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-rw-r--r--src/battle_ai_script_commands.c27
-rw-r--r--src/pokemon.c2833
2 files changed, 2846 insertions, 14 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 22ed95040..6f5577f70 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -256,7 +256,6 @@ extern const u32 gBitTable[]; // util.h
extern u32 gStatuses3[]; // battle_2.h
extern u16 gSideAffecting[2];
extern const struct BattleMove gBattleMoves[];
-extern u16 gBattlerPartyIndexes[];
extern u16 gDynamicBasePower;
extern u8 gMoveResultFlags;
extern u8 gCritMultiplier;
@@ -485,14 +484,14 @@ void sub_80C71A8(u8 a)
void sub_80C71D0(u8 a, u8 b)
{
- if (GetBankSide(a) == 0)
- BATTLE_HISTORY->abilities[GetBankIdentity(a) & 1] = b;
+ if (GetBattlerSide(a) == 0)
+ BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b;
}
void sub_80C7208(u8 a, u8 b)
{
- if (GetBankSide(a) == 0)
- BATTLE_HISTORY->itemEffects[GetBankIdentity(a) & 1] = b;
+ if (GetBattlerSide(a) == 0)
+ BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b;
}
static void BattleAICmd_if_random_less_than(void)
@@ -720,7 +719,7 @@ static void BattleAICmd_if_status4(void)
else
index = gBattlerTarget;
- arg1 = GetBankIdentity(index) & 1;
+ arg1 = GetBattlerPosition(index) & 1;
arg2 = T1_READ_32(gAIScriptPtr + 2);
if ((gSideAffecting[arg1] & arg2) != 0)
@@ -739,7 +738,7 @@ static void BattleAICmd_if_not_status4(void)
else
index = gBattlerTarget;
- arg1 = GetBankIdentity(index) & 1;
+ arg1 = GetBattlerPosition(index) & 1;
arg2 = T1_READ_32(gAIScriptPtr + 2);
if ((gSideAffecting[arg1] & arg2) == 0)
@@ -1361,7 +1360,7 @@ static void BattleAICmd_count_alive_pokemon(void)
else
index = gBattlerTarget;
- if (GetBankSide(index) == 0)
+ if (GetBattlerSide(index) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1370,8 +1369,8 @@ static void BattleAICmd_count_alive_pokemon(void)
{
u32 status;
var = gBattlerPartyIndexes[index];
- status = GetBankIdentity(index) ^ 2;
- var2 = gBattlerPartyIndexes[GetBankByIdentity(status)];
+ status = GetBattlerPosition(index) ^ 2;
+ var2 = gBattlerPartyIndexes[GetBattlerAtPosition(status)];
}
else
{
@@ -1414,9 +1413,9 @@ static void BattleAICmd_get_ability(void)
else
index = gBattlerTarget;
- if (GetBankSide(index) == TARGET)
+ if (GetBattlerSide(index) == TARGET)
{
- u16 side = GetBankIdentity(index) & 1;
+ u16 side = GetBattlerPosition(index) & 1;
if (BATTLE_HISTORY->abilities[side] != 0)
{
@@ -2008,9 +2007,9 @@ static void BattleAICmd_get_hold_effect(void)
else
index = gBattlerTarget;
- if (GetBankSide(index) == 0)
+ if (GetBattlerSide(index) == 0)
{
- side = (GetBankIdentity(index) & 1);
+ side = (GetBattlerPosition(index) & 1);
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->itemEffects[side];
}
else
diff --git a/src/pokemon.c b/src/pokemon.c
new file mode 100644
index 000000000..c9bfa8614
--- /dev/null
+++ b/src/pokemon.c
@@ -0,0 +1,2833 @@
+#include "global.h"
+#include "pokemon.h"
+#include "random.h"
+#include "main.h"
+#include "text.h"
+#include "string_util.h"
+#include "battle.h"
+#include "item.h"
+#include "event_data.h"
+#include "util.h"
+#include "pokemon_storage_system.h"
+#include "data2.h"
+#include "battle_gfx_sfx_util.h"
+#include "battle_controllers.h"
+#include "evolution_scene.h"
+#include "constants/items.h"
+#include "constants/species.h"
+#include "constants/pokemon.h"
+#include "constants/abilities.h"
+#include "constants/flags.h"
+#include "constants/moves.h"
+#include "constants/hold_effects.h"
+#include "constants/battle_move_effects.h"
+
+// Extracts the upper 16 bits of a 32-bit number
+#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+
+// Extracts the lower 16 bits of a 32-bit number
+#define LOHALF(n) ((n) & 0xFFFF)
+
+// TODO: what is this
+struct UnkStruct20244F4
+{
+ u8 unk0:4;
+ u8 unk0_2:4;
+ u8 filler1[0xF];
+ struct SpriteTemplate *unk10;
+};
+extern struct UnkStruct20244F4 *gUnknown_20244F4;
+extern struct SpriteTemplate gUnknown_825DEF0[];
+extern struct SpriteTemplate gUnknown_825DF50[];
+extern const union AnimCmd *const *const gTrainerBackAnimsPtrTable[];
+extern struct SpriteTemplate gUnknown_825DEF0[];
+extern const union AnimCmd *const *const gTrainerFrontAnimsPtrTable[];
+extern const union AnimCmd *const gUnknown_82349BC[];
+extern const u8 gText_EggNickname[];
+extern const u8 gText_BadEgg[];
+extern const u8 gUnknown_825DEA1[];
+extern const u8 gPPUpWriteMasks[];
+
+extern u8 sav1_map_get_name(void); // overworld
+extern const struct BattleMove gBattleMoves[];
+extern u8 sBattler_AI; // battle_ai
+extern void set_unknown_box_id(u8); // field_specials
+extern u8 pokemon_order_func(u8);
+extern u16 get_unknown_box_id(void); // field_specials
+extern u8 StorageGetCurrentBox(void); // pokemon_storage_system
+extern void sub_80174B8(u8 battlerId);
+
+union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType);
+s32 GetDeoxysStat(struct Pokemon *mon, s32 statId);
+
+extern const u8 sHoldEffectToType[][2];
+extern u8 sLearningMoveTableID;
+extern const u8 sSecretBaseFacilityClasses[2][5];
+
+// code
+void ZeroBoxMonData(struct BoxPokemon *boxMon)
+{
+ u8 *raw = (u8 *)boxMon;
+ u32 i;
+ for (i = 0; i < sizeof(struct BoxPokemon); i++)
+ raw[i] = 0;
+}
+
+void ZeroMonData(struct Pokemon *mon)
+{
+ u32 arg;
+ ZeroBoxMonData(&mon->box);
+ arg = 0;
+ SetMonData(mon, MON_DATA_STATUS, &arg);
+ SetMonData(mon, MON_DATA_LEVEL, &arg);
+ SetMonData(mon, MON_DATA_HP, &arg);
+ SetMonData(mon, MON_DATA_MAX_HP, &arg);
+ SetMonData(mon, MON_DATA_ATK, &arg);
+ SetMonData(mon, MON_DATA_DEF, &arg);
+ SetMonData(mon, MON_DATA_SPEED, &arg);
+ SetMonData(mon, MON_DATA_SPATK, &arg);
+ SetMonData(mon, MON_DATA_SPDEF, &arg);
+ arg = 255;
+ SetMonData(mon, MON_DATA_MAIL, &arg);
+}
+
+void ZeroPlayerPartyMons(void)
+{
+ s32 i;
+ for (i = 0; i < PARTY_SIZE; i++)
+ ZeroMonData(&gPlayerParty[i]);
+}
+
+void ZeroEnemyPartyMons(void)
+{
+ s32 i;
+ for (i = 0; i < PARTY_SIZE; i++)
+ ZeroMonData(&gEnemyParty[i]);
+}
+
+void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ u32 arg;
+ ZeroMonData(mon);
+ CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
+ SetMonData(mon, MON_DATA_LEVEL, &level);
+ arg = 255;
+ SetMonData(mon, MON_DATA_MAIL, &arg);
+ CalculateMonStats(mon);
+}
+
+void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ u8 speciesName[POKEMON_NAME_LENGTH + 1];
+ u32 personality;
+ u32 value;
+ u16 checksum;
+
+ ZeroBoxMonData(boxMon);
+
+ if (hasFixedPersonality)
+ personality = fixedPersonality;
+ else
+ personality = Random32();
+
+ SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
+
+ //Determine original trainer ID
+ if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny
+ {
+ u32 shinyValue;
+ do
+ {
+ value = Random32();
+ shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
+ } while (shinyValue < 8);
+ }
+ else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID
+ {
+ value = fixedOtId;
+ }
+ else //Player is the OT
+ {
+ value = gSaveBlock2Ptr->playerTrainerId[0]
+ | (gSaveBlock2Ptr->playerTrainerId[1] << 8)
+ | (gSaveBlock2Ptr->playerTrainerId[2] << 16)
+ | (gSaveBlock2Ptr->playerTrainerId[3] << 24);
+ }
+
+ SetBoxMonData(boxMon, MON_DATA_OT_ID, &value);
+
+ checksum = CalculateBoxMonChecksum(boxMon);
+ SetBoxMonData(boxMon, MON_DATA_CHECKSUM, &checksum);
+ EncryptBoxMon(boxMon);
+ GetSpeciesName(speciesName, species);
+ SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName);
+ SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage);
+ SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
+ SetBoxMonData(boxMon, MON_DATA_SPECIES, &species);
+ SetBoxMonData(boxMon, MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][level]);
+ SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship);
+ value = sav1_map_get_name();
+ SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, &value);
+ SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level);
+ SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion);
+ value = ITEM_POKE_BALL;
+ SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value);
+ SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
+
+ if (fixedIV < 32)
+ {
+ SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV);
+ }
+ else
+ {
+ u32 iv;
+ value = Random();
+
+ iv = value & 0x1F;
+ SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv);
+ iv = (value & 0x3E0) >> 5;
+ SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv);
+ iv = (value & 0x7C00) >> 10;
+ SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv);
+
+ value = Random();
+
+ iv = value & 0x1F;
+ SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv);
+ iv = (value & 0x3E0) >> 5;
+ SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
+ iv = (value & 0x7C00) >> 10;
+ SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
+ }
+
+ if (gBaseStats[species].ability2)
+ {
+ value = personality & 1;
+ SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value);
+ }
+
+ GiveBoxMonInitialMoveset(boxMon);
+}
+
+void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature)
+{
+ u32 personality;
+
+ do
+ {
+ personality = Random32();
+ }
+ while (nature != GetNatureFromPersonality(personality));
+
+ CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
+}
+
+void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter)
+{
+ u32 personality;
+
+ if ((u8)(unownLetter - 1) < 28)
+ {
+ u16 actualLetter;
+
+ do
+ {
+ personality = Random32();
+ actualLetter = ((((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 0x3)) % 28);
+ }
+ while (nature != GetNatureFromPersonality(personality)
+ || gender != GetGenderFromSpeciesAndPersonality(species, personality)
+ || actualLetter != unownLetter - 1);
+ }
+ else
+ {
+ do
+ {
+ personality = Random32();
+ }
+ while (nature != GetNatureFromPersonality(personality)
+ || gender != GetGenderFromSpeciesAndPersonality(species, personality));
+ }
+
+ CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
+}
+
+// Used to create the Old Man's Weedle?
