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-rw-r--r--asm/poison.s362
1 files changed, 0 insertions, 362 deletions
diff --git a/asm/poison.s b/asm/poison.s
deleted file mode 100644
index 0028cf7d8..000000000
--- a/asm/poison.s
+++ /dev/null
@@ -1,362 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80B1620
-sub_80B1620: @ 80B1620
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080B1674 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B1636
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080B1636:
- adds r0, r5, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r4, _080B1678 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080B167C @ =0x0000ffe2
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl InitAnimArcTranslation
- ldr r0, _080B1680 @ =sub_80B1684
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1674: .4byte gBattleAnimArgs
-_080B1678: .4byte gBattleAnimTarget
-_080B167C: .4byte 0x0000ffe2
-_080B1680: .4byte sub_80B1684
- thumb_func_end sub_80B1620
-
- thumb_func_start sub_80B1684
-sub_80B1684: @ 80B1684
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080B1698
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B1698:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B1684
-
- thumb_func_start sub_80B16A0
-sub_80B16A0: @ 80B16A0
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- ldr r5, _080B1714 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B16B8
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080B16B8:
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080B1718 @ =gBattleAnimTarget
- ldrb r0, [r0]
- mov r6, sp
- adds r6, 0x2
- movs r1, 0x1
- mov r2, sp
- adds r3, r6, 0
- bl SetAverageBattlerPositions
- ldr r0, _080B171C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B16E6
- ldrh r0, [r5, 0x8]
- negs r0, r0
- strh r0, [r5, 0x8]
-_080B16E6:
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- mov r1, sp
- ldrh r0, [r5, 0x8]
- ldrh r1, [r1]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- ldrh r6, [r6]
- adds r0, r6
- strh r0, [r4, 0x36]
- ldr r0, _080B1720 @ =0x0000ffe2
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, _080B1724 @ =sub_80B1728
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1714: .4byte gBattleAnimArgs
-_080B1718: .4byte gBattleAnimTarget
-_080B171C: .4byte gBattleAnimAttacker
-_080B1720: .4byte 0x0000ffe2
-_080B1724: .4byte sub_80B1728
- thumb_func_end sub_80B16A0
-
- thumb_func_start sub_80B1728
-sub_80B1728: @ 80B1728
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080B173C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B173C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B1728
-
- thumb_func_start sub_80B1744
-sub_80B1744: @ 80B1744
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B1790 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitSpriteDataForLinearTranslation
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x38]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x3A]
- ldr r0, _080B1794 @ =sub_80B1798
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1790: .4byte gBattleAnimArgs
-_080B1794: .4byte sub_80B1798
- thumb_func_end sub_80B1744
-
- thumb_func_start sub_80B1798
-sub_80B1798: @ 80B1798
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateSpriteLinearFixedPoint
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080B17BE
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B17BE:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B1798
-
- thumb_func_start sub_80B17C4
-sub_80B17C4: @ 80B17C4
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080B1824 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, _080B1828 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B17F0
- ldr r1, _080B182C @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080B17F0:
- ldr r0, _080B182C @ =gBattleAnimArgs
- ldrh r2, [r0]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- ldrh r3, [r0, 0x8]
- strh r3, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- adds r2, r0
- strh r2, [r4, 0x32]
- adds r1, r3
- strh r1, [r4, 0x36]
- ldr r0, _080B1830 @ =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- ldr r1, _080B1834 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1824: .4byte gBattleAnimTarget
-_080B1828: .4byte gBattleAnimAttacker
-_080B182C: .4byte gBattleAnimArgs
-_080B1830: .4byte StartAnimLinearTranslation
-_080B1834: .4byte DestroyAnimSprite
- thumb_func_end sub_80B17C4
-
- thumb_func_start sub_80B1838
-sub_80B1838: @ 80B1838
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080B1850 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080B1854
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- b _080B188A
- .align 2, 0
-_080B1850: .4byte gBattleAnimArgs
-_080B1854:
- ldr r0, _080B1894 @ =gBattleAnimTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl SetAverageBattlerPositions
- ldr r0, _080B1898 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080B187A
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080B187A:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080B188A:
- ldr r0, _080B189C @ =sub_80B18A0
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080B1894: .4byte gBattleAnimTarget
-_080B1898: .4byte gBattleAnimAttacker
-_080B189C: .4byte sub_80B18A0
- thumb_func_end sub_80B1838
-
- thumb_func_start sub_80B18A0
-sub_80B18A0: @ 80B18A0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080B18DC
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080B18DC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80B18A0
-
- .align 2, 0 @ Don't pad with nop.