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Diffstat (limited to 'include/field_map_obj.h')
-rw-r--r--include/field_map_obj.h66
1 files changed, 33 insertions, 33 deletions
diff --git a/include/field_map_obj.h b/include/field_map_obj.h
index 6177cba1c..e962c39e7 100644
--- a/include/field_map_obj.h
+++ b/include/field_map_obj.h
@@ -27,12 +27,12 @@ enum SpinnerRunnerFollowPatterns {
// Exported ROM declarations
void sub_808D438(void);
-u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
-bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
-u8 GetFieldObjectIdByXY(s16, s16);
-void FieldObjectSetDirection(struct MapObject *, u8);
+u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
+bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
+u8 GetObjectEventIdByXY(s16, s16);
+void ObjectEventSetDirection(struct ObjectEvent *, u8);
u8 sub_808D4F4(void);
-void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
+void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
void npc_load_two_palettes__no_record(u16, u8);
void npc_load_two_palettes__and_record(u16, u8);
void sub_805F7C4(u8, u8, u8, s16, s16);
@@ -40,59 +40,59 @@ void pal_patch_for_npc(u16, u8);
void sub_808E16C(s16, s16);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8092FF0(s16, s16, s16 *, s16 *);
-u8 FieldObjectDirectionToImageAnimId(u8);
+u8 ObjectEventDirectionToImageAnimId(u8);
void sub_80930E0(s16 *, s16 *, s16, s16);
-void FieldObjectClearAnim(struct MapObject *);
-void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
-void SpawnFieldObjectsInView(s16, s16);
+void ObjectEventClearAnim(struct ObjectEvent *);
+void ObjectEventClearAnimIfSpecialAnimActive(struct ObjectEvent *);
+void SpawnObjectEventsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoEventObject(u16, SpriteCallback, s16, s16, u8);
u8 show_sprite(u8, u8, u8);
-u8 SpawnSpecialFieldObjectParameterized(u8, u8, u8, s16, s16, u8);
-u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
+u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
+u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
void CameraObjectReset2(void);
-void FieldObjectSetGraphicsId(struct MapObject *, u8);
-void FieldObjectTurn(struct MapObject *, u8);
-void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
-void FieldObjectForceSetSpecialAnim(struct MapObject *, u8);
+void ObjectEventSetGraphicsId(struct ObjectEvent *, u8);
+void ObjectEventTurn(struct ObjectEvent *, u8);
+void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
+void ObjectEventForceSetSpecialAnim(struct ObjectEvent *, u8);
u8 sub_8064270(u8 a0);
-const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
+const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void gpu_pal_allocator_reset__manage_upper_four(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void sub_805F400(u8, u8, u8);
void sub_805F3A8(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
-void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *);
-void npc_coords_shift(struct MapObject *, s16, s16);
-void sub_808EB08(struct MapObject *, s16, s16);
+void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, u8 *, u8 *, u8 *);
+void npc_coords_shift(struct ObjectEvent *, s16, s16);
+void sub_808EB08(struct ObjectEvent *, s16, s16);
void sub_805FE94(u8, u8, u8);
-void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
-u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8);
+void ObjectEventStep(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
+u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
u8 GetOppositeDirection(u8);
u8 GetStepInPlaceDelay4AnimId(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
-u8 npc_block_way(struct MapObject *, s16, s16, u32);
+u8 npc_block_way(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
-bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
-u8 FieldObjectClearHeldMovementIfFinished(struct MapObject *);
-u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
-void sub_8063E28(struct MapObject *, struct Sprite *);
-void FieldObjectSetHeldMovement(struct MapObject *, u8);
-void npc_coords_shift_still(struct MapObject *);
-void sub_805FE7C(struct MapObject *, u8);
-void SetTrainerMovementType(struct MapObject *, u8);
+bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
+u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
+u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
+void sub_8063E28(struct ObjectEvent *, struct Sprite *);
+void ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
+void npc_coords_shift_still(struct ObjectEvent *);
+void sub_805FE7C(struct ObjectEvent *, u8);
+void SetTrainerMovementType(struct ObjectEvent *, u8);
u8 sub_80634F0(u8 direction);
u8 sub_8063500(u8 a0);
-void EventObjectSetGraphicsId(struct MapObject *mapObject, u8 a1);
+void EventObjectSetGraphicsId(struct ObjectEvent *mapObject, u8 a1);
u8 sub_805EB44(u8, u8, s16, s16);
void npc_paltag_set_load(u8 mode);
-bool8 FieldObjectIsMovementOverridden(struct MapObject *mapObject);
-u8 FieldObjectCheckHeldMovementStatus(struct MapObject *mapObject);
+bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *mapObject);
+u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *mapObject);
u8 sub_8063F84(u8 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);