+void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level)
+{
+ u32 personality;
+ u32 otId;
+
+ do
+ {
+ otId = Random32();
+ personality = Random32();
+ }
+ while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE);
+ CreateMon(mon, species, level, 32, 1, personality, OT_ID_PRESET, otId);
+}
+
+void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality)
+{
+ CreateMon(mon, species, level, 0, 1, personality, OT_ID_PLAYER_ID, 0);
+ SetMonData(mon, MON_DATA_IVS, &ivs);
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId)
+{
+ CreateMon(mon, species, level, 0, 0, 0, OT_ID_PRESET, otId);
+ SetMonData(mon, MON_DATA_HP_IV, &ivs[0]);
+ SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]);
+ SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]);
+ SetMonData(mon, MON_DATA_SPEED_IV, &ivs[3]);
+ SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]);
+ SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]);
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread)
+{
+ s32 i;
+ s32 statCount = 0;
+ u16 evAmount;
+ u8 evsBits;
+
+ CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0);
+
+ evsBits = evSpread;
+
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ if (evsBits & 1)
+ statCount++;
+ evsBits >>= 1;
+ }
+
+ evAmount = MAX_TOTAL_EVS / statCount;
+
+ evsBits = 1;
+
+ for (i = 0; i < NUM_STATS; i++)
+ {
+ if (evSpread & evsBits)
+ SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
+ evsBits <<= 1;
+ }
+
+ CalculateMonStats(mon);
+}
+
+void sub_803E0A4(struct Pokemon *mon, struct UnknownPokemonStruct *src)
+{
+ s32 i;
+ u8 value;
+
+ CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId);
+
+ for (i = 0; i < 4; i++)
+ SetMonMoveSlot(mon, src->moves[i], i);
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses);
+ SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem);
+
+ // Why is this commented out in FR/LG?
+ /*
+ StringCopy(nickname, src->nickname);
+
+ if (nickname[0] == 0xFC && nickname[1] == 0x15)
+ language = LANGUAGE_JAPANESE;
+ else
+ language = GAME_LANGUAGE;
+
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+ Text_StripExtCtrlCodes(nickname);
+ */
+
+ SetMonData(mon, MON_DATA_NICKNAME, &src->nickname);
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship);
+ SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
+ SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
+ SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
+ SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV);
+ SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
+ SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
+ value = src->altAbility;
+ SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
+ value = src->hpIV;
+ SetMonData(mon, MON_DATA_HP_IV, &value);
+ value = src->attackIV;
+ SetMonData(mon, MON_DATA_ATK_IV, &value);
+ value = src->defenseIV;
+ SetMonData(mon, MON_DATA_DEF_IV, &value);
+ value = src->speedIV;
+ SetMonData(mon, MON_DATA_SPEED_IV, &value);
+ value = src->spAttackIV;
+ SetMonData(mon, MON_DATA_SPATK_IV, &value);
+ value = src->spDefenseIV;
+ SetMonData(mon, MON_DATA_SPDEF_IV, &value);
+ CalculateMonStats(mon);
+}
+
+void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ bool32 obedient = TRUE;
+
+ CreateMon(mon, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
+ SetMonData(mon, MON_DATA_OBEDIENCE, &obedient);
+}
+
+void sub_803E23C(struct Pokemon *mon, struct UnknownPokemonStruct *dest)
+{
+ s32 i;
+ u16 heldItem;
+
+ dest->species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
+
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ heldItem = 0;
+
+ dest->heldItem = heldItem;
+
+ for (i = 0; i < 4; i++)
+ dest->moves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, NULL);
+
+ dest->level = GetMonData(mon, MON_DATA_LEVEL, NULL);
+ dest->ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
+ dest->otId = GetMonData(mon, MON_DATA_OT_ID, NULL);
+ dest->hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
+ dest->attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
+ dest->defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
+ dest->speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL);
+ dest->spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
+ dest->spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
+ dest->friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
+ dest->hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
+ dest->attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
+ dest->defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
+ dest->speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL);
+ dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
+ dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
+ dest->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
+ dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
+ GetMonData(mon, MON_DATA_NICKNAME, dest->nickname);
+}
+
+u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon)
+{
+ u16 checksum = 0;
+ union PokemonSubstruct *substruct0 = GetSubstruct(boxMon, boxMon->personality, 0);
+ union PokemonSubstruct *substruct1 = GetSubstruct(boxMon, boxMon->personality, 1);
+ union PokemonSubstruct *substruct2 = GetSubstruct(boxMon, boxMon->personality, 2);
+ union PokemonSubstruct *substruct3 = GetSubstruct(boxMon, boxMon->personality, 3);
+ s32 i;
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct0->raw[i];
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct1->raw[i];
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct2->raw[i];
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct3->raw[i];
+
+ return checksum;
+}
+
+#define CALC_STAT(base, iv, ev, statIndex, field) \
+{ \
+ u8 baseStat = gBaseStats[species].base; \
+ s32 n = (((2 * baseStat + iv + ev / 4) * level) / 100) + 5; \
+ u8 nature = GetNature(mon); \
+ n = nature_stat_mod(nature, n, statIndex); \
+ SetMonData(mon, field, &n); \
+}
+
+void CalculateMonStats(struct Pokemon *mon)
+{
+ s32 oldMaxHP = GetMonData(mon, MON_DATA_MAX_HP, NULL);
+ s32 currentHP = GetMonData(mon, MON_DATA_HP, NULL);
+ s32 hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
+ s32 hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
+ s32 attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
+ s32 attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
+ s32 defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
+ s32 defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
+ s32 speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL);
+ s32 speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL);
+ s32 spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
+ s32 spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
+ s32 spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
+ s32 spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ s32 level = GetLevelFromMonExp(mon);
+ s32 newMaxHP;
+
+ SetMonData(mon, MON_DATA_LEVEL, &level);
+
+ if (species == SPECIES_SHEDINJA)
+ {
+ newMaxHP = 1;
+ }
+ else
+ {
+ s32 n = 2 * gBaseStats[species].baseHP + hpIV;
+ newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
+ }
+
+ gBattleScripting.field_23 = newMaxHP - oldMaxHP;
+ if (gBattleScripting.field_23 == 0)
+ gBattleScripting.field_23 = 1;
+
+ SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
+
+ CALC_STAT(baseAttack, attackIV, attackEV, STAT_ATK, MON_DATA_ATK)
+ CALC_STAT(baseDefense, defenseIV, defenseEV, STAT_DEF, MON_DATA_DEF)
+ CALC_STAT(baseSpeed, speedIV, speedEV, STAT_SPEED, MON_DATA_SPEED)
+ CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, STAT_SPATK, MON_DATA_SPATK)
+ CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, STAT_SPDEF, MON_DATA_SPDEF)
+
+ if (species == SPECIES_SHEDINJA)
+ {
+ if (currentHP != 0 || oldMaxHP == 0)
+ currentHP = 1;
+ else
+ return;
+ }
+ else
+ {
+ if (currentHP == 0 && oldMaxHP == 0)
+ currentHP = newMaxHP;
+ else if (currentHP != 0)
+ currentHP += newMaxHP - oldMaxHP;
+ else
+ return;
+ }
+
+ SetMonData(mon, MON_DATA_HP, &currentHP);
+}
+
+void BoxMonToMon(struct BoxPokemon *src, struct Pokemon *dest)
+{
+ u32 value = 0;
+ dest->box = *src;
+ SetMonData(dest, MON_DATA_STATUS, &value);
+ SetMonData(dest, MON_DATA_HP, &value);
+ SetMonData(dest, MON_DATA_MAX_HP, &value);
+ value = 255;
+ SetMonData(dest, MON_DATA_MAIL, &value);
+ CalculateMonStats(dest);
+}
+
+u8 GetLevelFromMonExp(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ u32 exp = GetMonData(mon, MON_DATA_EXP, NULL);
+ s32 level = 1;
+
+ while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp)
+ level++;
+
+ return level - 1;
+}
+
+u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon)
+{
+ u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
+ u32 exp = GetBoxMonData(boxMon, MON_DATA_EXP, NULL);
+ s32 level = 1;
+
+ while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp)
+ level++;
+
+ return level - 1;
+}
+
+u16 GiveMoveToMon(struct Pokemon *mon, u16 move)
+{
+ return GiveMoveToBoxMon(&mon->box, move);
+}
+
+u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
+{
+ s32 i;
+ for (i = 0; i < 4; i++)
+ {
+ u16 existingMove = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, NULL);
+ if (!existingMove)
+ {
+ SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &move);
+ SetBoxMonData(boxMon, MON_DATA_PP1 + i, &gBattleMoves[move].pp);
+ return move;
+ }
+ if (existingMove == move)
+ return -2;
+ }
+ return -1;
+}
+
+u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move)
+{
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (!mon->moves[i])
+ {
+ mon->moves[i] = move;
+ mon->pp[i] = gBattleMoves[move].pp;
+ return move;
+ }
+ }
+
+ return -1;
+}
+
+void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot)
+{
+ SetMonData(mon, MON_DATA_MOVE1 + slot, &move);
+ SetMonData(mon, MON_DATA_PP1 + slot, &gBattleMoves[move].pp);
+}
+
+void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot)
+{
+ mon->moves[slot] = move;
+ mon->pp[slot] = gBattleMoves[move].pp;
+}
+
+void GiveMonInitialMoveset(struct Pokemon *mon)
+{
+ GiveBoxMonInitialMoveset(&mon->box);
+}
+
+// TODO: make level_up_learnsets.h in src/data and move this to there.
