diff options
Diffstat (limited to 'include')
155 files changed, 15702 insertions, 6 deletions
diff --git a/include/battle.h b/include/battle.h new file mode 100644 index 000000000..7c8c81f52 --- /dev/null +++ b/include/battle.h @@ -0,0 +1,1008 @@ +#ifndef GUARD_BATTLE_H +#define GUARD_BATTLE_H + +// should they be included here or included individually by every file? +#include "battle_util.h" +#include "battle_script_commands.h" +#include "battle_2.h" +#include "battle_ai_switch_items.h" +#include "battle_gfx_sfx_util.h" +#include "battle_util2.h" + +/* + Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. + Each bank has a value consisting of two bits. + 0x1 bit is responsible for the side, 0 = player's side, 1 = opponent's side. + 0x2 bit is responsible for the id of sent out pokemon. 0 means it's the first sent out pokemon, 1 it's the second one. (Triple battle didn't exist at the time yet.) +*/ + +#define BATTLE_BANKS_COUNT 4 + +#define IDENTITY_PLAYER_MON1 0 +#define IDENTITY_OPPONENT_MON1 1 +#define IDENTITY_PLAYER_MON2 2 +#define IDENTITY_OPPONENT_MON2 3 + +#define SIDE_PLAYER 0x0 +#define SIDE_OPPONENT 0x1 + +#define BIT_SIDE 0x1 +#define BIT_MON 0x2 + +#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank])) +#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE)) +#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE)) + +#define BATTLE_TYPE_DOUBLE 0x0001 +#define BATTLE_TYPE_LINK 0x0002 +#define BATTLE_TYPE_WILD 0x0004 +#define BATTLE_TYPE_TRAINER 0x0008 +#define BATTLE_TYPE_FIRST_BATTLE 0x0010 +#define BATTLE_TYPE_20 0x0020 +#define BATTLE_TYPE_MULTI 0x0040 +#define BATTLE_TYPE_SAFARI 0x0080 +#define BATTLE_TYPE_BATTLE_TOWER 0x0100 +#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200 +#define BATTLE_TYPE_ROAMER 0x0400 +#define BATTLE_TYPE_EREADER_TRAINER 0x0800 +#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 +#define BATTLE_TYPE_LEGENDARY 0x2000 +#define BATTLE_TYPE_REGI 0x4000 +#define BATTLE_TYPE_TWO_OPPONENTS 0x8000 +#define BATTLE_TYPE_DOME 0x10000 +#define BATTLE_TYPE_PALACE 0x20000 +#define BATTLE_TYPE_ARENA 0x40000 +#define BATTLE_TYPE_FACTORY 0x80000 +#define BATTLE_TYPE_x100000 0x100000 +#define BATTLE_TYPE_PYRAMID 0x200000 +#define BATTLE_TYPE_INGAME_PARTNER 0x400000 +#define BATTLE_TYPE_x800000 0x800000 +#define BATTLE_TYPE_RECORDED 0x1000000 +#define BATTLE_TYPE_x2000000 0x2000000 +#define BATTLE_TYPE_x4000000 0x4000000 +#define BATTLE_TYPE_SECRET_BASE 0x8000000 +#define BATTLE_TYPE_GROUDON 0x10000000 +#define BATTLE_TYPE_KYORGE 0x20000000 +#define BATTLE_TYPE_RAYQUAZA 0x40000000 +#define BATTLE_TYPE_x80000000 0x80000000 + +#define TRAINER_OPPONENT_3FE 0x3FE +#define TRAINER_OPPONENT_C00 0xC00 +#define TRAINER_OPPONENT_800 0x800 +#define STEVEN_PARTNER_ID 0xC03 +#define SECRET_BASE_OPPONENT 0x400 + +#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID) +#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000) + +#define BATTLE_WON 0x1 +#define BATTLE_LOST 0x2 +#define BATTLE_DREW 0x3 +#define BATTLE_RAN 0x4 +#define BATTLE_PLAYER_TELEPORTED 0x5 +#define BATTLE_POKE_FLED 0x6 +#define BATTLE_CAUGHT 0x7 +#define BATTLE_SAFARI_OUT_OF_BALLS 0x8 +#define BATTLE_FORFEITED 0x9 +#define BATTLE_OPPONENT_TELEPORTED 0xA + +#define OUTCOME_LINK_BATTLE_RUN 0x80 + +#define STATUS_NONE 0x0 +#define STATUS_SLEEP 0x7 +#define STATUS_POISON 0x8 +#define STATUS_BURN 0x10 +#define STATUS_FREEZE 0x20 +#define STATUS_PARALYSIS 0x40 +#define STATUS_TOXIC_POISON 0x80 +#define STATUS_TOXIC_COUNTER 0xF00 + +#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON)) +#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + +#define STATUS2_CONFUSION 0x00000007 +#define STATUS2_FLINCHED 0x00000008 +#define STATUS2_UPROAR 0x00000070 +#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200 +#define STATUS2_LOCK_CONFUSE 0x00000C00 +#define STATUS2_MULTIPLETURNS 0x00001000 +#define STATUS2_WRAPPED 0x0000E000 +#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every bank +#define STATUS2_INFATUATED_WITH(bank)((gBitTable[bank] << 16)) +#define STATUS2_FOCUS_ENERGY 0x00100000 +#define STATUS2_TRANSFORMED 0x00200000 +#define STATUS2_RECHARGE 0x00400000 +#define STATUS2_RAGE 0x00800000 +#define STATUS2_SUBSTITUTE 0x01000000 +#define STATUS2_DESTINY_BOND 0x02000000 +#define STATUS2_ESCAPE_PREVENTION 0x04000000 +#define STATUS2_NIGHTMARE 0x08000000 +#define STATUS2_CURSED 0x10000000 +#define STATUS2_FORESIGHT 0x20000000 +#define STATUS2_DEFENSE_CURL 0x40000000 +#define STATUS2_TORMENT 0x80000000 + +#define STATUS3_LEECHSEED_BANK 0x3 +#define STATUS3_LEECHSEED 0x4 +#define STATUS3_ALWAYS_HITS 0x18 // two bits +#define STATUS3_PERISH_SONG 0x20 +#define STATUS3_ON_AIR 0x40 +#define STATUS3_UNDERGROUND 0x80 +#define STATUS3_MINIMIZED 0x100 +#define STATUS3_ROOTED 0x400 +#define STATUS3_CHARGED_UP 0x200 +#define STATUS3_YAWN 0x1800 // two bits +#define STATUS3_IMPRISONED_OTHERS 0x2000 +#define STATUS3_GRUDGE 0x4000 +#define STATUS3_CANT_SCORE_A_CRIT 0x8000 +#define STATUS3_MUDSPORT 0x10000 +#define STATUS3_WATERSPORT 0x20000 +#define STATUS3_UNDERWATER 0x40000 +#define STATUS3_INTIMIDATE_POKES 0x80000 +#define STATUS3_TRACE 0x100000 + +#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)) + +#define HITMARKER_x10 0x00000010 +#define HITMARKER_x20 0x00000020 +#define HITMARKER_DESTINYBOND 0x00000040 +#define HITMARKER_NO_ANIMATIONS 0x00000080 +#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100 +#define HITMARKER_NO_ATTACKSTRING 0x00000200 +#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 +#define HITMARKER_NO_PPDEDUCT 0x00000800 +#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_IGNORE_SAFEGUARD 0x00002000 +#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 +#define HITMARKER_RUN 0x00008000 +#define HITMARKER_IGNORE_ON_AIR 0x00010000 +#define HITMARKER_IGNORE_UNDERGROUND 0x00020000 +#define HITMARKER_IGNORE_UNDERWATER 0x00040000 +#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000 +#define HITMARKER_x100000 0x00100000 +#define HITMARKER_x200000 0x00200000 +#define HITMARKER_x400000 0x00400000 +#define HITMARKER_x800000 0x00800000 +#define HITMARKER_GRUDGE 0x01000000 +#define HITMARKER_OBEYS 0x02000000 +#define HITMARKER_x4000000 0x04000000 +#define HITMARKER_x8000000 0x08000000 +#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C)) +#define HITMARKER_UNK(bank) ((0x10000000 << bank)) + +#define SIDE_STATUS_REFLECT (1 << 0) +#define SIDE_STATUS_LIGHTSCREEN (1 << 1) +#define SIDE_STATUS_X4 (1 << 2) +#define SIDE_STATUS_SPIKES (1 << 4) +#define SIDE_STATUS_SAFEGUARD (1 << 5) +#define SIDE_STATUS_FUTUREATTACK (1 << 6) +#define SIDE_STATUS_MIST (1 << 8) +#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9) + +#define ACTION_USE_MOVE 0 +#define ACTION_USE_ITEM 1 +#define ACTION_SWITCH 2 +#define ACTION_RUN 3 +#define ACTION_WATCHES_CAREFULLY 4 +#define ACTION_SAFARI_ZONE_BALL 5 +#define ACTION_POKEBLOCK_CASE 6 +#define ACTION_GO_NEAR 7 +#define ACTION_SAFARI_ZONE_RUN 8 +#define ACTION_9 9 +#define ACTION_RUN_BATTLESCRIPT 10 // when executing an action +#define ACTION_CANCEL_PARTNER 12 // when choosing an action +#define ACTION_FINISHED 12 // when executing an action +#define ACTION_NOTHING_FAINTED 13 // when choosing an action +#define ACTION_INIT_VALUE 0xFF + +#define MOVESTATUS_MISSED (1 << 0) +#define MOVESTATUS_SUPEREFFECTIVE (1 << 1) +#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2) +#define MOVESTATUS_NOTAFFECTED (1 << 3) +#define MOVESTATUS_ONEHITKO (1 << 4) +#define MOVESTATUS_FAILED (1 << 5) +#define MOVESTATUS_ENDURED (1 << 6) +#define MOVESTATUS_HUNGON (1 << 7) + +#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)) + +#define MAX_TRAINER_ITEMS 4 +#define MAX_MON_MOVES 4 + +#define WEATHER_RAIN_TEMPORARY (1 << 0) +#define WEATHER_RAIN_DOWNPOUR (1 << 1) +#define WEATHER_RAIN_PERMANENT (1 << 2) +#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)) +#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) +#define WEATHER_SANDSTORM_PERMANENT (1 << 4) +#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)) +#define WEATHER_SUN_TEMPORARY (1 << 5) +#define WEATHER_SUN_PERMANENT (1 << 6) +#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)) +#define WEATHER_HAIL (1 << 7) +#define WEATHER_HAIL_ANY ((WEATHER_HAIL)) +#define WEATHER_ANY ((WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) + +#define BATTLE_TERRAIN_GRASS 0 +#define BATTLE_TERRAIN_LONG_GRASS 1 +#define BATTLE_TERRAIN_SAND 2 +#define BATTLE_TERRAIN_UNDERWATER 3 +#define BATTLE_TERRAIN_WATER 4 +#define BATTLE_TERRAIN_POND 5 +#define BATTLE_TERRAIN_ROCK 6 +#define BATTLE_TERRAIN_CAVE 7 +#define BATTLE_TERRAIN_INSIDE 8 +#define BATTLE_TERRAIN_PLAIN 9 + +// array entries for battle communication +#define MULTIUSE_STATE 0x0 +#define CURSOR_POSITION 0x1 +#define TASK_ID 0x1 // task Id and cursor position share the same field +#define SPRITES_INIT_STATE1 0x1 // shares the Id as well +#define SPRITES_INIT_STATE2 0x2 +#define MOVE_EFFECT_BYTE 0x3 +#define ACTIONS_CONFIRMED_COUNT 0x4 +#define MULTISTRING_CHOOSER 0x5 +#define MSG_DISPLAY 0x7 +#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8 + +#define MOVE_TARGET_SELECTED 0x0 +#define MOVE_TARGET_DEPENDS 0x1 +#define MOVE_TARGET_USER 0x2 +#define MOVE_TARGET_RANDOM 0x4 +#define MOVE_TARGET_x10 0x10 +#define MOVE_TARGET_BOTH 0x8 +#define MOVE_TARGET_FOES_AND_ALLY 0x20 +#define MOVE_TARGET_OPPONENTS_FIELD 0x40 + +// defines for the u8 array gTypeEffectiveness +#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0])) +#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1])) +#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2])) + +// defines for the gTypeEffectiveness multipliers +#define TYPE_MUL_NO_EFFECT 0 +#define TYPE_MUL_NOT_EFFECTIVE 5 +#define TYPE_MUL_NORMAL 10 +#define TYPE_MUL_SUPER_EFFECTIVE 20 + +// special type table Ids +#define TYPE_FORESIGHT 0xFE +#define TYPE_ENDTABLE 0xFF + +#define BS_GET_TARGET 0 +#define BS_GET_ATTACKER 1 +#define BS_GET_EFFECT_BANK 2 +#define BS_GET_gBank1 3 +#define BS_GET_BANK_0 7 +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update +#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_GET_SCRIPTING_BANK 10 +#define BS_GET_OPPONENT1 12 +#define BS_GET_PLAYER2 13 +#define BS_GET_OPPONENT2 14 + +// for battle script commands +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +struct TrainerMonNoItemDefaultMoves +{ + u16 iv; + u8 lvl; + u16 species; +}; + +u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); +u8 GetBankSide(u8 bank); + +struct TrainerMonItemDefaultMoves +{ + u16 iv; + u8 lvl; + u16 species; + u16 heldItem; +}; + +struct TrainerMonNoItemCustomMoves +{ + u16 iv; + u8 lvl; + u16 species; + u16 moves[4]; +}; + +struct TrainerMonItemCustomMoves +{ + u16 iv; + u8 lvl; + u16 species; + u16 heldItem; + u16 moves[4]; +}; + +union TrainerMonPtr +{ + struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves; + struct TrainerMonNoItemCustomMoves* NoItemCustomMoves; + struct TrainerMonItemDefaultMoves* ItemDefaultMoves; + struct TrainerMonItemCustomMoves* ItemCustomMoves; +}; + +struct Trainer +{ + /*0x00*/ u8 partyFlags; + /*0x01*/ u8 trainerClass; + /*0x02*/ u8 encounterMusic_gender; // last bit is gender + /*0x03*/ u8 trainerPic; + /*0x04*/ u8 trainerName[12]; + /*0x10*/ u16 items[4]; + /*0x18*/ bool8 doubleBattle; + /*0x1C*/ u32 aiFlags; + /*0x20*/ u8 partySize; + /*0x24*/ union TrainerMonPtr party; +}; + +#define PARTY_FLAG_CUSTOM_MOVES 0x1 +#define PARTY_FLAG_HAS_ITEM 0x2 + +extern const struct Trainer gTrainers[]; + +#define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F)) + +struct UnknownFlags +{ + u32 flags[4]; +}; + +#define UNKNOWN_FLAG_FLASH_FIRE 1 + +struct DisableStruct +{ + /*0x00*/ u32 transformedMonPersonality; + /*0x04*/ u16 disabledMove; + /*0x06*/ u16 encoredMove; + /*0x08*/ u8 protectUses; + /*0x09*/ u8 stockpileCounter; + /*0x0A*/ u8 substituteHP; + /*0x0B*/ u8 disableTimer1 : 4; + /*0x0B*/ u8 disableTimer2 : 4; + /*0x0C*/ u8 encoredMovePos; + /*0x0D*/ u8 unkD; + /*0x0E*/ u8 encoreTimer1 : 4; + /*0x0E*/ u8 encoreTimer2 : 4; + /*0x0F*/ u8 perishSongTimer1 : 4; + /*0x0F*/ u8 perishSongTimer2 : 4; + /*0x10*/ u8 furyCutterCounter; + /*0x11*/ u8 rolloutCounter1 : 4; + /*0x11*/ u8 rolloutCounter2 : 4; + /*0x12*/ u8 chargeTimer1 : 4; + /*0x12*/ u8 chargeTimer2 : 4; + /*0x13*/ u8 tauntTimer1:4; + /*0x13*/ u8 tauntTimer2:4; + /*0x14*/ u8 bankPreventingEscape; + /*0x15*/ u8 bankWithSureHit; + /*0x16*/ u8 isFirstTurn; + /*0x17*/ u8 unk17; + /*0x18*/ u8 truantCounter : 1; + /*0x18*/ u8 truantUnknownBit : 1; + /*0x18*/ u8 unk18_a_2 : 2; + /*0x18*/ u8 unk18_b : 4; + /*0x19*/ u8 rechargeCounter; + /*0x1A*/ u8 unk1A[2]; +}; + +extern struct DisableStruct gDisableStructs[BATTLE_BANKS_COUNT]; + +struct ProtectStruct +{ + /* field_0 */ + u32 protected:1; + u32 endured:1; + u32 onlyStruggle:1; + u32 helpingHand:1; + u32 bounceMove:1; + u32 stealMove:1; + u32 flag0Unknown:1; + u32 prlzImmobility:1; + /* field_1 */ + u32 confusionSelfDmg:1; + u32 targetNotAffected:1; + u32 chargingTurn:1; + u32 fleeFlag:2; // for RunAway and Smoke Ball + u32 usedImprisionedMove:1; + u32 loveImmobility:1; + u32 usedDisabledMove:1; + /* field_2 */ + u32 usedTauntedMove:1; // 0x1 + u32 flag2Unknown:1; // 0x2 + u32 flinchImmobility:1; // 0x4 + u32 notFirstStrike:1; // 0x8 + u32 flag_x10 : 1; // 0x10 + u32 flag_x20 : 1; // 0x20 + u32 flag_x40 : 1; // 0x40 + u32 flag_x80 : 1; // 0x80 + /* field_3 */ + u32 field3 : 8; + + /* field_4 */ u32 physicalDmg; + /* field_8 */ u32 specialDmg; + /* field_C */ u8 physicalBank; + /* field_D */ u8 specialBank; + /* field_E */ u16 fieldE; +}; + +extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT]; + +struct SpecialStatus +{ + u8 statLowered : 1; // 0x1 + u8 lightningRodRedirected : 1; // 0x2 + u8 restoredBankSprite: 1; // 0x4 + u8 intimidatedPoke : 1; // 0x8 + u8 traced : 1; // 0x10 + u8 flag20 : 1; + u8 flag40 : 1; + u8 focusBanded : 1; + u8 field1[3]; + s32 moveturnLostHP; + s32 moveturnLostHP_physical; + s32 moveturnLostHP_special; + u8 moveturnPhysicalBank; + u8 moveturnSpecialBank; + u8 field12; + u8 field13; +}; + +extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT]; + +struct SideTimer +{ + /*0x00*/ u8 reflectTimer; + /*0x01*/ u8 reflectBank; + /*0x02*/ u8 lightscreenTimer; + /*0x03*/ u8 lightscreenBank; + /*0x04*/ u8 mistTimer; + /*0x05*/ u8 mistBank; + /*0x06*/ u8 safeguardTimer; + /*0x07*/ u8 safeguardBank; + /*0x08*/ u8 followmeTimer; + /*0x09*/ u8 followmeTarget; + /*0x0A*/ u8 spikesAmount; + /*0x0B*/ u8 fieldB; +}; + +extern struct SideTimer gSideTimers[]; + +struct WishFutureKnock +{ + u8 futureSightCounter[BATTLE_BANKS_COUNT]; + u8 futureSightAttacker[BATTLE_BANKS_COUNT]; + s32 futureSightDmg[BATTLE_BANKS_COUNT]; + u16 futureSightMove[BATTLE_BANKS_COUNT]; + u8 wishCounter[BATTLE_BANKS_COUNT]; + u8 wishUserID[BATTLE_BANKS_COUNT]; + u8 weatherDuration; + u8 knockedOffPokes[2]; +}; + +extern struct WishFutureKnock gWishFutureKnock; + +struct AI_ThinkingStruct +{ + u8 aiState; + u8 movesetIndex; + u16 moveConsidered; + s8 score[4]; + u32 funcResult; + u32 aiFlags; + u8 aiAction; + u8 aiLogicId; + u8 filler12[6]; + u8 simulatedRNG[4]; +}; + +struct UsedMoves +{ + u16 moves[BATTLE_BANKS_COUNT]; + u16 unknown[BATTLE_BANKS_COUNT]; +}; + +struct BattleHistory +{ + struct UsedMoves usedMoves[BATTLE_BANKS_COUNT]; + u8 abilities[BATTLE_BANKS_COUNT]; + u8 itemEffects[BATTLE_BANKS_COUNT]; + u16 trainerItems[BATTLE_BANKS_COUNT]; + u8 itemsNo; +}; + +struct BattleScriptsStack +{ + const u8 *ptr[8]; + u8 size; +}; + +struct BattleCallbacksStack +{ + void (*function[8])(void); + u8 size; +}; + +struct StatsArray +{ + u16 hp; + u16 atk; + u16 def; + u16 spd; + u16 spAtk; + u16 spDef; +}; + +struct BattleResources +{ + struct SecretBaseRecord* secretBase; + struct UnknownFlags *flags; + struct BattleScriptsStack* battleScriptsStack; + struct BattleCallbacksStack* battleCallbackStack; + struct StatsArray* statsBeforeLvlUp; + struct AI_ThinkingStruct *ai; + struct BattleHistory *battleHistory; + struct BattleScriptsStack *AI_ScriptsStack; +}; + +extern struct BattleResources* gBattleResources; + +#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack) +#define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack) +#define BATTLE_LVLUP_STATS (gBattleResources->statsBeforeLvlUp) + +struct BattleResults +{ + u8 playerFaintCounter; // 0x0 + u8 opponentFaintCounter; // 0x1 + u8 playerSwitchesCounter; // 0x2 + u8 unk3; // 0x3 + u8 unk4; // 0x4 + u8 unk5_0:1; // 0x5 + u8 usedMasterBall:1; // 0x5 + u8 caughtMonBall:4; // 0x5 + u8 unk5_6:1; // 0x5 + u8 unk5_7:1; // 0x5 + u16 playerMon1Species; // 0x6 + u8 playerMon1Name[11]; // 0x8 + u8 battleTurnCounter; // 0x13 + u8 playerMon2Name[11]; // 0x14 + u8 field_1F; // 0x1F + u16 lastOpponentSpecies; // 0x20 + u16 lastUsedMovePlayer; // 0x22 + u16 lastUsedMoveOpponent; // 0x24 + u16 playerMon2Species; // 0x26 + u16 caughtMonSpecies; // 0x28 + u8 caughtMonNick[10]; // 0x2A + u8 filler34[2]; + u8 catchAttempts[11]; // 0x36 +}; + +extern struct BattleResults gBattleResults; + +struct BattleStruct +{ + u8 turnEffectsTracker; + u8 turnEffectsBank; + u8 filler2; + u8 turncountersTracker; + u8 wrappedMove[8]; // ask gamefreak why they declared it that way + u8 moveTarget[4]; + u8 expGetterId; + u8 field_11; + u8 wildVictorySong; + u8 dynamicMoveType; + u8 wrappedBy[4]; + u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves + u8 field_40; + u8 field_41; + u8 field_42; + u8 field_43; + u8 field_44; + u8 field_45; + u8 field_46; + u8 field_47; + u8 focusPunchBank; + u8 field_49; + u8 moneyMultiplier; + u8 savedTurnActionNumber; + u8 switchInAbilitiesCounter; + u8 faintedActionsState; + u8 faintedActionsBank; + u8 field_4F; + u16 expValue; + u8 field_52; + u8 sentInPokes; + bool8 selectionScriptFinished[BATTLE_BANKS_COUNT]; + u8 field_58[4]; + u8 monToSwitchIntoId[BATTLE_BANKS_COUNT]; + u8 field_60[4][3]; + u8 runTries; + u8 caughtMonNick[11]; + u8 field_78; + u8 field_79; + u8 field_7A; + u8 field_7B; + u8 field_7C; + u8 field_7D; + u8 field_7E; + u8 formToChangeInto; + u8 chosenMovePositions[BATTLE_BANKS_COUNT]; + u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT]; + u8 field_88; + u8 field_89; + u8 field_8A; + u8 field_8B; + u8 field_8C; + u8 field_8D; + u8 stringMoveType; + u8 expGetterBank; + u8 field_90; + u8 field_91; + u8 field_92; + u8 field_93; + u8 wallyBattleState; + u8 wallyMovesState; + u8 wallyWaitFrames; + u8 wallyMoveFrames; + u8 mirrorMoves[8]; // ask gamefreak why they declared it that way + u8 field_A0; + u8 field_A1; + u8 field_A2; + u8 field_A3; + u8 field_A4; + u8 field_A5; + u8 field_A6; + u8 field_A7; + u16 hpOnSwitchout[2]; + u32 savedBattleTypeFlags; + u8 field_B0; + u8 hpScale; + u8 synchronizeMoveEffect; + u8 field_B3; + void (*savedCallback)(void); + u16 usedHeldItems[BATTLE_BANKS_COUNT]; + u8 chosenItem[4]; // why is this an u8? + u8 AI_itemType[2]; + u8 AI_itemFlags[2]; + u16 choicedMove[BATTLE_BANKS_COUNT]; + u16 changedItems[BATTLE_BANKS_COUNT]; + u8 intimidateBank; + u8 switchInItemsCounter; + u8 field_DA; + u8 turnSideTracker; + u8 fillerDC[0xDF-0xDC]; + u8 field_DF; + u8 mirrorMoveArrays[32]; + u16 castformPalette[BATTLE_BANKS_COUNT][16]; + u8 field_180; + u8 field_181; + u8 field_182; + u8 field_183; + struct BattleEnigmaBerry battleEnigmaBerry; + u8 wishPerishSongState; + u8 wishPerishSongBank; + bool8 overworldWeatherDone; + u8 atkCancellerTracker; + u8 field_1A4[96]; + u8 field_204[104]; + u8 field_26C[40]; + u8 AI_monToSwitchIntoId[BATTLE_BANKS_COUNT]; + u8 field_298[8]; + u8 field_2A0; + u8 field_2A1; + u8 field_2A2; +}; + +extern struct BattleStruct* gBattleStruct; + +#define GET_MOVE_TYPE(move, typeArg) \ +{ \ + if (gBattleStruct->dynamicMoveType) \ + typeArg = gBattleStruct->dynamicMoveType & 0x3F; \ + else \ + typeArg = gBattleMoves[move].type; \ +} + +#define MOVE_EFFECT_SLEEP 0x1 +#define MOVE_EFFECT_POISON 0x2 +#define MOVE_EFFECT_BURN 0x3 +#define MOVE_EFFECT_FREEZE 0x4 +#define MOVE_EFFECT_PARALYSIS 0x5 +#define MOVE_EFFECT_TOXIC 0x6 +#define MOVE_EFFECT_CONFUSION 0x7 +#define MOVE_EFFECT_FLINCH 0x8 +#define MOVE_EFFECT_TRI_ATTACK 0x9 +#define MOVE_EFFECT_UPROAR 0xA +#define MOVE_EFFECT_PAYDAY 0xB +#define MOVE_EFFECT_CHARGING 0xC +#define MOVE_EFFECT_WRAP 0xD +#define MOVE_EFFECT_RECOIL_25 0xE +#define MOVE_EFFECT_ATK_PLUS_1 0xF +#define MOVE_EFFECT_DEF_PLUS_1 0x10 +#define MOVE_EFFECT_SPD_PLUS_1 0x11 +#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 +#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 +#define MOVE_EFFECT_ACC_PLUS_1 0x14 +#define MOVE_EFFECT_EVS_PLUS_1 0x15 +#define MOVE_EFFECT_ATK_MINUS_1 0x16 +#define MOVE_EFFECT_DEF_MINUS_1 0x17 +#define MOVE_EFFECT_SPD_MINUS_1 0x18 +#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 +#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A +#define MOVE_EFFECT_ACC_MINUS_1 0x1B +#define MOVE_EFFECT_EVS_MINUS_1 0x1C +#define MOVE_EFFECT_RECHARGE 0x1D +#define MOVE_EFFECT_RAGE 0x1E +#define MOVE_EFFECT_STEAL_ITEM 0x1F +#define MOVE_EFFECT_PREVENT_ESCAPE 0x20 +#define MOVE_EFFECT_NIGHTMARE 0x21 +#define MOVE_EFFECT_ALL_STATS_UP 0x22 +#define MOVE_EFFECT_RAPIDSPIN 0x23 +#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 +#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 +#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_ATK_PLUS_2 0x27 +#define MOVE_EFFECT_DEF_PLUS_2 0x28 +#define MOVE_EFFECT_SPD_PLUS_2 0x29 +#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A +#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B +#define MOVE_EFFECT_ACC_PLUS_2 0x2C +#define MOVE_EFFECT_EVS_PLUS_2 0x2D +#define MOVE_EFFECT_ATK_MINUS_2 0x2E +#define MOVE_EFFECT_DEF_MINUS_2 0x2F +#define MOVE_EFFECT_SPD_MINUS_2 0x30 +#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 +#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 +#define MOVE_EFFECT_ACC_MINUS_2 0x33 +#define MOVE_EFFECT_EVS_MINUS_2 0x34 +#define MOVE_EFFECT_THRASH 0x35 +#define MOVE_EFFECT_KNOCK_OFF 0x36 +#define MOVE_EFFECT_NOTHING_37 0x37 +#define MOVE_EFFECT_NOTHING_38 0x38 +#define MOVE_EFFECT_NOTHING_39 0x39 +#define MOVE_EFFECT_NOTHING_3A 0x3A +#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B +#define MOVE_EFFECT_NOTHING_3C 0x3C +#define MOVE_EFFECT_NOTHING_3D 0x3D +#define MOVE_EFFECT_NOTHING_3E 0x3E +#define MOVE_EFFECT_NOTHING_3F 0x3F +#define MOVE_EFFECT_AFFECTS_USER 0x40 +#define MOVE_EFFECT_CERTAIN 0x80 + +// table ids for general animations +#define B_ANIM_CASTFORM_CHANGE 0x0 +#define B_ANIM_STATS_CHANGE 0x1 +#define B_ANIM_SUBSTITUTE_FADE 0x2 +#define B_ANIM_SUBSTITUTE_APPEAR 0x3 +#define B_ANIM_x4 0x4 +#define B_ANIM_ITEM_KNOCKOFF 0x5 +#define B_ANIM_TURN_TRAP 0x6 +#define B_ANIM_ITEM_EFFECT 0x7 +#define B_ANIM_SMOKEBALL_ESCAPE 0x8 +#define B_ANIM_HANGED_ON 0x9 +#define B_ANIM_RAIN_CONTINUES 0xA +#define B_ANIM_SUN_CONTINUES 0xB +#define B_ANIM_SANDSTORM_CONTINUES 0xC +#define B_ANIM_HAIL_CONTINUES 0xD +#define B_ANIM_LEECH_SEED_DRAIN 0xE +#define B_ANIM_MON_HIT 0xF +#define B_ANIM_ITEM_STEAL 0x10 +#define B_ANIM_SNATCH_MOVE 0x11 +#define B_ANIM_FUTURE_SIGHT_HIT 0x12 +#define B_ANIM_DOOM_DESIRE_HIT 0x13 +#define B_ANIM_x14 0x14 +#define B_ANIM_INGRAIN_HEAL 0x15 +#define B_ANIM_WISH_HEAL 0x16 + +// special animations table +#define B_ANIM_LVL_UP 0x0 +#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 +#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 +#define B_ANIM_BALL_THROW 0x3 +#define B_ANIM_SAFARI_BALL_THROW 0x4 +#define B_ANIM_SUBSTITUTE_TO_MON 0x5 +#define B_ANIM_MON_TO_SUBSTITUTE 0x6 + +// status animation table +#define B_ANIM_STATUS_PSN 0x0 +#define B_ANIM_STATUS_CONFUSION 0x1 +#define B_ANIM_STATUS_BRN 0x2 +#define B_ANIM_STATUS_INFATUATION 0x3 +#define B_ANIM_STATUS_SLP 0x4 +#define B_ANIM_STATUS_PRZ 0x5 +#define B_ANIM_STATUS_FRZ 0x6 +#define B_ANIM_STATUS_CURSED 0x7 +#define B_ANIM_STATUS_NIGHTMARE 0x8 +#define B_ANIM_STATUS_WRAPPED 0x9 + +#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 +#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 +#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit + +#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0)) + +#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7)) + +struct BattleScripting +{ + s32 painSplitHp; + s32 bideDmg; + u8 multihitString[6]; + u8 dmgMultiplier; + u8 twoTurnsMoveStringId; + u8 animArg1; + u8 animArg2; + u16 tripleKickPower; + u8 atk49_state; + u8 bankWithAbility; + u8 multihitMoveEffect; + u8 bank; + u8 animTurn; + u8 animTargetsHit; + u8 statChanger; + u8 field_1B; + u8 atk23_state; + u8 battleStyle; + u8 atk6C_state; + u8 learnMoveState; + u8 field_20; + u8 reshowMainState; + u8 reshowHelperState; + u8 field_23; + u8 field_24; + u8 multiplayerId; +}; + +extern struct BattleScripting gBattleScripting; + +// functions + +// battle_1 +void LoadBattleTextboxAndBackground(void); +void LoadBattleEntryBackground(void); +void ApplyPlayerChosenFrameToBattleMenu(void); +bool8 LoadChosenBattleElement(u8 caseId); +void DrawMainBattleBackground(void); +void task00_0800F6FC(u8 taskId); + +enum +{ + BACK_PIC_BRENDAN, + BACK_PIC_MAY, + BACK_PIC_RED, + BACK_PIC_LEAF, + BACK_PIC_RS_BRENDAN, + BACK_PIC_RS_MAY, + BACK_PIC_WALLY, + BACK_PIC_STEVEN +}; + +// rom_80A5C6C +u8 GetBankSide(u8 bank); +u8 GetBankIdentity(u8 bank); +u8 GetBankByIdentity(u8 bank); + +struct BattleSpriteInfo +{ + u16 invisible : 1; // 0x1 + u16 lowHpSong : 1; // 0x2 + u16 behindSubstitute : 1; // 0x4 + u16 flag_x8 : 1; // 0x8 + u16 hpNumbersNoBars : 1; // 0x10 + u16 transformSpecies; +}; + +struct BattleAnimationInfo +{ + u16 animArg; // to fill up later + u8 field_2; + u8 field_3; + u8 field_4; + u8 field_5; + u8 field_6; + u8 field_7; + u8 ballThrowCaseId; + u8 field_9_x1 : 1; + u8 field_9_x2 : 1; + u8 field_9_x1C : 3; + u8 field_9_x20 : 1; + u8 field_9_x40 : 1; + u8 field_9_x80 : 1; + u8 field_A; + u8 field_B; + u8 field_C; + u8 field_D; + u8 field_E; + u8 field_F; +}; + +struct BattleHealthboxInfo +{ + u8 flag_x1 : 1; + u8 flag_x2 : 1; + u8 flag_x4 : 1; + u8 ballAnimActive : 1; // 0x8 + u8 statusAnimActive : 1; // x10 + u8 animFromTableActive : 1; // x20 + u8 specialAnimActive : 1; //x40 + u8 flag_x80 : 1; + u8 field_1_x1 : 1; + u8 field_1_x1E : 4; + u8 field_1_x20 : 1; + u8 field_1_x40 : 1; + u8 field_1_x80 : 1; + u8 field_2; + u8 field_3; + u8 animationState; + u8 field_5; + u8 field_6; + u8 shadowSpriteId; + u8 field_8; + u8 field_9; + u8 field_A; + u8 field_B; +}; + +struct BattleBarInfo +{ + u8 healthboxSpriteId; + s32 maxValue; + s32 currentValue; + s32 receivedValue; + s32 field_10; +}; + +struct BattleSpriteData +{ + struct BattleSpriteInfo *bankData; + struct BattleHealthboxInfo *healthBoxesData; + struct BattleAnimationInfo *animationData; + struct BattleBarInfo *battleBars; +}; + +extern struct BattleSpriteData *gBattleSpritesDataPtr; + +#define BATTLE_BUFFER_LINK_SIZE 0x1000 + +extern u8 *gLinkBattleSendBuffer; +extern u8 *gLinkBattleRecvBuffer; + +extern u8 *gUnknown_0202305C; +extern u8 *gUnknown_02023060; + +// Move this somewhere else + +#include "sprite.h" + +struct MonSpritesGfx +{ + void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon + void* sprites[4]; + struct SpriteTemplate templates[4]; + struct SpriteFrameImage field_74[4][4]; + u8 field_F4[0x80]; + u8 *barFontGfx; + void *field_178; + void *field_17C; +}; + +extern struct BattleSpritesGfx* gMonSpritesGfx; +extern u8 gBattleOutcome; +extern u16 gLastUsedItem; +extern u32 gBattleTypeFlags; +extern struct MonSpritesGfx* gMonSpritesGfxPtr; +extern u16 gTrainerBattleOpponent_A; + +#endif // GUARD_BATTLE_H diff --git a/include/battle_2.h b/include/battle_2.h new file mode 100644 index 000000000..ee61efd9b --- /dev/null +++ b/include/battle_2.h @@ -0,0 +1,55 @@ +#ifndef GUARD_BATTLE_2_H +#define GUARD_BATTLE_2_H + +void CB2_InitBattle(void); +void BattleMainCB2(void); +void CB2_QuitRecordedBattle(void); +void sub_8038528(struct Sprite* sprite); +void sub_8038A04(void); // unused +void VBlankCB_Battle(void); +void nullsub_17(void); +void sub_8038B74(struct Sprite *sprite); +void sub_8038D64(void); +u32 sub_80391E0(u8 arrayId, u8 caseId); +u32 sub_80397C4(u32 setId, u32 tableId); +void oac_poke_opponent(struct Sprite *sprite); +void SpriteCallbackDummy_2(struct Sprite *sprite); +void sub_8039934(struct Sprite *sprite); +void sub_8039AD8(struct Sprite *sprite); +void sub_8039B2C(struct Sprite *sprite); +void sub_8039B58(struct Sprite *sprite); +void sub_8039BB4(struct Sprite *sprite); +void sub_80105DC(struct Sprite *sprite); +void sub_8039C00(struct Sprite *sprite); +void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d); +void dp11b_obj_free(u8 bank, bool8 b); +void sub_8039E44(struct Sprite *sprite); +void sub_8039E60(struct Sprite *sprite); +void sub_8039E84(struct Sprite *sprite); +void sub_8039E9C(struct Sprite *sprite); +void nullsub_20(void); +void BeginBattleIntro(void); +void SwitchInClearSetData(void); +void FaintClearSetData(void); +void sub_803B3AC(void); // unused +void sub_803B598(void); // unused +void BattleTurnPassed(void); +u8 IsRunningFromBattleImpossible(void); +void sub_803BDA0(u8 bank); +void SwapTurnOrder(u8 id1, u8 id2); +u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); +void RunBattleScriptCommands_PopCallbacksStack(void); +void RunBattleScriptCommands(void); +bool8 TryRunFromBattle(u8 bank); + +extern const u8 gStatusConditionString_PoisonJpn[8]; +extern const u8 gStatusConditionString_SleepJpn[8]; +extern const u8 gStatusConditionString_ParalysisJpn[8]; +extern const u8 gStatusConditionString_BurnJpn[8]; +extern const u8 gStatusConditionString_IceJpn[8]; +extern const u8 gStatusConditionString_ConfusionJpn[8]; +extern const u8 gStatusConditionString_LoveJpn[8]; + +extern const u8 * const gStatusConditionStringsTable[7][2]; + +#endif // GUARD_BATTLE_2_H diff --git a/include/battle_ai_script_commands.h b/include/battle_ai_script_commands.h new file mode 100644 index 000000000..5fb422b41 --- /dev/null +++ b/include/battle_ai_script_commands.h @@ -0,0 +1,13 @@ +#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H +#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H + +void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves); +void BattleAI_SetupAIData(u8 defaultScoreMoves); +u8 BattleAI_ChooseMoveOrAction(void); +void ClearBankMoveHistory(u8 bank); +void RecordAbilityBattle(u8 bank, u8 abilityId); +void ClearBankAbilityHistory(u8 bank); +void RecordItemEffectBattle(u8 bank, u8 itemEffect); +void ClearBankItemEffectHistory(u8 bank); + +#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H diff --git a/include/battle_ai_switch_items.h b/include/battle_ai_switch_items.h new file mode 100644 index 000000000..0a230e7f6 --- /dev/null +++ b/include/battle_ai_switch_items.h @@ -0,0 +1,17 @@ +#ifndef GUARD_BATTLE_AI_SWITCH_ITEMS_H +#define GUARD_BATTLE_AI_SWITCH_ITEMS_H + +enum +{ + AI_ITEM_FULL_RESTORE = 1, + AI_ITEM_HEAL_HP, + AI_ITEM_CURE_CONDITION, + AI_ITEM_X_STAT, + AI_ITEM_GUARD_SPECS, + AI_ITEM_NOT_RECOGNIZABLE +}; + +void AI_TrySwitchOrUseItem(void); +u8 GetMostSuitableMonToSwitchInto(void); + +#endif // GUARD_BATTLE_AI_SWITCH_ITEMS_H diff --git a/include/battle_anim.h b/include/battle_anim.h new file mode 100644 index 000000000..9fb7ccd53 --- /dev/null +++ b/include/battle_anim.h @@ -0,0 +1,118 @@ +#ifndef GUARD_BATTLE_ANIM_H +#define GUARD_BATTLE_ANIM_H + +enum +{ + ANIM_BANK_ATTACKER, + ANIM_BANK_TARGET, + ANIM_BANK_ATK_PARTNER, + ANIM_BANK_DEF_PARTNER, +}; + +enum +{ + BG_ANIM_SCREEN_SIZE, + BG_ANIM_AREA_OVERFLOW_MODE, + BG_ANIM2, + BG_ANIM3, + BG_ANIM_PRIORITY, + BG_ANIM_5, + BG_ANIM_6 +}; + +struct UnknownAnimStruct2 +{ + void *unk0; + u16 *unk4; + u8 unk8; + u8 unk9; + u16 unkA; + u16 unkC; +}; + +struct BattleAnimBackground +{ + void *image; + void *palette; + void *tilemap; +}; + +#define ANIM_ARGS_COUNT 8 + +#define PAN_SIDE_PLAYER -64 +#define PAN_SIDE_OPPONENT 63 + +extern void (*gAnimScriptCallback)(void); +extern bool8 gAnimScriptActive; +extern u8 gAnimVisualTaskCount; +extern u8 gAnimSoundTaskCount; +extern struct DisableStruct *gAnimDisableStructPtr; +extern u32 gAnimMoveDmg; +extern u16 gAnimMovePower; +extern u8 gAnimFriendship; +extern u16 gWeatherMoveAnim; +extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; +extern u8 gAnimMoveTurn; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_02038440; + +void ClearBattleAnimationVars(void); +void DoMoveAnim(u16 move); +void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); +void DestroyAnimSprite(struct Sprite *sprite); +void DestroyAnimVisualTask(u8 taskId); +void DestroyAnimSoundTask(u8 taskId); +bool8 IsAnimBankSpriteVisible(u8 bank); +void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible); +bool8 IsContest(void); +s8 BattleAnimAdjustPanning(s8 pan); +s8 BattleAnimAdjustPanning2(s8 pan); +s16 sub_80A52EC(s16 a); +s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); + +// battle_anim_80FE840.s +void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); +void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7); +void HandleIntroSlide(u8 terrainId); + +// battle_anim_80A5C6C.s +void sub_80A6EEC(struct Sprite *sprite); +void sub_80A68D4(struct Sprite *sprite); +void sub_80A6F3C(struct Sprite *sprite); +void sub_80A8278(void); +void sub_80A6B30(struct UnknownAnimStruct2*); +void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); +u8 sub_80A82E4(u8 bank); +bool8 AnimateBallThrow(struct Sprite *sprite); + +enum +{ + BANK_X_POS, + BANK_Y_POS, +}; + +u8 GetBankPosition(u8 bank, u8 attributeId); + +bool8 IsBankSpritePresent(u8 bank); +void sub_80A6C68(u8 arg0); +u8 GetAnimBankSpriteId(u8 wantedBank); +bool8 IsDoubleBattle(void); +u8 sub_80A6D94(void); +u8 sub_80A8364(u8); +void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); +void oamt_add_pos2_onto_pos1(struct Sprite *sprite); +u8 GetBankSpriteDefault_Y(u8 bank); +u8 sub_80A82E4(u8 bank); +u8 GetSubstituteSpriteDefault_Y(u8 bank); + +// battle_anim_80A9C70.s +void LaunchStatusAnimation(u8 bank, u8 statusAnimId); + +// battle_anim_8170478.s +u8 ItemIdToBallId(u16 itemId); +u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); + +#endif // GUARD_BATTLE_ANIM_H diff --git a/include/battle_controllers.h b/include/battle_controllers.h new file mode 100644 index 000000000..c69cb1017 --- /dev/null +++ b/include/battle_controllers.h @@ -0,0 +1,278 @@ +#ifndef GUARD_BATTLE_CONTROLLERS_H +#define GUARD_BATTLE_CONTROLLERS_H + +enum +{ + REQUEST_ALL_BATTLE, + REQUEST_SPECIES_BATTLE, + REQUEST_HELDITEM_BATTLE, + REQUEST_MOVES_PP_BATTLE, + REQUEST_MOVE1_BATTLE, + REQUEST_MOVE2_BATTLE, + REQUEST_MOVE3_BATTLE, + REQUEST_MOVE4_BATTLE, + REQUEST_PP_DATA_BATTLE, + REQUEST_PPMOVE1_BATTLE, + REQUEST_PPMOVE2_BATTLE, + REQUEST_PPMOVE3_BATTLE, + REQUEST_PPMOVE4_BATTLE, + REQUEST_UNUSED_13_BATTLE, + REQUEST_UNUSED_14_BATTLE, + REQUEST_UNUSED_15_BATTLE, + REQUEST_UNUSED_16_BATTLE, + REQUEST_OTID_BATTLE, + REQUEST_EXP_BATTLE, + REQUEST_HP_EV_BATTLE, + REQUEST_ATK_EV_BATTLE, + REQUEST_DEF_EV_BATTLE, + REQUEST_SPEED_EV_BATTLE, + REQUEST_SPATK_EV_BATTLE, + REQUEST_SPDEF_EV_BATTLE, + REQUEST_FRIENDSHIP_BATTLE, + REQUEST_POKERUS_BATTLE, + REQUEST_MET_LOCATION_BATTLE, + REQUEST_MET_LEVEL_BATTLE, + REQUEST_MET_GAME_BATTLE, + REQUEST_POKEBALL_BATTLE, + REQUEST_ALL_IVS_BATTLE, + REQUEST_HP_IV_BATTLE, + REQUEST_ATK_IV_BATTLE, + REQUEST_DEF_IV_BATTLE, + REQUEST_SPEED_IV_BATTLE, + REQUEST_SPATK_IV_BATTLE, + REQUEST_SPDEF_IV_BATTLE, + REQUEST_PERSONALITY_BATTLE, + REQUEST_CHECKSUM_BATTLE, + REQUEST_STATUS_BATTLE, + REQUEST_LEVEL_BATTLE, + REQUEST_HP_BATTLE, + REQUEST_MAX_HP_BATTLE, + REQUEST_ATK_BATTLE, + REQUEST_DEF_BATTLE, + REQUEST_SPEED_BATTLE, + REQUEST_SPATK_BATTLE, + REQUEST_SPDEF_BATTLE, + REQUEST_COOL_BATTLE, + REQUEST_BEAUTY_BATTLE, + REQUEST_CUTE_BATTLE, + REQUEST_SMART_BATTLE, + REQUEST_TOUGH_BATTLE, + REQUEST_SHEEN_BATTLE, + REQUEST_COOL_RIBBON_BATTLE, + REQUEST_BEAUTY_RIBBON_BATTLE, + REQUEST_CUTE_RIBBON_BATTLE, + REQUEST_SMART_RIBBON_BATTLE, + REQUEST_TOUGH_RIBBON_BATTLE, +}; + +#define RESET_ACTION_MOVE_SELECTION 0 +#define RESET_ACTION_SELECTION 1 +#define RESET_MOVE_SELECTION 2 + +#define BALL_NO_SHAKES 0 +#define BALL_1_SHAKE 1 +#define BALL_2_SHAKES 2 +#define BALL_3_SHAKES_FAIL 3 +#define BALL_3_SHAKES_SUCCESS 4 +#define BALL_TRAINER_BLOCK 5 + +#define RET_VALUE_LEVELLED_UP 11 + +#define INSTANT_HP_BAR_DROP 32767 + +struct UnusedControllerStruct +{ + u8 field_0 : 7; + u8 flag_x80 : 1; +}; + +struct HpAndStatus +{ + u16 hp; + u32 status; +}; + +struct MovePpInfo +{ + u16 moves[4]; + u8 pp[4]; + u8 ppBonuses; +}; + +struct ChooseMoveStruct +{ + u16 moves[4]; + u8 currentPp[4]; + u8 maxPp[4]; + u16 species; + u8 monType1; + u8 monType2; +}; + +enum +{ + CONTROLLER_GETMONDATA, + CONTROLLER_GETRAWMONDATA, + CONTROLLER_SETMONDATA, + CONTROLLER_SETRAWMONDATA, + CONTROLLER_LOADMONSPRITE, + CONTROLLER_SWITCHINANIM, + CONTROLLER_RETURNMONTOBALL, + CONTROLLER_DRAWTRAINERPIC, + CONTROLLER_TRAINERSLIDE, + CONTROLLER_TRAINERSLIDEBACK, + CONTROLLER_FAINTANIMATION, + CONTROLLER_PALETTEFADE, + CONTROLLER_SUCCESSBALLTHROWANIM, + CONTROLLER_BALLTHROWANIM, + CONTROLLER_PAUSE, + CONTROLLER_MOVEANIMATION, + CONTROLLER_PRINTSTRING, + CONTROLLER_PRINTSTRINGPLAYERONLY, + CONTROLLER_CHOOSEACTION, + CONTROLLER_UNKNOWNYESNOBOX, + CONTROLLER_CHOOSEMOVE, + CONTROLLER_OPENBAG, + CONTROLLER_CHOOSEPOKEMON, + CONTROLLER_23, + CONTROLLER_HEALTHBARUPDATE, + CONTROLLER_EXPUPDATE, + CONTROLLER_STATUSICONUPDATE, + CONTROLLER_STATUSANIMATION, + CONTROLLER_STATUSXOR, + CONTROLLER_DATATRANSFER, + CONTROLLER_DMA3TRANSFER, + CONTROLLER_31, + CONTROLLER_32, + CONTROLLER_TWORETURNVALUES, + CONTROLLER_CHOSENMONRETURNVALUE, + CONTROLLER_ONERETURNVALUE, + CONTROLLER_ONERETURNVALUE_DUPLICATE, + CONTROLLER_37, + CONTROLLER_38, + CONTROLLER_39, + CONTROLLER_40, + CONTROLLER_HITANIMATION, + CONTROLLER_42, + CONTROLLER_EFFECTIVENESSSOUND, + CONTROLLER_PLAYFANFAREORBGM, + CONTROLLER_FAINTINGCRY, + CONTROLLER_INTROSLIDE, + CONTROLLER_INTROTRAINERBALLTHROW, + CONTROLLER_DRAWPARTYSTATUSSUMMARY, + CONTROLLER_49, + CONTROLLER_50, + CONTROLLER_SPRITEINVISIBILITY, + CONTROLLER_BATTLEANIMATION, + CONTROLLER_LINKSTANDBYMSG, + CONTROLLER_RESETACTIONMOVESELECTION, + CONTROLLER_55, + /*new controllers should go here*/ + CONTROLLER_TERMINATOR_NOP, + CONTROLLER_CMDS_COUNT +}; + + +// general functions +void HandleLinkBattleSetup(void); +void SetUpBattleVarsAndBirchZigzagoon(void); +void sub_8032768(void); +void sub_8033648(void); +void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data); + +// emitters +void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck); +void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused +void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data); +void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused +void EmitLoadMonSprite(u8 bufferId); +void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); +void EmitReturnMonToBall(u8 bufferId, u8 arg1); +void EmitDrawTrainerPic(u8 bufferId); +void EmitTrainerSlide(u8 bufferId); +void EmitTrainerSlideBack(u8 bufferId); +void EmitFaintAnimation(u8 bufferId); +void EmitPaletteFade(u8 bufferId); // unused +void EmitSuccessBallThrowAnim(u8 bufferId); // unused +void EmitBallThrowAnim(u8 bufferId, u8 caseId); +void EmitPause(u8 bufferId, u8 toWait, void *data); // unused +void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit); +void EmitPrintString(u8 bufferId, u16 stringId); +void EmitPrintSelectionString(u8 bufferId, u16 stringId); +void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2); +void EmitUnknownYesNoBox(u8 