diff options
-rw-r--r-- | asm/event_object_movement.s | 108 | ||||
-rw-r--r-- | asm/field_effect.s | 14 | ||||
-rw-r--r-- | asm/field_player_avatar.s | 16 | ||||
-rw-r--r-- | asm/overworld.s | 2 | ||||
-rw-r--r-- | asm/trainer_see.s | 774 | ||||
-rw-r--r-- | data/trainer_see.s | 17 | ||||
-rw-r--r-- | include/constants/event_object_movement.h | 190 | ||||
-rw-r--r-- | include/event_object_movement.h | 15 | ||||
-rw-r--r-- | src/field_fadetransition.c | 2 | ||||
-rw-r--r-- | src/field_specials.c | 3 | ||||
-rw-r--r-- | src/trainer_see.c | 355 | ||||
-rw-r--r-- | src/vs_seeker.c | 4 |
12 files changed, 521 insertions, 979 deletions
diff --git a/asm/event_object_movement.s b/asm/event_object_movement.s index 49724f61d..3bd824767 100644 --- a/asm/event_object_movement.s +++ b/asm/event_object_movement.s @@ -137,8 +137,8 @@ _0805DF28: .4byte gFieldEffectObjectTemplatePointers _0805DF2C: .4byte gSprites thumb_func_end sub_805DE8C - thumb_func_start sub_805DF30 -sub_805DF30: @ 805DF30 + thumb_func_start GetIndexOfFirstInactiveObjectEvent +GetIndexOfFirstInactiveObjectEvent: @ 805DF30 push {lr} movs r1, 0 ldr r2, _0805DF3C @ =gObjectEvents @@ -165,7 +165,7 @@ _0805DF5A: adds r0, r1, 0 pop {r1} bx r1 - thumb_func_end sub_805DF30 + thumb_func_end GetIndexOfFirstInactiveObjectEvent thumb_func_start GetObjectEventIdByLocalIdAndMap GetObjectEventIdByLocalIdAndMap: @ 805DF60 @@ -4408,8 +4408,8 @@ _0805FE52: bx r1 thumb_func_end sub_805FDE8 - thumb_func_start sub_805FE5C -sub_805FE5C: @ 805FE5C + thumb_func_start OverrideTemplateCoordsForObjectEvent +OverrideTemplateCoordsForObjectEvent: @ 805FE5C push {r4,lr} adds r4, r0, 0 bl sub_805FDE8 @@ -4426,10 +4426,10 @@ _0805FE76: pop {r4} pop {r0} bx r0 - thumb_func_end sub_805FE5C + thumb_func_end OverrideTemplateCoordsForObjectEvent - thumb_func_start sub_805FE7C -sub_805FE7C: @ 805FE7C + thumb_func_start TryOverrideTemplateCoordsForObjectEvent +TryOverrideTemplateCoordsForObjectEvent: @ 805FE7C push {r4,lr} lsls r1, 24 lsrs r4, r1, 24 @@ -4441,7 +4441,7 @@ _0805FE8C: pop {r4} pop {r0} bx r0 - thumb_func_end sub_805FE7C + thumb_func_end TryOverrideTemplateCoordsForObjectEvent thumb_func_start sub_805FE94 sub_805FE94: @ 805FE94 @@ -4465,7 +4465,7 @@ sub_805FE94: @ 805FE94 lsls r0, 2 ldr r1, _0805FEC8 @ =gObjectEvents adds r0, r1 - bl sub_805FE5C + bl OverrideTemplateCoordsForObjectEvent _0805FEC2: add sp, 0x4 pop {r0} @@ -4717,7 +4717,7 @@ sub_8060078: @ 8060078 ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -4831,7 +4831,7 @@ sub_806014C: @ 806014C adds r5, r1, 0 ldrb r0, [r4, 0x18] lsrs r0, 4 - bl sub_8063F84 + bl GetWalkNormalMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -5487,7 +5487,7 @@ sub_80605E4: @ 80605E4 ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -5660,7 +5660,7 @@ sub_8060724: @ 8060724 ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -5774,7 +5774,7 @@ sub_80607F8: @ 80607F8 adds r5, r1, 0 ldrb r0, [r4, 0x18] lsrs r0, 4 - bl sub_8063F84 + bl GetWalkNormalMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -5875,7 +5875,7 @@ sub_80608A8: @ 80608A8 ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -5989,7 +5989,7 @@ sub_806097C: @ 806097C adds r5, r1, 0 ldrb r0, [r4, 0x18] lsrs r0, 4 - bl sub_8063F84 + bl GetWalkNormalMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -6079,7 +6079,7 @@ sub_8060A18: @ 8060A18 ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -6183,7 +6183,7 @@ sub_8060ACC: @ 8060ACC ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -6356,7 +6356,7 @@ sub_8060C0C: @ 8060C0C ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -6529,7 +6529,7 @@ sub_8060D4C: @ 8060D4C ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -6702,7 +6702,7 @@ sub_8060E8C: @ 8060E8C ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -6875,7 +6875,7 @@ sub_8060FCC: @ 8060FCC ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -7048,7 +7048,7 @@ sub_806110C: @ 806110C ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -7221,7 +7221,7 @@ sub_806124C: @ 806124C ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -7394,7 +7394,7 @@ sub_806138C: @ 806138C ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -7567,7 +7567,7 @@ sub_80614CC: @ 80614CC ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -7740,7 +7740,7 @@ sub_806160C: @ 806160C ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -7902,7 +7902,7 @@ sub_8061738: @ 8061738 ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -8045,7 +8045,7 @@ sub_806183C: @ 806183C ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -8255,7 +8255,7 @@ _080619BC: lsrs r5, r0, 24 ldrb r0, [r4, 0x18] lsrs r0, 4 - bl sub_8063F84 + bl GetWalkNormalMovementAction lsls r0, 24 lsrs r6, r0, 24 cmp r5, 0x1 @@ -8275,7 +8275,7 @@ _080619BC: bl ObjectEventSetDirection ldrb r0, [r4, 0x18] lsrs r0, 4 - bl sub_8063F84 + bl GetWalkNormalMovementAction lsls r0, 24 lsrs r6, r0, 24 ldrb r1, [r4, 0x18] @@ -8374,7 +8374,7 @@ _08061AA2: bl ObjectEventSetDirection ldrb r0, [r4, 0x18] lsrs r0, 4 - bl sub_8063F84 + bl GetWalkNormalMovementAction lsls r0, 24 lsrs r6, r0, 24 ldrb r1, [r4, 0x18] @@ -8395,7 +8395,7 @@ _08061AA2: bl ObjectEventSetDirection ldrb r0, [r4, 0x18] lsrs r0, 4 - bl sub_8063F84 + bl GetWalkNormalMovementAction lsls r0, 24 lsrs r6, r0, 24 ldrb r1, [r4, 0x18] @@ -10457,7 +10457,7 @@ sub_8062970: @ 8062970 adds r1, 0x21 ldrb r1, [r1] bl state_to_direction - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -10507,7 +10507,7 @@ sub_80629B8: @ 80629B8 adds r3, r5, 0 bl ObjectEventMoveDestCoords adds r0, r6, 0 - bl sub_8063F84 + bl GetWalkNormalMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -10542,7 +10542,7 @@ sub_80629B8: @ 80629B8 bne _08062A52 _08062A3E: adds r0, r6, 0 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -10631,7 +10631,7 @@ sub_8062A70: @ 8062A70 bne _08062B0A _08062AF6: adds r0, r6, 0 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -10720,7 +10720,7 @@ sub_8062B28: @ 8062B28 bne _08062BC2 _08062BAE: adds r0, r6, 0 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -10809,7 +10809,7 @@ sub_8062BE0: @ 8062BE0 bne _08062C7A _08062C66: adds r0, r6, 0 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -10849,7 +10849,7 @@ cph_IM_DIFFERENT: @ 8062C98 adds r1, 0x21 ldrb r1, [r1] bl state_to_direction - bl sub_806413C + bl GetJumpInPlaceMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -10934,7 +10934,7 @@ sub_8062CE0: @ 8062CE0 bne _08062D7A _08062D66: adds r0, r6, 0 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -11030,7 +11030,7 @@ oac_hopping: @ 