+#define LEVEL_UP_END 0xffff
+
+void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon)
+{
+ u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
+ s32 level = GetLevelFromBoxMonExp(boxMon);
+ s32 i;
+
+ for (i = 0; gLevelUpLearnsets[species][i] != LEVEL_UP_END; i++)
+ {
+ u16 moveLevel;
+ u16 move;
+
+ moveLevel = (gLevelUpLearnsets[species][i] & 0xFE00);
+
+ if (moveLevel > (level << 9))
+ break;
+
+ move = (gLevelUpLearnsets[species][i] & 0x1FF);
+
+ if (GiveMoveToBoxMon(boxMon, move) == 0xFFFF)
+ DeleteFirstMoveAndGiveMoveToBoxMon(boxMon, move);
+ }
+}
+
+u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove)
+{
+ u32 retVal = 0;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL);
+
+ // since you can learn more than one move per level
+ // the game needs to know whether you decided to
+ // learn it or keep the old set to avoid asking
+ // you to learn the same move over and over again
+ if (firstMove)
+ {
+ sLearningMoveTableID = 0;
+
+ while ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) != (level << 9))
+ {
+ sLearningMoveTableID++;
+ if (gLevelUpLearnsets[species][sLearningMoveTableID] == LEVEL_UP_END)
+ return 0;
+ }
+ }
+
+ if ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) == (level << 9))
+ {
+ gMoveToLearn = (gLevelUpLearnsets[species][sLearningMoveTableID] & 0x1FF);
+ sLearningMoveTableID++;
+ retVal = GiveMoveToMon(mon, gMoveToLearn);
+ }
+
+ return retVal;
+}
+
+void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move)
+{
+ s32 i;
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+
+ for (i = 0; i < 3; i++)
+ {
+ moves[i] = GetMonData(mon, MON_DATA_MOVE2 + i, NULL);
+ pp[i] = GetMonData(mon, MON_DATA_PP2 + i, NULL);
+ }
+
+ ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
+ ppBonuses >>= 2;
+ moves[3] = move;
+ pp[3] = gBattleMoves[move].pp;
+
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(mon, MON_DATA_MOVE1 + i, &moves[i]);
+ SetMonData(mon, MON_DATA_PP1 + i, &pp[i]);
+ }
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
+{
+ s32 i;
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+
+ for (i = 0; i < 3; i++)
+ {
+ moves[i] = GetBoxMonData(boxMon, MON_DATA_MOVE2 + i, NULL);
+ pp[i] = GetBoxMonData(boxMon, MON_DATA_PP2 + i, NULL);
+ }
+
+ ppBonuses = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, NULL);
+ ppBonuses >>= 2;
+ moves[3] = move;
+ pp[3] = gBattleMoves[move].pp;
+
+ for (i = 0; i < 4; i++)
+ {
+ SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &moves[i]);
+ SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp[i]);
+ }
+
+ SetBoxMonData(boxMon, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+#define APPLY_STAT_MOD(var, mon, stat, statIndex) \
+{ \
+ (var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)]][0]; \
+ (var) /= (gStatStageRatios)[(mon)->statStages[(statIndex)]][1]; \
+}
+
+s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 battlerIdAtk, u8 battlerIdDef)
+{
+ u32 i;
+ s32 damage = 0;
+ s32 damageHelper;
+ u8 type;
+ u16 attack, defense;
+ u16 spAttack, spDefense;
+ u8 defenderHoldEffect;
+ u8 defenderHoldEffectParam;
+ u8 attackerHoldEffect;
+ u8 attackerHoldEffectParam;
+
+ if (!powerOverride)
+ gBattleMovePower = gBattleMoves[move].power;
+ else
+ gBattleMovePower = powerOverride;
+
+ if (!typeOverride)
+ type = gBattleMoves[move].type;
+ else
+ type = typeOverride & 0x3F;
+
+ attack = attacker->attack;
+ defense = defender->defense;
+ spAttack = attacker->spAttack;
+ spDefense = defender->spDefense;
+
+ if (attacker->item == ITEM_ENIGMA_BERRY)
+ {
+ attackerHoldEffect = gEnigmaBerries[battlerIdAtk].holdEffect;
+ attackerHoldEffectParam = gEnigmaBerries[battlerIdAtk].holdEffectParam;
+ }
+ else
+ {
+ attackerHoldEffect = ItemId_GetHoldEffect(attacker->item);
+ attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item);
+ }
+
+ if (defender->item == ITEM_ENIGMA_BERRY)
+ {
+ defenderHoldEffect = gEnigmaBerries[battlerIdDef].holdEffect;
+ defenderHoldEffectParam = gEnigmaBerries[battlerIdDef].holdEffectParam;
+ }
+ else
+ {
+ defenderHoldEffect = ItemId_GetHoldEffect(defender->item);
+ defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item);
+ }
+
+ if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
+ attack *= 2;
+
+ // In FRLG, the Battle Tower and opponent checks are stubbed here.
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ if (FlagGet(FLAG_UNK820)
+ && !GetBattlerSide(battlerIdAtk))
+ attack = (110 * attack) / 100;
+ }
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ if (FlagGet(FLAG_UNK824)
+ && !GetBattlerSide(battlerIdDef))
+ defense = (110 * defense) / 100;
+ }
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ if (FlagGet(FLAG_UNK826)
+ && !GetBattlerSide(battlerIdAtk))
+ spAttack = (110 * spAttack) / 100;
+ }
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | /*BATTLE_TYPE_BATTLE_TOWER |*/ BATTLE_TYPE_EREADER_TRAINER)))
+ {
+ if (FlagGet(FLAG_UNK826)
+ && !GetBattlerSide(battlerIdDef))
+ spDefense = (110 * spDefense) / 100;
+ }
+
+ // TODO: Use ARRAY_COUNT(sHoldEffectToType)
+ for (i = 0; i < 17; i++)
+ {
+ if (attackerHoldEffect == sHoldEffectToType[i][0]
+ && type == sHoldEffectToType[i][1])
+ {
+ if (IS_TYPE_PHYSICAL(type))
+ attack = (attack * (attackerHoldEffectParam + 100)) / 100;
+ else
+ spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
+ break;
+ }
+ }
+
+ if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND)
+ attack = (150 * attack) / 100;
+ if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS))
+ spAttack = (150 * spAttack) / 100;
+ if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS))
+ spDefense = (150 * spDefense) / 100;
+ if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL)
+ spAttack *= 2;
+ if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL)
+ spDefense *= 2;
+ if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU)
+ spAttack *= 2;
+ if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO)
+ defense *= 2;
+ if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK))
+ attack *= 2;
+ if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE))
+ spAttack /= 2;
+ if (attacker->ability == ABILITY_HUSTLE)
+ attack = (150 * attack) / 100;
+ if (attacker->ability == ABILITY_PLUS && ABILITY_ON_FIELD2(ABILITY_MINUS))
+ spAttack = (150 * spAttack) / 100;
+ if (attacker->ability == ABILITY_MINUS && ABILITY_ON_FIELD2(ABILITY_PLUS))
+ spAttack = (150 * spAttack) / 100;
+ if (attacker->ability == ABILITY_GUTS && attacker->status1)
+ attack = (150 * attack) / 100;
+ if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
+ defense = (150 * defense) / 100;
+ if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0))
+ gBattleMovePower /= 2;
+ if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0))
+ gBattleMovePower /= 2;
+ if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3))
+ gBattleMovePower = (150 * gBattleMovePower) / 100;
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
+ defense /= 2;
+
+ if (IS_TYPE_PHYSICAL(type))
+ {
+ if (gCritMultiplier == 2)
+ {
+ if (attacker->statStages[STAT_ATK] > 6)
+ APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
+ else
+ damage = attack;
+ }
+ else
+ APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
+
+ damage = damage * gBattleMovePower;
+ damage *= (2 * attacker->level / 5 + 2);
+
+ if (gCritMultiplier == 2)
+ {
+ if (defender->statStages[STAT_DEF] < 6)
+ APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
+ else
+ damageHelper = defense;
+ }
+ else
+ APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
+
+ damage = damage / damageHelper;
+ damage /= 50;
+
+ if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS)
+ damage /= 2;
+
+ if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMons(2) == 2)
+ damage = 2 * (damage / 3);
+ else
+ damage /= 2;
+ }
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMons(2) == 2)
+ damage /= 2;
+
+ // moves always do at least 1 damage.
+ if (damage == 0)
+ damage = 1;
+ }
+
+ if (type == TYPE_MYSTERY)
+ damage = 0; // is ??? type. does 0 damage.
+
+ if (IS_TYPE_SPECIAL(type))
+ {
+ if (gCritMultiplier == 2)
+ {
+ if (attacker->statStages[STAT_SPATK] > 6)
+ APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
+ else
+ damage = spAttack;
+ }
+ else
+ APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
+
+ damage = damage * gBattleMovePower;
+ damage *= (2 * attacker->level / 5 + 2);
+
+ if (gCritMultiplier == 2)
+ {
+ if (defender->statStages[STAT_SPDEF] < 6)
+ APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
+ else
+ damageHelper = spDefense;
+ }
+ else
+ APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
+
+ damage = (damage / damageHelper);
+ damage /= 50;
+
+ if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMons(2) == 2)
+ damage = 2 * (damage / 3);
+ else
+ damage /= 2;
+ }
+
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMons(2) == 2)
+ damage /= 2;
+
+ // are effects of weather negated with cloud nine or air lock
+ if (WEATHER_HAS_EFFECT2)
+ {
+ if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
+ {
+ switch (type)
+ {
+ case TYPE_FIRE:
+ damage /= 2;
+ break;
+ case TYPE_WATER:
+ damage = (15 * damage) / 10;
+ break;
+ }
+ }
+
+ // any weather except sun weakens solar beam
+ if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM)
+ damage /= 2;
+
+ // sunny
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ switch (type)
+ {
+ case TYPE_FIRE:
+ damage = (15 * damage) / 10;
+ break;
+ case TYPE_WATER:
+ damage /= 2;
+ break;
+ }
+ }
+ }
+
+ // flash fire triggered
+ if ((gBattleResources->flags->flags[battlerIdAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
+ damage = (15 * damage) / 10;
+ }
+
+ return damage + 2;
+}
+
+u8 CountAliveMons(u8 a1)
+{
+ s32 i;
+ u8 retVal = 0;
+
+ switch (a1)
+ {
+ case 0:
+ for (i = 0; i < 4; i++)
+ {
+ if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i]))
+ retVal++;
+ }
+ break;
+ case 1:
+ for (i = 0; i < 4; i++)
+ {
+ if (GetBattlerSide(i) == GetBattlerSide(sBattler_AI) && !(gAbsentBattlerFlags & gBitTable[i]))
+ retVal++;
+ }
+ break;
+ case 2:
+ for (i = 0; i < 4; i++)
+ {
+ if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
+ retVal++;
+ }
+ break;
+ }
+
+ return retVal;
+}
+
+u8 GetDefaultMoveTarget(u8 a1)
+{
+ u8 status = GetBattlerPosition(a1) & 1;
+
+ status ^= 1;
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ return GetBattlerAtPosition(status);
+ if (CountAliveMons(0) > 1)
+ {
+ u8 val;
+
+ if ((Random() & 1) == 0)
+ val = status ^ 2;
+ else
+ val = status;
+ return GetBattlerAtPosition(val);
+ }
+ else
+ {
+ if ((gAbsentBattlerFlags & gBitTable[status]))
+ return GetBattlerAtPosition(status ^ 2);
+ else
+ return GetBattlerAtPosition(status);
+ }
+}
+
+u8 GetMonGender(struct Pokemon *mon)
+{
+ return GetBoxMonGender(&mon->box);
+}
+
+u8 GetBoxMonGender(struct BoxPokemon *boxMon)
+{
+ u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
+ u32 personality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL);
+
+ switch (gBaseStats[species].genderRatio)
+ {
+ case MON_MALE:
+ case MON_FEMALE:
+ case MON_GENDERLESS:
+ return gBaseStats[species].genderRatio;
+ }
+
+ if (gBaseStats[species].genderRatio > (personality & 0xFF))
+ return MON_FEMALE;
+ else
+ return MON_MALE;
+}
+
+u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality)
+{
+ switch (gBaseStats[species].genderRatio)
+ {
+ case MON_MALE:
+ case MON_FEMALE:
+ case MON_GENDERLESS:
+ return gBaseStats[species].genderRatio;
+ }
+
+ if (gBaseStats[species].genderRatio > (personality & 0xFF))
+ return MON_FEMALE;
+ else
+ return MON_MALE;
+}
+
+void sub_803F7D4(u16 trainerSpriteId, u8 battlerPosition)
+{
+ if(gMonSpritesGfxPtr != NULL)
+ {
+ if(battlerPosition >= 4)
+ battlerPosition = 0;
+
+ gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition];
+ }
+ else
+ {
+ if(gUnknown_20244F4)
+ {
+ if(battlerPosition >= (s8)gUnknown_20244F4->unk0_2) // why a cast?!? changing the unk0_2 type to s8 causes extra shifts, but a cast is the correct fix. why, compiler?
