3: + SET8(boxMon->isEgg); + break; + case MON_DATA_OT_NAME: + { + s32 i; + for (i = 0; i < 7; i++) + boxMon->otName[i] = data[i]; + break; + } + case MON_DATA_MARKINGS: + SET8(boxMon->markings); + break; + case MON_DATA_CHECKSUM: + SET16(boxMon->checksum); + break; + case MON_DATA_10: + SET16(boxMon->unknown); + break; + case MON_DATA_SPECIES: + { + SET16(substruct0->species); + if (substruct0->species) + boxMon->hasSpecies = 1; + else + boxMon->hasSpecies = 0; + break; + } + case MON_DATA_HELD_ITEM: + SET16(substruct0->heldItem); + break; + case MON_DATA_EXP: + SET32(substruct0->experience); + break; + case MON_DATA_PP_BONUSES: + SET8(substruct0->ppBonuses); + break; + case MON_DATA_FRIENDSHIP: + SET8(substruct0->friendship); + break; + case MON_DATA_MOVE1: + case MON_DATA_MOVE2: + case MON_DATA_MOVE3: + case MON_DATA_MOVE4: + SET16(substruct1->moves[field - MON_DATA_MOVE1]); + break; + case MON_DATA_PP1: + case MON_DATA_PP2: + case MON_DATA_PP3: + case MON_DATA_PP4: + SET8(substruct1->pp[field - MON_DATA_PP1]); + break; + case MON_DATA_HP_EV: + SET8(substruct2->hpEV); + break; + case MON_DATA_ATK_EV: + SET8(substruct2->attackEV); + break; + case MON_DATA_DEF_EV: + SET8(substruct2->defenseEV); + break; + case MON_DATA_SPEED_EV: + SET8(substruct2->speedEV); + break; + case MON_DATA_SPATK_EV: + SET8(substruct2->spAttackEV); + break; + case MON_DATA_SPDEF_EV: + SET8(substruct2->spDefenseEV); + break; + case MON_DATA_COOL: + SET8(substruct2->cool); + break; + case MON_DATA_BEAUTY: + SET8(substruct2->beauty); + break; + case MON_DATA_CUTE: + SET8(substruct2->cute); + break; + case MON_DATA_SMART: + SET8(substruct2->smart); + break; + case MON_DATA_TOUGH: + SET8(substruct2->tough); + break; + case MON_DATA_SHEEN: + SET8(substruct2->sheen); + break; + case MON_DATA_POKERUS: + SET8(substruct3->pokerus); + break; + case MON_DATA_MET_LOCATION: + SET8(substruct3->metLocation); + break; + case MON_DATA_MET_LEVEL: + { + u8 metLevel = *data; + substruct3->metLevel = metLevel; + break; + } + case MON_DATA_MET_GAME: + SET8(substruct3->metGame); + break; + case MON_DATA_POKEBALL: + { + u8 pokeball = *data; + substruct3->pokeball = pokeball; + break; + } + case MON_DATA_OT_GENDER: + SET8(substruct3->otGender); + break; + case MON_DATA_HP_IV: + SET8(substruct3->hpIV); + break; + case MON_DATA_ATK_IV: + SET8(substruct3->attackIV); + break; + case MON_DATA_DEF_IV: + SET8(substruct3->defenseIV); + break; + case MON_DATA_SPEED_IV: + SET8(substruct3->speedIV); + break; + case MON_DATA_SPATK_IV: + SET8(substruct3->spAttackIV); + break; + case MON_DATA_SPDEF_IV: + SET8(substruct3->spDefenseIV); + break; + case MON_DATA_IS_EGG: + SET8(substruct3->isEgg); + if (substruct3->isEgg) + boxMon->isEgg = 1; + else + boxMon->isEgg = 0; + break; + case MON_DATA_ALT_ABILITY: + SET8(substruct3->altAbility); + break; + case MON_DATA_COOL_RIBBON: + SET8(substruct3->coolRibbon); + break; + case MON_DATA_BEAUTY_RIBBON: + SET8(substruct3->beautyRibbon); + break; + case MON_DATA_CUTE_RIBBON: + SET8(substruct3->cuteRibbon); + break; + case MON_DATA_SMART_RIBBON: + SET8(substruct3->smartRibbon); + break; + case MON_DATA_TOUGH_RIBBON: + SET8(substruct3->toughRibbon); + break; + case MON_DATA_CHAMPION_RIBBON: + SET8(substruct3->championRibbon); + break; + case MON_DATA_WINNING_RIBBON: + SET8(substruct3->winningRibbon); + break; + case MON_DATA_VICTORY_RIBBON: + SET8(substruct3->victoryRibbon); + break; + case MON_DATA_ARTIST_RIBBON: + SET8(substruct3->artistRibbon); + break; + case MON_DATA_EFFORT_RIBBON: + SET8(substruct3->effortRibbon); + break; + case MON_DATA_GIFT_RIBBON_1: + SET8(substruct3->giftRibbon1); + break; + case MON_DATA_GIFT_RIBBON_2: + SET8(substruct3->giftRibbon2); + break; + case MON_DATA_GIFT_RIBBON_3: + SET8(substruct3->giftRibbon3); + break; + case MON_DATA_GIFT_RIBBON_4: + SET8(substruct3->giftRibbon4); + break; + case MON_DATA_GIFT_RIBBON_5: + SET8(substruct3->giftRibbon5); + break; + case