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-rw-r--r--asm/electric.s2770
1 files changed, 0 insertions, 2770 deletions
diff --git a/asm/electric.s b/asm/electric.s
deleted file mode 100644
index 138f6d14a..000000000
--- a/asm/electric.s
+++ /dev/null
@@ -1,2770 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80ADBEC
-sub_80ADBEC: @ 80ADBEC
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080ADC0C @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080ADC14
- ldr r0, _080ADC10 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080ADC20
- .align 2, 0
-_080ADC0C: .4byte gBattleAnimAttacker
-_080ADC10: .4byte gBattleAnimArgs
-_080ADC14:
- ldr r1, _080ADC34 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_080ADC20:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080ADC38 @ =sub_80ADC3C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080ADC34: .4byte gBattleAnimArgs
-_080ADC38: .4byte sub_80ADC3C
- thumb_func_end sub_80ADBEC
-
- thumb_func_start sub_80ADC3C
-sub_80ADC3C: @ 80ADC3C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080ADC52
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080ADC52:
- pop {r0}
- bx r0
- thumb_func_end sub_80ADC3C
-
- thumb_func_start sub_80ADC58
-sub_80ADC58: @ 80ADC58
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080ADC78 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080ADC80
- ldr r0, _080ADC7C @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r0, [r0]
- subs r1, r0
- strh r1, [r4, 0x20]
- b _080ADC8A
- .align 2, 0
-_080ADC78: .4byte gBattleAnimAttacker
-_080ADC7C: .4byte gBattleAnimArgs
-_080ADC80:
- ldr r0, _080ADC94 @ =gBattleAnimArgs
- ldrh r0, [r0]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
-_080ADC8A:
- ldr r0, _080ADC98 @ =sub_80ADC9C
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080ADC94: .4byte gBattleAnimArgs
-_080ADC98: .4byte sub_80ADC9C
- thumb_func_end sub_80ADC58
-
- thumb_func_start sub_80ADC9C
-sub_80ADC9C: @ 80ADC9C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080ADCB2
- adds r0, r2, 0
- bl DestroySpriteAndMatrix
-_080ADCB2:
- pop {r0}
- bx r0
- thumb_func_end sub_80ADC9C
-
- thumb_func_start sub_80ADCB8
-sub_80ADCB8: @ 80ADCB8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080ADCFC @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r0, _080ADD00 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080ADD08
- ldr r2, _080ADD04 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x20]
- ldrh r1, [r2]
- subs r0, r1
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x22]
- ldrh r1, [r2, 0x2]
- subs r0, r1
- strh r0, [r5, 0x22]
- b _080ADD1C
- .align 2, 0
-_080ADCFC: .4byte gBattleAnimTarget
-_080ADD00: .4byte gBattleAnimAttacker
-_080ADD04: .4byte gBattleAnimArgs
-_080ADD08:
- ldr r0, _080ADD40 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r5, 0x20]
- adds r1, r2
- strh r1, [r5, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r2, [r5, 0x22]
- adds r1, r2
- strh r1, [r5, 0x22]
- adds r2, r0, 0
-_080ADD1C:
- movs r0, 0
- strh r0, [r5, 0x2E]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x32]
- ldrh r0, [r2, 0x8]
- strh r0, [r5, 0x34]
- ldr r1, _080ADD44 @ =DestroySpriteAndMatrix
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080ADD48 @ =TranslateSpriteInCircleOverDuration
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080ADD40: .4byte gBattleAnimArgs
-_080ADD44: .4byte DestroySpriteAndMatrix
-_080ADD48: .4byte TranslateSpriteInCircleOverDuration
- thumb_func_end sub_80ADCB8
-
- thumb_func_start sub_80ADD4C
-sub_80ADD4C: @ 80ADD4C
- push {r4-r7,lr}
- adds r5, r0, 0
- ldr r0, _080ADD64 @ =gBattleAnimArgs
- movs r1, 0x8
- ldrsh r0, [r0, r1]
- cmp r0, 0x1
- beq _080ADDC4
- cmp r0, 0x1
- bgt _080ADD68
- cmp r0, 0
- beq _080ADD72
- b _080ADDC4
- .align 2, 0
-_080ADD64: .4byte gBattleAnimArgs
-_080ADD68:
- cmp r0, 0x2
- beq _080ADD7C
- cmp r0, 0x3
- beq _080ADDA0
- b _080ADDC4
-_080ADD72:
- ldr r0, _080ADD78 @ =gBattleAnimAttacker
- b _080ADDC6
- .align 2, 0
-_080ADD78: .4byte gBattleAnimAttacker
-_080ADD7C:
- ldr r4, _080ADD94 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r6, 0x2
- eors r0, r6
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- bne _080ADD98
- ldrb r4, [r4]
- b _080ADDC8
- .align 2, 0
-_080ADD94: .4byte gBattleAnimAttacker
-_080ADD98:
- ldrb r0, [r4]
- adds r4, r6, 0
- eors r4, r0
- b _080ADDC8
-_080ADDA0:
- ldr r0, _080ADDBC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- movs r4, 0x2
- eors r0, r4
- bl IsBattlerSpriteVisible
- lsls r0, 24
- cmp r0, 0
- beq _080ADDC4
- ldr r0, _080ADDC0 @ =gBattleAnimTarget
- ldrb r0, [r0]
- eors r4, r0
- b _080ADDC8
- .align 2, 0
-_080ADDBC: .4byte gBattleAnimAttacker
-_080ADDC0: .4byte gBattleAnimTarget
-_080ADDC4:
- ldr r0, _080ADDE8 @ =gBattleAnimTarget
-_080ADDC6:
- ldrb r4, [r0]
-_080ADDC8:
- ldr r0, _080ADDEC @ =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080ADDF0
- adds r0, r4, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x1
- b _080ADE02
- .align 2, 0
-_080ADDE8: .4byte gBattleAnimTarget
-_080ADDEC: .4byte gBattleAnimArgs
-_080ADDF0:
- adds r0, r4, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- adds r0, r4, 0
- movs r1, 0x3
