diff options
Diffstat (limited to 'include/field_map_obj.h')
-rw-r--r-- | include/field_map_obj.h | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/include/field_map_obj.h b/include/field_map_obj.h index 6177cba1c..e962c39e7 100644 --- a/include/field_map_obj.h +++ b/include/field_map_obj.h @@ -27,12 +27,12 @@ enum SpinnerRunnerFollowPatterns { // Exported ROM declarations void sub_808D438(void); -u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8); -bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); -u8 GetFieldObjectIdByXY(s16, s16); -void FieldObjectSetDirection(struct MapObject *, u8); +u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8); +bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *); +u8 GetObjectEventIdByXY(s16, s16); +void ObjectEventSetDirection(struct ObjectEvent *, u8); u8 sub_808D4F4(void); -void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8); +void RemoveObjectEventByLocalIdAndMap(u8, u8, u8); void npc_load_two_palettes__no_record(u16, u8); void npc_load_two_palettes__and_record(u16, u8); void sub_805F7C4(u8, u8, u8, s16, s16); @@ -40,59 +40,59 @@ void pal_patch_for_npc(u16, u8); void sub_808E16C(s16, s16); void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); void sub_8092FF0(s16, s16, s16 *, s16 *); -u8 FieldObjectDirectionToImageAnimId(u8); +u8 ObjectEventDirectionToImageAnimId(u8); void sub_80930E0(s16 *, s16 *, s16, s16); -void FieldObjectClearAnim(struct MapObject *); -void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *); -void SpawnFieldObjectsInView(s16, s16); +void ObjectEventClearAnim(struct ObjectEvent *); +void ObjectEventClearAnimIfSpecialAnimActive(struct ObjectEvent *); +void SpawnObjectEventsInView(s16, s16); u8 sprite_new(u8, u8, s16, s16, u8, u8); u8 AddPseudoEventObject(u16, SpriteCallback, s16, s16, u8); u8 show_sprite(u8, u8, u8); -u8 SpawnSpecialFieldObjectParameterized(u8, u8, u8, s16, s16, u8); -u8 SpawnSpecialFieldObject(struct MapObjectTemplate *); +u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8); +u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *); void sub_8093038(s16, s16, s16 *, s16 *); void CameraObjectReset1(void); void CameraObjectReset2(void); -void FieldObjectSetGraphicsId(struct MapObject *, u8); -void FieldObjectTurn(struct MapObject *, u8); -void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8); -void FieldObjectForceSetSpecialAnim(struct MapObject *, u8); +void ObjectEventSetGraphicsId(struct ObjectEvent *, u8); +void ObjectEventTurn(struct ObjectEvent *, u8); +void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8); +void ObjectEventForceSetSpecialAnim(struct ObjectEvent *, u8); u8 sub_8064270(u8 a0); -const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8); +const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); void gpu_pal_allocator_reset__manage_upper_four(void); void sub_808E82C(u8, u8, u8, s16, s16); void sub_805F400(u8, u8, u8); void sub_805F3A8(u8, u8, u8, u8); void sub_808E75C(s16, s16); -void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *); -void npc_coords_shift(struct MapObject *, s16, s16); -void sub_808EB08(struct MapObject *, s16, s16); +void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, u8 *, u8 *, u8 *); +void npc_coords_shift(struct ObjectEvent *, s16, s16); +void sub_808EB08(struct ObjectEvent *, s16, s16); void sub_805FE94(u8, u8, u8); -void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *)); -u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8); +void ObjectEventStep(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *)); +u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8); u8 GetOppositeDirection(u8); u8 GetStepInPlaceDelay4AnimId(u32); u8 GetStepInPlaceDelay8AnimId(u32); u8 GetStepInPlaceDelay16AnimId(u32); u8 GetStepInPlaceDelay32AnimId(u32); -u8 npc_block_way(struct MapObject *, s16, s16, u32); +u8 npc_block_way(struct ObjectEvent *, s16, s16, u32); void MoveCoords(u8, s16 *, s16 *); -bool8 FieldObjectIsSpecialAnimActive(struct MapObject *); -u8 FieldObjectClearHeldMovementIfFinished(struct MapObject *); -u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z); -void sub_8063E28(struct MapObject *, struct Sprite *); -void FieldObjectSetHeldMovement(struct MapObject *, u8); -void npc_coords_shift_still(struct MapObject *); -void sub_805FE7C(struct MapObject *, u8); -void SetTrainerMovementType(struct MapObject *, u8); +bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *); +u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *); +u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z); +void sub_8063E28(struct ObjectEvent *, struct Sprite *); +void ObjectEventSetHeldMovement(struct ObjectEvent *, u8); +void npc_coords_shift_still(struct ObjectEvent *); +void sub_805FE7C(struct ObjectEvent *, u8); +void SetTrainerMovementType(struct ObjectEvent *, u8); u8 sub_80634F0(u8 direction); u8 sub_8063500(u8 a0); -void EventObjectSetGraphicsId(struct MapObject *mapObject, u8 a1); +void EventObjectSetGraphicsId(struct ObjectEvent *mapObject, u8 a1); u8 sub_805EB44(u8, u8, s16, s16); void npc_paltag_set_load(u8 mode); -bool8 FieldObjectIsMovementOverridden(struct MapObject *mapObject); -u8 FieldObjectCheckHeldMovementStatus(struct MapObject *mapObject); +bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *mapObject); +u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *mapObject); u8 sub_8063F84(u8 direction); u8 GetTrainerFacingDirectionMovementType(u8 direction); void CameraObjectSetFollowedObjectId(u8 spriteId); |