MON_DATA_GIFT_RIBBON_6: + SET8(substruct3->giftRibbon6); + break; + case MON_DATA_GIFT_RIBBON_7: + SET8(substruct3->giftRibbon7); + break; + case MON_DATA_FATEFUL_ENCOUNTER: + SET8(substruct3->fatefulEncounter); + break; + case MON_DATA_OBEDIENCE: + SET8(substruct3->obedient); + break; + case MON_DATA_IVS: + { +#ifdef BUGFIX_SETMONIVS + u32 ivs = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24); +#else + u32 ivs = *data; // Bug: Only the HP IV and the lower 3 bits of the Attack IV are read. The rest become 0. +#endif + substruct3->hpIV = ivs & 0x1F; + substruct3->attackIV = (ivs >> 5) & 0x1F; + substruct3->defenseIV = (ivs >> 10) & 0x1F; + substruct3->speedIV = (ivs >> 15) & 0x1F; + substruct3->spAttackIV = (ivs >> 20) & 0x1F; + substruct3->spDefenseIV = (ivs >> 25) & 0x1F; + break; + } + default: + break; + } + + if (field > MON_DATA_10) + { + boxMon->checksum = CalculateBoxMonChecksum(boxMon); + EncryptBoxMon(boxMon); + } +} + +void CopyMon(void *dest, void *src, size_t size) +{ + memcpy(dest, src, size); +} + +u8 GiveMonToPlayer(struct Pokemon *mon) +{ + s32 i; + + SetMonData(mon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName); + SetMonData(mon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender); + SetMonData(mon, MON_DATA_OT_ID, gSaveBlock2Ptr->playerTrainerId); + + for (i = 0; i < PARTY_SIZE; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE) + break; + } + + if (i >= PARTY_SIZE) + return SendMonToPC(mon); + + CopyMon(&gPlayerParty[i], mon, sizeof(*mon)); + gPlayerPartyCount = i + 1; + return MON_GIVEN_TO_PARTY; +} + +u8 SendMonToPC(struct Pokemon* mon) +{ + s32 boxNo, boxPos; + + set_unknown_box_id(VarGet(VAR_0x4037)); + + boxNo = StorageGetCurrentBox(); + + do + { + for (boxPos = 0; boxPos < 30; boxPos++) + { + struct BoxPokemon* checkingMon = GetBoxedMonPtr(boxNo, boxPos); + if (GetBoxMonData(checkingMon, MON_DATA_SPECIES, NULL) == SPECIES_NONE) + { + MonRestorePP(mon); + CopyMon(checkingMon, &mon->box, sizeof(mon->box)); + gSpecialVar_MonBoxId = boxNo; + gSpecialVar_MonBoxPos = boxPos; + if (get_unknown_box_id() != boxNo) + FlagClear(FLAG_UNK843); + VarSet(VAR_0x4037, boxNo); + return MON_GIVEN_TO_PC; + } + } + + boxNo++; + if (boxNo == 14) + boxNo = 0; + } while (boxNo != StorageGetCurrentBox()); + + return MON_CANT_GIVE; +} + +u8 CalculatePlayerPartyCount(void) +{ + gPlayerPartyCount = 0; + + while (gPlayerPartyCount < 6 + && GetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE) + { + gPlayerPartyCount++; + } + + return gPlayerPartyCount; +} + + +u8 CalculateEnemyPartyCount(void) +{ + gEnemyPartyCount = 0; + + while (gEnemyPartyCount < 6 + && GetMonData(&gEnemyParty[gEnemyPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE) + { + gEnemyPartyCount++; + } + + return gEnemyPartyCount; +} + +u8 GetMonsStateToDoubles(void) +{ + s32 aliveCount = 0; + s32 i; + CalculatePlayerPartyCount(); + + if (gPlayerPartyCount == 1) + return gPlayerPartyCount; // PLAYER_HAS_ONE_MON + + for (i = 0; i < gPlayerPartyCount; i++) + { + // FRLG changed the order of these checks, but there's no point to doing that + // because of the requirement of all 3 of these checks. + if (GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0 + && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_NONE + && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG) + aliveCount++; + } + + return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON; +} + +u8 GetAbilityBySpecies(u16 species, bool8 altAbility) +{ + if (altAbility) + gLastUsedAbility = gBaseStats[species].ability2; + else + gLastUsedAbility = gBaseStats[species].ability1; + + return gLastUsedAbility; +} + +u8 GetMonAbility(struct Pokemon *mon) +{ + u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); + u8 altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL); + return GetAbilityBySpecies(species, altAbility); +} + +void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord) +{ + s32 i, j; + + ZeroEnemyPartyMons(); + *gBattleResources->secretBase = *secretBaseRecord; + + for (i = 0; i < PARTY_SIZE; i++) + { + if (gBattleResources->secretBase->party.species[i]) + { + CreateMon(&gEnemyParty[i], + gBattleResources->secretBase->party.species[i], + gBattleResources->secretBase->party.levels[i], + 15, + 1, + gBattleResources->secretBase->party.personality[i], + 2, + 0); + + SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->party.heldItems[i]); + + for (j = 0; j < 6; j++) + SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->party.EVs[i]); + + for (j = 0; j < 4; j++) + { + SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->party.moves[i * 4 + j]); + SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->party.moves[i * 4 + j]].pp); + } + } + } + gBattleTypeFlags = 8; + gTrainerBattleOpponent_A = 0x400; +} + +u8 GetSecretBaseTrainerPicIndex(void) +{ + u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5]; + return gFacilityClassToPicIndex[facilityClass]; +} + +u8 GetSecretBaseTrainerNameIndex(void) +{ + u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5]; + return gFacilityClassToTrainerClass[facilityClass]; +} + +bool8 IsPlayerPartyAndPokemonStorageFull(void) +{ + s32 i; + + for (i = 0; i < PARTY_SIZE; i++) + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE) + return FALSE; + + return IsPokemonStorageFull(); +} + +bool8 IsPokemonStorageFull(void) +{ + s32 i, j; + + for (i = 0; i < 14; i++) + for (j = 0; j < 30; j++) + if (GetBoxMonDataFromAnyBox(i, j, MON_DATA_SPECIES) == SPECIES_NONE) + return FALSE; + + return TRUE; +} + +void GetSpeciesName(u8 *name, u16 species) +{ + s32 i; + + // Hmm? FRLG has < while Ruby/Emerald has <= + for (i = 0; i < POKEMON_NAME_LENGTH; i++) + { + if (species > NUM_SPECIES) + name[i] = gSpeciesNames[0][i]; + else + name[i] = gSpeciesNames[species][i]; + + if (name[i] == EOS) + break; + } + + name[i] = EOS; +} + +u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex) +{ + u8 basePP = gBattleMoves[move].pp; + return basePP + ((basePP * 20 * ((gUnknown_825DEA1[moveIndex] & ppBonuses) >> (2 * moveIndex))) / 100); +} + +void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex) +{ + u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); + ppBonuses &= gPPUpWriteMasks[moveIndex]; + SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses); +} + +void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex) +{ + mon->ppBonuses &= gPPUpWriteMasks[moveIndex]; +} + +void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex) +{ + u16* hpSwitchout; + s32 i; + u8 nickname[POKEMON_NAME_LENGTH * 2]; // Why is the nickname array here longer in FR/LG? + + gBattleMons[battlerId].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES, NULL); + gBattleMons[battlerId].item = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HELD_ITEM, NULL); + + for (i = 0; i < 4; i++) + { + gBattleMons[battlerId].moves[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE1 + i, NULL); + gBattleMons[battlerId].pp[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP1 + i, NULL); + } + + gBattleMons[battlerId].ppBonuses = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP_BONUSES, NULL); + gBattleMons[battlerId].friendship = GetMonData(&gPlayerParty[partyIndex], MON_DATA_FRIENDSHIP, NULL); + gBattleMons[battlerId].experience = GetMonData(&gPlayerParty[partyIndex], MON_DATA_EXP, NULL); + gBattleMons[battlerId].hpIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV, NULL); + gBattleMons[battlerId].attackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK_IV, NULL); + gBattleMons[battlerId].defenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF_IV, NULL); + gBattleMons[battlerId].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED_IV, NULL); + gBattleMons[battlerId].spAttackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK_IV, NULL); + gBattleMons[battlerId].spDefenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF_IV, NULL); + gBattleMons[battlerId].