-_080ADE02:
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r7, _080ADEA0 @ =gSineTable
- ldr r6, _080ADEA4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r6, r1]
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x24]
- movs r1, 0
- ldrsh r0, [r6, r1]
- adds r0, 0x40
- lsls r0, 1
- adds r0, r7
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r2, 0x2
- ldrsh r0, [r6, r2]
- muls r0, r1
- asrs r0, 8
- strh r0, [r5, 0x26]
- ldrh r1, [r6, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080ADE66
- adds r0, r4, 0
- bl GetBattlerSpriteBGPriority
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r5, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r5, 0x5]
-_080ADE66:
- ldrb r2, [r5, 0x3]
- lsls r2, 26
- lsrs r2, 27
- movs r0, 0x4
- ldrsh r1, [r6, r0]
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- ldr r3, _080ADEA8 @ =gOamMatrices
- lsls r2, 3
- adds r2, r3
- adds r1, 0x40
- lsls r1, 1
- adds r1, r7
- ldrh r1, [r1]
- strh r1, [r2, 0x6]
- strh r1, [r2]
- strh r0, [r2, 0x2]
- lsls r0, 16
- asrs r0, 16
- negs r0, r0
- strh r0, [r2, 0x4]
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x2E]
- ldr r0, _080ADEAC @ =sub_80B1D3C
- str r0, [r5, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080ADEA0: .4byte gSineTable
-_080ADEA4: .4byte gBattleAnimArgs
-_080ADEA8: .4byte gOamMatrices
-_080ADEAC: .4byte sub_80B1D3C
- thumb_func_end sub_80ADD4C
-
- thumb_func_start sub_80ADEB0
-sub_80ADEB0: @ 80ADEB0
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r5, _080ADF24 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldr r6, _080ADF28 @ =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrb r0, [r6]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x38]
- ldrh r0, [r5, 0xA]
- strh r0, [r4, 0x3A]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x3C]
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r5, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080ADF2C @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080ADF30 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- ldr r1, _080ADF34 @ =sub_80ADF38
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080ADF24: .4byte gBattleAnimArgs
-_080ADF28: .4byte gBattleAnimTarget
-_080ADF2C: .4byte 0x000003ff
-_080ADF30: .4byte 0xfffffc00
-_080ADF34: .4byte sub_80ADF38
- thumb_func_end sub_80ADEB0
-
- thumb_func_start sub_80ADF38
-sub_80ADF38: @ 80ADF38
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- bne _080ADFA2
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r2, [r4, 0x3C]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080ADFA8
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- b _080ADFA8
-_080ADFA2:
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080ADFA8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80ADF38
-
- thumb_func_start sub_80ADFB0
-sub_80ADFB0: @ 80ADFB0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x38]
- subs r0, 0x1
- strh r0, [r3, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080ADFE8
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
- ldrh r0, [r3, 0x36]
- strh r0, [r3, 0x38]
-_080ADFE8:
- ldrh r0, [r3, 0x34]
- subs r1, r0, 0x1
- strh r1, [r3, 0x34]
- lsls r0, 16
- cmp r0, 0
- bgt _080ADFFA
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080ADFFA:
- pop {r0}
- bx r0
- thumb_func_end sub_80ADFB0
-
- thumb_func_start sub_80AE000
-sub_80AE000: @ 80AE000
- push {r4-r6,lr}
- adds r6, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AE01C
- ldr r0, _080AE060 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080AE024
-_080AE01C:
- ldr r1, _080AE064 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_080AE024:
- ldr r5, _080AE060 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080AE064 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4]
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x6]
- strh r0, [r6, 0x36]
- strh r0, [r6, 0x38]
- ldr r0, _080AE068 @ =sub_80ADFB0
- str r0, [r6, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE060: .4byte gBattleAnimTarget
-_080AE064: .4byte gBattleAnimArgs
-_080AE068: .4byte sub_80ADFB0
- thumb_func_end sub_80AE000
-
- thumb_func_start sub_80AE06C
-sub_80AE06C: @ 80AE06C
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r1, _080AE088 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- strh r0, [r5, 0x2E]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- movs r1, 0x80
- lsls r1, 8
- ands r0, r1
- cmp r0, 0
- beq _080AE090
- ldr r0, _080AE08C @ =gBattleAnimTarget
- b _080AE092
- .align 2, 0
-_080AE088: .4byte gBattleAnimArgs
-_080AE08C: .4byte gBattleAnimTarget
-_080AE090:
- ldr r0, _080AE118 @ =gBattleAnimAttacker
-_080AE092:
- ldrb r6, [r0]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AE0AA
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080AE0B2
-_080AE0AA:
- ldr r1, _080AE11C @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080AE0B2:
- adds r0, r6, 0
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080AE11C @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r3, [r4]
- adds r0, r3
- strh r0, [r5, 0x20]
- adds r0, r6, 0
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldrh r1, [r4, 0xE]
- ldr r0, _080AE120 @ =0x00007fff