8062D98 bne _08062E40 _08062E2C: adds r0, r6, 0 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -11599,7 +11599,7 @@ sub_8063234: @ 8063234 ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 @@ -13416,8 +13416,8 @@ _08063E88: bx r0 thumb_func_end sub_8063E28 - thumb_func_start sub_8063EB8 -sub_8063EB8: @ 8063EB8 + thumb_func_start GetFaceDirectionMovementAction +GetFaceDirectionMovementAction: @ 8063EB8 push {r4,lr} sub sp, 0x8 lsls r0, 24 @@ -13439,7 +13439,7 @@ _08063ED0: bx r1 .align 2, 0 _08063EE0: .4byte gUnknown_83A64EC - thumb_func_end sub_8063EB8 + thumb_func_end GetFaceDirectionMovementAction thumb_func_start sub_8063EE4 sub_8063EE4: @ 8063EE4 @@ -13534,8 +13534,8 @@ _08063F70: _08063F80: .4byte gUnknown_83A6500 thumb_func_end sub_8063F58 - thumb_func_start sub_8063F84 -sub_8063F84: @ 8063F84 + thumb_func_start GetWalkNormalMovementAction +GetWalkNormalMovementAction: @ 8063F84 push {r4,lr} sub sp, 0x8 lsls r0, 24 @@ -13557,7 +13557,7 @@ _08063F9C: bx r1 .align 2, 0 _08063FAC: .4byte gUnknown_83A6505 - thumb_func_end sub_8063F84 + thumb_func_end GetWalkNormalMovementAction thumb_func_start sub_8063FB0 sub_8063FB0: @ 8063FB0 @@ -13784,8 +13784,8 @@ _08064128: _08064138: .4byte gUnknown_83A6532 thumb_func_end GetJumpLedgeAnimId - thumb_func_start sub_806413C -sub_806413C: @ 806413C + thumb_func_start GetJumpInPlaceMovementAction +GetJumpInPlaceMovementAction: @ 806413C push {r4,lr} sub sp, 0x8 lsls r0, 24 @@ -13807,7 +13807,7 @@ _08064154: bx r1 .align 2, 0 _08064164: .4byte gUnknown_83A6537 - thumb_func_end sub_806413C + thumb_func_end GetJumpInPlaceMovementAction thumb_func_start sub_8064168 sub_8064168: @ 8064168 @@ -14018,7 +14018,7 @@ ObjectEventFaceOppositeDirection: @ 80642C8 bl GetOppositeDirection lsls r0, 24 lsrs r0, 24 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 diff --git a/asm/field_effect.s b/asm/field_effect.s index 462182563..e93220c19 100644 --- a/asm/field_effect.s +++ b/asm/field_effect.s @@ -2238,7 +2238,7 @@ sub_80844BC: @ 80844BC bl GetPlayerFacingDirection lsls r0, 24 lsrs r0, 24 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -2666,7 +2666,7 @@ _0808484A: bl GetPlayerFacingDirection lsls r0, 24 lsrs r0, 24 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -2947,7 +2947,7 @@ sub_8084A5C: @ 8084A5C ldr r0, _08084AC0 @ =gObjectEvents adds r4, r0 movs r0, 0x4 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -3200,7 +3200,7 @@ sub_8084C3C: @ 8084C3C bl ScriptContext2_Disable bl UnfreezeObjectEvents movs r0, 0x4 - bl sub_8063F84 + bl GetWalkNormalMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -4668,7 +4668,7 @@ _0808579E: lsrs r0, 28 adds r0, r7 ldrb r0, [r0] - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -7194,7 +7194,7 @@ sub_8086B30: @ 8086B30 strb r0, [r5] ldrb r0, [r4, 0x18] lsrs r0, 4 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -7380,7 +7380,7 @@ _08086CD2: ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 diff --git a/asm/field_player_avatar.s b/asm/field_player_avatar.s index 7a2c5cbc5..09aeeabea 100644 --- a/asm/field_player_avatar.s +++ b/asm/field_player_avatar.s @@ -1840,7 +1840,7 @@ sub_805C104: @ 805C104 push {lr} lsls r0, 24 lsrs r0, 24 - bl sub_8063F84 + bl GetWalkNormalMovementAction lsls r0, 24 lsrs r0, 24 movs r1, 0x2 @@ -1976,7 +1976,7 @@ PlayerFaceDirection: @ 805C1F4 push {lr} lsls r0, 24 lsrs r0, 24 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction lsls r0, 24 lsrs r0, 24 movs r1, 0x1 @@ -2065,7 +2065,7 @@ _0805C27E: ldrb r0, [r0, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction lsls r0, 24 lsrs r0, 24 bl sub_805BFFC @@ -3713,7 +3713,7 @@ PlayerAvatar_DoSecretBaseMatJump: @ 805CEEC ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_806413C + bl GetJumpInPlaceMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -3846,7 +3846,7 @@ sub_805CFEC: @ 805CFEC add r0, sp ldrb r6, [r0] adds r0, r6, 0 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -4138,7 +4138,7 @@ sub_805D240: @ 805D240 ldrb r0, [r4, 0x18] lsls r0, 28 lsrs r0, 28 - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -5450,7 +5450,7 @@ _0805DC9A: ldrsh r0, [r5, r3] adds r0, r1 ldrb r0, [r0] - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -5618,7 +5618,7 @@ _0805DDE4: lsrs r0, 28 adds r0, r4 ldrb r0, [r0] - bl sub_8063EB8 + bl GetFaceDirectionMovementAction adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 diff --git a/asm/overworld.s b/asm/overworld.s index 5b3c01652..6de308f40 100644 --- a/asm/overworld.s +++ b/asm/overworld.s @@ -7190,7 +7190,7 @@ SpawnLinkPlayerObjectEvent: @ 805839C lsls r2, 24 lsrs r2, 24 mov r8, r2 - bl sub_805DF30 + bl GetIndexOfFirstInactiveObjectEvent adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 diff --git a/asm/trainer_see.s b/asm/trainer_see.s index 11c4fcbcb..e56433bd5 100644 --- a/asm/trainer_see.s +++ b/asm/trainer_see.s @@ -5,778 +5,6 @@ .text - thumb_func_start sub_8081E68 -sub_8081E68: @ 8081E68 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r4, r1, 24 - lsrs r4, 24 - ldr r0, _08081E94 @ =RunTrainerSeeFuncList - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _08081E98 @ =gTasks - adds r1, r0 - lsrs r0, r5, 16 - strh r0, [r1, 0xA] - strh r5, [r1, 0xC] - strh r4, [r1, 0xE] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08081E94: .4byte RunTrainerSeeFuncList -_08081E98: .4byte gTasks - thumb_func_end sub_8081E68 - - thumb_func_start sub_8081E9C -sub_8081E9C: @ 8081E9C - push {r4-r6,lr} - adds r6, r0, 0 - ldr r5, _08081ED4 @ =RunTrainerSeeFuncList - adds r0, r5, 0 - bl FindTaskIdByFunc - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - adds r1, r5, 0 - adds r2, r6, 0 - bl SetTaskFuncWithFollowupFunc - ldr r1, _08081ED8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r1, 0x1 - strh r1, [r0, 0x8] - adds r0, r4, 0 - bl _call_via_r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_08081ED4: .4byte RunTrainerSeeFuncList -_08081ED8: .4byte gTasks - thumb_func_end sub_8081E9C - - thumb_func_start RunTrainerSeeFuncList -RunTrainerSeeFuncList: @ 8081EDC - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _08081F08 @ =gTasks - adds r5, r0, r1 - movs r1, 0xA - ldrsh r0, [r5, r1] - lsls r4, r0, 16 - ldrh r0, [r5, 0xC] - orrs r4, r0 - ldrb r0, [r4] - lsls r0, 31 - cmp r0, 0 - bne _08081F0C - adds r0, r6, 0 - bl SwitchTaskToFollowupFunc - b _08081F28 - .align 2, 0 -_08081F08: .4byte gTasks -_08081F0C: - ldr r7, _08081F30 @ =gUnknown_83C7258 -_08081F0E: - movs r1, 0x8 - ldrsh r0, [r5, r1] - lsls r0, 2 - adds r0, r7 - ldr r3, [r0] - adds r0, r6, 0 - adds