bufferId); +void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData); +void EmitChooseItem(u8 bufferId, u8* arg1); +void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4); +void EmitCmd23(u8 bufferId); // unused +void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); +void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); +void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); +void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); +void EmitStatusXor(u8 bufferId, u8 b); // unused +void EmitDataTransfer(u8 bufferId, u16 size, void *data); +void EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused +void EmitPlayBGM(u8 bufferId, u16 songId, void *unusedDumbDataParameter); // unused +void EmitCmd32(u8 bufferId, u16 size, void *c); // unused +void EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2); +void EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c); +void EmitOneReturnValue(u8 bufferId, u16 arg1); +void EmitOneReturnValue_Duplicate(u8 bufferId, u16 b); +void EmitCmd37(u8 bufferId); // unused +void EmitCmd38(u8 bufferId, u8 b); // unused +void EmitCmd39(u8 bufferId); // unused +void EmitCmd40(u8 bufferId); // unused +void EmitHitAnimation(u8 bufferId); +void EmitCmd42(u8 bufferId); +void EmitPlaySE(u8 bufferId, u16 songId); +void EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM); +void EmitFaintingCry(u8 bufferId); +void EmitIntroSlide(u8 bufferId, u8 terrainId); +void EmitIntroTrainerBallThrow(u8 bufferId); +void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); +void EmitCmd49(u8 bufferId); +void EmitCmd50(u8 bufferId); +void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); +void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); +void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2); +void EmitResetActionMoveSelection(u8 bufferId, u8 caseId); +void EmitCmd55(u8 bufferId, u8 arg1); + +// player controller +void SetControllerToPlayer(void); +void nullsub_21(void); +void PlayerHandleGetRawMonData(void); +void sub_80587B0(void); +void sub_805CC00(struct Sprite *sprite); +void SetCB2ToReshowScreenAfterMenu(void); +void SetCB2ToReshowScreenAfterMenu2(void); +void c3_0802FDF4(u8 taskId); +void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused); +void ActionSelectionDestroyCursorAt(u8 cursorPos); +void InitMoveSelectionsVarsAndStrings(void); + +// recorded player controller +void SetControllerToRecordedPlayer(void); + +// opponent controller +void SetControllerToOpponent(void); + +// player partner controller +void SetControllerToPlayerPartner(void); + +// safari controller +void SetControllerToSafari(void); + +// wally controller +void SetControllerToWally(void); + +// recorded opponent controller +void SetControllerToRecordedOpponent(void); + +// link opponent +void SetControllerToLinkOpponent(void); + +// link partner +void SetControllerToLinkPartner(void); + +#endif // GUARD_BATTLE_CONTROLLERS_H diff --git a/include/battle_dome_cards.h b/include/battle_dome_cards.h new file mode 100644 index 000000000..a0696d156 --- /dev/null +++ b/include/battle_dome_cards.h @@ -0,0 +1,13 @@ +#ifndef GUARD_BATTLE_DOME_CARDS_H +#define GUARD_BATTLE_DOME_CARDS_H + +bool16 dp13_810BB8C(void); +u16 sub_818D3E4(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y, u8 paletteSlot, u16 paletteTag); +u16 sub_818D7D8(u16 species, u32 otId, u32 personality, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag); +u16 sub_818D820(u16 spriteId); +u16 sub_818D8AC(u16 species, bool8 isFrontPic, s16 x, s16 y, u8 paletteSlot, u16 paletteTag); +u16 sub_818D8F0(u16 spriteId); +u16 sub_818D938(u16 species, bool8 isFrontPic, u16 destX, u16 destY, u8 paletteSlot, u8 windowId); +u8 sub_818D97C(u8 a0, u8 a1); + +#endif //GUARD_BATTLE_DOME_CARDS_H diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h new file mode 100644 index 000000000..313a29811 --- /dev/null +++ b/include/battle_gfx_sfx_util.h @@ -0,0 +1,50 @@ +#ifndef GUARD_BATTLE_GFX_SFX_UTIL +#define GUARD_BATTLE_GFX_SFX_UTIL + +void AllocateBattleSpritesData(void); +void FreeBattleSpritesData(void); +u16 ChooseMoveAndTargetInBattlePalace(void); +void sub_805D714(struct Sprite *sprite); +void sub_805D770(struct Sprite *sprite, bool8 arg1); +void sub_805D7AC(struct Sprite *sprite); +void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status); +bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument); +void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId); +bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn); +bool8 mplay_80342A4(u8 bank); +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank); +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank); +void nullsub_23(void); +void nullsub_24(u16 species); +void DecompressTrainerFrontPic(u16 frontPicId, u8 bank); +void DecompressTrainerBackPic(u16 backPicId, u8 bank); +void nullsub_25(u8 arg0); +void FreeTrainerFrontPicPalette(u16 frontPicId); +void sub_805DFFC(void); +bool8 BattleLoadAllHealthBoxesGfx(u8 state); +void LoadBattleBarGfx(u8 arg0); +bool8 BattleInitAllSprites(u8 *state1, u8 *bank); +void ClearSpritesHealthboxAnimData(void); +void CopyAllBattleSpritesInvisibilities(void); +void CopyBattleSpriteInvisibility(u8 bank); +void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform); +void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite); +void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId); +void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move); +void ClearBehindSubstituteBit(u8 bank); +void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank); +void BattleStopLowHpSound(void); +u8 GetMonHPBarLevel(struct Pokemon *mon); +void sub_805EAE8(void); +void sub_805EB9C(u8 affineMode); +void LoadAndCreateEnemyShadowSprites(void); +void SpriteCB_SetInvisible(struct Sprite *sprite); +void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species); +void EnemyShadowCallbackToSetInvisible(u8 bank); +void sub_805EF14(void); +void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute); +void AllocateMonSpritesGfx(void); +void FreeMonSpritesGfx(void); +bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon); + +#endif // GUARD_BATTLE_GFX_SFX_UTIL diff --git a/include/battle_interface.h b/include/battle_interface.h new file mode 100644 index 000000000..b2d3b1b97 --- /dev/null +++ b/include/battle_interface.h @@ -0,0 +1,75 @@ +#ifndef GUARD_BATTLE_INTERFACE_H +#define GUARD_BATTLE_INTERFACE_H + +#include "battle_controllers.h" + +enum +{ + HP_CURRENT, + HP_MAX +}; + +enum +{ + HEALTH_BAR, + EXP_BAR +}; + +enum +{ + HP_BAR_EMPTY, + HP_BAR_RED, + HP_BAR_YELLOW, + HP_BAR_GREEN, + HP_BAR_FULL, +}; + +#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF +#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700 +#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701 +#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702 + +#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B + +#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C +#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714 + +#define TAG_HEALTHBOX_PAL 0xD6FF +#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710 +#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712 + +enum +{ + HEALTHBOX_ALL, + HEALTHBOX_CURRENT_HP, + HEALTHBOX_MAX_HP, + HEALTHBOX_LEVEL, + HEALTHBOX_NICK, + HEALTHBOX_HEALTH_BAR, + HEALTHBOX_EXP_BAR, + HEALTHBOX_UNUSED_7, + HEALTHBOX_UNUSED_8, + HEALTHBOX_STATUS_ICON, + HEALTHBOX_SAFARI_ALL_TEXT, + HEALTHBOX_SAFARI_BALLS_TEXT +}; + +u8 CreateBankHealthboxSprites(u8 bank); +u8 CreateSafariPlayerHealthboxSprites(void); +void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue); +void SetHealthboxSpriteInvisible(u8 healthboxSpriteId); +void SetHealthboxSpriteVisible(u8 healthboxSpriteId); +void DestoryHealthboxSprite(u8 healthboxSpriteId); +void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly); +void UpdateOamPriorityInAllHealthboxes(u8 priority); +void SetBankHealthboxSpritePos(u8 bank); +void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); +void SwapHpBarsWithHpText(void); +u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart); +void sub_8073C30(u8 taskId); +void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId); +s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3); +u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); +u8 GetHPBarLevel(s16 hp, s16 maxhp); + +#endif // GUARD_BATTLE_INTERFACE_H diff --git a/include/battle_message.h b/include/battle_message.h new file mode 100644 index 000000000..30ddca469 --- /dev/null +++ b/include/battle_message.h @@ -0,0 +1,235 @@ +#ifndef GUARD_BATTLE_MESSAGE_H +#define GUARD_BATTLE_MESSAGE_H + +// for 0xFD + +#define B_TXT_BUFF1 0x0 +#define B_TXT_BUFF2 0x1 +#define B_TXT_COPY_VAR_1 0x2 +#define B_TXT_COPY_VAR_2 0x3 +#define B_TXT_COPY_VAR_3 0x4 +#define B_TXT_PLAYER_MON1_NAME 0x5 +#define B_TXT_OPPONENT_MON1_NAME 0x6 +#define B_TXT_PLAYER_MON2_NAME 0x7 +#define B_TXT_OPPONENT_MON2_NAME 0x8 +#define B_TXT_LINK_PLAYER_MON1_NAME 0x9 +#define B_TXT_LINK_OPPONENT_MON1_NAME 0xA +#define B_TXT_LINK_PLAYER_MON2_NAME 0xB +#define B_TXT_LINK_OPPONENT_MON2_NAME 0xC +#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0xD +#define B_TXT_ATK_PARTNER_NAME 0xE +#define B_TXT_ATK_NAME_WITH_PREFIX 0xF +#define B_TXT_DEF_NAME_WITH_PREFIX 0x10 +#define B_TXT_EFF_NAME_WITH_PREFIX 0x11 // EFF = short for gEffectBank +#define B_TXT_ACTIVE_NAME_WITH_PREFIX 0x12 +#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 0x13 +#define B_TXT_CURRENT_MOVE 0x14 +#define B_TXT_LAST_MOVE 0x15 +#define B_TXT_LAST_ITEM 0x16 +#define B_TXT_LAST_ABILITY 0x17 +#define B_TXT_ATK_ABILITY 0x18 +#define B_TXT_DEF_ABILITY 0x19 +#define B_TXT_SCR_ACTIVE_ABILITY 0x1A +#define B_TXT_EFF_ABILITY 0x1B +#define B_TXT_TRAINER1_CLASS 0x1C +#define B_TXT_TRAINER1_NAME 0x1D +#define B_TXT_1E 0x1E // trainer name for a link player +#define B_TXT_1F 0x1F // trainer name for a link player +#define B_TXT_20 0x20 // trainer name for a link player +#define B_TXT_21 0x21 // trainer name for a link player +#define B_TXT_22 0x22 // trainer name for a link player +#define B_TXT_PLAYER_NAME 0x23 +#define B_TXT_TRAINER1_LOSE_TEXT 0x24 +#define B_TXT_TRAINER1_WIN_TEXT 0x25 +#define B_TXT_26 0x26 +#define B_TXT_PC_CREATOR_NAME 0x27 +#define B_TXT_ATK_PREFIX1 0x28 +#define B_TXT_DEF_PREFIX1 0x29 +#define B_TXT_ATK_PREFIX2 0x2A +#define B_TXT_DEF_PREFIX2 0x2B +#define B_TXT_ATK_PREFIX3 0x2C +#define B_TXT_DEF_PREFIX3 0x2D +#define B_TXT_TRAINER2_CLASS 0x2E +#define B_TXT_TRAINER2_NAME 0x2F +#define B_TXT_TRAINER2_LOSE_TEXT 0x30 +#define B_TXT_TRAINER2_WIN_TEXT 0x31 +#define B_TXT_PARTNER_CLASS 0x32 +#define B_TXT_PARTNER_NAME 0x33 +#define B_TXT_BUFF3 0x34 + +// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3 + +#define B_BUFF_STRING 0 +#define B_BUFF_NUMBER 1 +#define B_BUFF_MOVE 2 +#define B_BUFF_TYPE 3 +#define B_BUFF_MON_NICK_WITH_PREFIX 4 +#define B_BUFF_STAT 5 +#define B_BUFF_SPECIES 6 +#define B_BUFF_MON_NICK 7 +#define B_BUFF_NEGATIVE_FLAVOR 8 +#define B_BUFF_ABILITY 9 +#define B_BUFF_ITEM 10 + +#define B_BUFF_PLACEHOLDER_BEGIN 0xFD +#define B_BUFF_EOS 0xFF + +#define PREPARE_FLAVOR_BUFFER(textVar, flavorId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_NEGATIVE_FLAVOR; \ + textVar[2] = flavorId; \ + textVar[3] = B_BUFF_EOS; \ +} + +#define PREPARE_STAT_BUFFER(textVar, statId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_STAT; \ + textVar[2] = statId; \ + textVar[3] = B_BUFF_EOS; \ +} + +#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_ABILITY; \ + textVar[2] = abilityId; \ + textVar[3] = B_BUFF_EOS; \ +} + +#define PREPARE_TYPE_BUFFER(textVar, typeId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_TYPE; \ + textVar[2] = typeId; \ + textVar[3] = B_BUFF_EOS; \ +} + +#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_NUMBER; \ + textVar[2] = 1; \ + textVar[3] = maxDigits; \ + textVar[4] = (number); \ + textVar[5] = B_BUFF_EOS; \ +} + +#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_NUMBER; \ + textVar[2] = 2; \ + textVar[3] = maxDigits; \ + textVar[4] = (number); \ + textVar[5] = (number & 0x0000FF00) >> 8; \ + textVar[6] = B_BUFF_EOS; \ +} + +#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_NUMBER; \ + textVar[2] = 4; \ + textVar[3] = maxDigits; \ + textVar[4] = (number); \ + textVar[5] = (number & 0x0000FF00) >> 8; \ + textVar[6] = (number & 0x00FF0000) >> 16; \ + textVar[7] = (number & 0xFF000000) >> 24; \ + textVar[8] = B_BUFF_EOS; \ +} + +#define PREPARE_STRING_BUFFER(textVar, stringId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_STRING; \ + textVar[2] = stringId; \ + textVar[3] = (stringId & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_MOVE_BUFFER(textVar, move) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_MOVE; \ + textVar[2] = move; \ + textVar[3] = (move & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_ITEM_BUFFER(textVar, item) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_ITEM; \ + textVar[2] = item; \ + textVar[3] = (item & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_SPECIES_BUFFER(textVar, species) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_SPECIES; \ + textVar[2] = species; \ + textVar[3] = (species & 0xFF00) >> 8; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \ + textVar[2] = bank; \ + textVar[3] = partyId; \ + textVar[4] = B_BUFF_EOS; \ +} + +#define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \ +{ \ + textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \ + textVar[1] = B_BUFF_MON_NICK; \ + textVar[2] = bank; \ + textVar[3] = partyId; \ + textVar[4] = B_BUFF_EOS; \ +} + +struct StringInfoBattle +{ + u16 currentMove; + u16 originallyUsedMove; + u16 lastItem; + u8 lastAbility; + u8 scrActive; + u8 unk1605E; + u8 hpScale; + u8 StringBank; + u8 moveType; + u8 abilities[4]; + u8 textBuffs[3][0x10]; +}; + +void BufferStringBattle(u16 stringID); +u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src); +u32 BattleStringExpandPlaceholders(const u8* src, u8* dst); +void BattleHandleAddTextPrinter(const u8* text, u8 arg1); +void SetPpNumbersPaletteInMoveSelection(void); +u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp); + +#define TEXT_BUFF_ARRAY_COUNT 16 + +extern u8 gDisplayedStringBattle[300]; +extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT]; +extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT]; +extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT]; + +extern const u8* const gBattleStringsTable[]; +extern const u8* const gStatNamesTable[]; +extern const u8* const gPokeblockWasTooXStringTable[]; +extern const u8* const gRefereeStringsTable[]; +extern const u8* const gStatNamesTable2[]; + +extern const u16 gMissStringIds[]; +extern const u16 gTrappingMoves[]; + +#endif // GUARD_BATTLE_MESSAGE_H diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h new file mode 100644 index 000000000..80fabaa64 --- /dev/null +++ b/include/battle_script_commands.h @@ -0,0 +1,66 @@ +#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H +#define GUARD_BATTLE_SCRIPT_COMMANDS_H + +#define NO_ACC_CALC 0xFFFE +#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF +#define ACC_CURR_MOVE 0 + +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 + +#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update +#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability + +#define ATK48_STAT_NEGATIVE 0x1 +#define ATK48_STAT_BY_TWO 0x2 +#define ATK48_BIT_x4 0x4 +#define ATK48_LOWER_FAIL_CHECK 0x8 + +#define ATK4F_DONT_CHECK_STATUSES 0x80 + +#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 +#define VARIOUS_SET_MAGIC_COAT_TARGET 1 +#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2 +#define VARIOUS_GET_MOVE_TARGET 3 +#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 +#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_EMIT_YESNOBOX 13 +#define VARIOUS_WAIT_CRY 18 +#define VARIOUS_RETURN_OPPONENT_MON1 19 +#define VARIOUS_RETURN_OPPONENT_MON2 20 +#define VARIOUS_SET_TELEPORT_OUTCOME 25 +#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 + +#define ATK80_DMG_CHANGE_SIGN 0 +#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define ATK80_DMG_DOUBLED 2 + +#define STAT_CHANGE_BS_PTR 0x1 +#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 + +#define STAT_CHANGE_WORKED 0 +#define STAT_CHANGE_DIDNT_WORK 1 + +#define WINDOW_CLEAR 0x1 +#define WINDOW_x80 0x80 + +void AI_CalcDmg(u8 bankAtk, u8 bankDef); +u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); +u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility); +u8 BankGetTurnOrder(u8 bank); +void SetMoveEffect(bool8 primary, u8 certain); +void BattleDestroyYesNoCursorAt(u8 cursorPosition); +void BattleCreateYesNoCursorAt(u8 cursorPosition); +void BufferMoveToLearnIntoBattleTextBuff2(void); +void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); +bool8 UproarWakeUpCheck(u8 bank); + +extern void (* const gBattleScriptingCommandsTable[])(void); +extern const u8 gUnknown_0831C494[][4]; + +#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/battle_scripts.h b/include/battle_scripts.h new file mode 100644 index 000000000..2e31a37c5 --- /dev/null +++ b/include/battle_scripts.h @@ -0,0 +1,290 @@ +#ifndef GUARD_BATTLE_SCRIPTS_H +#define GUARD_BATTLE_SCRIPTS_H + +extern const u8 BattleScript_HitFromCritCalc[]; +extern const u8 BattleScript_MoveEnd[]; +extern const u8 BattleScript_MakeMoveMissed[]; +extern const u8 BattleScript_PrintMoveMissed[]; +extern const u8 BattleScript_MoveMissedPause[]; +extern const u8 BattleScript_MoveMissed[]; +extern const u8 BattleScript_ButItFailed[]; +extern const u8 BattleScript_StatUp[]; +extern const u8 BattleScript_StatDown[]; +extern const u8 BattleScript_AlreadyAtFullHp[]; +extern const u8 BattleScript_PresentHealTarget[]; +extern const u8 BattleScript_MoveUsedMustRecharge[]; +extern const u8 BattleScript_FaintAttacker[]; +extern const u8 BattleScript_FaintTarget[]; +extern const u8 BattleScript_GiveExp[]; +extern const u8 BattleScript_HandleFaintedMon[]; +extern const u8 BattleScript_LocalTrainerBattleWon[]; +extern const u8 BattleScript_LocalTwoTrainersDefeated[]; +extern const u8 BattleScript_LocalBattleWonLoseTexts[]; +extern const u8 BattleScript_LocalBattleWonReward[]; +extern const u8 BattleScript_PayDayMoneyAndPickUpItems[]; +extern const u8 BattleScript_LocalBattleLost[]; +extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[]; +extern const u8 BattleScript_LocalBattleLostEnd[]; +extern const u8 BattleScript_CheckDomeDrew[]; +extern const u8 BattleScript_82DAA0B[]; +extern const u8 BattleScript_82DAA31[]; +extern const u8 BattleScript_LinkBattleWonOrLost[]; +extern const u8 BattleScript_82DAA5C[]; +extern const u8 BattleScript_82DAA83[]; +extern const u8 BattleScript_FrontierTrainerBattleWon[]; +extern const u8 BattleScript_82DAAAB[]; +extern const u8 BattleScript_82DAAAE[]; +extern const u8 BattleScript_82DAACB[]; +extern const u8 BattleScript_82DAADA[]; +extern const u8 BattleScript_SmokeBallEscape[]; +extern const u8 BattleScript_RanAwayUsingMonAbility[]; +extern const u8 BattleScript_GotAwaySafely[]; +extern const u8 BattleScript_WildMonFled[]; +extern const u8 BattleScript_PrintCantRunFromTrainer[]; +extern const u8 BattleScript_PrintFailedToRunString[]; +extern const u8 BattleScript_PrintCantEscapeFromBattle[]; +extern const u8 BattleScript_PrintFullBox[]; +extern const u8 BattleScript_ActionSwitch[]; +extern const u8 BattleScript_82DAB35[]; +extern const u8 BattleScript_82DAB37[]; +extern const u8 BattleScript_82DAB44[]; +extern const u8 BattleScript_82DAB77[]; +extern const u8 BattleScript_82DABB8[]; +extern const u8 BattleScript_Pausex20[]; +extern const u8 BattleScript_LevelUp[]; +extern const u8 BattleScript_RainContinuesOrEnds[]; +extern const u8 BattleScript_DamagingWeatherContinues[]; +extern const u8 BattleScript_SandStormHailEnds[]; +extern const u8 BattleScript_SunlightContinues[]; +extern const u8 BattleScript_SunlightFaded[]; +extern const u8 BattleScript_OverworldWeatherStarts[]; +extern const u8 BattleScript_SideStatusWoreOff[]; +extern const u8 BattleScript_SafeguardProtected[]; +extern const u8 BattleScript_SafeguardEnds[]; +extern const u8 BattleScript_LeechSeedTurnDrain[]; +extern const u8 BattleScript_82DAD47[]; +extern const u8 BattleScript_82DAD4D[]; +extern const u8 BattleScript_BideStoringEnergy[]; +extern const u8 BattleScript_BideAttack[]; +extern const u8 BattleScript_BideNoEnergyToAttack[]; +extern const u8 BattleScript_SuccessForceOut[]; +extern const u8 BattleScript_82DADF1[]; +extern const u8 BattleScript_MistProtected[]; +extern const u8 BattleScript_RageIsBuilding[]; +extern const u8 BattleScript_MoveUsedIsDisabled[]; +extern const u8 BattleScript_SelectingDisabledMove[]; +extern const u8 BattleScript_DisabledNoMore[]; +extern const u8 BattleScript_SelectingDisabledMoveInPalace[]; +extern const u8 BattleScript_SelectingUnusableMoveInPalace[]; +extern const u8 BattleScript_EncoredNoMore[]; +extern const u8 BattleScript_DestinyBondTakesLife[]; +extern const u8 BattleScript_SpikesOnAttacker[]; +extern const u8 BattleScript_82DAE7A[]; +extern const u8 BattleScript_SpikesOnTarget[]; +extern const u8 BattleScript_82DAEB1[]; +extern const u8 BattleScript_SpikesOngBank1[]; +extern const u8 BattleScript_82DAEE8[]; +extern const u8 BattleScript_82DAEFE[]; +extern const u8 BattleScript_PerishSongTakesLife[]; +extern const u8 BattleScript_PerishSongCountGoesDown[]; +extern const u8 BattleScript_AllStatsUp[]; +extern const u8 BattleScript_82DAF54[]; +extern const u8 BattleScript_82DAF72[]; +extern const u8 BattleScript_82DAF86[]; +extern const u8 BattleScript_82DAF9A[]; +extern const u8 BattleScript_82DAFAE[]; +extern const u8 BattleScript_82DAFC2[]; +extern const u8 BattleScript_RapidSpinAway[]; +extern const u8 BattleScript_WrapFree[]; +extern const u8 BattleScript_LeechSeedFree[]; +extern const u8 BattleScript_SpikesFree[]; +extern const u8 BattleScript_MonTookFutureAttack[]; +extern const u8 BattleScript_82DB001[]; +extern const u8 BattleScript_82DB008[]; +extern const u8 BattleScript_82DB020[]; +extern const u8 BattleScript_82DB027[]; +extern const u8 BattleScript_82DB03F[]; +extern const u8 BattleScript_82DB058[]; +extern const u8 BattleScript_NoMovesLeft[]; +extern const u8 BattleScript_SelectingMoveWithNoPP[]; +extern const u8 BattleScript_NoPPForMove[]; +extern const u8 BattleScript_SelectingTormentedMove[]; +extern const u8 BattleScript_MoveUsedIsTormented[]; +extern const u8 BattleScript_SelectingTormentedMoveInPalace[]; +extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[]; +extern const u8 BattleScript_MoveUsedIsTaunted[]; +extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[]; +extern const u8 BattleScript_WishComesTrue[]; +extern const u8 BattleScript_IngrainTurnHeal[]; +extern const u8 BattleScript_AtkDefDown[]; +extern const u8 BattleScript_82DB144[]; +extern const u8 BattleScript_82DB167[]; +extern const u8 BattleScript_KnockedOff[]; +extern const u8 BattleScript_MoveUsedIsImprisoned[]; +extern const u8 BattleScript_SelectingImprisionedMove[]; +extern const u8 BattleScript_SelectingImprisionedMoveInPalace[]; +extern const u8 BattleScript_GrudgeTakesPp[]; +extern const u8 BattleScript_MagicCoatBounce[]; +extern const u8 BattleScript_SnatchedMove[]; +extern const u8 BattleScript_EnduredMsg[]; +extern const u8 BattleScript_OneHitKOMsg[]; +extern const u8 BattleScript_SAtkDown2[]; +extern const u8 BattleScript_82DB1FE[]; +extern const u8 BattleScript_FocusPunchSetUp[]; +extern const u8 BattleScript_MoveUsedIsAsleep[]; +extern const u8 BattleScript_MoveUsedWokeUp[]; +extern const u8 BattleScript_MonWokeUpInUproar[]; +extern const u8 BattleScript_PoisonTurnDmg[]; +extern const u8 BattleScript_82DB243[]; +extern const u8 BattleScript_82DB245[]; +extern const u8 BattleScript_82DB25E[]; +extern const u8 BattleScript_BurnTurnDmg[]; +extern const u8 BattleScript_MoveUsedIsFrozen[]; +extern const u8 BattleScript_MoveUsedUnfroze[]; +extern const u8 BattleScript_DefrostedViaFireMove[]; +extern const u8 BattleScript_MoveUsedIsParalyzed[]; +extern const u8 BattleScript_MoveUsedFlinched[]; +extern const u8 BattleScript_PrintUproarOverTurns[]; +extern const u8 BattleScript_ThrashConfuses[]; +extern const u8 BattleScript_MoveUsedIsConfused[]; +extern const u8 BattleScript_82DB2D4[]; +extern const u8 BattleScript_82DB2FF[]; +extern const u8 BattleScript_MoveUsedIsConfusedNoMore[]; +extern const u8 BattleScript_PrintPayDayMoneyString[]; +extern const u8 BattleScript_WrapTurnDmg[]; +extern const u8 BattleScript_WrapEnds[]; +extern const u8 BattleScript_MoveUsedIsInLove[]; +extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[]; +extern const u8 BattleScript_NightmareTurnDmg[]; +extern const u8 BattleScript_CurseTurnDmg[]; +extern const u8 BattleScript_TargetPRLZHeal[]; +extern const u8 BattleScript_MoveEffectSleep[]; +extern const u8 BattleScript_82DB374[]; +extern const u8 BattleScript_YawnMakesAsleep[]; +extern const u8 BattleScript_MoveEffectPoison[]; +extern const u8 BattleScript_MoveEffectBurn[]; +extern const u8 BattleScript_MoveEffectFreeze[]; +extern const u8 BattleScript_MoveEffectParalysis[]; +extern const u8 BattleScript_MoveEffectUproar[]; +extern const u8 BattleScript_MoveEffectToxic[]; +extern const u8 BattleScript_MoveEffectPayDay[]; +extern const u8 BattleScript_MoveEffectWrap[]; +extern const u8 BattleScript_MoveEffectConfusion[]; +extern const u8 BattleScript_MoveEffectRecoil33[]; +extern const u8 BattleScript_DoRecoil33[]; +extern const u8 BattleScript_Recoil33End[]; +extern const u8 BattleScript_ItemSteal[]; +extern const u8 BattleScript_DrizzleActivates[]; +extern const u8 BattleScript_SpeedBoostActivates[]; +extern const u8 BattleScript_TraceActivates[]; +extern const u8 BattleScript_RainDishActivates[]; +extern const u8 BattleScript_SandstreamActivates[]; +extern const u8 BattleScript_ShedSkinActivates[]; +extern const u8 BattleScript_WeatherFormChanges[]; +extern const u8 BattleScript_WeatherFormChangesLoop[]; +extern const u8 BattleScript_CastformChange[]; +extern const u8 BattleScript_82DB4AF[]; +extern const u8 BattleScript_82DB4B8[]; +extern const u8 BattleScript_82DB4BE[]; +extern const u8 BattleScript_82DB4C1[]; +extern const u8 BattleScript_82DB4CD[]; +extern const u8 BattleScript_82DB510[]; +extern const u8 BattleScript_82DB51B[]; +extern const u8 BattleScript_82DB51C[]; +extern const u8 BattleScript_DroughtActivates[]; +extern const u8 BattleScript_TookAttack[]; +extern const u8 BattleScript_SturdyPreventsOHKO[]; +extern const u8 BattleScript_DampStopsExplosion[]; +extern const u8 BattleScript_MoveHPDrain_PPLoss[]; +extern const u8 BattleScript_MoveHPDrain[]; +extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[]; +extern const u8 BattleScript_MonMadeMoveUseless[]; +extern const u8 BattleScript_FlashFireBoost_PPLoss[]; +extern const u8 BattleScript_FlashFireBoost[]; +extern const u8 BattleScript_AbilityNoStatLoss[]; +extern const u8 BattleScript_BRNPrevention[]; +extern const u8 BattleScript_PRLZPrevention[]; +extern const u8 BattleScript_PSNPrevention[]; +extern const u8 BattleScript_ObliviousPreventsAttraction[]; +extern const u8 BattleScript_FlinchPrevention[]; +extern const u8 BattleScript_OwnTempoPrevents[]; +extern const u8 BattleScript_SoundproofProtected[]; +extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; +extern const u8 BattleScript_StickyHoldActivates[]; +extern const u8 BattleScript_ColorChangeActivates[]; +extern const u8 BattleScript_RoughSkinActivates[]; +extern const u8 BattleScript_CuteCharmActivates[]; +extern const u8 BattleScript_ApplySecondaryEffect[]; +extern const u8 BattleScript_SynchronizeActivates[]; +extern const u8 BattleScript_NoItemSteal[]; +extern const u8 BattleScript_AbilityCuredStatus[]; +extern const u8 BattleScript_82DB695[]; +extern const u8 BattleScript_IgnoresAndUsesRandomMove[]; +extern const u8 BattleScript_MoveUsedLoafingAround[]; +extern const u8 BattleScript_82DB6C7[]; +extern const u8 BattleScript_IgnoresAndFallsAsleep[]; +extern const u8 BattleScript_82DB6F0[]; +extern const u8 BattleScript_SubstituteFade[]; +extern const u8 BattleScript_BerryCurePrlzEnd2[]; +extern const u8 BattleScript_BerryCureParRet[]; +extern const u8 BattleScript_BerryCurePsnEnd2[]; +extern const u8 BattleScript_BerryCurePsnRet[]; +extern const u8 BattleScript_BerryCureBrnEnd2[]; +extern const u8 BattleScript_BerryCureBrnRet[]; +extern const u8 BattleScript_BerryCureFrzEnd2[]; +extern const u8 BattleScript_BerryCureFrzRet[]; +extern const u8 BattleScript_BerryCureSlpEnd2[]; +extern const u8 BattleScript_BerryCureSlpRet[]; +extern const u8 BattleScript_BerryCureConfusionEnd2[]; +extern const u8 BattleScript_BerryCureConfusionRet[]; +extern const u8 BattleScript_BerryCureChosenStatusEnd2[]; +extern const u8 BattleScript_BerryCureChosenStatusRet[]; +extern const u8 BattleScript_WhiteHerbEnd2[]; +extern const u8 BattleScript_WhiteHerbRet[]; +extern const u8 BattleScript_ItemHealHP_RemoveItem[]; +extern const u8 BattleScript_BerryPPHealEnd2[]; +extern const u8 BattleScript_ItemHealHP_End2[]; +extern const u8 BattleScript_ItemHealHP_Ret[]; +extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[]; +extern const u8 BattleScript_HangedOnMsg[]; +extern const u8 BattleScript_BerryConfuseHealEnd2[]; +extern const u8 BattleScript_BerryStatRaiseEnd2[]; +extern const u8 BattleScript_82DB85B[]; +extern const u8 BattleScript_BerryFocusEnergyEnd2[]; +extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[]; +extern const u8 BattleScript_82DB87D[]; +extern const u8 BattleScript_82DB881[]; +extern const u8 BattleScript_82DB887[]; +extern const u8 BattleScript_82DB89D[]; +extern const u8 BattleScript_82DB8BE[]; +extern const u8 BattleScript_82DB8E0[]; +extern const u8 BattleScript_82DB8F3[]; +extern const u8 BattleScript_82DB973[]; +extern const u8 BattleScript_82DB992[]; +extern const u8 BattleScript_AskIfWantsToForfeitMatch[]; +extern const u8 BattleScript_PrintPlayerForfeited[]; +extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[]; +extern const u8 BattleScript_BallThrow[]; +extern const u8 BattleScript_BallThrowByWally[]; +extern const u8 BattleScript_SafariBallThrow[]; +extern const u8 BattleScript_SuccessBallThrow[]; +extern const u8 BattleScript_82DBD92[]; +extern const u8 BattleScript_82DBDA5[]; +extern const u8 BattleScript_82DBDC2[]; +extern const u8 BattleScript_82DBDC3[]; +extern const u8 BattleScript_WallyBallThrow[]; +extern const u8 BattleScript_ShakeBallThrow[]; +extern const u8 BattleScript_82DBE01[]; +extern const u8 BattleScript_TrainerBallBlock[]; +extern const u8 BattleScript_82DBE12[]; +extern const u8 BattleScript_82DBE1C[]; +extern const u8 BattleScript_82DBE4B[]; +extern const u8 BattleScript_82DBE6F[]; +extern const u8 BattleScript_82DBE91[]; +extern const u8 BattleScript_RunByUsingItem[]; +extern const u8 BattleScript_ActionWatchesCarefully[]; +extern const u8 BattleScript_ActionGetNear[]; +extern const u8 BattleScript_ActionThrowPokeblock[]; +extern const u8 BattleScript_82DBEE3[]; + +#endif // GUARD_BATTLE_SCRIPTS_H diff --git a/include/battle_setup.h b/include/battle_setup.h new file mode 100644 index 000000000..0168022cc --- /dev/null +++ b/include/battle_setup.h @@ -0,0 +1,18 @@ +#ifndef GUARD_BATTLE_SETUP_H +#define GUARD_BATTLE_SETUP_H + +void BattleSetup_StartScriptedWildBattle(void); +u8 BattleSetup_GetTerrainId(void); +u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data); +void BattleSetup_StartBattlePikeWildBattle(void); +void BattleSetup_StartWildBattle(void); +void BattleSetup_StartRoamerBattle(void); + +u8 HasTrainerAlreadyBeenFought(u16); +void trainer_flag_set(u16); +void trainer_flag_clear(u16); +void BattleSetup_StartTrainerBattle(void); +u8 *BattleSetup_GetScriptAddrAfterBattle(void); +u8 *BattleSetup_GetTrainerPostBattleScript(void); + +#endif // GUARD_BATTLE_SETUP_H diff --git a/include/battle_string_ids.h b/include/battle_string_ids.h new file mode 100644 index 000000000..f242284b0 --- /dev/null +++ b/include/battle_string_ids.h @@ -0,0 +1,387 @@ +#ifndef GUARD_BATTLE_STRING_IDS_H +#define GUARD_BATTLE_STRING_IDS_H + +#define BATTLESTRINGS_COUNT 369 + +#define BATTLESTRINGS_ID_ADDER 12 // all battlestrings have its ID + 12, because first 5 are reserved + +#define STRINGID_INTROMSG 0 +#define STRINGID_INTROSENDOUT 1 +#define STRINGID_RETURNMON 2 +#define STRINGID_SWITCHINMON 3 +#define STRINGID_USEDMOVE 4 +#define STRINGID_BATTLEEND 5 + + +// todo: make some of those names less vague: attacker/target vs pkmn, etc. +#define STRINGID_TRAINER1LOSETEXT 12 +#define STRINGID_PKMNGAINEDEXP 13 +#define STRINGID_PKMNGREWTOLV 14 +#define STRINGID_PKMNLEARNEDMOVE 15 +#define STRINGID_TRYTOLEARNMOVE1 16 +#define STRINGID_TRYTOLEARNMOVE2 17 +#define STRINGID_TRYTOLEARNMOVE3 18 +#define STRINGID_PKMNFORGOTMOVE 19 +#define STRINGID_STOPLEARNINGMOVE 20 +#define STRINGID_DIDNOTLEARNMOVE 21 +#define STRINGID_PKMNLEARNEDMOVE2 22 +#define STRINGID_ATTACKMISSED 23 +#define STRINGID_PKMNPROTECTEDITSELF 24 +#define STRINGID_STATSWONTINCREASE2 25 +#define STRINGID_AVOIDEDDAMAGE 26 +#define STRINGID_ITDOESNTAFFECT 27 +#define STRINGID_ATTACKERFAINTED 28 +#define STRINGID_TARGETFAINTED 29 +#define STRINGID_PLAYERGOTMONEY 30 +#define STRINGID_PLAYERWHITEOUT 31 +#define STRINGID_PLAYERWHITEOUT2 32 +#define STRINGID_PREVENTSESCAPE 33 +#define STRINGID_HITXTIMES 34 +#define STRINGID_PKMNFELLASLEEP 35 +#define STRINGID_PKMNMADESLEEP 36 +#define STRINGID_PKMNALREADYASLEEP 37 +#define STRINGID_PKMNALREADYASLEEP2 38 +#define STRINGID_PKMNWASNTAFFECTED 39 +#define STRINGID_PKMNWASPOISONED 40 +#define STRINGID_PKMNPOISONEDBY 41 +#define STRINGID_PKMNHURTBYPOISON 42 +#define STRINGID_PKMNALREADYPOISONED 43 +#define STRINGID_PKMNBADLYPOISONED 44 +#define STRINGID_PKMNENERGYDRAINED 45 +#define STRINGID_PKMNWASBURNED 46 +#define STRINGID_PKMNBURNEDBY 47 +#define STRINGID_PKMNHURTBYBURN 48 +#define STRINGID_PKMNWASFROZEN 49 +#define STRINGID_PKMNFROZENBY 50 +#define STRINGID_PKMNISFROZEN 51 +#define STRINGID_PKMNWASDEFROSTED 52 +#define STRINGID_PKMNWASDEFROSTED2 53 +#define STRINGID_PKMNWASDEFROSTEDBY 54 +#define STRINGID_PKMNWASPARALYZED 55 +#define STRINGID_PKMNWASPARALYZEDBY 56 +#define STRINGID_PKMNISPARALYZED 57 +#define STRINGID_PKMNISALREADYPARALYZED 58 +#define STRINGID_PKMNHEALEDPARALYSIS 59 +#define STRINGID_PKMNDREAMEATEN 60 +#define STRINGID_STATSWONTINCREASE 61 +#define STRINGID_STATSWONTDECREASE 62 +#define STRINGID_TEAMSTOPPEDWORKING 63 +#define STRINGID_FOESTOPPEDWORKING 64 +#define STRINGID_PKMNISCONFUSED 65 +#define STRINGID_PKMNHEALEDCONFUSION 66 +#define STRINGID_PKMNWASCONFUSED 67 +#define STRINGID_PKMNALREADYCONFUSED 68 +#define STRINGID_PKMNFELLINLOVE 69 +#define STRINGID_PKMNINLOVE 70 +#define STRINGID_PKMNIMMOBILIZEDBYLOVE 71 +#define STRINGID_PKMNBLOWNAWAY 72 +#define STRINGID_PKMNCHANGEDTYPE 73 +#define STRINGID_PKMNFLINCHED 74 +#define STRINGID_PKMNREGAINEDHEALTH 75 +#define STRINGID_PKMNHPFULL 76 +#define STRINGID_PKMNRAISEDSPDEF 77 +#define STRINGID_PKMNRAISEDDEF 78 +#define STRINGID_PKMNCOVEREDBYVEIL 79 +#define STRINGID_PKMNUSEDSAFEGUARD 80 +#define STRINGID_PKMNSAFEGUARDEXPIRED 81 +#define STRINGID_PKMNWENTTOSLEEP 82 +#define STRINGID_PKMNSLEPTHEALTHY 83 +#define STRINGID_PKMNWHIPPEDWHIRLWIND 84 +#define STRINGID_PKMNTOOKSUNLIGHT 85 +#define STRINGID_PKMNLOWEREDHEAD 86 +#define STRINGID_PKMNISGLOWING 87 +#define STRINGID_PKMNFLEWHIGH 88 +#define STRINGID_PKMNDUGHOLE 89 +#define STRINGID_PKMNSQUEEZEDBYBIND 90 +#define STRINGID_PKMNTRAPPEDINVORTEX 91 +#define STRINGID_PKMNWRAPPEDBY 92 +#define STRINGID_PKMNCLAMPED 93 +#define STRINGID_PKMNHURTBY 94 +#define STRINGID_PKMNFREEDFROM 95 +#define STRINGID_PKMNCRASHED 96 +#define STRINGID_PKMNSHROUDEDINMIST 97 +#define STRINGID_PKMNPROTECTEDBYMIST 98 +#define STRINGID_PKMNGETTINGPUMPED 99 +#define STRINGID_PKMNHITWITHRECOIL 100 +#define STRINGID_PKMNPROTECTEDITSELF2 101 +#define STRINGID_PKMNBUFFETEDBYSANDSTORM 102 +#define STRINGID_PKMNPELTEDBYHAIL 103 +#define STRINGID_PKMNSEEDED 104 +#define STRINGID_PKMNEVADEDATTACK 105 +#define STRINGID_PKMNSAPPEDBYLEECHSEED 106 +#define STRINGID_PKMNFASTASLEEP 107 +#define STRINGID_PKMNWOKEUP 108 +#define STRINGID_PKMNUPROARKEPTAWAKE 109 +#define STRINGID_PKMNWOKEUPINUPROAR 110 +#define STRINGID_PKMNCAUSEDUPROAR 111 +#define STRINGID_PKMNMAKINGUPROAR 112 +#define STRINGID_PKMNCALMEDDOWN 113 +#define STRINGID_PKMNCANTSLEEPINUPROAR 114 +#define STRINGID_PKMNSTOCKPILED 115 +#define STRINGID_PKMNCANTSTOCKPILE 116 +#define STRINGID_PKMNCANTSLEEPINUPROAR2 117 +#define STRINGID_UPROARKEPTPKMNAWAKE 118 +#define STRINGID_PKMNSTAYEDAWAKEUSING 119 +#define STRINGID_PKMNSTORINGENERGY 120 +#define STRINGID_PKMNUNLEASHEDENERGY 121 +#define STRINGID_PKMNFATIGUECONFUSION 122 +#define STRINGID_PKMNPICKEDUPITEM 123 +#define STRINGID_PKMNUNAFFECTED 124 +#define STRINGID_PKMNTRANSFORMEDINTO 125 +#define STRINGID_PKMNMADESUBSTITUTE 126 +#define STRINGID_PKMNHASSUBSTITUTE 127 +#define STRINGID_SUBSTITUTEDAMAGED 128 +#define STRINGID_PKMNSUBSTITUTEFADED 129 +#define STRINGID_PKMNMUSTRECHARGE 130 +#define STRINGID_PKMNRAGEBUILDING 131 +#define STRINGID_PKMNMOVEWASDISABLED 132 +#define STRINGID_PKMNMOVEISDISABLED 133 +#define STRINGID_PKMNMOVEDISABLEDNOMORE 134 +#define STRINGID_PKMNGOTENCORE 135 +#define STRINGID_PKMNENCOREENDED 136 +#define STRINGID_PKMNTOOKAIM 137 +#define STRINGID_PKMNSKETCHEDMOVE 138 +#define STRINGID_PKMNTRYINGTOTAKEFOE 139 +#define STRINGID_PKMNTOOKFOE 140 +#define STRINGID_PKMNREDUCEDPP 141 +#define STRINGID_PKMNSTOLEITEM 142 +#define STRINGID_TARGETCANTESCAPENOW 143 +#define STRINGID_PKMNFELLINTONIGHTMARE 144 +#define STRINGID_PKMNLOCKEDINNIGHTMARE 145 +#define STRINGID_PKMNLAIDCURSE 146 +#define STRINGID_PKMNAFFLICTEDBYCURSE 147 +#define STRINGID_SPIKESSCATTERED 148 +#define STRINGID_PKMNHURTBYSPIKES 149 +#define STRINGID_PKMNIDENTIFIED 150 +#define STRINGID_PKMNPERISHCOUNTFELL 151 +#define STRINGID_PKMNBRACEDITSELF 152 +#define STRINGID_PKMNENDUREDHIT 153 +#define STRINGID_MAGNITUDESTRENGTH 154 +#define STRINGID_PKMNCUTHPMAXEDATTACK 155 +#define STRINGID_PKMNCOPIEDSTATCHANGES 156 +#define STRINGID_PKMNGOTFREE 157 +#define STRINGID_PKMNSHEDLEECHSEED 158 +#define STRINGID_PKMNBLEWAWAYSPIKES 159 +#define STRINGID_PKMNFLEDFROMBATTLE 160 +#define STRINGID_PKMNFORESAWATTACK 161 +#define STRINGID_PKMNTOOKATTACK 162 +#define STRINGID_PKMNATTACK 163 +#define STRINGID_PKMNCENTERATTENTION 164 +#define STRINGID_PKMNCHARGINGPOWER 165 +#define STRINGID_NATUREPOWERTURNEDINTO 166 +#define STRINGID_PKMNSTATUSNORMAL 167 +#define STRINGID_PKMNHASNOMOVESLEFT 168 +#define STRINGID_PKMNSUBJECTEDTOTORMENT 169 +#define STRINGID_PKMNCANTUSEMOVETORMENT 170 +#define STRINGID_PKMNTIGHTENINGFOCUS 171 +#define STRINGID_PKMNFELLFORTAUNT 172 +#define STRINGID_PKMNCANTUSEMOVETAUNT 173 +#define STRINGID_PKMNREADYTOHELP 174 +#define STRINGID_PKMNSWITCHEDITEMS 175 +#define STRINGID_PKMNCOPIEDFOE 176 +#define STRINGID_PKMNMADEWISH 177 +#define STRINGID_PKMNWISHCAMETRUE 178 +#define STRINGID_PKMNPLANTEDROOTS 179 +#define STRINGID_PKMNABSORBEDNUTRIENTS 180 +#define STRINGID_PKMNANCHOREDITSELF 181 +#define STRINGID_PKMNWASMADEDROWSY 182 +#define STRINGID_PKMNKNOCKEDOFF 183 +#define STRINGID_PKMNSWAPPEDABILITIES 184 +#define STRINGID_PKMNSEALEDOPPONENTMOVE 185 +#define STRINGID_PKMNCANTUSEMOVESEALED 186 +#define STRINGID_PKMNWANTSGRUDGE 187 +#define STRINGID_PKMNLOSTPPGRUDGE 188 +#define STRINGID_PKMNSHROUDEDITSELF 189 +#define STRINGID_PKMNMOVEBOUNCED 190 +#define STRINGID_PKMNWAITSFORTARGET 191 +#define STRINGID_PKMNSNATCHEDMOVE 192 +#define STRINGID_PKMNMADEITRAIN 193 +#define STRINGID_PKMNRAISEDSPEED 