- ands r0, r1
- strh r0, [r5, 0x36]
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x38]
- ldrh r0, [r4, 0xA]
- strh r0, [r5, 0x3A]
- ldrh r0, [r4, 0x8]
- strh r0, [r5, 0x3C]
- ldrh r2, [r5, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- movs r3, 0xC
- ldrsh r0, [r4, r3]
- lsls r0, 2
- adds r1, r0
- ldr r3, _080AE124 @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080AE128 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r5, 0x4]
- ldr r1, _080AE12C @ =sub_80AE130
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE118: .4byte gBattleAnimAttacker
-_080AE11C: .4byte gBattleAnimArgs
-_080AE120: .4byte 0x00007fff
-_080AE124: .4byte 0x000003ff
-_080AE128: .4byte 0xfffffc00
-_080AE12C: .4byte sub_80AE130
- thumb_func_end sub_80AE06C
-
- thumb_func_start sub_80AE130
-sub_80AE130: @ 80AE130
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x3C
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3A]
- ldrh r1, [r4, 0x3C]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3C]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl __modsi3
- cmp r0, 0
- bne _080AE186
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080AE186:
- ldrh r0, [r4, 0x2E]
- subs r1, r0, 0x1
- strh r1, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bgt _080AE198
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AE198:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AE130
-
- thumb_func_start sub_80AE1A0
-sub_80AE1A0: @ 80AE1A0
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0
- bl InitSpritePosToAnimTarget
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldr r3, _080AE1DC @ =gBattleAnimArgs
- movs r5, 0x6
- ldrsh r0, [r3, r5]
- lsls r0, 2
- adds r1, r0
- ldr r5, _080AE1E0 @ =0x000003ff
- adds r0, r5, 0
- ands r1, r0
- ldr r0, _080AE1E4 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- movs r1, 0x6
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- bne _080AE1E8
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x10
- b _080AE1F6
- .align 2, 0
-_080AE1DC: .4byte gBattleAnimArgs
-_080AE1E0: .4byte 0x000003ff
-_080AE1E4: .4byte 0xfffffc00
-_080AE1E8:
- cmp r0, 0x2
- bne _080AE1FA
- ldrb r0, [r4, 0x3]
- movs r1, 0x3F
- negs r1, r1
- ands r1, r0
- movs r0, 0x20
-_080AE1F6:
- orrs r1, r0
- strb r1, [r4, 0x3]
-_080AE1FA:
- ldr r0, _080AE214 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x2E]
- ldr r0, _080AE218 @ =WaitAnimForDuration
- str r0, [r4, 0x1C]
- ldr r1, _080AE21C @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE214: .4byte gBattleAnimArgs
-_080AE218: .4byte WaitAnimForDuration
-_080AE21C: .4byte DestroyAnimSprite
- thumb_func_end sub_80AE1A0
-
- thumb_func_start sub_80AE220
-sub_80AE220: @ 80AE220
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r6, _080AE268 @ =gBattleAnimTarget
- ldrb r0, [r6]
- movs r1, 0
- bl GetBattlerSpriteCoord
- ldr r1, _080AE26C @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- ldr r5, _080AE270 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x8]
- ldrb r0, [r6]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldr r0, _080AE274 @ =sub_80AE278
- str r0, [r4]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE268: .4byte gBattleAnimTarget
-_080AE26C: .4byte gTasks
-_080AE270: .4byte gBattleAnimArgs
-_080AE274: .4byte sub_80AE278
- thumb_func_end sub_80AE220
-
- thumb_func_start sub_80AE278
-sub_80AE278: @ 80AE278
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r5, 0
- movs r7, 0
- ldr r1, _080AE2B8 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrb r2, [r0, 0xC]
- str r2, [sp]
- ldrh r4, [r0, 0x8]
- ldrh r6, [r0, 0xA]
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0
- bne _080AE2BC
- movs r0, 0
- mov r8, r0
- movs r2, 0x1
- movs r1, 0x10
- mov r12, r1
- b _080AE2C6
- .align 2, 0
-_080AE2B8: .4byte gTasks
-_080AE2BC:
- movs r2, 0x10
- mov r12, r2
- movs r3, 0x8
- mov r8, r3
- movs r2, 0x4
-_080AE2C6:
- mov r0, r9
- lsls r1, r0, 2
- adds r0, r1, r0
- lsls r0, 3
- add r0, r10
- movs r3, 0x1C
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0xA
- bhi _080AE3BC
- lsls r0, 2
- ldr r1, _080AE2E4 @ =_080AE2E8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080AE2E4: .4byte _080AE2E8
- .align 2, 0
-_080AE2E8:
- .4byte _080AE314
- .4byte _080AE3BC
- .4byte _080AE328
- .4byte _080AE3BC
- .4byte _080AE348
- .4byte _080AE3BC
- .4byte _080AE35E
- .4byte _080AE3BC
- .4byte _080AE380
- .4byte _080AE3BC
- .4byte _080AE3B4
-_080AE314:
- ldr r0, _080AE324 @ =gUnknown_83E60A0
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- mov r4, r12
- lsls r3, r4, 16
- b _080AE396
- .align 2, 0
-_080AE324: .4byte gUnknown_83E60A0
-_080AE328:
- mov r0, r12
- lsls r3, r0, 17
- mov r1, r8
- adds r0, r1, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080AE344 @ =gUnknown_83E60A0
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _080AE396
- .align 2, 0
-_080AE344: .4byte gUnknown_83E60A0
-_080AE348:
- mov r3, r12
- lsls r0, r3, 16
- asrs r0, 16
- lsls r3, r0, 1
- adds r3, r0
- lsls r0, r2, 1
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- b _080AE38A
-_080AE35E:
- mov r0, r12
- lsls r3, r0, 18
- lsls r0, r2, 1
- adds r0, r2
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080AE37C @ =gUnknown_83E60A0