r1, r5, 0 - adds r2, r4, 0 - bl _call_via_r3 - lsls r0, 24 - cmp r0, 0 - bne _08081F0E -_08081F28: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08081F30: .4byte gUnknown_83C7258 - thumb_func_end RunTrainerSeeFuncList - - thumb_func_start sub_8081F34 -sub_8081F34: @ 8081F34 - movs r0, 0 - bx lr - thumb_func_end sub_8081F34 - - thumb_func_start sub_8081F38 -sub_8081F38: @ 8081F38 - push {r4,r5,lr} - adds r5, r1, 0 - adds r4, r2, 0 - ldrb r1, [r4, 0x18] - movs r0, 0xF - ands r0, r1 - cmp r0, 0x1 - bne _08081F54 - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x2 - ble _08081F54 - movs r0, 0xC - b _08081F82 -_08081F54: - ldr r1, _08081F8C @ =gFieldEffectArguments - adds r2, r1, 0x4 - adds r3, r1, 0 - adds r3, 0x8 - adds r0, r4, 0 - bl ObjectEventGetLocalIdAndMap - movs r0, 0 - bl FieldEffectStart - ldrb r0, [r4, 0x18] - lsls r0, 28 - lsrs r0, 28 - bl sub_8063EB8 - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl ObjectEventSetHeldMovement - ldrh r0, [r5, 0x8] - adds r0, 0x1 -_08081F82: - strh r0, [r5, 0x8] - movs r0, 0x1 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_08081F8C: .4byte gFieldEffectArguments - thumb_func_end sub_8081F38 - - thumb_func_start sub_8081F90 -sub_8081F90: @ 8081F90 - push {r4,r5,lr} - adds r4, r1, 0 - adds r5, r2, 0 - movs r0, 0 - bl FieldEffectActiveListContains - lsls r0, 24 - cmp r0, 0 - beq _08081FA6 - movs r0, 0 - b _08081FC8 -_08081FA6: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldrb r0, [r5, 0x6] - subs r0, 0x39 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bhi _08081FBC - movs r0, 0x6 - strh r0, [r4, 0x8] -_08081FBC: - ldrb r0, [r5, 0x6] - cmp r0, 0x3F - bne _08081FC6 - movs r0, 0x8 - strh r0, [r4, 0x8] -_08081FC6: - movs r0, 0x1 -_08081FC8: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_8081F90 - - thumb_func_start sub_8081FD0 -sub_8081FD0: @ 8081FD0 - push {r4,r5,lr} - adds r5, r1, 0 - adds r4, r2, 0 - adds r0, r4, 0 - bl ObjectEventIsMovementOverridden - lsls r0, 24 - cmp r0, 0 - beq _08081FEE - adds r0, r4, 0 - bl ObjectEventClearHeldMovementIfFinished - lsls r0, 24 - cmp r0, 0 - beq _08082022 -_08081FEE: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _08082014 - ldrb r0, [r4, 0x18] - lsls r0, 28 - lsrs r0, 28 - bl sub_8063F84 - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl ObjectEventSetHeldMovement - ldrh r0, [r5, 0xE] - subs r0, 0x1 - strh r0, [r5, 0xE] - b _08082022 -_08082014: - adds r0, r4, 0 - movs r1, 0x4A - bl ObjectEventSetHeldMovement - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] -_08082022: - movs r0, 0 - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_8081FD0 - - thumb_func_start sub_808202C -sub_808202C: @ 808202C - push {r4,r5,lr} - adds r5, r1, 0 - adds r4, r2, 0 - adds r0, r4, 0 - bl ObjectEventIsMovementOverridden - lsls r0, 24 - cmp r0, 0 - beq _0808204A - adds r0, r4, 0 - bl ObjectEventClearHeldMovementIfFinished - lsls r0, 24 - cmp r0, 0 - beq _080820AC -_0808204A: - ldrb r0, [r4, 0x18] - lsls r0, 28 - lsrs r0, 28 - bl GetTrainerFacingDirectionMovementType - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl SetTrainerMovementType - ldrb r0, [r4, 0x18] - lsls r0, 28 - lsrs r0, 28 - bl GetTrainerFacingDirectionMovementType - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl sub_805FE7C - adds r0, r4, 0 - bl sub_805FE5C - ldr r0, _080820B4 @ =gPlayerAvatar - ldrb r1, [r0, 0x5] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - ldr r1, _080820B8 @ =gObjectEvents - adds r4, r0, r1 - adds r0, r4, 0 - bl ObjectEventIsMovementOverridden - lsls r0, 24 - cmp r0, 0 - beq _080820A2 - adds r0, r4, 0 - bl ObjectEventClearHeldMovementIfFinished - lsls r0, 24 - cmp r0, 0 - beq _080820AC -_080820A2: - bl sub_805C774 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] -_080820AC: - movs r0, 0 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080820B4: .4byte gPlayerAvatar -_080820B8: .4byte gObjectEvents - thumb_func_end sub_808202C - - thumb_func_start sub_80820BC -sub_80820BC: @ 80820BC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080820F8 @ =gPlayerAvatar - ldrb r1, [r0, 0x5] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - ldr r1, _080820FC @ =gObjectEvents - adds r4, r0, r1 - adds r0, r4, 0 - bl ObjectEventIsMovementOverridden - lsls r0, 24 - cmp r0, 0 - beq _080820E8 - adds r0, r4, 0 - bl ObjectEventClearHeldMovementIfFinished - lsls r0, 24 - cmp r0, 0 - beq _080820EE -_080820E8: - adds r0, r5, 0 - bl SwitchTaskToFollowupFunc -_080820EE: - movs r0, 0 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080820F8: .4byte gPlayerAvatar -_080820FC: .4byte gObjectEvents - thumb_func_end sub_80820BC - - thumb_func_start sub_8082100 -sub_8082100: @ 8082100 - push {r4,r5,lr} - adds r5, r1, 0 - adds r4, r2, 0 - adds r0, r4, 0 - bl ObjectEventIsMovementOverridden - lsls r0, 24 - cmp r0, 0 - beq _0808211E - adds r0, r4, 0 - bl ObjectEventClearHeldMovementIfFinished - lsls r0, 24 - cmp r0, 0 - beq _0808212C -_0808211E: - adds r0, r4, 0 - movs r1, 0x67 - bl ObjectEventSetHeldMovement - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] -_0808212C: - movs r0, 0 - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_8082100 - - thumb_func_start sub_8082134 -sub_8082134: @ 8082134 - push {r4,lr} - adds r4, r1, 0 - adds r0, r2, 0 - bl ObjectEventClearHeldMovementIfFinished - lsls r0, 24 - cmp r0, 0 - beq _08082148 - movs r0, 0x3 - strh r0, [r4, 0x8] -_08082148: - movs r0, 0 - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_8082134 - - thumb_func_start sub_8082150 -sub_8082150: @ 8082150 - push {r4,r5,lr} - adds r5, r1, 0 - adds r4, r2, 0 - adds r0, r4, 0 - bl ObjectEventIsMovementOverridden - lsls r0, 24 - cmp r0, 0 - beq _0808216E - adds r0, r4, 0 - bl ObjectEventClearHeldMovementIfFinished - lsls r0, 24 - cmp r0, 0 - beq _0808217C -_0808216E: - adds r0, r4, 0 - movs r1, 0x4A - bl ObjectEventSetHeldMovement - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] -_0808217C: - movs r0, 0 - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_8082150 - - thumb_func_start sub_8082184 -sub_8082184: @ 8082184 - push {r4,r5,lr} - adds r5, r1, 0 - adds r4, r2, 0 - adds r0, r4, 0 - bl ObjectEventCheckHeldMovementStatus - lsls r0, 24 - cmp r0, 0 - beq _080821CA - ldr r2, _080821D4 @ =gFieldEffectArguments - movs r1, 0x10 - ldrsh r0, [r4, r1] - str r0, [r2] - movs r1, 0x12 - ldrsh r0, [r4, r1] - str r0, [r2, 0x4] - ldr r3, _080821D8 @ =gSprites - ldrb r1, [r4, 0x4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x43 - ldrb r0, [r0] - subs r0, 0x1 - str r0, [r2, 0x8] - movs