+ battlerPosition = 0;
+
+ gMultiuseSpriteTemplate = gUnknown_20244F4->unk10[battlerPosition];
+ }
+ else
+ {
+ if(battlerPosition >= 4)
+ battlerPosition = 0;
+
+ gMultiuseSpriteTemplate = gUnknown_825DEF0[battlerPosition];
+ }
+ }
+ gMultiuseSpriteTemplate.paletteTag = trainerSpriteId;
+ gMultiuseSpriteTemplate.anims = gUnknown_82349BC;
+}
+
+void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition)
+{
+ gMultiuseSpriteTemplate.paletteTag = trainerSpriteId;
+ if(battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT)
+ {
+ gMultiuseSpriteTemplate = gUnknown_825DF50[trainerSpriteId];
+ gMultiuseSpriteTemplate.anims = gTrainerBackAnimsPtrTable[trainerSpriteId];
+ }
+ else
+ {
+ if (gMonSpritesGfxPtr != NULL)
+ gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition];
+ else
+ gMultiuseSpriteTemplate = gUnknown_825DEF0[battlerPosition];
+ gMultiuseSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[trainerSpriteId];
+ }
+}
+
+void EncryptBoxMon(struct BoxPokemon *boxMon)
+{
+ u32 i;
+ for (i = 0; i < 12; i++)
+ {
+ boxMon->secure.raw[i] ^= boxMon->personality;
+ boxMon->secure.raw[i] ^= boxMon->otId;
+ }
+}
+
+void DecryptBoxMon(struct BoxPokemon *boxMon)
+{
+ u32 i;
+ for (i = 0; i < 12; i++)
+ {
+ boxMon->secure.raw[i] ^= boxMon->otId;
+ boxMon->secure.raw[i] ^= boxMon->personality;
+ }
+}
+
+#define SUBSTRUCT_CASE(n, v1, v2, v3, v4) \
+case n: \
+ { \
+ union PokemonSubstruct *substructs0 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs1 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs2 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs3 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs4 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs5 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs6 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs7 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs8 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs9 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs10 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs11 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs12 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs13 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs14 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs15 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs16 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs17 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs18 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs19 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs20 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs21 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs22 = boxMon->secure.substructs; \
+ union PokemonSubstruct *substructs23 = boxMon->secure.substructs; \
+ \
+ switch (substructType) \
+ { \
+ case 0: \
+ substruct = &substructs ## n [v1]; \
+ break; \
+ case 1: \
+ substruct = &substructs ## n [v2]; \
+ break; \
+ case 2: \
+ substruct = &substructs ## n [v3]; \
+ break; \
+ case 3: \
+ substruct = &substructs ## n [v4]; \
+ break; \
+ } \
+ break; \
+ } \
+
+union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType)
+{
+ union PokemonSubstruct *substruct = NULL;
+
+ switch (personality % 24)
+ {
+ SUBSTRUCT_CASE( 0,0,1,2,3)
+ SUBSTRUCT_CASE( 1,0,1,3,2)
+ SUBSTRUCT_CASE( 2,0,2,1,3)
+ SUBSTRUCT_CASE( 3,0,3,1,2)
+ SUBSTRUCT_CASE( 4,0,2,3,1)
+ SUBSTRUCT_CASE( 5,0,3,2,1)
+ SUBSTRUCT_CASE( 6,1,0,2,3)
+ SUBSTRUCT_CASE( 7,1,0,3,2)
+ SUBSTRUCT_CASE( 8,2,0,1,3)
+ SUBSTRUCT_CASE( 9,3,0,1,2)
+ SUBSTRUCT_CASE(10,2,0,3,1)
+ SUBSTRUCT_CASE(11,3,0,2,1)
+ SUBSTRUCT_CASE(12,1,2,0,3)
+ SUBSTRUCT_CASE(13,1,3,0,2)
+ SUBSTRUCT_CASE(14,2,1,0,3)
+ SUBSTRUCT_CASE(15,3,1,0,2)
+ SUBSTRUCT_CASE(16,2,3,0,1)
+ SUBSTRUCT_CASE(17,3,2,0,1)
+ SUBSTRUCT_CASE(18,1,2,3,0)
+ SUBSTRUCT_CASE(19,1,3,2,0)
+ SUBSTRUCT_CASE(20,2,1,3,0)
+ SUBSTRUCT_CASE(21,3,1,2,0)
+ SUBSTRUCT_CASE(22,2,3,1,0)
+ SUBSTRUCT_CASE(23,3,2,1,0)
+ }
+
+ return substruct;
+}
+
+u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
+{
+ u32 ret;
+
+ switch (field)
+ {
+ case MON_DATA_STATUS:
+ ret = mon->status;
+ break;
+ case MON_DATA_LEVEL:
+ ret = mon->level;
+ break;
+ case MON_DATA_HP:
+ ret = mon->hp;
+ break;
+ case MON_DATA_MAX_HP:
+ ret = mon->maxHP;
+ break;
+ case MON_DATA_ATK:
+ ret = (u16)GetDeoxysStat(mon, STAT_ATK);
+ if (!ret)
+ ret = mon->attack;
+ break;
+ case MON_DATA_DEF:
+ ret = (u16)GetDeoxysStat(mon, STAT_DEF);
+ if (!ret)
+ ret = mon->defense;
+ break;
+ case MON_DATA_SPEED:
+ ret = (u16)GetDeoxysStat(mon, STAT_SPEED);
+ if (!ret)
+ ret = mon->speed;
+ break;
+ case MON_DATA_SPATK:
+ ret = (u16)GetDeoxysStat(mon, STAT_SPATK);
+ if (!ret)
+ ret = mon->spAttack;
+ break;
+ case MON_DATA_SPDEF:
+ ret = (u16)GetDeoxysStat(mon, STAT_SPDEF);
+ if (!ret)
+ ret = mon->spDefense;
+ break;
+ case MON_DATA_ATK2:
+ ret = mon->attack;
+ break;
+ case MON_DATA_DEF2:
+ ret = mon->defense;
+ break;
+ case MON_DATA_SPEED2:
+ ret = mon->speed;
+ break;
+ case MON_DATA_SPATK2:
+ ret = mon->spAttack;
+ break;
+ case MON_DATA_SPDEF2:
+ ret = mon->spDefense;
+ break;
+ case MON_DATA_MAIL:
+ ret = mon->mail;
+ break;
+ default:
+ ret = GetBoxMonData(&mon->box, field, data);
+ break;
+ }
+ return ret;
+}
+
+u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
+{
+ s32 i;
+ u32 retVal = 0;
+ struct PokemonSubstruct0 *substruct0 = NULL;
+ struct PokemonSubstruct1 *substruct1 = NULL;
+ struct PokemonSubstruct2 *substruct2 = NULL;
+ struct PokemonSubstruct3 *substruct3 = NULL;
+
+ if (field > MON_DATA_10)
+ {
+ substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0);
+ substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1);
+ substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2);
+ substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3);
+
+ DecryptBoxMon(boxMon);
+
+ if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
+ {
+ boxMon->isBadEgg = 1;
+ boxMon->isEgg = 1;
+ substruct3->isEgg = 1;
+ }
+ }
+
+ switch (field)
+ {
+ case MON_DATA_PERSONALITY:
+ retVal = boxMon->personality;
+ break;
+ case MON_DATA_OT_ID:
+ retVal = boxMon->otId;
+ break;
+ case MON_DATA_NICKNAME:
+ {
+ if (boxMon->isBadEgg)
+ {
+ for (retVal = 0;
+ retVal < POKEMON_NAME_LENGTH && gText_BadEgg[retVal] != EOS;
+ data[retVal] = gText_BadEgg[retVal], retVal++) {}
+
+ data[retVal] = EOS;
+ }
+ else if (boxMon->isEgg)
+ {
+ StringCopy(data, gText_EggNickname);
+ retVal = StringLength(data);
+ }
+ else if (boxMon->language == LANGUAGE_JAPANESE)
+ {
+ data[0] = EXT_CTRL_CODE_BEGIN;
+ data[1] = EXT_CTRL_CODE_JPN;
+
+ // FRLG changed i < 7 to i < 6
+ for (retVal = 2, i = 0;
+ i < 6 && boxMon->nickname[i] != EOS;
+ data[retVal] = boxMon->nickname[i], retVal++, i++) {}
+
+ data[retVal++] = EXT_CTRL_CODE_BEGIN;
+ data[retVal++] = EXT_CTRL_CODE_ENG;
+ data[retVal] = EOS;
+ }
+ else
+ {
+ for (retVal = 0;
+ retVal < POKEMON_NAME_LENGTH;
+ data[retVal] = boxMon->nickname[retVal], retVal++){}
+
+ data[retVal] = EOS;
+ }
+ break;
+ }
+ case MON_DATA_LANGUAGE:
+ retVal = boxMon->language;
+ break;
+ case MON_DATA_SANITY_BIT1:
+ retVal = boxMon->isBadEgg;
+ break;
+ case MON_DATA_SANITY_BIT2:
+ retVal = boxMon->hasSpecies;
+ break;
+ case MON_DATA_SANITY_BIT3:
+ retVal = boxMon->isEgg;
+ break;
+ case MON_DATA_OT_NAME:
+ {
+ retVal = 0;
+
+ // FRLG changed this to 7 which used to be PLAYER_NAME_LENGTH
+ while (retVal < 7)
+ {
+ data[retVal] = boxMon->otName[retVal];
+ retVal++;