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _080AE396
- .align 2, 0
-_080AE37C: .4byte gUnknown_83E60A0
-_080AE380:
- mov r1, r12
- lsls r0, r1, 16
- asrs r0, 16
- lsls r3, r0, 2
- adds r3, r0
-_080AE38A:
- ldr r0, _080AE3B0 @ =gUnknown_83E60A0
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- lsls r3, 16
-_080AE396:
- asrs r3, 16
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- b _080AE3BC
- .align 2, 0
-_080AE3B0: .4byte gUnknown_83E60A0
-_080AE3B4:
- mov r0, r9
- bl DestroyAnimVisualTask
- b _080AE400
-_080AE3BC:
- cmp r7, 0
- beq _080AE3F0
- ldr r4, _080AE410 @ =gSprites
- lsls r3, r5, 4
- adds r3, r5
- lsls r3, 2
- adds r0, r3, r4
- ldrh r5, [r0, 0x4]
- lsls r2, r5, 22
- lsrs r2, 22
- add r2, r8
- ldr r6, _080AE414 @ =0x000003ff
- adds r1, r6, 0
- ands r2, r1
- ldr r1, _080AE418 @ =0xfffffc00
- ands r1, r5
- orrs r1, r2
- strh r1, [r0, 0x4]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r0, 0x2E]
- adds r4, 0x1C
- adds r3, r4
- ldr r1, [r3]
- bl _call_via_r1
-_080AE3F0:
- ldr r0, _080AE41C @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1C]
- adds r0, 0x1
- strh r0, [r1, 0x1C]
-_080AE400:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE410: .4byte gSprites
-_080AE414: .4byte 0x000003ff
-_080AE418: .4byte 0xfffffc00
-_080AE41C: .4byte gTasks
- thumb_func_end sub_80AE278
-
- thumb_func_start sub_80AE420
-sub_80AE420: @ 80AE420
- push {lr}
- adds r3, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080AE442
- ldrb r1, [r3, 0x1]
- movs r2, 0x3F
- adds r0, r2, 0
- ands r0, r1
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r2, r0
- strb r2, [r3, 0x3]
- b _080AE456
-_080AE442:
- ldrb r2, [r3, 0x1]
- movs r1, 0x3F
- adds r0, r1, 0
- ands r0, r2
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r1, r0
- movs r0, 0x40
- orrs r1, r0
- strb r1, [r3, 0x3]
-_080AE456:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bne _080AE46A
- adds r0, r3, 0
- bl DestroySprite
-_080AE46A:
- pop {r0}
- bx r0
- thumb_func_end sub_80AE420
-
- thumb_func_start sub_80AE470
-sub_80AE470: @ 80AE470
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080AE4D8 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- ldr r0, _080AE4DC @ =gUnknown_83E60B8
- adds r1, 0x20
- lsls r1, 16
- asrs r1, 16
- movs r7, 0x22
- ldrsh r2, [r4, r7]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080AE4E0 @ =gSprites
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r6, r2, r3
- ldrh r5, [r6, 0x4]
- lsls r1, r5, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r7, _080AE4E4 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080AE4E8 @ =0xfffffc00
- ands r0, r5
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, _080AE4EC @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- adds r3, 0x1C
- adds r2, r3
- ldr r0, _080AE4F0 @ =sub_80AE4F4
- str r0, [r2]
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE4D8: .4byte gBattleAnimArgs
-_080AE4DC: .4byte gUnknown_83E60B8
-_080AE4E0: .4byte gSprites
-_080AE4E4: .4byte 0x000003ff
-_080AE4E8: .4byte 0xfffffc00
-_080AE4EC: .4byte gAnimVisualTaskCount
-_080AE4F0: .4byte sub_80AE4F4
- thumb_func_end sub_80AE470
-
- thumb_func_start sub_80AE4F4
-sub_80AE4F4: @ 80AE4F4
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080AE528
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080AE528:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080AE53C
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080AE53C:
- pop {r0}
- bx r0
- thumb_func_end sub_80AE4F4
-
- thumb_func_start sub_80AE540
-sub_80AE540: @ 80AE540
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080AE560 @ =gTasks
- adds r5, r1, r0
- ldr r0, _080AE564 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080AE56C
- ldr r4, _080AE568 @ =gBattleAnimAttacker
- b _080AE56E
- .align 2, 0
-_080AE560: .4byte gTasks
-_080AE564: .4byte gBattleAnimArgs
-_080AE568: .4byte gBattleAnimAttacker
-_080AE56C:
- ldr r4, _080AE5B0 @ =gBattleAnimTarget
-_080AE56E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x26]
- ldr r2, _080AE5B4 @ =gBattleAnimArgs
- ldrh r0, [r2, 0x2]
- movs r1, 0
- strh r0, [r5, 0x14]
- strh r1, [r5, 0x16]
- strh r1, [r5, 0x18]
- strh r1, [r5, 0x1A]
- strh r1, [r5, 0x1C]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x1E]
- strh r1, [r5, 0x20]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x22]
- ldr r0, _080AE5B8 @ =sub_80AE5BC
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE5B0: .4byte gBattleAnimTarget
-_080AE5B4: .4byte gBattleAnimArgs
-_080AE5B8: .4byte sub_80AE5BC
- thumb_func_end sub_80AE540
-
- thumb_func_start sub_80AE5BC
-sub_80AE5BC: @ 80AE5BC
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- adds r2, r6, 0
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080AE6A4 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080AE6BC
- ldrh r0, [r5, 0x20]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r5, 0x20]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- cmp r0, r1
- ble _080AE6CA
- strh r7, [r5, 0x20]
- ldr r0, _080AE6A8 @ =gUnknown_83E6120
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- movs r3, 0x26
- ldrsh r2, [r5, r3]
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080AE6CA