r0, 0x2 - str r0, [r2, 0xC] - movs r0, 0x31 - bl FieldEffectStart - strh r0, [r5, 0x10] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] -_080821CA: - movs r0, 0 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080821D4: .4byte gFieldEffectArguments -_080821D8: .4byte gSprites - thumb_func_end sub_8082184 - - thumb_func_start sub_80821DC -sub_80821DC: @ 80821DC - push {r4,r5,lr} - adds r5, r1, 0 - adds r4, r2, 0 - ldr r2, _0808224C @ =gSprites - movs r1, 0x10 - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x2B - ldrb r0, [r1] - cmp r0, 0x2 - bne _08082244 - ldrb r1, [r4, 0x3] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x3] - ldrb r0, [r4] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r2, [r0, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0, 0x5] - adds r0, r4, 0 - bl ObjectEventClearHeldMovementIfFinished - ldrb r0, [r4, 0x18] - lsls r0, 28 - lsrs r0, 28 - bl sub_806413C - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl ObjectEventSetHeldMovement - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] -_08082244: - movs r0, 0 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_0808224C: .4byte gSprites - thumb_func_end sub_80821DC - - thumb_func_start sub_8082250 -sub_8082250: @ 8082250 - push {r4,lr} - adds r4, r1, 0 - movs r0, 0x31 - bl FieldEffectActiveListContains - lsls r0, 24 - cmp r0, 0 - bne _08082264 - movs r0, 0x3 - strh r0, [r4, 0x8] -_08082264: - movs r0, 0 - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_8082250 - - thumb_func_start sub_808226C -sub_808226C: @ 808226C - push {r4,lr} - sub sp, 0x8 - adds r4, r1, 0 - movs r0, 0 - strh r0, [r4, 0x12] - ldr r0, _080822C4 @ =gSaveBlock1Ptr - ldr r0, [r0] - ldrh r3, [r0] - adds r3, 0x7 - lsls r3, 16 - asrs r3, 16 - ldrh r0, [r0, 0x2] - adds r0, 0x7 - lsls r0, 16 - asrs r0, 16 - str r0, [sp] - movs r0, 0x3 - str r0, [sp, 0x4] - movs r0, 0x12 - movs r1, 0x7 - movs r2, 0x7F - bl SpawnSpecialObjectEventParameterized - ldr r2, _080822C8 @ =gObjectEvents - lsls r1, r0, 3 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1, 0x1] - movs r2, 0x20 - orrs r0, r2 - strb r0, [r1, 0x1] - ldrb r0, [r1, 0x4] - bl CameraObjectSetFollowedObjectId - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - movs r0, 0 - add sp, 0x8 - pop {r4} - pop {r1} - bx r1 - .align 2, 0 -_080822C4: .4byte gSaveBlock1Ptr -_080822C8: .4byte gObjectEvents - thumb_func_end sub_808226C - - thumb_func_start sub_80822CC -sub_80822CC: @ 80822CC - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - ldr r0, _08082348 @ =gSaveBlock1Ptr - ldr r0, [r0] - ldrb r1, [r0, 0x5] - ldrb r2, [r0, 0x4] - movs r0, 0x7F - mov r3, sp - bl TryGetObjectEventIdByLocalIdAndMap - mov r0, sp - ldrb r1, [r0] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - ldr r4, _0808234C @ =gObjectEvents - adds r0, r4 - bl ObjectEventIsMovementOverridden - lsls r0, 24 - cmp r0, 0 - beq _08082312 - mov r0, sp - ldrb r1, [r0] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl ObjectEventClearHeldMovementIfFinished - lsls r0, 24 - cmp r0, 0 - beq _0808236E -_08082312: - movs r0, 0x12 - ldrsh r1, [r5, r0] - movs r2, 0xE - ldrsh r0, [r5, r2] - subs r0, 0x1 - cmp r1, r0 - beq _08082350 - mov r0, sp - ldrb r0, [r0] - lsls r4, r0, 3 - adds r4, r0 - lsls r4, 2 - ldr r0, _0808234C @ =gObjectEvents - adds r4, r0 - movs r0, 0x2 - bl sub_8063FB0 - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl ObjectEventSetHeldMovement - ldrh r0, [r5, 0x12] - adds r0, 0x1 - strh r0, [r5, 0x12] - b _0808236E - .align 2, 0 -_08082348: .4byte gSaveBlock1Ptr -_0808234C: .4byte gObjectEvents -_08082350: - ldr r1, _08082378 @ =gFieldEffectArguments - adds r2, r1, 0x4 - adds r3, r1, 0 - adds r3, 0x8 - adds r0, r6, 0 - bl ObjectEventGetLocalIdAndMap - movs r0, 0 - bl FieldEffectStart - movs r0, 0 - strh r0, [r5, 0x12] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] -_0808236E: - movs r0, 0 - add sp, 0x4 - pop {r4-r6} - pop {r1} - bx r1 - .align 2, 0 -_08082378: .4byte gFieldEffectArguments - thumb_func_end sub_80822CC - - thumb_func_start sub_808237C -sub_808237C: @ 808237C - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r1, 0 - ldr r0, _08082404 @ =gSaveBlock1Ptr - ldr r0, [r0] - ldrb r1, [r0, 0x5] - ldrb r2, [r0, 0x4] - movs r0, 0x7F - mov r3, sp - bl TryGetObjectEventIdByLocalIdAndMap - movs r0, 0 - bl FieldEffectActiveListContains - lsls r0, 24 - cmp r0, 0 - bne _0808242E - mov r0, sp - ldrb r1, [r0] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - ldr r4, _08082408 @ =gObjectEvents - adds r0, r4 - bl ObjectEventIsMovementOverridden - lsls r0, 24 - cmp r0, 0 - beq _080823CC - mov r0, sp - ldrb r1, [r0] - lsls r0, r1, 3 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl ObjectEventClearHeldMovementIfFinished - lsls r0, 24 - cmp r0, 0 - beq _0808242E -_080823CC: - movs r0, 0x12 - ldrsh r1, [r5, r0] - movs r2, 0xE - ldrsh r0, [r5, r2] - subs r0, 0x1 - cmp r1, r0 - beq _0808240C - mov r0, sp - ldrb r0, [r0] - lsls r4, r0, 3 - adds r4, r0 - lsls r4, 2 - ldr r0, _08082408 @ =gObjectEvents - adds r4, r0 - movs r0, 0x1 - bl sub_8063FB0 - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl ObjectEventSetHeldMovement - ldrh r0, [r5, 0x12] - adds r0, 0x1 - strh r0, [r5, 0x12] - b _0808242E - .align 2, 0 -_08082404: .4byte gSaveBlock1Ptr -_08082408: .4byte gObjectEvents -_0808240C: - bl GetPlayerAvatarObjectId - lsls r0, 24 - lsrs r0, 24 - bl CameraObjectSetFollowedObjectId - ldr r0, _08082438 @ =gSaveBlock1Ptr - ldr r0, [r0] - ldrb r1, [r0, 0x5] - ldrb r2, [r0, 0x4] - movs r0, 0x7F - bl RemoveObjectEventByLocalIdAndMap - movs r0, 0 - strh r0, [r5, 0x12] - movs r0, 0x2 - strh r0, [r5, 0x8] -_0808242E: - movs r0, 0 - add sp, 0x4 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_08082438: .4byte gSaveBlock1Ptr - thumb_func_end sub_808237C - thumb_func_start sub_808243C sub_808243C: @ 808243C push {r4,r5,lr} @@ -841,7 +69,7 @@ _0808246E: lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 - bl sub_805FE7C + bl TryOverrideTemplateCoordsForObjectEvent adds r0, r5, 0 bl DestroyTask b _080824E2 diff --git a/data/trainer_see.s b/data/trainer_see.s index 13641f259..f10a0b2c4 100644 --- a/data/trainer_see.s +++ b/data/trainer_see.s @@ -4,23 +4,6 @@ .section .rodata .align 2 -gUnknown_83C7258:: @ 83C7258 - .4byte sub_8081F34 - .4byte sub_8081F38 - .4byte sub_8081F90 - .4byte sub_8081FD0 - .4byte sub_808202C - .4byte sub_80820BC - .4byte sub_8082100 - .4byte sub_8082134 - .4byte sub_8082150 - .4byte sub_8082184 - .4byte sub_80821DC - .4byte sub_8082250 - .4byte sub_808226C - .4byte