+ }
+
+ data[retVal] = EOS;
+ break;
+ }
+ case MON_DATA_MARKINGS:
+ retVal = boxMon->markings;
+ break;
+ case MON_DATA_CHECKSUM:
+ retVal = boxMon->checksum;
+ break;
+ case MON_DATA_10:
+ retVal = boxMon->unknown;
+ break;
+ case MON_DATA_SPECIES:
+ retVal = boxMon->isBadEgg ? SPECIES_EGG : substruct0->species;
+ break;
+ case MON_DATA_HELD_ITEM:
+ retVal = substruct0->heldItem;
+ break;
+ case MON_DATA_EXP:
+ retVal = substruct0->experience;
+ break;
+ case MON_DATA_PP_BONUSES:
+ retVal = substruct0->ppBonuses;
+ break;
+ case MON_DATA_FRIENDSHIP:
+ retVal = substruct0->friendship;
+ break;
+ case MON_DATA_MOVE1:
+ case MON_DATA_MOVE2:
+ case MON_DATA_MOVE3:
+ case MON_DATA_MOVE4:
+ retVal = substruct1->moves[field - MON_DATA_MOVE1];
+ break;
+ case MON_DATA_PP1:
+ case MON_DATA_PP2:
+ case MON_DATA_PP3:
+ case MON_DATA_PP4:
+ retVal = substruct1->pp[field - MON_DATA_PP1];
+ break;
+ case MON_DATA_HP_EV:
+ retVal = substruct2->hpEV;
+ break;
+ case MON_DATA_ATK_EV:
+ retVal = substruct2->attackEV;
+ break;
+ case MON_DATA_DEF_EV:
+ retVal = substruct2->defenseEV;
+ break;
+ case MON_DATA_SPEED_EV:
+ retVal = substruct2->speedEV;
+ break;
+ case MON_DATA_SPATK_EV:
+ retVal = substruct2->spAttackEV;
+ break;
+ case MON_DATA_SPDEF_EV:
+ retVal = substruct2->spDefenseEV;
+ break;
+ case MON_DATA_COOL:
+ retVal = substruct2->cool;
+ break;
+ case MON_DATA_BEAUTY:
+ retVal = substruct2->beauty;
+ break;
+ case MON_DATA_CUTE:
+ retVal = substruct2->cute;
+ break;
+ case MON_DATA_SMART:
+ retVal = substruct2->smart;
+ break;
+ case MON_DATA_TOUGH:
+ retVal = substruct2->tough;
+ break;
+ case MON_DATA_SHEEN:
+ retVal = substruct2->sheen;
+ break;
+ case MON_DATA_POKERUS:
+ retVal = substruct3->pokerus;
+ break;
+ case MON_DATA_MET_LOCATION:
+ retVal = substruct3->metLocation;
+ break;
+ case MON_DATA_MET_LEVEL:
+ retVal = substruct3->metLevel;
+ break;
+ case MON_DATA_MET_GAME:
+ retVal = substruct3->metGame;
+ break;
+ case MON_DATA_POKEBALL:
+ retVal = substruct3->pokeball;
+ break;
+ case MON_DATA_OT_GENDER:
+ retVal = substruct3->otGender;
+ break;
+ case MON_DATA_HP_IV:
+ retVal = substruct3->hpIV;
+ break;
+ case MON_DATA_ATK_IV:
+ retVal = substruct3->attackIV;
+ break;
+ case MON_DATA_DEF_IV:
+ retVal = substruct3->defenseIV;
+ break;
+ case MON_DATA_SPEED_IV:
+ retVal = substruct3->speedIV;
+ break;
+ case MON_DATA_SPATK_IV:
+ retVal = substruct3->spAttackIV;
+ break;
+ case MON_DATA_SPDEF_IV:
+ retVal = substruct3->spDefenseIV;
+ break;
+ case MON_DATA_IS_EGG:
+ retVal = substruct3->isEgg;
+ break;
+ case MON_DATA_ALT_ABILITY:
+ retVal = substruct3->altAbility;
+ break;
+ case MON_DATA_COOL_RIBBON:
+ retVal = substruct3->coolRibbon;
+ break;
+ case MON_DATA_BEAUTY_RIBBON:
+ retVal = substruct3->beautyRibbon;
+ break;
+ case MON_DATA_CUTE_RIBBON:
+ retVal = substruct3->cuteRibbon;
+ break;
+ case MON_DATA_SMART_RIBBON:
+ retVal = substruct3->smartRibbon;
+ break;
+ case MON_DATA_TOUGH_RIBBON:
+ retVal = substruct3->toughRibbon;
+ break;
+ case MON_DATA_CHAMPION_RIBBON:
+ retVal = substruct3->championRibbon;
+ break;
+ case MON_DATA_WINNING_RIBBON:
+ retVal = substruct3->winningRibbon;
+ break;
+ case MON_DATA_VICTORY_RIBBON:
+ retVal = substruct3->victoryRibbon;
+ break;
+ case MON_DATA_ARTIST_RIBBON:
+ retVal = substruct3->artistRibbon;
+ break;
+ case MON_DATA_EFFORT_RIBBON:
+ retVal = substruct3->effortRibbon;
+ break;
+ case MON_DATA_GIFT_RIBBON_1:
+ retVal = substruct3->giftRibbon1;
+ break;
+ case MON_DATA_GIFT_RIBBON_2:
+ retVal = substruct3->giftRibbon2;
+ break;
+ case MON_DATA_GIFT_RIBBON_3:
+ retVal = substruct3->giftRibbon3;
+ break;
+ case MON_DATA_GIFT_RIBBON_4:
+ retVal = substruct3->giftRibbon4;
+ break;
+ case MON_DATA_GIFT_RIBBON_5:
+ retVal = substruct3->giftRibbon5;
+ break;
+ case MON_DATA_GIFT_RIBBON_6:
+ retVal = substruct3->giftRibbon6;
+ break;
+ case MON_DATA_GIFT_RIBBON_7:
+ retVal = substruct3->giftRibbon7;
+ break;
+ case MON_DATA_FATEFUL_ENCOUNTER:
+ retVal = substruct3->fatefulEncounter;
+ break;
+ case MON_DATA_OBEDIENCE:
+ retVal = substruct3->obedient;
+ break;
+ case MON_DATA_SPECIES2:
+ retVal = substruct0->species;
+ if (substruct0->species && (substruct3->isEgg || boxMon->isBadEgg))
+ retVal = SPECIES_EGG;
+ break;
+ case MON_DATA_IVS:
+ retVal = substruct3->hpIV | (substruct3->attackIV << 5) | (substruct3->defenseIV << 10) | (substruct3->speedIV << 15) | (substruct3->spAttackIV << 20) | (substruct3->spDefenseIV << 25);
+ break;
+ case MON_DATA_KNOWN_MOVES:
+ if (substruct0->species && !substruct3->isEgg)
+ {
+ u16 *moves = (u16 *)data;
+ s32 i = 0;
+
+ while (moves[i] != 355)
+ {
+ u16 move = moves[i];
+ if (substruct1->moves[0] == move
+ || substruct1->moves[1] == move
+ || substruct1->moves[2] == move
+ || substruct1->moves[3] == move)
+ retVal |= gBitTable[i];
+ i++;
+ }
+ }
+ break;
+ case MON_DATA_RIBBON_COUNT:
+ retVal = 0;
+ if (substruct0->species && !substruct3->isEgg)
+ {
+ retVal += substruct3->coolRibbon;
+ retVal += substruct3->beautyRibbon;
+ retVal += substruct3->cuteRibbon;
+ retVal += substruct3->smartRibbon;
+ retVal += substruct3->toughRibbon;
+ retVal += substruct3->championRibbon;
+ retVal += substruct3->winningRibbon;
+ retVal += substruct3->victoryRibbon;
+ retVal += substruct3->artistRibbon;
+ retVal += substruct3->effortRibbon;
+ retVal += substruct3->giftRibbon1;
+ retVal += substruct3->giftRibbon2;
+ retVal += substruct3->giftRibbon3;
+ retVal += substruct3->giftRibbon4;
+ retVal += substruct3->giftRibbon5;
+ retVal += substruct3->giftRibbon6;
+ retVal += substruct3->giftRibbon7;
+ }
+ break;
+ case MON_DATA_RIBBONS:
+ retVal = 0;
+ if (substruct0->species && !substruct3->isEgg)
+ {
+ retVal = substruct3->championRibbon
+ | (substruct3->coolRibbon << 1)
+ | (substruct3->beautyRibbon << 4)
+ | (substruct3->cuteRibbon << 7)
+ | (substruct3->smartRibbon << 10)
+ | (substruct3->toughRibbon << 13)
+ | (substruct3->winningRibbon << 16)
+ | (substruct3->victoryRibbon << 17)
+ | (substruct3->artistRibbon << 18)
+ | (substruct3->effortRibbon << 19)
+ | (substruct3->giftRibbon1 << 20)
+ | (substruct3->giftRibbon2 << 21)
+ | (substruct3->giftRibbon3 << 22)
+ | (substruct3->giftRibbon4 << 23)
+ | (substruct3->giftRibbon5 << 24)
+ | (substruct3->giftRibbon6 << 25)
+ | (substruct3->giftRibbon7 << 26);
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (field > MON_DATA_10)
+ EncryptBoxMon(boxMon);
+
+ return retVal;
+}
+
+#define SET8(lhs) (lhs) = *data
+#define SET16(lhs) (lhs) = data[0] + (data[1] << 8)
+#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24)
+
+void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg)
+{
+ const u8 *data = dataArg;
+
+ switch (field)
+ {
+ case MON_DATA_STATUS:
+ SET32(mon->status);
+ break;
+ case MON_DATA_LEVEL:
+ SET8(mon->level);
+ break;
+ case MON_DATA_HP:
+ SET16(mon->hp);
+ break;
+ case MON_DATA_MAX_HP:
+ SET16(mon->maxHP);
+ break;
+ case MON_DATA_ATK:
+ case MON_DATA_ATK2:
+ SET16(mon->attack);
+ break;
+ case MON_DATA_DEF:
+ case MON_DATA_DEF2:
+ SET16(mon->defense);
+ break;
+ case MON_DATA_SPEED:
+ case MON_DATA_SPEED2:
+ SET16(mon->speed);
+ break;
+ case MON_DATA_SPATK:
+ case MON_DATA_SPATK2:
+ SET16(mon->spAttack);
+ break;
+ case MON_DATA_SPDEF:
+ case MON_DATA_SPDEF2:
+ SET16(mon->spDefense);
+ break;
+ case MON_DATA_MAIL:
+ SET8(mon->mail);
+ break;
+ case MON_DATA_SPECIES2:
+ break;
+ // why did FRLG go out of its way to specify all of these for default?