194 +#define STRINGID_PKMNPROTECTEDBY 195 +#define STRINGID_PKMNPREVENTSUSAGE 196 +#define STRINGID_PKMNRESTOREDHPUSING 197 +#define STRINGID_PKMNCHANGEDTYPEWITH 198 +#define STRINGID_PKMNPREVENTSPARALYSISWITH 199 +#define STRINGID_PKMNPREVENTSROMANCEWITH 200 +#define STRINGID_PKMNPREVENTSPOISONINGWITH 201 +#define STRINGID_PKMNPREVENTSCONFUSIONWITH 202 +#define STRINGID_PKMNRAISEDFIREPOWERWITH 203 +#define STRINGID_PKMNANCHORSITSELFWITH 204 +#define STRINGID_PKMNCUTSATTACKWITH 205 +#define STRINGID_PKMNPREVENTSSTATLOSSWITH 206 +#define STRINGID_PKMNHURTSWITH 207 +#define STRINGID_PKMNTRACED 208 +#define STRINGID_STATSHARPLY 209 +#define STRINGID_STATROSE 210 +#define STRINGID_STATHARSHLY 211 +#define STRINGID_STATFELL 212 +#define STRINGID_PKMNSSTATCHANGED 213 +#define STRINGID_PKMNSSTATCHANGED2 214 +#define STRINGID_PKMNSSTATCHANGED3 215 +#define STRINGID_PKMNSSTATCHANGED4 216 +#define STRINGID_CRITICALHIT 217 +#define STRINGID_ONEHITKO 218 +#define STRINGID_123POOF 219 +#define STRINGID_ANDELLIPSIS 220 +#define STRINGID_NOTVERYEFFECTIVE 221 +#define STRINGID_SUPEREFFECTIVE 222 +#define STRINGID_GOTAWAYSAFELY 223 +#define STRINGID_WILDPKMNFLED 224 +#define STRINGID_NORUNNINGFROMTRAINERS 225 +#define STRINGID_CANTESCAPE 226 +#define STRINGID_DONTLEAVEBIRCH 227 +#define STRINGID_BUTNOTHINGHAPPENED 228 +#define STRINGID_BUTITFAILED 229 +#define STRINGID_ITHURTCONFUSION 230 +#define STRINGID_MIRRORMOVEFAILED 231 +#define STRINGID_STARTEDTORAIN 232 +#define STRINGID_DOWNPOURSTARTED 233 +#define STRINGID_RAINCONTINUES 234 +#define STRINGID_DOWNPOURCONTINUES 235 +#define STRINGID_RAINSTOPPED 236 +#define STRINGID_SANDSTORMBREWED 237 +#define STRINGID_SANDSTORMRAGES 238 +#define STRINGID_SANDSTORMSUBSIDED 239 +#define STRINGID_SUNLIGHTGOTBRIGHT 240 +#define STRINGID_SUNLIGHTSTRONG 241 +#define STRINGID_SUNLIGHTFADED 242 +#define STRINGID_STARTEDHAIL 243 +#define STRINGID_HAILCONTINUES 244 +#define STRINGID_HAILSTOPPED 245 +#define STRINGID_FAILEDTOSPITUP 246 +#define STRINGID_FAILEDTOSWALLOW 247 +#define STRINGID_WINDBECAMEHEATWAVE 248 +#define STRINGID_STATCHANGESGONE 249 +#define STRINGID_COINSSCATTERED 250 +#define STRINGID_TOOWEAKFORSUBSTITUTE 251 +#define STRINGID_SHAREDPAIN 252 +#define STRINGID_BELLCHIMED 253 +#define STRINGID_FAINTINTHREE 254 +#define STRINGID_NOPPLEFT 255 +#define STRINGID_BUTNOPPLEFT 256 +#define STRINGID_PLAYERUSEDITEM 257 +#define STRINGID_WALLYUSEDITEM 258 +#define STRINGID_TRAINERBLOCKEDBALL 259 +#define STRINGID_DONTBEATHIEF 260 +#define STRINGID_ITDODGEDBALL 261 +#define STRINGID_YOUMISSEDPKMN 262 +#define STRINGID_PKMNBROKEFREE 263 +#define STRINGID_ITAPPEAREDCAUGHT 264 +#define STRINGID_AARGHALMOSTHADIT 265 +#define STRINGID_SHOOTSOCLOSE 266 +#define STRINGID_GOTCHAPKMNCAUGHT 267 +#define STRINGID_GOTCHAPKMNCAUGHT2 268 +#define STRINGID_GIVENICKNAMECAPTURED 269 +#define STRINGID_PKMNSENTTOPC 270 +#define STRINGID_PKMNDATAADDEDTODEX 271 +#define STRINGID_ITISRAINING 272 +#define STRINGID_SANDSTORMISRAGING 273 +#define STRINGID_CANTESCAPE2 274 +#define STRINGID_PKMNIGNORESASLEEP 275 +#define STRINGID_PKMNIGNOREDORDERS 276 +#define STRINGID_PKMNBEGANTONAP 277 +#define STRINGID_PKMNLOAFING 278 +#define STRINGID_PKMNWONTOBEY 279 +#define STRINGID_PKMNTURNEDAWAY 280 +#define STRINGID_PKMNPRETENDNOTNOTICE 281 +#define STRINGID_ENEMYABOUTTOSWITCHPKMN 282 +#define STRINGID_CREPTCLOSER 283 +#define STRINGID_CANTGETCLOSER 284 +#define STRINGID_PKMNWATCHINGCAREFULLY 285 +#define STRINGID_PKMNCURIOUSABOUTX 286 +#define STRINGID_PKMNENTHRALLEDBYX 287 +#define STRINGID_PKMNIGNOREDX 288 +#define STRINGID_THREWPOKEBLOCKATPKMN 289 +#define STRINGID_OUTOFSAFARIBALLS 290 +#define STRINGID_PKMNSITEMCUREDPARALYSIS 291 +#define STRINGID_PKMNSITEMCUREDPOISON 292 +#define STRINGID_PKMNSITEMHEALEDBURN 293 +#define STRINGID_PKMNSITEMDEFROSTEDIT 294 +#define STRINGID_PKMNSITEMWOKEIT 295 +#define STRINGID_PKMNSITEMSNAPPEDOUT 296 +#define STRINGID_PKMNSITEMCUREDPROBLEM 297 +#define STRINGID_PKMNSITEMRESTOREDHEALTH 298 +#define STRINGID_PKMNSITEMRESTOREDPP 299 +#define STRINGID_PKMNSITEMRESTOREDSTATUS 300 +#define STRINGID_PKMNSITEMRESTOREDHPALITTLE 301 +#define STRINGID_ITEMALLOWSONLYYMOVE 302 +#define STRINGID_PKMNHUNGONWITHX 303 +#define STRINGID_EMPTYSTRING3 304 +#define STRINGID_PKMNSXPREVENTSBURNS 305 +#define STRINGID_PKMNSXBLOCKSY 306 +#define STRINGID_PKMNSXRESTOREDHPALITTLE2 307 +#define STRINGID_PKMNSXWHIPPEDUPSANDSTORM 308 +#define STRINGID_PKMNSXPREVENTSYLOSS 309 +#define STRINGID_PKMNSXINFATUATEDY 310 +#define STRINGID_PKMNSXMADEYINEFFECTIVE 311 +#define STRINGID_PKMNSXCUREDYPROBLEM 312 +#define STRINGID_ITSUCKEDLIQUIDOOZE 313 +#define STRINGID_PKMNTRANSFORMED 314 +#define STRINGID_ELECTRICITYWEAKENED 315 +#define STRINGID_FIREWEAKENED 316 +#define STRINGID_PKMNHIDUNDERWATER 317 +#define STRINGID_PKMNSPRANGUP 318 +#define STRINGID_HMMOVESCANTBEFORGOTTEN 319 +#define STRINGID_XFOUNDONEY 320 +#define STRINGID_PLAYERDEFEATEDTRAINER1 321 +#define STRINGID_SOOTHINGAROMA 322 +#define STRINGID_ITEMSCANTBEUSEDNOW 323 +#define STRINGID_FORXCOMMAYZ 324 +#define STRINGID_USINGXTHEYOFZN 325 +#define STRINGID_PKMNUSEDXTOGETPUMPED 326 +#define STRINGID_PKMNSXMADEYUSELESS 327 +#define STRINGID_PKMNTRAPPEDBYSANDTOMB 328 +#define STRINGID_EMPTYSTRING4 329 +#define STRINGID_ABOOSTED 330 +#define STRINGID_PKMNSXINTENSIFIEDSUN 331 +#define STRINGID_PKMNMAKESGROUNDMISS 332 +#define STRINGID_YOUTHROWABALLNOWRIGHT 333 +#define STRINGID_PKMNSXTOOKATTACK 334 +#define STRINGID_PKMNCHOSEXASDESTINY 335 +#define STRINGID_PKMNLOSTFOCUS 336 +#define STRINGID_USENEXTPKMN 337 +#define STRINGID_PKMNFLEDUSINGITS 338 +#define STRINGID_PKMNFLEDUSING 339 +#define STRINGID_PKMNWASDRAGGEDOUT 340 +#define STRINGID_PREVENTEDFROMWORKING 341 +#define STRINGID_PKMNSITEMNORMALIZEDSTATUS 342 +#define STRINGID_TRAINER1USEDITEM 343 +#define STRINGID_BOXISFULL 344 +#define STRINGID_PKMNAVOIDEDATTACK 345 +#define STRINGID_PKMNSXMADEITINEFFECTIVE 346 +#define STRINGID_PKMNSXPREVENTSFLINCHING 347 +#define STRINGID_PKMNALREADYHASBURN 348 +#define STRINGID_STATSWONTDECREASE2 349 +#define STRINGID_PKMNSXBLOCKSY2 350 +#define STRINGID_PKMNSXWOREOFF 351 +#define STRINGID_PKMNRAISEDDEFALITTLE 352 +#define STRINGID_PKMNRAISEDSPDEFALITTLE 353 +#define STRINGID_THEWALLSHATTERED 354 +#define STRINGID_PKMNSXPREVENTSYSZ 355 +#define STRINGID_PKMNSXCUREDITSYPROBLEM 356 +#define STRINGID_ATTACKERCANTESCAPE 357 +#define STRINGID_PKMNOBTAINEDX 358 +#define STRINGID_PKMNOBTAINEDX2 359 +#define STRINGID_PKMNOBTAINEDXYOBTAINEDZ 360 +#define STRINGID_BUTNOEFFECT 361 +#define STRINGID_PKMNSXHADNOEFFECTONY 362 +#define STRINGID_TWOENEMIESDEFEATED 363 +#define STRINGID_TRAINER2LOSETEXT 364 +#define STRINGID_PKMNINCAPABLEOFPOWER 365 +#define STRINGID_GLINTAPPEARSINEYE 366 +#define STRINGID_PKMNGETTINGINTOPOSITION 367 +#define STRINGID_PKMNBEGANGROWLINGDEEPLY 368 +#define STRINGID_PKMNEAGERFORMORE 369 +#define STRINGID_DEFEATEDOPPONENTBYREFEREE 370 +#define STRINGID_LOSTTOOPPONENTBYREFEREE 371 +#define STRINGID_TIEDOPPONENTBYREFEREE 372 +#define STRINGID_QUESTIONFORFEITMATCH 373 +#define STRINGID_FORFEITEDMATCH 374 +#define STRINGID_PKMNTRANSFERREDSOMEONESPC 375 +#define STRINGID_PKMNTRANSFERREDLANETTESPC 376 +#define STRINGID_PKMNBOXSOMEONESPCFULL 377 +#define STRINGID_PKMNBOXLANETTESPCFULL 378 +#define STRINGID_TRAINER1WINTEXT 379 +#define STRINGID_TRAINER2WINTEXT 380 + +#endif // GUARD_BATTLE_STRING_IDS_H diff --git a/include/battle_tower.h b/include/battle_tower.h new file mode 100644 index 000000000..25b439c1b --- /dev/null +++ b/include/battle_tower.h @@ -0,0 +1,6 @@ +#ifndef GUARD_BATTLE_TOWER_H +#define GUARD_BATTLE_TOWER_H + +u16 sub_8164FCC(u8, u8); + +#endif //GUARD_BATTLE_TOWER_H diff --git a/include/battle_transition.h b/include/battle_transition.h new file mode 100644 index 000000000..1603f5c93 --- /dev/null +++ b/include/battle_transition.h @@ -0,0 +1,6 @@ +#ifndef GUARD_BATTLE_TRANSITION_H +#define GUARD_BATTLE_TRANSITION_H + +void sub_8149DFC(u8 a1); + +#endif // GUARD_BATTLE_TRANSITION_H diff --git a/include/battle_util.h b/include/battle_util.h new file mode 100644 index 000000000..81eb85dc7 --- /dev/null +++ b/include/battle_util.h @@ -0,0 +1,84 @@ +#ifndef GUARD_BATTLE_UTIL_H +#define GUARD_BATTLE_UTIL_H + +#define MOVE_LIMITATION_ZEROMOVE (1 << 0) +#define MOVE_LIMITATION_PP (1 << 1) +#define MOVE_LIMITATION_DISABLED (1 << 2) +#define MOVE_LIMITATION_TORMENTED (1 << 3) +#define MOVE_LIMITATION_TAUNT (1 << 4) +#define MOVE_LIMITATION_IMPRISION (1 << 5) + +#define ABILITYEFFECT_ON_SWITCHIN 0x0 +#define ABILITYEFFECT_ENDTURN 0x1 +#define ABILITYEFFECT_MOVES_BLOCK 0x2 +#define ABILITYEFFECT_ABSORBING 0x3 +#define ABILITYEFFECT_CONTACT 0x4 +#define ABILITYEFFECT_IMMUNITY 0x5 +#define ABILITYEFFECT_FORECAST 0x6 +#define ABILITYEFFECT_SYNCHRONIZE 0x7 +#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 +#define ABILITYEFFECT_INTIMIDATE1 0x9 +#define ABILITYEFFECT_INTIMIDATE2 0xA +#define ABILITYEFFECT_TRACE 0xB +#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC +#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD +#define ABILITYEFFECT_FIELD_SPORT 0xE +#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF +#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10 +#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 +#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 +#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 +#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF + +#define ITEMEFFECT_ON_SWITCH_IN 0x0 + +#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) +#define WEATHER_HAS_EFFECT2 ((!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))) + +#define BS_GET_TARGET 0 +#define BS_GET_ATTACKER 1 +#define BS_GET_EFFECT_BANK 2 +#define BS_GET_SCRIPTING_BANK 10 +#define BS_GET_PLAYER1 11 +#define BS_GET_OPPONENT1 12 +#define BS_GET_PLAYER2 13 +#define BS_GET_OPPONENT2 14 + +u8 GetBattleBank(u8 caseId); +void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move); +void PressurePPLoseOnUsingPerishSong(u8 bankAtk); +void PressurePPLoseOnUsingImprision(u8 bankAtk); +void MarkAllBufferBanksForExecution(void); // unused +void MarkBufferBankForExecution(u8 bank); +void sub_803F850(u8 arg0); +void CancelMultiTurnMoves(u8 bank); +bool8 WasUnableToUseMove(u8 bank); +void PrepareStringBattle(u16 stringId, u8 bank); +void ResetSentPokesToOpponentValue(void); +void sub_803F9EC(u8 bank); +void sub_803FA70(u8 bank); +void BattleScriptPush(const u8* bsPtr); +void BattleScriptPushCursor(void); +void BattleScriptPop(void); +u8 TrySetCantSelectMoveBattleScript(void); +u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); +bool8 AreAllMovesUnusable(void); +u8 GetImprisonedMovesCount(u8 bank, u16 move); +u8 UpdateTurnCounters(void); +u8 TurnBasedEffects(void); +bool8 HandleWishPerishSongOnTurnEnd(void); +bool8 HandleFaintedMonActions(void); +void TryClearRageStatuses(void); +u8 AtkCanceller_UnableToUseMove(void); +bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); +u8 CastformDataTypeChange(u8 bank); +u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); +void BattleScriptExecute(const u8* BS_ptr); +void BattleScriptPushCursorAndCallback(const u8* BS_ptr); +u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); +void ClearFuryCutterDestinyBondGrudge(u8 bank); +void HandleAction_RunBattleScript(void); +u8 GetMoveTarget(u16 move, u8 useMoveTarget); +u8 IsMonDisobedient(void); + +#endif // GUARD_BATTLE_UTIL_H diff --git a/include/battle_util2.h b/include/battle_util2.h new file mode 100644 index 000000000..3954e42dc --- /dev/null +++ b/include/battle_util2.h @@ -0,0 +1,10 @@ +#ifndef GUARD_BATTLE_UTIL2_H +#define GUARD_BATTLE_UTIL2_H + +void AllocateBattleResources(void); +void FreeBattleResources(void); +void AdjustFriendshipOnBattleFaint(u8 bank); +void sub_80571DC(u8 bank, u8 arg1); +u32 sub_805725C(u8 bank); + +#endif // GUARD_BATTLE_UTIL_H diff --git a/include/berry.h b/include/berry.h new file mode 100644 index 000000000..425a664c9 --- /dev/null +++ b/include/berry.h @@ -0,0 +1,73 @@ +#ifndef GUARD_BERRY_H +#define GUARD_BERRY_H + +enum +{ + BERRY_FIRMNESS_UNKNOWN, + BERRY_FIRMNESS_VERY_SOFT, + BERRY_FIRMNESS_SOFT, + BERRY_FIRMNESS_HARD, + BERRY_FIRMNESS_VERY_HARD, + BERRY_FIRMNESS_SUPER_HARD, +}; + +enum +{ + FLAVOR_SPICY, + FLAVOR_DRY, + FLAVOR_SWEET, + FLAVOR_BITTER, + FLAVOR_SOUR, + FLAVOR_COUNT +}; + +#define NUM_BERRIES 44 + +extern const u8 *const gBerryTreeFieldObjectGraphicsIdTablePointers[NUM_BERRIES]; +extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[NUM_BERRIES]; +extern const u8 *const gBerryTreePaletteSlotTablePointers[NUM_BERRIES]; + +void ClearEnigmaBerries(void); +void SetEnigmaBerry(u8 *src); +u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry); +bool32 IsEnigmaBerryValid(void); +const struct Berry *GetBerryInfo(u8 berry); +struct BerryTree *GetBerryTreeInfo(u8 id); +bool32 FieldObjectInteractionWaterBerryTree(void); +bool8 IsPlayerFacingPlantedBerryTree(void); +bool8 TryToWaterBerryTree(void); +void ClearBerryTrees(void); +bool32 BerryTreeGrow(struct BerryTree *tree); +void BerryTreeTimeUpdate(s32 minutes); +void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle); +void RemoveBerryTree(u8 id); +u8 GetBerryTypeByBerryTreeId(u8 id); +u8 GetStageByBerryTreeId(u8); +u8 ItemIdToBerryType(u16 item); +u16 BerryTypeToItemId(u16 berry); +void GetBerryNameByBerryType(u8 berry, u8 *string); +void ResetBerryTreeSparkleFlag(u8 id); +u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree); +u8 GetNumStagesWateredByBerryTreeId(u8 id); +u8 CalcBerryYieldInternal(u16 max, u16 min, u8 water); +u8 CalcBerryYield(struct BerryTree *tree); +u8 GetBerryCountByBerryTreeId(u8 id); +u16 GetStageDurationByBerryType(u8); +void Bag_ChooseBerry(void); +void FieldObjectInteractionGetBerryTreeData(void); +void FieldObjectInteractionPlantBerryTree(void); +void FieldObjectInteractionPickBerryTree(void); +void FieldObjectInteractionRemoveBerryTree(void); +u8 PlayerHasBerries(void); +void ResetBerryTreeSparkleFlags(void); + +extern const struct Berry gBerries[]; + +struct UnkStruct_0858AB24 { + u8 unk0; + u16 unk1; +}; + +extern const struct UnkStruct_0858AB24 gUnknown_0858AB24[]; + +#endif // GUARD_BERRY_H diff --git a/include/bg.h b/include/bg.h new file mode 100644 index 000000000..0c6b4ac26 --- /dev/null +++ b/include/bg.h @@ -0,0 +1,85 @@ +#ifndef GUARD_BG_H +#define GUARD_BG_H + +struct BGCntrlBitfield // for the I/O registers +{ + volatile u16 priority:2; + volatile u16 charBaseBlock:2; + volatile u16 field_0_2:4; + volatile u16 field_1_0:5; + volatile u16 areaOverflowMode:1; + volatile u16 screenSize:2; +}; + +enum +{ + BG_CTRL_ATTR_VISIBLE = 1, + BG_CTRL_ATTR_CHARBASEINDEX = 2, + BG_CTRL_ATTR_MAPBASEINDEX = 3, + BG_CTRL_ATTR_SCREENSIZE = 4, + BG_CTRL_ATTR_PALETTEMODE = 5, + BG_CTRL_ATTR_PRIORITY = 6, + BG_CTRL_ATTR_MOSAIC = 7, + BG_CTRL_ATTR_WRAPAROUND = 8, +}; + +struct BgTemplate +{ + u32 bg:2; // 0x1, 0x2 -> 0x3 + u32 charBaseIndex:2; // 0x4, 0x8 -> 0xC + u32 mapBaseIndex:5; // 0x10, 0x20, 0x40, 0x80, 0x100 -> 0x1F0 + u32 screenSize:2; // 0x200, 0x400 -> 0x600 + u32 paletteMode:1; // 0x800 + u32 priority:2; // 0x1000, 0x2000 > 0x3000 + u32 baseTile:10; +}; + +void ResetBgs(void); +u8 GetBgMode(void); +void ResetBgControlStructs(void); +void Unused_ResetBgControlStruct(u8 bg); +void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound); +u16 GetBgControlAttribute(u8 bg, u8 attributeId); +u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode); +void SetTextModeAndHideBgs(void); +bool8 IsInvalidBg(u8 bg); +int DummiedOutFireRedLeafGreenTileAllocFunc(int a1, int a2, int a3, int a4); +void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable); +void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates); +void InitBgFromTemplate(const struct BgTemplate *template); +void SetBgMode(u8 bgMode); +u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset); +u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset); +u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset); +bool8 IsDma3ManagerBusyWithBgCopy(void); +void ShowBg(u8 bg); +void HideBg(u8 bg); +void SetBgAttribute(u8 bg, u8 attributeId, u8 value); +u16 GetBgAttribute(u8 bg, u8 attributeId); +u32 ChangeBgX(u8 bg, u32 value, u8 op); +u32 GetBgX(u8 bg); +u32 ChangeBgY(u8 bg, u32 value, u8 op); +u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op); +u32 GetBgY(u8 bg); +void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle); +u8 Unused_AdjustBgMosaic(u8 a1, u8 a2); +void SetBgTilemapBuffer(u8 bg, void *tilemap); +void UnsetBgTilemapBuffer(u8 bg); +void* GetBgTilemapBuffer(u8 bg); +void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset); +void CopyBgTilemapBufferToVram(u8 bg); +void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u8 height); +void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette); +void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2); +void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height); +void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette); +void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta); +u16 GetBgMetricTextMode(u8 bg, u8 whichMetric); +u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric); +u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight); +void CopyTileMapEntry(u16 *src, u16 *dest, s32 palette1, u32 tileOffset, u32 palette2); +u32 GetBgType(u8 bg); +bool32 IsInvalidBg32(u8 bg); +bool32 IsTileMapOutsideWram(u8 bg); + +#endif // GUARD_BG_H diff --git a/include/blend_palette.h b/include/blend_palette.h new file mode 100644 index 000000000..1db3f4eb0 --- /dev/null +++ b/include/blend_palette.h @@ -0,0 +1,12 @@ +#ifndef GUARD_BLEND_PALETTE_H +#define GUARD_BLEND_PALETTE_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +void BlendPalette(u16, u16, u8, u16); + +#endif //GUARD_BLEND_PALETTE_H diff --git a/include/calculate_base_damage.h b/include/calculate_base_damage.h new file mode 100644 index 000000000..e9146c188 --- /dev/null +++ b/include/calculate_base_damage.h @@ -0,0 +1,6 @@ +#ifndef GUARD_CALCULATE_BASE_DAMAGE_H +#define GUARD_CALCULATE_BASE_DAMAGE_H + +s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef); + +#endif // GUARD_CALCULATE_BASE_DAMAGE_H diff --git a/include/coins.h b/include/coins.h new file mode 100644 index 000000000..996519605 --- /dev/null +++ b/include/coins.h @@ -0,0 +1,12 @@ +#ifndef GUARD_COINS_H +#define GUARD_COINS_H + +void PrintCoinsString(u32 coinAmount); +void ShowCoinsWindow(u32 coinAmount, u8 x, u8 y); +void HideCoinsWindow(void); +u16 GetCoins(void); +void SetCoins(u16 coinAmount); +bool8 GiveCoins(u16 toAdd); +bool8 TakeCoins(u16 toSub); + +#endif // GUARD_COINS_H diff --git a/include/config.h b/include/config.h new file mode 100644 index 000000000..162af3143 --- /dev/null +++ b/include/config.h @@ -0,0 +1,12 @@ +#ifndef GUARD_CONFIG_H +#define GUARD_CONFIG_H + +#define ENGLISH + +#ifdef ENGLISH +#define UNITS_IMPERIAL +#else +#define UNITS_METRIC +#endif + +#endif // GUARD_CONFIG_H diff --git a/include/constants/abilities.h b/include/constants/abilities.h new file mode 100644 index 000000000..4e2c4056c --- /dev/null +++ b/include/constants/abilities.h @@ -0,0 +1,83 @@ +#ifndef GUARD_CONSTANTS_ABILITIES_H +#define GUARD_CONSTANTS_ABILITIES_H + +#define ABILITY_NONE 0 +#define ABILITY_STENCH 1 +#define ABILITY_DRIZZLE 2 +#define ABILITY_SPEED_BOOST 3 +#define ABILITY_BATTLE_ARMOR 4 +#define ABILITY_STURDY 5 +#define ABILITY_DAMP 6 +#define ABILITY_LIMBER 7 +#define ABILITY_SAND_VEIL 8 +#define ABILITY_STATIC 9 +#define ABILITY_VOLT_ABSORB 10 +#define ABILITY_WATER_ABSORB 11 +#define ABILITY_OBLIVIOUS 12 +#define ABILITY_CLOUD_NINE 13 +#define ABILITY_COMPOUND_EYES 14 +#define ABILITY_INSOMNIA 15 +#define ABILITY_COLOR_CHANGE 16 +#define ABILITY_IMMUNITY 17 +#define ABILITY_FLASH_FIRE 18 +#define ABILITY_SHIELD_DUST 19 +#define ABILITY_OWN_TEMPO 20 +#define ABILITY_SUCTION_CUPS 21 +#define ABILITY_INTIMIDATE 22 +#define ABILITY_SHADOW_TAG 23 +#define ABILITY_ROUGH_SKIN 24 +#define ABILITY_WONDER_GUARD 25 +#define ABILITY_LEVITATE 26 +#define ABILITY_EFFECT_SPORE 27 +#define ABILITY_SYNCHRONIZE 28 +#define ABILITY_CLEAR_BODY 29 +#define ABILITY_NATURAL_CURE 30 +#define ABILITY_LIGHTNING_ROD 31 +#define ABILITY_SERENE_GRACE 32 +#define ABILITY_SWIFT_SWIM 33 +#define ABILITY_CHLOROPHYLL 34 +#define ABILITY_ILLUMINATE 35 +#define ABILITY_TRACE 36 +#define ABILITY_HUGE_POWER 37 +#define ABILITY_POISON_POINT 38 +#define ABILITY_INNER_FOCUS 39 +#define ABILITY_MAGMA_ARMOR 40 +#define ABILITY_WATER_VEIL 41 +#define ABILITY_MAGNET_PULL 42 +#define ABILITY_SOUNDPROOF 43 +#define ABILITY_RAIN_DISH 44 +#define ABILITY_SAND_STREAM 45 +#define ABILITY_PRESSURE 46 +#define ABILITY_THICK_FAT 47 +#define ABILITY_EARLY_BIRD 48 +#define ABILITY_FLAME_BODY 49 +#define ABILITY_RUN_AWAY 50 +#define ABILITY_KEEN_EYE 51 +#define ABILITY_HYPER_CUTTER 52 +#define ABILITY_PICKUP 53 +#define ABILITY_TRUANT 54 +#define ABILITY_HUSTLE 55 +#define ABILITY_CUTE_CHARM 56 +#define ABILITY_PLUS 57 +#define ABILITY_MINUS 58 +#define ABILITY_FORECAST 59 +#define ABILITY_STICKY_HOLD 60 +#define ABILITY_SHED_SKIN 61 +#define ABILITY_GUTS 62 +#define ABILITY_MARVEL_SCALE 63 +#define ABILITY_LIQUID_OOZE 64 +#define ABILITY_OVERGROW 65 +#define ABILITY_BLAZE 66 +#define ABILITY_TORRENT 67 +#define ABILITY_SWARM 68 +#define ABILITY_ROCK_HEAD 69 +#define ABILITY_DROUGHT 70 +#define ABILITY_ARENA_TRAP 71 +#define ABILITY_VITAL_SPIRIT 72 +#define ABILITY_WHITE_SMOKE 73 +#define ABILITY_PURE_POWER 74 +#define ABILITY_SHELL_ARMOR 75 +#define ABILITY_CACOPHONY 76 +#define ABILITY_AIR_LOCK 77 + +#endif // GUARD_CONSTANTS_ABILITIES_H diff --git a/include/constants/battle_move_effects.h b/include/constants/battle_move_effects.h new file mode 100644 index 000000000..1b59f2f64 --- /dev/null +++ b/include/constants/battle_move_effects.h @@ -0,0 +1,219 @@ +#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H +#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H + +#define EFFECT_HIT 0 +#define EFFECT_SLEEP 1 +#define EFFECT_POISON_HIT 2 +#define EFFECT_ABSORB 3 +#define EFFECT_BURN_HIT 4 +#define EFFECT_FREEZE_HIT 5 +#define EFFECT_PARALYZE_HIT 6 +#define EFFECT_EXPLOSION 7 +#define EFFECT_DREAM_EATER 8 +#define EFFECT_MIRROR_MOVE 9 +#define EFFECT_ATTACK_UP 10 +#define EFFECT_DEFENSE_UP 11 +#define EFFECT_SPEED_UP 12 +#define EFFECT_SPECIAL_ATTACK_UP 13 +#define EFFECT_SPECIAL_DEFENSE_UP 14 +#define EFFECT_ACCURACY_UP 15 +#define EFFECT_EVASION_UP 16 +#define EFFECT_ALWAYS_HIT 17 +#define EFFECT_ATTACK_DOWN 18 +#define EFFECT_DEFENSE_DOWN 19 +#define EFFECT_SPEED_DOWN 20 +#define EFFECT_SPECIAL_ATTACK_DOWN 21 // unused +#define EFFECT_SPECIAL_DEFENSE_DOWN 22 // unused +#define EFFECT_ACCURACY_DOWN 23 +#define EFFECT_EVASION_DOWN 24 +#define EFFECT_HAZE 25 +#define EFFECT_BIDE 26 +#define EFFECT_RAMPAGE 27 +#define EFFECT_ROAR 28 +#define EFFECT_MULTI_HIT 29 +#define EFFECT_CONVERSION 30 +#define EFFECT_FLINCH_HIT 31 +#define EFFECT_RESTORE_HP 32 +#define EFFECT_TOXIC 33 +#define EFFECT_PAY_DAY 34 +#define EFFECT_LIGHT_SCREEN 35 +#define EFFECT_TRI_ATTACK 36 +#define EFFECT_REST 37 +#define EFFECT_OHKO 38 +#define EFFECT_RAZOR_WIND 39 +#define EFFECT_SUPER_FANG 40 +#define EFFECT_DRAGON_RAGE 41 +#define EFFECT_TRAP 42 +#define EFFECT_HIGH_CRITICAL 43 +#define EFFECT_DOUBLE_HIT 44 +#define EFFECT_RECOIL_IF_MISS 45 +#define EFFECT_MIST 46 +#define EFFECT_FOCUS_ENERGY 47 +#define EFFECT_RECOIL 48 +#define EFFECT_CONFUSE 49 +#define EFFECT_ATTACK_UP_2 50 +#define EFFECT_DEFENSE_UP_2 51 +#define EFFECT_SPEED_UP_2 52 +#define EFFECT_SPECIAL_ATTACK_UP_2 53 +#define EFFECT_SPECIAL_DEFENSE_UP_2 54 +#define EFFECT_ACCURACY_UP_2 55 +#define EFFECT_EVASION_UP_2 56 +#define EFFECT_TRANSFORM 57 +#define EFFECT_ATTACK_DOWN_2 58 +#define EFFECT_DEFENSE_DOWN_2 59 +#define EFFECT_SPEED_DOWN_2 60 +#define EFFECT_SPECIAL_ATTACK_DOWN_2 61 +#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62 +#define EFFECT_ACCURACY_DOWN_2 63 +#define EFFECT_EVASION_DOWN_2 64 +#define EFFECT_REFLECT 65 +#define EFFECT_POISON 66 +#define EFFECT_PARALYZE 67 +#define EFFECT_ATTACK_DOWN_HIT 68 +#define EFFECT_DEFENSE_DOWN_HIT 69 +#define EFFECT_SPEED_DOWN_HIT 70 +#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71 +#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72 +#define EFFECT_ACCURACY_DOWN_HIT 73 +#define EFFECT_EVASION_DOWN_HIT 74 +#define EFFECT_SKY_ATTACK 75 +#define EFFECT_CONFUSE_HIT 76 +#define EFFECT_TWINEEDLE 77 +#define EFFECT_VITAL_THROW 78 +#define EFFECT_SUBSTITUTE 79 +#define EFFECT_RECHARGE 80 +#define EFFECT_RAGE 81 +#define EFFECT_MIMIC 82 +#define EFFECT_METRONOME 83 +#define EFFECT_LEECH_SEED 84 +#define EFFECT_SPLASH 85 +#define EFFECT_DISABLE 86 +#define EFFECT_LEVEL_DAMAGE 87 +#define EFFECT_PSYWAVE 88 +#define EFFECT_COUNTER 89 +#define EFFECT_ENCORE 90 +#define EFFECT_PAIN_SPLIT 91 +#define EFFECT_SNORE 92 +#define EFFECT_CONVERSION_2 93 +#define EFFECT_LOCK_ON 94 +#define EFFECT_SKETCH 95 +#define EFFECT_UNUSED_60 96 // thaw +#define EFFECT_SLEEP_TALK 97 +#define EFFECT_DESTINY_BOND 98 +#define EFFECT_FLAIL 99 +#define EFFECT_SPITE 100 +#define EFFECT_FALSE_SWIPE 101 +#define EFFECT_HEAL_BELL 102 +#define EFFECT_QUICK_ATTACK 103 +#define EFFECT_TRIPLE_KICK 104 +#define EFFECT_THIEF 105 +#define EFFECT_MEAN_LOOK 106 +#define EFFECT_NIGHTMARE 107 +#define EFFECT_MINIMIZE 108 +#define EFFECT_CURSE 109 +#define EFFECT_UNUSED_6E 110 +#define EFFECT_PROTECT 111 +#define EFFECT_SPIKES 112 +#define EFFECT_FORESIGHT 113 +#define EFFECT_PERISH_SONG 114 +#define EFFECT_SANDSTORM 115 +#define EFFECT_ENDURE 116 +#define EFFECT_ROLLOUT 117 +#define EFFECT_SWAGGER 118 +#define EFFECT_FURY_CUTTER 119 +#define EFFECT_ATTRACT 120 +#define EFFECT_RETURN 121 +#define EFFECT_PRESENT 122 +#define EFFECT_FRUSTRATION 123 +#define EFFECT_SAFEGUARD 124 +#define EFFECT_THAW_HIT 125 +#define EFFECT_MAGNITUDE 126 +#define EFFECT_BATON_PASS 127 +#define EFFECT_PURSUIT 128 +#define EFFECT_RAPID_SPIN 129 +#define EFFECT_SONICBOOM 130 +#define EFFECT_UNUSED_83 131 +#define EFFECT_MORNING_SUN 132 +#define EFFECT_SYNTHESIS 133 +#define EFFECT_MOONLIGHT 134 +#define EFFECT_HIDDEN_POWER 135 +#define EFFECT_RAIN_DANCE 136 +#define EFFECT_SUNNY_DAY 137 +#define EFFECT_DEFENSE_UP_HIT 138 +#define EFFECT_ATTACK_UP_HIT 139 +#define EFFECT_ALL_STATS_UP_HIT 140 +#define EFFECT_UNUSED_8D 141 // incomplete fake out in gen 2 +#define EFFECT_BELLY_DRUM 142 +#define EFFECT_PSYCH_UP 143 +#define EFFECT_MIRROR_COAT 144 +#define EFFECT_SKULL_BASH 145 +#define EFFECT_TWISTER 146 +#define EFFECT_EARTHQUAKE 147 +#define EFFECT_FUTURE_SIGHT 148 +#define EFFECT_GUST 149 +#define EFFECT_FLINCH_HIT_2 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM +#define EFFECT_SOLARBEAM 151 +#define EFFECT_THUNDER 152 +#define EFFECT_TELEPORT 153 +#define EFFECT_BEAT_UP 154 +#define EFFECT_SEMI_INVULNERABLE 155 +#define EFFECT_DEFENSE_CURL 156 +#define EFFECT_SOFTBOILED 157 +#define EFFECT_FAKE_OUT 158 +#define EFFECT_UPROAR 159 +#define EFFECT_STOCKPILE 160 +#define EFFECT_SPIT_UP 161 +#define EFFECT_SWALLOW 162 +#define EFFECT_UNUSED_A3 163 +#define EFFECT_HAIL 164 +#define EFFECT_TORMENT 165 +#define EFFECT_FLATTER 166 +#define EFFECT_WILL_O_WISP 167 +#define EFFECT_MEMENTO 168 +#define EFFECT_FACADE 169 +#define EFFECT_FOCUS_PUNCH 170 +#define EFFECT_SMELLINGSALT 171 +#define EFFECT_FOLLOW_ME 172 +#define EFFECT_NATURE_POWER 173 +#define EFFECT_CHARGE 174 +#define EFFECT_TAUNT 175 +#define EFFECT_HELPING_HAND 176 +#define EFFECT_TRICK 177 +#define EFFECT_ROLE_PLAY 178 +#define EFFECT_WISH 179 +#define EFFECT_ASSIST 180 +#define EFFECT_INGRAIN 181 +#define EFFECT_SUPERPOWER 182 +#define EFFECT_MAGIC_COAT 183 +#define EFFECT_RECYCLE 184 +#define EFFECT_REVENGE 185 +#define EFFECT_BRICK_BREAK 186 +#define EFFECT_YAWN 187 +#define EFFECT_KNOCK_OFF 188 +#define EFFECT_ENDEAVOR 189 +#define EFFECT_ERUPTION 190 +#define EFFECT_SKILL_SWAP 191 +#define EFFECT_IMPRISON 192 +#define EFFECT_REFRESH 193 +#define EFFECT_GRUDGE 194 +#define EFFECT_SNATCH 195 +#define EFFECT_LOW_KICK 196 +#define EFFECT_SECRET_POWER 197 +#define EFFECT_DOUBLE_EDGE 198 +#define EFFECT_TEETER_DANCE 199 +#define EFFECT_BLAZE_KICK 200 +#define EFFECT_MUD_SPORT 201 +#define EFFECT_POISON_FANG 202 +#define EFFECT_WEATHER_BALL 203 +#define EFFECT_OVERHEAT 204 +#define EFFECT_TICKLE 205 +#define EFFECT_COSMIC_POWER 206 +#define EFFECT_SKY_UPPERCUT 207 +#define EFFECT_BULK_UP 208 +#define EFFECT_POISON_TAIL 209 +#define EFFECT_WATER_SPORT 210 +#define EFFECT_CALM_MIND 211 +#define EFFECT_DRAGON_DANCE 212 +#define EFFECT_CAMOUFLAGE 213 + +#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H diff --git a/include/constants/decorations.h b/include/constants/decorations.h new file mode 100644 index 000000000..2e3558721 --- /dev/null +++ b/include/constants/decorations.h @@ -0,0 +1,126 @@ +#ifndef GUARD_CONSTANTS_DECORATIONS_H +#define GUARD_CONSTANTS_DECORATIONS_H + +#define DECOR_NONE 0 +#define DECOR_SMALL_DESK 1 +#define DECOR_POKEMON_DESK 2 +#define DECOR_HEAVY_DESK 3 +#define DECOR_RAGGED_DESK 4 +#define DECOR_COMFORT_DESK 5 +#define DECOR_PRETTY_DESK 6 +#define DECOR_BRICK_DESK 7 +#define DECOR_CAMP_DESK 8 +#define DECOR_HARD_DESK 9 +#define DECOR_SMALL_CHAIR 10 +#define DECOR_POKEMON_CHAIR 11 +#define DECOR_HEAVY_CHAIR 12 +#define DECOR_PRETTY_CHAIR 13 +#define DECOR_COMFORT_CHAIR 14 +#define DECOR_RAGGED_CHAIR 15 +#define DECOR_BRICK_CHAIR 16 +#define DECOR_CAMP_CHAIR 17 +#define DECOR_HARD_CHAIR 18 +#define DECOR_RED_PLANT 19 +#define DECOR_TROPICAL_PLANT 20 +#define DECOR_PRETTY_FLOWERS 21 +#define DECOR_COLORFUL_PLANT 22 +#define DECOR_BIG_PLANT 23 +#define DECOR_GORGEOUS_PLANT 24 +#define DECOR_RED_BRICK 25 +#define DECOR_YELLOW_BRICK 26 +#define DECOR_BLUE_BRICK 27 +#define DECOR_RED_BALLOON 28 +#define DECOR_BLUE_BALLOON 29 +#define DECOR_YELLOW_BALLOON 30 +#define DECOR_RED_TENT 31 +#define DECOR_BLUE_TENT 32 +#define DECOR_SOLID_BOARD 33 +#define DECOR_SLIDE 34 +#define DECOR_FENCE_LENGTH 35 +#define DECOR_FENCE_WIDTH 36 +#define DECOR_TIRE 37 +#define DECOR_STAND 38 +#define DECOR_MUD_BALL 39 +#define DECOR_BREAKABLE_DOOR 40 +#define DECOR_SAND_ORNAMENT 41 +#define DECOR_SILVER_SHIELD 42 +#define DECOR_GOLD_SHIELD 43 +#define DECOR_GLASS_ORNAMENT 44 +#define DECOR_TV 45 +#define DECOR_ROUND_TV 46 +#define DECOR_CUTE_TV 47 +#define DECOR_GLITTER_MAT 48 +#define DECOR_JUMP_MAT 49 +#define DECOR_SPIN_MAT 50 +#define DECOR_C_LOW_NOTE_MAT 51 +#define DECOR_D_NOTE_MAT 52 +#define DECOR_E_NOTE_MAT 53 +#define DECOR_F_NOTE_MAT 54 +#define DECOR_G_NOTE_MAT 55 +#define DECOR_A_NOTE_MAT 56 +#define DECOR_B_NOTE_MAT 57 +#define DECOR_C_HIGH_NOTE_MAT 58 +#define DECOR_SURF_MAT 59 +#define DECOR_THUNDER_MAT 60 +#define DECOR_FIRE_BLAST_MAT 61 +#define DECOR_POWDER_SNOW_MAT 62 +#define DECOR_ATTRACT_MAT 63 +#define DECOR_FISSURE_MAT 64 +#define DECOR_SPIKES_MAT 65 +#define DECOR_BALL_POSTER 66 +#define DECOR_GREEN_POSTER 67 +#define DECOR_RED_POSTER 68 +#define DECOR_BLUE_POSTER 69 +#define DECOR_CUTE_POSTER 70 +#define DECOR_PIKA_POSTER 71 +#define DECOR_LONG_POSTER 72 +#define DECOR_SEA_POSTER 73 +#define DECOR_SKY_POSTER 74 +#define DECOR_KISS_POSTER 75 +#define DECOR_PICHU_DOLL 76 +#define DECOR_PIKACHU_DOLL 77 +#define DECOR_MARILL_DOLL 78 +#define DECOR_TOGEPI_DOLL 79 +#define DECOR_CYNDAQUIL_DOLL 80 +#define DECOR_CHIKORITA_DOLL 81 +#define DECOR_TOTODILE_DOLL 82 +#define DECOR_JIGGLYPUFF_DOLL 83 +#define DECOR_MEOWTH_DOLL 84 +#define DECOR_CLEFAIRY_DOLL 85 +#define DECOR_DITTO_DOLL 86 +#define DECOR_SMOOCHUM_DOLL 87 +#define DECOR_TREECKO_DOLL 88 +#define DECOR_TORCHIC_DOLL 89 +#define DECOR_MUDKIP_DOLL 90 +#define DECOR_DUSKULL_DOLL 91 +#define DECOR_WYNAUT_DOLL 92 +#define DECOR_BALTOY_DOLL 93 +#define DECOR_KECLEON_DOLL 94 +#define DECOR_AZURILL_DOLL 95 +#define DECOR_SKITTY_DOLL 96 +#define DECOR_SWABLU_DOLL 97 +#define DECOR_GULPIN_DOLL 98 +#define DECOR_LOTAD_DOLL 99 +#define DECOR_SEEDOT_DOLL 100 +#define DECOR_PIKA_CUSHION 101 +#define DECOR_ROUND_CUSHION 102 +#define DECOR_KISS_CUSHION 103 +#define DECOR_ZIGZAG_CUSHION 104 +#define DECOR_SPIN_CUSHION 105 +#define DECOR_DIAMOND_CUSHION 106 +#define DECOR_BALL_CUSHION 107 +#define DECOR_GRASS_CUSHION 108 +#define DECOR_FIRE_CUSHION 109 +#define DECOR_WATER_CUSHION 110 +#define DECOR_SNORLAX_DOLL 111 +#define DECOR_RHYDON_DOLL 112 +#define DECOR_LAPRAS_DOLL 113 +#define DECOR_VENUSAUR_DOLL 114 +#define DECOR_CHARIZARD_DOLL 115 +#define DECOR_BLASTOISE_DOLL 116 +#define DECOR_WAILMER_DOLL 117 +#define DECOR_REGIROCK_DOLL 118 +#define DECOR_REGICE_DOLL 119 +#define DECOR_REGISTEEL_DOLL 120 + +#endif // GUARD_CONSTANTS_DECORATIONS_H diff --git a/include/constants/easy_chat.h b/include/constants/easy_chat.h new file mode 100644 index 000000000..2c437c88e --- /dev/null +++ b/include/constants/easy_chat.h @@ -0,0 +1,1079 @@ +#ifndef GUARD_CONSTANTS_EASY_CHAT_H +#define GUARD_CONSTANTS_EASY_CHAT_H + +#define EC_GROUP_POKEMON 0x0 +#define EC_GROUP_TRAINER 0x1 +#define EC_GROUP_STATUS 0x2 +#define EC_GROUP_BATTLE 0x3 +#define EC_GROUP_GREETINGS 0x4 +#define EC_GROUP_PEOPLE 0x5 +#define EC_GROUP_VOICES 0x6 +#define EC_GROUP_SPEECH 0x7 +#define EC_GROUP_ENDINGS 0x8 +#define EC_GROUP_FEELINGS 0x9 +#define EC_GROUP_CONDITIONS 0xa +#define EC_GROUP_ACTIONS 0xb +#define EC_GROUP_LIFESTYLE 0xc +#define EC_GROUP_HOBBIES 0xd +#define EC_GROUP_TIME 0xe +#define EC_GROUP_MISC 0xf +#define EC_GROUP_ADJECTIVES 0x10 +#define EC_GROUP_EVENTS 0x11 +#define EC_GROUP_MOVE_1 0x12 +#define EC_GROUP_MOVE_2 0x13 +#define EC_GROUP_TRENDY_SAYING 0x14 +#define EC_GROUP_POKEMON_2 0x15 + +// TRAINER +#define EC_WORD_I_CHOOSE_YOU (EC_GROUP_TRAINER << 9) | 0x0 +#define EC_WORD_GOTCHA (EC_GROUP_TRAINER << 9) | 0x1 +#define EC_WORD_TRADE (EC_GROUP_TRAINER << 9) | 0x2 +#define EC_WORD_SAPPHIRE (EC_GROUP_TRAINER << 9) | 0x3 +#define EC_WORD_EVOLVE (EC_GROUP_TRAINER << 9) | 0x4 +#define EC_WORD_ENCYCLOPEDIA (EC_GROUP_TRAINER << 9) | 0x5 +#define EC_WORD_NATURE (EC_GROUP_TRAINER << 9) | 0x6 +#define EC_WORD_CENTER (EC_GROUP_TRAINER << 9) | 0x7 +#define EC_WORD_EGG (EC_GROUP_TRAINER << 9) | 0x8 +#define EC_WORD_LINK (EC_GROUP_TRAINER << 9) | 0x9 +#define EC_WORD_SP_ABILITY (EC_GROUP_TRAINER << 9) | 0xa +#define EC_WORD_TRAINER (EC_GROUP_TRAINER << 9) | 0xb +#define EC_WORD_VERSION (EC_GROUP_TRAINER << 9) | 0xc +#define EC_WORD_POKENAV (EC_GROUP_TRAINER << 9) | 0xd +#define EC_WORD_POKEMON (EC_GROUP_TRAINER << 9) | 0xe +#define EC_WORD_GET (EC_GROUP_TRAINER << 9) | 0xf +#define EC_WORD_POKEDEX (EC_GROUP_TRAINER << 9) | 0x10 +#define EC_WORD_RUBY (EC_GROUP_TRAINER << 9) | 0x11 +#define EC_WORD_LEVEL (EC_GROUP_TRAINER << 9) | 0x12 +#define EC_WORD_RED (EC_GROUP_TRAINER << 9) | 0x13 +#define EC_WORD_GREEN (EC_GROUP_TRAINER << 9) | 0x14 +#define EC_WORD_BAG (EC_GROUP_TRAINER << 9) | 0x15 +#define EC_WORD_FLAME (EC_GROUP_TRAINER << 9) | 0x16 +#define EC_WORD_GOLD (EC_GROUP_TRAINER << 9) | 0x17 +#define EC_WORD_LEAF (EC_GROUP_TRAINER << 9) | 0x18 +#define EC_WORD_SILVER (EC_GROUP_TRAINER << 9) | 0x19 +#define EC_WORD_EMERALD (EC_GROUP_TRAINER << 9) | 0x1a + +// STATUS +#define EC_WORD_DARK (EC_GROUP_STATUS << 9) | 0x0 +#define EC_WORD_STENCH (EC_GROUP_STATUS << 9) | 0x1 +#define EC_WORD_THICK_FAT (EC_GROUP_STATUS << 9) | 0x2 +#define EC_WORD_RAIN_DISH (EC_GROUP_STATUS << 9) | 0x3 +#define EC_WORD_DRIZZLE (EC_GROUP_STATUS << 9) | 0x4 +#define EC_WORD_ARENA_TRAP (EC_GROUP_STATUS << 9) | 0x5 +#define EC_WORD_INTIMIDATE (EC_GROUP_STATUS << 9) | 0x6 +#define EC_WORD_ROCK_HEAD (EC_GROUP_STATUS << 9) | 0x7 +#define EC_WORD_COLOR (EC_GROUP_STATUS << 9) | 0x8 +#define EC_WORD_ALT_COLOR (EC_GROUP_STATUS << 9) | 0x9 +#define EC_WORD_ROCK (EC_GROUP_STATUS << 9) | 0xa +#define EC_WORD_BEAUTIFUL (EC_GROUP_STATUS << 9) | 0xb +#define EC_WORD_BEAUTY (EC_GROUP_STATUS << 9) | 0xc +#define EC_WORD_AIR_LOCK (EC_GROUP_STATUS << 9) | 0xd +#define EC_WORD_PSYCHIC (EC_GROUP_STATUS << 9) | 0xe +#define EC_WORD_HYPER_CUTTER (EC_GROUP_STATUS << 9) | 0xf +#define EC_WORD_FIGHTING (EC_GROUP_STATUS << 9) | 0x10 +#define EC_WORD_SHADOW_TAG (EC_GROUP_STATUS << 9) | 0x11 +#define EC_WORD_SMART (EC_GROUP_STATUS << 9) | 0x12 +#define EC_WORD_SMARTNESS (EC_GROUP_STATUS << 9) | 0x13 +#define EC_WORD_SPEED_BOOST (EC_GROUP_STATUS << 9) | 0x14 +#define EC_WORD_COOL (EC_GROUP_STATUS << 9) | 0x15 +#define EC_WORD_COOLNESS (EC_GROUP_STATUS << 9) | 0x16 +#define EC_WORD_BATTLE_ARMOR (EC_GROUP_STATUS << 9) | 0x17 +#define EC_WORD_CUTE (EC_GROUP_STATUS << 9) | 0x18 +#define EC_WORD_CUTENESS (EC_GROUP_STATUS << 9) | 0x19 +#define EC_WORD_STURDY (EC_GROUP_STATUS << 9) | 0x1a +#define EC_WORD_SUCTION_CUPS (EC_GROUP_STATUS << 9) | 0x1b +#define EC_WORD_GRASS (EC_GROUP_STATUS << 9) | 0x1c +#define EC_WORD_CLEAR_BODY (EC_GROUP_STATUS << 9) | 0x1d +#define EC_WORD_TORRENT (EC_GROUP_STATUS << 9) | 0x1e +#define EC_WORD_GHOST (EC_GROUP_STATUS << 9) | 0x1f +#define EC_WORD_ICE (EC_GROUP_STATUS << 9) | 0x20 +#define EC_WORD_GUTS (EC_GROUP_STATUS << 9) | 0x21 +#define EC_WORD_ROUGH_SKIN (EC_GROUP_STATUS << 9) | 0x22 +#define EC_WORD_SHELL_ARMOR (EC_GROUP_STATUS << 9) | 0x23 +#define EC_WORD_NATURAL_CURE (EC_GROUP_STATUS << 9) | 0x24 +#define EC_WORD_DAMP (EC_GROUP_STATUS << 9) | 0x25 +#define EC_WORD_GROUND (EC_GROUP_STATUS << 9) | 0x26 +#define EC_WORD_LIMBER (EC_GROUP_STATUS << 9) | 0x27 +#define EC_WORD_MAGNET_PULL (EC_GROUP_STATUS << 9) | 0x28 +#define EC_WORD_WHITE_SMOKE (EC_GROUP_STATUS << 9) | 0x29 +#define EC_WORD_SYNCHRONIZE (EC_GROUP_STATUS << 9) | 0x2a +#define EC_WORD_OVERGROW (EC_GROUP_STATUS << 9) | 0x2b +#define EC_WORD_SWIFT_SWIM (EC_GROUP_STATUS << 9) | 0x2c +#define EC_WORD_SAND_STREAM (EC_GROUP_STATUS << 9) | 0x2d +#define EC_WORD_SAND_VEIL (EC_GROUP_STATUS << 9) | 0x2e +#define EC_WORD_KEEN_EYE (EC_GROUP_STATUS << 9) | 0x2f +#define EC_WORD_INNER_FOCUS (EC_GROUP_STATUS << 9) | 0x30 +#define EC_WORD_STATIC (EC_GROUP_STATUS << 9) | 0x31 +#define EC_WORD_TYPE (EC_GROUP_STATUS << 9) | 0x32 +#define EC_WORD_TOUGH (EC_GROUP_STATUS << 9) | 0x33 +#define EC_WORD_TOUGHNESS (EC_GROUP_STATUS << 9) | 0x34 +#define EC_WORD_SHED_SKIN (EC_GROUP_STATUS << 9) | 0x35 +#define EC_WORD_HUGE_POWER (EC_GROUP_STATUS << 9) | 0x36 +#define EC_WORD_VOLT_ABSORB (EC_GROUP_STATUS << 9) | 0x37 +#define EC_WORD_WATER_ABSORB (EC_GROUP_STATUS << 9) | 0x38 +#define EC_WORD_ELECTRIC (EC_GROUP_STATUS << 9) | 0x39 +#define EC_WORD_FORECAST (EC_GROUP_STATUS << 9) | 0x3a +#define EC_WORD_SERENE_GRACE (EC_GROUP_STATUS << 9) | 0x3b +#define EC_WORD_POISON (EC_GROUP_STATUS << 9) | 0x3c +#define EC_WORD_POISON_POINT (EC_GROUP_STATUS << 9) | 0x3d +#define EC_WORD_DRAGON (EC_GROUP_STATUS << 9) | 0x3e +#define EC_WORD_TRACE (EC_GROUP_STATUS << 9) | 0x3f +#define EC_WORD_OBLIVIOUS (EC_GROUP_STATUS << 9) | 0x40 +#define EC_WORD_TRUANT (EC_GROUP_STATUS << 9) | 0x41 +#define EC_WORD_RUN_AWAY (EC_GROUP_STATUS << 9) | 0x42 +#define EC_WORD_STICKY_HOLD (EC_GROUP_STATUS << 9) | 0x43 +#define EC_WORD_CLOUD_NINE (EC_GROUP_STATUS << 9) | 0x44 +#define EC_WORD_NORMAL (EC_GROUP_STATUS << 9) | 0x45 +#define EC_WORD_STEEL (EC_GROUP_STATUS << 9) | 0x46 +#define EC_WORD_ILLUMINATE (EC_GROUP_STATUS << 9) | 0x47 +#define EC_WORD_EARLY_BIRD (EC_GROUP_STATUS << 9) | 0x48 +#define EC_WORD_HUSTLE (EC_GROUP_STATUS << 9) | 0x49 +#define EC_WORD_SHINE (EC_GROUP_STATUS << 9) | 0x4a +#define EC_WORD_FLYING (EC_GROUP_STATUS << 9) | 0x4b +#define EC_WORD_DROUGHT (EC_GROUP_STATUS << 9) | 0x4c +#define EC_WORD_LIGHTNINGROD (EC_GROUP_STATUS << 9) | 0x4d +#define EC_WORD_COMPOUNDEYES (EC_GROUP_STATUS << 9) | 0x4e +#define EC_WORD_MARVEL_SCALE (EC_GROUP_STATUS << 9) | 0x4f +#define EC_WORD_WONDER_GUARD (EC_GROUP_STATUS << 9) | 0x50 +#define EC_WORD_INSOMNIA (EC_GROUP_STATUS << 9) | 0x51 +#define EC_WORD_LEVITATE (EC_GROUP_STATUS << 9) | 0x52 +#define EC_WORD_PLUS (EC_GROUP_STATUS << 9) | 0x53 +#define EC_WORD_PRESSURE (EC_GROUP_STATUS << 9) | 0x54 +#define EC_WORD_LIQUID_OOZE (EC_GROUP_STATUS << 9) | 0x55 +#define EC_WORD_COLOR_CHANGE (EC_GROUP_STATUS << 9) | 0x56 +#define EC_WORD_SOUNDPROOF (EC_GROUP_STATUS << 9) | 0x57 +#define EC_WORD_EFFECT_SPORE (EC_GROUP_STATUS << 9) | 0x58 +#define EC_WORD_PKRS (EC_GROUP_STATUS << 9) | 0x59 +#define EC_WORD_FIRE (EC_GROUP_STATUS << 9) | 0x5a +#define EC_WORD_FLAME_BODY (EC_GROUP_STATUS << 9) | 0x5b +#define EC_WORD_MINUS (EC_GROUP_STATUS << 9) | 0x5c +#define EC_WORD_OWN_TEMPO (EC_GROUP_STATUS << 9) | 0x5d +#define EC_WORD_MAGMA_ARMOR (EC_GROUP_STATUS << 9) | 0x5e +#define EC_WORD_WATER (EC_GROUP_STATUS << 9) | 0x5f +#define EC_WORD_WATER_VEIL (EC_GROUP_STATUS << 9) | 0x60 +#define EC_WORD_BUG (EC_GROUP_STATUS << 9) | 0x61 +#define EC_WORD_SWARM (EC_GROUP_STATUS << 9) | 0x62 +#define EC_WORD_CUTE_CHARM (EC_GROUP_STATUS << 9) | 0x63 +#define EC_WORD_IMMUNITY (EC_GROUP_STATUS << 9) | 0x64 +#define EC_WORD_BLAZE (EC_GROUP_STATUS << 9) | 0x65 +#define EC_WORD_PICKUP (EC_GROUP_STATUS << 9) | 0x66 +#define EC_WORD_PATTERN (EC_GROUP_STATUS << 9) | 0x67 +#define EC_WORD_FLASH_FIRE (EC_GROUP_STATUS << 9) | 0x68 +#define EC_WORD_VITAL_SPIRIT (EC_GROUP_STATUS << 9) | 0x69 +#define EC_WORD_CHLOROPHYLL (EC_GROUP_STATUS << 9) | 0x6a +#define EC_WORD_PURE_POWER (EC_GROUP_STATUS << 9) | 0x6b +#define EC_WORD_SHIELD_DUST (EC_GROUP_STATUS << 9) | 0x6c + +// BATTLE +#define EC_WORD_MATCH_UP (EC_GROUP_BATTLE << 9) | 0x0 +#define EC_WORD_GO (EC_GROUP_BATTLE << 9) | 0x1 +#define EC_WORD_NO_1 (EC_GROUP_BATTLE << 9) | 0x2 +#define EC_WORD_DECIDE (EC_GROUP_BATTLE << 9) | 0x3 +#define EC_WORD_LET_ME_WIN (EC_GROUP_BATTLE << 9) | 0x4 +#define EC_WORD_WINS (EC_GROUP_BATTLE << 9) | 0x5 +#define EC_WORD_WIN (EC_GROUP_BATTLE << 9) | 0x6 +#define EC_WORD_WON (EC_GROUP_BATTLE << 9) | 0x7 +#define EC_WORD_IF_I_WIN (EC_GROUP_BATTLE << 9) | 0x8 +#define EC_WORD_WHEN_I_WIN (EC_GROUP_BATTLE << 9) | 0x9 +#define EC_WORD_CAN_T_WIN (EC_GROUP_BATTLE << 9) | 0xa +#define EC_WORD_CAN_WIN (EC_GROUP_BATTLE << 9) | 0xb +#define EC_WORD_NO_MATCH (EC_GROUP_BATTLE << 9) | 0xc +#define EC_WORD_SPIRIT (EC_GROUP_BATTLE << 9) | 0xd +#define EC_WORD_DECIDED (EC_GROUP_BATTLE << 9) | 0xe +#define EC_WORD_TRUMP_CARD (EC_GROUP_BATTLE << 9) | 0xf +#define EC_WORD_TAKE_THAT (EC_GROUP_BATTLE << 9) | 0x10 +#define EC_WORD_COME_ON (EC_GROUP_BATTLE << 9) | 0x11 +#define EC_WORD_ATTACK (EC_GROUP_BATTLE << 9) | 0x12 +#define EC_WORD_SURRENDER (EC_GROUP_BATTLE << 9) | 0x13 +#define EC_WORD_GUTSY (EC_GROUP_BATTLE << 9) | 0x14 +#define EC_WORD_TALENT (EC_GROUP_BATTLE << 9) | 0x15 +#define EC_WORD_STRATEGY (EC_GROUP_BATTLE << 9) | 0x16 +#define EC_WORD_SMITE (EC_GROUP_BATTLE << 9) | 0x17 +#define EC_WORD_MATCH (EC_GROUP_BATTLE << 9) | 0x18 +#define EC_WORD_VICTORY (EC_GROUP_BATTLE << 9) | 0x19 +#define EC_WORD_OFFENSIVE (EC_GROUP_BATTLE << 9) | 0x1a +#define EC_WORD_SENSE (EC_GROUP_BATTLE << 9) | 0x1b +#define EC_WORD_VERSUS (EC_GROUP_BATTLE << 9) | 0x1c +#define EC_WORD_FIGHTS (EC_GROUP_BATTLE << 9) | 0x1d +#define EC_WORD_POWER (EC_GROUP_BATTLE << 9) | 0x1e +#define EC_WORD_CHALLENGE (EC_GROUP_BATTLE << 9) | 0x1f +#define EC_WORD_STRONG (EC_GROUP_BATTLE << 9) | 0x20 +#define EC_WORD_TOO_STRONG (EC_GROUP_BATTLE << 9) | 0x21 +#define EC_WORD_GO_EASY (EC_GROUP_BATTLE << 9) | 0x22 +#define EC_WORD_FOE (EC_GROUP_BATTLE << 9) | 0x23 +#define EC_WORD_GENIUS (EC_GROUP_BATTLE << 9) | 0x24 +#define EC_WORD_LEGEND (EC_GROUP_BATTLE << 9) | 0x25 +#define EC_WORD_ESCAPE (EC_GROUP_BATTLE << 9) | 0x26 +#define EC_WORD_AIM (EC_GROUP_BATTLE << 9) | 0x27 +#define EC_WORD_BATTLE (EC_GROUP_BATTLE << 9) | 0x28 +#define EC_WORD_FIGHT (EC_GROUP_BATTLE << 9) | 0x29 +#define EC_WORD_RESUSCITATE (EC_GROUP_BATTLE << 9) | 0x2a +#define EC_WORD_POINTS (EC_GROUP_BATTLE << 9) | 0x2b +#define EC_WORD_SERIOUS (EC_GROUP_BATTLE << 9) | 0x2c +#define EC_WORD_GIVE_UP (EC_GROUP_BATTLE << 9) | 0x2d +#define EC_WORD_LOSS (EC_GROUP_BATTLE << 9) | 0x2e +#define EC_WORD_IF_I_LOSE (EC_GROUP_BATTLE << 9) | 0x2f +#define EC_WORD_LOST (EC_GROUP_BATTLE << 9) | 0x30 +#define EC_WORD_LOSE (EC_GROUP_BATTLE << 9) | 0x31 +#define EC_WORD_GUARD (EC_GROUP_BATTLE << 9) | 0x32 +#define EC_WORD_PARTNER (EC_GROUP_BATTLE << 9) | 0x33 +#define EC_WORD_REJECT (EC_GROUP_BATTLE << 9) | 0x34 +#define EC_WORD_ACCEPT (EC_GROUP_BATTLE << 9) | 0x35 +#define EC_WORD_INVINCIBLE (EC_GROUP_BATTLE << 9) | 0x36 +#define EC_WORD_RECEIVED (EC_GROUP_BATTLE << 9) | 0x37 +#define EC_WORD_EASY (EC_GROUP_BATTLE << 9) | 0x38 +#define EC_WORD_WEAK (EC_GROUP_BATTLE << 9) | 0x39 +#define EC_WORD_TOO_WEAK (EC_GROUP_BATTLE << 9) | 0x3a +#define EC_WORD_PUSHOVER (EC_GROUP_BATTLE << 9) | 0x3b +#define EC_WORD_LEADER (EC_GROUP_BATTLE << 9) | 0x3c +#define EC_WORD_RULE (EC_GROUP_BATTLE << 9) | 0x3d +#define EC_WORD_MOVE (EC_GROUP_BATTLE << 9) | 0x3e + +// GREETINGS +#define EC_WORD_THANKS (EC_GROUP_GREETINGS << 9) | 0x0 +#define EC_WORD_YES (EC_GROUP_GREETINGS << 9) | 0x1 +#define EC_WORD_HERE_GOES (EC_GROUP_GREETINGS << 9) | 0x2 +#define EC_WORD_HERE_I_COME (EC_GROUP_GREETINGS << 9) | 0x3 +#define EC_WORD_HERE_IT_IS (EC_GROUP_GREETINGS << 9) | 0x4 +#define EC_WORD_YEAH (EC_GROUP_GREETINGS << 9) | 0x5 +#define EC_WORD_WELCOME (EC_GROUP_GREETINGS << 9) | 0x6 +#define EC_WORD_OI (EC_GROUP_GREETINGS << 9) | 0x7 +#define EC_WORD_HOW_DO (EC_GROUP_GREETINGS << 9) | 0x8 +#define EC_WORD_CONGRATS (EC_GROUP_GREETINGS << 9) | 0x9 +#define EC_WORD_GIVE_ME (EC_GROUP_GREETINGS << 9) | 0xa +#define EC_WORD_SORRY (EC_GROUP_GREETINGS << 9) | 0xb +#define EC_WORD_APOLOGIZE (EC_GROUP_GREETINGS << 9) | 0xc +#define EC_WORD_FORGIVE (EC_GROUP_GREETINGS << 9) | 0xd +#define EC_WORD_HEY_THERE (EC_GROUP_GREETINGS << 9) | 0xe +#define EC_WORD_HELLO (EC_GROUP_GREETINGS << 9) | 0xf +#define EC_WORD_GOOD_BYE (EC_GROUP_GREETINGS << 9) | 0x10 +#define EC_WORD_THANK_YOU (EC_GROUP_GREETINGS << 9) | 0x11 +#define EC_WORD_I_VE_ARRIVED (EC_GROUP_GREETINGS << 9) | 0x12 +#define EC_WORD_PARDON (EC_GROUP_GREETINGS << 9) | 0x13 +#define EC_WORD_EXCUSE (EC_GROUP_GREETINGS << 9) | 0x14 +#define EC_WORD_SEE_YA (EC_GROUP_GREETINGS << 9) | 0x15 +#define EC_WORD_EXCUSE_ME (EC_GROUP_GREETINGS << 9) | 0x16 +#define EC_WORD_WELL_THEN (EC_GROUP_GREETINGS << 9) | 0x17 +#define EC_WORD_GO_AHEAD (EC_GROUP_GREETINGS << 9) | 0x18 +#define EC_WORD_APPRECIATE (EC_GROUP_GREETINGS << 9) | 0x19 +#define EC_WORD_HEY_QUES (EC_GROUP_GREETINGS << 9) | 0x1a +#define EC_WORD_WHAT_S_UP_QUES (EC_GROUP_GREETINGS << 9) | 0x1b +#define EC_WORD_HUH_QUES (EC_GROUP_GREETINGS << 9) | 0x1c +#define EC_WORD_NO (EC_GROUP_GREETINGS << 9) | 0x1d +#define EC_WORD_HI (EC_GROUP_GREETINGS << 9) | 0x1e +#define EC_WORD_YEAH_YEAH (EC_GROUP_GREETINGS << 9) | 0x1f +#define EC_WORD_BYE_BYE (EC_GROUP_GREETINGS << 9) | 0x20 +#define EC_WORD_MEET_YOU (EC_GROUP_GREETINGS << 9) | 0x21 +#define EC_WORD_HEY (EC_GROUP_GREETINGS << 9) | 0x22 +#define EC_WORD_SMELL (EC_GROUP_GREETINGS << 9) | 0x23 +#define EC_WORD_LISTENING (EC_GROUP_GREETINGS << 9) | 0x24 +#define EC_WORD_HOO_HAH (EC_GROUP_GREETINGS << 9) | 0x25 +#define EC_WORD_YAHOO (EC_GROUP_GREETINGS << 9) | 0x26 +#define EC_WORD_YO (EC_GROUP_GREETINGS << 9) | 0x27 +#define EC_WORD_COME_OVER (EC_GROUP_GREETINGS << 9) | 0x28 +#define EC_WORD_COUNT_ON (EC_GROUP_GREETINGS << 9) | 0x29 + +// PEOPLE +#define EC_WORD_OPPONENT (EC_GROUP_PEOPLE << 9) | 0x0 +#define EC_WORD_I (EC_GROUP_PEOPLE << 9) | 0x1 +#define EC_WORD_YOU (EC_GROUP_PEOPLE << 9) | 0x2 +#define EC_WORD_YOURS (EC_GROUP_PEOPLE << 9) | 0x3 +#define EC_WORD_SON (EC_GROUP_PEOPLE << 9) | 0x4 +#define EC_WORD_YOUR (EC_GROUP_PEOPLE << 9) | 0x5 +#define EC_WORD_YOU_RE (EC_GROUP_PEOPLE << 9) | 0x6 +#define EC_WORD_YOU_VE (EC_GROUP_PEOPLE << 9) | 0x7 +#define EC_WORD_MOTHER (EC_GROUP_PEOPLE << 9) | 0x8 +#define EC_WORD_GRANDFATHER (EC_GROUP_PEOPLE << 9) | 0x9 +#define EC_WORD_UNCLE (EC_GROUP_PEOPLE << 9) | 0xa +#define EC_WORD_FATHER (EC_GROUP_PEOPLE << 9) | 0xb +#define EC_WORD_BOY (EC_GROUP_PEOPLE << 9) | 0xc +#define EC_WORD_ADULT (EC_GROUP_PEOPLE << 9) | 0xd +#define EC_WORD_BROTHER (EC_GROUP_PEOPLE << 9) | 0xe +#define EC_WORD_SISTER (EC_GROUP_PEOPLE << 9) | 0xf +#define EC_WORD_GRANDMOTHER (EC_GROUP_PEOPLE << 9) | 0x10 +#define EC_WORD_AUNT (EC_GROUP_PEOPLE << 9) | 0x11 +#define EC_WORD_PARENT (EC_GROUP_PEOPLE << 9) | 0x12 +#define EC_WORD_MAN (EC_GROUP_PEOPLE << 9) | 0x13 +#define EC_WORD_ME (EC_GROUP_PEOPLE << 9) | 0x14 +#define EC_WORD_GIRL (EC_GROUP_PEOPLE << 9) | 0x15 +#define EC_WORD_BABE (EC_GROUP_PEOPLE << 9) | 0x16 +#define EC_WORD_FAMILY (EC_GROUP_PEOPLE << 9) | 0x17 +#define EC_WORD_HER (EC_GROUP_PEOPLE << 9) | 0x18 +#define EC_WORD_HIM (EC_GROUP_PEOPLE << 9) | 0x19 +#define EC_WORD_HE (EC_GROUP_PEOPLE << 9) | 0x1a +#define EC_WORD_PLACE (EC_GROUP_PEOPLE << 9) | 0x1b +#define EC_WORD_DAUGHTER (EC_GROUP_PEOPLE << 9) | 0x1c +#define EC_WORD_HIS (EC_GROUP_PEOPLE << 9) | 0x1d +#define EC_WORD_HE_S (EC_GROUP_PEOPLE << 9) | 0x1e +#define EC_WORD_AREN_T (EC_GROUP_PEOPLE << 9) | 0x1f +#define EC_WORD_SIBLINGS (EC_GROUP_PEOPLE << 9) | 0x20 +#define EC_WORD_KID (EC_GROUP_PEOPLE << 9) | 0x21 +#define EC_WORD_CHILDREN (EC_GROUP_PEOPLE << 9) | 0x22 +#define EC_WORD_MR (EC_GROUP_PEOPLE << 9) | 0x23 +#define EC_WORD_MRS (EC_GROUP_PEOPLE << 9) | 0x24 +#define EC_WORD_MYSELF (EC_GROUP_PEOPLE << 9) | 0x25 +#define EC_WORD_I_WAS (EC_GROUP_PEOPLE << 9) | 0x26 +#define EC_WORD_TO_ME (EC_GROUP_PEOPLE << 9) | 0x27 +#define EC_WORD_MY (EC_GROUP_PEOPLE << 9) | 0x28 +#define EC_WORD_I_AM (EC_GROUP_PEOPLE << 9) | 0x29 +#define EC_WORD_I_VE (EC_GROUP_PEOPLE << 9) | 0x2a +#define EC_WORD_WHO (EC_GROUP_PEOPLE << 9) | 0x2b +#define EC_WORD_SOMEONE (EC_GROUP_PEOPLE << 9) | 0x2c +#define EC_WORD_WHO_WAS (EC_GROUP_PEOPLE << 9) | 0x2d +#define EC_WORD_TO_WHOM (EC_GROUP_PEOPLE << 9) | 0x2e +#define EC_WORD_WHOSE (EC_GROUP_PEOPLE << 9) | 0x2f +#define EC_WORD_WHO_IS (EC_GROUP_PEOPLE << 9) | 0x30 +#define EC_WORD_IT_S (EC_GROUP_PEOPLE << 9) | 0x31 +#define EC_WORD_LADY (EC_GROUP_PEOPLE << 9) | 0x32 +#define EC_WORD_FRIEND (EC_GROUP_PEOPLE << 9) | 0x33 +#define EC_WORD_ALLY (EC_GROUP_PEOPLE << 9) | 0x34 +#define EC_WORD_PERSON (EC_GROUP_PEOPLE << 9) | 0x35 +#define EC_WORD_DUDE (EC_GROUP_PEOPLE << 9) | 0x36 +#define EC_WORD_THEY (EC_GROUP_PEOPLE << 9) | 0x37 +#define EC_WORD_THEY_WERE (EC_GROUP_PEOPLE << 9) | 0x38 +#define EC_WORD_TO_THEM (EC_GROUP_PEOPLE << 9) | 0x39 +#define EC_WORD_THEIR (EC_GROUP_PEOPLE << 9) | 0x3a +#define EC_WORD_THEY_RE (EC_GROUP_PEOPLE << 9) | 0x3b +#define EC_WORD_THEY_VE (EC_GROUP_PEOPLE << 9) | 0x3c +#define EC_WORD_WE (EC_GROUP_PEOPLE << 9) | 0x3d +#define EC_WORD_BEEN (EC_GROUP_PEOPLE << 9) | 0x3e +#define EC_WORD_TO_US (EC_GROUP_PEOPLE << 9) | 0x3f +#define EC_WORD_OUR (EC_GROUP_PEOPLE << 9) | 0x40 +#define EC_WORD_WE_RE (EC_GROUP_PEOPLE << 9) | 0x41 +#define EC_WORD_RIVAL (EC_GROUP_PEOPLE << 9) | 0x42 +#define EC_WORD_WE_VE (EC_GROUP_PEOPLE << 9) | 0x43 +#define EC_WORD_WOMAN (EC_GROUP_PEOPLE << 9) | 0x44 +#define EC_WORD_SHE (EC_GROUP_PEOPLE << 9) | 0x45 +#define EC_WORD_SHE_WAS (EC_GROUP_PEOPLE << 9) | 0x46 +#define EC_WORD_TO_HER (EC_GROUP_PEOPLE << 9) | 0x47 +#define EC_WORD_HERS (EC_GROUP_PEOPLE << 9) | 0x48 +#define EC_WORD_SHE_IS (EC_GROUP_PEOPLE << 9) | 0x49 +#define EC_WORD_SOME (EC_GROUP_PEOPLE << 9) | 0x4a + +// VOICES +#define EC_WORD_EXCL (EC_GROUP_VOICES << 9) | 0x0 +#define EC_WORD_EXCL_EXCL (EC_GROUP_VOICES << 9) | 0x1 +#define EC_WORD_QUES_EXCL (EC_GROUP_VOICES << 9) | 0x2 +#define EC_WORD_QUES (EC_GROUP_VOICES << 9) | 0x3 +#define EC_WORD_ELLIPSIS (EC_GROUP_VOICES << 9) | 0x4 +#define EC_WORD_ELLIPSIS_EXCL (EC_GROUP_VOICES << 9) | 0x5 +#define EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS (EC_GROUP_VOICES << 9) | 0x6 +#define EC_WORD_DASH (EC_GROUP_VOICES << 9) | 0x7 +#define EC_WORD_DASH_DASH_DASH (EC_GROUP_VOICES << 9) | 0x8 +#define EC_WORD_UH_OH (EC_GROUP_VOICES << 9) | 0x9 +#define EC_WORD_WAAAH (EC_GROUP_VOICES << 9) | 0xa +#define EC_WORD_AHAHA (EC_GROUP_VOICES << 9) | 0xb +#define EC_WORD_OH_QUES (EC_GROUP_VOICES << 9) | 0xc +#define EC_WORD_NOPE (EC_GROUP_VOICES << 9) | 0xd +#define EC_WORD_URGH (EC_GROUP_VOICES << 9) | 0xe +#define EC_WORD_HMM (EC_GROUP_VOICES << 9) | 0xf +#define EC_WORD_WHOAH (EC_GROUP_VOICES << 9) | 0x10 +#define EC_WORD_WROOOAAR_EXCL (EC_GROUP_VOICES << 9) | 0x11 +#define EC_WORD_WOW (EC_GROUP_VOICES << 9) | 0x12 +#define EC_WORD_GIGGLE (EC_GROUP_VOICES << 9) | 0x13 +#define EC_WORD_SIGH (EC_GROUP_VOICES << 9) | 0x14 +#define EC_WORD_UNBELIEVABLE (EC_GROUP_VOICES << 9) | 0x15 +#define EC_WORD_CRIES (EC_GROUP_VOICES << 9) | 0x16 +#define EC_WORD_AGREE (EC_GROUP_VOICES << 9) | 0x17 +#define EC_WORD_EH_QUES (EC_GROUP_VOICES << 9) | 0x18 +#define EC_WORD_CRY (EC_GROUP_VOICES << 9) | 0x19 +#define EC_WORD_EHEHE (EC_GROUP_VOICES << 9) | 0x1a +#define EC_WORD_OI_OI_OI (EC_GROUP_VOICES << 9) | 0x1b +#define EC_WORD_OH_YEAH (EC_GROUP_VOICES << 9) | 0x1c +#define EC_WORD_OH (EC_GROUP_VOICES << 9) | 0x1d +#define EC_WORD_OOPS (EC_GROUP_VOICES << 9) | 0x1e +#define EC_WORD_SHOCKED (EC_GROUP_VOICES << 9) | 0x1f +#define EC_WORD_EEK (EC_GROUP_VOICES << 9) | 0x20 +#define EC_WORD_GRAAAH (EC_GROUP_VOICES << 9) | 0x21 +#define EC_WORD_GWAHAHAHA (EC_GROUP_VOICES << 9) | 0x22 +#define EC_WORD_WAY (EC_GROUP_VOICES << 9) | 0x23 +#define EC_WORD_TCH (EC_GROUP_VOICES << 9) | 0x24 +#define EC_WORD_HEHE (EC_GROUP_VOICES << 9) | 0x25 +#define EC_WORD_HAH (EC_GROUP_VOICES << 9) | 0x26 +#define EC_WORD_YUP (EC_GROUP_VOICES << 9) | 0x27 +#define EC_WORD_HAHAHA (EC_GROUP_VOICES << 9) | 0x28 +#define EC_WORD_AIYEEH (EC_GROUP_VOICES << 9) | 0x29 +#define EC_WORD_HIYAH (EC_GROUP_VOICES << 9) | 0x2a +#define EC_WORD_FUFUFU (EC_GROUP_VOICES << 9) | 0x2b +#define EC_WORD_LOL (EC_GROUP_VOICES << 9) | 0x2c +#define EC_WORD_SNORT (EC_GROUP_VOICES << 9) | 0x2d +#define EC_WORD_HUMPH (EC_GROUP_VOICES << 9) | 0x2e +#define EC_WORD_HEHEHE (EC_GROUP_VOICES << 9) | 0x2f +#define EC_WORD_HEH (EC_GROUP_VOICES << 9) | 0x30 +#define EC_WORD_HOHOHO (EC_GROUP_VOICES << 9) | 0x31 +#define EC_WORD_UH_HUH (EC_GROUP_VOICES << 9) | 0x32 +#define EC_WORD_OH_DEAR (EC_GROUP_VOICES << 9) | 0x33 +#define EC_WORD_ARRGH (EC_GROUP_VOICES << 9) | 0x34 +#define EC_WORD_MUFUFU (EC_GROUP_VOICES << 9) | 0x35 +#define EC_WORD_MMM (EC_GROUP_VOICES << 9) | 0x36 +#define EC_WORD_OH_KAY (EC_GROUP_VOICES << 9) | 0x37 +#define EC_WORD_OKAY (EC_GROUP_VOICES << 9) | 0x38 +#define EC_WORD_LALALA (EC_GROUP_VOICES << 9) | 0x39 +#define EC_WORD_YAY (EC_GROUP_VOICES << 9) | 0x3a +#define EC_WORD_AWW (EC_GROUP_VOICES << 9) | 0x3b +#define EC_WORD_WOWEE (EC_GROUP_VOICES << 9) | 0x3c +#define EC_WORD_GWAH (EC_GROUP_VOICES << 9) | 0x3d +#define EC_WORD_WAHAHAHA (EC_GROUP_VOICES << 9) | 0x3e + +// SPEECH +#define EC_WORD_LISTEN (EC_GROUP_SPEECH << 9) | 0x0 +#define EC_WORD_NOT_VERY (EC_GROUP_SPEECH << 9) | 0x1 +#define EC_WORD_MEAN (EC_GROUP_SPEECH << 9) | 0x2 +#define EC_WORD_LIE (EC_GROUP_SPEECH << 9) | 0x3 +#define EC_WORD_LAY (EC_GROUP_SPEECH << 9) | 0x4 +#define EC_WORD_RECOMMEND (EC_GROUP_SPEECH << 9) | 0x5 +#define EC_WORD_NITWIT (EC_GROUP_SPEECH << 9) | 0x6 +#define EC_WORD_QUITE (EC_GROUP_SPEECH << 9) | 0x7 +#define EC_WORD_FROM (EC_GROUP_SPEECH << 9) | 0x8 +#define EC_WORD_FEELING (EC_GROUP_SPEECH << 9) | 0x9 +#define EC_WORD_BUT (EC_GROUP_SPEECH << 9) | 0xa +#define EC_WORD_HOWEVER (EC_GROUP_SPEECH << 9) | 0xb +#define EC_WORD_CASE (EC_GROUP_SPEECH << 9) | 0xc +#define EC_WORD_THE (EC_GROUP_SPEECH << 9) | 0xd +#define EC_WORD_MISS (EC_GROUP_SPEECH << 9) | 0xe +#define EC_WORD_HOW (EC_GROUP_SPEECH << 9) | 0xf +#define EC_WORD_HIT (EC_GROUP_SPEECH << 9) | 0x10 +#define EC_WORD_ENOUGH (EC_GROUP_SPEECH << 9) | 0x11 +#define EC_WORD_A_LOT (EC_GROUP_SPEECH << 9) | 0x12 +#define EC_WORD_A_LITTLE (EC_GROUP_SPEECH << 9) | 0x13 +#define EC_WORD_ABSOLUTELY (EC_GROUP_SPEECH << 9) | 0x14 +#define EC_WORD_AND (EC_GROUP_SPEECH << 9) | 0x15 +#define EC_WORD_ONLY (EC_GROUP_SPEECH << 9) | 0x16 +#define EC_WORD_AROUND (EC_GROUP_SPEECH << 9) | 0x17 +#define EC_WORD_PROBABLY (EC_GROUP_SPEECH << 9) | 0x18 +#define EC_WORD_IF (EC_GROUP_SPEECH << 9) | 0x19 +#define EC_WORD_VERY (EC_GROUP_SPEECH << 9) | 0x1a +#define EC_WORD_A_TINY_BIT (EC_GROUP_SPEECH << 9) | 0x1b +#define EC_WORD_WILD (EC_GROUP_SPEECH << 9) | 0x1c +#define EC_WORD_THAT_S (EC_GROUP_SPEECH << 9) | 0x1d +#define EC_WORD_JUST (EC_GROUP_SPEECH << 9) | 0x1e +#define EC_WORD_EVEN_SO (EC_GROUP_SPEECH << 9) | 0x1f +#define EC_WORD_MUST_BE (EC_GROUP_SPEECH << 9) | 0x20 +#define EC_WORD_NATURALLY (EC_GROUP_SPEECH << 9) | 0x21 +#define EC_WORD_FOR_NOW (EC_GROUP_SPEECH << 9) | 0x22 +#define EC_WORD_UNDERSTOOD (EC_GROUP_SPEECH << 9) | 0x23 +#define EC_WORD_JOKING (EC_GROUP_SPEECH << 9) | 0x24 +#define EC_WORD_READY (EC_GROUP_SPEECH << 9) | 0x25 +#define EC_WORD_SOMETHING (EC_GROUP_SPEECH << 9) | 0x26 +#define EC_WORD_SOMEHOW (EC_GROUP_SPEECH << 9) | 0x27 +#define EC_WORD_ALTHOUGH (EC_GROUP_SPEECH << 9) | 0x28 +#define EC_WORD_ALSO (EC_GROUP_SPEECH << 9) | 0x29 +#define EC_WORD_PERFECT (EC_GROUP_SPEECH << 9) | 0x2a +#define EC_WORD_AS_MUCH_AS (EC_GROUP_SPEECH << 9) | 0x2b +#define EC_WORD_REALLY (EC_GROUP_SPEECH << 9) | 0x2c +#define EC_WORD_TRULY (EC_GROUP_SPEECH << 9) | 0x2d +#define EC_WORD_SERIOUSLY (EC_GROUP_SPEECH << 9) | 0x2e +#define EC_WORD_TOTALLY (EC_GROUP_SPEECH << 9) | 0x2f +#define EC_WORD_UNTIL (EC_GROUP_SPEECH << 9) | 0x30 +#define EC_WORD_AS_IF (EC_GROUP_SPEECH << 9) | 0x31 +#define EC_WORD_MOOD (EC_GROUP_SPEECH << 9) | 0x32 +#define EC_WORD_RATHER (EC_GROUP_SPEECH << 9) | 0x33 +#define EC_WORD_AWFULLY (EC_GROUP_SPEECH << 9) | 0x34 +#define EC_WORD_MODE (EC_GROUP_SPEECH << 9) | 0x35 +#define EC_WORD_MORE (EC_GROUP_SPEECH << 9) | 0x36 +#define EC_WORD_TOO_LATE (EC_GROUP_SPEECH << 9) | 0x37 +#define EC_WORD_FINALLY (EC_GROUP_SPEECH << 9) | 0x38 +#define EC_WORD_ANY (EC_GROUP_SPEECH << 9) | 0x39 +#define EC_WORD_INSTEAD (EC_GROUP_SPEECH << 9) | 0x3a +#define EC_WORD_FANTASTIC (EC_GROUP_SPEECH << 9) | 0x3b + +// ENDINGS +#define EC_WORD_WILL (EC_GROUP_ENDINGS << 9) | 0x0 +#define EC_WORD_WILL_BE_HERE (EC_GROUP_ENDINGS << 9) | 0x1 +#define EC_WORD_OR (EC_GROUP_ENDINGS << 9) | 0x2 +#define EC_WORD_TIMES (EC_GROUP_ENDINGS << 9) | 0x3 +#define EC_WORD_WONDER (EC_GROUP_ENDINGS << 9) | 0x4 +#define EC_WORD_IS_IT_QUES (EC_GROUP_ENDINGS << 9) | 0x5 +#define EC_WORD_BE (EC_GROUP_ENDINGS << 9) | 0x6 +#define EC_WORD_GIMME (EC_GROUP_ENDINGS << 9) | 0x7 +#define EC_WORD_COULD (EC_GROUP_ENDINGS << 9) | 0x8 +#define EC_WORD_LIKELY_TO (EC_GROUP_ENDINGS << 9) | 0x9 +#define EC_WORD_WOULD (EC_GROUP_ENDINGS << 9) | 0xa +#define EC_WORD_IS (EC_GROUP_ENDINGS << 9) | 0xb +#define EC_WORD_ISN_T_IT_QUES (EC_GROUP_ENDINGS << 9) | 0xc +#define EC_WORD_LET_S (EC_GROUP_ENDINGS << 9) | 0xd +#define EC_WORD_OTHER (EC_GROUP_ENDINGS << 9) | 0xe +#define EC_WORD_ARE (EC_GROUP_ENDINGS << 9) | 0xf +#define EC_WORD_WAS (EC_GROUP_ENDINGS << 9) | 0x10 +#define EC_WORD_WERE (EC_GROUP_ENDINGS << 9) | 0x11 +#define EC_WORD_THOSE (EC_GROUP_ENDINGS << 9) | 0x12 +#define EC_WORD_ISN_T (EC_GROUP_ENDINGS << 9) | 0x13 +#define EC_WORD_WON_T (EC_GROUP_ENDINGS << 9) | 0x14 +#define EC_WORD_CAN_T (EC_GROUP_ENDINGS << 9) | 0x15 +#define EC_WORD_CAN (EC_GROUP_ENDINGS << 9) | 0x16 +#define EC_WORD_DON_T (EC_GROUP_ENDINGS << 9) | 0x17 +#define EC_WORD_DO (EC_GROUP_ENDINGS << 9) | 0x18 +#define EC_WORD_DOES (EC_GROUP_ENDINGS << 9) | 0x19 +#define EC_WORD_WHOM (EC_GROUP_ENDINGS << 9) | 0x1a +#define EC_WORD_WHICH (EC_GROUP_ENDINGS << 9) | 0x1b +#define EC_WORD_WASN_T (EC_GROUP_ENDINGS << 9) | 0x1c +#define EC_WORD_WEREN_T (EC_GROUP_ENDINGS << 9) | 0x1d +#define EC_WORD_HAVE (EC_GROUP_ENDINGS << 9) | 0x1e +#define EC_WORD_HAVEN_T (EC_GROUP_ENDINGS << 9) | 0x1f +#define EC_WORD_A (EC_GROUP_ENDINGS << 9) | 0x20 +#define EC_WORD_AN (EC_GROUP_ENDINGS << 9) | 0x21 +#define EC_WORD_NOT (EC_GROUP_ENDINGS << 9) | 0x22 +#define EC_WORD_THERE (EC_GROUP_ENDINGS << 9) | 0x23 +#define EC_WORD_OK_QUES (EC_GROUP_ENDINGS << 9) | 0x24 +#define EC_WORD_SO (EC_GROUP_ENDINGS << 9) | 0x25 +#define EC_WORD_MAYBE (EC_GROUP_ENDINGS << 9) | 0x26 +#define EC_WORD_ABOUT (EC_GROUP_ENDINGS << 9) | 0x27 +#define EC_WORD_OVER (EC_GROUP_ENDINGS << 9) | 0x28 +#define EC_WORD_IT (EC_GROUP_ENDINGS << 9) | 0x29 +#define EC_WORD_ALL (EC_GROUP_ENDINGS << 9) | 0x2a +#define EC_WORD_FOR (EC_GROUP_ENDINGS << 9) | 0x2b +#define EC_WORD_ON (EC_GROUP_ENDINGS << 9) | 0x2c +#define EC_WORD_OFF (EC_GROUP_ENDINGS << 9) | 0x2d +#define EC_WORD_AS (EC_GROUP_ENDINGS << 9) | 0x2e +#define EC_WORD_TO (EC_GROUP_ENDINGS << 9) | 0x2f +#define EC_WORD_WITH (EC_GROUP_ENDINGS << 9) | 0x30 +#define EC_WORD_BETTER (EC_GROUP_ENDINGS << 9) | 0x31 +#define EC_WORD_EVER (EC_GROUP_ENDINGS << 9) | 0x32 +#define EC_WORD_SINCE (EC_GROUP_ENDINGS << 9) | 0x33 +#define EC_WORD_OF (EC_GROUP_ENDINGS << 9) | 0x34 +#define EC_WORD_BELONGS_TO (EC_GROUP_ENDINGS << 9) | 0x35 +#define EC_WORD_AT (EC_GROUP_ENDINGS << 9) | 0x36 +#define EC_WORD_IN (EC_GROUP_ENDINGS << 9) | 0x37 +#define EC_WORD_OUT (EC_GROUP_ENDINGS << 9) | 0x38 +#define EC_WORD_TOO (EC_GROUP_ENDINGS << 9) | 0x39 +#define EC_WORD_LIKE (EC_GROUP_ENDINGS << 9) | 0x3a +#define EC_WORD_DID (EC_GROUP_ENDINGS << 9) | 0x3b +#define EC_WORD_DIDN_T (EC_GROUP_ENDINGS << 9) | 0x3c +#define EC_WORD_DOESN_T (EC_GROUP_ENDINGS << 9) | 0x3d +#define EC_WORD_WITHOUT (EC_GROUP_ENDINGS << 9) | 0x3e +#define EC_WORD_AFTER (EC_GROUP_ENDINGS << 9) | 0x3f +#define EC_WORD_BEFORE (EC_GROUP_ENDINGS << 9) | 0x40 +#define EC_WORD_WHILE (EC_GROUP_ENDINGS << 9) | 0x41 +#define EC_WORD_THAN (EC_GROUP_ENDINGS << 9) | 0x42 +#define EC_WORD_ONCE (EC_GROUP_ENDINGS << 9) | 0x43 +#define EC_WORD_ANYWHERE (EC_GROUP_ENDINGS << 9) | 0x44 + +// FEELINGS +#define EC_WORD_MEET (EC_GROUP_FEELINGS << 9) | 0x0 +#define EC_WORD_PLAY (EC_GROUP_FEELINGS << 9) | 0x1 +#define EC_WORD_HURRIED (EC_GROUP_FEELINGS << 9) | 0x2 +#define EC_WORD_GOES (EC_GROUP_FEELINGS << 9) | 0x3 +#define EC_WORD_GIDDY (EC_GROUP_FEELINGS << 9) | 0x4 +#define EC_WORD_HAPPY (EC_GROUP_FEELINGS << 9) | 0x5 +#define EC_WORD_HAPPINESS (EC_GROUP_FEELINGS << 9) | 0x6 +#define EC_WORD_EXCITE (EC_GROUP_FEELINGS << 9) | 0x7 +#define EC_WORD_IMPORTANT (EC_GROUP_FEELINGS << 9) | 0x8 +#define EC_WORD_FUNNY (EC_GROUP_FEELINGS << 9) | 0x9 +#define EC_WORD_GOT (EC_GROUP_FEELINGS << 9) | 0xa +#define EC_WORD_GO_HOME (EC_GROUP_FEELINGS << 9) | 0xb +#define EC_WORD_DISAPPOINTED (EC_GROUP_FEELINGS << 9) | 0xc +#define EC_WORD_DISAPPOINTS (EC_GROUP_FEELINGS << 9) | 0xd +#define EC_WORD_SAD (EC_GROUP_FEELINGS << 9) | 0xe +#define EC_WORD_TRY (EC_GROUP_FEELINGS << 9) | 0xf +#define EC_WORD_TRIES (EC_GROUP_FEELINGS << 9) | 0x10 +#define EC_WORD_HEARS (EC_GROUP_FEELINGS << 9) | 0x11 +#define EC_WORD_THINK (EC_GROUP_FEELINGS << 9) | 0x12 +#define EC_WORD_HEAR (EC_GROUP_FEELINGS << 9) | 0x13 +#define EC_WORD_WANTS (EC_GROUP_FEELINGS << 9) | 0x14 +#define EC_WORD_MISHEARD (EC_GROUP_FEELINGS << 9) | 0x15 +#define EC_WORD_DISLIKE (EC_GROUP_FEELINGS << 9) | 0x16 +#define EC_WORD_ANGRY (EC_GROUP_FEELINGS << 9) | 0x17 +#define EC_WORD_ANGER (EC_GROUP_FEELINGS << 9) | 0x18 +#define EC_WORD_SCARY (EC_GROUP_FEELINGS << 9) | 0x19 +#define EC_WORD_LONESOME (EC_GROUP_FEELINGS << 9) | 0x1a +#define EC_WORD_DISAPPOINT (EC_GROUP_FEELINGS << 9) | 0x1b +#define EC_WORD_JOY (EC_GROUP_FEELINGS << 9) | 0x1c +#define EC_WORD_GETS (EC_GROUP_FEELINGS << 9) | 0x1d +#define EC_WORD_NEVER (EC_GROUP_FEELINGS << 9) | 0x1e +#define EC_WORD_DARN (EC_GROUP_FEELINGS << 9) | 0x1f +#define EC_WORD_DOWNCAST (EC_GROUP_FEELINGS << 9) | 0x20 +#define EC_WORD_INCREDIBLE (EC_GROUP_FEELINGS << 9) | 0x21 +#define EC_WORD_LIKES (EC_GROUP_FEELINGS << 9) | 0x22 +#define EC_WORD_DISLIKES (EC_GROUP_FEELINGS << 9) | 0x23 +#define EC_WORD_BORING (EC_GROUP_FEELINGS << 9) | 0x24 +#define EC_WORD_CARE (EC_GROUP_FEELINGS << 9) | 0x25 +#define EC_WORD_CARES (EC_GROUP_FEELINGS << 9) | 0x26 +#define EC_WORD_ALL_RIGHT (EC_GROUP_FEELINGS << 9) | 0x27 +#define EC_WORD_ADORE (EC_GROUP_FEELINGS << 9) | 0x28 +#define EC_WORD_DISASTER (EC_GROUP_FEELINGS << 9) | 0x29 +#define EC_WORD_ENJOY (EC_GROUP_FEELINGS << 9) | 0x2a +#define EC_WORD_ENJOYS (EC_GROUP_FEELINGS << 9) | 0x2b +#define EC_WORD_EAT (EC_GROUP_FEELINGS << 9) | 0x2c +#define EC_WORD_LACKING (EC_GROUP_FEELINGS << 9) | 0x2d +#define EC_WORD_BAD (EC_GROUP_FEELINGS << 9) | 0x2e +#define EC_WORD_HARD (EC_GROUP_FEELINGS << 9) | 0x2f +#define EC_WORD_TERRIBLE (EC_GROUP_FEELINGS << 9) | 0x30 +#define EC_WORD_SHOULD (EC_GROUP_FEELINGS << 9) | 0x31 +#define EC_WORD_NICE (EC_GROUP_FEELINGS << 9) | 0x32 +#define EC_WORD_DRINK (EC_GROUP_FEELINGS << 9) | 0x33 +#define EC_WORD_SURPRISE (EC_GROUP_FEELINGS << 9) | 0x34 +#define EC_WORD_FEAR (EC_GROUP_FEELINGS << 9) | 0x35 +#define EC_WORD_WANT (EC_GROUP_FEELINGS << 9) | 0x36 +#define EC_WORD_WAIT (EC_GROUP_FEELINGS << 9) | 0x37 +#define EC_WORD_SATISFIED (EC_GROUP_FEELINGS << 9) | 0x38 +#define EC_WORD_SEE (EC_GROUP_FEELINGS << 9) | 0x39 +#define EC_WORD_RARE (EC_GROUP_FEELINGS << 9) | 0x3a +#define EC_WORD_NEGATIVE (EC_GROUP_FEELINGS << 9) | 0x3b +#define EC_WORD_DONE (EC_GROUP_FEELINGS << 9) | 0x3c +#define EC_WORD_DANGER (EC_GROUP_FEELINGS << 9) | 0x3d +#define EC_WORD_DEFEATED (EC_GROUP_FEELINGS << 9) | 0x3e +#define EC_WORD_BEAT (EC_GROUP_FEELINGS << 9) | 0x3f +#define EC_WORD_GREAT (EC_GROUP_FEELINGS << 9) | 0x40 +#define EC_WORD_ROMANTIC (EC_GROUP_FEELINGS << 9) | 0x41 +#define EC_WORD_QUESTION (EC_GROUP_FEELINGS << 9) | 0x42 +#define EC_WORD_UNDERSTAND (EC_GROUP_FEELINGS << 9) | 0x43 +#define EC_WORD_UNDERSTANDS (EC_GROUP_FEELINGS << 9) | 0x44 + +// CONDITIONS +#define EC_WORD_HOT (EC_GROUP_CONDITIONS << 9) | 0x0 +#define EC_WORD_EXISTS (EC_GROUP_CONDITIONS << 9) | 0x1 +#define EC_WORD_EXCESS (EC_GROUP_CONDITIONS << 9) | 0x2 +#define EC_WORD_APPROVED (EC_GROUP_CONDITIONS << 9) | 0x3 +#define EC_WORD_HAS (EC_GROUP_CONDITIONS << 9) | 0x4 +#define EC_WORD_GOOD (EC_GROUP_CONDITIONS << 9) | 0x5 +#define EC_WORD_LESS (EC_GROUP_CONDITIONS << 9) | 0x6 +#define EC_WORD_MOMENTUM (EC_GROUP_CONDITIONS << 9) | 0x7 +#define EC_WORD_GOING (EC_GROUP_CONDITIONS << 9) | 0x8 +#define EC_WORD_WEIRD (EC_GROUP_CONDITIONS << 9) | 0x9 +#define EC_WORD_BUSY (EC_GROUP_CONDITIONS << 9) | 0xa +#define EC_WORD_TOGETHER (EC_GROUP_CONDITIONS << 9) | 0xb +#define EC_WORD_FULL (EC_GROUP_CONDITIONS << 9) | 0xc +#define EC_WORD_ABSENT (EC_GROUP_CONDITIONS << 9) | 0xd +#define EC_WORD_BEING (EC_GROUP_CONDITIONS << 9) | 0xe +#define EC_WORD_NEED (EC_GROUP_CONDITIONS << 9) | 0xf +#define EC_WORD_TASTY (EC_GROUP_CONDITIONS << 9) | 0x10 +#define EC_WORD_SKILLED (EC_GROUP_CONDITIONS << 9) | 0x11 +#define EC_WORD_NOISY (EC_GROUP_CONDITIONS << 9) | 0x12 +#define EC_WORD_BIG (EC_GROUP_CONDITIONS << 9) | 0x13 +#define EC_WORD_LATE (EC_GROUP_CONDITIONS << 9) | 0x14 +#define EC_WORD_CLOSE (EC_GROUP_CONDITIONS << 9) | 0x15 +#define EC_WORD_DOCILE (EC_GROUP_CONDITIONS << 9) | 0x16 +#define EC_WORD_AMUSING (EC_GROUP_CONDITIONS << 9) | 0x17 +#define EC_WORD_ENTERTAINING (EC_GROUP_CONDITIONS << 9) | 0x18 +#define EC_WORD_PERFECTION (EC_GROUP_CONDITIONS << 9) | 0x19 +#define EC_WORD_PRETTY (EC_GROUP_CONDITIONS << 9) | 0x1a +#define EC_WORD_HEALTHY (EC_GROUP_CONDITIONS << 9) | 0x1b +#define EC_WORD_EXCELLENT (EC_GROUP_CONDITIONS << 9) | 0x1c +#define EC_WORD_UPSIDE_DOWN (EC_GROUP_CONDITIONS << 9) | 0x1d +#define EC_WORD_COLD (EC_GROUP_CONDITIONS << 9) | 0x1e +#define EC_WORD_REFRESHING (EC_GROUP_CONDITIONS << 9) | 0x1f +#define EC_WORD_UNAVOIDABLE (EC_GROUP_CONDITIONS << 9) | 0x20 +#define EC_WORD_MUCH (EC_GROUP_CONDITIONS << 9) | 0x21 +#define EC_WORD_OVERWHELMING (EC_GROUP_CONDITIONS << 9) | 0x22 +#define EC_WORD_FABULOUS (EC_GROUP_CONDITIONS << 9) | 0x23 +#define EC_WORD_ELSE (EC_GROUP_CONDITIONS << 9) | 0x24 +#define EC_WORD_EXPENSIVE (EC_GROUP_CONDITIONS << 9) | 0x25 +#define EC_WORD_CORRECT (EC_GROUP_CONDITIONS << 9) | 0x26 +#define EC_WORD_IMPOSSIBLE (EC_GROUP_CONDITIONS << 9) | 0x27 +#define EC_WORD_SMALL (EC_GROUP_CONDITIONS << 9) | 0x28 +#define EC_WORD_DIFFERENT (EC_GROUP_CONDITIONS << 9) | 0x29 +#define EC_WORD_TIRED (EC_GROUP_CONDITIONS << 9) | 0x2a +#define EC_WORD_SKILL (EC_GROUP_CONDITIONS << 9) | 0x2b +#define EC_WORD_TOP (EC_GROUP_CONDITIONS << 9) | 0x2c +#define EC_WORD_NON_STOP (EC_GROUP_CONDITIONS << 9) | 0x2d +#define EC_WORD_PREPOSTEROUS (EC_GROUP_CONDITIONS << 9) | 0x2e +#define EC_WORD_NONE (EC_GROUP_CONDITIONS << 9) | 0x2f +#define EC_WORD_NOTHING (EC_GROUP_CONDITIONS << 9) | 0x30 +#define EC_WORD_NATURAL (EC_GROUP_CONDITIONS << 9) | 0x31 +#define EC_WORD_BECOMES (EC_GROUP_CONDITIONS << 9) | 0x32 +#define EC_WORD_LUKEWARM (EC_GROUP_CONDITIONS << 9) | 0x33 +#define EC_WORD_FAST (EC_GROUP_CONDITIONS << 9) | 0x34 +#define EC_WORD_LOW (EC_GROUP_CONDITIONS << 9) | 0x35 +#define EC_WORD_AWFUL (EC_GROUP_CONDITIONS << 9) | 0x36 +#define EC_WORD_ALONE (EC_GROUP_CONDITIONS << 9) | 0x37 +#define EC_WORD_BORED (EC_GROUP_CONDITIONS << 9) | 0x38 +#define EC_WORD_SECRET (EC_GROUP_CONDITIONS << 9) | 0x39 +#define EC_WORD_MYSTERY (EC_GROUP_CONDITIONS << 9) | 0x3a +#define EC_WORD_LACKS (EC_GROUP_CONDITIONS << 9) | 0x3b +#define EC_WORD_BEST (EC_GROUP_CONDITIONS << 9) | 0x3c +#define EC_WORD_LOUSY (EC_GROUP_CONDITIONS << 9) | 0x3d +#define EC_WORD_MISTAKE (EC_GROUP_CONDITIONS << 9) | 0x3e +#define EC_WORD_KIND (EC_GROUP_CONDITIONS << 9) | 0x3f +#define EC_WORD_WELL (EC_GROUP_CONDITIONS << 9) | 0x40 +#define EC_WORD_WEAKENED (EC_GROUP_CONDITIONS << 9) | 0x41 +#define EC_WORD_SIMPLE (EC_GROUP_CONDITIONS << 9) | 0x42 +#define EC_WORD_SEEMS (EC_GROUP_CONDITIONS << 9) | 0x43 +#define EC_WORD_BADLY (EC_GROUP_CONDITIONS << 9) | 0x44 + +// ACTIONS +#define EC_WORD_MEETS (EC_GROUP_ACTIONS << 9) | 0x0 +#define EC_WORD_CONCEDE (EC_GROUP_ACTIONS << 9) | 0x1 +#define EC_WORD_GIVE (EC_GROUP_ACTIONS << 9) | 0x2 +#define EC_WORD_GIVES (EC_GROUP_ACTIONS << 9) | 0x3 +#define EC_WORD_PLAYED (EC_GROUP_ACTIONS << 9) | 0x4 +#define EC_WORD_PLAYS (EC_GROUP_ACTIONS << 9) | 0x5 +#define EC_WORD_COLLECT (EC_GROUP_ACTIONS << 9) | 0x6 +#define EC_WORD_WALKING (EC_GROUP_ACTIONS << 9) | 0x7 +#define EC_WORD_WALKS (EC_GROUP_ACTIONS << 9) | 0x8 +#define EC_WORD_SAYS (EC_GROUP_ACTIONS << 9) | 0x9 +#define EC_WORD_WENT (EC_GROUP_ACTIONS << 9) | 0xa +#define EC_WORD_SAID (EC_GROUP_ACTIONS << 9) | 0xb +#define EC_WORD_WAKE_UP (EC_GROUP_ACTIONS << 9) | 0xc +#define EC_WORD_WAKES_UP (EC_GROUP_ACTIONS << 9) | 0xd +#define EC_WORD_ANGERS (EC_GROUP_ACTIONS << 9) | 0xe +#define EC_WORD_TEACH (EC_GROUP_ACTIONS << 9) | 0xf +#define EC_WORD_TEACHES (EC_GROUP_ACTIONS << 9) | 0x10 +#define EC_WORD_PLEASE (EC_GROUP_ACTIONS << 9) | 0x11 +#define EC_WORD_LEARN (EC_GROUP_ACTIONS << 9) | 0x12 +#define EC_WORD_CHANGE (EC_GROUP_ACTIONS << 9) | 0x13 +#define EC_WORD_STORY (EC_GROUP_ACTIONS << 9) | 0x14 +#define EC_WORD_TRUST (EC_GROUP_ACTIONS << 9) | 0x15 +#define EC_WORD_LAVISH (EC_GROUP_ACTIONS << 9) | 0x16 +#define EC_WORD_LISTENS (EC_GROUP_ACTIONS << 9) | 0x17 +#define EC_WORD_HEARING (EC_GROUP_ACTIONS << 9) | 0x18 +#define EC_WORD_TRAINS (EC_GROUP_ACTIONS << 9) | 0x19 +#define EC_WORD_CHOOSE (EC_GROUP_ACTIONS << 9) | 0x1a +#define EC_WORD_COME (EC_GROUP_ACTIONS << 9) | 0x1b +#define EC_WORD_CAME (EC_GROUP_ACTIONS << 9) | 0x1c +#define EC_WORD_SEARCH (EC_GROUP_ACTIONS << 9) | 0x1d +#define EC_WORD_MAKE (EC_GROUP_ACTIONS << 9) | 0x1e +#define EC_WORD_CAUSE (EC_GROUP_ACTIONS << 9) | 0x1f +#define EC_WORD_KNOW (EC_GROUP_ACTIONS << 9) | 0x20 +#define EC_WORD_KNOWS (EC_GROUP_ACTIONS << 9) | 0x21 +#define EC_WORD_REFUSE (EC_GROUP_ACTIONS << 9) | 0x22 +#define EC_WORD_STORES (EC_GROUP_ACTIONS << 9) | 0x23 +#define EC_WORD_BRAG (EC_GROUP_ACTIONS << 9) | 0x24 +#define EC_WORD_IGNORANT (EC_GROUP_ACTIONS << 9) | 0x25 +#define EC_WORD_THINKS (EC_GROUP_ACTIONS << 9) | 0x26 +#define EC_WORD_BELIEVE (EC_GROUP_ACTIONS << 9) | 0x27 +#define EC_WORD_SLIDE (EC_GROUP_ACTIONS << 9) | 0x28 +#define EC_WORD_EATS (EC_GROUP_ACTIONS << 9) | 0x29 +#define EC_WORD_USE (EC_GROUP_ACTIONS << 9) | 0x2a +#define EC_WORD_USES (EC_GROUP_ACTIONS << 9) | 0x2b +#define EC_WORD_USING (EC_GROUP_ACTIONS << 9) | 0x2c +#define EC_WORD_COULDN_T (EC_GROUP_ACTIONS << 9) | 0x2d +#define EC_WORD_CAPABLE (EC_GROUP_ACTIONS << 9) | 0x2e +#define EC_WORD_DISAPPEAR (EC_GROUP_ACTIONS << 9) | 0x2f +#define EC_WORD_APPEAR (EC_GROUP_ACTIONS << 9) | 0x30 +#define EC_WORD_THROW (EC_GROUP_ACTIONS << 9) | 0x31 +#define EC_WORD_WORRY (EC_GROUP_ACTIONS << 9) | 0x32 +#define EC_WORD_SLEPT (EC_GROUP_ACTIONS << 9) | 0x33 +#define EC_WORD_SLEEP (EC_GROUP_ACTIONS << 9) | 0x34 +#define EC_WORD_RELEASE (EC_GROUP_ACTIONS << 9) | 0x35 +#define EC_WORD_DRINKS (EC_GROUP_ACTIONS << 9) | 0x36 +#define EC_WORD_RUNS (EC_GROUP_ACTIONS << 9) | 0x37 +#define EC_WORD_RUN (EC_GROUP_ACTIONS << 9) | 0x38 +#define EC_WORD_WORKS (EC_GROUP_ACTIONS << 9) | 0x39 +#define EC_WORD_WORKING (EC_GROUP_ACTIONS << 9) | 0x3a +#define EC_WORD_TALKING (EC_GROUP_ACTIONS << 9) | 0x3b +#define EC_WORD_TALK (EC_GROUP_ACTIONS << 9) | 0x3c +#define EC_WORD_SINK (EC_GROUP_ACTIONS << 9) | 0x3d +#define EC_WORD_SMACK (EC_GROUP_ACTIONS << 9) | 0x3e +#define EC_WORD_PRETEND (EC_GROUP_ACTIONS << 9) | 0x3f +#define EC_WORD_PRAISE (EC_GROUP_ACTIONS << 9) | 0x40 +#define EC_WORD_OVERDO (EC_GROUP_ACTIONS << 9) | 0x41 +#define EC_WORD_SHOW (EC_GROUP_ACTIONS << 9) | 0x42 +#define EC_WORD_LOOKS (EC_GROUP_ACTIONS << 9) | 0x43 +#define EC_WORD_SEES (EC_GROUP_ACTIONS << 9) | 0x44 +#define EC_WORD_SEEK (EC_GROUP_ACTIONS << 9) | 0x45 +#define EC_WORD_OWN (EC_GROUP_ACTIONS << 9) | 0x46 +#define EC_WORD_TAKE (EC_GROUP_ACTIONS << 9) | 0x47 +#define EC_WORD_ALLOW (EC_GROUP_ACTIONS << 9) | 0x48 +#define EC_WORD_FORGET (EC_GROUP_ACTIONS << 9) | 0x49 +#define EC_WORD_FORGETS (EC_GROUP_ACTIONS << 9) | 0x4a +#define EC_WORD_APPEARS (EC_GROUP_ACTIONS << 9) | 0x4b +#define EC_WORD_FAINT (EC_GROUP_ACTIONS << 9) | 0x4c +#define EC_WORD_FAINTED (EC_GROUP_ACTIONS << 9) | 0x4d + +// LIFESTYLE +#define EC_WORD_CHORES (EC_GROUP_LIFESTYLE << 9) | 0x0 +#define EC_WORD_HOME (EC_GROUP_LIFESTYLE << 9) | 0x1 +#define EC_WORD_MONEY (EC_GROUP_LIFESTYLE << 9) | 0x2 +#define EC_WORD_ALLOWANCE (EC_GROUP_LIFESTYLE << 9) | 0x3 +#define EC_WORD_BATH (EC_GROUP_LIFESTYLE << 9) | 0x4 +#define EC_WORD_CONVERSATION (EC_GROUP_LIFESTYLE << 9) | 0x5 +#define EC_WORD_SCHOOL (EC_GROUP_LIFESTYLE << 9) | 0x6 +#define EC_WORD_COMMEMORATE (EC_GROUP_LIFESTYLE << 9) | 0x7 +#define EC_WORD_HABIT (EC_GROUP_LIFESTYLE << 9) | 0x8 +#define EC_WORD_GROUP (EC_GROUP_LIFESTYLE << 9) | 0x9 +#define EC_WORD_WORD (EC_GROUP_LIFESTYLE << 9) | 0xa +#define EC_WORD_STORE (EC_GROUP_LIFESTYLE << 9) | 0xb +#define EC_WORD_SERVICE (EC_GROUP_LIFESTYLE << 9) | 0xc +#define EC_WORD_WORK (EC_GROUP_LIFESTYLE << 9) | 0xd +#define EC_WORD_SYSTEM (EC_GROUP_LIFESTYLE << 9) | 0xe +#define EC_WORD_TRAIN (EC_GROUP_LIFESTYLE << 9) | 0xf +#define EC_WORD_CLASS (EC_GROUP_LIFESTYLE << 9) | 0x10 +#define EC_WORD_LESSONS (EC_GROUP_LIFESTYLE << 9) | 0x11 +#define EC_WORD_INFORMATION (EC_GROUP_LIFESTYLE << 9) | 0x12 +#define EC_WORD_LIVING (EC_GROUP_LIFESTYLE << 9) | 0x13 +#define EC_WORD_TEACHER (EC_GROUP_LIFESTYLE << 9) | 0x14 +#define EC_WORD_TOURNAMENT (EC_GROUP_LIFESTYLE << 9) | 0x15 +#define EC_WORD_LETTER (EC_GROUP_LIFESTYLE << 9) | 0x16 +#define EC_WORD_EVENT (EC_GROUP_LIFESTYLE << 9) | 0x17 +#define EC_WORD_DIGITAL (EC_GROUP_LIFESTYLE << 9) | 0x18 +#define EC_WORD_TEST (EC_GROUP_LIFESTYLE << 9) | 0x19 +#define EC_WORD_DEPT_STORE (EC_GROUP_LIFESTYLE << 9) | 0x1a +#define EC_WORD_TELEVISION (EC_GROUP_LIFESTYLE << 9) | 0x1b +#define EC_WORD_PHONE (EC_GROUP_LIFESTYLE << 9) | 0x1c +#define EC_WORD_ITEM (EC_GROUP_LIFESTYLE << 9) | 0x1d +#define EC_WORD_NAME (EC_GROUP_LIFESTYLE << 9) | 0x1e +#define EC_WORD_NEWS (EC_GROUP_LIFESTYLE << 9) | 0x1f +#define EC_WORD_POPULAR (EC_GROUP_LIFESTYLE << 9) | 0x20 +#define EC_WORD_PARTY (EC_GROUP_LIFESTYLE << 9) | 0x21 +#define EC_WORD_STUDY (EC_GROUP_LIFESTYLE << 9) | 0x22 +#define EC_WORD_MACHINE (EC_GROUP_LIFESTYLE << 9) | 0x23 +#define EC_WORD_MAIL (EC_GROUP_LIFESTYLE << 9) | 0x24 +#define EC_WORD_MESSAGE (EC_GROUP_LIFESTYLE << 9) | 0x25 +#define EC_WORD_PROMISE (EC_GROUP_LIFESTYLE << 9) | 0x26 +#define EC_WORD_DREAM (EC_GROUP_LIFESTYLE << 9) | 0x27 +#define EC_WORD_KINDERGARTEN (EC_GROUP_LIFESTYLE << 9) | 0x28 +#define EC_WORD_LIFE (EC_GROUP_LIFESTYLE << 9) | 0x29 +#define EC_WORD_RADIO (EC_GROUP_LIFESTYLE << 9) | 0x2a +#define EC_WORD_RENTAL (EC_GROUP_LIFESTYLE << 9) | 0x2b +#define EC_WORD_WORLD (EC_GROUP_LIFESTYLE << 9) | 0x2c + +// HOBBIES +#define EC_WORD_IDOL (EC_GROUP_HOBBIES << 9) | 0x0 +#define EC_WORD_ANIME (EC_GROUP_HOBBIES << 9) | 0x1 +#define EC_WORD_SONG (EC_GROUP_HOBBIES << 9) | 0x2 +#define EC_WORD_MOVIE (EC_GROUP_HOBBIES << 9) | 0x3 +#define EC_WORD_SWEETS (EC_GROUP_HOBBIES << 9) | 0x4 +#define EC_WORD_CHAT (EC_GROUP_HOBBIES << 9) | 0x5 +#define EC_WORD_CHILD_S_PLAY (EC_GROUP_HOBBIES << 9) | 0x6 +#define EC_WORD_TOYS (EC_GROUP_HOBBIES << 9) | 0x7 +#define EC_WORD_MUSIC (EC_GROUP_HOBBIES << 9) | 0x8 +#define EC_WORD_CARDS (EC_GROUP_HOBBIES << 9) | 0x9 +#define EC_WORD_SHOPPING (EC_GROUP_HOBBIES << 9) | 0xa +#define EC_WORD_CAMERA (EC_GROUP_HOBBIES << 9) | 0xb +#define EC_WORD_VIEWING (EC_GROUP_HOBBIES << 9) | 0xc +#define EC_WORD_SPECTATOR (EC_GROUP_HOBBIES << 9) | 0xd +#define EC_WORD_GOURMET (EC_GROUP_HOBBIES << 9) | 0xe +#define EC_WORD_GAME (EC_GROUP_HOBBIES << 9) | 0xf +#define EC_WORD_RPG (EC_GROUP_HOBBIES << 9) | 0x10 +#define EC_WORD_COLLECTION (EC_GROUP_HOBBIES << 9) | 0x11 +#define EC_WORD_COMPLETE (EC_GROUP_HOBBIES << 9) | 0x12 +#define EC_WORD_MAGAZINE (EC_GROUP_HOBBIES << 9) | 0x13 +#define EC_WORD_WALK (EC_GROUP_HOBBIES << 9) | 0x14 +#define EC_WORD_BIKE (EC_GROUP_HOBBIES << 9) | 0x15 +#define EC_WORD_HOBBY (EC_GROUP_HOBBIES << 9) | 0x16 +#define EC_WORD_SPORTS (EC_GROUP_HOBBIES << 9) | 0x17 +#define EC_WORD_SOFTWARE (EC_GROUP_HOBBIES << 9) | 0x18 +#define EC_WORD_SONGS (EC_GROUP_HOBBIES << 9) | 0x19 +#define EC_WORD_DIET (EC_GROUP_HOBBIES << 9) | 0x1a +#define EC_WORD_TREASURE (EC_GROUP_HOBBIES << 9) | 0x1b +#define EC_WORD_TRAVEL (EC_GROUP_HOBBIES << 9) | 0x1c +#define EC_WORD_DANCE (EC_GROUP_HOBBIES << 9) | 0x1d +#define EC_WORD_CHANNEL (EC_GROUP_HOBBIES << 9) | 0x1e +#define EC_WORD_MAKING (EC_GROUP_HOBBIES << 9) | 0x1f +#define EC_WORD_FISHING (EC_GROUP_HOBBIES << 9) | 0x20 +#define EC_WORD_DATE (EC_GROUP_HOBBIES << 9) | 0x21 +#define EC_WORD_DESIGN (EC_GROUP_HOBBIES << 9) | 0x22 +#define EC_WORD_LOCOMOTIVE (EC_GROUP_HOBBIES << 9) | 0x23 +#define EC_WORD_PLUSH_DOLL (EC_GROUP_HOBBIES << 9) | 0x24 +#define EC_WORD_PC (EC_GROUP_HOBBIES << 9) | 0x25 +#define EC_WORD_FLOWERS (EC_GROUP_HOBBIES << 9) | 0x26 +#define EC_WORD_HERO (EC_GROUP_HOBBIES << 9) | 0x27 +#define EC_WORD_NAP (EC_GROUP_HOBBIES << 9) | 0x28 +#define EC_WORD_HEROINE (EC_GROUP_HOBBIES << 9) | 0x29 +#define EC_WORD_FASHION (EC_GROUP_HOBBIES << 9) | 0x2a +#define EC_WORD_ADVENTURE (EC_GROUP_HOBBIES << 9) | 0x2b +#define EC_WORD_BOARD (EC_GROUP_HOBBIES << 9) | 0x2c +#define EC_WORD_BALL (EC_GROUP_HOBBIES << 9) | 0x2d +#define EC_WORD_BOOK (EC_GROUP_HOBBIES << 9) | 0x2e +#define EC_WORD_FESTIVAL (EC_GROUP_HOBBIES << 9) | 0x2f +#define EC_WORD_COMICS (EC_GROUP_HOBBIES << 9) | 0x30 +#define EC_WORD_HOLIDAY (EC_GROUP_HOBBIES << 9) | 0x31 +#define EC_WORD_PLANS (EC_GROUP_HOBBIES << 9) | 0x32 +#define EC_WORD_TRENDY (EC_GROUP_HOBBIES << 9) | 0x33 +#define EC_WORD_VACATION (EC_GROUP_HOBBIES << 9) | 0x34 +#define EC_WORD_LOOK (EC_GROUP_HOBBIES << 9) | 0x35 + +// TIME +#define EC_WORD_FALL (EC_GROUP_TIME << 9) | 0x0 +#define EC_WORD_MORNING (EC_GROUP_TIME << 9) | 0x1 +#define EC_WORD_TOMORROW (EC_GROUP_TIME << 9) | 0x2 +#define EC_WORD_LAST (EC_GROUP_TIME << 9) | 0x3 +#define EC_WORD_DAY (EC_GROUP_TIME << 9) | 0x4 +#define EC_WORD_SOMETIME (EC_GROUP_TIME << 9) | 0x5 +#define EC_WORD_ALWAYS (EC_GROUP_TIME << 9) | 0x6 +#define EC_WORD_CURRENT (EC_GROUP_TIME << 9) | 0x7 +#define EC_WORD_FOREVER (EC_GROUP_TIME << 9) | 0x8 +#define EC_WORD_DAYS (EC_GROUP_TIME << 9) | 0x9 +#define EC_WORD_END (EC_GROUP_TIME << 9) | 0xa +#define EC_WORD_TUESDAY (EC_GROUP_TIME << 9) | 0xb +#define EC_WORD_YESTERDAY (EC_GROUP_TIME << 9) | 0xc +#define EC_WORD_TODAY (EC_GROUP_TIME << 9) | 0xd +#define EC_WORD_FRIDAY (EC_GROUP_TIME << 9) | 0xe +#define EC_WORD_MONDAY (EC_GROUP_TIME << 9) | 0xf +#define EC_WORD_LATER (EC_GROUP_TIME << 9) | 0x10 +#define EC_WORD_EARLIER (EC_GROUP_TIME << 9) | 0x11 +#define EC_WORD_ANOTHER (EC_GROUP_TIME << 9) | 0x12 +#define EC_WORD_TIME (EC_GROUP_TIME << 9) | 0x13 +#define EC_WORD_FINISH (EC_GROUP_TIME << 9) | 0x14 +#define EC_WORD_WEDNESDAY (EC_GROUP_TIME << 9) | 0x15 +#define EC_WORD_SOON (EC_GROUP_TIME << 9) | 0x16 +#define EC_WORD_START (EC_GROUP_TIME << 9) | 0x17 +#define EC_WORD_MONTH (EC_GROUP_TIME << 9) | 0x18 +#define EC_WORD_STOP (EC_GROUP_TIME << 9) | 0x19 +#define EC_WORD_NOW (EC_GROUP_TIME << 9) | 0x1a +#define EC_WORD_FINAL (EC_GROUP_TIME << 9) | 0x1b +#define EC_WORD_NEXT (EC_GROUP_TIME << 9) | 0x1c +#define EC_WORD_AGE (EC_GROUP_TIME << 9) | 0x1d +#define EC_WORD_SATURDAY (EC_GROUP_TIME << 9) | 0x1e +#define EC_WORD_SUMMER (EC_GROUP_TIME << 9) | 0x1f +#define EC_WORD_SUNDAY (EC_GROUP_TIME << 9) | 0x20 +#define EC_WORD_BEGINNING (EC_GROUP_TIME << 9) | 0x21 +#define EC_WORD_SPRING (EC_GROUP_TIME << 9) | 0x22 +#define EC_WORD_DAYTIME (EC_GROUP_TIME << 9) | 0x23 +#define EC_WORD_WINTER (EC_GROUP_TIME << 9) | 0x24 +#define EC_WORD_DAILY (EC_GROUP_TIME << 9) | 0x25 +#define EC_WORD_OLDEN (EC_GROUP_TIME << 9) | 0x26 +#define EC_WORD_ALMOST (EC_GROUP_TIME << 9) | 0x27 +#define EC_WORD_NEARLY (EC_GROUP_TIME << 9) | 0x28 +#define EC_WORD_THURSDAY (EC_GROUP_TIME << 9) | 0x29 +#define EC_WORD_NIGHTTIME (EC_GROUP_TIME << 9) | 0x2a +#define EC_WORD_NIGHT (EC_GROUP_TIME << 9) | 0x2b +#define EC_WORD_WEEK (EC_GROUP_TIME << 9) | 0x2c + +// MISC +#define EC_WORD_HIGHS (EC_GROUP_MISC << 9) | 0x0 +#define EC_WORD_LOWS (EC_GROUP_MISC << 9) | 0x1 +#define EC_WORD_UM (EC_GROUP_MISC << 9) | 0x2 +#define EC_WORD_REAR (EC_GROUP_MISC << 9) | 0x3 +#define EC_WORD_THINGS (EC_GROUP_MISC << 9) | 0x4 +#define EC_WORD_THING (EC_GROUP_MISC << 9) | 0x5 +#define EC_WORD_BELOW (EC_GROUP_MISC << 9) | 0x6 +#define EC_WORD_ABOVE (EC_GROUP_MISC << 9) | 0x7 +#define EC_WORD_BACK (EC_GROUP_MISC << 9) | 0x8 +#define EC_WORD_HIGH (EC_GROUP_MISC << 9) | 0x9 +#define EC_WORD_HERE (EC_GROUP_MISC << 9) | 0xa +#define EC_WORD_INSIDE (EC_GROUP_MISC << 9) | 0xb +#define EC_WORD_OUTSIDE (EC_GROUP_MISC << 9) | 0xc +#define EC_WORD_BESIDE (EC_GROUP_MISC << 9) | 0xd +#define EC_WORD_THIS_IS_IT_EXCL (EC_GROUP_MISC << 9) | 0xe +#define EC_WORD_THIS (EC_GROUP_MISC << 9) | 0xf +#define EC_WORD_EVERY (EC_GROUP_MISC << 9) | 0x10 +#define EC_WORD_THESE (EC_GROUP_MISC << 9) | 0x11 +#define EC_WORD_THESE_WERE (EC_GROUP_MISC << 9) | 0x12 +#define EC_WORD_DOWN (EC_GROUP_MISC << 9) | 0x13 +#define EC_WORD_THAT (EC_GROUP_MISC << 9) | 0x14 +#define EC_WORD_THOSE_ARE (EC_GROUP_MISC << 9) | 0x15 +#define EC_WORD_THOSE_WERE (EC_GROUP_MISC << 9) | 0x16 +#define EC_WORD_THAT_S_IT_EXCL (EC_GROUP_MISC << 9) | 0x17 +#define EC_WORD_AM (EC_GROUP_MISC << 9) | 0x18 +#define EC_WORD_THAT_WAS (EC_GROUP_MISC << 9) | 0x19 +#define EC_WORD_FRONT (EC_GROUP_MISC << 9) | 0x1a +#define EC_WORD_UP (EC_GROUP_MISC << 9) | 0x1b +#define EC_WORD_CHOICE (EC_GROUP_MISC << 9) | 0x1c +#define EC_WORD_FAR (EC_GROUP_MISC << 9) | 0x1d +#define EC_WORD_AWAY (EC_GROUP_MISC << 9) | 0x1e +#define EC_WORD_NEAR (EC_GROUP_MISC << 9) | 0x1f +#define EC_WORD_WHERE (EC_GROUP_MISC << 9) | 0x20 +#define EC_WORD_WHEN (EC_GROUP_MISC << 9) | 0x21 +#define EC_WORD_WHAT (EC_GROUP_MISC << 9) | 0x22 +#define EC_WORD_DEEP (EC_GROUP_MISC << 9) | 0x23 +#define EC_WORD_SHALLOW (EC_GROUP_MISC << 9) | 0x24 +#define EC_WORD_WHY (EC_GROUP_MISC << 9) | 0x25 +#define EC_WORD_CONFUSED (EC_GROUP_MISC << 9) | 0x26 +#define EC_WORD_OPPOSITE (EC_GROUP_MISC << 9) | 0x27 +#define EC_WORD_LEFT (EC_GROUP_MISC << 9) | 0x28 +#define EC_WORD_RIGHT (EC_GROUP_MISC << 9) | 0x29 + +// ADJECTIVES +#define EC_WORD_WANDERING (EC_GROUP_ADJECTIVES << 9) | 0x0 +#define EC_WORD_RICKETY (EC_GROUP_ADJECTIVES << 9) | 0x1 +#define EC_WORD_ROCK_SOLID (EC_GROUP_ADJECTIVES << 9) | 0x2 +#define EC_WORD_HUNGRY (EC_GROUP_ADJECTIVES << 9) | 0x3 +#define EC_WORD_TIGHT (EC_GROUP_ADJECTIVES << 9) | 0x4 +#define EC_WORD_TICKLISH (EC_GROUP_ADJECTIVES << 9) | 0x5 +#define EC_WORD_TWIRLING (EC_GROUP_ADJECTIVES << 9) | 0x6 +#define EC_WORD_SPIRALING (EC_GROUP_ADJECTIVES << 9) | 0x7 +#define EC_WORD_THIRSTY (EC_GROUP_ADJECTIVES << 9) | 0x8 +#define EC_WORD_LOLLING (EC_GROUP_ADJECTIVES << 9) | 0x9 +#define EC_WORD_SILKY (EC_GROUP_ADJECTIVES << 9) | 0xa +#define EC_WORD_SADLY (EC_GROUP_ADJECTIVES << 9) | 0xb +#define EC_WORD_HOPELESS (EC_GROUP_ADJECTIVES << 9) | 0xc +#define EC_WORD_USELESS (EC_GROUP_ADJECTIVES << 9) | 0xd +#define EC_WORD_DROOLING (EC_GROUP_ADJECTIVES << 9) | 0xe +#define EC_WORD_EXCITING (EC_GROUP_ADJECTIVES << 9) | 0xf +#define EC_WORD_THICK (EC_GROUP_ADJECTIVES << 9) | 0x10 +#define EC_WORD_SMOOTH (EC_GROUP_ADJECTIVES << 9) | 0x11 +#define EC_WORD_SLIMY (EC_GROUP_ADJECTIVES << 9) | 0x12 +#define EC_WORD_THIN (EC_GROUP_ADJECTIVES << 9) | 0x13 +#define EC_WORD_BREAK (EC_GROUP_ADJECTIVES << 9) | 0x14 +#define EC_WORD_VORACIOUS (EC_GROUP_ADJECTIVES << 9) | 0x15 +#define EC_WORD_SCATTER (EC_GROUP_ADJECTIVES << 9) | 0x16 +#define EC_WORD_AWESOME (EC_GROUP_ADJECTIVES << 9) | 0x17 +#define EC_WORD_WIMPY (EC_GROUP_ADJECTIVES << 9) | 0x18 +#define EC_WORD_WOBBLY (EC_GROUP_ADJECTIVES << 9) | 0x19 +#define EC_WORD_SHAKY (EC_GROUP_ADJECTIVES << 9) | 0x1a +#define EC_WORD_RIPPED (EC_GROUP_ADJECTIVES << 9) | 0x1b +#define EC_WORD_SHREDDED (EC_GROUP_ADJECTIVES << 9) | 0x1c +#define EC_WORD_INCREASING (EC_GROUP_ADJECTIVES << 9) | 0x1d +#define EC_WORD_YET (EC_GROUP_ADJECTIVES << 9) | 0x1e +#define EC_WORD_DESTROYED (EC_GROUP_ADJECTIVES << 9) | 0x1f +#define EC_WORD_FIERY (EC_GROUP_ADJECTIVES << 9) | 0x20 +#define EC_WORD_LOVEY_DOVEY (EC_GROUP_ADJECTIVES << 9) | 0x21 +#define EC_WORD_HAPPILY (EC_GROUP_ADJECTIVES << 9) | 0x22 +#define EC_WORD_ANTICIPATION (EC_GROUP_ADJECTIVES << 9) | 0x23 + +// EVENTS +#define EC_WORD_APPEAL (EC_GROUP_EVENTS << 9) | 0x0 +#define EC_WORD_EVENTS (EC_GROUP_EVENTS << 9) | 0x1 +#define EC_WORD_STAY_AT_HOME (EC_GROUP_EVENTS << 9) | 0x2 +#define EC_WORD_BERRY (EC_GROUP_EVENTS << 9) | 0x3 +#define EC_WORD_CONTEST (EC_GROUP_EVENTS << 9) | 0x4 +#define EC_WORD_MC (EC_GROUP_EVENTS << 9) | 0x5 +#define EC_WORD_JUDGE (EC_GROUP_EVENTS << 9) | 0x6 +#define EC_WORD_SUPER (EC_GROUP_EVENTS << 9) | 0x7 +#define EC_WORD_STAGE (EC_GROUP_EVENTS << 9) | 0x8 +#define EC_WORD_HALL_OF_FAME (EC_GROUP_EVENTS << 9) | 0x9 +#define EC_WORD_EVOLUTION (EC_GROUP_EVENTS << 9) | 0xa +#define EC_WORD_HYPER (EC_GROUP_EVENTS << 9) | 0xb +#define EC_WORD_BATTLE_TOWER (EC_GROUP_EVENTS << 9) | 0xc +#define EC_WORD_LEADERS (EC_GROUP_EVENTS << 9) | 0xd +#define EC_WORD_BATTLE_ROOM (EC_GROUP_EVENTS << 9) | 0xe +#define EC_WORD_HIDDEN (EC_GROUP_EVENTS << 9) | 0xf +#define EC_WORD_SECRET_BASE (EC_GROUP_EVENTS << 9) | 0x10 +#define EC_WORD_BLEND (EC_GROUP_EVENTS << 9) | 0x11 +#define EC_WORD_POKEBLOCK (EC_GROUP_EVENTS << 9) | 0x12 +#define EC_WORD_MASTER (EC_GROUP_EVENTS << 9) | 0x13 +#define EC_WORD_RANK (EC_GROUP_EVENTS << 9) | 0x14 +#define EC_WORD_RIBBON (EC_GROUP_EVENTS << 9) | 0x15 +#define EC_WORD_CRUSH (EC_GROUP_EVENTS << 9) | 0x16 +#define EC_WORD_DIRECT (EC_GROUP_EVENTS << 9) | 0x17 +#define EC_WORD_TOWER (EC_GROUP_EVENTS << 9) | 0x18 +#define EC_WORD_UNION (EC_GROUP_EVENTS << 9) | 0x19 +#define EC_WORD_ROOM (EC_GROUP_EVENTS << 9) | 0x1a +#define EC_WORD_WIRELESS (EC_GROUP_EVENTS << 9) | 0x1b +#define EC_WORD_FRONTIER (EC_GROUP_EVENTS << 9) | 0x1c + +// TRENDY_SAYING +#define EC_WORD_KTHX_BYE (EC_GROUP_TRENDY_SAYING << 9) | 0x0 +#define EC_WORD_YES_SIR_EXCL (EC_GROUP_TRENDY_SAYING << 9) | 0x1 +#define EC_WORD_AVANT_GARDE (EC_GROUP_TRENDY_SAYING << 9) | 0x2 +#define EC_WORD_COUPLE (EC_GROUP_TRENDY_SAYING << 9) | 0x3 +#define EC_WORD_MUCH_OBLIGED (EC_GROUP_TRENDY_SAYING << 9) | 0x4 +#define EC_WORD_YEEHAW_EXCL (EC_GROUP_TRENDY_SAYING << 9) | 0x5 +#define EC_WORD_MEGA (EC_GROUP_TRENDY_SAYING << 9) | 0x6 +#define EC_WORD_1_HIT_KO_EXCL (EC_GROUP_TRENDY_SAYING << 9) | 0x7 +#define EC_WORD_DESTINY (EC_GROUP_TRENDY_SAYING << 9) | 0x8 +#define EC_WORD_CANCEL (EC_GROUP_TRENDY_SAYING << 9) | 0x9 +#define EC_WORD_NEW (EC_GROUP_TRENDY_SAYING << 9) | 0xa +#define EC_WORD_FLATTEN (EC_GROUP_TRENDY_SAYING << 9) | 0xb +#define EC_WORD_KIDDING (EC_GROUP_TRENDY_SAYING << 9) | 0xc +#define EC_WORD_LOSER (EC_GROUP_TRENDY_SAYING << 9) | 0xd +#define EC_WORD_LOSING (EC_GROUP_TRENDY_SAYING << 9) | 0xe +#define EC_WORD_HAPPENING (EC_GROUP_TRENDY_SAYING << 9) | 0xf +#define EC_WORD_HIP_AND (EC_GROUP_TRENDY_SAYING << 9) | 0x10 +#define EC_WORD_SHAKE (EC_GROUP_TRENDY_SAYING << 9) | 0x11 +#define EC_WORD_SHADY (EC_GROUP_TRENDY_SAYING << 9) | 0x12 +#define EC_WORD_UPBEAT (EC_GROUP_TRENDY_SAYING << 9) | 0x13 +#define EC_WORD_MODERN (EC_GROUP_TRENDY_SAYING << 9) | 0x14 +#define EC_WORD_SMELL_YA (EC_GROUP_TRENDY_SAYING << 9) | 0x15 +#define EC_WORD_BANG (EC_GROUP_TRENDY_SAYING << 9) | 0x16 +#define EC_WORD_KNOCKOUT (EC_GROUP_TRENDY_SAYING << 9) | 0x17 +#define EC_WORD_HASSLE (EC_GROUP_TRENDY_SAYING << 9) | 0x18 +#define EC_WORD_WINNER (EC_GROUP_TRENDY_SAYING << 9) | 0x19 +#define EC_WORD_FEVER (EC_GROUP_TRENDY_SAYING << 9) | 0x1a +#define EC_WORD_WANNABE (EC_GROUP_TRENDY_SAYING << 9) | 0x1b +#define EC_WORD_BABY (EC_GROUP_TRENDY_SAYING << 9) | 0x1c +#define EC_WORD_HEART (EC_GROUP_TRENDY_SAYING << 9) | 0x1d +#define EC_WORD_OLD (EC_GROUP_TRENDY_SAYING << 9) | 0x1e +#define EC_WORD_YOUNG (EC_GROUP_TRENDY_SAYING << 9) | 0x1f +#define EC_WORD_UGLY (EC_GROUP_TRENDY_SAYING << 9) | 0x20 + +#define EC_POKEMON(mon) ((EC_GROUP_POKEMON << 9) | SPECIES_##mon) +#define EC_POKEMON2(mon) ((EC_GROUP_POKEMON_2 << 9) | SPECIES_##mon) +#define EC_MOVE(move) ((EC_GROUP_MOVE_1 << 9) | MOVE_##move) +#define EC_MOVE2(move) ((EC_GROUP_MOVE_2 << 9) | MOVE_##move) + +#define EC_GROUP(word) ((word) >> 9) +#define EC_INDEX(word) ((word) & 0x1FF) + +#endif // GUARD_CONSTANTS_EASY_CHAT_H diff --git a/include/constants/flags.h b/include/constants/flags.h new file mode 100644 index 000000000..e74ef1ef0 --- /dev/null +++ b/include/constants/flags.h @@ -0,0 +1,1578 @@ +#ifndef GUARD_CONSTANTS_FLAGS_H +#define GUARD_CONSTANTS_FLAGS_H + +#define FLAG_0x001 0x1 +#define FLAG_0x002 0x2 +#define FLAG_0x003 0x3 +#define FLAG_0x004 0x4 +#define FLAG_0x005 0x5 +#define FLAG_0x006 0x6 +#define FLAG_0x007 0x7 +#define FLAG_0x008 0x8 +#define FLAG_0x009 0x9 +#define FLAG_0x00A 0xA +#define FLAG_0x00B 0xB +#define FLAG_0x00C 0xC +#define FLAG_0x00D 0xD +#define FLAG_0x00E 0xE +#define FLAG_0x00F 0xF +#define FLAG_0x010 0x10 +#define FLAG_0x011 0x11 +#define FLAG_0x012 0x12 +#define FLAG_0x013 0x13 +#define FLAG_0x014 0x14 +#define FLAG_0x015 0x15 +#define FLAG_0x016 0x16 +#define FLAG_0x017 0x17 +#define FLAG_0x018 0x18 +#define FLAG_0x019 0x19 +#define FLAG_0x01A 0x1A +#define FLAG_0x01B 0x1B +#define FLAG_0x01C 0x1C +#define FLAG_0x01D 0x1D +#define FLAG_0x01E 0x1E +#define FLAG_0x01F 0x1F +#define FLAG_0x020 0x20 +#define FLAG_0x021 0x21 +#define FLAG_0x022 0x22 +#define FLAG_0x023 0x23 +#define FLAG_0x024 0x24 +#define FLAG_0x025 0x25 +#define FLAG_0x026 0x26 +#define FLAG_0x027 0x27 +#define FLAG_0x028 0x28 +#define FLAG_0x029 0x29 +#define FLAG_0x02A 0x2A +#define FLAG_0x02B 0x2B +#define FLAG_0x02C 0x2C +#define FLAG_0x02D 0x2D +#define FLAG_0x02E 0x2E +#define FLAG_0x02F 0x2F +#define FLAG_0x030 0x30 +#define FLAG_0x031 0x31 +#define FLAG_0x032 0x32 +#define FLAG_0x033 0x33 +#define FLAG_0x034 0x34 +#define FLAG_0x035 0x35 +#define FLAG_0x036 0x36 +#define FLAG_0x037 0x37 +#define FLAG_0x038 0x38 +#define FLAG_0x039 0x39 +#define FLAG_0x03A 0x3A +#define FLAG_0x03B 0x3B +#define FLAG_0x03C 0x3C +#define FLAG_0x03D 0x3D +#define FLAG_0x03E 0x3E +#define FLAG_0x03F 0x3F +#define FLAG_0x040 0x40 +#define FLAG_0x041 0x41 +#define FLAG_0x042 0x42 +#define FLAG_0x043 0x43 +#define FLAG_0x044 0x44 +#define FLAG_0x045 0x45 +#define FLAG_0x046 0x46 +#define FLAG_0x047 0x47 +#define FLAG_0x048 0x48 +#define FLAG_0x049 0x49 +#define FLAG_0x04A 0x4A +#define FLAG_0x04B 0x4B +#define FLAG_0x04C 0x4C +#define FLAG_0x04D 0x4D +#define FLAG_0x04E 0x4E +#define FLAG_0x04F 0x4F +#define FLAG_0x050 0x50 +#define FLAG_0x051 0x51 +#define FLAG_0x052 0x52 +#define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53 +#define FLAG_0x054 0x54 +#define FLAG_0x055 0x55 +#define FLAG_0x056 0x56 +#define FLAG_0x057 0x57 +#define FLAG_0x058 0x58 +#define FLAG_0x059 0x59 +#define FLAG_0x05A 0x5A +#define FLAG_0x05B 0x5B +#define FLAG_0x05C 0x5C +#define FLAG_0x05D 0x5D +#define FLAG_0x05E 0x5E +#define FLAG_0x05F 0x5F +#define FLAG_0x060 0x60 +#define FLAG_0x061 0x61 +#define FLAG_0x062 0x62 +#define FLAG_0x063 0x63 +#define FLAG_0x064 0x64 +#define FLAG_0x065 0x65 +#define FLAG_0x066 0x66 +#define FLAG_0x067 0x67 +#define FLAG_0x068 0x68 +#define FLAG_0x069 0x69 +#define FLAG_0x06A 0x6A +#define FLAG_0x06B 0x6B +#define FLAG_0x06C 0x6C +#define FLAG_0x06D 0x6D +#define FLAG_0x06E 0x6E +#define FLAG_0x06F 0x6F +#define FLAG_0x070 0x70 +#define FLAG_0x071 0x71 +#define FLAG_0x072 0x72 +#define FLAG_0x073 0x73 +#define FLAG_0x074 0x74 +#define FLAG_0x075 0x75 +#define FLAG_0x076 0x76 +#define FLAG_0x077 0x77 +#define FLAG_0x078 0x78 +#define FLAG_0x079 0x79 +#define FLAG_0x07A 0x7A +#define FLAG_0x07B 0x7B +#define FLAG_0x07C 0x7C +#define FLAG_0x07D 0x7D +#define FLAG_0x07E 0x7E +#define FLAG_0x07F 0x7F +#define FLAG_0x080 0x80 +#define FLAG_0x081 0x81 +#define FLAG_0x082 0x82 +#define FLAG_0x083 0x83 +#define FLAG_0x084 0x84 +#define FLAG_0x085 0x85 +#define FLAG_PENDING_DAYCARE_EGG 0x86 +#define FLAG_0x087 0x87 +#define FLAG_0x088 0x88 +#define FLAG_0x089 0x89 +#define FLAG_0x08A 0x8A +#define FLAG_0x08B 0x8B +#define FLAG_0x08C 0x8C +#define FLAG_0x08D 0x8D +#define FLAG_0x08E 0x8E +#define FLAG_0x08F 0x8F +#define FLAG_0x090 0x90 +#define FLAG_0x091 0x91 +#define FLAG_0x092 0x92 +#define FLAG_0x093 0x93 +#define FLAG_0x094 0x94 +#define FLAG_0x095 0x95 +#define FLAG_0x096 0x96 +#define FLAG_0x097 0x97 +#define FLAG_0x098 0x98 +#define FLAG_0x099 0x99 +#define FLAG_0x09A 0x9A +#define FLAG_0x09B 0x9B +#define FLAG_0x09C 0x9C +#define FLAG_0x09D 0x9D +#define FLAG_0x09E 0x9E +#define FLAG_0x09F 0x9F +#define FLAG_0x0A0 0xA0 +#define FLAG_0x0A1 0xA1 +#define FLAG_0x0A2 0xA2 +#define FLAG_0x0A3 0xA3 +#define FLAG_0x0A4 0xA4 +#define FLAG_0x0A5 0xA5 +#define FLAG_0x0A6 0xA6 +#define FLAG_0x0A7 0xA7 +#define FLAG_0x0A8 0xA8 +#define FLAG_0x0A9 0xA9 +#define FLAG_0x0AA 0xAA +#define FLAG_0x0AB 0xAB +#define FLAG_0x0AC 0xAC +#define FLAG_0x0AD 0xAD +#define FLAG_0x0AE 0xAE +#define FLAG_0x0AF 0xAF +#define FLAG_0x0B0 0xB0 +#define FLAG_0x0B1 0xB1 +#define FLAG_0x0B2 0xB2 +#define FLAG_0x0B3 0xB3 +#define FLAG_0x0B4 0xB4 +#define FLAG_0x0B5 0xB5 +#define FLAG_0x0B6 0xB6 +#define FLAG_0x0B7 0xB7 +#define FLAG_0x0B8 0xB8 +#define FLAG_0x0B9 0xB9 +#define FLAG_0x0BA 0xBA +#define FLAG_0x0BB 0xBB +#define FLAG_0x0BC 0xBC +#define FLAG_0x0BD 0xBD +#define FLAG_0x0BE 0xBE +#define FLAG_0x0BF 0xBF +#define FLAG_0x0C0 0xC0 +#define FLAG_0x0C1 0xC1 +#define FLAG_0x0C2 0xC2 +#define FLAG_0x0C3 0xC3 +#define FLAG_0x0C4 0xC4 +#define FLAG_0x0C5 0xC5 +#define FLAG_0x0C6 0xC6 +#define FLAG_0x0C7 0xC7 +#define FLAG_0x0C8 0xC8 +#define FLAG_0x0C9 0xC9 +#define FLAG_0x0CA 0xCA +#define FLAG_0x0CB 0xCB +#define FLAG_0x0CC 0xCC +#define FLAG_0x0CD 0xCD +#define FLAG_0x0CE 0xCE +#define FLAG_0x0CF 0xCF +#define FLAG_0x0D0 0xD0 +#define FLAG_0x0D1 0xD1 +#define FLAG_0x0D2 0xD2 +#define FLAG_0x0D3 0xD3 +#define FLAG_0x0D4 0xD4 +#define FLAG_0x0D5 0xD5 +#define FLAG_0x0D6 0xD6 +#define FLAG_0x0D7 0xD7 +#define FLAG_0x0D8 0xD8 +#define FLAG_0x0D9 0xD9 +#define FLAG_0x0DA 0xDA +#define FLAG_0x0DB 0xDB +#define FLAG_0x0DC 0xDC +#define FLAG_0x0DD 0xDD +#define FLAG_0x0DE 0xDE +#define FLAG_0x0DF 0xDF +#define FLAG_0x0E0 0xE0 +#define FLAG_0x0E1 0xE1 +#define FLAG_0x0E2 0xE2 +#define FLAG_0x0E3 0xE3 +#define FLAG_0x0E4 0xE4 +#define FLAG_0x0E5 0xE5 +#define FLAG_0x0E6 0xE6 +#define FLAG_0x0E7 0xE7 +#define FLAG_0x0E8 0xE8 +#define FLAG_0x0E9 0xE9 +#define FLAG_0x0EA 0xEA +#define FLAG_0x0EB 0xEB +#define FLAG_0x0EC 0xEC +#define FLAG_0x0ED 0xED +#define FLAG_0x0EE 0xEE +#define FLAG_0x0EF 0xEF +#define FLAG_0x0F0 0xF0 +#define FLAG_0x0F1 0xF1 +#define FLAG_0x0F2 0xF2 +#define FLAG_0x0F3 0xF3 +#define FLAG_0x0F4 0xF4 +#define FLAG_0x0F5 0xF5 +#define FLAG_0x0F6 0xF6 +#define FLAG_0x0F7 0xF7 +#define FLAG_0x0F8 0xF8 +#define FLAG_0x0F9 0xF9 +#define FLAG_0x0FA 0xFA +#define FLAG_0x0FB 0xFB +#define FLAG_0x0FC 0xFC +#define FLAG_0x0FD 0xFD +#define FLAG_0x0FE 0xFE +#define FLAG_0x0FF 0xFF +#define FLAG_0x100 0x100 +#define FLAG_0x101 0x101 +#define FLAG_0x102 0x102 +#define FLAG_0x103 0x103 +#define FLAG_0x104 0x104 +#define FLAG_0x105 0x105 +#define FLAG_0x106 0x106 +#define FLAG_0x107 0x107 +#define FLAG_0x108 0x108 +#define FLAG_0x109 0x109 +#define FLAG_0x10A 0x10A +#define FLAG_0x10B 0x10B +#define FLAG_0x10C 0x10C +#define FLAG_0x10D 0x10D +#define FLAG_0x10E 0x10E +#define FLAG_0x10F 0x10F +#define FLAG_0x110 0x110 +#define FLAG_0x111 0x111 +#define FLAG_0x112 0x112 +#define FLAG_0x113 0x113 +#define FLAG_0x114 0x114 +#define FLAG_0x115 0x115 +#define FLAG_0x116 0x116 +#define FLAG_0x117 0x117 +#define FLAG_0x118 0x118 +#define FLAG_0x119 0x119 +#define FLAG_0x11A 0x11A +#define FLAG_0x11B 0x11B +#define FLAG_0x11C 0x11C +#define FLAG_0x11D 0x11D +#define FLAG_0x11E 0x11E +#define FLAG_0x11F 0x11F +#define FLAG_0x120 0x120 +#define FLAG_0x121 0x121 +#define FLAG_0x122 0x122 +#define FLAG_0x123 0x123 +#define FLAG_0x124 0x124 +#define FLAG_0x125 0x125 +#define FLAG_0x126 0x126 +#define FLAG_0x127 0x127 +#define FLAG_0x128 0x128 +#define FLAG_0x129 0x129 +#define FLAG_0x12A 0x12A +#define FLAG_0x12B 0x12B +#define FLAG_0x12C 0x12C +#define FLAG_0x12D 0x12D +#define FLAG_0x12E 0x12E +#define FLAG_0x12F 0x12F +#define FLAG_0x130 0x130 +#define FLAG_0x131 0x131 +#define FLAG_0x132 0x132 +#define FLAG_0x133 0x133 +#define FLAG_0x134 0x134 +#define FLAG_0x135 0x135 +#define FLAG_0x136 0x136 +#define FLAG_0x137 0x137 +#define FLAG_0x138 0x138 +#define FLAG_0x139 0x139 +#define FLAG_0x13A 0x13A +#define FLAG_0x13B 0x13B +#define FLAG_0x13C 0x13C +#define FLAG_0x13D 0x13D +#define FLAG_0x13E 0x13E +#define FLAG_0x13F 0x13F +#define FLAG_0x140 0x140 +#define FLAG_0x141 0x141 +#define FLAG_0x142 0x142 +#define FLAG_0x143 0x143 +#define FLAG_0x144 0x144 +#define FLAG_0x145 0x145 +#define FLAG_0x146 0x146 +#define FLAG_0x147 0x147 +#define FLAG_0x148 0x148 +#define FLAG_0x149 0x149 +#define FLAG_0x14A 0x14A +#define FLAG_0x14B 0x14B +#define FLAG_0x14C 0x14C +#define FLAG_0x14D 0x14D +#define FLAG_0x14E 0x14E +#define FLAG_0x14F 0x14F +#define FLAG_0x150 0x150 +#define FLAG_0x151 0x151 +#define FLAG_0x152 0x152 +#define FLAG_0x153 0x153 +#define FLAG_0x154 0x154 +#define FLAG_0x155 0x155 +#define FLAG_0x156 0x156 +#define FLAG_0x157 0x157 +#define FLAG_0x158 0x158 +#define FLAG_0x159 0x159 +#define FLAG_0x15A 0x15A +#define FLAG_0x15B 0x15B +#define FLAG_0x15C 0x15C +#define FLAG_0x15D 0x15D +#define FLAG_0x15E 0x15E +#define FLAG_0x15F 0x15F +#define FLAG_0x160 0x160 +#define FLAG_0x161 0x161 +#define FLAG_0x162 0x162 +#define FLAG_0x163 0x163 +#define FLAG_0x164 0x164 +#define FLAG_0x165 0x165 +#define FLAG_0x166 0x166 +#define FLAG_0x167 0x167 +#define FLAG_0x168 0x168 +#define FLAG_0x169 0x169 +#define FLAG_0x16A 0x16A +#define FLAG_0x16B 0x16B +#define FLAG_0x16C 0x16C +#define FLAG_0x16D 0x16D +#define FLAG_0x16E 0x16E +#define FLAG_0x16F 0x16F +#define FLAG_0x170 0x170 +#define FLAG_0x171 0x171 +#define FLAG_0x172 0x172 +#define FLAG_0x173 0x173 +#define FLAG_0x174 0x174 +#define FLAG_0x175 0x175 +#define FLAG_0x176 0x176 +#define FLAG_0x177 0x177 +#define FLAG_0x178 0x178 +#define FLAG_0x179 0x179 +#define FLAG_0x17A 0x17A +#define FLAG_0x17B 0x17B +#define FLAG_0x17C 0x17C +#define FLAG_0x17D 0x17D +#define FLAG_0x17E 0x17E +#define FLAG_0x17F 0x17F +#define FLAG_0x180 0x180 +#define FLAG_0x181 0x181 +#define FLAG_0x182 0x182 +#define FLAG_0x183 0x183 +#define FLAG_0x184 0x184 +#define FLAG_0x185 0x185 +#define FLAG_0x186 0x186 +#define FLAG_0x187 0x187 +#define FLAG_0x188 0x188 +#define FLAG_0x189 0x189 +#define FLAG_0x18A 0x18A +#define FLAG_0x18B 0x18B +#define FLAG_0x18C 0x18C +#define FLAG_0x18D 0x18D +#define FLAG_0x18E 0x18E +#define FLAG_0x18F 0x18F +#define FLAG_0x190 0x190 +#define FLAG_0x191 0x191 +#define FLAG_0x192 0x192 +#define FLAG_0x193 0x193 +#define FLAG_0x194 0x194 +#define FLAG_0x195 0x195 +#define FLAG_0x196 0x196 +#define FLAG_0x197 0x197 +#define FLAG_0x198 0x198 +#define FLAG_0x199 0x199 +#define FLAG_0x19A 0x19A +#define FLAG_0x19B 0x19B +#define FLAG_0x19C 0x19C +#define FLAG_0x19D 0x19D +#define FLAG_0x19E 0x19E +#define FLAG_0x19F 0x19F +#define FLAG_0x1A0 0x1A0 +#define FLAG_0x1A1 0x1A1 +#define FLAG_0x1A2 0x1A2 +#define FLAG_0x1A3 0x1A3 +#define FLAG_0x1A4 0x1A4 +#define FLAG_0x1A5 0x1A5 +#define FLAG_0x1A6 0x1A6 +#define FLAG_0x1A7 0x1A7 +#define FLAG_0x1A8 0x1A8 +#define FLAG_0x1A9 0x1A9 +#define FLAG_0x1AA 0x1AA +#define FLAG_0x1AB 0x1AB +#define FLAG_0x1AC 0x1AC +#define FLAG_0x1AD 0x1AD +#define FLAG_0x1AE 0x1AE +#define FLAG_0x1AF 0x1AF +#define FLAG_0x1B0 0x1B0 +#define FLAG_0x1B1 0x1B1 +#define FLAG_0x1B2 0x1B2 +#define FLAG_0x1B3 0x1B3 +#define FLAG_0x1B4 0x1B4 +#define FLAG_0x1B5 0x1B5 +#define FLAG_0x1B6 0x1B6 +#define FLAG_0x1B7 0x1B7 +#define FLAG_0x1B8 0x1B8 +#define FLAG_0x1B9 0x1B9 +#define FLAG_0x1BA 0x1BA +#define FLAG_0x1BB 0x1BB +#define FLAG_0x1BC 0x1BC +#define FLAG_0x1BD 0x1BD +#define FLAG_0x1BE 0x1BE +#define FLAG_0x1BF 0x1BF +#define FLAG_0x1C0 0x1C0 +#define FLAG_0x1C1 0x1C1 +#define FLAG_0x1C2 0x1C2 +#define FLAG_0x1C3 0x1C3 +#define FLAG_0x1C4 0x1C4 +#define FLAG_0x1C5 0x1C5 +#define FLAG_0x1C6 0x1C6 +#define FLAG_0x1C7 0x1C7 +#define FLAG_0x1C8 0x1C8 +#define FLAG_0x1C9 0x1C9 +#define FLAG_0x1CA 0x1CA +#define FLAG_0x1CB 0x1CB +#define FLAG_0x1CC 0x1CC +#define FLAG_0x1CD 0x1CD +#define FLAG_0x1CE 0x1CE +#define FLAG_0x1CF 0x1CF +#define FLAG_0x1D0 0x1D0 +#define FLAG_0x1D1 0x1D1 +#define FLAG_0x1D2 0x1D2 +#define FLAG_0x1D3 0x1D3 +#define FLAG_0x1D4 0x1D4 +#define FLAG_0x1D5 0x1D5 +#define FLAG_0x1D6 0x1D6 +#define FLAG_0x1D7 0x1D7 +#define FLAG_0x1D8 0x1D8 +#define FLAG_0x1D9 0x1D9 +#define FLAG_0x1DA 0x1DA +#define FLAG_0x1DB 0x1DB +#define FLAG_0x1DC 0x1DC +#define FLAG_0x1DD 0x1DD +#define FLAG_0x1DE 0x1DE +#define FLAG_0x1DF 0x1DF +#define FLAG_0x1E0 0x1E0 +#define FLAG_0x1E1 0x1E1 +#define FLAG_0x1E2 0x1E2 +#define FLAG_0x1E3 0x1E3 +#define FLAG_0x1E4 0x1E4 +#define FLAG_0x1E5 0x1E5 +#define FLAG_0x1E6 0x1E6 +#define FLAG_0x1E7 0x1E7 +#define FLAG_0x1E8 0x1E8 +#define FLAG_0x1E9 0x1E9 +#define FLAG_0x1EA 0x1EA +#define FLAG_0x1EB 0x1EB +#define FLAG_0x1EC 0x1EC +#define FLAG_0x1ED 0x1ED +#define FLAG_0x1EE 0x1EE +#define FLAG_0x1EF 0x1EF +#define FLAG_0x1F0 0x1F0 +#define FLAG_0x1F1 0x1F1 +#define FLAG_0x1F2 0x1F2 +#define FLAG_0x1F3 0x1F3 +#define FLAG_0x1F4 0x1F4 +#define FLAG_0x1F5 0x1F5 +#define FLAG_0x1F6 0x1F6 +#define FLAG_0x1F7 0x1F7 +#define FLAG_0x1F8 0x1F8 +#define FLAG_0x1F9 0x1F9 +#define FLAG_0x1FA 0x1FA +#define FLAG_0x1FB 0x1FB +#define FLAG_0x1FC 0x1FC +#define FLAG_0x1FD 0x1FD +#define FLAG_0x1FE 0x1FE +#define FLAG_0x1FF 0x1FF +#define FLAG_0x200 0x200 +#define FLAG_0x201 0x201 +#define FLAG_0x202 0x202 +#define FLAG_0x203 0x203 +#define FLAG_0x204 0x204 +#define FLAG_0x205 0x205 +#define FLAG_0x206 0x206 +#define FLAG_0x207 0x207 +#define FLAG_0x208 0x208 +#define FLAG_0x209 0x209 +#define FLAG_0x20A 0x20A +#define FLAG_0x20B 0x20B +#define FLAG_0x20C 0x20C +#define FLAG_0x20D 0x20D +#define FLAG_0x20E 0x20E +#define FLAG_0x20F 0x20F +#define FLAG_0x210 0x210 +#define FLAG_0x211 0x211 +#define FLAG_0x212 0x212 +#define FLAG_0x213 0x213 +#define FLAG_0x214 0x214 +#define FLAG_0x215 0x215 +#define FLAG_0x216 0x216 +#define FLAG_0x217 0x217 +#define FLAG_0x218 0x218 +#define FLAG_0x219 0x219 +#define FLAG_0x21A 0x21A +#define FLAG_0x21B 0x21B +#define FLAG_0x21C 0x21C +#define FLAG_0x21D 0x21D +#define FLAG_0x21E 0x21E +#define FLAG_0x21F 0x21F +#define FLAG_0x220 0x220 +#define FLAG_0x221 0x221 +#define FLAG_0x222 0x222 +#define FLAG_0x223 0x223 +#define FLAG_0x224 0x224 +#define FLAG_0x225 0x225 +#define FLAG_0x226 0x226 +#define FLAG_0x227 0x227 +#define FLAG_0x228 0x228 +#define FLAG_0x229 0x229 +#define FLAG_0x22A 0x22A +#define FLAG_0x22B 0x22B +#define FLAG_0x22C 0x22C +#define FLAG_0x22D 0x22D +#define FLAG_0x22E 0x22E +#define FLAG_0x22F 0x22F +#define FLAG_0x230 0x230 +#define FLAG_0x231 0x231 +#define FLAG_0x232 0x232 +#define FLAG_0x233 0x233 +#define FLAG_0x234 0x234 +#define FLAG_0x235 0x235 +#define FLAG_0x236 0x236 +#define FLAG_0x237 0x237 +#define FLAG_0x238 0x238 +#define FLAG_0x239 0x239 +#define FLAG_0x23A 0x23A +#define FLAG_0x23B 0x23B +#define FLAG_0x23C 0x23C +#define FLAG_0x23D 0x23D +#define FLAG_0x23E 0x23E +#define FLAG_0x23F 0x23F +#define FLAG_0x240 0x240 +#define FLAG_0x241 0x241 +#define FLAG_0x242 0x242 +#define FLAG_0x243 0x243 +#define FLAG_0x244 0x244 +#define FLAG_0x245 0x245 +#define FLAG_0x246 0x246 +#define FLAG_0x247 0x247 +#define FLAG_0x248 0x248 +#define FLAG_0x249 0x249 +#define FLAG_0x24A 0x24A +#define FLAG_0x24B 0x24B +#define FLAG_0x24C 0x24C +#define FLAG_0x24D 0x24D +#define FLAG_0x24E 0x24E +#define FLAG_0x24F 0x24F +#define FLAG_0x250 0x250 +#define FLAG_0x251 0x251 +#define FLAG_0x252 0x252 +#define FLAG_0x253 0x253 +#define FLAG_0x254 0x254 +#define FLAG_0x255 0x255 +#define FLAG_0x256 0x256 +#define FLAG_0x257 0x257 +#define FLAG_0x258 0x258 +#define FLAG_0x259 0x259 +#define FLAG_0x25A 0x25A +#define FLAG_0x25B 0x25B +#define FLAG_0x25C 0x25C +#define FLAG_0x25D 0x25D +#define FLAG_0x25E 0x25E +#define FLAG_0x25F 0x25F +#define FLAG_0x260 0x260 +#define FLAG_0x261 0x261 +#define FLAG_0x262 0x262 +#define FLAG_0x263 0x263 +#define FLAG_0x264 0x264 +#define FLAG_0x265 0x265 +#define FLAG_0x266 0x266 +#define FLAG_0x267 0x267 +#define FLAG_0x268 0x268 +#define FLAG_0x269 0x269 +#define FLAG_0x26A 0x26A +#define FLAG_0x26B 0x26B +#define FLAG_0x26C 0x26C +#define FLAG_0x26D 0x26D +#define FLAG_0x26E 0x26E +#define FLAG_0x26F 0x26F +#define FLAG_0x270 0x270 +#define FLAG_0x271 0x271 +#define FLAG_0x272 0x272 +#define FLAG_0x273 0x273 +#define FLAG_0x274 0x274 +#define FLAG_0x275 0x275 +#define FLAG_0x276 0x276 +#define FLAG_0x277 0x277 +#define FLAG_0x278 0x278 +#define FLAG_0x279 0x279 +#define FLAG_0x27A 0x27A +#define FLAG_0x27B 0x27B +#define FLAG_0x27C 0x27C +#define FLAG_0x27D 0x27D +#define FLAG_0x27E 0x27E +#define FLAG_0x27F 0x27F +#define FLAG_0x280 0x280 +#define FLAG_0x281 0x281 +#define FLAG_0x282 0x282 +#define FLAG_0x283 0x283 +#define FLAG_0x284 0x284 +#define FLAG_0x285 0x285 +#define FLAG_0x286 0x286 +#define FLAG_0x287 0x287 +#define FLAG_0x288 0x288 +#define FLAG_0x289 0x289 +#define FLAG_0x28A 0x28A +#define FLAG_0x28B 0x28B +#define FLAG_0x28C 0x28C +#define FLAG_0x28D 0x28D +#define FLAG_0x28E 0x28E +#define FLAG_0x28F 0x28F +#define FLAG_0x290 0x290 +#define FLAG_0x291 0x291 +#define FLAG_0x292 0x292 +#define FLAG_0x293 0x293 +#define FLAG_0x294 0x294 +#define FLAG_0x295 0x295 +#define FLAG_0x296 0x296 +#define FLAG_0x297 0x297 +#define FLAG_0x298 0x298 +#define FLAG_0x299 0x299 +#define FLAG_0x29A 0x29A +#define FLAG_0x29B 0x29B +#define FLAG_0x29C 0x29C +#define FLAG_0x29D 0x29D +#define FLAG_0x29E 0x29E +#define FLAG_0x29F 0x29F +#define FLAG_0x2A0 0x2A0 +#define FLAG_0x2A1 0x2A1 +#define FLAG_0x2A2 0x2A2 +#define FLAG_0x2A3 0x2A3 +#define FLAG_0x2A4 0x2A4 +#define FLAG_0x2A5 0x2A5 +#define FLAG_0x2A6 0x2A6 +#define FLAG_0x2A7 0x2A7 +#define FLAG_0x2A8 0x2A8 +#define FLAG_0x2A9 0x2A9 +#define FLAG_0x2AA 0x2AA +#define FLAG_0x2AB 0x2AB +#define FLAG_0x2AC 0x2AC +#define FLAG_0x2AD 0x2AD +#define FLAG_0x2AE 0x2AE +#define FLAG_0x2AF 0x2AF +#define FLAG_0x2B0 0x2B0 +#define FLAG_0x2B1 0x2B1 +#define FLAG_0x2B2 0x2B2 +#define FLAG_0x2B3 0x2B3 +#define FLAG_0x2B4 0x2B4 +#define FLAG_0x2B5 0x2B5 +#define FLAG_0x2B6 0x2B6 +#define FLAG_0x2B7 0x2B7 +#define FLAG_0x2B8 0x2B8 +#define FLAG_0x2B9 0x2B9 +#define FLAG_0x2BA 0x2BA +#define FLAG_0x2BB 0x2BB +#define FLAG_0x2BC 0x2BC +#define FLAG_0x2BD 0x2BD +#define FLAG_0x2BE 0x2BE +#define FLAG_0x2BF 0x2BF +#define FLAG_0x2C0 0x2C0 +#define FLAG_0x2C1 0x2C1 +#define FLAG_0x2C2 0x2C2 +#define FLAG_0x2C3 0x2C3 +#define FLAG_0x2C4 0x2C4 +#define FLAG_0x2C5 0x2C5 +#define FLAG_0x2C6 0x2C6 +#define FLAG_0x2C7 0x2C7 +#define FLAG_0x2C8 0x2C8 +#define FLAG_0x2C9 0x2C9 +#define FLAG_0x2CA 0x2CA +#define FLAG_0x2CB 0x2CB +#define FLAG_0x2CC 0x2CC +#define FLAG_0x2CD 0x2CD +#define FLAG_0x2CE 0x2CE +#define FLAG_0x2CF 0x2CF +#define FLAG_0x2D0 0x2D0 +#define FLAG_0x2D1 0x2D1 +#define FLAG_0x2D2 0x2D2 +#define FLAG_0x2D3 0x2D3 +#define FLAG_0x2D4 0x2D4 +#define FLAG_0x2D5 0x2D5 +#define FLAG_0x2D6 0x2D6 +#define FLAG_0x2D7 0x2D7 +#define FLAG_0x2D8 0x2D8 +#define FLAG_0x2D9 0x2D9 +#define FLAG_0x2DA 0x2DA +#define FLAG_0x2DB 0x2DB +#define FLAG_0x2DC 0x2DC +#define FLAG_0x2DD 0x2DD +#define FLAG_0x2DE 0x2DE +#define FLAG_0x2DF 0x2DF +#define FLAG_0x2E0 0x2E0 +#define FLAG_0x2E1 0x2E1 +#define FLAG_0x2E2 0x2E2 +#define FLAG_0x2E3 0x2E3 +#define FLAG_0x2E4 0x2E4 +#define FLAG_0x2E5 0x2E5 +#define FLAG_0x2E6 0x2E6 +#define FLAG_0x2E7 0x2E7 +#define FLAG_0x2E8 0x2E8 +#define FLAG_0x2E9 0x2E9 +#define FLAG_0x2EA 0x2EA +#define FLAG_0x2EB 0x2EB +#define FLAG_0x2EC 0x2EC +#define FLAG_0x2ED 0x2ED +#define FLAG_0x2EE 0x2EE +#define FLAG_0x2EF 0x2EF +#define FLAG_0x2F0 0x2F0 +#define FLAG_0x2F1 0x2F1 +#define FLAG_0x2F2 0x2F2 +#define FLAG_0x2F3 0x2F3 +#define FLAG_0x2F4 0x2F4 +#define FLAG_0x2F5 0x2F5 +#define FLAG_0x2F6 0x2F6 +#define FLAG_0x2F7 0x2F7 +#define FLAG_0x2F8 0x2F8 +#define FLAG_0x2F9 0x2F9 +#define FLAG_0x2FA 0x2FA +#define FLAG_0x2FB 0x2FB +#define FLAG_0x2FC 0x2FC +#define FLAG_0x2FD 0x2FD +#define FLAG_0x2FE 0x2FE +#define FLAG_0x2FF 0x2FF +#define FLAG_0x300 0x300 +#define FLAG_0x301 0x301 +#define FLAG_0x302 0x302 +#define FLAG_0x303 0x303 +#define FLAG_0x304 0x304 +#define FLAG_0x305 0x305 +#define FLAG_0x306 0x306 +#define FLAG_0x307 0x307 +#define FLAG_0x308 0x308 +#define FLAG_0x309 0x309 +#define FLAG_0x30A 0x30A +#define FLAG_0x30B 0x30B +#define FLAG_0x30C 0x30C +#define FLAG_0x30D 0x30D +#define FLAG_0x30E 0x30E +#define FLAG_0x30F 0x30F +#define FLAG_0x310 0x310 +#define FLAG_0x311 0x311 +#define FLAG_0x312 0x312 +#define FLAG_0x313 0x313 +#define FLAG_0x314 0x314 +#define FLAG_0x315 0x315 +#define FLAG_0x316 0x316 +#define FLAG_0x317 0x317 +#define FLAG_0x318 0x318 +#define FLAG_0x319 0x319 +#define FLAG_0x31A 0x31A +#define FLAG_0x31B 0x31B +#define FLAG_0x31C 0x31C +#define FLAG_0x31D 0x31D +#define FLAG_0x31E 0x31E +#define FLAG_0x31F 0x31F +#define FLAG_0x320 0x320 +#define FLAG_0x321 0x321 +#define FLAG_0x322 0x322 +#define FLAG_0x323 0x323 +#define FLAG_0x324 0x324 +#define FLAG_0x325 0x325 +#define FLAG_0x326 0x326 +#define FLAG_0x327 0x327 +#define FLAG_0x328 0x328 +#define FLAG_0x329 0x329 +#define FLAG_0x32A 0x32A +#define FLAG_0x32B 0x32B +#define FLAG_0x32C 0x32C +#define FLAG_0x32D 0x32D +#define FLAG_0x32E 0x32E +#define FLAG_0x32F 0x32F +#define FLAG_0x330 0x330 +#define FLAG_0x331 0x331 +#define FLAG_0x332 0x332 +#define FLAG_0x333 0x333 +#define FLAG_0x334 0x334 +#define FLAG_0x335 0x335 +#define FLAG_0x336 0x336 +#define FLAG_0x337 0x337 +#define FLAG_0x338 0x338 +#define FLAG_0x339 0x339 +#define FLAG_0x33A 0x33A +#define FLAG_0x33B 0x33B +#define FLAG_0x33C 0x33C +#define FLAG_0x33D 0x33D +#define FLAG_0x33E 0x33E +#define FLAG_0x33F 0x33F +#define FLAG_0x340 0x340 +#define FLAG_0x341 0x341 +#define FLAG_0x342 0x342 +#define FLAG_0x343 0x343 +#define FLAG_0x344 0x344 +#define FLAG_0x345 0x345 +#define FLAG_0x346 0x346 +#define FLAG_0x347 0x347 +#define FLAG_0x348 0x348 +#define FLAG_0x349 0x349 +#define FLAG_0x34A 0x34A +#define FLAG_0x34B 0x34B +#define FLAG_0x34C 0x34C +#define FLAG_0x34D 0x34D +#define FLAG_0x34E 0x34E +#define FLAG_0x34F 0x34F +#define FLAG_0x350 0x350 +#define FLAG_0x351 0x351 +#define FLAG_0x352 0x352 +#define FLAG_0x353 0x353 +#define FLAG_0x354 0x354 +#define FLAG_0x355 0x355 +#define FLAG_0x356 0x356 +#define FLAG_0x357 0x357 +#define FLAG_0x358 0x358 +#define FLAG_0x359 0x359 +#define FLAG_0x35A 0x35A +#define FLAG_0x35B 0x35B +#define FLAG_0x35C 0x35C +#define FLAG_0x35D 0x35D +#define FLAG_0x35E 0x35E +#define FLAG_0x35F 0x35F +#define FLAG_0x360 0x360 +#define FLAG_0x361 0x361 +#define FLAG_0x362 0x362 +#define FLAG_0x363 0x363 +#define FLAG_0x364 0x364 +#define FLAG_0x365 0x365 +#define FLAG_0x366 0x366 +#define FLAG_0x367 0x367 +#define FLAG_0x368 0x368 +#define FLAG_0x369 0x369 +#define FLAG_0x36A 0x36A +#define FLAG_0x36B 0x36B +#define FLAG_0x36C 0x36C +#define FLAG_0x36D 0x36D +#define FLAG_0x36E 0x36E +#define FLAG_0x36F 0x36F +#define FLAG_0x370 0x370 +#define FLAG_0x371 0x371 +#define FLAG_0x372 0x372 +#define FLAG_0x373 0x373 +#define FLAG_0x374 0x374 +#define FLAG_0x375 0x375 +#define FLAG_0x376 0x376 +#define FLAG_0x377 0x377 +#define FLAG_0x378 0x378 +#define FLAG_0x379 0x379 +#define FLAG_0x37A 0x37A +#define FLAG_0x37B 0x37B +#define FLAG_0x37C 0x37C +#define FLAG_0x37D 0x37D +#define FLAG_0x37E 0x37E +#define FLAG_0x37F 0x37F +#define FLAG_0x380 0x380 +#define FLAG_0x381 0x381 +#define FLAG_0x382 0x382 +#define FLAG_0x383 0x383 +#define FLAG_0x384 0x384 +#define FLAG_0x385 0x385 +#define FLAG_0x386 0x386 +#define FLAG_0x387 0x387 +#define FLAG_0x388 0x388 +#define FLAG_0x389 0x389 +#define FLAG_0x38A 0x38A +#define FLAG_0x38B 0x38B +#define FLAG_0x38C 0x38C +#define FLAG_0x38D 0x38D +#define FLAG_0x38E 0x38E +#define FLAG_0x38F 0x38F +#define FLAG_0x390 0x390 +#define FLAG_0x391 0x391 +#define FLAG_0x392 0x392 +#define FLAG_0x393 0x393 +#define FLAG_0x394 0x394 +#define FLAG_0x395 0x395 +#define FLAG_0x396 0x396 +#define FLAG_0x397 0x397 +#define FLAG_0x398 0x398 +#define FLAG_0x399 0x399 +#define FLAG_0x39A 0x39A +#define FLAG_0x39B 0x39B +#define FLAG_0x39C 0x39C +#define FLAG_0x39D 0x39D +#define FLAG_0x39E 0x39E +#define FLAG_0x39F 0x39F +#define FLAG_0x3A0 0x3A0 +#define FLAG_0x3A1 0x3A1 +#define FLAG_0x3A2 0x3A2 +#define FLAG_0x3A3 0x3A3 +#define FLAG_0x3A4 0x3A4 +#define FLAG_0x3A5 0x3A5 +#define FLAG_0x3A6 0x3A6 +#define FLAG_0x3A7 0x3A7 +#define FLAG_0x3A8 0x3A8 +#define FLAG_0x3A9 0x3A9 +#define FLAG_0x3AA 0x3AA +#define FLAG_0x3AB 0x3AB +#define FLAG_0x3AC 0x3AC +#define FLAG_0x3AD 0x3AD +#define FLAG_0x3AE 0x3AE +#define FLAG_0x3AF 0x3AF +#define FLAG_0x3B0 0x3B0 +#define FLAG_0x3B1 0x3B1 +#define FLAG_0x3B2 0x3B2 +#define FLAG_0x3B3 0x3B3 +#define FLAG_0x3B4 0x3B4 +#define FLAG_0x3B5 0x3B5 +#define FLAG_0x3B6 0x3B6 +#define FLAG_0x3B7 0x3B7 +#define FLAG_0x3B8 0x3B8 +#define FLAG_0x3B9 0x3B9 +#define FLAG_0x3BA 0x3BA +#define FLAG_0x3BB 0x3BB +#define FLAG_0x3BC 0x3BC +#define FLAG_0x3BD 0x3BD +#define FLAG_0x3BE 0x3BE +#define FLAG_0x3BF 0x3BF +#define FLAG_0x3C0 0x3C0 +#define FLAG_0x3C1 0x3C1 +#define FLAG_0x3C2 0x3C2 +#define FLAG_0x3C3 0x3C3 +#define FLAG_0x3C4 0x3C4 +#define FLAG_0x3C5 0x3C5 +#define FLAG_0x3C6 0x3C6 +#define FLAG_0x3C7 0x3C7 +#define FLAG_0x3C8 0x3C8 +#define FLAG_0x3C9 0x3C9 +#define FLAG_0x3CA 0x3CA +#define FLAG_0x3CB 0x3CB +#define FLAG_0x3CC 0x3CC +#define FLAG_0x3CD 0x3CD +#define FLAG_0x3CE 0x3CE +#define FLAG_0x3CF 0x3CF +#define FLAG_0x3D0 0x3D0 +#define FLAG_0x3D1 0x3D1 +#define FLAG_0x3D2 0x3D2 +#define FLAG_0x3D3 0x3D3 +#define FLAG_0x3D4 0x3D4 +#define FLAG_0x3D5 0x3D5 +#define FLAG_0x3D6 0x3D6 +#define FLAG_0x3D7 0x3D7 +#define FLAG_0x3D8 0x3D8 +#define FLAG_0x3D9 0x3D9 +#define FLAG_0x3DA 0x3DA +#define FLAG_0x3DB 0x3DB +#define FLAG_0x3DC 0x3DC +#define FLAG_0x3DD 0x3DD +#define FLAG_0x3DE 0x3DE +#define FLAG_0x3DF 0x3DF +#define FLAG_0x3E0 0x3E0 +#define FLAG_0x3E1 0x3E1 +#define FLAG_0x3E2 0x3E2 +#define FLAG_0x3E3 0x3E3 +#define FLAG_0x3E4 0x3E4 +#define FLAG_0x3E5 0x3E5 +#define FLAG_0x3E6 0x3E6 +#define FLAG_0x3E7 0x3E7 +#define FLAG_0x3E8 0x3E8 +#define FLAG_0x3E9 0x3E9 +#define FLAG_0x3EA 0x3EA +#define FLAG_0x3EB 0x3EB +#define FLAG_0x3EC 0x3EC +#define FLAG_0x3ED 0x3ED +#define FLAG_0x3EE 0x3EE +#define FLAG_0x3EF 0x3EF +#define FLAG_0x3F0 0x3F0 +#define FLAG_0x3F1 0x3F1 +#define FLAG_0x3F2 0x3F2 +#define FLAG_0x3F3 0x3F3 +#define FLAG_0x3F4 0x3F4 +#define FLAG_0x3F5 0x3F5 +#define FLAG_0x3F6 0x3F6 +#define FLAG_0x3F7 0x3F7 +#define FLAG_0x3F8 0x3F8 +#define FLAG_0x3F9 0x3F9 +#define FLAG_0x3FA 0x3FA +#define FLAG_0x3FB 0x3FB +#define FLAG_0x3FC 0x3FC +#define FLAG_0x3FD 0x3FD +#define FLAG_0x3FE 0x3FE +#define FLAG_0x3FF 0x3FF +#define FLAG_0x400 0x400 +#define FLAG_0x401 0x401 +#define FLAG_0x402 0x402 +#define FLAG_0x403 0x403 +#define FLAG_0x404 0x404 +#define FLAG_0x405 0x405 +#define FLAG_0x406 0x406 +#define FLAG_0x407 0x407 +#define FLAG_0x408 0x408 +#define FLAG_0x409 0x409 +#define FLAG_0x40A 0x40A +#define FLAG_0x40B 0x40B +#define FLAG_0x40C 0x40C +#define FLAG_0x40D 0x40D +#define FLAG_0x40E 0x40E +#define FLAG_0x40F 0x40F +#define FLAG_0x410 0x410 +#define FLAG_0x411 0x411 +#define FLAG_0x412 0x412 +#define FLAG_0x413 0x413 +#define FLAG_0x414 0x414 +#define FLAG_0x415 0x415 +#define FLAG_0x416 0x416 +#define FLAG_0x417 0x417 +#define FLAG_0x418 0x418 +#define FLAG_0x419 0x419 +#define FLAG_0x41A 0x41A +#define FLAG_0x41B 0x41B +#define FLAG_0x41C 0x41C +#define FLAG_0x41D 0x41D +#define FLAG_0x41E 0x41E +#define FLAG_0x41F 0x41F +#define FLAG_0x420 0x420 +#define FLAG_0x421 0x421 +#define FLAG_0x422 0x422 +#define FLAG_0x423 0x423 +#define FLAG_0x424 0x424 +#define FLAG_0x425 0x425 +#define FLAG_0x426 0x426 +#define FLAG_0x427 0x427 +#define FLAG_0x428 0x428 +#define FLAG_0x429 0x429 +#define FLAG_0x42A 0x42A +#define FLAG_0x42B 0x42B +#define FLAG_0x42C 0x42C +#define FLAG_0x42D 0x42D +#define FLAG_0x42E 0x42E +#define FLAG_0x42F 0x42F +#define FLAG_0x430 0x430 +#define FLAG_0x431 0x431 +#define FLAG_0x432 0x432 +#define FLAG_0x433 0x433 +#define FLAG_0x434 0x434 +#define FLAG_0x435 0x435 +#define FLAG_0x436 0x436 +#define FLAG_0x437 0x437 +#define FLAG_0x438 0x438 +#define FLAG_0x439 0x439 +#define FLAG_0x43A 0x43A +#define FLAG_0x43B 0x43B +#define FLAG_0x43C 0x43C +#define FLAG_0x43D 0x43D +#define FLAG_0x43E 0x43E +#define FLAG_0x43F 0x43F +#define FLAG_0x440 0x440 +#define FLAG_0x441 0x441 +#define FLAG_0x442 0x442 +#define FLAG_0x443 0x443 +#define FLAG_0x444 0x444 +#define FLAG_0x445 0x445 +#define FLAG_0x446 0x446 +#define FLAG_0x447 0x447 +#define FLAG_0x448 0x448 +#define FLAG_0x449 0x449 +#define FLAG_0x44A 0x44A +#define FLAG_0x44B 0x44B +#define FLAG_0x44C 0x44C +#define FLAG_0x44D 0x44D +#define FLAG_0x44E 0x44E +#define FLAG_0x44F 0x44F +#define FLAG_0x450 0x450 +#define FLAG_0x451 0x451 +#define FLAG_0x452 0x452 +#define FLAG_0x453 0x453 +#define FLAG_0x454 0x454 +#define FLAG_0x455 0x455 +#define