sub_80822CC - .4byte sub_808237C - gUnknown_83C7294:: @ 83C7294 .4byte sub_8082150 .4byte sub_8082184 diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h index bf75a47cc..93640576a 100644 --- a/include/constants/event_object_movement.h +++ b/include/constants/event_object_movement.h @@ -146,100 +146,102 @@ #define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B #define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C #define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D -#define MOVEMENT_ACTION_FACE_PLAYER 0x3E -#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F -#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40 -#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41 -#define MOVEMENT_ACTION_JUMP_DOWN 0x42 -#define MOVEMENT_ACTION_JUMP_UP 0x43 -#define MOVEMENT_ACTION_JUMP_LEFT 0x44 -#define MOVEMENT_ACTION_JUMP_RIGHT 0x45 -#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46 -#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47 -#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48 -#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49 -#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A -#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B -#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C -#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D -#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E -#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F -#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50 -#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51 -#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52 -#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53 -#define MOVEMENT_ACTION_SET_INVISIBLE 0x54 -#define MOVEMENT_ACTION_SET_VISIBLE 0x55 -#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56 -#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57 -#define MOVEMENT_ACTION_EMOTE_HEART 0x58 -#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59 -#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A -#define MOVEMENT_ACTION_CUT_TREE 0x5B -#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C -#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D -#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E -#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F -#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60 -#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61 -#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62 -#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63 -#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64 -#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65 -#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66 -#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77 -#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78 -#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79 -#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A -#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B -#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C -#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D -#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E -#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83 -#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84 -#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85 -#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86 -#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87 -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88 -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89 -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B -#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C -#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D -#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E -#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F -#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90 -#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91 -#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92 -#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93 -#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94 -#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95 -#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96 -#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97 -#define MOVEMENT_ACTION_LEVITATE 0x98 -#define MOVEMENT_ACTION_STOP_LEVITATE 0x99 -#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A -#define MOVEMENT_ACTION_FIGURE_8 0x9B +// Something else here maybe? idk +#define MOVEMENT_ACTION_FACE_PLAYER 0x4A +#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x4B +#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x4C +#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x4D +#define MOVEMENT_ACTION_JUMP_DOWN 0x4E +#define MOVEMENT_ACTION_JUMP_UP 0x4F +#define MOVEMENT_ACTION_JUMP_LEFT 0x50 +#define MOVEMENT_ACTION_JUMP_RIGHT 0x51 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x52 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x53 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x54 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x55 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x56 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x57 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x58 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x59 +#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x5A +#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x5B +#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x5C +#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x5D +#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x5E +#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x5F +#define MOVEMENT_ACTION_SET_INVISIBLE 0x60 +#define MOVEMENT_ACTION_SET_VISIBLE 0x61 +#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x62 +#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x63 +#define MOVEMENT_ACTION_EMOTE_HEART 0x64 +// more stuff here? idk +#define MOVEMENT_ACTION_REVEAL_TRAINER 0x67 +#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x68 +#define MOVEMENT_ACTION_CUT_TREE 0x69 +#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x6A +#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x6B +#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x6C +#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x6D +#define MOVEMENT_ACTION_HIDE_REFLECTION 0x6E +#define MOVEMENT_ACTION_SHOW_REFLECTION 0x6F +#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x70 +#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x71 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x72 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x73 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x74 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x75 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x76 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x77 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x78 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x79 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x7A +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x7B +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x7C +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x7D +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x7E +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x7F +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x80 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x81 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x82 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x83 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x84 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x85 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x86 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x87 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x88 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x89 +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x8A +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x8B +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x8C +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x8D +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x8E +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x8F +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x90 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x91 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x92 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x93 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x94 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x95 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x96 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x97 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x98 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x99 +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x9A +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x9B +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x9C +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x9D +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x9E +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x9F +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0xA0 +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0xA1 +#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0xA2 +#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0xA3 +#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0xA4 +#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0xA5 +#define MOVEMENT_ACTION_LEVITATE 0xA6 +#define MOVEMENT_ACTION_STOP_LEVITATE 0xA7 +#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0xA8 +#define MOVEMENT_ACTION_FIGURE_8 0xA9 // These two are verified correct in FRLG #define MOVEMENT_ACTION_FLY_UP 0xA4 diff --git a/include/event_object_movement.h b/include/event_object_movement.h index b5acd4bbb..29f7ff3d7 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -48,7 +48,7 @@ void SpawnObjectEventsInView(s16, s16); u8 sprite_new(u8, u8, s16, s16, u8, u8); u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8); u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup); -u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8); +int SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8); u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *); void sub_8093038(s16, s16, s16 *, s16 *); void CameraObjectReset1(void); @@ -65,7 +65,7 @@ void sub_808E82C(u8, u8, u8, s16, s16); void sub_805F400(u8, u8, u8); void sub_805F3A8(u8, u8, u8, u8); void sub_808E75C(s16, s16); -void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, u8 *, u8 *, u8 *); +void ObjectEventGetLocalIdAndMap(struct ObjectEvent * objectEvent, u8 *localId, u8 *mapNum, u8 *mapGroup); void npc_coords_shift(struct ObjectEvent *, s16, s16); void sub_808EB08(struct ObjectEvent *, s16, s16); void sub_805FE94(u8, u8, u8); @@ -84,7 +84,7 @@ u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z); void sub_8063E28(struct ObjectEvent *, struct Sprite *); bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8); void npc_coords_shift_still(struct ObjectEvent *); -void sub_805FE7C(struct ObjectEvent *, u8); +void TryOverrideTemplateCoordsForObjectEvent(struct ObjectEvent *, u8); void SetTrainerMovementType(struct ObjectEvent *, u8); u8 sub_80634F0(u8 direction); u8 sub_8063500(u8 a0); @@ -93,14 +93,19 @@ u8 sub_805EB44(u8, u8, s16, s16); void npc_paltag_set_load(u8 mode); bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent); u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent); -u8 sub_8063F84(u8 direction); +u8 GetWalkNormalMovementAction(u8 direction); u8 GetTrainerFacingDirectionMovementType(u8 direction); void CameraObjectSetFollowedObjectId(u8 spriteId); void UnfreezeObjectEvents(void); void TurnObjectEvent(u8, u8); const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId); -u8 sub_805DF30(void); +u8 GetIndexOfFirstInactiveObjectEvent(void); u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction); +u8 GetFaceDirectionMovementAction(u8 direction); +u8 GetJumpInPlaceMovementAction(u8 direction); +u8 sub_8063FB0(u8 direction); +void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *); +void sub_805C774(void); // Exported data declarations diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c index 2e1dcd919..5f97cd680 100644 --- a/src/field_fadetransition.c +++ b/src/field_fadetransition.c @@ -415,7 +415,7 @@ static void task_map_chg_seq_0807E20C(u8 taskId) if (sub_807E418()) { sub_807DCB0(TRUE); - ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], sub_8063F84(GetPlayerFacingDirection())); + ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection())); task->data[0] = 2; } break; diff --git a/src/field_specials.c b/src/field_specials.c index a1de82c0f..d9d15748a 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -46,6 +46,7 @@ #include "constants/region_map.h" #include "constants/moves.h" #include "constants/menu.h" +#include "constants/event_objects.h" static EWRAM_DATA