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, _080AE6AC @ =gSprites
- adds r4, r0
- ldr r1, _080AE6B0 @ =gUnknown_83E60D0
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r0, r1
- movs r3, 0
- ldrsb r3, [r0, r3]
- ldrh r0, [r4, 0x20]
- adds r3, r0
- strh r3, [r4, 0x20]
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r1, 0x1
- adds r0, r1
- movs r2, 0
- ldrsb r2, [r0, r2]
- ldrh r0, [r4, 0x22]
- adds r2, r0
- strh r2, [r4, 0x22]
- movs r1, 0x18
- ldrsh r0, [r5, r1]
- lsls r1, r0, 2
- adds r1, r0
- movs r0, 0x28
- subs r0, r1
- strh r0, [r4, 0x2E]
- strh r3, [r4, 0x30]
- ldrh r0, [r5, 0x24]
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- ldrh r0, [r5, 0x26]
- strh r0, [r4, 0x36]
- strh r6, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimLinearTranslation
- ldr r1, _080AE6B4 @ =sub_80AE704
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080AE6B8 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r4, 0x1C]
- ldrh r0, [r5, 0x1A]
- adds r0, 0x1
- strh r0, [r5, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080AE674
- strh r7, [r5, 0x1A]
-_080AE674:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1E
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _080AE696
- strh r7, [r5, 0x1C]
- ldrh r1, [r5, 0x18]
- movs r3, 0x18
- ldrsh r0, [r5, r3]
- cmp r0, 0x5
- bgt _080AE696
- adds r0, r1, 0x1
- strh r0, [r5, 0x18]
-_080AE696:
- ldrh r0, [r5, 0x16]
- adds r0, 0x1
- strh r0, [r5, 0x16]
- ldrh r0, [r5, 0x14]
- subs r0, 0x1
- strh r0, [r5, 0x14]
- b _080AE6CA
- .align 2, 0
-_080AE6A4: .4byte gTasks
-_080AE6A8: .4byte gUnknown_83E6120
-_080AE6AC: .4byte gSprites
-_080AE6B0: .4byte gUnknown_83E60D0
-_080AE6B4: .4byte sub_80AE704
-_080AE6B8: .4byte RunStoredCallbackWhenAnimEnds
-_080AE6BC:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080AE6CA
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080AE6CA:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80AE5BC
-
- thumb_func_start sub_80AE6D0
-sub_80AE6D0: @ 80AE6D0
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080AE6F8
- ldr r2, _080AE700 @ =gTasks
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x16]
- subs r1, 0x1
- strh r1, [r0, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080AE6F8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE700: .4byte gTasks
- thumb_func_end sub_80AE6D0
-
- thumb_func_start sub_80AE704
-sub_80AE704: @ 80AE704
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080AE718 @ =sub_80AE6D0
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE718: .4byte sub_80AE6D0
- thumb_func_end sub_80AE704
-
- thumb_func_start sub_80AE71C
-sub_80AE71C: @ 80AE71C
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080AE730 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080AE738
- ldr r4, _080AE734 @ =gBattleAnimAttacker
- b _080AE73A
- .align 2, 0
-_080AE730: .4byte gBattleAnimArgs
-_080AE734: .4byte gBattleAnimAttacker
-_080AE738:
- ldr r4, _080AE768 @ =gBattleAnimTarget
-_080AE73A:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080AE76C @ =DestroySpriteAndMatrix
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080AE770 @ =RunStoredCallbackWhenAffineAnimEnds
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE768: .4byte gBattleAnimTarget
-_080AE76C: .4byte DestroySpriteAndMatrix
-_080AE770: .4byte RunStoredCallbackWhenAffineAnimEnds
- thumb_func_end sub_80AE71C
-
- thumb_func_start sub_80AE774
-sub_80AE774: @ 80AE774
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080AE788 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080AE790
- ldr r4, _080AE78C @ =gBattleAnimAttacker
- b _080AE792
- .align 2, 0
-_080AE788: .4byte gBattleAnimArgs
-_080AE78C: .4byte gBattleAnimAttacker
-_080AE790:
- ldr r4, _080AE7CC @ =gBattleAnimTarget
-_080AE792:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080AE7D0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x24]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x26]
- ldr r1, _080AE7D4 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _080AE7D8 @ =RunStoredCallbackWhenAnimEnds
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE7CC: .4byte gBattleAnimTarget
-_080AE7D0: .4byte gBattleAnimArgs
-_080AE7D4: .4byte DestroyAnimSprite
-_080AE7D8: .4byte RunStoredCallbackWhenAnimEnds
- thumb_func_end sub_80AE774
-
- thumb_func_start sub_80AE7DC
-sub_80AE7DC: @ 80AE7DC
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r4, _080AE834 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- movs r0, 0x10
- strh r0, [r5, 0x3C]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080AE82A
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x3C]
-_080AE82A:
- ldr r0, _080AE838 @ =sub_80AE83C
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE834: .4byte gBattleAnimAttacker
-_080AE838: .4byte sub_80AE83C
- thumb_func_end sub_80AE7DC
-
- thumb_func_start sub_80AE83C
-sub_80AE83C: @ 80AE83C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080AE84E
- cmp r0, 0x1
- beq _080AE864
- b _080AE894
-_080AE84E:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080AE894
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080AE894
-_080AE864:
- ldrh r2, [r4, 0x3C]
- ldrh r1, [r4, 0x20]