FLAG_0x456 0x456 +#define FLAG_0x457 0x457 +#define FLAG_0x458 0x458 +#define FLAG_0x459 0x459 +#define FLAG_0x45A 0x45A +#define FLAG_0x45B 0x45B +#define FLAG_0x45C 0x45C +#define FLAG_0x45D 0x45D +#define FLAG_0x45E 0x45E +#define FLAG_0x45F 0x45F +#define FLAG_0x460 0x460 +#define FLAG_0x461 0x461 +#define FLAG_0x462 0x462 +#define FLAG_0x463 0x463 +#define FLAG_0x464 0x464 +#define FLAG_0x465 0x465 +#define FLAG_0x466 0x466 +#define FLAG_0x467 0x467 +#define FLAG_0x468 0x468 +#define FLAG_0x469 0x469 +#define FLAG_0x46A 0x46A +#define FLAG_0x46B 0x46B +#define FLAG_0x46C 0x46C +#define FLAG_0x46D 0x46D +#define FLAG_0x46E 0x46E +#define FLAG_0x46F 0x46F +#define FLAG_0x470 0x470 +#define FLAG_0x471 0x471 +#define FLAG_0x472 0x472 +#define FLAG_0x473 0x473 +#define FLAG_0x474 0x474 +#define FLAG_0x475 0x475 +#define FLAG_0x476 0x476 +#define FLAG_0x477 0x477 +#define FLAG_0x478 0x478 +#define FLAG_0x479 0x479 +#define FLAG_0x47A 0x47A +#define FLAG_0x47B 0x47B +#define FLAG_0x47C 0x47C +#define FLAG_0x47D 0x47D +#define FLAG_0x47E 0x47E +#define FLAG_0x47F 0x47F +#define FLAG_0x480 0x480 +#define FLAG_0x481 0x481 +#define FLAG_0x482 0x482 +#define FLAG_0x483 0x483 +#define FLAG_0x484 0x484 +#define FLAG_0x485 0x485 +#define FLAG_0x486 0x486 +#define FLAG_0x487 0x487 +#define FLAG_0x488 0x488 +#define FLAG_0x489 0x489 +#define FLAG_0x48A 0x48A +#define FLAG_0x48B 0x48B +#define FLAG_0x48C 0x48C +#define FLAG_0x48D 0x48D +#define FLAG_0x48E 0x48E +#define FLAG_0x48F 0x48F +#define FLAG_0x490 0x490 +#define FLAG_0x491 0x491 +#define FLAG_0x492 0x492 +#define FLAG_0x493 0x493 +#define FLAG_0x494 0x494 +#define FLAG_0x495 0x495 +#define FLAG_0x496 0x496 +#define FLAG_0x497 0x497 +#define FLAG_0x498 0x498 +#define FLAG_0x499 0x499 +#define FLAG_0x49A 0x49A +#define FLAG_0x49B 0x49B +#define FLAG_0x49C 0x49C +#define FLAG_0x49D 0x49D +#define FLAG_0x49E 0x49E +#define FLAG_0x49F 0x49F +#define FLAG_0x4A0 0x4A0 +#define FLAG_0x4A1 0x4A1 +#define FLAG_0x4A2 0x4A2 +#define FLAG_0x4A3 0x4A3 +#define FLAG_0x4A4 0x4A4 +#define FLAG_0x4A5 0x4A5 +#define FLAG_0x4A6 0x4A6 +#define FLAG_0x4A7 0x4A7 +#define FLAG_0x4A8 0x4A8 +#define FLAG_0x4A9 0x4A9 +#define FLAG_0x4AA 0x4AA +#define FLAG_0x4AB 0x4AB +#define FLAG_0x4AC 0x4AC +#define FLAG_0x4AD 0x4AD +#define FLAG_0x4AE 0x4AE +#define FLAG_0x4AF 0x4AF +#define FLAG_0x4B0 0x4B0 +#define FLAG_0x4B1 0x4B1 +#define FLAG_0x4B2 0x4B2 +#define FLAG_0x4B3 0x4B3 +#define FLAG_0x4B4 0x4B4 +#define FLAG_0x4B5 0x4B5 +#define FLAG_0x4B6 0x4B6 +#define FLAG_0x4B7 0x4B7 +#define FLAG_0x4B8 0x4B8 +#define FLAG_0x4B9 0x4B9 +#define FLAG_0x4BA 0x4BA +#define FLAG_0x4BB 0x4BB +#define FLAG_0x4BC 0x4BC +#define FLAG_0x4BD 0x4BD +#define FLAG_0x4BE 0x4BE +#define FLAG_0x4BF 0x4BF +#define FLAG_0x4C0 0x4C0 +#define FLAG_0x4C1 0x4C1 +#define FLAG_0x4C2 0x4C2 +#define FLAG_0x4C3 0x4C3 +#define FLAG_0x4C4 0x4C4 +#define FLAG_0x4C5 0x4C5 +#define FLAG_0x4C6 0x4C6 +#define FLAG_0x4C7 0x4C7 +#define FLAG_0x4C8 0x4C8 +#define FLAG_0x4C9 0x4C9 +#define FLAG_0x4CA 0x4CA +#define FLAG_0x4CB 0x4CB +#define FLAG_0x4CC 0x4CC +#define FLAG_0x4CD 0x4CD +#define FLAG_0x4CE 0x4CE +#define FLAG_0x4CF 0x4CF +#define FLAG_0x4D0 0x4D0 +#define FLAG_0x4D1 0x4D1 +#define FLAG_0x4D2 0x4D2 +#define FLAG_0x4D3 0x4D3 +#define FLAG_0x4D4 0x4D4 +#define FLAG_0x4D5 0x4D5 +#define FLAG_0x4D6 0x4D6 +#define FLAG_0x4D7 0x4D7 +#define FLAG_0x4D8 0x4D8 +#define FLAG_0x4D9 0x4D9 +#define FLAG_0x4DA 0x4DA +#define FLAG_0x4DB 0x4DB +#define FLAG_0x4DC 0x4DC +#define FLAG_0x4DD 0x4DD +#define FLAG_0x4DE 0x4DE +#define FLAG_0x4DF 0x4DF +#define FLAG_0x4E0 0x4E0 +#define FLAG_0x4E1 0x4E1 +#define FLAG_0x4E2 0x4E2 +#define FLAG_0x4E3 0x4E3 +#define FLAG_0x4E4 0x4E4 +#define FLAG_0x4E5 0x4E5 +#define FLAG_0x4E6 0x4E6 +#define FLAG_0x4E7 0x4E7 +#define FLAG_0x4E8 0x4E8 +#define FLAG_0x4E9 0x4E9 +#define FLAG_0x4EA 0x4EA +#define FLAG_0x4EB 0x4EB +#define FLAG_0x4EC 0x4EC +#define FLAG_0x4ED 0x4ED +#define FLAG_0x4EE 0x4EE +#define FLAG_0x4EF 0x4EF +#define FLAG_0x4F0 0x4F0 +#define FLAG_0x4F1 0x4F1 +#define FLAG_0x4F2 0x4F2 +#define FLAG_0x4F3 0x4F3 +#define FLAG_0x4F4 0x4F4 +#define FLAG_0x4F5 0x4F5 +#define FLAG_0x4F6 0x4F6 +#define FLAG_0x4F7 0x4F7 +#define FLAG_0x4F8 0x4F8 +#define FLAG_0x4F9 0x4F9 +#define FLAG_0x4FA 0x4FA +#define FLAG_0x4FB 0x4FB +#define FLAG_0x4FC 0x4FC +#define FLAG_0x4FD 0x4FD +#define FLAG_0x4FE 0x4FE +#define FLAG_0x4FF 0x4FF + +#define FLAG_TRAINER_FLAG_START 0x500 + +#define TRAINERS_FLAG_NO 0x356 +#define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860 + +// SYSTEM FLAGS + +// 0x860 +#define FLAG_SYS_POKEMON_GET (CODE_FLAGS + 0) +#define FLAG_SYS_POKEDEX_GET (CODE_FLAGS + 1) +#define FLAG_SYS_POKENAV_GET (CODE_FLAGS + 2) +// third one appears unused +#define FLAG_SYS_GAME_CLEAR (CODE_FLAGS + 4) +#define FLAG_SYS_CHAT_USED (CODE_FLAGS + 5) +#define FLAG_SYS_HIPSTER_MEET (CODE_FLAGS + 6) + +// badges +#define FLAG_BADGE01_GET (CODE_FLAGS + 7) +#define FLAG_BADGE02_GET (CODE_FLAGS + 8) +#define FLAG_BADGE03_GET (CODE_FLAGS + 9) +#define FLAG_BADGE04_GET (CODE_FLAGS + 0xA) +#define FLAG_BADGE05_GET (CODE_FLAGS + 0xB) +#define FLAG_BADGE06_GET (CODE_FLAGS + 0xC) +#define FLAG_BADGE07_GET (CODE_FLAGS + 0xD) +#define FLAG_BADGE08_GET (CODE_FLAGS + 0xE) + +// cities and towns +#define FLAG_VISITED_LITTLEROOT_TOWN (CODE_FLAGS + 0xF) +#define FLAG_VISITED_OLDALE_TOWN (CODE_FLAGS + 0x10) +#define FLAG_VISITED_DEWFORD_TOWN (CODE_FLAGS + 0x11) +#define FLAG_VISITED_LAVARIDGE_TOWN (CODE_FLAGS + 0x12) +#define FLAG_VISITED_FALLARBOR_TOWN (CODE_FLAGS + 0x13) +#define FLAG_VISITED_VERDANTURF_TOWN (CODE_FLAGS + 0x14) +#define FLAG_VISITED_PACIFIDLOG_TOWN (CODE_FLAGS + 0x15) +#define FLAG_VISITED_PETALBURG_CITY (CODE_FLAGS + 0x16) +#define FLAG_VISITED_SLATEPORT_CITY (CODE_FLAGS + 0x17) +#define FLAG_VISITED_MAUVILLE_CITY (CODE_FLAGS + 0x18) +#define FLAG_VISITED_RUSTBORO_CITY (CODE_FLAGS + 0x19) +#define FLAG_VISITED_FORTREE_CITY (CODE_FLAGS + 0x1A) +#define FLAG_VISITED_LILYCOVE_CITY (CODE_FLAGS + 0x1B) +#define FLAG_VISITED_MOSSDEEP_CITY (CODE_FLAGS + 0x1C) +#define FLAG_VISITED_SOOTOPOLIS_CITY (CODE_FLAGS + 0x1D) +#define FLAG_VISITED_EVER_GRANDE_CITY (CODE_FLAGS + 0x1E) + +#define FLAG_0x87F (CODE_FLAGS + 0x1F) +#define FLAG_0x880 (CODE_FLAGS + 0x20) +#define FLAG_0x881 (CODE_FLAGS + 0x21) +#define FLAG_0x882 (CODE_FLAGS + 0x22) +#define FLAG_0x883 (CODE_FLAGS + 0x23) +#define FLAG_0x884 (CODE_FLAGS + 0x24) +#define FLAG_0x885 (CODE_FLAGS + 0x25) +#define FLAG_0x886 (CODE_FLAGS + 0x26) +#define FLAG_0x887 (CODE_FLAGS + 0x27) + +#define FLAG_SYS_USE_FLASH (CODE_FLAGS + 0x28) +#define FLAG_SYS_USE_STRENGTH (CODE_FLAGS + 0x29) +#define FLAG_SYS_WEATHER_CTRL (CODE_FLAGS + 0x2A) +#define FLAG_SYS_CYCLING_ROAD (CODE_FLAGS + 0x2B) +#define FLAG_SYS_SAFARI_MODE (CODE_FLAGS + 0x2C) +#define FLAG_SYS_CRUISE_MODE (CODE_FLAGS + 0x2D) + +#define FLAG_0x88E (CODE_FLAGS + 0x2E) +#define FLAG_0x88F (CODE_FLAGS + 0x2F) + +#define FLAG_SYS_TV_HOME (CODE_FLAGS + 0x30) +#define FLAG_SYS_TV_WATCH (CODE_FLAGS + 0x31) +#define FLAG_SYS_TV_START (CODE_FLAGS + 0x32) +#define FLAG_SYS_POPWORD_INPUT (CODE_FLAGS + 0x33) +#define FLAG_SYS_MIX_RECORD (CODE_FLAGS + 0x34) +#define FLAG_SYS_CLOCK_SET (CODE_FLAGS + 0x35) +#define FLAG_SYS_NATIONAL_DEX (CODE_FLAGS + 0x36) +#define FLAG_SYS_CAVE_SHIP (CODE_FLAGS + 0x37) +#define FLAG_SYS_CAVE_WONDER (CODE_FLAGS + 0x38) +#define FLAG_SYS_CAVE_BATTLE (CODE_FLAGS + 0x39) +#define FLAG_SYS_SHOAL_TIDE (CODE_FLAGS + 0x3A) +#define FLAG_SYS_RIBBON_GET (CODE_FLAGS + 0x3B) + +#define FLAG_0x89C (CODE_FLAGS + 0x3C) +#define FLAG_0x89D (CODE_FLAGS + 0x3D) +#define FLAG_0x89E (CODE_FLAGS + 0x3E) +#define FLAG_0x89F (CODE_FLAGS + 0x3F) +#define FLAG_0x8A0 (CODE_FLAGS + 0x40) +#define FLAG_0x8A1 (CODE_FLAGS + 0x41) +#define FLAG_0x8A2 (CODE_FLAGS + 0x42) +#define FLAG_0x8A3 (CODE_FLAGS + 0x43) +#define FLAG_0x8A4 (CODE_FLAGS + 0x44) +#define FLAG_0x8A5 (CODE_FLAGS + 0x45) +#define FLAG_0x8A6 (CODE_FLAGS + 0x46) +#define FLAG_0x8A7 (CODE_FLAGS + 0x47) +#define FLAG_UNLOCK_BATTLE_FRONTIER (CODE_FLAGS + 0x48) +#define FLAG_UNLOCK_SOUTHERN_ISLAND (CODE_FLAGS + 0x49) +#define FLAG_0x8AA (CODE_FLAGS + 0x4A) + +#define FLAG_SYS_PC_LANETTE (CODE_FLAGS + 0x4B) +#define FLAG_SYS_MYSTERY_EVENT_ENABLE (CODE_FLAGS + 0x4C) +#define FLAG_SYS_ENC_UP_ITEM (CODE_FLAGS + 0x4D) +#define FLAG_SYS_ENC_DOWN_ITEM (CODE_FLAGS + 0x4E) +#define FLAG_SYS_BRAILLE_DIG (CODE_FLAGS + 0x4F) +#define FLAG_SYS_BRAILLE_STRENGTH (CODE_FLAGS + 0x50) +#define FLAG_SYS_BRAILLE_WAIT (CODE_FLAGS + 0x51) +#define FLAG_SYS_BRAILLE_FLY (CODE_FLAGS + 0x52) +#define FLAG_SYS_HAS_EON_TICKET (CODE_FLAGS + 0x53) + +#define FLAG_SYS_POKEMON_LEAGUE_FLY (CODE_FLAGS + 0x54) + +#define FLAG_0x8B5 (CODE_FLAGS + 0x55) +#define FLAG_0x8B6 (CODE_FLAGS + 0x56) +#define FLAG_0x8B7 (CODE_FLAGS + 0x57) +#define FLAG_0x8B8 (CODE_FLAGS + 0x58) +#define FLAG_0x8B9 (CODE_FLAGS + 0x59) +#define FLAG_0x8BA (CODE_FLAGS + 0x5A) +#define FLAG_0x8BB (CODE_FLAGS + 0x5B) +#define FLAG_0x8BC (CODE_FLAGS + 0x5C) + +#define FLAG_SYS_TV_LATI (CODE_FLAGS + 0x5D) + +#define FLAG_0x8BE (CODE_FLAGS + 0x5E) + +#define FLAG_SYS_SHOAL_ITEM (CODE_FLAGS + 0x5F) +#define FLAG_SYS_B_DASH (CODE_FLAGS + 0x60) // got Running Shoes +#define FLAG_SYS_CTRL_OBJ_DELETE (CODE_FLAGS + 0x61) +#define FLAG_SYS_RESET_RTC_ENABLE (CODE_FLAGS + 0x62) + +#define FLAG_0x8C3 (CODE_FLAGS + 0x63) + +#define FLAG_SYS_TOWER_SILVER (CODE_FLAGS + 0x64) +#define FLAG_SYS_TOWER_GOLD (CODE_FLAGS + 0x65) +#define FLAG_SYS_DOME_SILVER (CODE_FLAGS + 0x66) +#define FLAG_SYS_DOME_GOLD (CODE_FLAGS + 0x67) +#define FLAG_SYS_PALACE_SILVER (CODE_FLAGS + 0x68) +#define FLAG_SYS_PALACE_GOLD (CODE_FLAGS + 0x69) +#define FLAG_SYS_ARENA_SILVER (CODE_FLAGS + 0x6A) +#define FLAG_SYS_ARENA_GOLD (CODE_FLAGS + 0x6B) +#define FLAG_SYS_FACTORY_SILVER (CODE_FLAGS + 0x6C) +#define FLAG_SYS_FACTORY_GOLD (CODE_FLAGS + 0x6D) +#define FLAG_SYS_PIKE_SILVER (CODE_FLAGS + 0x6E) +#define FLAG_SYS_PIKE_GOLD (CODE_FLAGS + 0x6F) +#define FLAG_SYS_PYRAMID_SILVER (CODE_FLAGS + 0x70) +#define FLAG_SYS_PYRAMID_GOLD (CODE_FLAGS + 0x71) +#define FLAG_SYS_FRONTIER_PASS (CODE_FLAGS + 0x72) + +#define FLAG_0x8D3 (CODE_FLAGS + 0x73) +#define FLAG_0x8D4 (CODE_FLAGS + 0x74) +#define FLAG_0x8D5 (CODE_FLAGS + 0x75) +#define FLAG_0x8D6 (CODE_FLAGS + 0x76) + +#define FLAG_SYS_STORAGE_UNKNOWN_FLAG (CODE_FLAGS + 0x77) + +#define FLAG_0x8D8 (CODE_FLAGS + 0x78) +#define FLAG_0x8D9 (CODE_FLAGS + 0x79) +#define FLAG_0x8DA (CODE_FLAGS + 0x7A) + +#define FLAG_SYS_MYSTERY_GIFT_ENABLE (CODE_FLAGS + 0x7B) + +#define FLAG_0x8DC (CODE_FLAGS + 0x7C) +#define FLAG_0x8DD (CODE_FLAGS + 0x7D) +#define FLAG_0x8DE (CODE_FLAGS + 0x7E) +#define FLAG_0x8DF (CODE_FLAGS + 0x7F) +#define FLAG_0x8E0 (CODE_FLAGS + 0x80) +#define FLAG_0x8E1 (CODE_FLAGS + 0x81) +#define FLAG_0x8E2 (CODE_FLAGS + 0x82) +#define FLAG_0x8E3 (CODE_FLAGS + 0x83) +#define FLAG_0x8E4 (CODE_FLAGS + 0x84) +#define FLAG_0x8E5 (CODE_FLAGS + 0x85) +#define FLAG_0x8E6 (CODE_FLAGS + 0x86) +#define FLAG_0x8E7 (CODE_FLAGS + 0x87) +#define FLAG_0x8E8 (CODE_FLAGS + 0x88) +#define FLAG_0x8E9 (CODE_FLAGS + 0x89) +#define FLAG_0x8EA (CODE_FLAGS + 0x8A) +#define FLAG_0x8EB (CODE_FLAGS + 0x8B) +#define FLAG_0x8EC (CODE_FLAGS + 0x8C) +#define FLAG_0x8ED (CODE_FLAGS + 0x8D) +#define FLAG_0x8EE (CODE_FLAGS + 0x8E) +#define FLAG_0x8EF (CODE_FLAGS + 0x8F) +#define FLAG_0x8F0 (CODE_FLAGS + 0x90) +#define FLAG_0x8F1 (CODE_FLAGS + 0x91) +#define FLAG_0x8F2 (CODE_FLAGS + 0x92) +#define FLAG_0x8F3 (CODE_FLAGS + 0x93) +#define FLAG_0x8F4 (CODE_FLAGS + 0x94) +#define FLAG_0x8F5 (CODE_FLAGS + 0x95) +#define FLAG_0x8F6 (CODE_FLAGS + 0x96) +#define FLAG_0x8F7 (CODE_FLAGS + 0x97) +#define FLAG_0x8F8 (CODE_FLAGS + 0x98) +#define FLAG_0x8F9 (CODE_FLAGS + 0x99) +#define FLAG_0x8FA (CODE_FLAGS + 0x9A) +#define FLAG_0x8FB (CODE_FLAGS + 0x9B) +#define FLAG_0x8FC (CODE_FLAGS + 0x9C) +#define FLAG_0x8FD (CODE_FLAGS + 0x9D) +#define FLAG_0x8FE (CODE_FLAGS + 0x9E) +#define FLAG_0x8FF (CODE_FLAGS + 0x9F) +#define FLAG_0x900 (CODE_FLAGS + 0xA0) +#define FLAG_0x901 (CODE_FLAGS + 0xA1) +#define FLAG_0x902 (CODE_FLAGS + 0xA2) +#define FLAG_0x903 (CODE_FLAGS + 0xA3) +#define FLAG_0x904 (CODE_FLAGS + 0xA4) +#define FLAG_0x905 (CODE_FLAGS + 0xA5) +#define FLAG_0x906 (CODE_FLAGS + 0xA6) +#define FLAG_0x907 (CODE_FLAGS + 0xA7) +#define FLAG_0x908 (CODE_FLAGS + 0xA8) +#define FLAG_0x909 (CODE_FLAGS + 0xA9) +#define FLAG_0x90A (CODE_FLAGS + 0xAA) +#define FLAG_0x90B (CODE_FLAGS + 0xAB) +#define FLAG_0x90C (CODE_FLAGS + 0xAC) +#define FLAG_0x90D (CODE_FLAGS + 0xAD) +#define FLAG_0x90E (CODE_FLAGS + 0xAE) +#define FLAG_0x90F (CODE_FLAGS + 0xAF) +#define FLAG_0x910 (CODE_FLAGS + 0xB0) +#define FLAG_0x911 (CODE_FLAGS + 0xB1) +#define FLAG_0x912 (CODE_FLAGS + 0xB2) +#define FLAG_0x913 (CODE_FLAGS + 0xB3) +#define FLAG_0x914 (CODE_FLAGS + 0xB4) +#define FLAG_0x915 (CODE_FLAGS + 0xB5) +#define FLAG_0x916 (CODE_FLAGS + 0xB6) +#define FLAG_0x917 (CODE_FLAGS + 0xB7) +#define FLAG_0x918 (CODE_FLAGS + 0xB8) +#define FLAG_0x919 (CODE_FLAGS + 0xB9) +#define FLAG_0x91A (CODE_FLAGS + 0xBA) +#define FLAG_0x91B (CODE_FLAGS + 0xBB) +#define FLAG_0x91C (CODE_FLAGS + 0xBC) +#define FLAG_0x91D (CODE_FLAGS + 0xBD) +#define FLAG_0x91E (CODE_FLAGS + 0xBE) +#define FLAG_0x91F (CODE_FLAGS + 0xBF) +#define FLAG_0x920 (CODE_FLAGS + 0xC0) +#define FLAG_0x921 (CODE_FLAGS + 0xC1) +#define FLAG_0x922 (CODE_FLAGS + 0xC2) +#define FLAG_0x923 (CODE_FLAGS + 0xC3) +#define FLAG_0x924 (CODE_FLAGS + 0xC4) +#define FLAG_0x925 (CODE_FLAGS + 0xC5) +#define FLAG_0x926 (CODE_FLAGS + 0xC6) +#define FLAG_0x927 (CODE_FLAGS + 0xC7) +#define FLAG_0x928 (CODE_FLAGS + 0xC8) +#define FLAG_0x929 (CODE_FLAGS + 0xC9) +#define FLAG_0x92A (CODE_FLAGS + 0xCA) +#define FLAG_0x92B (CODE_FLAGS + 0xCB) +#define FLAG_0x92C (CODE_FLAGS + 0xCC) +#define FLAG_0x92D (CODE_FLAGS + 0xCD) +#define FLAG_0x92E (CODE_FLAGS + 0xCE) +#define FLAG_0x92F (CODE_FLAGS + 0xCF) +#define FLAG_0x930 (CODE_FLAGS + 0xD0) +#define FLAG_0x931 (CODE_FLAGS + 0xD1) +#define FLAG_0x932 (CODE_FLAGS + 0xD2) +#define FLAG_0x933 (CODE_FLAGS + 0xD3) +#define FLAG_0x934 (CODE_FLAGS + 0xD4) +#define FLAG_0x935 (CODE_FLAGS + 0xD5) +#define FLAG_0x936 (CODE_FLAGS + 0xD6) +#define FLAG_0x937 (CODE_FLAGS + 0xD7) +#define FLAG_0x938 (CODE_FLAGS + 0xD8) +#define FLAG_0x939 (CODE_FLAGS + 0xD9) +#define FLAG_0x93A (CODE_FLAGS + 0xDA) +#define FLAG_0x93B (CODE_FLAGS + 0xDB) +#define FLAG_0x93C (CODE_FLAGS + 0xDC) +#define FLAG_0x93D (CODE_FLAGS + 0xDD) +#define FLAG_0x93E (CODE_FLAGS + 0xDE) +#define FLAG_0x93F (CODE_FLAGS + 0xDF) +#define FLAG_0x940 (CODE_FLAGS + 0xE0) +#define FLAG_0x941 (CODE_FLAGS + 0xE1) +#define FLAG_0x942 (CODE_FLAGS + 0xE2) +#define FLAG_0x943 (CODE_FLAGS + 0xE3) +#define FLAG_0x944 (CODE_FLAGS + 0xE4) +#define FLAG_0x945 (CODE_FLAGS + 0xE5) +#define FLAG_0x946 (CODE_FLAGS + 0xE6) +#define FLAG_0x947 (CODE_FLAGS + 0xE7) +#define FLAG_0x948 (CODE_FLAGS + 0xE8) +#define FLAG_0x949 (CODE_FLAGS + 0xE9) +#define FLAG_0x94A (CODE_FLAGS + 0xEA) +#define FLAG_0x94B (CODE_FLAGS + 0xEB) +#define FLAG_0x94C (CODE_FLAGS + 0xEC) +#define FLAG_0x94D (CODE_FLAGS + 0xED) +#define FLAG_0x94E (CODE_FLAGS + 0xEE) +#define FLAG_0x94F (CODE_FLAGS + 0xEF) +#define FLAG_0x950 (CODE_FLAGS + 0xF0) +#define FLAG_0x951 (CODE_FLAGS + 0xF1) +#define FLAG_0x952 (CODE_FLAGS + 0xF2) +#define FLAG_0x953 (CODE_FLAGS + 0xF3) +#define FLAG_0x954 (CODE_FLAGS + 0xF4) +#define FLAG_0x955 (CODE_FLAGS + 0xF5) +#define FLAG_0x956 (CODE_FLAGS + 0xF6) +#define FLAG_0x957 (CODE_FLAGS + 0xF7) +#define FLAG_0x958 (CODE_FLAGS + 0xF8) +#define FLAG_0x959 (CODE_FLAGS + 0xF9) +#define FLAG_0x95A (CODE_FLAGS + 0xFA) +#define FLAG_0x95B (CODE_FLAGS + 0xFB) +#define FLAG_0x95C (CODE_FLAGS + 0xFC) +#define FLAG_0x95D (CODE_FLAGS + 0xFD) +#define FLAG_0x95E (CODE_FLAGS + 0xFE) +#define FLAG_0x95F (CODE_FLAGS + 0xFF) + +// SPECIAL FLAGS (unknown purpose) +#define FLAG_SPECIAL_FLAG_0x4000 0x4000 +#define FLAG_SPECIAL_FLAG_0x4001 0x4001 +#define FLAG_SPECIAL_FLAG_0x4002 0x4002 +#define FLAG_SPECIAL_FLAG_0x4003 0x4003 +#define FLAG_SPECIAL_FLAG_0x4004 0x4004 + +#endif // GUARD_CONSTANTS_FLAGS_H diff --git a/include/constants/game_stat.h b/include/constants/game_stat.h new file mode 100644 index 000000000..b1f3d4197 --- /dev/null +++ b/include/constants/game_stat.h @@ -0,0 +1,59 @@ +#ifndef GUARD_CONSTANTS_GAME_STAT_H +#define GUARD_CONSTANTS_GAME_STAT_H + +#define GAME_STAT_SAVED_GAME 0 +#define GAME_STAT_FIRST_HOF_PLAY_TIME 1 +#define GAME_STAT_STARTED_TRENDS 2 +#define GAME_STAT_PLANTED_BERRIES 3 +#define GAME_STAT_TRADED_BIKES 4 +#define GAME_STAT_STEPS 5 +#define GAME_STAT_GOT_INTERVIEWED 6 +#define GAME_STAT_TOTAL_BATTLES 7 +#define GAME_STAT_WILD_BATTLES 8 +#define GAME_STAT_TRAINER_BATTLES 9 +#define GAME_STAT_ENTERED_HOF 10 +#define GAME_STAT_POKEMON_CAPTURES 11 +#define GAME_STAT_FISHING_CAPTURES 12 +#define GAME_STAT_HATCHED_EGGS 13 +#define GAME_STAT_EVOLVED_POKEMON 14 +#define GAME_STAT_USED_POKECENTER 15 +#define GAME_STAT_RESTED_AT_HOME 16 +#define GAME_STAT_ENTERED_SAFARI_ZONE 17 +#define GAME_STAT_USED_CUT 18 +#define GAME_STAT_USED_ROCK_SMASH 19 +#define GAME_STAT_MOVED_SECRET_BASE 20 +#define GAME_STAT_POKEMON_TRADES 21 +#define GAME_STAT_UNKNOWN_22 22 +#define GAME_STAT_LINK_BATTLE_WINS 23 +#define GAME_STAT_LINK_BATTLE_LOSSES 24 +#define GAME_STAT_LINK_BATTLE_DRAWS 25 +#define GAME_STAT_USED_SPLASH 26 +#define GAME_STAT_USED_STRUGGLE 27 +#define GAME_STAT_SLOT_JACKPOTS 28 +#define GAME_STAT_CONSECUTIVE_ROULETTE_WINS 29 +#define GAME_STAT_ENTERED_BATTLE_TOWER 30 +#define GAME_STAT_UNKNOWN_31 31 +#define GAME_STAT_BATTLE_TOWER_BEST_STREAK 32 +#define GAME_STAT_POKEBLOCKS 33 +#define GAME_STAT_POKEBLOCKS_WITH_FRIENDS 34 +#define GAME_STAT_WON_LINK_CONTEST 35 +#define GAME_STAT_ENTERED_CONTEST 36 +#define GAME_STAT_WON_CONTEST 37 +#define GAME_STAT_SHOPPED 38 +#define GAME_STAT_USED_ITEMFINDER 39 +#define GAME_STAT_GOT_RAINED_ON 40 +#define GAME_STAT_CHECKED_POKEDEX 41 +#define GAME_STAT_RECEIVED_RIBBONS 42 +#define GAME_STAT_JUMPED_DOWN_LEDGES 43 +#define GAME_STAT_WATCHED_TV 44 +#define GAME_STAT_CHECKED_CLOCK 45 +#define GAME_STAT_WON_POKEMON_LOTTERY 46 +#define GAME_STAT_USED_DAYCARE 47 +#define GAME_STAT_RODE_CABLE_CAR 48 +#define GAME_STAT_ENTERED_HOT_SPRINGS 49 + +/*TODO: add new stats added in Emerald*/ + +#define NUM_GAME_STATS 64 + +#endif // GUARD_CONSTANTS_GAME_STAT_H diff --git a/include/constants/hold_effects.h b/include/constants/hold_effects.h new file mode 100644 index 000000000..b653f5a92 --- /dev/null +++ b/include/constants/hold_effects.h @@ -0,0 +1,72 @@ +#ifndef GUARD_HOLD_EFFECTS_H +#define GUARD_HOLD_EFFECTS_H + +#define HOLD_EFFECT_NONE 0 +#define HOLD_EFFECT_RESTORE_HP 1 +#define HOLD_EFFECT_CURE_PAR 2 +#define HOLD_EFFECT_CURE_SLP 3 +#define HOLD_EFFECT_CURE_PSN 4 +#define HOLD_EFFECT_CURE_BRN 5 +#define HOLD_EFFECT_CURE_FRZ 6 +#define HOLD_EFFECT_RESTORE_PP 7 +#define HOLD_EFFECT_CURE_CONFUSION 8 +#define HOLD_EFFECT_CURE_STATUS 9 +#define HOLD_EFFECT_CONFUSE_SPICY 10 +#define HOLD_EFFECT_CONFUSE_DRY 11 +#define HOLD_EFFECT_CONFUSE_SWEET 12 +#define HOLD_EFFECT_CONFUSE_BITTER 13 +#define HOLD_EFFECT_CONFUSE_SOUR 14 +#define HOLD_EFFECT_ATTACK_UP 15 +#define HOLD_EFFECT_DEFENSE_UP 16 +#define HOLD_EFFECT_SPEED_UP 17 +#define HOLD_EFFECT_SP_ATTACK_UP 18 +#define HOLD_EFFECT_SP_DEFENSE_UP 19 +#define HOLD_EFFECT_CRITICAL_UP 20 +#define HOLD_EFFECT_RANDOM_STAT_UP 21 +#define HOLD_EFFECT_EVASION_UP 22 +#define HOLD_EFFECT_RESTORE_STATS 23 +#define HOLD_EFFECT_MACHO_BRACE 24 +#define HOLD_EFFECT_EXP_SHARE 25 +#define HOLD_EFFECT_QUICK_CLAW 26 +#define HOLD_EFFECT_HAPPINESS_UP 27 +#define HOLD_EFFECT_CURE_ATTRACT 28 +#define HOLD_EFFECT_CHOICE_BAND 29 +#define HOLD_EFFECT_FLINCH 30 +#define HOLD_EFFECT_BUG_POWER 31 +#define HOLD_EFFECT_DOUBLE_PRIZE 32 +#define HOLD_EFFECT_REPEL 33 +#define HOLD_EFFECT_SOUL_DEW 34 +#define HOLD_EFFECT_DEEP_SEA_TOOTH 35 +#define HOLD_EFFECT_DEEP_SEA_SCALE 36 +#define HOLD_EFFECT_CAN_ALWAYS_RUN 37 +#define HOLD_EFFECT_PREVENT_EVOLVE 38 +#define HOLD_EFFECT_FOCUS_BAND 39 +#define HOLD_EFFECT_LUCKY_EGG 40 +#define HOLD_EFFECT_SCOPE_LENS 41 +#define HOLD_EFFECT_STEEL_POWER 42 +#define HOLD_EFFECT_LEFTOVERS 43 +#define HOLD_EFFECT_DRAGON_SCALE 44 +#define HOLD_EFFECT_LIGHT_BALL 45 +#define HOLD_EFFECT_GROUND_POWER 46 +#define HOLD_EFFECT_ROCK_POWER 47 +#define HOLD_EFFECT_GRASS_POWER 48 +#define HOLD_EFFECT_DARK_POWER 49 +#define HOLD_EFFECT_FIGHTING_POWER 50 +#define HOLD_EFFECT_ELECTRIC_POWER 51 +#define HOLD_EFFECT_WATER_POWER 52 +#define HOLD_EFFECT_FLYING_POWER 53 +#define HOLD_EFFECT_POISON_POWER 54 +#define HOLD_EFFECT_ICE_POWER 55 +#define HOLD_EFFECT_GHOST_POWER 56 +#define HOLD_EFFECT_PSYCHIC_POWER 57 +#define HOLD_EFFECT_FIRE_POWER 58 +#define HOLD_EFFECT_DRAGON_POWER 59 +#define HOLD_EFFECT_NORMAL_POWER 60 +#define HOLD_EFFECT_UP_GRADE 61 +#define HOLD_EFFECT_SHELL_BELL 62 +#define HOLD_EFFECT_LUCKY_PUNCH 63 +#define HOLD_EFFECT_METAL_POWDER 64 +#define HOLD_EFFECT_THICK_CLUB 65 +#define HOLD_EFFECT_STICK 66 + +#endif // GUARD_HOLD_EFFECTS_H diff --git a/include/constants/items.h b/include/constants/items.h new file mode 100644 index 000000000..6135b8d6f --- /dev/null +++ b/include/constants/items.h @@ -0,0 +1,393 @@ +#ifndef GUARD_CONSTANTS_ITEMS_H +#define GUARD_CONSTANTS_ITEMS_H + +#define ITEM_NONE 0 +#define ITEM_MASTER_BALL 1 +#define ITEM_ULTRA_BALL 2 +#define ITEM_GREAT_BALL 3 +#define ITEM_POKE_BALL 4 +#define ITEM_SAFARI_BALL 5 +#define ITEM_NET_BALL 6 +#define ITEM_DIVE_BALL 7 +#define ITEM_NEST_BALL 8 +#define ITEM_REPEAT_BALL 9 +#define ITEM_TIMER_BALL 10 +#define ITEM_LUXURY_BALL 11 +#define ITEM_PREMIER_BALL 12 +#define ITEM_POTION 13 +#define ITEM_ANTIDOTE 14 +#define ITEM_BURN_HEAL 15 +#define ITEM_ICE_HEAL 16 +#define ITEM_AWAKENING 17 +#define ITEM_PARALYZE_HEAL 18 +#define ITEM_FULL_RESTORE 19 +#define ITEM_MAX_POTION 20 +#define ITEM_HYPER_POTION 21 +#define ITEM_SUPER_POTION 22 +#define ITEM_FULL_HEAL 23 +#define ITEM_REVIVE 24 +#define ITEM_MAX_REVIVE 25 +#define ITEM_FRESH_WATER 26 +#define ITEM_SODA_POP 27 +#define ITEM_LEMONADE 28 +#define ITEM_MOOMOO_MILK 29 +#define ITEM_ENERGY_POWDER 30 +#define ITEM_ENERGY_ROOT 31 +#define ITEM_HEAL_POWDER 32 +#define ITEM_REVIVAL_HERB 33 +#define ITEM_ETHER 34 +#define ITEM_MAX_ETHER 35 +#define ITEM_ELIXIR 36 +#define ITEM_MAX_ELIXIR 37 +#define ITEM_LAVA_COOKIE 38 +#define ITEM_BLUE_FLUTE 39 +#define ITEM_YELLOW_FLUTE 40 +#define ITEM_RED_FLUTE 41 +#define ITEM_BLACK_FLUTE 42 +#define ITEM_WHITE_FLUTE 43 +#define ITEM_BERRY_JUICE 44 +#define ITEM_SACRED_ASH 45 +#define ITEM_SHOAL_SALT 46 +#define ITEM_SHOAL_SHELL 47 +#define ITEM_RED_SHARD 48 +#define ITEM_BLUE_SHARD 49 +#define ITEM_YELLOW_SHARD 50 +#define ITEM_GREEN_SHARD 51 +#define ITEM_034 52 +#define ITEM_035 53 +#define ITEM_036 54 +#define ITEM_037 55 +#define ITEM_038 56 +#define ITEM_039 57 +#define ITEM_03A 58 +#define ITEM_03B 59 +#define ITEM_03C 60 +#define ITEM_03D 61 +#define ITEM_03E 62 +#define ITEM_HP_UP 63 +#define ITEM_PROTEIN 64 +#define ITEM_IRON 65 +#define ITEM_CARBOS 66 +#define ITEM_CALCIUM 67 +#define ITEM_RARE_CANDY 68 +#define ITEM_PP_UP 69 +#define ITEM_ZINC 70 +#define ITEM_PP_MAX 71 +#define ITEM_048 72 +#define ITEM_GUARD_SPEC 73 +#define ITEM_DIRE_HIT 74 +#define ITEM_X_ATTACK 75 +#define ITEM_X_DEFEND 76 +#define ITEM_X_SPEED 77 +#define ITEM_X_ACCURACY 78 +#define ITEM_X_SPECIAL 79 +#define ITEM_POKE_DOLL 80 +#define ITEM_FLUFFY_TAIL 81 +#define ITEM_052 82 +#define ITEM_SUPER_REPEL 83 +#define ITEM_MAX_REPEL 84 +#define ITEM_ESCAPE_ROPE 85 +#define ITEM_REPEL 86 +#define ITEM_057 87 +#define ITEM_058 88 +#define ITEM_059 89 +#define ITEM_05A 90 +#define ITEM_05B 91 +#define ITEM_05C 92 +#define ITEM_SUN_STONE 93 +#define ITEM_MOON_STONE 94 +#define ITEM_FIRE_STONE 95 +#define ITEM_THUNDER_STONE 96 +#define ITEM_WATER_STONE 97 +#define ITEM_LEAF_STONE 98 +#define ITEM_063 99 +#define ITEM_064 100 +#define ITEM_065 101 +#define ITEM_066 102 +#define ITEM_TINY_MUSHROOM 103 +#define ITEM_BIG_MUSHROOM 104 +#define ITEM_069 105 +#define ITEM_PEARL 106 +#define ITEM_BIG_PEARL 107 +#define ITEM_STARDUST 108 +#define ITEM_STAR_PIECE 109 +#define ITEM_NUGGET 110 +#define ITEM_HEART_SCALE 111 +#define ITEM_070 112 +#define ITEM_071 113 +#define ITEM_072 114 +#define ITEM_073 115 +#define ITEM_074 116 +#define ITEM_075 117 +#define ITEM_076 118 +#define ITEM_077 119 +#define ITEM_078 120 +#define ITEM_ORANGE_MAIL 121 +#define ITEM_HARBOR_MAIL 122 +#define ITEM_GLITTER_MAIL 123 +#define ITEM_MECH_MAIL 124 +#define ITEM_WOOD_MAIL 125 +#define ITEM_WAVE_MAIL 126 +#define ITEM_BEAD_MAIL 127 +#define ITEM_SHADOW_MAIL 128 +#define ITEM_TROPIC_MAIL 129 +#define ITEM_DREAM_MAIL 130 +#define ITEM_FAB_MAIL 131 +#define ITEM_RETRO_MAIL 132 +#define ITEM_CHERI_BERRY 133 +#define ITEM_CHESTO_BERRY 134 +#define ITEM_PECHA_BERRY 135 +#define ITEM_RAWST_BERRY 136 +#define ITEM_ASPEAR_BERRY 137 +#define ITEM_LEPPA_BERRY 138 +#define ITEM_ORAN_BERRY 139 +#define ITEM_PERSIM_BERRY 140 +#define ITEM_LUM_BERRY 141 +#define ITEM_SITRUS_BERRY 142 +#define ITEM_FIGY_BERRY 143 +#define ITEM_WIKI_BERRY 144 +#define ITEM_MAGO_BERRY 145 +#define ITEM_AGUAV_BERRY 146 +#define ITEM_IAPAPA_BERRY 147 +#define ITEM_RAZZ_BERRY 148 +#define ITEM_BLUK_BERRY 149 +#define ITEM_NANAB_BERRY 150 +#define ITEM_WEPEAR_BERRY 151 +#define ITEM_PINAP_BERRY 152 +#define ITEM_POMEG_BERRY 153 +#define ITEM_KELPSY_BERRY 154 +#define ITEM_QUALOT_BERRY 155 +#define ITEM_HONDEW_BERRY 156 +#define ITEM_GREPA_BERRY 157 +#define ITEM_TAMATO_BERRY 158 +#define ITEM_CORNN_BERRY 159 +#define ITEM_MAGOST_BERRY 160 +#define ITEM_RABUTA_BERRY 161 +#define ITEM_NOMEL_BERRY 162 +#define ITEM_SPELON_BERRY 163 +#define ITEM_PAMTRE_BERRY 164 +#define ITEM_WATMEL_BERRY 165 +#define ITEM_DURIN_BERRY 166 +#define ITEM_BELUE_BERRY 167 +#define ITEM_LIECHI_BERRY 168 +#define ITEM_GANLON_BERRY 169 +#define ITEM_SALAC_BERRY 170 +#define ITEM_PETAYA_BERRY 171 +#define ITEM_APICOT_BERRY 172 +#define ITEM_LANSAT_BERRY 173 +#define ITEM_STARF_BERRY 174 +#define ITEM_ENIGMA_BERRY 175 +#define ITEM_0B0 176 +#define ITEM_0B1 177 +#define ITEM_0B2 178 +#define ITEM_BRIGHT_POWDER 179 +#define ITEM_WHITE_HERB 180 +#define ITEM_MACHO_BRACE 181 +#define ITEM_EXP_SHARE 182 +#define ITEM_QUICK_CLAW 183 +#define ITEM_SOOTHE_BELL 184 +#define ITEM_MENTAL_HERB 185 +#define ITEM_CHOICE_BAND 186 +#define ITEM_KINGS_ROCK 187 +#define ITEM_SILVER_POWDER 188 +#define ITEM_AMULET_COIN 189 +#define ITEM_CLEANSE_TAG 190 +#define ITEM_SOUL_DEW 191 +#define ITEM_DEEP_SEA_TOOTH 192 +#define ITEM_DEEP_SEA_SCALE 193 +#define ITEM_SMOKE_BALL 194 +#define ITEM_EVERSTONE 195 +#define ITEM_FOCUS_BAND 196 +#define ITEM_LUCKY_EGG 197 +#define ITEM_SCOPE_LENS 198 +#define ITEM_METAL_COAT 199 +#define ITEM_LEFTOVERS 200 +#define ITEM_DRAGON_SCALE 201 +#define ITEM_LIGHT_BALL 202 +#define ITEM_SOFT_SAND 203 +#define ITEM_HARD_STONE 204 +#define ITEM_MIRACLE_SEED 205 +#define ITEM_BLACK_GLASSES 206 +#define ITEM_BLACK_BELT 207 +#define ITEM_MAGNET 208 +#define ITEM_MYSTIC_WATER 209 +#define ITEM_SHARP_BEAK 210 +#define ITEM_POISON_BARB 211 +#define ITEM_NEVER_MELT_ICE 212 +#define ITEM_SPELL_TAG 213 +#define ITEM_TWISTED_SPOON 214 +#define ITEM_CHARCOAL 215 +#define ITEM_DRAGON_FANG 216 +#define ITEM_SILK_SCARF 217 +#define ITEM_UP_GRADE 218 +#define ITEM_SHELL_BELL 219 +#define ITEM_SEA_INCENSE 220 +#define ITEM_LAX_INCENSE 221 +#define ITEM_LUCKY_PUNCH 222 +#define ITEM_METAL_POWDER 223 +#define ITEM_THICK_CLUB 224 +#define ITEM_STICK 225 +#define ITEM_0E2 226 +#define ITEM_0E3 227 +#define ITEM_0E4 228 +#define ITEM_0E5 229 +#define ITEM_0E6 230 +#define ITEM_0E7 231 +#define ITEM_0E8 232 +#define ITEM_0E9 233 +#define ITEM_0EA 234 +#define ITEM_0EB 235 +#define ITEM_0EC 236 +#define ITEM_0ED 237 +#define ITEM_0EE 238 +#define ITEM_0EF 239 +#define ITEM_0F0 240 +#define ITEM_0F1 241 +#define ITEM_0F2 242 +#define ITEM_0F3 243 +#define ITEM_0F4 244 +#define ITEM_0F5 245 +#define ITEM_0F6 246 +#define ITEM_0F7 247 +#define ITEM_0F8 248 +#define ITEM_0F9 249 +#define ITEM_0FA 250 +#define ITEM_0FB 251 +#define ITEM_0FC 252 +#define ITEM_0FD 253 +#define ITEM_RED_SCARF 254 +#define ITEM_BLUE_SCARF 255 +#define ITEM_PINK_SCARF 256 +#define ITEM_GREEN_SCARF 257 +#define ITEM_YELLOW_SCARF 258 +#define ITEM_MACH_BIKE 259 +#define ITEM_COIN_CASE 260 +#define ITEM_ITEMFINDER 261 +#define ITEM_OLD_ROD 262 +#define ITEM_GOOD_ROD 263 +#define ITEM_SUPER_ROD 264 +#define ITEM_SS_TICKET 265 +#define ITEM_CONTEST_PASS 266 +#define ITEM_10B 267 +#define ITEM_WAILMER_PAIL 268 +#define ITEM_DEVON_GOODS 269 +#define ITEM_SOOT_SACK 270 +#define ITEM_BASEMENT_KEY 271 +#define ITEM_ACRO_BIKE 272 +#define ITEM_POKEBLOCK_CASE 273 +#define ITEM_LETTER 274 +#define ITEM_EON_TICKET 275 +#define ITEM_RED_ORB 276 +#define ITEM_BLUE_ORB 277 +#define ITEM_SCANNER 278 +#define ITEM_GO_GOGGLES 279 +#define ITEM_METEORITE 280 +#define ITEM_ROOM_1_KEY 281 +#define ITEM_ROOM_2_KEY 282 +#define ITEM_ROOM_4_KEY 283 +#define ITEM_ROOM_6_KEY 284 +#define ITEM_STORAGE_KEY 285 +#define ITEM_ROOT_FOSSIL 286 +#define ITEM_CLAW_FOSSIL 287 +#define ITEM_DEVON_SCOPE 288 +#define ITEM_TM01 289 +#define ITEM_TM02 290 +#define ITEM_TM03 291 +#define ITEM_TM04 292 +#define ITEM_TM05 293 +#define ITEM_TM06 294 +#define ITEM_TM07 295 +#define ITEM_TM08 296 +#define ITEM_TM09 297 +#define ITEM_TM10 298 +#define ITEM_TM11 299 +#define ITEM_TM12 300 +#define ITEM_TM13 301 +#define ITEM_TM14 302 +#define ITEM_TM15 303 +#define ITEM_TM16 304 +#define ITEM_TM17 305 +#define ITEM_TM18 306 +#define ITEM_TM19 307 +#define ITEM_TM20 308 +#define ITEM_TM21 309 +#define ITEM_TM22 310 +#define ITEM_TM23 311 +#define ITEM_TM24 312 +#define ITEM_TM25 313 +#define ITEM_TM26 314 +#define ITEM_TM27 315 +#define ITEM_TM28 316 +#define ITEM_TM29 317 +#define ITEM_TM30 318 +#define ITEM_TM31 319 +#define ITEM_TM32 320 +#define ITEM_TM33 321 +#define ITEM_TM34 322 +#define ITEM_TM35 323 +#define ITEM_TM36 324 +#define ITEM_TM37 325 +#define ITEM_TM38 326 +#define ITEM_TM39 327 +#define ITEM_TM40 328 +#define ITEM_TM41 329 +#define ITEM_TM42 330 +#define ITEM_TM43 331 +#define ITEM_TM44 332 +#define ITEM_TM45 333 +#define ITEM_TM46 334 +#define ITEM_TM47 335 +#define ITEM_TM48 336 +#define ITEM_TM49 337 +#define ITEM_TM50 338 +#define ITEM_HM01 339 +#define ITEM_HM02 340 +#define ITEM_HM03 341 +#define ITEM_HM04 342 +#define ITEM_HM05 343 +#define ITEM_HM06 344 +#define ITEM_HM07 345 +#define ITEM_HM08 346 +#define ITEM_15B 347 +#define ITEM_15C 348 + +// FireRed/LeafGreen +#define ITEM_OAKS_PARCEL 349 +#define ITEM_POKE_FLUTE 350 +#define ITEM_SECRET_KEY 351 +#define ITEM_BIKE_VOUCHER 352 +#define ITEM_GOLD_TEETH 353 +#define ITEM_OLD_AMBER 354 +#define ITEM_CARD_KEY 355 +#define ITEM_LIFT_KEY 356 +#define ITEM_HELIX_FOSSIL 357 +#define ITEM_DOME_FOSSIL 358 +#define ITEM_SILPH_SCOPE 359 +#define ITEM_BICYCLE 360 +#define ITEM_TOWN_MAP 361 +#define ITEM_VS_SEEKER 362 +#define ITEM_FAME_CHECKER 363 +#define ITEM_TM_CASE 364 +#define ITEM_BERRY_POUCH 365 +#define ITEM_TEACHY_TV 366 +#define ITEM_TRI_PASS 367 +#define ITEM_RAINBOW_PASS 368 +#define ITEM_TEA 369 +#define ITEM_MYSTIC_TICKET 370 +#define ITEM_AURORA_TICKET 371 +#define ITEM_POWDER_JAR 372 +#define ITEM_RUBY 373 +#define ITEM_SAPPHIRE 374 + +// Emerald +#define ITEM_MAGMA_EMBLEM 375 +#define ITEM_OLD_SEA_MAP 376 + +#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY +#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY +#define ITEM_TO_BERRY(itemId)(((itemId - FIRST_BERRY_INDEX) + 1)) + +#define NUM_TECHNICAL_MACHINES 50 +#define NUM_HIDDEN_MACHINES 8 + +#endif // GUARD_CONSTANTS_ITEMS_H diff --git a/include/constants/map_objects.h b/include/constants/map_objects.h new file mode 100644 index 000000000..d5b983005 --- /dev/null +++ b/include/constants/map_objects.h @@ -0,0 +1,263 @@ +#ifndef GUARD_CONSTANTS_MAP_OBJECTS_H +#define GUARD_CONSTANTS_MAP_OBJECTS_H + +#define MAP_OBJ_GFX_BRENDAN_NORMAL 0 +#define MAP_OBJ_GFX_BRENDAN_MACH_BIKE 1 +#define MAP_OBJ_GFX_BRENDAN_SURFING 2 +#define MAP_OBJ_GFX_BRENDAN_FIELD_MOVE 3 +#define MAP_OBJ_GFX_QUINTY_PLUMP 4 +#define MAP_OBJ_GFX_LITTLE_BOY_1 5 +#define MAP_OBJ_GFX_LITTLE_GIRL_1 6 +#define MAP_OBJ_GFX_BOY_1 7 +#define MAP_OBJ_GFX_GIRL_1 8 +#define MAP_OBJ_GFX_BOY_2 9 +#define MAP_OBJ_GFX_GIRL_2 10 +#define MAP_OBJ_GFX_LITTLE_BOY_2 11 +#define MAP_OBJ_GFX_LITTLE_GIRL_2 12 +#define MAP_OBJ_GFX_BOY_3 13 +#define MAP_OBJ_GFX_GIRL_3 14 +#define MAP_OBJ_GFX_BOY_4 15 +#define MAP_OBJ_GFX_WOMAN_1 16 +#define MAP_OBJ_GFX_FAT_MAN 17 +#define MAP_OBJ_GFX_WOMAN_2 18 +#define MAP_OBJ_GFX_MAN_1 19 +#define MAP_OBJ_GFX_WOMAN_3 20 +#define MAP_OBJ_GFX_OLD_MAN_1 21 +#define MAP_OBJ_GFX_OLD_WOMAN_1 22 +#define MAP_OBJ_GFX_MAN_2 23 +#define MAP_OBJ_GFX_WOMAN_4 24 +#define MAP_OBJ_GFX_MAN_3 25 +#define MAP_OBJ_GFX_WOMAN_5 26 +#define MAP_OBJ_GFX_COOK 27 +#define MAP_OBJ_GFX_WOMAN_6 28 +#define MAP_OBJ_GFX_OLD_MAN_2 29 +#define MAP_OBJ_GFX_OLD_WOMAN_2 30 +#define MAP_OBJ_GFX_CAMPER 31 +#define MAP_OBJ_GFX_PICNICKER 32 +#define MAP_OBJ_GFX_MAN_4 33 +#define MAP_OBJ_GFX_WOMAN_7 34 +#define MAP_OBJ_GFX_YOUNGSTER 35 +#define MAP_OBJ_GFX_BUG_CATCHER 36 +#define MAP_OBJ_GFX_PSYCHIC_M 37 +#define MAP_OBJ_GFX_SCHOOL_KID_M 38 +#define MAP_OBJ_GFX_MANIAC 39 +#define MAP_OBJ_GFX_HEX_MANIAC 40 +#define MAP_OBJ_GFX_RAYQUAZA_1 41 +#define MAP_OBJ_GFX_SWIMMER_M 42 +#define MAP_OBJ_GFX_SWIMMER_F 43 +#define MAP_OBJ_GFX_BLACK_BELT 44 +#define MAP_OBJ_GFX_BEAUTY 45 +#define MAP_OBJ_GFX_SCIENTIST_1 46 +#define MAP_OBJ_GFX_LASS 47 +#define MAP_OBJ_GFX_GENTLEMAN 48 +#define MAP_OBJ_GFX_SAILOR 49 +#define MAP_OBJ_GFX_FISHERMAN 50 +#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_M 51 +#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_F 52 +#define MAP_OBJ_GFX_TUBER_F 53 +#define MAP_OBJ_GFX_TUBER_M 54 +#define MAP_OBJ_GFX_HIKER 55 +#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_M 56 +#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_F 57 +#define MAP_OBJ_GFX_NURSE 58 +#define MAP_OBJ_GFX_ITEM_BALL 59 +#define MAP_OBJ_GFX_BERRY_TREE 60 +#define MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES 61 +#define MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES 62 +#define MAP_OBJ_GFX_BRENDAN_ACRO_BIKE 63 +#define MAP_OBJ_GFX_PROF_BIRCH 64 +#define MAP_OBJ_GFX_MAN_5 65 +#define MAP_OBJ_GFX_MAN_6 66 +#define MAP_OBJ_GFX_REPORTER_M 67 +#define MAP_OBJ_GFX_REPORTER_F 68 +#define MAP_OBJ_GFX_BARD 69 +#define MAP_OBJ_GFX_ANABEL 70 +#define MAP_OBJ_GFX_TUCKER 71 +#define MAP_OBJ_GFX_GRETA 72 +#define MAP_OBJ_GFX_SPENSER 73 +#define MAP_OBJ_GFX_NOLAND 74 +#define MAP_OBJ_GFX_LUCY 75 +#define MAP_OBJ_GFX_UNUSED_NATU_DOLL 76 +#define MAP_OBJ_GFX_UNUSED_MAGNEMITE_DOLL 77 +#define MAP_OBJ_GFX_UNUSED_SQUIRTLE_DOLL 78 +#define MAP_OBJ_GFX_UNUSED_WOOPER_DOLL 79 +#define MAP_OBJ_GFX_UNUSED_PIKACHU_DOLL 80 +#define MAP_OBJ_GFX_UNUSED_PORYGON2_DOLL 81 +#define MAP_OBJ_GFX_CUTTABLE_TREE 82 +#define MAP_OBJ_GFX_MART_EMPLOYEE 83 +#define MAP_OBJ_GFX_ROOFTOP_SALE_WOMAN 84 +#define MAP_OBJ_GFX_TEALA 85 +#define MAP_OBJ_GFX_BREAKABLE_ROCK 86 +#define MAP_OBJ_GFX_PUSHABLE_BOULDER 87 +#define MAP_OBJ_GFX_MR_BRINEYS_BOAT 88 +#define MAP_OBJ_GFX_MAY_NORMAL 89 +#define MAP_OBJ_GFX_MAY_MACH_BIKE 90 +#define MAP_OBJ_GFX_MAY_ACRO_BIKE 91 +#define MAP_OBJ_GFX_MAY_SURFING 92 +#define MAP_OBJ_GFX_MAY_FIELD_MOVE 93 +#define MAP_OBJ_GFX_TRUCK 94 +#define MAP_OBJ_GFX_VIGAROTH_CARRYING_BOX 95 +#define MAP_OBJ_GFX_VIGAROTH_FACING_AWAY 96 +#define MAP_OBJ_GFX_BIRCHS_BAG 97 +#define MAP_OBJ_GFX_ZIGZAGOON_1 98 +#define MAP_OBJ_GFX_ARTIST 99 +#define MAP_OBJ_GFX_RIVAL_BRENDAN_NORMAL 100 +#define MAP_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE 101 +#define MAP_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE 102 +#define MAP_OBJ_GFX_RIVAL_BRENDAN_SURFING 103 +#define MAP_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE 104 +#define MAP_OBJ_GFX_RIVAL_MAY_NORMAL 105 +#define MAP_OBJ_GFX_RIVAL_MAY_MACH_BIKE 106 +#define MAP_OBJ_GFX_RIVAL_MAY_ACRO_BIKE 107 +#define MAP_OBJ_GFX_RIVAL_MAY_SURFING 108 +#define MAP_OBJ_GFX_RIVAL_MAY_FIELD_MOVE 109 +#define MAP_OBJ_GFX_CAMERAMAN 110 +#define MAP_OBJ_GFX_BRENDAN_UNDERWATER 111 +#define MAP_OBJ_GFX_MAY_UNDERWATER 112 +#define MAP_OBJ_GFX_MOVING_BOX 113 +#define MAP_OBJ_GFX_CABLE_CAR 114 +#define MAP_OBJ_GFX_SCIENTIST_2 115 +#define MAP_OBJ_GFX_MAN_7 116 +#define MAP_OBJ_GFX_AQUA_MEMBER_M 117 +#define MAP_OBJ_GFX_AQUA_MEMBER_F 118 +#define MAP_OBJ_GFX_MAGMA_MEMBER_M 119 +#define MAP_OBJ_GFX_MAGMA_MEMBER_F 120 +#define MAP_OBJ_GFX_SIDNEY 121 +#define MAP_OBJ_GFX_PHOEBE 122 +#define MAP_OBJ_GFX_GLACIA 123 +#define MAP_OBJ_GFX_DRAKE 124 +#define MAP_OBJ_GFX_ROXANNE 125 +#define MAP_OBJ_GFX_BRAWLY 126 +#define MAP_OBJ_GFX_WATTSON 127 +#define MAP_OBJ_GFX_FLANNERY 128 +#define MAP_OBJ_GFX_NORMAN 129 +#define MAP_OBJ_GFX_WINONA 130 +#define MAP_OBJ_GFX_LIZA 131 +#define MAP_OBJ_GFX_TATE 132 +#define MAP_OBJ_GFX_WALLACE 133 +#define MAP_OBJ_GFX_STEVEN 134 +#define MAP_OBJ_GFX_WALLY 135 +#define MAP_OBJ_GFX_LITTLE_BOY_3 136 +#define MAP_OBJ_GFX_BRENDAN_FISHING 137 +#define MAP_OBJ_GFX_MAY_FISHING 138 +#define MAP_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN 139 +#define MAP_OBJ_GFX_SS_TIDAL 140 +#define MAP_OBJ_GFX_SUBMARINE_SHADOW 141 +#define MAP_OBJ_GFX_PICHU_DOLL 142 +#define MAP_OBJ_GFX_PIKACHU_DOLL 143 +#define MAP_OBJ_GFX_MARILL_DOLL 144 +#define MAP_OBJ_GFX_TOGEPI_DOLL 145 +#define MAP_OBJ_GFX_CYNDAQUIL_DOLL 146 +#define MAP_OBJ_GFX_CHIKORITA_DOLL 147 +#define MAP_OBJ_GFX_TOTODILE_DOLL 148 +#define MAP_OBJ_GFX_JIGGLYPUFF_DOLL 149 +#define MAP_OBJ_GFX_MEOWTH_DOLL 150 +#define MAP_OBJ_GFX_CLEFAIRY_DOLL 151 +#define MAP_OBJ_GFX_DITTO_DOLL 152 +#define MAP_OBJ_GFX_SMOOCHUM_DOLL 153 +#define MAP_OBJ_GFX_TREECKO_DOLL 154 +#define MAP_OBJ_GFX_TORCHIC_DOLL 155 +#define MAP_OBJ_GFX_MUDKIP_DOLL 156 +#define MAP_OBJ_GFX_DUSKULL_DOLL 157 +#define MAP_OBJ_GFX_WYNAUT_DOLL 158 +#define MAP_OBJ_GFX_BALTOY_DOLL 159 +#define MAP_OBJ_GFX_KECLEON_DOLL 160 +#define MAP_OBJ_GFX_AZURILL_DOLL 161 +#define MAP_OBJ_GFX_SKITTY_DOLL 162 +#define MAP_OBJ_GFX_SWABLU_DOLL 163 +#define MAP_OBJ_GFX_GULPIN_DOLL 164 +#define MAP_OBJ_GFX_LOTAD_DOLL 165 +#define MAP_OBJ_GFX_SEEDOT_DOLL 166 +#define MAP_OBJ_GFX_PIKA_CUSHION 167 +#define MAP_OBJ_GFX_ROUND_CUSHION 168 +#define MAP_OBJ_GFX_KISS_CUSHION 169 +#define MAP_OBJ_GFX_ZIGZAG_CUSHION 170 +#define MAP_OBJ_GFX_SPIN_CUSHION 171 +#define MAP_OBJ_GFX_DIAMOND_CUSHION 172 +#define MAP_OBJ_GFX_BALL_CUSHION 173 +#define MAP_OBJ_GFX_GRASS_CUSHION 174 +#define MAP_OBJ_GFX_FIRE_CUSHION 175 +#define MAP_OBJ_GFX_WATER_CUSHION 176 +#define MAP_OBJ_GFX_BIG_SNORLAX_DOLL 177 +#define MAP_OBJ_GFX_BIG_RHYDON_DOLL 178 +#define MAP_OBJ_GFX_BIG_LAPRAS_DOLL 179 +#define MAP_OBJ_GFX_BIG_VENUSAUR_DOLL 180 +#define MAP_OBJ_GFX_BIG_CHARIZARD_DOLL 181 +#define MAP_OBJ_GFX_BIG_BLASTOISE_DOLL 182 +#define MAP_OBJ_GFX_BIG_WAILMER_DOLL 183 +#define MAP_OBJ_GFX_BIG_REGIROCK_DOLL 184 +#define MAP_OBJ_GFX_BIG_REGICE_DOLL 185 +#define MAP_OBJ_GFX_BIG_REGISTEEL_DOLL 186 +#define MAP_OBJ_GFX_LATIAS 187 +#define MAP_OBJ_GFX_LATIOS 188 +#define MAP_OBJ_GFX_BOY_5 189 +#define MAP_OBJ_GFX_CONTEST_JUDGE 190 +#define MAP_OBJ_GFX_BRENDAN_WATERING 191 +#define MAP_OBJ_GFX_MAY_WATERING 192 +#define MAP_OBJ_GFX_BRENDAN_DECORATING 193 +#define MAP_OBJ_GFX_MAY_DECORATING 194 +#define MAP_OBJ_GFX_ARCHIE 195 +#define MAP_OBJ_GFX_MAXIE 196 +#define MAP_OBJ_GFX_KYOGRE_1 197 +#define MAP_OBJ_GFX_GROUDON_1 198 +#define MAP_OBJ_GFX_FOSSIL 199 +#define MAP_OBJ_GFX_REGIROCK 200 +#define MAP_OBJ_GFX_REGICE 201 +#define