u8 sElevatorCurrentFloorWindowId = 0; static EWRAM_DATA u16 sElevatorScroll = 0; @@ -315,7 +316,7 @@ void Special_AnimatePcTurnOff() void SpawnCameraObject(void) { - u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3); + u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3); gObjectEvents[objectEventId].invisible = TRUE; CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId); } diff --git a/src/trainer_see.c b/src/trainer_see.c index a04fe83ec..93b22d2a3 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -1,28 +1,78 @@ #include "global.h" #include "battle_setup.h" -#include "field_player_avatar.h" #include "event_object_movement.h" +#include "field_effect.h" +#include "field_player_avatar.h" #include "quest_log.h" +#include "task.h" #include "constants/battle_setup.h" +#include "constants/event_object_movement.h" +#include "constants/event_objects.h" +#include "constants/object_events.h" + +typedef u8 (*TRAINER_APPROACH_FUNC)(struct ObjectEvent *, s16, s16, s16); +typedef bool8 (*TRAINER_SEE_FUNC)(u8, struct Task *, struct ObjectEvent *); -static bool8 CheckTrainer(u8 objectEventId); -static u8 GetTrainerApproachDistance(struct ObjectEvent * objectEvent); -static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y); -static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * objectEvent, u8 approachDistance, u8 facingDirection); -void sub_8081E68(struct ObjectEvent * objectEvent, u8 approachDistance); +static bool8 CheckTrainer(u8 trainerObjId); +static u8 GetTrainerApproachDistance(struct ObjectEvent * trainerObj); +static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y); +static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * trainerObj, u8 approachDistance, u8 facingDirection); +void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance); +void Task_RunTrainerSeeFuncList(u8 taskId); +bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_8082250(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_808226C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_80822CC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); +bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj); const u16 gUnknown_83C6AC8[] = INCBIN_U16("graphics/object_events/emoticons.4bpp"); -u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *, s16 range, s16 x, s16 y) = { +// u8 func(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y) +// range is the maximum distance the trainer can see +// x and y are the player's coordinates +// Returns distance to walk if trainer has unobstructed view of player +// Returns 0 if trainer can't see player +const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = { GetTrainerApproachDistanceSouth, GetTrainerApproachDistanceNorth, GetTrainerApproachDistanceWest, GetTrainerApproachDistanceEast }; +// bool8 func(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +// Returns TRUE to run the next func immediately +// Returns FALSE to delay the next func to the next frame +const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = { + sub_8081F34, + sub_8081F38, + sub_8081F90, + sub_8081FD0, + sub_808202C, + sub_80820BC, + sub_8082100, + sub_8082134, + sub_8082150, + sub_8082184, + sub_80821DC, + sub_8082250, + sub_808226C, + sub_80822CC, + sub_808237C +}; + bool8 CheckForTrainersWantingBattle(void) { u8 i; @@ -43,19 +93,19 @@ bool8 CheckForTrainersWantingBattle(void) return FALSE; } -static bool8 CheckTrainer(u8 objectEventId) +static bool8 CheckTrainer(u8 trainerObjId) { - const u8 *script = GetObjectEventScriptPointerByObjectEventId(objectEventId); + const u8 *script = GetObjectEventScriptPointerByObjectEventId(trainerObjId); u8 approachDistance; if (GetTrainerFlagFromScriptPointer(script)) return FALSE; - approachDistance = GetTrainerApproachDistance(&gObjectEvents[objectEventId]); + approachDistance = GetTrainerApproachDistance(&gObjectEvents[trainerObjId]); if (approachDistance != 0) { if (script[1] == TRAINER_BATTLE_DOUBLE && GetMonsStateToDoubles()) return FALSE; - ConfigureAndSetUpOneTrainerBattle(objectEventId, script); - sub_8081E68(&gObjectEvents[objectEventId], approachDistance - 1); + ConfigureAndSetUpOneTrainerBattle(trainerObjId, script); + TrainerApproachPlayer(&gObjectEvents[trainerObjId], approachDistance - 1); return TRUE; } return FALSE; @@ -93,7 +143,7 @@ static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 ra && y > trainerObj->currentCoords.y && y <= trainerObj->currentCoords.y + range) { - if (range > 3 && sub_805DF30() == OBJECT_EVENTS_COUNT) + if (range > 3 && GetIndexOfFirstInactiveObjectEvent() == OBJECT_EVENTS_COUNT) return 0; return (y - trainerObj->currentCoords.y); } @@ -172,3 +222,276 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap return 0; } + +#define tFuncId data[0] +#define tTrainerObjHi data[1] +#define tTrainerObjLo data[2] +#define tTrainerRange data[3] +#define tOutOfAshSpriteId data[4] +#define tData5 data[5] + +#define TaskGetTrainerObj(dest, task) do { \ + (dest) = (struct ObjectEvent *)(((task)->tTrainerObjHi << 16) | ((u16)(task)->tTrainerObjLo)); \ +} while (0) + +void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance) +{ + u8 taskId = CreateTask(Task_RunTrainerSeeFuncList, 80); + struct Task * task = &gTasks[taskId]; + task->tTrainerObjHi = ((uintptr_t)trainerObj) >> 16; + task->tTrainerObjLo = (uintptr_t)trainerObj; + task->tTrainerRange = approachDistance; +} + +void sub_8081E9C(TaskFunc taskFunc) +{ + u8 taskId = FindTaskIdByFunc(Task_RunTrainerSeeFuncList); + SetTaskFuncWithFollowupFunc(taskId, Task_RunTrainerSeeFuncList, taskFunc); + gTasks[taskId].tFuncId = 1; + Task_RunTrainerSeeFuncList(taskId); +} + +void Task_RunTrainerSeeFuncList(u8 taskId) +{ + struct Task * task = &gTasks[taskId]; + struct ObjectEvent * trainerObj; + TaskGetTrainerObj(trainerObj, task); + + if (!trainerObj->active) + { + SwitchTaskToFollowupFunc(taskId); + } + else + { + while (sTrainerSeeFuncList[task->tFuncId](taskId, task, trainerObj)) + ; + } +} + +// TrainerSeeFuncs + +bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + return FALSE; +} + +bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + u8 action; + // FRLG introduces trainers who can see the player from offscreen above. + // Handle this case here. + if (trainerObj->facingDirection == DIR_SOUTH && task->tTrainerRange > 2) + { + task->tFuncId = 12; + } + else + { + ObjectEventGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); + action = GetFaceDirectionMovementAction(trainerObj->facingDirection); + ObjectEventSetHeldMovement(trainerObj, action); + task->tFuncId++; + } + return