- adds r0, r2, r1
- strh r0, [r4, 0x20]
- ldr r3, _080AE89C @ =gSprites
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x24]
- adds r2, r1
- strh r2, [r0, 0x24]
- ldrh r0, [r4, 0x20]
- adds r0, 0x50
- lsls r0, 16
- movs r1, 0xC8
- lsls r1, 17
- cmp r0, r1
- bls _080AE894
- adds r0, r4, 0
- bl DestroySpriteAndMatrix
-_080AE894:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AE89C: .4byte gSprites
- thumb_func_end sub_80AE83C
-
- thumb_func_start sub_80AE8A0
-sub_80AE8A0: @ 80AE8A0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080AE8C4 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080AE934
- cmp r0, 0x1
- bgt _080AE8C8
- cmp r0, 0
- beq _080AE8D4
- b _080AEA04
- .align 2, 0
-_080AE8C4: .4byte gTasks
-_080AE8C8:
- cmp r0, 0x2
- beq _080AE990
- cmp r0, 0x3
- bne _080AE8D2
- b _080AE9E4
-_080AE8D2:
- b _080AEA04
-_080AE8D4:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0x26]
- ldr r4, _080AE908 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080AE910
- ldr r0, _080AE90C @ =0x0000ffe0
- strh r0, [r5, 0x24]
- movs r0, 0x2
- b _080AE916
- .align 2, 0
-_080AE908: .4byte gBattleAnimAttacker
-_080AE90C: .4byte 0x0000ffe0
-_080AE910:
- movs r0, 0x20
- strh r0, [r5, 0x24]
- ldr r0, _080AE92C @ =0x0000fffe
-_080AE916:
- strh r0, [r5, 0x22]
- ldr r2, _080AE930 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r5, 0x24]
- strh r1, [r0, 0x24]
- b _080AE9D6
- .align 2, 0
-_080AE92C: .4byte 0x0000fffe
-_080AE930: .4byte gSprites
-_080AE934:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AEA04
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r4, _080AE98C @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r1, [r5, 0x24]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080AE9D6
- ldrh r2, [r5, 0x22]
- adds r2, r1, r2
- strh r2, [r5, 0x24]
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x24]
- b _080AEA04
- .align 2, 0
-_080AE98C: .4byte gSprites
-_080AE990:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AEA04
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r1, _080AE9E0 @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _080AEA04
-_080AE9D6:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080AEA04
- .align 2, 0
-_080AE9E0: .4byte gSprites
-_080AE9E4:
- ldr r2, _080AEA0C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080AEA04:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AEA0C: .4byte gSprites
- thumb_func_end sub_80AE8A0
-
- thumb_func_start sub_80AEA10
-sub_80AEA10: @ 80AEA10
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080AEA34 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080AEA2A
- b _080AEB50
-_080AEA2A:
- cmp r0, 0x1
- bgt _080AEA38
- cmp r0, 0
- beq _080AEA40
- b _080AEB92
- .align 2, 0
-_080AEA34: .4byte gTasks
-_080AEA38:
- cmp r0, 0x2
- bne _080AEA3E
- b _080AEB84
-_080AEA3E:
- b _080AEB92
-_080AEA40:
- ldr r4, _080AEA80 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080AEA56
- movs r1, 0x1
-_080AEA56:
- movs r6, 0
- strh r1, [r5, 0xA]
- ldr r0, _080AEA84 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r2, [r0, r1]
- adds r3, r0, 0
- cmp r2, 0
- beq _080AEA8C
- cmp r2, 0x4
- beq _080AEAB4
- ldrh r1, [r3]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080AEAEC
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0xE]
- ldr r0, _080AEA88 @ =0x0000fff0
- b _080AEAF4
- .align 2, 0
-_080AEA80: .4byte gBattleAnimAttacker
-_080AEA84: .4byte gBattleAnimArgs
-_080AEA88: .4byte 0x0000fff0
-_080AEA8C:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- movs r2, 0xA
- ldrsh r0, [r5, r2]
- lsls r0, 7
- adds r0, 0x78
- strh r0, [r5, 0x10]
- b _080AEB2A
-_080AEAB4:
- movs r0, 0xA
- ldrsh r1, [r5, r0]
- lsls r1, 7
- movs r0, 0x78
- subs r0, r1
- strh r0, [r5, 0xE]
- ldr r4, _080AEAE8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xA
- ldrsh r1, [r5, r2]
- lsls r1, 5
- subs r0, r1
- strh r0, [r5, 0x10]
- b _080AEB2A
- .align 2, 0
-_080AEAE8: .4byte gBattleAnimTarget
-_080AEAEC:
- ldr r0, _080AEB10 @ =0x0000fff0
- strh r0, [r5, 0xE]
- movs r0, 0x80
- lsls r0, 1
-_080AEAF4:
- strh r0, [r5, 0x10]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080AEB14
- movs r2, 0
- ldrsh r0, [r3, r2]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 1
- movs r0, 0x50
- subs r0, r1
- strh r0, [r5, 0x12]
- b _080AEB2A
- .align 2, 0
-_080AEB10: .4byte 0x0000fff0
-_080AEB14:
- movs r0, 0
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 1
- adds r0, 0x28
- strh r0, [r5, 0x12]
- ldrh r1, [r5, 0xE]
- ldrh r0, [r5, 0x10]
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
-_080AEB2A:
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bge _080AEB40
- movs r1, 0
- movs r0, 0x1
- strh r0, [r5, 0xA]
- strh r1, [r5, 0x14]
- b _080AEB7C
-_080AEB40:
- ldr r0, _080AEB4C @ =0x0000ffff
- strh r0, [r5, 0xA]
- movs r0, 0x3
- strh r0, [r5, 0x14]
- b _080AEB7C
- .align 2, 0
-_080AEB4C: .4byte 0x0000ffff
-_080AEB50:
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- cmp r0, 0
- ble _080AEB92
- movs r0, 0
- strh r0, [r5, 0xC]
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80AEB98
- lsls r0, 24
- cmp r0, 0
- bne _080AEB7C
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80AEB98
