diff options
Diffstat (limited to 'include/constants/event_object_movement.h')
-rw-r--r-- | include/constants/event_object_movement.h | 190 |
1 files changed, 96 insertions, 94 deletions
diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h index bf75a47cc..93640576a 100644 --- a/include/constants/event_object_movement.h +++ b/include/constants/event_object_movement.h @@ -146,100 +146,102 @@ #define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B #define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C #define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D -#define MOVEMENT_ACTION_FACE_PLAYER 0x3E -#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F -#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40 -#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41 -#define MOVEMENT_ACTION_JUMP_DOWN 0x42 -#define MOVEMENT_ACTION_JUMP_UP 0x43 -#define MOVEMENT_ACTION_JUMP_LEFT 0x44 -#define MOVEMENT_ACTION_JUMP_RIGHT 0x45 -#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46 -#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47 -#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48 -#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49 -#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A -#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B -#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C -#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D -#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E -#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F -#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50 -#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51 -#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52 -#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53 -#define MOVEMENT_ACTION_SET_INVISIBLE 0x54 -#define MOVEMENT_ACTION_SET_VISIBLE 0x55 -#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56 -#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57 -#define MOVEMENT_ACTION_EMOTE_HEART 0x58 -#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59 -#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A -#define MOVEMENT_ACTION_CUT_TREE 0x5B -#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C -#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D -#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E -#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F -#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60 -#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61 -#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62 -#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63 -#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64 -#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65 -#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66 -#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76 -#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77 -#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78 -#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79 -#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A -#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B -#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C -#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D -#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E -#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82 -#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83 -#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84 -#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85 -#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86 -#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87 -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88 -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89 -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A -#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B -#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C -#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D -#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E -#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F -#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90 -#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91 -#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92 -#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93 -#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94 -#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95 -#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96 -#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97 -#define MOVEMENT_ACTION_LEVITATE 0x98 -#define MOVEMENT_ACTION_STOP_LEVITATE 0x99 -#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A -#define MOVEMENT_ACTION_FIGURE_8 0x9B +// Something else here maybe? idk +#define MOVEMENT_ACTION_FACE_PLAYER 0x4A +#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x4B +#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x4C +#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x4D +#define MOVEMENT_ACTION_JUMP_DOWN 0x4E +#define MOVEMENT_ACTION_JUMP_UP 0x4F +#define MOVEMENT_ACTION_JUMP_LEFT 0x50 +#define MOVEMENT_ACTION_JUMP_RIGHT 0x51 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x52 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x53 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x54 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x55 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x56 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x57 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x58 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x59 +#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x5A +#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x5B +#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x5C +#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x5D +#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x5E +#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x5F +#define MOVEMENT_ACTION_SET_INVISIBLE 0x60 +#define MOVEMENT_ACTION_SET_VISIBLE 0x61 +#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x62 +#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x63 +#define MOVEMENT_ACTION_EMOTE_HEART 0x64 +// more stuff here? idk +#define MOVEMENT_ACTION_REVEAL_TRAINER 0x67 +#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x68 +#define MOVEMENT_ACTION_CUT_TREE 0x69 +#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x6A +#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x6B +#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x6C +#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x6D +#define MOVEMENT_ACTION_HIDE_REFLECTION 0x6E +#define MOVEMENT_ACTION_SHOW_REFLECTION 0x6F +#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x70 +#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x71 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x72 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x73 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x74 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x75 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x76 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x77 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x78 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x79 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x7A +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x7B +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x7C +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x7D +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x7E +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x7F +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x80 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x81 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x82 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x83 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x84 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x85 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x86 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x87 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x88 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x89 +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x8A +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x8B +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x8C +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x8D +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x8E +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x8F +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x90 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x91 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x92 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x93 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x94 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x95 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x96 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x97 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x98 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x99 +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x9A +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x9B +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x9C +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x9D +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x9E +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x9F +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0xA0 +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0xA1 +#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0xA2 +#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0xA3 +#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0xA4 +#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0xA5 +#define MOVEMENT_ACTION_LEVITATE 0xA6 +#define MOVEMENT_ACTION_STOP_LEVITATE 0xA7 +#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0xA8 +#define MOVEMENT_ACTION_FIGURE_8 0xA9 // These two are verified correct in FRLG #define MOVEMENT_ACTION_FLY_UP 0xA4 |