+ case MON_DATA_IVS:
+ case MON_DATA_CHAMPION_RIBBON:
+ case MON_DATA_WINNING_RIBBON:
+ case MON_DATA_VICTORY_RIBBON:
+ case MON_DATA_ARTIST_RIBBON:
+ case MON_DATA_EFFORT_RIBBON:
+ case MON_DATA_GIFT_RIBBON_1:
+ case MON_DATA_GIFT_RIBBON_2:
+ case MON_DATA_GIFT_RIBBON_3:
+ case MON_DATA_GIFT_RIBBON_4:
+ case MON_DATA_GIFT_RIBBON_5:
+ case MON_DATA_GIFT_RIBBON_6:
+ case MON_DATA_GIFT_RIBBON_7:
+ case MON_DATA_FATEFUL_ENCOUNTER:
+ case MON_DATA_OBEDIENCE:
+ case MON_DATA_KNOWN_MOVES:
+ case MON_DATA_RIBBON_COUNT:
+ case MON_DATA_RIBBONS:
+ default:
+ SetBoxMonData(&mon->box, field, data);
+ break;
+ }
+}
+
+void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
+{
+ const u8 *data = dataArg;
+
+ struct PokemonSubstruct0 *substruct0 = NULL;
+ struct PokemonSubstruct1 *substruct1 = NULL;
+ struct PokemonSubstruct2 *substruct2 = NULL;
+ struct PokemonSubstruct3 *substruct3 = NULL;
+
+ if (field > MON_DATA_10)
+ {
+ substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0);
+ substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1);
+ substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2);
+ substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3);
+
+ DecryptBoxMon(boxMon);
+
+ if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
+ {
+ boxMon->isBadEgg = 1;
+ boxMon->isEgg = 1;
+ substruct3->isEgg = 1;
+ EncryptBoxMon(boxMon);
+ return;
+ }
+ }
+
+ switch (field)
+ {
+ case MON_DATA_PERSONALITY:
+ SET32(boxMon->personality);
+ break;
+ case MON_DATA_OT_ID:
+ SET32(boxMon->otId);
+ break;
+ case MON_DATA_NICKNAME:
+ {
+ s32 i;
+ for (i = 0; i < POKEMON_NAME_LENGTH; i++)
+ boxMon->nickname[i] = data[i];
+ break;
+ }
+ case MON_DATA_LANGUAGE:
+ SET8(boxMon->language);
+ break;
+ case MON_DATA_SANITY_BIT1:
+ SET8(boxMon->isBadEgg);
+ break;
+ case MON_DATA_SANITY_BIT2:
+ SET8(boxMon->hasSpecies);
+ break;
+ case MON_DATA_SANITY_BIT3:
+ SET8(boxMon->isEgg);
+ break;
+ case MON_DATA_OT_NAME:
+ {
+ s32 i;
+ for (i = 0; i < 7; i++)
+ boxMon->otName[i] = data[i];
+ break;
+ }
+ case MON_DATA_MARKINGS:
+ SET8(boxMon->markings);
+ break;
+ case MON_DATA_CHECKSUM:
+ SET16(boxMon->checksum);
+ break;
+ case MON_DATA_10:
+ SET16(boxMon->unknown);
+ break;
+ case MON_DATA_SPECIES:
+ {
+ SET16(substruct0->species);
+ if (substruct0->species)
+ boxMon->hasSpecies = 1;
+ else
+ boxMon->hasSpecies = 0;
+ break;
+ }
+ case MON_DATA_HELD_ITEM:
+ SET16(substruct0->heldItem);
+ break;
+ case MON_DATA_EXP:
+ SET32(substruct0->experience);
+ break;
+ case MON_DATA_PP_BONUSES:
+ SET8(substruct0->ppBonuses);
+ break;
+ case MON_DATA_FRIENDSHIP:
+ SET8(substruct0->friendship);
+ break;
+ case MON_DATA_MOVE1:
+ case MON_DATA_MOVE2:
+ case MON_DATA_MOVE3:
+ case MON_DATA_MOVE4:
+ SET16(substruct1->moves[field - MON_DATA_MOVE1]);
+ break;
+ case MON_DATA_PP1:
+ case MON_DATA_PP2:
+ case MON_DATA_PP3:
+ case MON_DATA_PP4:
+ SET8(substruct1->pp[field - MON_DATA_PP1]);
+ break;
+ case MON_DATA_HP_EV:
+ SET8(substruct2->hpEV);
+ break;
+ case MON_DATA_ATK_EV:
+ SET8(substruct2->attackEV);
+ break;
+ case MON_DATA_DEF_EV:
+ SET8(substruct2->defenseEV);
+ break;
+ case MON_DATA_SPEED_EV:
+ SET8(substruct2->speedEV);
+ break;
+ case MON_DATA_SPATK_EV:
+ SET8(substruct2->spAttackEV);
+ break;
+ case MON_DATA_SPDEF_EV:
+ SET8(substruct2->spDefenseEV);
+ break;
+ case MON_DATA_COOL:
+ SET8(substruct2->cool);
+ break;
+ case MON_DATA_BEAUTY:
+ SET8(substruct2->beauty);
+ break;
+ case MON_DATA_CUTE:
+ SET8(substruct2->cute);
+ break;
+ case MON_DATA_SMART:
+ SET8(substruct2->smart);
+ break;
+ case MON_DATA_TOUGH:
+ SET8(substruct2->tough);
+ break;
+ case MON_DATA_SHEEN:
+ SET8(substruct2->sheen);
+ break;
+ case MON_DATA_POKERUS:
+ SET8(substruct3->pokerus);
+ break;
+ case MON_DATA_MET_LOCATION:
+ SET8(substruct3->metLocation);
+ break;
+ case MON_DATA_MET_LEVEL:
+ {
+ u8 metLevel = *data;
+ substruct3->metLevel = metLevel;
+ break;
+ }
+ case MON_DATA_MET_GAME:
+ SET8(substruct3->metGame);
+ break;
+ case MON_DATA_POKEBALL:
+ {
+ u8 pokeball = *data;
+ substruct3->pokeball = pokeball;
+ break;
+ }
+ case MON_DATA_OT_GENDER:
+ SET8(substruct3->otGender);
+ break;
+ case MON_DATA_HP_IV:
+ SET8(substruct3->hpIV);
+ break;
+ case MON_DATA_ATK_IV:
+ SET8(substruct3->attackIV);
+ break;
+ case MON_DATA_DEF_IV:
+ SET8(substruct3->defenseIV);
+ break;
+ case MON_DATA_SPEED_IV:
+ SET8(substruct3->speedIV);
+ break;
+ case MON_DATA_SPATK_IV:
+ SET8(substruct3->spAttackIV);
+ break;
+ case MON_DATA_SPDEF_IV:
+ SET8(substruct3->spDefenseIV);
+ break;
+ case MON_DATA_IS_EGG:
+ SET8(substruct3->isEgg);
+ if (substruct3->isEgg)
+ boxMon->isEgg = 1;
+ else
+ boxMon->isEgg = 0;
+ break;
+ case MON_DATA_ALT_ABILITY:
+ SET8(substruct3->altAbility);
+ break;
+ case MON_DATA_COOL_RIBBON:
+ SET8(substruct3->coolRibbon);
+ break;
+ case MON_DATA_BEAUTY_RIBBON:
+ SET8(substruct3->beautyRibbon);
+ break;
+ case MON_DATA_CUTE_RIBBON:
+ SET8(substruct3->cuteRibbon);
+ break;
+ case MON_DATA_SMART_RIBBON:
+ SET8(substruct3->smartRibbon);
+ break;
+ case MON_DATA_TOUGH_RIBBON:
+ SET8(substruct3->toughRibbon);
+ break;
+ case MON_DATA_CHAMPION_RIBBON:
+ SET8(substruct3->championRibbon);
+ break;
+ case MON_DATA_WINNING_RIBBON:
+ SET8(substruct3->winningRibbon);
+ break;
+ case MON_DATA_VICTORY_RIBBON:
+ SET8(substruct3->victoryRibbon);
+ break;
+ case MON_DATA_ARTIST_RIBBON:
+ SET8(substruct3->artistRibbon);
+ break;
+ case MON_DATA_EFFORT_RIBBON:
+ SET8(substruct3->effortRibbon);
+ break;
+ case MON_DATA_GIFT_RIBBON_1:
+ SET8(substruct3->giftRibbon1);
+ break;
+ case MON_DATA_GIFT_RIBBON_2:
+ SET8(substruct3->giftRibbon2);
+ break;
+ case MON_DATA_GIFT_RIBBON_3:
+ SET8(substruct3->giftRibbon3);
+ break;
+ case MON_DATA_GIFT_RIBBON_4:
+ SET8(substruct3->giftRibbon4);
+ break;
+ case MON_DATA_GIFT_RIBBON_5:
+ SET8(substruct3->giftRibbon5);
+ break;
+ case MON_DATA_GIFT_RIBBON_6:
+ SET8(substruct3->giftRibbon6);
+ break;
+ case MON_DATA_GIFT_RIBBON_7:
+ SET8(substruct3->giftRibbon7);
+ break;
+ case MON_DATA_FATEFUL_ENCOUNTER:
+ SET8(substruct3->fatefulEncounter);
+ break;
+ case MON_DATA_OBEDIENCE:
+ SET8(substruct3->obedient);
+ break;
+ case MON_DATA_IVS:
+ {
+#ifdef BUGFIX_SETMONIVS
+ u32 ivs = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24);
+#else
+ u32 ivs = *data; // Bug: Only the HP IV and the lower 3 bits of the Attack IV are read. The rest become 0.