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY, NULL); + gBattleMons[battlerId].status1 = GetMonData(&gPlayerParty[partyIndex], MON_DATA_STATUS, NULL); + gBattleMons[battlerId].level = GetMonData(&gPlayerParty[partyIndex], MON_DATA_LEVEL, NULL); + gBattleMons[battlerId].hp = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP, NULL); + gBattleMons[battlerId].maxHP = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MAX_HP, NULL); + gBattleMons[battlerId].attack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK, NULL); + gBattleMons[battlerId].defense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF, NULL); + gBattleMons[battlerId].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED, NULL); + gBattleMons[battlerId].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL); + gBattleMons[battlerId].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL); + gBattleMons[battlerId].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL); + gBattleMons[battlerId].altAbility = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ALT_ABILITY, NULL); + gBattleMons[battlerId].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL); + gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1; + gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2; + gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].altAbility); + GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname); + StringCopy10(gBattleMons[battlerId].nickname, nickname); + GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battlerId].otName); + + hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(battlerId)]; + *hpSwitchout = gBattleMons[battlerId].hp; + + for (i = 0; i < 8; i++) + gBattleMons[battlerId].statStages[i] = 6; + + gBattleMons[battlerId].status2 = 0; + sub_80174B8(battlerId); + ClearTemporarySpeciesSpriteData(battlerId, FALSE); +} + +bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex) +{ + return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, 0); +} + +extern const u8 gUnknown_825DEA1[]; +extern const u8 gUnknown_825DEA9[]; +extern const u8 sGetMonDataEVConstants[]; + +bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e) +{ + u32 data; + s32 friendship; + s32 cmdIndex; + bool8 retVal = TRUE; + const u8 *itemEffect; + u8 sp24 = 6; + u32 sp28; + s8 sp2C = 0; + u8 holdEffect; + u8 sp34 = 4; + u16 heldItem; + u8 r10; + u32 r4; + + heldItem = GetMonData(pkmn, MON_DATA_HELD_ITEM, NULL); + if (heldItem == ITEM_ENIGMA_BERRY) + { + if (gMain.inBattle) + holdEffect = gEnigmaBerries[gBattlerInMenuId].holdEffect; + else + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + } + else + { + holdEffect = ItemId_GetHoldEffect(heldItem); + } + + gPotentialItemEffectBattler = gBattlerInMenuId; + if (gMain.inBattle) + { + gActiveBattler = gBattlerInMenuId; + cmdIndex = (GetBattlerSide(gActiveBattler) != 0); + while (cmdIndex < gBattlersCount) + { + if (gBattlerPartyIndexes[cmdIndex] == partyIndex) + { + sp34 = cmdIndex; + break; + } + cmdIndex += 2; + } + } + else + { + gActiveBattler = 0; + sp34 = 4; + } + + if (!IS_POKEMON_ITEM(item)) + return TRUE; + if (gItemEffectTable[item - 13] == NULL && item != ITEM_ENIGMA_BERRY) + return TRUE; + + if (item == ITEM_ENIGMA_BERRY) + { + if (gMain.inBattle) + itemEffect = gEnigmaBerries[gActiveBattler].itemEffect; + else + itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect; + } + else + { + itemEffect = gItemEffectTable[item - 13]; + } + + for (cmdIndex = 0; cmdIndex < 6; cmdIndex++) + { + switch (cmdIndex) + { + // status healing effects + case 0: + if ((itemEffect[cmdIndex] & 0x80) + && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_INFATUATION)) + { + gBattleMons[sp34].status2 &= ~STATUS2_INFATUATION; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0x30) + && !