TRUE; +} + +bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1)) + { + return FALSE; + } + else + { + task->tFuncId++; + if (trainerObj->animPattern == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->animPattern == MOVEMENT_TYPE_MOUNTAIN_DISGUISE) + task->tFuncId = 6; + if (trainerObj->animPattern == MOVEMENT_TYPE_HIDDEN) + task->tFuncId = 8; + return TRUE; + } +} + +bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj)) + { + if (task->tTrainerRange) + { + ObjectEventSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection)); + task->tTrainerRange--; + } + else + { + ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); + task->tFuncId++; + } + } + return FALSE; +} + +bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + struct ObjectEvent *playerObj; + + if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj)) + return FALSE; + + SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); + TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); + OverrideTemplateCoordsForObjectEvent(trainerObj); + + playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj)) + return FALSE; + + sub_805C774(); + // Uncomment to have player turn to face their opponent + // ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); + task->tFuncId++; + return FALSE; +} + +bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + + if (!ObjectEventIsMovementOverridden(playerObj) + || ObjectEventClearHeldMovementIfFinished(playerObj)) + SwitchTaskToFollowupFunc(taskId); // This ends the trainer walk routine. + return FALSE; +} + +// Jumps here if disguised. Not used in FRLG. +bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + if (!ObjectEventIsMovementOverridden(trainerObj) + || ObjectEventClearHeldMovementIfFinished(trainerObj)) + { + ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER); + task->tFuncId++; + } + return FALSE; +} + +bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + if (ObjectEventClearHeldMovementIfFinished(trainerObj)) + task->tFuncId = 3; + + return FALSE; +} + +// Jump here if hidden in ash. Not used in FRLG. +bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + if (!ObjectEventIsMovementOverridden(trainerObj) + || ObjectEventClearHeldMovementIfFinished(trainerObj)) + { + ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); + task->tFuncId++; + } + return FALSE; +} + +bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + if (ObjectEventCheckHeldMovementStatus(trainerObj)) + { + gFieldEffectArguments[0] = trainerObj->currentCoords.x; + gFieldEffectArguments[1] = trainerObj->currentCoords.y; + gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1; + gFieldEffectArguments[3] = 2; + task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH); + task->tFuncId++; + } + return FALSE; +} + +bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + struct Sprite *sprite; + + if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2) + { + trainerObj->fixedPriority = 0; + trainerObj->triggerGroundEffectsOnMove = 1; + + sprite = &gSprites[trainerObj->spriteId]; + sprite->oam.priority = 2; + ObjectEventClearHeldMovementIfFinished(trainerObj); + ObjectEventSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection)); + task->tFuncId++; + } + + return FALSE; +} + +bool8 sub_8082250(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) +{ + if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) + task->tFuncId = 3; + + return FALSE; +} + +// FRLG exclusive: Scroll the camera up to reveal an offscreen above trainer +bool8 sub_808226C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) +{ + int specialObjectId; + task->tData5 = 0; + specialObjectId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 7, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3); + gObjectEvents[specialObjectId].invisible = TRUE; + CameraObjectSetFollowedObjectId(gObjectEvents[specialObjectId].spriteId); + task->tFuncId++; + return FALSE; +} + +bool8 sub_80822CC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) +{ + u8 specialObjectId; + TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId); + + if (ObjectEventIsMovementOverridden(&gObjectEvents[specialObjectId]) && !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[specialObjectId])) + return FALSE; + + if (task->tData5 != task->tTrainerRange - 1) + { + ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_NORTH)); + task->tData5++; + } + else + { + ObjectEventGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); + task->tData5 = 0; + task->tFuncId++; + } + return FALSE; +} + +bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) +{ + u8 specialObjectId; + TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId); + + if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1)) + return FALSE; + + if (ObjectEventIsMovementOverridden(&gObjectEvents[specialObjectId]) && !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[specialObjectId])) + return FALSE; + + if (task->tData5 != task->tTrainerRange - 1) + { + ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_SOUTH)); + task->tData5++; + } + else + { + CameraObjectSetFollowedObjectId(GetPlayerAvatarObjectId()); + RemoveObjectEventByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); + task->tData5 = 0; + task->tFuncId = 2; + } + return FALSE; +} diff --git a/src/vs_seeker.c b/src/vs_seeker.c index 221108a8f..b74c345e4 100644 --- a/src/vs_seeker.c +++ b/src/vs_seeker.c @@ -951,7 +951,7 @@ void sub_810CB90(void) TryGetObjectEventIdByLocalIdAndMap(r4[r8].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &sp0); r4_2 = &gObjectEvents[sp0]; sub_810CF54(&r4[r8]); // You are using this function incorrectly. Please consult the manual. - sub_805FE7C(r4_2, gUnknown_8453F67[r4_2->facingDirection]); + TryOverrideTemplateCoordsForObjectEvent(r4_2, gUnknown_8453F67[r4_2->facingDirection]); gSaveBlock1Ptr->trainerRematches[r4[r8].localId] = 0; if (gSelectedObjectEvent == sp0) r4_2->animPattern = gUnknown_8453F67[r4_2->facingDirection]; @@ -1312,7 +1312,7 @@ static void StartAllRespondantIdleMovements(void) if (sub_810CF04(sVsSeeker->trainerInfo[j].objectEventId) == 1) SetTrainerMovementType(r4, sVsSeeker->runningBehaviourEtcArray[i]); - sub_805FE7C(r4, sVsSeeker->runningBehaviourEtcArray[i]); + TryOverrideTemplateCoordsForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]); gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[j].localId] = GetNextAvailableRematchTrainer(sVsSeekerData, sVsSeeker->trainerInfo[j].trainerIdx, &dummy); } } |