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-rw-r--r--include/main.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/include/main.h b/include/main.h
new file mode 100644
index 000000000..82f85f881
--- /dev/null
+++ b/include/main.h
@@ -0,0 +1,64 @@
+#ifndef GUARD_MAIN_H
+#define GUARD_MAIN_H
+
+#include "global.h"
+
+typedef void (*MainCallback)(void);
+typedef void (*IntrCallback)(void);
+typedef void (*IntrFunc)(void);
+
+struct Main
+{
+ /*0x000*/ MainCallback callback1;
+ /*0x004*/ MainCallback callback2;
+
+ /*0x008*/ MainCallback savedCallback;
+
+ /*0x00C*/ IntrCallback vblankCallback;
+ /*0x010*/ IntrCallback hblankCallback;
+ /*0x014*/ IntrCallback vcountCallback;
+ /*0x018*/ IntrCallback serialCallback;
+
+ /*0x01C*/ vu16 intrCheck;
+
+ /*0x020*/ u32 *vblankCounter1;
+ /*0x024*/ u32 vblankCounter2;
+
+ /*0x028*/ u16 heldKeysRaw; // held keys without L=A remapping
+ /*0x02A*/ u16 newKeysRaw; // newly pressed keys without L=A remapping
+ /*0x02C*/ u16 heldKeys; // held keys with L=A remapping
+ /*0x02E*/ u16 newKeys; // newly pressed keys with L=A remapping
+ /*0x030*/ u16 newAndRepeatedKeys; // newly pressed keys plus key repeat
+ /*0x032*/ u16 keyRepeatCounter; // counts down to 0, triggering key repeat
+ /*0x034*/ bool16 watchedKeysPressed; // whether one of the watched keys was pressed
+ /*0x036*/ u16 watchedKeysMask; // bit mask for watched keys
+
+ /*0x038*/ struct OamData oamBuffer[128];
+
+ /*0x438*/ u8 state;
+
+ /*0x439*/ u8 oamLoadDisabled:1;
+ /*0x439*/ u8 inBattle:1;
+ /*0x439*/ u8 field_439_x4:1;
+};
+
+extern u8 gUnknown_3001764;
+extern struct Main gMain;
+extern bool8 gSoftResetDisabled;
+extern bool8 gLinkVSyncDisabled;
+
+extern const u8 gGameVersion;
+extern const u8 gGameLanguage;
+
+void AgbMain(void);
+void SetMainCallback2(MainCallback callback);
+void InitKeys(void);
+void SetVBlankCallback(IntrCallback callback);
+void SetHBlankCallback(IntrCallback callback);
+void SetVCountCallback(IntrCallback callback);
+void SetSerialCallback(IntrCallback callback);
+void InitFlashTimer(void);
+void DoSoftReset(void);
+void ClearPokemonCrySongs(void);
+
+#endif // GUARD_MAIN_H