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY)) + { + gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0xF) + && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12) + { + gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF; + if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] > 12) + gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] = 12; + retVal = FALSE; + } + break; + // in-battle stat boosting effects? + case 1: + if ((itemEffect[cmdIndex] & 0xF0) + && gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12) + { + gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4; + if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] > 12) + gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] = 12; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0xF) + && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12) + { + gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF; + if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] > 12) + gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] = 12; + retVal = FALSE; + } + break; + // more stat boosting effects? + case 2: + if ((itemEffect[cmdIndex] & 0xF0) + && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12) + { + gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4; + if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] > 12) + gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] = 12; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0xF) + && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12) + { + gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF; + if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] > 12) + gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] = 12; + retVal = FALSE; + } + break; + case 3: + if ((itemEffect[cmdIndex] & 0x80) + && gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0) + { + gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer = 5; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0x40) // raise level + && GetMonData(pkmn, MON_DATA_LEVEL, NULL) != 100) + { + data = gExperienceTables[gBaseStats[GetMonData(pkmn, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(pkmn, MON_DATA_LEVEL, NULL) + 1]; + SetMonData(pkmn, MON_DATA_EXP, &data); + CalculateMonStats(pkmn); + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0x20) + && HealStatusConditions(pkmn, partyIndex, 7, sp34) == 0) + { + if (sp34 != 4) + gBattleMons[sp34].status2 &= ~STATUS2_NIGHTMARE; + retVal = FALSE; + } + if ((itemEffect[cmdIndex] & 0x10) && HealStatusConditions(pkmn, partyIndex, 0xF88, sp34) == 0) + retVal = FALSE; + if ((itemEffect[cmdIndex] & 8) && HealStatusConditions(pkmn, partyIndex, 16, sp34) == 0) + retVal = FALSE; + if ((itemEffect[cmdIndex] & 4) && HealStatusConditions(pkmn, partyIndex, 32, sp34) == 0) + retVal = FALSE; + if ((itemEffect[cmdIndex] & 2) && HealStatusConditions(pkmn, partyIndex, 64, sp34) == 0) + retVal = FALSE; + if ((itemEffect[cmdIndex] & 1) // heal confusion + && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_CONFUSION)) + { + gBattleMons[sp34].status2 &= ~STATUS2_CONFUSION; + retVal = FALSE; + } + break; + // EV, HP, and PP raising effects + case 4: + r10 = itemEffect[cmdIndex]; + if (r10 & 0x20) + { + r10 &= ~0x20; + data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gUnknown_825DEA1[moveIndex]) >> (moveIndex * 2); + sp28 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); + if (data < 3 && sp28 > 4) + { + data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) + gUnknown_825DEA9[moveIndex]; + SetMonData(pkmn, MON_DATA_PP_BONUSES, &data); + + data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - sp28; + data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data; + SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); + retVal = FALSE; + } + } + sp28 = 0; + while (r10 != 0) + { + if (r10 & 1) + { + u16 evCount; + s32 r5; + + switch (sp28) + { + case 0: + case 1: + evCount = GetMonEVCount(pkmn); + if (evCount >= 510) + return TRUE; + data = GetMonData(pkmn, sGetMonDataEVConstants[sp28], NULL); + if (data < 100) + { + if (data + itemEffect[sp24] > 100) + r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24]; + else + r4 = itemEffect[sp24]; + if (evCount + r4 > 510) + r4 += 510 - (evCount + r4); + data += r4; + SetMonData(pkmn, sGetMonDataEVConstants[sp28], &data); + CalculateMonStats(pkmn); + sp24++; + retVal = FALSE; + } + break; + case 2: + // revive? + if (r10 & 0x10) + { + if (GetMonData(pkmn, MON_DATA_HP, NULL) != 0) + { + sp24++; + break; + } + if (gMain.inBattle) + { + if (sp34 != 4) + { + gAbsentBattlerFlags &= ~gBitTable[sp34]; + CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34])); + if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255) + gBattleResults.unk4++; + } + else + { + gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2]; + if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255) + gBattleResults.unk4++; + } + } + } + else + { + if (GetMonData(pkmn, MON_DATA_HP, NULL) == 0) + { + sp24++; + break; + } + } + data = itemEffect[sp24++]; + switch (data) + { + case 0xFF: + data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) - GetMonData(pkmn, MON_DATA_HP, NULL); + break; + case 0xFE: + data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) / 2; + if (data == 0) + data = 1; + break; + case 0xFD: + data = gBattleScripting.field_23; + break; + } + if (GetMonData(pkmn, MON_DATA_MAX_HP, NULL) != GetMonData(pkmn, MON_DATA_HP, NULL)) + { + if (e == 0) + { + data = GetMonData(pkmn, MON_DATA_HP, NULL) + data; + if (data > GetMonData(pkmn, MON_DATA_MAX_HP, NULL)) + data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL); + SetMonData(pkmn, MON_DATA_HP, &data); + if (gMain.inBattle && sp34 != 4) + { + gBattleMons[sp34].hp = data; + if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0) + { + if (gBattleResults.unk3 < 255) + gBattleResults.unk3++; + // I have to re-use this variable to match. + r5 = gActiveBattler; + gActiveBattler = sp34; + BtlController_EmitGetMonData(0, 0, 0); + MarkBufferBankForExecution(gActiveBattler); + gActiveBattler = r5; + } + } + } + else + { + gBattleMoveDamage = -data; + } + retVal = FALSE; + } + r10 &= 0xEF; + break; + case 3: + if (!(r10 & 2)) + { + for (r5 = 0; r5 < 4; r5++) + { + u16 r4; + + data = GetMonData(pkmn, MON_DATA_PP1 + r5, NULL); + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); + if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5)) + { + data += itemEffect[sp24]; + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); + if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5)) + { + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL); + data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5); + } + SetMonData(pkmn, MON_DATA_PP1 + r5, &data); + if (gMain.inBattle + && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) + && !(gDisableStructs[sp34].unk18_b & gBitTable[r5])) + gBattleMons[sp34].pp[r5] = data; + retVal = FALSE; + } + } + sp24++; + } + else + { + u16 r4; + + data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL); + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); + if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex)) + { + data += itemEffect[sp24++]; + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); + if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex)) + { + r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL); + data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); + } + SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); + if (gMain.inBattle + && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000) + && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex])) + gBattleMons[sp34].pp[moveIndex] = data; + retVal = FALSE; + } + } + break; + case 7: + { + u16 targetSpecies = GetEvolutionTargetSpecies(pkmn, 2, item); + + if (targetSpecies != SPECIES_NONE) + { + BeginEvolutionScene(pkmn, targetSpecies, 0, partyIndex); + return FALSE; + } + } + break; + } + } + sp28++; + r10 >>= 1; + } + break; + case 5: + r10 = itemEffect[cmdIndex]; + sp28 = 0; + while (r10 != 0) + { + if (r10 & 1) + { + u16 evCount; + + switch (sp28) + { + case 0: + case 1: + case 2: + case 3: + evCount = GetMonEVCount(pkmn); + if (evCount >= 510) + return TRUE; + data = GetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], NULL); + if (data < 100) + { + if (data + itemEffect[sp24] > 100) + r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24]; + else + r4 = itemEffect[sp24]; + if (evCount + r4 > 510) + r4 += 510 - (evCount + r4); + data += r4; + SetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], &data); + CalculateMonStats(pkmn); + retVal = FALSE; + sp24++; + } + break; + case 4: + data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gUnknown_825DEA1[moveIndex]) >> (moveIndex * 2); + if (data < 3) + { + r4 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex); + data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL); + data &= gPPUpWriteMasks[moveIndex]; + data += gUnknown_825DEA9[moveIndex] * 3; + + SetMonData(pkmn, MON_DATA_PP_BONUSES, &data); + data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - r4; + data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data; + SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data); + retVal = FALSE; + } + break; + case 5: + if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 100 && retVal == 0 && sp2C == 0) + { + sp2C = itemEffect[sp24]; + friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); + if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) + friendship += 150 * sp2C / 100; + else + friendship += sp2C; + if (sp2C > 0) + { + if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) + friendship++; + if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name()) + friendship++; + } + if (friendship < 0) + friendship = 0; + if (friendship > 255) + friendship = 255; + SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); + } + sp24++; + break; + case 6: + if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 200 + && retVal == 0 && sp2C == 0) + { + sp2C = itemEffect[sp24]; + friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); + if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) + friendship += 150 * sp2C / 100; + else + friendship += sp2C; + if (sp2C > 0) + { + if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) + friendship++; + if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name()) + friendship++; + } + if (friendship < 0) + friendship = 0; + if (friendship > 255) + friendship = 255; + SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); + } + sp24++; + break; + case 7: + if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 200 && retVal == 0 && sp2C == 0) + { + sp2C = itemEffect[sp24]; + friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL); + if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) + friendship += 150 * sp2C / 100; + else + friendship += sp2C; + if (sp2C > 0) + { + if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11) + friendship++; + if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name()) + friendship++; + } + if (friendship < 0) + friendship = 0; + if (friendship > 255) + friendship = 255; + SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship); + } + sp24++; + break; + } + } + sp28++; + r10 >>= 1; + } + break; + } + } + return retVal; +} + +bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId) +{ + u32 status = GetMonData(mon, MON_DATA_STATUS, 0); + + if (status & healMask) + { + status &= ~healMask; + SetMonData(mon, MON_DATA_STATUS, &status); + if (gMain.inBattle && battleId != 4) + gBattleMons[battleId].status1 &= ~healMask; + return FALSE; + } + else + { + return TRUE; + } +} + +// continued in pokemon_3.s but i cant keep going |