+#endif
+ substruct3->hpIV = ivs & 0x1F;
+ substruct3->attackIV = (ivs >> 5) & 0x1F;
+ substruct3->defenseIV = (ivs >> 10) & 0x1F;
+ substruct3->speedIV = (ivs >> 15) & 0x1F;
+ substruct3->spAttackIV = (ivs >> 20) & 0x1F;
+ substruct3->spDefenseIV = (ivs >> 25) & 0x1F;
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (field > MON_DATA_10)
+ {
+ boxMon->checksum = CalculateBoxMonChecksum(boxMon);
+ EncryptBoxMon(boxMon);
+ }
+}
+
+void CopyMon(void *dest, void *src, size_t size)
+{
+ memcpy(dest, src, size);
+}
+
+u8 GiveMonToPlayer(struct Pokemon *mon)
+{
+ s32 i;
+
+ SetMonData(mon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
+ SetMonData(mon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
+ SetMonData(mon, MON_DATA_OT_ID, gSaveBlock2Ptr->playerTrainerId);
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE)
+ break;
+ }
+
+ if (i >= PARTY_SIZE)
+ return SendMonToPC(mon);
+
+ CopyMon(&gPlayerParty[i], mon, sizeof(*mon));
+ gPlayerPartyCount = i + 1;
+ return MON_GIVEN_TO_PARTY;
+}
+
+u8 SendMonToPC(struct Pokemon* mon)
+{
+ s32 boxNo, boxPos;
+
+ set_unknown_box_id(VarGet(VAR_0x4037));
+
+ boxNo = StorageGetCurrentBox();
+
+ do
+ {
+ for (boxPos = 0; boxPos < 30; boxPos++)
+ {
+ struct BoxPokemon* checkingMon = GetBoxedMonPtr(boxNo, boxPos);
+ if (GetBoxMonData(checkingMon, MON_DATA_SPECIES, NULL) == SPECIES_NONE)
+ {
+ MonRestorePP(mon);
+ CopyMon(checkingMon, &mon->box, sizeof(mon->box));
+ gSpecialVar_MonBoxId = boxNo;
+ gSpecialVar_MonBoxPos = boxPos;
+ if (get_unknown_box_id() != boxNo)
+ FlagClear(FLAG_UNK843);
+ VarSet(VAR_0x4037, boxNo);
+ return MON_GIVEN_TO_PC;
+ }
+ }
+
+ boxNo++;
+ if (boxNo == 14)
+ boxNo = 0;
+ } while (boxNo != StorageGetCurrentBox());
+
+ return MON_CANT_GIVE;
+}
+
+u8 CalculatePlayerPartyCount(void)
+{
+ gPlayerPartyCount = 0;
+
+ while (gPlayerPartyCount < 6
+ && GetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
+ {
+ gPlayerPartyCount++;
+ }
+
+ return gPlayerPartyCount;
+}
+
+
+u8 CalculateEnemyPartyCount(void)
+{
+ gEnemyPartyCount = 0;
+
+ while (gEnemyPartyCount < 6
+ && GetMonData(&gEnemyParty[gEnemyPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
+ {
+ gEnemyPartyCount++;
+ }
+
+ return gEnemyPartyCount;
+}
+
+u8 GetMonsStateToDoubles(void)
+{
+ s32 aliveCount = 0;
+ s32 i;
+ CalculatePlayerPartyCount();
+
+ if (gPlayerPartyCount == 1)
+ return gPlayerPartyCount; // PLAYER_HAS_ONE_MON
+
+ for (i = 0; i < gPlayerPartyCount; i++)
+ {
+ // FRLG changed the order of these checks, but there's no point to doing that
+ // because of the requirement of all 3 of these checks.
+ if (GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0
+ && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_NONE
+ && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG)
+ aliveCount++;
+ }
+
+ return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
+}
+
+u8 GetAbilityBySpecies(u16 species, bool8 altAbility)
+{
+ if (altAbility)
+ gLastUsedAbility = gBaseStats[species].ability2;
+ else
+ gLastUsedAbility = gBaseStats[species].ability1;
+
+ return gLastUsedAbility;
+}
+
+u8 GetMonAbility(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ u8 altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
+ return GetAbilityBySpecies(species, altAbility);
+}
+
+void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord)
+{
+ s32 i, j;
+
+ ZeroEnemyPartyMons();
+ *gBattleResources->secretBase = *secretBaseRecord;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (gBattleResources->secretBase->party.species[i])
+ {
+ CreateMon(&gEnemyParty[i],
+ gBattleResources->secretBase->party.species[i],
+ gBattleResources->secretBase->party.levels[i],
+ 15,
+ 1,
+ gBattleResources->secretBase->party.personality[i],
+ 2,
+ 0);
+
+ SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->party.heldItems[i]);
+
+ for (j = 0; j < 6; j++)
+ SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->party.EVs[i]);
+
+ for (j = 0; j < 4; j++)
+ {
+ SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->party.moves[i * 4 + j]);
+ SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->party.moves[i * 4 + j]].pp);
+ }
+ }
+ }
+ gBattleTypeFlags = 8;
+ gTrainerBattleOpponent_A = 0x400;
+}
+
+u8 GetSecretBaseTrainerPicIndex(void)
+{
+ u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
+ return gFacilityClassToPicIndex[facilityClass];
+}
+
+u8 GetSecretBaseTrainerNameIndex(void)
+{
+ u8 facilityClass = sSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
+ return gFacilityClassToTrainerClass[facilityClass];
+}
+
+bool8 IsPlayerPartyAndPokemonStorageFull(void)
+{
+ s32 i;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE)
+ return FALSE;
+
+ return IsPokemonStorageFull();
+}
+
+bool8 IsPokemonStorageFull(void)
+{
+ s32 i, j;
+
+ for (i = 0; i < 14; i++)
+ for (j = 0; j < 30; j++)
+ if (GetBoxMonDataFromAnyBox(i, j, MON_DATA_SPECIES) == SPECIES_NONE)
+ return FALSE;
+
+ return TRUE;
+}
+
+void GetSpeciesName(u8 *name, u16 species)
+{
+ s32 i;
+
+ // Hmm? FRLG has < while Ruby/Emerald has <=
+ for (i = 0; i < POKEMON_NAME_LENGTH; i++)
+ {
+ if (species > NUM_SPECIES)
+ name[i] = gSpeciesNames[0][i];
+ else
+ name[i] = gSpeciesNames[species][i];
+
+ if (name[i] == EOS)
+ break;
+ }
+
+ name[i] = EOS;
+}
+
+u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex)
+{
+ u8 basePP = gBattleMoves[move].pp;
+ return basePP + ((basePP * 20 * ((gUnknown_825DEA1[moveIndex] & ppBonuses) >> (2 * moveIndex))) / 100);
+}
+
+void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex)
+{
+ u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
+ ppBonuses &= gPPUpWriteMasks[moveIndex];
+ SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex)
+{
+ mon->ppBonuses &= gPPUpWriteMasks[moveIndex];
+}
+
+void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
+{
+ u16* hpSwitchout;
+ s32 i;
+ u8 nickname[POKEMON_NAME_LENGTH * 2]; // Why is the nickname array here longer in FR/LG?
+
+ gBattleMons[battlerId].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES, NULL);
+ gBattleMons[battlerId].item = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HELD_ITEM, NULL);
+
+ for (i = 0; i < 4; i++)
+ {
+ gBattleMons[battlerId].moves[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE1 + i, NULL);
+ gBattleMons[battlerId].pp[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP1 + i, NULL);
+ }
+
+ gBattleMons[battlerId].ppBonuses = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP_BONUSES, NULL);
+ gBattleMons[battlerId].friendship = GetMonData(&gPlayerParty[partyIndex], MON_DATA_FRIENDSHIP, NULL);
+ gBattleMons[battlerId].experience = GetMonData(&gPlayerParty[partyIndex], MON_DATA_EXP, NULL);
+ gBattleMons[battlerId].hpIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV, NULL);
+ gBattleMons[battlerId].attackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK_IV, NULL);
+ gBattleMons[battlerId].defenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF_IV, NULL);
+ gBattleMons[battlerId].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED_IV, NULL);
+ gBattleMons[battlerId].spAttackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK_IV, NULL);
+ gBattleMons[battlerId].spDefenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF_IV, NULL);
+ gBattleMons[battlerId].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY, NULL);
+ gBattleMons[battlerId].status1 = GetMonData(&gPlayerParty[partyIndex], MON_DATA_STATUS, NULL);
+ gBattleMons[battlerId].level = GetMonData(&gPlayerParty[partyIndex], MON_DATA_LEVEL, NULL);
+ gBattleMons[battlerId].hp = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP, NULL);
+ gBattleMons[battlerId].maxHP = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MAX_HP, NULL);
+ gBattleMons[battlerId].attack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK, NULL);
+ gBattleMons[battlerId].defense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF, NULL);
+ gBattleMons[battlerId].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED, NULL);
+ gBattleMons[battlerId].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL);
+ gBattleMons[battlerId].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL);
+ gBattleMons[battlerId].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL);
+ gBattleMons[battlerId].altAbility = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ALT_ABILITY, NULL);
+ gBattleMons[battlerId].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL);
+ gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1;
+ gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2;
+ gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].altAbility);
+ GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname);
+ StringCopy10(gBattleMons[battlerId].nickname, nickname);
+ GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battlerId].otName);
+
+ hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(battlerId)];
+ *hpSwitchout = gBattleMons[battlerId].hp;
+
+ for (i = 0; i < 8; i++)
+ gBattleMons[battlerId].statStages[i] = 6;
+
+ gBattleMons[battlerId].status2 = 0;
+ sub_80174B8(battlerId);
+ ClearTemporarySpeciesSpriteData(battlerId, FALSE);
+}
+
+bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex)
+{
+ return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, 0);
+}
+
+extern const u8 gUnknown_825DEA1[];
+extern const u8 gUnknown_825DEA9[];
+extern const u8 sGetMonDataEVConstants[];
+
+bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e)
+{
+ u32 data;
+ s32 friendship;
+ s32 cmdIndex;
+ bool8 retVal = TRUE;
+ const u8 *itemEffect;
+ u8 sp24 = 6;
+ u32 sp28;
+ s8 sp2C = 0;
+ u8 holdEffect;
+ u8 sp34 = 4;
+ u16 heldItem;
+ u8 r10;
+ u32 r4;
+
+ heldItem = GetMonData(pkmn, MON_DATA_HELD_ITEM, NULL);
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ holdEffect = gEnigmaBerries[gBattlerInMenuId].holdEffect;
+ else
+ holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(heldItem);
+ }
+
+ gPotentialItemEffectBattler = gBattlerInMenuId;
+ if (gMain.inBattle)
+ {
+ gActiveBattler = gBattlerInMenuId;
+ cmdIndex = (GetBattlerSide(gActiveBattler) != 0);
+ while (cmdIndex < gBattlersCount)
+ {
+ if (gBattlerPartyIndexes[cmdIndex] == partyIndex)
+ {
+ sp34 = cmdIndex;
+ break;
+ }
+ cmdIndex += 2;
+ }
+ }
+ else
+ {
+ gActiveBattler = 0;
+ sp34 = 4;
+ }
+
+ if (!IS_POKEMON_ITEM(item))
+ return TRUE;
+ if (gItemEffectTable[item - 13] == NULL && item != ITEM_ENIGMA_BERRY)
+ return TRUE;
+
+ if (item == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ itemEffect = gEnigmaBerries[gActiveBattler].itemEffect;
+ else
+ itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
+ }
+ else
+ {
+ itemEffect = gItemEffectTable[item - 13];
+ }
+
+ for (cmdIndex = 0; cmdIndex < 6; cmdIndex++)
+ {
+ switch (cmdIndex)
+ {
+ // status healing effects
+ case 0:
+ if ((itemEffect[cmdIndex] & 0x80)
+ && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_INFATUATION))
+ {
+ gBattleMons[sp34].status2 &= ~STATUS2_INFATUATION;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x30)
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12)
+ {
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] = 12;
+ retVal = FALSE;
+ }
+ break;
+ // in-battle stat boosting effects?