- lsls r0, 24
- cmp r0, 0
- beq _080AEB92
-_080AEB7C:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080AEB92
-_080AEB84:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080AEB92
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080AEB92:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80AEA10
-
- thumb_func_start sub_80AEB98
-sub_80AEB98: @ 80AEB98
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080AEC24 @ =gUnknown_83E6278
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- movs r3, 0x12
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080AEBCE
- ldr r1, _080AEC28 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- strh r5, [r0, 0x3A]
- movs r1, 0x7
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080AEBCE:
- ldrh r1, [r4, 0xA]
- ldrh r5, [r4, 0x14]
- adds r0, r1, r5
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- bge _080AEBE0
- movs r0, 0x3
- strh r0, [r4, 0x14]
-_080AEBE0:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- ble _080AEBEC
- movs r0, 0
- strh r0, [r4, 0x14]
-_080AEBEC:
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- lsls r0, 4
- ldrh r5, [r4, 0xE]
- adds r2, r0, r5
- strh r2, [r4, 0xE]
- lsls r0, r1, 16
- asrs r3, r0, 16
- cmp r3, 0x1
- bne _080AEC0C
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x10
- ldrsh r1, [r4, r5]
- cmp r0, r1
- bge _080AEC20
-_080AEC0C:
- movs r0, 0x1
- negs r0, r0
- cmp r3, r0
- bne _080AEC2C
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x10
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bgt _080AEC2C
-_080AEC20:
- movs r0, 0x1
- b _080AEC2E
- .align 2, 0
-_080AEC24: .4byte gUnknown_83E6278
-_080AEC28: .4byte gSprites
-_080AEC2C:
- movs r0, 0
-_080AEC2E:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80AEB98
-
- thumb_func_start sub_80AEC34
-sub_80AEC34: @ 80AEC34
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080AEC74
- ldr r3, _080AEC7C @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080AEC74:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AEC7C: .4byte gTasks
- thumb_func_end sub_80AEC34
-
- thumb_func_start sub_80AEC80
-sub_80AEC80: @ 80AEC80
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080AEC92
- cmp r0, 0x1
- beq _080AECC4
- b _080AECD8
-_080AEC92:
- ldr r4, _080AECC0 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080AECD8
- .align 2, 0
-_080AECC0: .4byte gBattleAnimAttacker
-_080AECC4:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080AECD8
- adds r0, r5, 0
- bl DestroySpriteAndMatrix
-_080AECD8:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80AEC80
-
- thumb_func_start sub_80AECE0
-sub_80AECE0: @ 80AECE0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080AED04 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080AECFA
- b _080AEE6C
-_080AECFA:
- lsls r0, 2
- ldr r1, _080AED08 @ =_080AED0C
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080AED04: .4byte gTasks
-_080AED08: .4byte _080AED0C
- .align 2, 0
-_080AED0C:
- .4byte _080AED20
- .4byte _080AEDB0
- .4byte _080AEDEC
- .4byte _080AEE48
- .4byte _080AEE58
-_080AED20:
- ldr r4, _080AEDA4 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- ldr r0, _080AEDA8 @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r5, r2]
- movs r2, 0x14
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x5
- bl __divsi3
- strh r0, [r5, 0x1A]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080AEDAC @ =0x0000ffff
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- subs r0, 0x4C
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x20]
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x22]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x24]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x3
- bl __divsi3
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- b _080AEE6A
- .align 2, 0
-_080AEDA4: .4byte gBattleAnimAttacker
-_080AEDA8: .4byte gBattleAnimTarget
-_080AEDAC: .4byte 0x0000ffff
-_080AEDB0:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- cmp r0, 0
- ble _080AEDE0
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80AEE74
- lsls r0, 24
- cmp r0, 0
- beq _080AEDE0
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0x5
- bne _080AEDDA
- movs r0, 0x3
- b _080AEDDE
-_080AEDDA:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
-_080AEDDE:
- strh r0, [r5, 0x8]
-_080AEDE0:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080AEE6C
- b _080AEE62
-_080AEDEC:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080AEDFA
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
-_080AEDFA:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080AEE6C
- strh r3, [r5, 0xA]
- ldrh r1, [r5, 0xC]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _080AEE26
- movs r0, 0x4
- strh r0, [r5, 0x16]
- movs r0, 0x44
- strh r0, [r5, 0x18]
- strh r3, [r5, 0x10]
- strh r2, [r5, 0x12]
- b _080AEE36
-_080AEE26:
- movs r0, 0x44
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080AEE44 @ =0x0000ffff
- strh r0, [r5, 0x12]
-_080AEE36:
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080AEE68
- movs r0, 0x4
- b _080AEE6A
- .align 2, 0
-_080AEE44: .4byte 0x0000ffff
-_080AEE48:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080AEE6C
