diff options
author | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-11-08 01:16:42 +0800 |
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committer | jiangzhengwenjz <jiangzhengwenjzw@qq.com> | 2019-11-09 12:26:53 +0800 |
commit | 253ffec0352404ae2ffe5635a5b648d39d8d6b7e (patch) | |
tree | b6443f1ffc68441ec39a94d76932b6feb46a8ce3 /asm | |
parent | 5fa2f4f18b11188dce2e3761fd3c2f6a40cdf2c8 (diff) |
poison
Diffstat (limited to 'asm')
-rw-r--r-- | asm/poison.s | 362 |
1 files changed, 0 insertions, 362 deletions
diff --git a/asm/poison.s b/asm/poison.s deleted file mode 100644 index 0028cf7d8..000000000 --- a/asm/poison.s +++ /dev/null @@ -1,362 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80B1620 -sub_80B1620: @ 80B1620 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080B1674 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B1636 - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAnim -_080B1636: - adds r0, r5, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x2E] - ldr r4, _080B1678 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080B167C @ =0x0000ffe2 - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl InitAnimArcTranslation - ldr r0, _080B1680 @ =sub_80B1684 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B1674: .4byte gBattleAnimArgs -_080B1678: .4byte gBattleAnimTarget -_080B167C: .4byte 0x0000ffe2 -_080B1680: .4byte sub_80B1684 - thumb_func_end sub_80B1620 - - thumb_func_start sub_80B1684 -sub_80B1684: @ 80B1684 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080B1698 - adds r0, r4, 0 - bl DestroyAnimSprite -_080B1698: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B1684 - - thumb_func_start sub_80B16A0 -sub_80B16A0: @ 80B16A0 - push {r4-r6,lr} - sub sp, 0x4 - adds r4, r0, 0 - ldr r5, _080B1714 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080B16B8 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim -_080B16B8: - adds r0, r4, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080B1718 @ =gBattleAnimTarget - ldrb r0, [r0] - mov r6, sp - adds r6, 0x2 - movs r1, 0x1 - mov r2, sp - adds r3, r6, 0 - bl SetAverageBattlerPositions - ldr r0, _080B171C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B16E6 - ldrh r0, [r5, 0x8] - negs r0, r0 - strh r0, [r5, 0x8] -_080B16E6: - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - mov r1, sp - ldrh r0, [r5, 0x8] - ldrh r1, [r1] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - ldrh r6, [r6] - adds r0, r6 - strh r0, [r4, 0x36] - ldr r0, _080B1720 @ =0x0000ffe2 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, _080B1724 @ =sub_80B1728 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B1714: .4byte gBattleAnimArgs -_080B1718: .4byte gBattleAnimTarget -_080B171C: .4byte gBattleAnimAttacker -_080B1720: .4byte 0x0000ffe2 -_080B1724: .4byte sub_80B1728 - thumb_func_end sub_80B16A0 - - thumb_func_start sub_80B1728 -sub_80B1728: @ 80B1728 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080B173C - adds r0, r4, 0 - bl DestroyAnimSprite -_080B173C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B1728 - - thumb_func_start sub_80B1744 -sub_80B1744: @ 80B1744 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080B1790 @ =gBattleAnimArgs - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitSpriteDataForLinearTranslation - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x38] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x3A] - ldr r0, _080B1794 @ =sub_80B1798 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B1790: .4byte gBattleAnimArgs -_080B1794: .4byte sub_80B1798 - thumb_func_end sub_80B1744 - - thumb_func_start sub_80B1798 -sub_80B1798: @ 80B1798 - push {r4,lr} - adds r4, r0, 0 - bl TranslateSpriteLinearFixedPoint - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x38] - subs r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x3A] - subs r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B17BE - adds r0, r4, 0 - bl DestroyAnimSprite -_080B17BE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B1798 - - thumb_func_start sub_80B17C4 -sub_80B17C4: @ 80B17C4 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080B1824 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldr r0, _080B1828 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B17F0 - ldr r1, _080B182C @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_080B17F0: - ldr r0, _080B182C @ =gBattleAnimArgs - ldrh r2, [r0] - ldrh r1, [r4, 0x20] - adds r2, r1 - strh r2, [r4, 0x20] - ldrh r1, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - ldrh r3, [r0, 0x8] - strh r3, [r4, 0x2E] - ldrh r0, [r0, 0x4] - adds r2, r0 - strh r2, [r4, 0x32] - adds r1, r3 - strh r1, [r4, 0x36] - ldr r0, _080B1830 @ =StartAnimLinearTranslation - str r0, [r4, 0x1C] - ldr r1, _080B1834 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B1824: .4byte gBattleAnimTarget -_080B1828: .4byte gBattleAnimAttacker -_080B182C: .4byte gBattleAnimArgs -_080B1830: .4byte StartAnimLinearTranslation -_080B1834: .4byte DestroyAnimSprite - thumb_func_end sub_80B17C4 - - thumb_func_start sub_80B1838 -sub_80B1838: @ 80B1838 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080B1850 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080B1854 - adds r0, r4, 0 - movs r1, 0x1 - bl InitSpritePosToAnimTarget - b _080B188A - .align 2, 0 -_080B1850: .4byte gBattleAnimArgs -_080B1854: - ldr r0, _080B1894 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldr r0, _080B1898 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B187A - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_080B187A: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080B188A: - ldr r0, _080B189C @ =sub_80B18A0 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B1894: .4byte gBattleAnimTarget -_080B1898: .4byte gBattleAnimAttacker -_080B189C: .4byte sub_80B18A0 - thumb_func_end sub_80B1838 - - thumb_func_start sub_80B18A0 -sub_80B18A0: @ 80B18A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x30 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080B18DC - adds r0, r4, 0 - bl DestroyAnimSprite -_080B18DC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B18A0 - - .align 2, 0 @ Don't pad with nop. |