+ case 1:
+ if ((itemEffect[cmdIndex] & 0xF0)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12)
+ {
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] = 12;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12)
+ {
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] = 12;
+ retVal = FALSE;
+ }
+ break;
+ // more stat boosting effects?
+ case 2:
+ if ((itemEffect[cmdIndex] & 0xF0)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12)
+ {
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] = 12;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12)
+ {
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] > 12)
+ gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] = 12;
+ retVal = FALSE;
+ }
+ break;
+ case 3:
+ if ((itemEffect[cmdIndex] & 0x80)
+ && gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0)
+ {
+ gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer = 5;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x40) // raise level
+ && GetMonData(pkmn, MON_DATA_LEVEL, NULL) != 100)
+ {
+ data = gExperienceTables[gBaseStats[GetMonData(pkmn, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(pkmn, MON_DATA_LEVEL, NULL) + 1];
+ SetMonData(pkmn, MON_DATA_EXP, &data);
+ CalculateMonStats(pkmn);
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x20)
+ && HealStatusConditions(pkmn, partyIndex, 7, sp34) == 0)
+ {
+ if (sp34 != 4)
+ gBattleMons[sp34].status2 &= ~STATUS2_NIGHTMARE;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x10) && HealStatusConditions(pkmn, partyIndex, 0xF88, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 8) && HealStatusConditions(pkmn, partyIndex, 16, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 4) && HealStatusConditions(pkmn, partyIndex, 32, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 2) && HealStatusConditions(pkmn, partyIndex, 64, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 1) // heal confusion
+ && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_CONFUSION))
+ {
+ gBattleMons[sp34].status2 &= ~STATUS2_CONFUSION;
+ retVal = FALSE;
+ }
+ break;
+ // EV, HP, and PP raising effects
+ case 4:
+ r10 = itemEffect[cmdIndex];
+ if (r10 & 0x20)
+ {
+ r10 &= ~0x20;
+ data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gUnknown_825DEA1[moveIndex]) >> (moveIndex * 2);
+ sp28 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ if (data < 3 && sp28 > 4)
+ {
+ data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) + gUnknown_825DEA9[moveIndex];
+ SetMonData(pkmn, MON_DATA_PP_BONUSES, &data);
+
+ data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - sp28;
+ data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data;
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
+ retVal = FALSE;
+ }
+ }
+ sp28 = 0;
+ while (r10 != 0)
+ {
+ if (r10 & 1)
+ {
+ u16 evCount;
+ s32 r5;
+
+ switch (sp28)
+ {
+ case 0:
+ case 1:
+ evCount = GetMonEVCount(pkmn);
+ if (evCount >= 510)
+ return TRUE;
+ data = GetMonData(pkmn, sGetMonDataEVConstants[sp28], NULL);
+ if (data < 100)
+ {
+ if (data + itemEffect[sp24] > 100)
+ r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24];
+ else
+ r4 = itemEffect[sp24];
+ if (evCount + r4 > 510)
+ r4 += 510 - (evCount + r4);
+ data += r4;
+ SetMonData(pkmn, sGetMonDataEVConstants[sp28], &data);
+ CalculateMonStats(pkmn);
+ sp24++;
+ retVal = FALSE;
+ }
+ break;
+ case 2:
+ // revive?
+ if (r10 & 0x10)
+ {
+ if (GetMonData(pkmn, MON_DATA_HP, NULL) != 0)
+ {
+ sp24++;
+ break;
+ }
+ if (gMain.inBattle)
+ {
+ if (sp34 != 4)
+ {
+ gAbsentBattlerFlags &= ~gBitTable[sp34];
+ CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlerPartyIndexes[sp34]));
+ if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
+ gBattleResults.unk4++;
+ }
+ else
+ {
+ gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
+ if (GetBattlerSide(gActiveBattler) == 0 && gBattleResults.unk4 < 255)
+ gBattleResults.unk4++;
+ }
+ }
+ }
+ else
+ {
+ if (GetMonData(pkmn, MON_DATA_HP, NULL) == 0)
+ {
+ sp24++;
+ break;
+ }
+ }
+ data = itemEffect[sp24++];
+ switch (data)
+ {
+ case 0xFF:
+ data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) - GetMonData(pkmn, MON_DATA_HP, NULL);
+ break;
+ case 0xFE:
+ data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) / 2;
+ if (data == 0)
+ data = 1;
+ break;
+ case 0xFD:
+ data = gBattleScripting.field_23;
+ break;
+ }
+ if (GetMonData(pkmn, MON_DATA_MAX_HP, NULL) != GetMonData(pkmn, MON_DATA_HP, NULL))
+ {
+ if (e == 0)
+ {
+ data = GetMonData(pkmn, MON_DATA_HP, NULL) + data;
+ if (data > GetMonData(pkmn, MON_DATA_MAX_HP, NULL))
+ data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL);
+ SetMonData(pkmn, MON_DATA_HP, &data);
+ if (gMain.inBattle && sp34 != 4)
+ {
+ gBattleMons[sp34].hp = data;
+ if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == 0)
+ {
+ if (gBattleResults.unk3 < 255)
+ gBattleResults.unk3++;
+ // I have to re-use this variable to match.
+ r5 = gActiveBattler;
+ gActiveBattler = sp34;
+ BtlController_EmitGetMonData(0, 0, 0);
+ MarkBufferBankForExecution(gActiveBattler);
+ gActiveBattler = r5;
+ }
+ }
+ }
+ else
+ {
+ gBattleMoveDamage = -data;
+ }
+ retVal = FALSE;
+ }
+ r10 &= 0xEF;
+ break;
+ case 3:
+ if (!(r10 & 2))
+ {
+ for (r5 = 0; r5 < 4; r5++)
+ {
+ u16 r4;
+
+ data = GetMonData(pkmn, MON_DATA_PP1 + r5, NULL);
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL);
+ if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5))
+ {
+ data += itemEffect[sp24];
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL);
+ if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5))
+ {
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL);
+ data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5);
+ }
+ SetMonData(pkmn, MON_DATA_PP1 + r5, &data);
+ if (gMain.inBattle
+ && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
+ && !(gDisableStructs[sp34].unk18_b & gBitTable[r5]))
+ gBattleMons[sp34].pp[r5] = data;
+ retVal = FALSE;
+ }
+ }
+ sp24++;
+ }
+ else
+ {
+ u16 r4;
+
+ data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL);
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL);
+ if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex))
+ {
+ data += itemEffect[sp24++];
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL);
+ if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex))
+ {
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL);
+ data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ }
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
+ if (gMain.inBattle
+ && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
+ && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex]))
+ gBattleMons[sp34].pp[moveIndex] = data;
+ retVal = FALSE;
+ }
+ }
+ break;
+ case 7:
+ {
+ u16 targetSpecies = GetEvolutionTargetSpecies(pkmn, 2, item);
+
+ if (targetSpecies != SPECIES_NONE)
+ {
+ BeginEvolutionScene(pkmn, targetSpecies, 0, partyIndex);
+ return FALSE;
+ }
+ }
+ break;
+ }
+ }
+ sp28++;
+ r10 >>= 1;
+ }
+ break;
+ case 5:
+ r10 = itemEffect[cmdIndex];
+ sp28 = 0;
+ while (r10 != 0)
+ {
+ if (r10 & 1)
+ {
+ u16 evCount;
+
+ switch (sp28)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ evCount = GetMonEVCount(pkmn);
+ if (evCount >= 510)
+ return TRUE;
+ data = GetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], NULL);
+ if (data < 100)
+ {
+ if (data + itemEffect[sp24] > 100)
+ r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24];
+ else
+ r4 = itemEffect[sp24];
+ if (evCount + r4 > 510)
+ r4 += 510 - (evCount + r4);
+ data += r4;
+ SetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], &data);
+ CalculateMonStats(pkmn);
+ retVal = FALSE;
+ sp24++;
+ }
+ break;
+ case 4:
+ data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gUnknown_825DEA1[moveIndex]) >> (moveIndex * 2);
+ if (data < 3)
+ {
+ r4 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL);
+ data &= gPPUpWriteMasks[moveIndex];
+ data += gUnknown_825DEA9[moveIndex] * 3;
+
+ SetMonData(pkmn, MON_DATA_PP_BONUSES, &data);
+ data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - r4;
+ data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data;
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
+ retVal = FALSE;
+ }
+ break;
+ case 5:
+ if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 100 && retVal == 0 && sp2C == 0)
+ {
+ sp2C = itemEffect[sp24];
+ friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL);
+ if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * sp2C / 100;
+ else
+ friendship += sp2C;
+ if (sp2C > 0)
+ {
+ if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ sp24++;
+ break;
+ case 6:
+ if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 200
+ && retVal == 0 && sp2C == 0)
+ {
+ sp2C = itemEffect[sp24];
+ friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL);
+ if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * sp2C / 100;
+ else
+ friendship += sp2C;
+ if (sp2C > 0)
+ {
+ if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ sp24++;
+ break;
+ case 7:
+ if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 200 && retVal == 0 && sp2C == 0)
+ {
+ sp2C = itemEffect[sp24];
+ friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL);
+ if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * sp2C / 100;
+ else
+ friendship += sp2C;
+ if (sp2C > 0)
+ {
+ if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ sp24++;
+ break;
+ }
+ }
+ sp28++;
+ r10 >>= 1;
+ }
+ break;
+ }
+ }
+ return retVal;
+}
+
+bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId)
+{
+ u32 status = GetMonData(mon, MON_DATA_STATUS, 0);
+
+ if (status & healMask)
+ {
+ status &= ~healMask;
+ SetMonData(mon, MON_DATA_STATUS, &status);
+ if (gMain.inBattle && battleId != 4)
+ gBattleMons[battleId].status1 &= ~healMask;
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+// continued in pokemon_3.s but i cant keep going