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080AEE6C
-_080AEE58:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080AEE68
-_080AEE62:
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
- b _080AEE6C
-_080AEE68:
- movs r0, 0x1
-_080AEE6A:
- strh r0, [r5, 0x8]
-_080AEE6C:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80AECE0
-
- thumb_func_start sub_80AEE74
-sub_80AEE74: @ 80AEE74
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080AEF3C @ =gUnknown_83E62A8
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- movs r3, 0x16
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080AEEE0
- ldr r1, _080AEF40 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r3, r0, r1
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldrh r6, [r4, 0x10]
- adds r1, r6
- ldr r6, _080AEF44 @ =0x000003ff
- adds r0, r6, 0
- ands r1, r0
- ldr r0, _080AEF48 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bge _080AEEC8
- movs r0, 0x7
- strh r0, [r4, 0x10]
-_080AEEC8:
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x7
- ble _080AEED4
- movs r0, 0
- strh r0, [r4, 0x10]
-_080AEED4:
- strh r5, [r3, 0x3A]
- movs r0, 0x3
- strh r0, [r3, 0x3C]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_080AEEE0:
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080AEF02
- movs r5, 0x12
- ldrsh r0, [r4, r5]
- cmp r0, 0
- ble _080AEF02
- ldrh r1, [r4, 0x26]
- ldrh r6, [r4, 0x24]
- adds r1, r6
- strh r1, [r4, 0x24]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x6F
- bl PlaySE12WithPanning
-_080AEF02:
- movs r0, 0x12
- ldrsh r3, [r4, r0]
- ldrh r2, [r4, 0x16]
- cmp r3, 0
- bge _080AEF18
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x18
- ldrsh r1, [r4, r5]
- cmp r0, r1
- ble _080AEF28
-_080AEF18:
- cmp r3, 0
- ble _080AEF4C
- lsls r0, r2, 16
- asrs r0, 16
- movs r6, 0x18
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _080AEF4C
-_080AEF28:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x1A]
- ldrh r1, [r4, 0x14]
- adds r0, r1
- strh r0, [r4, 0x14]
- movs r0, 0x1
- b _080AEF58
- .align 2, 0
-_080AEF3C: .4byte gUnknown_83E62A8
-_080AEF40: .4byte gSprites
-_080AEF44: .4byte 0x000003ff
-_080AEF48: .4byte 0xfffffc00
-_080AEF4C:
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r0, r2, r0
- strh r0, [r4, 0x16]
- movs r0, 0
-_080AEF58:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80AEE74
-
- thumb_func_start sub_80AEF60
-sub_80AEF60: @ 80AEF60
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080AEF96
- ldr r3, _080AEF9C @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080AEF96:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AEF9C: .4byte gTasks
- thumb_func_end sub_80AEF60
-
- thumb_func_start sub_80AEFA0
-sub_80AEFA0: @ 80AEFA0
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080AEFC4 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080AF01C
- cmp r0, 0x1
- bgt _080AEFC8
- cmp r0, 0
- beq _080AEFCE
- b _080AF052
- .align 2, 0
-_080AEFC4: .4byte gTasks
-_080AEFC8:
- cmp r0, 0x2
- beq _080AF044
- b _080AF052
-_080AEFCE:
- ldr r0, _080AF018 @ =gBattleAnimTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x26]
- strh r0, [r5, 0x24]
- cmp r0, 0x10
- ble _080AEFF8
- adds r2, r0, 0
-_080AEFE8:
- adds r1, r2, 0
- subs r1, 0x20
- adds r2, r1, 0
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x10
- bgt _080AEFE8
- strh r1, [r5, 0x24]
-_080AEFF8:
- ldr r4, _080AF018 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r5, 0x20]
- b _080AF03C
- .align 2, 0
-_080AF018: .4byte gBattleAnimTarget
-_080AF01C:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AF052
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80AF058
- lsls r0, 24
- cmp r0, 0
- beq _080AF052
-_080AF03C:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080AF052
-_080AF044:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080AF052
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080AF052:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80AEFA0
-
- thumb_func_start sub_80AF058
-sub_80AF058: @ 80AF058
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080AF0B4 @ =gUnknown_83E5F38
- movs r2, 0x22
- ldrsh r1, [r4, r2]
- movs r3, 0x24
- ldrsh r2, [r4, r3]
- ldrh r3, [r4, 0x20]
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080AF09C
- ldr r3, _080AF0B8 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080AF0BC @ =sub_80AF0C8
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x3A]
- movs r1, 0xA
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
-_080AF09C:
- ldrh r2, [r4, 0x24]
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080AF0C0
- adds r0, r2, 0
- adds r0, 0x20
- strh r0, [r4, 0x24]
- movs r0, 0
- b _080AF0C2
- .align 2, 0
-_080AF0B4: .4byte gUnknown_83E5F38
-_080AF0B8: .4byte gSprites
-_080AF0BC: .4byte sub_80AF0C8
-_080AF0C0:
- movs r0, 0x1
-_080AF0C2:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80AF058
-
- thumb_func_start sub_80AF0C8
-sub_80AF0C8: @ 80AF0C8
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080AF0FC
- ldr r3, _080AF104 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080AF0FC:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AF104: .4byte gTasks
- thumb_func_end sub_80AF0C8
-
- .align 2, 0 @ Don't pad with nop.