diff options
Diffstat (limited to 'include/constants/map_types.h')
-rw-r--r-- | include/constants/map_types.h | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/include/constants/map_types.h b/include/constants/map_types.h index 96ea73702..d32a4e2a4 100644 --- a/include/constants/map_types.h +++ b/include/constants/map_types.h @@ -1,15 +1,25 @@ #ifndef GUARD_CONSTANTS_MAP_TYPES_H #define GUARD_CONSTANTS_MAP_TYPES_H -#define MAP_TYPE_0 0 +#define MAP_TYPE_NONE 0 #define MAP_TYPE_TOWN 1 -#define MAP_TYPE_CITY 2 +#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction #define MAP_TYPE_ROUTE 3 #define MAP_TYPE_UNDERGROUND 4 -#define MAP_TYPE_UNDERWATER 5 -#define MAP_TYPE_OCEAN_ROUTE 6 -#define MAP_TYPE_7 7 +#define MAP_TYPE_UNDERWATER 5 // Unused +#define MAP_TYPE_OCEAN_ROUTE 6 // Unused +#define MAP_TYPE_UNKNOWN 7 // Unused #define MAP_TYPE_INDOOR 8 -#define MAP_TYPE_SECRET_BASE 9 +#define MAP_TYPE_SECRET_BASE 9 // Unused + +#define MAP_BATTLE_SCENE_NORMAL 0 +#define MAP_BATTLE_SCENE_GYM 1 +#define MAP_BATTLE_SCENE_INDOOR_1 2 // Pokemon Tower, Tanoby ruins +#define MAP_BATTLE_SCENE_INDOOR_2 3 // Pokemon Mansion, Power Plant, Rocket Hideout/Warehouse +#define MAP_BATTLE_SCENE_LORELEI 4 +#define MAP_BATTLE_SCENE_BRUNO 5 +#define MAP_BATTLE_SCENE_AGATHA 6 +#define MAP_BATTLE_SCENE_LANCE 7 +#define MAP_BATTLE_SCENE_LINK 8 #endif // GUARD_CONSTANTS_MAP_TYPES_H |