MAP_OBJ_GFX_REGISTEEL 202 +#define MAP_OBJ_GFX_SKITTY 203 +#define MAP_OBJ_GFX_KECLEON_1 204 +#define MAP_OBJ_GFX_KYOGRE_2 205 +#define MAP_OBJ_GFX_GROUDON_2 206 +#define MAP_OBJ_GFX_RAYQUAZA_2 207 +#define MAP_OBJ_GFX_ZIGZAGOON_2 208 +#define MAP_OBJ_GFX_PIKACHU 209 +#define MAP_OBJ_GFX_AZUMARILL 210 +#define MAP_OBJ_GFX_WINGULL 211 +#define MAP_OBJ_GFX_KECLEON_2 212 +#define MAP_OBJ_GFX_TUBER_M_SWIMMING 213 +#define MAP_OBJ_GFX_AZURILL 214 +#define MAP_OBJ_GFX_MOM 215 +#define MAP_OBJ_GFX_LINK_BRENDAN 216 +#define MAP_OBJ_GFX_LINK_MAY 217 +#define MAP_OBJ_GFX_JUAN 218 +#define MAP_OBJ_GFX_SCOTT 219 +#define MAP_OBJ_GFX_POOCHYENA 220 +#define MAP_OBJ_GFX_KYOGRE_3 221 +#define MAP_OBJ_GFX_GROUDON_3 222 +#define MAP_OBJ_GFX_MYSTERY_GIFT_MAN 223 +#define MAP_OBJ_GFX_TRICK_HOUSE_STATUE 224 +#define MAP_OBJ_GFX_KIRLIA 225 +#define MAP_OBJ_GFX_DUSCLOPS 226 +#define MAP_OBJ_GFX_UNION_ROOM_NURSE 227 +#define MAP_OBJ_GFX_SUDOWOODO 228 +#define MAP_OBJ_GFX_MEW 229 +#define MAP_OBJ_GFX_RED 230 +#define MAP_OBJ_GFX_LEAF 231 +#define MAP_OBJ_GFX_DEOXYS 232 +#define MAP_OBJ_GFX_DEOXYS_TRIANGLE 233 +#define MAP_OBJ_GFX_BRANDON 234 +#define MAP_OBJ_GFX_LINK_RS_BRENDAN 235 +#define MAP_OBJ_GFX_LINK_RS_MAY 236 +#define MAP_OBJ_GFX_LUGIA 237 +#define MAP_OBJ_GFX_HOOH 238 +#define MAP_OBJ_GFX_BARD_2 239 +#define MAP_OBJ_GFX_HIPSTER 240 +#define MAP_OBJ_GFX_TRADER 241 +#define MAP_OBJ_GFX_STORYTELLER 242 +#define MAP_OBJ_GFX_GIDDY 243 +#define MAP_OBJ_GFX_PLACEHOLDER_1 244 +#define MAP_OBJ_GFX_PLACEHOLDER_2 245 + +#define SHADOW_SIZE_S 0 +#define SHADOW_SIZE_M 1 +#define SHADOW_SIZE_L 2 +#define SHADOW_SIZE_XL 3 + +#define F_INANIMATE (1 << 6) +#define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7) + +#define TRACKS_NONE 0 +#define TRACKS_FOOT 1 +#define TRACKS_BIKE_TIRE 2 + +#endif // GUARD_CONSTANTS_MAP_OBJECTS_H diff --git a/include/constants/maps.h b/include/constants/maps.h new file mode 100644 index 000000000..737edd7de --- /dev/null +++ b/include/constants/maps.h @@ -0,0 +1,595 @@ +#ifndef GUARD_CONSTANTS_MAPS_H +#define GUARD_CONSTANTS_MAPS_H + +// Map Group 0 +#define MAP_PETALBURG_CITY (0 | (0 << 8)) +#define MAP_SLATEPORT_CITY (1 | (0 << 8)) +#define MAP_MAUVILLE_CITY (2 | (0 << 8)) +#define MAP_RUSTBORO_CITY (3 | (0 << 8)) +#define MAP_FORTREE_CITY (4 | (0 << 8)) +#define MAP_LILYCOVE_CITY (5 | (0 << 8)) +#define MAP_MOSSDEEP_CITY (6 | (0 << 8)) +#define MAP_SOOTOPOLIS_CITY (7 | (0 << 8)) +#define MAP_EVER_GRANDE_CITY (8 | (0 << 8)) +#define MAP_LITTLEROOT_TOWN (9 | (0 << 8)) +#define MAP_OLDALE_TOWN (10 | (0 << 8)) +#define MAP_DEWFORD_TOWN (11 | (0 << 8)) +#define MAP_LAVARIDGE_TOWN (12 | (0 << 8)) +#define MAP_FALLARBOR_TOWN (13 | (0 << 8)) +#define MAP_VERDANTURF_TOWN (14 | (0 << 8)) +#define MAP_PACIFIDLOG_TOWN (15 | (0 << 8)) +#define MAP_ROUTE101 (16 | (0 << 8)) +#define MAP_ROUTE102 (17 | (0 << 8)) +#define MAP_ROUTE103 (18 | (0 << 8)) +#define MAP_ROUTE104 (19 | (0 << 8)) +#define MAP_ROUTE105 (20 | (0 << 8)) +#define MAP_ROUTE106 (21 | (0 << 8)) +#define MAP_ROUTE107 (22 | (0 << 8)) +#define MAP_ROUTE108 (23 | (0 << 8)) +#define MAP_ROUTE109 (24 | (0 << 8)) +#define MAP_ROUTE110 (25 | (0 << 8)) +#define MAP_ROUTE111 (26 | (0 << 8)) +#define MAP_ROUTE112 (27 | (0 << 8)) +#define MAP_ROUTE113 (28 | (0 << 8)) +#define MAP_ROUTE114 (29 | (0 << 8)) +#define MAP_ROUTE115 (30 | (0 << 8)) +#define MAP_ROUTE116 (31 | (0 << 8)) +#define MAP_ROUTE117 (32 | (0 << 8)) +#define MAP_ROUTE118 (33 | (0 << 8)) +#define MAP_ROUTE119 (34 | (0 << 8)) +#define MAP_ROUTE120 (35 | (0 << 8)) +#define MAP_ROUTE121 (36 | (0 << 8)) +#define MAP_ROUTE122 (37 | (0 << 8)) +#define MAP_ROUTE123 (38 | (0 << 8)) +#define MAP_ROUTE124 (39 | (0 << 8)) +#define MAP_ROUTE125 (40 | (0 << 8)) +#define MAP_ROUTE126 (41 | (0 << 8)) +#define MAP_ROUTE127 (42 | (0 << 8)) +#define MAP_ROUTE128 (43 | (0 << 8)) +#define MAP_ROUTE129 (44 | (0 << 8)) +#define MAP_ROUTE130 (45 | (0 << 8)) +#define MAP_ROUTE131 (46 | (0 << 8)) +#define MAP_ROUTE132 (47 | (0 << 8)) +#define MAP_ROUTE133 (48 | (0 << 8)) +#define MAP_ROUTE134 (49 | (0 << 8)) +#define MAP_UNDERWATER1 (50 | (0 << 8)) +#define MAP_UNDERWATER2 (51 | (0 << 8)) +#define MAP_UNDERWATER3 (52 | (0 << 8)) +#define MAP_UNDERWATER4 (53 | (0 << 8)) + +// Map Group 1 +#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F (0 | (1 << 8)) +#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F (1 | (1 << 8)) +#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F (2 | (1 << 8)) +#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F (3 | (1 << 8)) +#define MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB (4 | (1 << 8)) + +// Map Group 2 +#define MAP_OLDALE_TOWN_HOUSE1 (0 | (2 << 8)) +#define MAP_OLDALE_TOWN_HOUSE2 (1 | (2 << 8)) +#define MAP_OLDALE_TOWN_POKEMON_CENTER_1F (2 | (2 << 8)) +#define MAP_OLDALE_TOWN_POKEMON_CENTER_2F (3 | (2 << 8)) +#define MAP_OLDALE_TOWN_MART (4 | (2 << 8)) + +// Map Group 3 +#define MAP_DEWFORD_TOWN_HOUSE1 (0 | (3 << 8)) +#define MAP_DEWFORD_TOWN_POKEMON_CENTER_1F (1 | (3 << 8)) +#define MAP_DEWFORD_TOWN_POKEMON_CENTER_2F (2 | (3 << 8)) +#define MAP_DEWFORD_TOWN_GYM (3 | (3 << 8)) +#define MAP_DEWFORD_TOWN_HALL (4 | (3 << 8)) +#define MAP_DEWFORD_TOWN_HOUSE2 (5 | (3 << 8)) + +// Map Group 4 +#define MAP_LAVARIDGE_TOWN_HERB_SHOP (0 | (4 << 8)) +#define MAP_LAVARIDGE_TOWN_GYM_1F (1 | (4 << 8)) +#define MAP_LAVARIDGE_TOWN_GYM_B1F (2 | (4 << 8)) +#define MAP_LAVARIDGE_TOWN_HOUSE (3 | (4 << 8)) +#define MAP_LAVARIDGE_TOWN_MART (4 | (4 << 8)) +#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F (5 | (4 << 8)) +#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F (6 | (4 << 8)) + +// Map Group 5 +#define MAP_FALLARBOR_TOWN_MART (0 | (5 << 8)) +#define MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY (1 | (5 << 8)) +#define MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR (2 | (5 << 8)) +#define MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM (3 | (5 << 8)) +#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F (4 | (5 << 8)) +#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F (5 | (5 << 8)) +#define MAP_FALLARBOR_TOWN_HOUSE1 (6 | (5 << 8)) +#define MAP_FALLARBOR_TOWN_HOUSE2 (7 | (5 << 8)) + +// Map Group 6 +#define MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY (0 | (6 << 8)) +#define MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR (1 | (6 << 8)) +#define MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM (2 | (6 << 8)) +#define MAP_VERDANTURF_TOWN_MART (3 | (6 << 8)) +#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F (4 | (6 << 8)) +#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F (5 | (6 << 8)) +#define MAP_VERDANTURF_TOWN_WANDAS_HOUSE (6 | (6 << 8)) +#define MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE (7 | (6 << 8)) +#define MAP_VERDANTURF_TOWN_HOUSE (8 | (6 << 8)) + +// Map Group 7 +#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F (0 | (7 << 8)) +#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F (1 | (7 << 8)) +#define MAP_PACIFIDLOG_TOWN_HOUSE1 (2 | (7 << 8)) +#define MAP_PACIFIDLOG_TOWN_HOUSE2 (3 | (7 << 8)) +#define MAP_PACIFIDLOG_TOWN_HOUSE3 (4 | (7 << 8)) +#define MAP_PACIFIDLOG_TOWN_HOUSE4 (5 | (7 << 8)) +#define MAP_PACIFIDLOG_TOWN_HOUSE5 (6 | (7 << 8)) + +// Map Group 8 +#define MAP_PETALBURG_CITY_WALLYS_HOUSE (0 | (8 << 8)) +#define MAP_PETALBURG_CITY_GYM (1 | (8 << 8)) +#define MAP_PETALBURG_CITY_HOUSE1 (2 | (8 << 8)) +#define MAP_PETALBURG_CITY_HOUSE2 (3 | (8 << 8)) +#define MAP_PETALBURG_CITY_POKEMON_CENTER_1F (4 | (8 << 8)) +#define MAP_PETALBURG_CITY_POKEMON_CENTER_2F (5 | (8 << 8)) +#define MAP_PETALBURG_CITY_MART (6 | (8 << 8)) + +// Map Group 9 +#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F (0 | (9 << 8)) +#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F (1 | (9 << 8)) +#define MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY (2 | (9 << 8)) +#define MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR (3 | (9 << 8)) +#define MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM (4 | (9 << 8)) +#define MAP_SLATEPORT_CITY_HOUSE1 (5 | (9 << 8)) +#define MAP_SLATEPORT_CITY_POKEMON_FAN_CLUB (6 | (9 << 8)) +#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_1F (7 | (9 << 8)) +#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_2F (8 | (9 << 8)) +#define MAP_SLATEPORT_CITY_HARBOR (9 | (9 << 8)) +#define MAP_SLATEPORT_CITY_HOUSE2 (10 | (9 << 8)) +#define MAP_SLATEPORT_CITY_POKEMON_CENTER_1F (11 | (9 << 8)) +#define MAP_SLATEPORT_CITY_POKEMON_CENTER_2F (12 | (9 << 8)) +#define MAP_SLATEPORT_CITY_MART (13 | (9 << 8)) + +// Map Group 10 +#define MAP_MAUVILLE_CITY_GYM (0 | (10 << 8)) +#define MAP_MAUVILLE_CITY_BIKE_SHOP (1 | (10 << 8)) +#define MAP_MAUVILLE_CITY_HOUSE1 (2 | (10 << 8)) +#define MAP_MAUVILLE_CITY_GAME_CORNER (3 | (10 << 8)) +#define MAP_MAUVILLE_CITY_HOUSE2 (4 | (10 << 8)) +#define MAP_MAUVILLE_CITY_POKEMON_CENTER_1F (5 | (10 << 8)) +#define MAP_MAUVILLE_CITY_POKEMON_CENTER_2F (6 | (10 << 8)) +#define MAP_MAUVILLE_CITY_MART (7 | (10 << 8)) + +// Map Group 11 +#define MAP_RUSTBORO_CITY_DEVON_CORP_1F (0 | (11 << 8)) +#define MAP_RUSTBORO_CITY_DEVON_CORP_2F (1 | (11 << 8)) +#define MAP_RUSTBORO_CITY_DEVON_CORP_3F (2 | (11 << 8)) +#define MAP_RUSTBORO_CITY_GYM (3 | (11 << 8)) +#define MAP_RUSTBORO_CITY_POKEMON_SCHOOL (4 | (11 << 8)) +#define MAP_RUSTBORO_CITY_POKEMON_CENTER_1F (5 | (11 << 8)) +#define MAP_RUSTBORO_CITY_POKEMON_CENTER_2F (6 | (11 << 8)) +#define MAP_RUSTBORO_CITY_MART (7 | (11 << 8)) +#define MAP_RUSTBORO_CITY_FLAT1_1F (8 | (11 << 8)) +#define MAP_RUSTBORO_CITY_FLAT1_2F (9 | (11 << 8)) +#define MAP_RUSTBORO_CITY_HOUSE1 (10 | (11 << 8)) +#define MAP_RUSTBORO_CITY_CUTTERS_HOUSE (11 | (11 << 8)) +#define MAP_RUSTBORO_CITY_HOUSE2 (12 | (11 << 8)) +#define MAP_RUSTBORO_CITY_FLAT2_1F (13 | (11 << 8)) +#define MAP_RUSTBORO_CITY_FLAT2_2F (14 | (11 << 8)) +#define MAP_RUSTBORO_CITY_FLAT2_3F (15 | (11 << 8)) +#define MAP_RUSTBORO_CITY_HOUSE3 (16 | (11 << 8)) + +// Map Group 12 +#define MAP_FORTREE_CITY_HOUSE1 (0 | (12 << 8)) +#define MAP_FORTREE_CITY_GYM (1 | (12 << 8)) +#define MAP_FORTREE_CITY_POKEMON_CENTER_1F (2 | (12 << 8)) +#define MAP_FORTREE_CITY_POKEMON_CENTER_2F (3 | (12 << 8)) +#define MAP_FORTREE_CITY_MART (4 | (12 << 8)) +#define MAP_FORTREE_CITY_HOUSE2 (5 | (12 << 8)) +#define MAP_FORTREE_CITY_HOUSE3 (6 | (12 << 8)) +#define MAP_FORTREE_CITY_HOUSE4 (7 | (12 << 8)) +#define MAP_FORTREE_CITY_HOUSE5 (8 | (12 << 8)) +#define MAP_FORTREE_CITY_DECORATION_SHOP (9 | (12 << 8)) + +// Map Group 13 +#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F (0 | (13 << 8)) +#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_2F (1 | (13 << 8)) +#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F (2 | (13 << 8)) +#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F (3 | (13 << 8)) +#define MAP_LILYCOVE_CITY_CONTEST_LOBBY (4 | (13 << 8)) +#define MAP_LILYCOVE_CITY_CONTEST_HALL (5 | (13 << 8)) +#define MAP_LILYCOVE_CITY_POKEMON_CENTER_1F (6 | (13 << 8)) +#define MAP_LILYCOVE_CITY_POKEMON_CENTER_2F (7 | (13 << 8)) +#define MAP_LILYCOVE_CITY_UNUSED_MART (8 | (13 << 8)) +#define MAP_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (13 << 8)) +#define MAP_LILYCOVE_CITY_HARBOR (10 | (13 << 8)) +#define MAP_LILYCOVE_CITY_MOVE_DELETERS_HOUSE (11 | (13 << 8)) +#define MAP_LILYCOVE_CITY_HOUSE1 (12 | (13 << 8)) +#define MAP_LILYCOVE_CITY_HOUSE2 (13 | (13 << 8)) +#define MAP_LILYCOVE_CITY_HOUSE3 (14 | (13 << 8)) +#define MAP_LILYCOVE_CITY_HOUSE4 (15 | (13 << 8)) +#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F (16 | (13 << 8)) +#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F (17 | (13 << 8)) +#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F (18 | (13 << 8)) +#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F (19 | (13 << 8)) +#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F (20 | (13 << 8)) +#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP (21 | (13 << 8)) +#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR (22 | (13 << 8)) + +// Map Group 14 +#define MAP_MOSSDEEP_CITY_GYM (0 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_HOUSE1 (1 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_HOUSE2 (2 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F (3 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F (4 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_MART (5 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_HOUSE3 (6 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_STEVENS_HOUSE (7 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_HOUSE4 (8 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_SPACE_CENTER_1F (9 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_SPACE_CENTER_2F (10 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_GAME_CORNER_1F (11 | (14 << 8)) +#define MAP_MOSSDEEP_CITY_GAME_CORNER_B1F (12 | (14 << 8)) + +// Map Group 15 +#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_HOUSE8 (12 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_HOUSE9_1F (13 | (15 << 8)) +#define MAP_SOOTOPOLIS_CITY_HOUSE9_B1F (14 | (15 << 8)) + +// Map Group 16 +#define MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM (0 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_PHOEBES_ROOM (1 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_GLACIAS_ROOM (2 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_DRAKES_ROOM (3 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM (4 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_CORRIDOR1 (5 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_CORRIDOR2 (6 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_CORRIDOR3 (7 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_CORRIDOR4 (8 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_CORRIDOR5 (9 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F (10 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_HALL_OF_FAME (11 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F (12 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F (13 | (16 << 8)) +#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F (14 | (16 << 8)) + +// Map Group 17 +#define MAP_ROUTE104_MR_BRINEYS_HOUSE (0 | (17 << 8)) +#define MAP_ROUTE104_PRETTY_PETAL_FLOWER_SHOP (1 | (17 << 8)) + +// Map Group 18 +#define MAP_ROUTE111_WINSTRATE_FAMILYS_HOUSE (0 | (18 << 8)) +#define MAP_ROUTE111_OLD_LADYS_REST_STOP (1 | (18 << 8)) + +// Map Group 19 +#define MAP_ROUTE112_CABLE_CAR_STATION (0 | (19 << 8)) +#define MAP_MT_CHIMNEY_CABLE_CAR_STATION (1 | (19 << 8)) + +// Map Group 20 +#define MAP_ROUTE114_FOSSIL_MANIACS_HOUSE (0 | (20 << 8)) +#define MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL (1 | (20 << 8)) +#define MAP_ROUTE114_LANETTES_HOUSE (2 | (20 << 8)) + +// Map Group 21 +#define MAP_ROUTE116_TUNNELERS_REST_HOUSE (0 | (21 << 8)) + +// Map Group 22 +#define MAP_ROUTE117_POKEMON_DAY_CARE (0 | (22 << 8)) + +// Map Group 23 +#define MAP_ROUTE121_SAFARI_ZONE_ENTRANCE (0 | (23 << 8)) + +// Map Group 24 +#define MAP_METEOR_FALLS_1F_1R (0 | (24 << 8)) +#define MAP_METEOR_FALLS_1F_2R (1 | (24 << 8)) +#define MAP_METEOR_FALLS_B1F_1R (2 | (24 << 8)) +#define MAP_METEOR_FALLS_B1F_2R (3 | (24 << 8)) +#define MAP_RUSTURF_TUNNEL (4 | (24 << 8)) +#define MAP_UNDERWATER_SOOTOPOLIS_CITY (5 | (24 << 8)) +#define MAP_DESERT_RUINS (6 | (24 << 8)) +#define MAP_GRANITE_CAVE_1F (7 | (24 << 8)) +#define MAP_GRANITE_CAVE_B1F (8 | (24 << 8)) +#define MAP_GRANITE_CAVE_B2F (9 | (24 << 8)) +#define MAP_GRANITE_CAVE_STEVENS_ROOM (10 | (24 << 8)) +#define MAP_PETALBURG_WOODS (11 | (24 << 8)) +#define MAP_MT_CHIMNEY (12 | (24 << 8)) +#define MAP_JAGGED_PASS (13 | (24 << 8)) +#define MAP_FIERY_PATH (14 | (24 << 8)) +#define MAP_MT_PYRE_1F (15 | (24 << 8)) +#define MAP_MT_PYRE_2F (16 | (24 << 8)) +#define MAP_MT_PYRE_3F (17 | (24 << 8)) +#define MAP_MT_PYRE_4F (18 | (24 << 8)) +#define MAP_MT_PYRE_5F (19 | (24 << 8)) +#define MAP_MT_PYRE_6F (20 | (24 << 8)) +#define MAP_MT_PYRE_EXTERIOR (21 | (24 << 8)) +#define MAP_MT_PYRE_SUMMIT (22 | (24 << 8)) +#define MAP_AQUA_HIDEOUT_1F (23 | (24 << 8)) +#define MAP_AQUA_HIDEOUT_B1F (24 | (24 << 8)) +#define MAP_AQUA_HIDEOUT_B2F (25 | (24 << 8)) +#define MAP_UNDERWATER_SEAFLOOR_CAVERN (26 | (24 << 8)) +#define MAP_SEAFLOOR_CAVERN_ENTRANCE (27 | (24 << 8)) +#define MAP_SEAFLOOR_CAVERN_ROOM1 (28 | (24 << 8)) +#define MAP_SEAFLOOR_CAVERN_ROOM2 (29 | (24 << 8)) +#define MAP_SEAFLOOR_CAVERN_ROOM3 (30 | (24 << 8)) +#define MAP_SEAFLOOR_CAVERN_ROOM4 (31 | (24 << 8)) +#define MAP_SEAFLOOR_CAVERN_ROOM5 (32 | (24 << 8)) +#define MAP_SEAFLOOR_CAVERN_ROOM6 (33 | (24 << 8)) +#define MAP_SEAFLOOR_CAVERN_ROOM7 (34 | (24 << 8)) +#define MAP_SEAFLOOR_CAVERN_ROOM8 (35 | (24 << 8)) +#define MAP_SEAFLOOR_CAVERN_ROOM9 (36 | (24 << 8)) +#define MAP_CAVE_OF_ORIGIN_ENTRANCE (37 | (24 << 8)) +#define MAP_CAVE_OF_ORIGIN_1F (38 | (24 << 8)) +#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B1F (39 | (24 << 8)) // +#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B2F (40 | (24 << 8)) // Ruby/Sapphire leftovers +#define MAP_CAVE_OF_ORIGIN_UNUSED_RS_B3F (41 | (24 << 8)) // +#define MAP_CAVE_OF_ORIGIN_B1F (42 | (24 << 8)) +#define MAP_VICTORY_ROAD_1F (43 | (24 << 8)) +#define MAP_VICTORY_ROAD_B1F (44 | (24 << 8)) +#define MAP_VICTORY_ROAD_B2F (45 | (24 << 8)) +#define MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM (46 | (24 << 8)) +#define MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM (47 | (24 << 8)) +#define MAP_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM (48 | (24 << 8)) +#define MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM (49 | (24 << 8)) +#define MAP_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM (50 | (24 << 8)) +#define MAP_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM (51 | (24 << 8)) +#define MAP_NEW_MAUVILLE_ENTRANCE (52 | (24 << 8)) +#define MAP_NEW_MAUVILLE_INSIDE (53 | (24 << 8)) +#define MAP_ABANDONED_SHIP_DECK (54 | (24 << 8)) +#define MAP_ABANDONED_SHIP_CORRIDORS_1F (55 | (24 << 8)) +#define MAP_ABANDONED_SHIP_ROOMS_1F (56 | (24 << 8)) +#define MAP_ABANDONED_SHIP_CORRIDORS_B1F (57 | (24 << 8)) +#define MAP_ABANDONED_SHIP_ROOMS_B1F (58 | (24 << 8)) +#define MAP_ABANDONED_SHIP_ROOMS2_B1F (59 | (24 << 8)) +#define MAP_ABANDONED_SHIP_UNDERWATER1 (60 | (24 << 8)) +#define MAP_ABANDONED_SHIP_ROOM_B1F (61 | (24 << 8)) +#define MAP_ABANDONED_SHIP_ROOMS2_1F (62 | (24 << 8)) +#define MAP_ABANDONED_SHIP_CAPTAINS_OFFICE (63 | (24 << 8)) +#define MAP_ABANDONED_SHIP_UNDERWATER2 (64 | (24 << 8)) +#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS (65 | (24 << 8)) +#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS (66 | (24 << 8)) +#define MAP_ISLAND_CAVE (67 | (24 << 8)) +#define MAP_ANCIENT_TOMB (68 | (24 << 8)) +#define MAP_UNDERWATER_ROUTE134 (69 | (24 << 8)) +#define MAP_UNDERWATER_SEALED_CHAMBER (70 | (24 << 8)) +#define MAP_SEALED_CHAMBER_OUTER_ROOM (71 | (24 << 8)) +#define MAP_SEALED_CHAMBER_INNER_ROOM (72 | (24 << 8)) +#define MAP_SCORCHED_SLAB (73 | (24 << 8)) +#define MAP_UNUSED_RUBY_MAGMA_HIDEOUT_1F (74 | (24 << 8)) // +#define MAP_UNUSED_RUBY_MAGMA_HIDEOUT_B1F (75 | (24 << 8)) // Ruby/Sapphire leftovers +#define MAP_UNUSED_RUBY_MAGMA_HIDEOUT_B2F (76 | (24 << 8)) // +#define MAP_SKY_PILLAR_ENTRANCE (77 | (24 << 8)) +#define MAP_SKY_PILLAR_OUTSIDE (78 | (24 << 8)) +#define MAP_SKY_PILLAR_1F (79 | (24 << 8)) +#define MAP_SKY_PILLAR_2F (80 | (24 << 8)) +#define MAP_SKY_PILLAR_3F (81 | (24 << 8)) +#define MAP_SKY_PILLAR_4F (82 | (24 << 8)) +#define MAP_SHOAL_CAVE_LOW_TIDE_ICE_ROOM (83 | (24 << 8)) +#define MAP_SKY_PILLAR_5F (84 | (24 << 8)) +#define MAP_SKY_PILLAR_TOP (85 | (24 << 8)) +#define MAP_MAGMA_HIDEOUT_1F (86 | (24 << 8)) +#define MAP_MAGMA_HIDEOUT_2F_1R (87 | (24 << 8)) +#define MAP_MAGMA_HIDEOUT_2F_2R (88 | (24 << 8)) +#define MAP_MAGMA_HIDEOUT_3F_1R (89 | (24 << 8)) +#define MAP_MAGMA_HIDEOUT_3F_2R (90 | (24 << 8)) +#define MAP_MAGMA_HIDEOUT_4F (91 | (24 << 8)) +#define MAP_MAGMA_HIDEOUT_3F_3R (92 | (24 << 8)) +#define MAP_MAGMA_HIDEOUT_2F_3R (93 | (24 << 8)) +#define MAP_MIRAGE_TOWER_1F (94 | (24 << 8)) +#define MAP_MIRAGE_TOWER_2F (95 | (24 << 8)) +#define MAP_MIRAGE_TOWER_3F (96 | (24 << 8)) +#define MAP_MIRAGE_TOWER_4F (97 | (24 << 8)) +#define MAP_DESERT_UNDERPASS (98 | (24 << 8)) +#define MAP_ARTISAN_CAVE_B1F (99 | (24 << 8)) +#define MAP_ARTISAN_CAVE_1F (100 | (24 << 8)) +#define MAP_UNDERWATER_MARINE_CAVE (101 | (24 << 8)) +#define MAP_MARINE_CAVE_ENTRANCE (102 | (24 << 8)) +#define MAP_MARINE_CAVE_END (103 | (24 << 8)) +#define MAP_TERRA_CAVE_ENTRANCE (104 | (24 << 8)) +#define MAP_TERRA_CAVE_END (105 | (24 << 8)) +#define MAP_ALTERING_CAVE (106 | (24 << 8)) +#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8)) + +// Map Group 25 +#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8)) +#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8)) +#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8)) +#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8)) +#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8)) +#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8)) +#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8)) +#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8)) +#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8)) +#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8)) +#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8)) +#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8)) +#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8)) +#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8)) +#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8)) +#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8)) +#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8)) +#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8)) +#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8)) +#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8)) +#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8)) +#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8)) +#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8)) +#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8)) +#define MAP_SINGLE_BATTLE_COLOSSEUM (24 | (25 << 8)) +#define MAP_TRADE_CENTER (25 | (25 << 8)) +#define MAP_RECORD_CORNER (26 | (25 << 8)) +#define MAP_DOUBLE_BATTLE_COLOSSEUM (27 | (25 << 8)) +#define MAP_LINK_CONTEST_ROOM1 (28 | (25 << 8)) +#define MAP_UNKNOWN_MAP_25_29 (29 | (25 << 8)) +#define MAP_UNKNOWN_MAP_25_30 (30 | (25 << 8)) +#define MAP_UNKNOWN_MAP_25_31 (31 | (25 << 8)) +#define MAP_UNKNOWN_MAP_25_32 (32 | (25 << 8)) +#define MAP_UNKNOWN_MAP_25_33 (33 | (25 << 8)) +#define MAP_UNKNOWN_MAP_25_34 (34 | (25 << 8)) +#define MAP_LINK_CONTEST_ROOM2 (35 | (25 << 8)) +#define MAP_LINK_CONTEST_ROOM3 (36 | (25 << 8)) +#define MAP_LINK_CONTEST_ROOM4 (37 | (25 << 8)) +#define MAP_LINK_CONTEST_ROOM5 (38 | (25 << 8)) +#define MAP_LINK_CONTEST_ROOM6 (39 | (25 << 8)) +#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8)) +#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8)) +#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8)) +#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_01 (44 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_02 (45 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_03 (46 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_04 (47 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_05 (48 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_06 (49 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_07 (50 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_08 (51 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_09 (52 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_10 (53 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_11 (54 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_12 (55 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_13 (56 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_14 (57 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_15 (58 | (25 << 8)) +#define MAP_BATTLE_PYRAMID_SQUARE_16 (59 | (25 << 8)) +#define MAP_UNION_ROOM (60 | (25 << 8)) + +// Map Group 26 +#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8)) +#define MAP_SAFARI_ZONE_NORTHEAST (1 | (26 << 8)) +#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8)) +#define MAP_SAFARI_ZONE_SOUTHEAST (3 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8)) +#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8)) +#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8)) +#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8)) +#define MAP_SAFARI_ZONE_EM_1 (12 | (26 << 8)) +#define MAP_SAFARI_ZONE_EM_2 (13 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (15 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2 (16 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM_2 (17 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE (26 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_1 (37 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_2 (38 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_3 (39 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE_1 (41 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_BATTLE_POINT_EXCHANGE_SERVICE_CORNER (42 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE_2 (43 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE_3 (44 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE_4 (45 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE_5 (47 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE_6 (48 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE_7 (49 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE_8 (51 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_LOUNGE_9 (52 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8)) +#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8)) +#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8)) +#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8)) +#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8)) +#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8)) +#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8)) +#define MAP_TRAINER_HILL_1F (61 | (26 << 8)) +#define MAP_TRAINER_HILL_2F (62 | (26 << 8)) +#define MAP_TRAINER_HILL_3F (63 | (26 << 8)) +#define MAP_TRAINER_HILL_4F (64 | (26 << 8)) +#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8)) +#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8)) +#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8)) +#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8)) +#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8)) +#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8)) +#define MAP_NAVEL_ROCK_UP_1 (71 | (26 << 8)) +#define MAP_NAVEL_ROCK_UP_2 (72 | (26 << 8)) +#define MAP_NAVEL_ROCK_UP_3 (73 | (26 << 8)) +#define MAP_NAVEL_ROCK_UP_4 (74 | (26 << 8)) +#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_01 (76 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_02 (77 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_03 (78 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_04 (79 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_05 (80 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_06 (81 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_07 (82 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_08 (83 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_09 (84 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_10 (85 | (26 << 8)) +#define MAP_NAVEL_ROCK_DOWN_11 (86 | (26 << 8)) +#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8)) +#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8)) + +// Map Group 27 +#define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8)) +#define MAP_ROUTE104_PROTOTYPE_PRETTY_PETAL_FLOWER_SHOP (1 | (27 << 8)) + +// Map Group 28 +#define MAP_ROUTE109_SEASHORE_HOUSE (0 | (28 << 8)) + +// Map Group 29 +#define MAP_ROUTE110_TRICK_HOUSE_ENTRANCE (0 | (29 << 8)) +#define MAP_ROUTE110_TRICK_HOUSE_END (1 | (29 << 8)) +#define MAP_ROUTE110_TRICK_HOUSE_CORRIDOR (2 | (29 << 8)) +#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE1 (3 | (29 << 8)) +#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE2 (4 | (29 << 8)) +#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE3 (5 | (29 << 8)) +#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE4 (6 | (29 << 8)) +#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE5 (7 | (29 << 8)) +#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE6 (8 | (29 << 8)) +#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE7 (9 | (29 << 8)) +#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE8 (10 | (29 << 8)) +#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (11 | (29 << 8)) +#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (12 | (29 << 8)) + +// Map Group 30 +#define MAP_ROUTE113_GLASS_WORKSHOP (0 | (30 << 8)) + +// Map Group 31 +#define MAP_ROUTE123_BERRY_MASTERS_HOUSE (0 | (31 << 8)) + +// Map Group 32 +#define MAP_ROUTE119_WEATHER_INSTITUTE_1F (0 | (32 << 8)) +#define MAP_ROUTE119_WEATHER_INSTITUTE_2F (1 | (32 << 8)) +#define MAP_ROUTE119_HOUSE (2 | (32 << 8)) + +// Map Group 33 +#define MAP_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE (0 | (33 << 8)) + + +#define MAP_NONE (0x7F | (0x7F << 8)) +#define MAP_UNDEFINED (0xFF | (0xFF << 8)) + + +#define MAP_GROUP(map) (MAP_##map >> 8) +#define MAP_NUM(map) (MAP_##map & 0xFF) + +#endif // GUARD_CONSTANTS_MAPS_H diff --git a/include/constants/moves.h b/include/constants/moves.h new file mode 100644 index 000000000..f3a3acb90 --- /dev/null +++ b/include/constants/moves.h @@ -0,0 +1,362 @@ +#ifndef GUARD_CONSTANTS_MOVES_H +#define GUARD_CONSTANTS_MOVES_H + +#define MOVE_NONE 0 +#define MOVE_POUND 1 +#define MOVE_KARATE_CHOP 2 +#define MOVE_DOUBLE_SLAP 3 +#define MOVE_COMET_PUNCH 4 +#define MOVE_MEGA_PUNCH 5 +#define MOVE_PAY_DAY 6 +#define MOVE_FIRE_PUNCH 7 +#define MOVE_ICE_PUNCH 8 +#define MOVE_THUNDER_PUNCH 9 +#define MOVE_SCRATCH 10 +#define MOVE_VICE_GRIP 11 +#define MOVE_GUILLOTINE 12 +#define MOVE_RAZOR_WIND 13 +#define MOVE_SWORDS_DANCE 14 +#define MOVE_CUT 15 +#define MOVE_GUST 16 +#define MOVE_WING_ATTACK 17 +#define MOVE_WHIRLWIND 18 +#define MOVE_FLY 19 +#define MOVE_BIND 20 +#define MOVE_SLAM 21 +#define MOVE_VINE_WHIP 22 +#define MOVE_STOMP 23 +#define MOVE_DOUBLE_KICK 24 +#define MOVE_MEGA_KICK 25 +#define MOVE_JUMP_KICK 26 +#define MOVE_ROLLING_KICK 27 +#define MOVE_SAND_ATTACK 28 +#define MOVE_HEADBUTT 29 +#define MOVE_HORN_ATTACK 30 +#define MOVE_FURY_ATTACK 31 +#define MOVE_HORN_DRILL 32 +#define MOVE_TACKLE 33 +#define MOVE_BODY_SLAM 34 +#define MOVE_WRAP 35 +#define MOVE_TAKE_DOWN 36 +#define MOVE_THRASH 37 +#define MOVE_DOUBLE_EDGE 38 +#define MOVE_TAIL_WHIP 39 +#define MOVE_POISON_STING 40 +#define MOVE_TWINEEDLE 41 +#define MOVE_PIN_MISSILE 42 +#define MOVE_LEER 43 +#define MOVE_BITE 44 +#define MOVE_GROWL 45 +#define MOVE_ROAR 46 +#define MOVE_SING 47 +#define MOVE_SUPERSONIC 48 +#define MOVE_SONIC_BOOM 49 +#define MOVE_DISABLE 50 +#define MOVE_ACID 51 +#define MOVE_EMBER 52 +#define MOVE_FLAMETHROWER 53 +#define MOVE_MIST 54 +#define MOVE_WATER_GUN 55 +#define MOVE_HYDRO_PUMP 56 +#define MOVE_SURF 57 +#define MOVE_ICE_BEAM 58 +#define MOVE_BLIZZARD 59 +#define MOVE_PSYBEAM 60 +#define MOVE_BUBBLE_BEAM 61 +#define MOVE_AURORA_BEAM 62 +#define MOVE_HYPER_BEAM 63 +#define MOVE_PECK 64 +#define MOVE_DRILL_PECK 65 +#define MOVE_SUBMISSION 66 +#define MOVE_LOW_KICK 67 +#define MOVE_COUNTER 68 +#define MOVE_SEISMIC_TOSS 69 +#define MOVE_STRENGTH 70 +#define MOVE_ABSORB 71 +#define MOVE_MEGA_DRAIN 72 +#define MOVE_LEECH_SEED 73 +#define MOVE_GROWTH 74 +#define MOVE_RAZOR_LEAF 75 +#define MOVE_SOLAR_BEAM 76 +#define MOVE_POISON_POWDER 77 +#define MOVE_STUN_SPORE 78 +#define MOVE_SLEEP_POWDER 79 +#define MOVE_PETAL_DANCE 80 +#define MOVE_STRING_SHOT 81 +#define MOVE_DRAGON_RAGE 82 +#define MOVE_FIRE_SPIN 83 +#define MOVE_THUNDER_SHOCK 84 +#define MOVE_THUNDERBOLT 85 +#define MOVE_THUNDER_WAVE 86 +#define MOVE_THUNDER 87 +#define MOVE_ROCK_THROW 88 +#define MOVE_EARTHQUAKE 89 +#define MOVE_FISSURE 90 +#define MOVE_DIG 91 +#define MOVE_TOXIC 92 +#define MOVE_CONFUSION 93 +#define MOVE_PSYCHIC 94 +#define MOVE_HYPNOSIS 95 +#define MOVE_MEDITATE 96 +#define MOVE_AGILITY 97 +#define MOVE_QUICK_ATTACK 98 +#define MOVE_RAGE 99 +#define MOVE_TELEPORT 100 +#define MOVE_NIGHT_SHADE 101 +#define MOVE_MIMIC 102 +#define MOVE_SCREECH 103 +#define MOVE_DOUBLE_TEAM 104 +#define MOVE_RECOVER 105 +#define MOVE_HARDEN 106 +#define MOVE_MINIMIZE 107 +#define MOVE_SMOKESCREEN 108 +#define MOVE_CONFUSE_RAY 109 +#define MOVE_WITHDRAW 110 +#define MOVE_DEFENSE_CURL 111 +#define MOVE_BARRIER 112 +#define MOVE_LIGHT_SCREEN 113 +#define MOVE_HAZE 114 +#define MOVE_REFLECT 115 +#define MOVE_FOCUS_ENERGY 116 +#define MOVE_BIDE 117 +#define MOVE_METRONOME 118 +#define MOVE_MIRROR_MOVE 119 +#define MOVE_SELF_DESTRUCT 120 +#define MOVE_EGG_BOMB 121 +#define MOVE_LICK 122 +#define MOVE_SMOG 123 +#define MOVE_SLUDGE 124 +#define MOVE_BONE_CLUB 125 +#define MOVE_FIRE_BLAST 126 +#define MOVE_WATERFALL 127 +#define MOVE_CLAMP 128 +#define MOVE_SWIFT 129 +#define MOVE_SKULL_BASH 130 +#define MOVE_SPIKE_CANNON 131 +#define MOVE_CONSTRICT 132 +#define MOVE_AMNESIA 133 +#define MOVE_KINESIS 134 +#define MOVE_SOFT_BOILED 135 +#define MOVE_HI_JUMP_KICK 136 +#define MOVE_GLARE 137 +#define MOVE_DREAM_EATER 138 +#define MOVE_POISON_GAS 139 +#define MOVE_BARRAGE 140 +#define MOVE_LEECH_LIFE 141 +#define MOVE_LOVELY_KISS 142 +#define MOVE_SKY_ATTACK 143 +#define MOVE_TRANSFORM 144 +#define MOVE_BUBBLE 145 +#define MOVE_DIZZY_PUNCH 146 +#define MOVE_SPORE 147 +#define MOVE_FLASH 148 +#define MOVE_PSYWAVE 149 +#define MOVE_SPLASH 150 +#define MOVE_ACID_ARMOR 151 +#define MOVE_CRABHAMMER 152 +#define MOVE_EXPLOSION 153 +#define MOVE_FURY_SWIPES 154 +#define MOVE_BONEMERANG 155 +#define MOVE_REST 156 +#define MOVE_ROCK_SLIDE 157 +#define MOVE_HYPER_FANG 158 +#define MOVE_SHARPEN 159 +#define MOVE_CONVERSION 160 +#define MOVE_TRI_ATTACK 161 +#define MOVE_SUPER_FANG 162 +#define MOVE_SLASH 163 +#define MOVE_SUBSTITUTE 164 +#define MOVE_STRUGGLE 165 +#define MOVE_SKETCH 166 +#define MOVE_TRIPLE_KICK 167 +#define MOVE_THIEF 168 +#define MOVE_SPIDER_WEB 169 +#define MOVE_MIND_READER 170 +#define MOVE_NIGHTMARE 171 +#define MOVE_FLAME_WHEEL 172 +#define MOVE_SNORE 173 +#define MOVE_CURSE 174 +#define MOVE_FLAIL 175 +#define MOVE_CONVERSION_2 176 +#define MOVE_AEROBLAST 177 +#define MOVE_COTTON_SPORE 178 +#define MOVE_REVERSAL 179 +#define MOVE_SPITE 180 +#define MOVE_POWDER_SNOW 181 +#define MOVE_PROTECT 182 +#define MOVE_MACH_PUNCH 183 +#define MOVE_SCARY_FACE 184 +#define MOVE_FAINT_ATTACK 185 +#define MOVE_SWEET_KISS 186 +#define MOVE_BELLY_DRUM 187 +#define MOVE_SLUDGE_BOMB 188 +#define MOVE_MUD_SLAP 189 +#define MOVE_OCTAZOOKA 190 +#define MOVE_SPIKES 191 +#define MOVE_ZAP_CANNON 192 +#define MOVE_FORESIGHT 193 +#define MOVE_DESTINY_BOND 194 +#define MOVE_PERISH_SONG 195 +#define MOVE_ICY_WIND 196 +#define MOVE_DETECT 197 +#define MOVE_BONE_RUSH 198 +#define MOVE_LOCK_ON 199 +#define MOVE_OUTRAGE 200 +#define MOVE_SANDSTORM 201 +#define MOVE_GIGA_DRAIN 202 +#define MOVE_ENDURE 203 +#define MOVE_CHARM 204 +#define MOVE_ROLLOUT 205 +#define MOVE_FALSE_SWIPE 206 +#define MOVE_SWAGGER 207 +#define MOVE_MILK_DRINK 208 +#define MOVE_SPARK 209 +#define MOVE_FURY_CUTTER 210 +#define MOVE_STEEL_WING 211 +#define MOVE_MEAN_LOOK 212 +#define MOVE_ATTRACT 213 +#define MOVE_SLEEP_TALK 214 +#define MOVE_HEAL_BELL 215 +#define MOVE_RETURN 216 +#define MOVE_PRESENT 217 +#define MOVE_FRUSTRATION 218 +#define MOVE_SAFEGUARD 219 +#define MOVE_PAIN_SPLIT 220 +#define MOVE_SACRED_FIRE 221 +#define MOVE_MAGNITUDE 222 +#define MOVE_DYNAMIC_PUNCH 223 +#define MOVE_MEGAHORN 224 +#define MOVE_DRAGON_BREATH 225 +#define MOVE_BATON_PASS 226 +#define MOVE_ENCORE 227 +#define MOVE_PURSUIT 228 +#define MOVE_RAPID_SPIN 229 +#define MOVE_SWEET_SCENT 230 +#define MOVE_IRON_TAIL 231 +#define MOVE_METAL_CLAW 232 +#define MOVE_VITAL_THROW 233 +#define MOVE_MORNING_SUN 234 +#define MOVE_SYNTHESIS 235 +#define MOVE_MOONLIGHT 236 +#define MOVE_HIDDEN_POWER 237 +#define MOVE_CROSS_CHOP 238 +#define MOVE_TWISTER 239 +#define MOVE_RAIN_DANCE 240 +#define MOVE_SUNNY_DAY 241 +#define MOVE_CRUNCH 242 +#define MOVE_MIRROR_COAT 243 +#define MOVE_PSYCH_UP 244 +#define MOVE_EXTREME_SPEED 245 +#define MOVE_ANCIENT_POWER 246 +#define MOVE_SHADOW_BALL 247 +#define MOVE_FUTURE_SIGHT 248 +#define MOVE_ROCK_SMASH 249 +#define MOVE_WHIRLPOOL 250 +#define MOVE_BEAT_UP 251 +#define MOVE_FAKE_OUT 252 +#define MOVE_UPROAR 253 +#define MOVE_STOCKPILE 254 +#define MOVE_SPIT_UP 255 +#define MOVE_SWALLOW 256 +#define MOVE_HEAT_WAVE 257 +#define MOVE_HAIL 258 +#define MOVE_TORMENT 259 +#define MOVE_FLATTER 260 +#define MOVE_WILL_O_WISP 261 +#define MOVE_MEMENTO 262 +#define MOVE_FACADE 263 +#define MOVE_FOCUS_PUNCH 264 +#define MOVE_SMELLING_SALT 265 +#define MOVE_FOLLOW_ME 266 +#define MOVE_NATURE_POWER 267 +#define MOVE_CHARGE 268 +#define MOVE_TAUNT 269 +#define MOVE_HELPING_HAND 270 +#define MOVE_TRICK 271 +#define MOVE_ROLE_PLAY 272 +#define MOVE_WISH 273 +#define MOVE_ASSIST 274 +#define MOVE_INGRAIN 275 +#define MOVE_SUPERPOWER 276 +#define MOVE_MAGIC_COAT 277 +#define MOVE_RECYCLE 278 +#define MOVE_REVENGE 279 +#define MOVE_BRICK_BREAK 280 +#define MOVE_YAWN 281 +#define MOVE_KNOCK_OFF 282 +#define MOVE_ENDEAVOR 283 +#define MOVE_ERUPTION 284 +#define MOVE_SKILL_SWAP 285 +#define MOVE_IMPRISON 286 +#define MOVE_REFRESH 287 +#define MOVE_GRUDGE 288 +#define MOVE_SNATCH 289 +#define MOVE_SECRET_POWER 290 +#define MOVE_DIVE 291 +#define MOVE_ARM_THRUST 292 +#define MOVE_CAMOUFLAGE 293 +#define MOVE_TAIL_GLOW 294 +#define MOVE_LUSTER_PURGE 295 +#define MOVE_MIST_BALL 296 +#define MOVE_FEATHER_DANCE 297 +#define MOVE_TEETER_DANCE 298 +#define MOVE_BLAZE_KICK 299 +#define MOVE_MUD_SPORT 300 +#define MOVE_ICE_BALL 301 +#define MOVE_NEEDLE_ARM 302 +#define MOVE_SLACK_OFF 303 +#define MOVE_HYPER_VOICE 304 +#define MOVE_POISON_FANG 305 +#define MOVE_CRUSH_CLAW 306 +#define MOVE_BLAST_BURN 307 +#define MOVE_HYDRO_CANNON 308 +#define MOVE_METEOR_MASH 309 +#define MOVE_ASTONISH 310 +#define MOVE_WEATHER_BALL 311 +#define MOVE_AROMATHERAPY 312 +#define MOVE_FAKE_TEARS 313 +#define MOVE_AIR_CUTTER 314 +#define MOVE_OVERHEAT 315 +#define MOVE_ODOR_SLEUTH 316 +#define MOVE_ROCK_TOMB 317 +#define MOVE_SILVER_WIND 318 +#define MOVE_METAL_SOUND 319 +#define MOVE_GRASS_WHISTLE 320 +#define MOVE_TICKLE 321 +#define MOVE_COSMIC_POWER 322 +#define MOVE_WATER_SPOUT 323 +#define MOVE_SIGNAL_BEAM 324 +#define MOVE_SHADOW_PUNCH 325 +#define MOVE_EXTRASENSORY 326 +#define MOVE_SKY_UPPERCUT 327 +#define MOVE_SAND_TOMB 328 +#define MOVE_SHEER_COLD 329 +#define MOVE_MUDDY_WATER 330 +#define MOVE_BULLET_SEED 331 +#define MOVE_AERIAL_ACE 332 +#define MOVE_ICICLE_SPEAR 333 +#define MOVE_IRON_DEFENSE 334 +#define MOVE_BLOCK 335 +#define MOVE_HOWL 336 +#define MOVE_DRAGON_CLAW 337 +#define MOVE_FRENZY_PLANT 338 +#define MOVE_BULK_UP 339 +#define MOVE_BOUNCE 340 +#define MOVE_MUD_SHOT 341 +#define MOVE_POISON_TAIL 342 +#define MOVE_COVET 343 +#define MOVE_VOLT_TACKLE 344 +#define MOVE_MAGICAL_LEAF 345 +#define MOVE_WATER_SPORT 346 +#define MOVE_CALM_MIND 347 +#define MOVE_LEAF_BLADE 348 +#define MOVE_DRAGON_DANCE 349 +#define MOVE_ROCK_BLAST 350 +#define MOVE_SHOCK_WAVE 351 +#define MOVE_WATER_PULSE 352 +#define MOVE_DOOM_DESIRE 353 +#define MOVE_PSYCHO_BOOST 354 + +#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST + +#endif // GUARD_CONSTANTS_MOVES_H diff --git a/include/constants/songs.h b/include/constants/songs.h new file mode 100644 index 000000000..2e3adcbbf --- /dev/null +++ b/include/constants/songs.h @@ -0,0 +1,465 @@ +#ifndef GUARD_CONSTANTS_SONGS_H +#define GUARD_CONSTANTS_SONGS_H + +#define SE_STOP 0 +#define SE_KAIFUKU 1 +#define SE_PC_LOGON 2 +#define SE_PC_OFF 3 +#define SE_PC_ON 4 +#define SE_SELECT 5 +#define SE_WIN_OPEN 6 +#define SE_WALL_HIT 7 +#define SE_DOOR 8 +#define SE_KAIDAN 9 +#define SE_DANSA 10 +#define SE_JITENSYA 11 +#define SE_KOUKA_L 12 +#define SE_KOUKA_M 13 +#define SE_KOUKA_H 14 +#define SE_BOWA2 15 +#define SE_POKE_DEAD 16 +#define SE_NIGERU 17 +#define SE_JIDO_DOA 18 +#define SE_NAMINORI 19 +#define SE_BAN 20 +#define SE_PIN 21 +#define SE_BOO 22 +#define SE_BOWA 23 +#define SE_JYUNI 24 +#define SE_A 25 +#define SE_I 26 +#define SE_U 27 +#define SE_E 28 +#define SE_O 29 +#define SE_N 30 +#define SE_SEIKAI 31 +#define SE_HAZURE 32 +#define SE_EXP 33 +#define SE_JITE_PYOKO 34 +#define SE_MU_PACHI 35 +#define SE_TK_KASYA 36 +#define SE_FU_ZAKU 37 +#define SE_FU_ZAKU2 38 +#define SE_FU_ZUZUZU 39 +#define SE_RU_GASHIN 40 +#define SE_RU_GASYAN 41 +#define SE_RU_BARI 42 +#define SE_RU_HYUU 43 +#define SE_KI_GASYAN 44 +#define SE_TK_WARPIN 45 +#define SE_TK_WARPOUT 46 +#define SE_TU_SAA 47 +#define SE_HI_TURUN 48 +#define SE_TRACK_MOVE 49 +#define SE_TRACK_STOP 50 +#define SE_TRACK_HAIK 51 +#define SE_TRACK_DOOR 52 +#define SE_MOTER 53 +#define SE_CARD 54 +#define SE_SAVE 55 +#define SE_KON 56 +#define SE_KON2 57 +#define SE_KON3 58 +#define SE_KON4 59 +#define SE_SUIKOMU 60 +#define SE_NAGERU 61 +#define SE_TOY_C 62 +#define SE_TOY_D 63 +#define SE_TOY_E 64 +#define SE_TOY_F 65 +#define SE_TOY_G 66 +#define SE_TOY_A 67 +#define SE_TOY_B 68 +#define SE_TOY_C1 69 +#define SE_MIZU 70 +#define SE_HASHI 71 +#define SE_DAUGI 72 +#define SE_PINPON 73 +#define SE_FUUSEN1 74 +#define SE_FUUSEN2 75 +#define SE_FUUSEN3 76 +#define SE_TOY_KABE 77 +#define SE_TOY_DANGO 78 +#define SE_DOKU 79 +#define SE_ESUKA 80 +#define SE_T_AME 81 +#define SE_T_AME_E 82 +#define SE_T_OOAME 83 +#define SE_T_OOAME_E 84 +#define SE_T_KOAME 85 +#define SE_T_KOAME_E 86 +#define SE_T_KAMI 87 +#define SE_T_KAMI2 88 +#define SE_ELEBETA 89 +#define SE_HINSI 90 +#define SE_EXPMAX 91 +#define SE_TAMAKORO 92 +#define SE_TAMAKORO_E 93 +#define SE_BASABASA 94 +#define SE_REGI 95 +#define SE_C_GAJI 96 +#define SE_C_MAKU_U 97 +#define SE_C_MAKU_D 98 +#define SE_C_PASI 99 +#define SE_C_SYU 100 +#define SE_C_PIKON 101 +#define SE_REAPOKE 102 +#define SE_OP_BASYU 103 +#define SE_BT_START 104 +#define SE_DENDOU 105 +#define SE_JIHANKI 106 +#define SE_TAMA 107 +#define SE_Z_SCROLL 108 +#define SE_Z_PAGE 109 +#define SE_PN_ON 110 +#define SE_PN_OFF 111 +#define SE_Z_SEARCH 112 +#define SE_TAMAGO 113 +#define SE_TB_START 114 +#define SE_TB_KON 115 +#define SE_TB_KARA 116 +#define SE_BIDORO 117 +#define SE_W085 118 +#define SE_W085B 119 +#define SE_W231 120 +#define SE_W171 121 +#define SE_W233 122 +#define SE_W233B 123 +#define SE_W145 124 +#define SE_W145B 125 +#define SE_W145C 126 +#define SE_W240 127 +#define SE_W015 128 +#define SE_W081 129 +#define SE_W081B 130 +#define SE_W088 131 +#define SE_W016 132 +#define SE_W016B 133 +#define SE_W003 134 +#define SE_W104 135 +#define SE_W013 136 +#define SE_W196 137 +#define SE_W086 138 +#define SE_W004 139 +#define SE_W025 140 +#define SE_W025B 141 +#define SE_W152 142 +#define SE_W026 143 +#define SE_W172 144 +#define SE_W172B 145 +#define SE_W053 146 +#define SE_W007 147 +#define SE_W092 148 +#define SE_W221 149 +#define SE_W221B 150 +#define SE_W052 151 +#define SE_W036 152 +#define SE_W059 153 +#define SE_W059B 154 +#define SE_W010 155 +#define SE_W011 156 +#define SE_W017 157 +#define SE_W019 158 +#define SE_W028 159 +#define SE_W013B 160 +#define SE_W044 161 +#define SE_W029 162 +#define SE_W057 163 +#define SE_W056 164 +#define SE_W250 165 +#define SE_W030 166 +#define SE_W039 167 +#define SE_W054 168 +#define SE_W077 169 +#define SE_W020 170 +#define SE_W082 171 +#define SE_W047 172 +#define SE_W195 173 +#define SE_W006 174 +#define SE_W091 175 +#define SE_W146 176 +#define SE_W120 177 +#define SE_W153 178 +#define SE_W071B 179 +#define SE_W071 180 +#define SE_W103 181 +#define SE_W062 182 +#define SE_W062B 183 +#define SE_W048 184 +#define SE_W187 185 +#define SE_W118 186 +#define SE_W155 187 +#define SE_W122 188 +#define SE_W060 189 +#define SE_W185 190 +#define SE_W014 191 +#define SE_W043 192 +#define SE_W207 193 +#define SE_W207B 194 +#define SE_W215 195 +#define SE_W109 196 +#define SE_W173 197 +#define SE_W280 198 +#define SE_W202 199 +#define SE_W060B 200 +#define SE_W076 201 +#define SE_W080 202 +#define SE_W100 203 +#define SE_W107 204 +#define SE_W166 205 +#define SE_W129 206 +#define SE_W115 207 +#define SE_W112 208 +#define SE_W197 209 +#define SE_W199 210 +#define SE_W236 211 +#define SE_W204 212 +#define SE_W268 213 +#define SE_W070 214 +#define SE_W063 215 +#define SE_W127 216 +#define SE_W179 217 +#define SE_W151 218 +#define SE_W201 219 +#define SE_W161 220 +#define SE_W161B 221 +#define SE_W227 222 +#define SE_W227B 223 +#define SE_W226 224 +#define SE_W208 225 +#define SE_W213 226 +#define SE_W213B 227 +#define SE_W234 228 +#define SE_W260 229 +#define SE_W328 230 +#define SE_W320 231 +#define SE_W255 232 +#define SE_W291 233 +#define SE_W089 234 +#define SE_W239 235 +#define SE_W230 236 +#define SE_W281 237 +#define SE_W327 238 +#define SE_W287 239 +#define SE_W257 240 +#define SE_W253 241 +#define SE_W258 242 +#define SE_W322 243 +#define SE_W298 244 +#define SE_W287B 245 +#define SE_W114 246 +#define SE_W063B 247 +#define BGM_STOP 349 +#define BGM_TETSUJI 350 +#define BGM_FIELD13 351 +#define BGM_KACHI22 352 +#define BGM_KACHI2 353 +#define BGM_KACHI3 354 +#define BGM_KACHI5 355 +#define BGM_PCC 356 +#define BGM_NIBI 357 +#define BGM_SUIKUN 358 +#define BGM_DOORO1 359 +#define BGM_DOORO_X1 360 +#define BGM_DOORO_X3 361 +#define BGM_MACHI_S2 362 +#define BGM_MACHI_S4 363 +#define BGM_GIM 364 +#define BGM_NAMINORI 365 +#define BGM_DAN01 366 +#define BGM_FANFA1 367 +#define BGM_ME_ASA 368 +#define BGM_ME_BACHI 369 +#define BGM_FANFA4 370 +#define BGM_FANFA5 371 +#define BGM_ME_WAZA 372 +#define BGM_BIJYUTU 373 +#define BGM_DOORO_X4 374 +#define BGM_FUNE_KAN 375 +#define BGM_ME_SHINKA 376 +#define BGM_SHINKA 377 +#define BGM_ME_WASURE 378 +#define BGM_SYOUJOEYE 379 +#define BGM_BOYEYE 380 +#define BGM_DAN02 381 +#define BGM_MACHI_S3 382 +#define BGM_ODAMAKI 383 +#define BGM_B_TOWER 384 +#define BGM_SWIMEYE 385 +#define BGM_DAN03 386 +#define BGM_ME_KINOMI 387 +#define BGM_ME_TAMA 388 +#define BGM_ME_B_BIG 389 +#define BGM_ME_B_SMALL 390 +#define BGM_ME_ZANNEN 391 +#define BGM_BD_TIME 392 +#define BGM_TEST1 393 +#define BGM_TEST2 394 +#define BGM_TEST3 395 +#define BGM_TEST4 396 +#define BGM_TEST 397 +#define BGM_GOMACHI0 398 +#define BGM_GOTOWN 399 +#define BGM_POKECEN 400 +#define BGM_NEXTROAD 401 +#define BGM_GRANROAD 402 +#define BGM_CYCLING 403 +#define BGM_FRIENDLY 404 +#define BGM_MISHIRO 405 +#define BGM_TOZAN 406 +#define BGM_GIRLEYE 407 +#define BGM_MINAMO 408 +#define BGM_ASHROAD 409 +#define BGM_EVENT0 410 +#define BGM_DEEPDEEP 411 +#define BGM_KACHI1 412 +#define BGM_TITLE3 413 +#define BGM_DEMO1 414 +#define BGM_GIRL_SUP 415 +#define BGM_HAGESHII 416 +#define BGM_KAKKOII 417 +#define BGM_KAZANBAI 418 +#define BGM_AQA_0 419 +#define BGM_TSURETEK 420 +#define BGM_BOY_SUP 421 +#define BGM_RAINBOW 422 +#define BGM_AYASII 423 +#define BGM_KACHI4 424 +#define BGM_ROPEWAY 425 +#define BGM_CASINO 426 +#define BGM_HIGHTOWN 427 +#define BGM_SAFARI 428 +#define BGM_C_ROAD 429 +#define BGM_AJITO 430 +#define BGM_M_BOAT 431 +#define BGM_M_DUNGON 432 +#define BGM_FINECITY 433 +#define BGM_MACHUPI 434 +#define BGM_P_SCHOOL 435 +#define BGM_DENDOU 436 +#define BGM_TONEKUSA 437 +#define BGM_MABOROSI 438 +#define BGM_CON_FAN 439 +#define BGM_CONTEST0 440 +#define BGM_MGM0 441 +#define BGM_T_BATTLE 442 +#define BGM_OOAME 443 +#define BGM_HIDERI 444 +#define BGM_RUNECITY 445 +#define BGM_CON_K 446 +#define BGM_EIKOU_R 447 +#define BGM_KARAKURI 448 +#define BGM_HUTAGO 449 +#define BGM_SITENNOU 450 +#define BGM_YAMA_EYE 451 +#define BGM_CONLOBBY 452 +#define BGM_INTER_V 453 +#define BGM_DAIGO 454 +#define BGM_THANKFOR 455 +#define BGM_END 456 +#define BGM_BATTLE_FRONTIER 457 +#define BGM_BATTLE_ARENA 458 +#define BGM_ME_BATTLE_POINTS 459 +#define BGM_ME_MATCH_CALL 460 +#define BGM_BATTLE_PYRAMID 461 +#define BGM_BATTLE_PYRAMID_SUMMIT 462 +#define BGM_BATTLE_PALACE 463 +#define BGM_FANFA_RAYQUAZA 464 +#define BGM_BATTLE_TOWER 465 +#define BGM_ME_BATTLE_SYMBOL 466 +#define BGM_BATTLE_DOME_TOURNAMENT 467 +#define BGM_BATTLE_PIKE 468 +#define BGM_BATTLE_FACTORY 469 +#define BGM_BATTLE_LEGENDARY 470 +#define BGM_BATTLE_FRONTIER_BRAIN 471 +#define BGM_BATTLE_MEW 472 +#define BGM_BATTLE_DOME 473 +#define BGM_BATTLE27 474 +#define BGM_BATTLE31 475 +#define BGM_BATTLE20 476 +#define BGM_BATTLE32 477 +#define BGM_BATTLE33 478 +#define BGM_BATTLE36 479 +#define BGM_BATTLE34 480 +#define BGM_BATTLE35 481 +#define BGM_BATTLE38 482 +#define BGM_BATTLE30 483 +#define BGM_FRLG_FOLLOW_ME 484 +#define BGM_FRLG_GAMECORNER 485 +#define BGM_FRLG_ROCKET_HIDEOUT 486 +#define BGM_FRLG_GYM 487 +#define BGM_FRLG_JIGGLYPUFF 488 +#define BGM_FRLG_OPENING 489 +#define BGM_FRLG_TITLE 490 +#define BGM_FRLG_CINNABAR_ISLAND 491 +#define BGM_FRLG_LAVENDER_TOWN 492 +#define BGM_FRLG_HEALING_TEST 493 +#define BGM_FRLG_BICYCLE 494 +#define BGM_FRLG_SUSPICIOUS_EYE 495 +#define BGM_FRLG_GIRL_EYE 496 +#define BGM_FRLG_BOY_EYE 497 +#define BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME 498 +#define BGM_FRLG_VIRIDIAN_FOREST 499 +#define BGM_FRLG_MT_MOON 500 +#define BGM_FRLG_POKEMON_MANSION 501 +#define BGM_FRLG_CREDITS 502 +#define BGM_FRLG_ROUTE_1 503 +#define BGM_FRLG_ROUTE_24 504 +#define BGM_FRLG_ROUTE_3 505 +#define BGM_FRLG_ROUTE_11 506 +#define BGM_FRLG_INDIGO_PLATEAU 507 +#define BGM_FRLG_BATTLE_LEADER 508 +#define BGM_FRLG_BATTLE_TRAINER 509 +#define BGM_FRLG_BATTLE_WILD_POKEMON 510 +#define BGM_FRLG_BATTLE_CHAMPION 511 +#define BGM_FRLG_PALLET_TOWN 512 +#define BGM_FRLG_OAK_LAB 513 +#define BGM_FRLG_PROF_OAK 514 +#define BGM_FRLG_POKEMON_CENTER 515 +#define BGM_FRLG_SS_ANNE 516 +#define BGM_FRLG_SURF 517 +#define BGM_FRLG_POKEMON_TOWER 518 +#define BGM_FRLG_SILPH 519 +#define BGM_FRLG_CERULEAN_CITY 520 +#define BGM_FRLG_CELADON_CITY 521 +#define BGM_FRLG_KACHI_TRAINER 522 +#define BGM_FRLG_KACHI_WILD_POKEMON 523 +#define BGM_FRLG_KACHI_LEADER 524 +#define BGM_FRLG_VERMILION_CITY 525 +#define BGM_FRLG_VIRIDIAN_CITY 526 +#define BGM_FRLG_RIVAL 527 +#define BGM_FRLG_RIVAL_POSTBATTLE 528 +#define BGM_FRLG_ME_POKEDEX_EVAL 529 +#define BGM_FRLG_ME_KEYITEM 530 +#define BGM_FRLG_FANFA_POKEMON_CAUGHT 531 +#define BGM_FRLG_FANFA_TRAINERCARD_PHOTO 532 +#define BGM_FRLG_GAMEFREAK_LOGO 533 +#define BGM_FRLG_CAUGHT_POKEMON 534 +#define BGM_FRLG_GAME_EXPLANATION_START 535 +#define BGM_FRLG_GAME_EXPLANATION_MIDDLE 536 +#define BGM_FRLG_GAME_EXPLANATION_END 537 +#define BGM_FRLG_POKEMON_JUMP 538 +#define BGM_FRLG_UNION_ROOM 539 +#define BGM_FRLG_POKEMON_NETWORK_CENTER 540 +#define BGM_FRLG_MYSTERY_GIFT 541 +#define BGM_FRLG_DODRIO_BERRY_PICK 542 +#define BGM_FRLG_MT_EMBER 543 +#define BGM_FRLG_TEACHY_TV_EPISODE 544 +#define BGM_FRLG_SEVII_ISLANDS 545 +#define BGM_FRLG_TANOBY_RUINS 546 +#define BGM_FRLG_ISLAND_ONE 547 +#define BGM_FRLG_ISLAND_FOUR 548 +#define BGM_FRLG_ISLAND_SIX 549 +#define BGM_FRLG_FLUTE 550 +#define BGM_FRLG_BATTLE_DEOXYS 551 +#define BGM_FRLG_BATTLE_MEWTWO 552 +#define BGM_FRLG_BATTLE_LEGENDARY 553 +#define BGM_FRLG_LEADER_EYE 554 +#define BGM_FRLG_DEOXYS_EYE 555 +#define BGM_FRLG_TRAINER_TOWER 556 +#define BGM_FRLG_HALL_OF_FAME_PALLET_TOWN 557 +#define BGM_FRLG_TEACHY_TV 558 + +#define BGM_ROUTE_118 0x7FFF // What is this for? + +#endif // GUARD_CONSTANTS_SONGS_H diff --git a/include/constants/species.h b/include/constants/species.h new file mode 100644 index 000000000..f698ada14 --- /dev/null +++ b/include/constants/species.h @@ -0,0 +1,450 @@ +#ifndef GUARD_CONSTANTS_SPECIES_H +#define GUARD_CONSTANTS_SPECIES_H + +#define SPECIES_NONE 0 +#define SPECIES_BULBASAUR 1 +#define SPECIES_IVYSAUR 2 +#define SPECIES_VENUSAUR 3 +#define SPECIES_CHARMANDER 4 +#define SPECIES_CHARMELEON 5 +#define SPECIES_CHARIZARD 6 +#define SPECIES_SQUIRTLE 7 +#define SPECIES_WARTORTLE 8 +#define SPECIES_BLASTOISE 9 +#define SPECIES_CATERPIE 10 +#define SPECIES_METAPOD 11 +#define SPECIES_BUTTERFREE 12 +#define SPECIES_WEEDLE 13 +#define SPECIES_KAKUNA 14 +#define SPECIES_BEEDRILL 15 +#define SPECIES_PIDGEY 16 +#define SPECIES_PIDGEOTTO 17 +#define SPECIES_PIDGEOT 18 +#define SPECIES_RATTATA 19 +#define SPECIES_RATICATE 20 +#define SPECIES_SPEAROW 21 +#define SPECIES_FEAROW 22 +#define SPECIES_EKANS 23 +#define SPECIES_ARBOK 24 +#define SPECIES_PIKACHU 25 +#define SPECIES_RAICHU 26 +#define SPECIES_SANDSHREW 27 +#define SPECIES_SANDSLASH 28 +#define SPECIES_NIDORAN_F 29 +#define SPECIES_NIDORINA 30 +#define SPECIES_NIDOQUEEN 31 +#define SPECIES_NIDORAN_M 32 +#define SPECIES_NIDORINO 33 +#define SPECIES_NIDOKING 34 +#define SPECIES_CLEFAIRY 35 +#define SPECIES_CLEFABLE 36 +#define SPECIES_VULPIX 37 +#define SPECIES_NINETALES 38 +#define SPECIES_JIGGLYPUFF 39 +#define SPECIES_WIGGLYTUFF 40 +#define SPECIES_ZUBAT 41 +#define SPECIES_GOLBAT 42 +#define SPECIES_ODDISH 43 +#define SPECIES_GLOOM 44 +#define SPECIES_VILEPLUME 45 +#define SPECIES_PARAS 46 +#define SPECIES_PARASECT 47 +#define SPECIES_VENONAT 48 +#define SPECIES_VENOMOTH 49 +#define SPECIES_DIGLETT 50 +#define SPECIES_DUGTRIO 51 +#define SPECIES_MEOWTH 52 +#define SPECIES_PERSIAN 53 +#define SPECIES_PSYDUCK 54 +#define SPECIES_GOLDUCK 55 +#define SPECIES_MANKEY 56 +#define SPECIES_PRIMEAPE 57 +#define SPECIES_GROWLITHE 58 +#define SPECIES_ARCANINE 59 +#define SPECIES_POLIWAG 60 +#define SPECIES_POLIWHIRL 61 +#define SPECIES_POLIWRATH 62 +#define SPECIES_ABRA 63 +#define SPECIES_KADABRA 64 +#define SPECIES_ALAKAZAM 65 +#define SPECIES_MACHOP 66 +#define SPECIES_MACHOKE 67 +#define SPECIES_MACHAMP 68 +#define SPECIES_BELLSPROUT 69 +#define SPECIES_WEEPINBELL 70 +#define SPECIES_VICTREEBEL 71 +#define SPECIES_TENTACOOL 72 +#define SPECIES_TENTACRUEL 73 +#define SPECIES_GEODUDE 74 +#define SPECIES_GRAVELER 75 +#define SPECIES_GOLEM 76 +#define SPECIES_PONYTA 77 +#define SPECIES_RAPIDASH 78 +#define SPECIES_SLOWPOKE 79 +#define SPECIES_SLOWBRO 80 +#define SPECIES_MAGNEMITE 81 +#define SPECIES_MAGNETON 82 +#define SPECIES_FARFETCHD 83 +#define SPECIES_DODUO 84 +#define SPECIES_DODRIO 85 +#define SPECIES_SEEL 86 +#define SPECIES_DEWGONG 87 +#define SPECIES_GRIMER 88 +#define SPECIES_MUK 89 +#define SPECIES_SHELLDER 90 +#define SPECIES_CLOYSTER 91 +#define SPECIES_GASTLY 92 +#define SPECIES_HAUNTER 93 +#define SPECIES_GENGAR 94 +#define SPECIES_ONIX 95 +#define SPECIES_DROWZEE 96 +#define SPECIES_HYPNO 97 +#define SPECIES_KRABBY 98 +#define SPECIES_KINGLER 99 +#define SPECIES_VOLTORB 100 +#define SPECIES_ELECTRODE 101 +#define SPECIES_EXEGGCUTE 102 +#define SPECIES_EXEGGUTOR 103 +#define SPECIES_CUBONE 104 +#define SPECIES_MAROWAK 105 +#define SPECIES_HITMONLEE 106 +#define SPECIES_HITMONCHAN 107 +#define SPECIES_LICKITUNG 108 +#define SPECIES_KOFFING 109 +#define SPECIES_WEEZING 110 +#define SPECIES_RHYHORN 111 +#define SPECIES_RHYDON 112 +#define SPECIES_CHANSEY 113 +#define SPECIES_TANGELA 114 +#define SPECIES_KANGASKHAN 115 +#define SPECIES_HORSEA 116 +#define SPECIES_SEADRA 117 +#define SPECIES_GOLDEEN 118 +#define SPECIES_SEAKING 119 +#define SPECIES_STARYU 120 +#define SPECIES_STARMIE 121 +#define SPECIES_MR_MIME 122 +#define SPECIES_SCYTHER 123 +#define SPECIES_JYNX 124 +#define SPECIES_ELECTABUZZ 125 +#define SPECIES_MAGMAR 126 +#define SPECIES_PINSIR 127 +#define SPECIES_TAUROS 128 +#define SPECIES_MAGIKARP 129 +#define SPECIES_GYARADOS 130 +#define SPECIES_LAPRAS 131 +#define SPECIES_DITTO 132 +#define SPECIES_EEVEE 133 +#define SPECIES_VAPOREON 134 +#define SPECIES_JOLTEON 135 +#define SPECIES_FLAREON 136 +#define SPECIES_PORYGON 137 +#define SPECIES_OMANYTE 138 +#define SPECIES_OMASTAR 139 +#define SPECIES_KABUTO 140 +#define SPECIES_KABUTOPS 141 +#define SPECIES_AERODACTYL 142 +#define SPECIES_SNORLAX 143 +#define SPECIES_ARTICUNO 144 +#define SPECIES_ZAPDOS 145 +#define SPECIES_MOLTRES 146 +#define SPECIES_DRATINI 147 +#define SPECIES_DRAGONAIR 148 +#define SPECIES_DRAGONITE 149 +#define SPECIES_MEWTWO 150 +#define SPECIES_MEW 151 +#define SPECIES_CHIKORITA 152 +#define SPECIES_BAYLEEF 153 +#define SPECIES_MEGANIUM 154 +#define SPECIES_CYNDAQUIL 155 +#define SPECIES_QUILAVA 156 +#define SPECIES_TYPHLOSION 157 +#define SPECIES_TOTODILE 158 +#define SPECIES_CROCONAW 159 +#define SPECIES_FERALIGATR 160 +#define SPECIES_SENTRET 161 +#define SPECIES_FURRET 162 +#define SPECIES_HOOTHOOT 163 +#define SPECIES_NOCTOWL 164 +#define SPECIES_LEDYBA 165 +#define SPECIES_LEDIAN 166 +#define SPECIES_SPINARAK 167 +#define SPECIES_ARIADOS 168 +#define SPECIES_CROBAT 169 +#define SPECIES_CHINCHOU 170 +#define SPECIES_LANTURN 171 +#define SPECIES_PICHU 172 +#define SPECIES_CLEFFA 173 +#define SPECIES_IGGLYBUFF 174 +#define SPECIES_TOGEPI 175 +#define SPECIES_TOGETIC 176 +#define SPECIES_NATU 177 +#define SPECIES_XATU 178 +#define SPECIES_MAREEP 179 +#define SPECIES_FLAAFFY 180 +#define SPECIES_AMPHAROS 181 +#define SPECIES_BELLOSSOM 182 +#define SPECIES_MARILL 183 +#define SPECIES_AZUMARILL 184 +#define SPECIES_SUDOWOODO 185 +#define SPECIES_POLITOED 186 +#define SPECIES_HOPPIP 187 +#define SPECIES_SKIPLOOM 188 +#define SPECIES_JUMPLUFF 189 +#define SPECIES_AIPOM 190 +#define SPECIES_SUNKERN 191 +#define SPECIES_SUNFLORA 192 +#define SPECIES_YANMA 193 +#define SPECIES_WOOPER 194 +#define SPECIES_QUAGSIRE 195 +#define SPECIES_ESPEON 196 +#define SPECIES_UMBREON 197 +#define SPECIES_MURKROW 198 +#define SPECIES_SLOWKING 199 +#define SPECIES_MISDREAVUS 200 +#define SPECIES_UNOWN 201 +#define SPECIES_WOBBUFFET 202 +#define SPECIES_GIRAFARIG 203 +#define SPECIES_PINECO 204 +#define SPECIES_FORRETRESS 205 +#define SPECIES_DUNSPARCE 206 +#define SPECIES_GLIGAR 207 +#define SPECIES_STEELIX 208 +#define SPECIES_SNUBBULL 209 +#define SPECIES_GRANBULL 210 +#define SPECIES_QWILFISH 211 +#define SPECIES_SCIZOR 212 +#define SPECIES_SHUCKLE 213 +#define SPECIES_HERACROSS 214 +#define SPECIES_SNEASEL 215 +#define SPECIES_TEDDIURSA 216 +#define SPECIES_URSARING 217 +#define SPECIES_SLUGMA 218 +#define SPECIES_MAGCARGO 219 +#define SPECIES_SWINUB 220 +#define SPECIES_PILOSWINE 221 +#define SPECIES_CORSOLA 222 +#define SPECIES_REMORAID 223 +#define SPECIES_OCTILLERY 224 +#define SPECIES_DELIBIRD 225 +#define SPECIES_MANTINE 226 +#define SPECIES_SKARMORY 227 +#define SPECIES_HOUNDOUR 228 +#define SPECIES_HOUNDOOM 229 +#define SPECIES_KINGDRA 230 +#define SPECIES_PHANPY 231 +#define SPECIES_DONPHAN 232 +#define SPECIES_PORYGON2 233 +#define SPECIES_STANTLER 234 +#define SPECIES_SMEARGLE 235 +#define SPECIES_TYROGUE 236 +#define SPECIES_HITMONTOP 237 +#define SPECIES_SMOOCHUM 238 +#define SPECIES_ELEKID 239 +#define SPECIES_MAGBY 240 +#define SPECIES_MILTANK 241 +#define SPECIES_BLISSEY 242 +#define SPECIES_RAIKOU 243 +#define SPECIES_ENTEI 244 +#define SPECIES_SUICUNE 245 +#define SPECIES_LARVITAR 246 +#define SPECIES_PUPITAR 247 +#define SPECIES_TYRANITAR 248 +#define SPECIES_LUGIA 249 +#define SPECIES_HO_OH 250 +#define SPECIES_CELEBI 251 + +#define SPECIES_OLD_UNOWN_B 252 +#define SPECIES_OLD_UNOWN_C 253 +#define SPECIES_OLD_UNOWN_D 254 +#define SPECIES_OLD_UNOWN_E 255 +#define SPECIES_OLD_UNOWN_F 256 +#define SPECIES_OLD_UNOWN_G 257 +#define SPECIES_OLD_UNOWN_H 258 +#define SPECIES_OLD_UNOWN_I 259 +#define SPECIES_OLD_UNOWN_J 260 +#define SPECIES_OLD_UNOWN_K 261 +#define SPECIES_OLD_UNOWN_L 262 +#define SPECIES_OLD_UNOWN_M 263 +#define SPECIES_OLD_UNOWN_N 264 +#define SPECIES_OLD_UNOWN_O 265 +#define SPECIES_OLD_UNOWN_P 266 +#define SPECIES_OLD_UNOWN_Q 267 +#define SPECIES_OLD_UNOWN_R 268 +#define SPECIES_OLD_UNOWN_S 269 +#define SPECIES_OLD_UNOWN_T 270 +#define SPECIES_OLD_UNOWN_U 271 +#define SPECIES_OLD_UNOWN_V 272 +#define SPECIES_OLD_UNOWN_W 273 +#define SPECIES_OLD_UNOWN_X 274 +#define SPECIES_OLD_UNOWN_Y 275 +#define SPECIES_OLD_UNOWN_Z 276 + +#define SPECIES_TREECKO 277 +#define SPECIES_GROVYLE 278 +#define SPECIES_SCEPTILE 279 +#define SPECIES_TORCHIC 280 +#define SPECIES_COMBUSKEN 281 +#define SPECIES_BLAZIKEN 282 +#define SPECIES_MUDKIP 283 +#define SPECIES_MARSHTOMP 284 +#define SPECIES_SWAMPERT 285 +#define SPECIES_POOCHYENA 286 +#define SPECIES_MIGHTYENA 287 +#define SPECIES_ZIGZAGOON 288 +#define SPECIES_LINOONE 289 +#define SPECIES_WURMPLE 290 +#define SPECIES_SILCOON 291 +#define SPECIES_BEAUTIFLY 292 +#define SPECIES_CASCOON 293 +#define SPECIES_DUSTOX 294 +#define SPECIES_LOTAD 295 +#define SPECIES_LOMBRE 296 +#define SPECIES_LUDICOLO 297 +#define SPECIES_SEEDOT 298 +#define SPECIES_NUZLEAF 299 +#define SPECIES_SHIFTRY 300 +#define SPECIES_NINCADA 301 +#define SPECIES_NINJASK 302 +#define SPECIES_SHEDINJA 303 +#define SPECIES_TAILLOW 304 +#define SPECIES_SWELLOW 305 +#define SPECIES_SHROOMISH 306 +#define SPECIES_BRELOOM 307 +#define SPECIES_SPINDA 308 +#define SPECIES_WINGULL 309 +#define SPECIES_PELIPPER 310 +#define SPECIES_SURSKIT 311 +#define SPECIES_MASQUERAIN 312 +#define SPECIES_WAILMER 313 +#define SPECIES_WAILORD 314 +#define SPECIES_SKITTY 315 +#define SPECIES_DELCATTY 316 +#define SPECIES_KECLEON 317 +#define SPECIES_BALTOY 318 +#define SPECIES_CLAYDOL 319 +#define SPECIES_NOSEPASS 320 +#define SPECIES_TORKOAL 321 +#define SPECIES_SABLEYE 322 +#define SPECIES_BARBOACH 323 +#define SPECIES_WHISCASH 324 +#define SPECIES_LUVDISC 325 +#define SPECIES_CORPHISH 326 +#define SPECIES_CRAWDAUNT 327 +#define SPECIES_FEEBAS 328 +#define SPECIES_MILOTIC 329 +#define SPECIES_CARVANHA 330 +#define SPECIES_SHARPEDO 331 +#define SPECIES_TRAPINCH 332 +#define SPECIES_VIBRAVA 333 +#define SPECIES_FLYGON 334 +#define SPECIES_MAKUHITA 335 +#define SPECIES_HARIYAMA 336 +#define SPECIES_ELECTRIKE 337 +#define SPECIES_MANECTRIC 338 +#define SPECIES_NUMEL 339 +#define SPECIES_CAMERUPT 340 +#define SPECIES_SPHEAL 341 +#define SPECIES_SEALEO 342 +#define SPECIES_WALREIN 343 +#define SPECIES_CACNEA 344 +#define SPECIES_CACTURNE 345 +#define SPECIES_SNORUNT 346 +#define SPECIES_GLALIE 347 +#define SPECIES_LUNATONE 348 +#define SPECIES_SOLROCK 349 +#define SPECIES_AZURILL 350 +#define SPECIES_SPOINK 351 +#define SPECIES_GRUMPIG 352 +#define SPECIES_PLUSLE 353 +#define SPECIES_MINUN 354 +#define SPECIES_MAWILE 355 +#define SPECIES_MEDITITE 356 +#define SPECIES_MEDICHAM 357 +#define SPECIES_SWABLU 358 +#define SPECIES_ALTARIA 359 +#define SPECIES_WYNAUT 360 +#define SPECIES_DUSKULL 361 +#define SPECIES_DUSCLOPS 362 +#define SPECIES_ROSELIA 363 +#define SPECIES_SLAKOTH 364 +#define SPECIES_VIGOROTH 365 +#define SPECIES_SLAKING 366 +#define SPECIES_GULPIN 367 +#define SPECIES_SWALOT 368 +#define SPECIES_TROPIUS 369 +#define SPECIES_WHISMUR 370 +#define SPECIES_LOUDRED 371 +#define SPECIES_EXPLOUD 372 +#define SPECIES_CLAMPERL 373 +#define SPECIES_HUNTAIL 374 +#define SPECIES_GOREBYSS 375 +#define SPECIES_ABSOL 376 +#define SPECIES_SHUPPET 377 +#define SPECIES_BANETTE 378 +#define SPECIES_SEVIPER 379 +#define SPECIES_ZANGOOSE 380 +#define SPECIES_RELICANTH 381 +#define SPECIES_ARON 382 +#define SPECIES_LAIRON 383 +#define SPECIES_AGGRON 384 +#define SPECIES_CASTFORM 385 +#define SPECIES_VOLBEAT 386 +#define SPECIES_ILLUMISE 387 +#define SPECIES_LILEEP 388 +#define SPECIES_CRADILY 389 +#define SPECIES_ANORITH 390 +#define SPECIES_ARMALDO 391 +#define SPECIES_RALTS 392 +#define SPECIES_KIRLIA 393 +#define SPECIES_GARDEVOIR 394 +#define SPECIES_BAGON 395 +#define SPECIES_SHELGON 396 +#define SPECIES_SALAMENCE 397 +#define SPECIES_BELDUM 398 +#define SPECIES_METANG 399 +#define SPECIES_METAGROSS 400 +#define SPECIES_REGIROCK 401 +#define SPECIES_REGICE 402 +#define SPECIES_REGISTEEL 403 +#define SPECIES_KYOGRE 404 +#define SPECIES_GROUDON 405 +#define SPECIES_RAYQUAZA 406 +#define SPECIES_LATIAS 407 +#define SPECIES_LATIOS 408 +#define SPECIES_JIRACHI 409 +#define SPECIES_DEOXYS 410 +#define SPECIES_CHIMECHO 411 +#define SPECIES_EGG 412 + +#define SPECIES_UNOWN_B 413 +#define SPECIES_UNOWN_C 414 +#define SPECIES_UNOWN_D 415 +#define SPECIES_UNOWN_E 416 +#define SPECIES_UNOWN_F 417 +#define SPECIES_UNOWN_G 418 +#define SPECIES_UNOWN_H 419 +#define SPECIES_UNOWN_I 420 +#define SPECIES_UNOWN_J 421 +#define SPECIES_UNOWN_K 422 +#define SPECIES_UNOWN_L 423 +#define SPECIES_UNOWN_M 424 +#define SPECIES_UNOWN_N 425 +#define SPECIES_UNOWN_O 426 +#define SPECIES_UNOWN_P 427 +#define SPECIES_UNOWN_Q 428 +#define SPECIES_UNOWN_R 429 +#define SPECIES_UNOWN_S 430 +#define SPECIES_UNOWN_T 431 +#define SPECIES_UNOWN_U 432 +#define SPECIES_UNOWN_V 433 +#define SPECIES_UNOWN_W 434 +#define SPECIES_UNOWN_X 435 +#define SPECIES_UNOWN_Y 436 +#define SPECIES_UNOWN_Z 437 +#define SPECIES_UNOWN_EMARK 438 +#define SPECIES_UNOWN_QMARK 439 + +#define NUM_SPECIES SPECIES_EGG + +#endif // GUARD_CONSTANTS_SPECIES_H diff --git a/include/constants/vars.h b/include/constants/vars.h new file mode 100644 index 000000000..6dc8d0ccd --- /dev/null +++ b/include/constants/vars.h @@ -0,0 +1,288 @@ +#ifndef GUARD_CONSTANTS_VARS_H +#define GUARD_CONSTANTS_VARS_H + +#define VAR_0x3F20 0x3F20 + +#define VAR_0x4000 0x4000 +#define VAR_0x4001 0x4001 +#define VAR_0x4002 0x4002 +#define VAR_0x4003 0x4003 +#define VAR_0x4004 0x4004 +#define VAR_0x4005 0x4005 +#define VAR_0x4006 0x4006 +#define VAR_0x4007 0x4007 +#define VAR_0x4008 0x4008 +#define VAR_0x4009 0x4009 +#define VAR_0x400A 0x400A +#define VAR_0x400B 0x400B +#define VAR_0x400C 0x400C +#define VAR_0x400D 0x400D +#define VAR_0x400E 0x400E +#define VAR_0x400F 0x400F +#define VAR_0x4010 0x4010 +#define VAR_0x4011 0x4011 +#define VAR_0x4012 0x4012 +#define VAR_0x4013 0x4013 +#define VAR_0x4014 0x4014 +#define VAR_0x4015 0x4015 +#define VAR_0x4016 0x4016 +#define VAR_0x4017 0x4017 +#define VAR_0x4018 0x4018 +#define VAR_0x4019 0x4019 +#define VAR_0x401A 0x401A +#define VAR_0x401B 0x401B +#define VAR_0x401C 0x401C +#define VAR_0x401D 0x401D +#define VAR_0x401E 0x401E +#define VAR_0x401F 0x401F +#define VAR_RECYCLE_GOODS 0x4020 +#define VAR_REPEL_STEP_COUNT 0x4021 +#define VAR_ICE_STEP_COUNT 0x4022 +#define VAR_FIRST_POKE 0x4023 +#define VAR_MIRAGE_RND_H 0x4024 +#define VAR_MIRAGE_RND_L 0x4025 +#define VAR_SECRET_BASE_MAP 0x4026 +#define VAR_0x4027 0x4027 +#define VAR_0x4028 0x4028 +#define VAR_0x4029 0x4029 +#define VAR_HAPPINESS_STEP_COUNTER 0x402A +#define VAR_POISON_STEP_COUNTER 0x402B +#define VAR_RESET_RTC_ENABLE 0x402C +#define VAR_0x402D 0x402D +#define VAR_0x402E 0x402E + +#define VAR_FRONTIER_MANIAC_FACILITY 0x402F + +#define VAR_FRONTIER_GAMBLER_FACILITY 0x4030 +#define VAR_FRONTIER_GAMBLER_SET_FACILITY_F 0x4031 +#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032 +#define VAR_FRONTIER_GAMBLER_PLACED_BET_F 0x4033 + +#define VAR_0x4034 0x4034 +#define VAR_0x4035 0x4035 +#define VAR_STORAGE_UNKNOWN 0x4036 +#define VAR_0x4037 0x4037 +#define VAR_0x4038 0x4038 +#define VAR_0x4039 0x4039 +#define VAR_0x403A 0x403A +#define VAR_0x403B 0x403B +#define VAR_0x403C 0x403C +#define VAR_0x403D 0x403D +#define VAR_ALTERING_CAVE_WILD_SET 0x403E +#define VAR_0x403F 0x403F +#define VAR_DAYS 0x4040 +#define VAR_0x4041 0x4041 +#define VAR_0x4042 0x4042 +#define VAR_DEPT_STORE_FLOOR 0x4043 +#define VAR_0x4044 0x4044 +#define VAR_POKELOT_PRIZE 0x4045 +#define VAR_NATIONAL_DEX 0x4046 +#define VAR_SEEDOT_SIZE_RECORD 0x4047 +#define VAR_ASH_GATHER_COUNT 0x4048 +#define VAR_BIRCH_STATE 0x4049 +#define VAR_CRUISE_STEP_COUNT 0x404A +#define VAR_POKELOT_RND1 0x404B +#define VAR_POKELOT_RND2 0x404C +#define VAR_0x404D 0x404D +#define VAR_0x404E 0x404E +#define VAR_LOTAD_SIZE_RECORD 0x404F +#define VAR_0x4050 0x4050 +#define VAR_0x4051 0x4051 +#define VAR_0x4052 0x4052 +#define VAR_0x4053 0x4053 +#define VAR_0x4054 0x4054 +#define VAR_0x4055 0x4055 +#define VAR_0x4056 0x4056 +#define VAR_0x4057 0x4057 +#define VAR_0x4058 0x4058 +#define VAR_0x4059 0x4059 +#define VAR_0x405A 0x405A +#define VAR_0x405B 0x405B +#define VAR_0x405C 0x405C +#define VAR_0x405D 0x405D +#define VAR_0x405E 0x405E +#define VAR_0x405F 0x405F +#define VAR_0x4060 0x4060 +#define VAR_0x4061 0x4061 +#define VAR_0x4062 0x4062 +#define VAR_0x4063 0x4063 +#define VAR_0x4064 0x4064 +#define VAR_0x4065 0x4065 +#define VAR_0x4066 0x4066 +#define VAR_0x4067 0x4067 +#define VAR_0x4068 0x4068 +#define VAR_0x4069 0x4069 +#define VAR_0x406A 0x406A +#define VAR_0x406B 0x406B +#define VAR_0x406C 0x406C +#define VAR_0x406D 0x406D +#define VAR_0x406E 0x406E +#define VAR_0x406F 0x406F +#define VAR_0x4070 0x4070 +#define VAR_0x4071 0x4071 +#define VAR_0x4072 0x4072 +#define VAR_0x4073 0x4073 +#define VAR_0x4074 0x4074 +#define VAR_0x4075 0x4075 +#define VAR_0x4076 0x4076 +#define VAR_0x4077 0x4077 +#define VAR_0x4078 0x4078 +#define VAR_0x4079 0x4079 +#define VAR_0x407A 0x407A +#define VAR_0x407B 0x407B +#define VAR_0x407C 0x407C +#define VAR_0x407D 0x407D +#define VAR_0x407E 0x407E +#define VAR_0x407F 0x407F +#define VAR_0x4080 0x4080 +#define VAR_0x4081 0x4081 +#define VAR_0x4082 0x4082 +#define VAR_0x4083 0x4083 +#define VAR_0x4084 0x4084 +#define VAR_0x4085 0x4085 +#define VAR_0x4086 0x4086 +#define VAR_0x4087 0x4087 +#define VAR_0x4088 0x4088 +#define VAR_0x4089 0x4089 +#define VAR_0x408A 0x408A +#define VAR_0x408B 0x408B +#define VAR_0x408C 0x408C +#define VAR_0x408D 0x408D +#define VAR_0x408E 0x408E +#define VAR_0x408F 0x408F +#define VAR_0x4090 0x4090 +#define VAR_0x4091 0x4091 +#define VAR_0x4092 0x4092 +#define VAR_0x4093 0x4093 +#define VAR_0x4094 0x4094 +#define VAR_0x4095 0x4095 +#define VAR_0x4096 0x4096 +#define VAR_0x4097 0x4097 +#define VAR_0x4098 0x4098 +#define VAR_0x4099 0x4099 +#define VAR_0x409A 0x409A +#define VAR_0x409B 0x409B +#define VAR_0x409C 0x409C +#define VAR_0x409D 0x409D +#define VAR_0x409E 0x409E +#define VAR_0x409F 0x409F +#define VAR_0x40A0 0x40A0 +#define VAR_0x40A1 0x40A1 +#define VAR_0x40A2 0x40A2 +#define VAR_0x40A3 0x40A3 +#define VAR_0x40A4 0x40A4 +#define VAR_0x40A5 0x40A5 +#define VAR_0x40A6 0x40A6 +#define VAR_0x40A7 0x40A7 +#define VAR_0x40A8 0x40A8 +#define VAR_0x40A9 0x40A9 +#define VAR_0x40AA 0x40AA +#define VAR_0x40AB 0x40AB +#define VAR_0x40AC 0x40AC +#define VAR_0x40AD 0x40AD +#define VAR_0x40AE 0x40AE +#define VAR_0x40AF 0x40AF +#define VAR_0x40B0 0x40B0 +#define VAR_0x40B1 0x40B1 +#define VAR_0x40B2 0x40B2 +#define VAR_0x40B3 0x40B3 +#define VAR_PORTHOLE 0x40B4 +#define VAR_0x40B5 0x40B5 +#define VAR_0x40B6 0x40B6 +#define VAR_0x40B7 0x40B7 +#define VAR_0x40B8 0x40B8 +#define VAR_0x40B9 0x40B9 +#define VAR_0x40BA 0x40BA +#define VAR_0x40BB 0x40BB +#define VAR_0x40BC 0x40BC +#define VAR_0x40BD 0x40BD +#define VAR_0x40BE 0x40BE +#define VAR_0x40BF 0x40BF +#define VAR_0x40C0 0x40C0 +#define VAR_0x40C1 0x40C1 +#define VAR_0x40C2 0x40C2 +#define VAR_0x40C3 0x40C3 +#define VAR_0x40C4 0x40C4 +#define VAR_0x40C5 0x40C5 +#define VAR_0x40C6 0x40C6 +#define VAR_0x40C7 0x40C7 +#define VAR_0x40C8 0x40C8 +#define VAR_0x40C9 0x40C9 +#define VAR_0x40CA 0x40CA +#define VAR_0x40CB 0x40CB +#define VAR_0x40CC 0x40CC +#define VAR_0x40CD 0x40CD +#define VAR_0x40CE 0x40CE +#define VAR_FRONTIER_FACILITY 0x40CF +#define VAR_0x40D0 0x40D0 +#define VAR_0x40D1 0x40D1 +#define VAR_0x40D2 0x40D2 +#define VAR_0x40D3 0x40D3 +#define VAR_0x40D4 0x40D4 +#define VAR_0x40D5 0x40D5 +#define VAR_0x40D6 0x40D6 +#define VAR_0x40D7 0x40D7 +#define VAR_0x40D8 0x40D8 +#define VAR_0x40D9 0x40D9 +#define VAR_0x40DA 0x40DA +#define VAR_0x40DB 0x40DB +#define VAR_0x40DC 0x40DC +#define VAR_0x40DD 0x40DD +#define VAR_0x40DE 0x40DE +#define VAR_0x40DF 0x40DF +#define VAR_0x40E0 0x40E0 +#define VAR_0x40E1 0x40E1 +#define VAR_0x40E2 0x40E2 +#define VAR_0x40E3 0x40E3 +#define VAR_0x40E4 0x40E4 +#define VAR_0x40E5 0x40E5 +#define VAR_DAILY_SLOTS 0x40E6 +#define VAR_DAILY_WILDS 0x40E7 +#define VAR_DAILY_BLENDER 0x40E8 +#define VAR_DAILY_PLANTED_BERRIES 0x40E9 +#define VAR_DAILY_PICKED_BERRIES 0x40EA +#define VAR_DAILY_ROULETTE 0x40EB +#define VAR_0x40EC 0x40EC +#define VAR_0x40ED 0x40ED +#define VAR_0x40EE 0x40EE +#define VAR_0x40EF 0x40EF +#define VAR_0x40F0 0x40F0 +#define VAR_DAILY_BP 0x40F1 +#define VAR_0x40F2 0x40F2 +#define VAR_0x40F3 0x40F3 +#define VAR_0x40F4 0x40F4 +#define VAR_0x40F5 0x40F5 +#define VAR_0x40F6 0x40F6 +#define VAR_0x40F7 0x40F7 +#define VAR_0x40F8 0x40F8 +#define VAR_0x40F9 0x40F9 +#define VAR_0x40FA 0x40FA +#define VAR_0x40FB 0x40FB +#define VAR_0x40FC 0x40FC +#define VAR_0x40FD 0x40FD +#define VAR_0x40FE 0x40FE +#define VAR_0x40FF 0x40FF + +#define VAR_0x8000 0x8000 +#define VAR_0x8001 0x8001 +#define VAR_0x8002 0x8002 +#define VAR_0x8003 0x8003 +#define VAR_0x8004 0x8004 +#define VAR_0x8005 0x8005 +#define VAR_0x8006 0x8006 +#define VAR_0x8007 0x8007 +#define VAR_0x8008 0x8008 +#define VAR_0x8009 0x8009 +#define VAR_0x800A 0x800A +#define VAR_0x800B 0x800B +#define VAR_FACING 0x800C +#define VAR_RESULT 0x800D +#define VAR_ITEM_ID 0x800E +#define VAR_LAST_TALKED 0x800F +#define VAR_CONTEST_RANK 0x8010 +#define VAR_CONTEST_CATEGORY 0x8011 +#define VAR_MON_BOX_ID 0x8012 +#define VAR_MON_BOX_POS 0x8013 +#define VAR_0x8014 0x8014 + +#endif // GUARD_CONSTANTS_VARS_H diff --git a/include/data2.h b/include/data2.h new file mode 100644 index 000000000..be0f33ab8 --- /dev/null +++ b/include/data2.h @@ -0,0 +1,20 @@ +#ifndef GUARD_DATA2_H +#define GUARD_DATA2_H + +struct MonCoords +{ + // This would use a bitfield, but some function + // uses it as a u8 and casting won't match. + u8 coords; // u8 x:4, y:4; + u8 y_offset; +}; + +extern struct MonCoords gTrainerBackPicCoords[]; +extern struct MonCoords gTrainerFrontPicCoords[]; + +extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; +extern const u8 gMoveNames[][13]; +extern const u8 gAbilityNames[][13]; +extern const u8 gTypeNames[][7]; + +#endif // GUARD_DATA2_H diff --git a/include/daycare.h b/include/daycare.h new file mode 100644 index 000000000..7db44e024 --- /dev/null +++ b/include/daycare.h @@ -0,0 +1,27 @@ +#ifndef GUARD_DAYCARE_H +#define GUARD_DAYCARE_H + +#define EGG_HATCH_LEVEL 5 + +u8 *GetMonNick(struct Pokemon *mon, u8 *dest); +u8 *GetBoxMonNick(struct BoxPokemon *mon, u8 *dest); +u8 CountPokemonInDaycare(struct DayCare *daycare); +void InitDaycareMailRecordMixing(struct DayCare *daycare, struct RecordMixingDayCareMail *daycareMail); +void StoreSelectedPokemonInDaycare(void); +u16 TakePokemonFromDaycare(void); +void GetDaycareCost(void); +u8 GetNumLevelsGainedFromDaycare(void); +void TriggerPendingDaycareEgg(void); +void RejectEggFromDayCare(void); +void CreateEgg(struct Pokemon *mon, u16 species, bool8 setHotSpringsLocation); +void GiveEggFromDaycare(void); +bool8 DoEggActions_CheckHatch(void); +u16 GetSelectedMonNickAndSpecies(void); +void GetDaycareMonNicknames(void); +u8 GetDaycareState(void); +void SetDaycareCompatibilityString(void); +bool8 NameHasGenderSymbol(const u8 *name, u8 genderRatio); +void ShowDaycareLevelMenu(void); +void ChooseSendDaycareMon(void); + +#endif // GUARD_DAYCARE_H diff --git a/include/decompress.h b/include/decompress.h new file mode 100644 index 000000000..34a678cda --- /dev/null +++ b/include/decompress.h @@ -0,0 +1,33 @@ +#ifndef GUARD_DECOMPRESS_H +#define GUARD_DECOMPRESS_H + +#include "sprite.h" + +extern u8 gDecompressionBuffer[0x4000]; + +void LZDecompressWram(const void *src, void *dest); +void LZDecompressVram(const void *src, void *dest); + +u16 LoadCompressedObjectPic(const struct CompressedSpriteSheet *src); +void LoadCompressedObjectPicOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer); +bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src); + +void LoadCompressedObjectPalette(const struct CompressedSpritePalette *src); +void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer); +bool8 LoadCompressedObjectPaletteUsingHeap(const struct CompressedSpritePalette *src); + +void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species); +void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species); +void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species); + +void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality); +void HandleLoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality); +void HandleLoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality); + +void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); +void LoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); +void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); + +u32 sub_8034974(const u8 *ptr); + +#endif // GUARD_DECOMPRESS_H diff --git a/include/diploma.h b/include/diploma.h new file mode 100644 index 000000000..8d730fa05 --- /dev/null +++ b/include/diploma.h @@ -0,0 +1,6 @@ +#ifndef GUARD_DIPLOMA_H +#define GUARD_DIPLOMA_H + +void CB2_ShowDiploma(void); + +#endif // GUARD_DIPLOMA_H diff --git a/include/dma3.h b/include/dma3.h new file mode 100644 index 000000000..265b47824 --- /dev/null +++ b/include/dma3.h @@ -0,0 +1,10 @@ +#ifndef GUARD_DMA3_H +#define GUARD_DMA3_H + +void ClearDma3Requests(void); +void ProcessDma3Requests(void); +int RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode); +int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode); +int CheckForSpaceForDma3Request(s16 index); + +#endif // GUARD_DMA3_H diff --git a/include/easy_chat.h b/include/easy_chat.h new file mode 100644 index 000000000..f0ac51c22 --- /dev/null +++ b/include/easy_chat.h @@ -0,0 +1,39 @@ +#ifndef GUARD_EASYCHAT_H +#define GUARD_EASYCHAT_H + +// Taken from Pokeruby, check if it's correct +enum +{ + EC_GROUP_POKEMON, + EC_GROUP_TRAINER, + EC_GROUP_STATUS, + EC_GROUP_BATTLE, + EC_GROUP_GREETINGS, + EC_GROUP_PEOPLE, + EC_GROUP_VOICES, + EC_GROUP_SPEECH, + EC_GROUP_ENDINGS, + EC_GROUP_FEELINGS, + EC_GROUP_CONDITIONS, + EC_GROUP_ACTIONS, + EC_GROUP_LIFESTYLE, + EC_GROUP_HOBBIES, + EC_GROUP_TIME, + EC_GROUP_MISC, + EC_GROUP_ADJECTIVES, + EC_GROUP_EVENTS, + EC_GROUP_MOVE_1, + EC_GROUP_MOVE_2, + EC_GROUP_TRENDY_SAYING, + EC_GROUP_POKEMON_2, +}; + +void InitEasyChatPhrases(void); +void easy_chat_input_maybe(void); +void CopyEasyChatWord(u8 *dest, u16 word); +bool32 sub_811F8D8(u16 word); +void InitializeEasyChatWordArray(u16 *words, u16 length); +void ConvertEasyChatWordsToString(u8 *dest, const u16 *src, u16 length1, u16 length2); +bool8 ECWord_CheckIfOutsideOfValidRange(u16 word); + +#endif // GUARD_EASYCHAT_H diff --git a/include/egg_hatch.h b/include/egg_hatch.h new file mode 100644 index 000000000..862d33947 --- /dev/null +++ b/include/egg_hatch.h @@ -0,0 +1,10 @@ +#ifndef GUARD_EGG_HATCH_H +#define GUARD_EGG_HATCH_H + +void ScriptHatchMon(void); +bool8 sub_8071614(void); +void EggHatch(void); +u8 GetEggStepsToSubtract(void); +u16 sub_80722E0(void); + +#endif // GUARD_EGG_HATCH_H diff --git a/include/event_data.h b/include/event_data.h new file mode 100644 index 000000000..f829d3b87 --- /dev/null +++ b/include/event_data.h @@ -0,0 +1,52 @@ +#ifndef GUARD_EVENT_DATA_H +#define GUARD_EVENT_DATA_H + +#include "constants/flags.h" +#include "constants/vars.h" + +void InitEventData(void); +void ClearTempFieldEventData(void); +void ClearUpperFlags(void); +void DisableNationalPokedex(void); +void EnableNationalPokedex(void); +bool32 IsNationalPokedexEnabled(void); +void DisableMysteryEvent(void); +void EnableMysteryEvent(void); +bool32 IsMysteryEventEnabled(void); +void DisableMysteryGift(void); +void EnableMysteryGift(void); +bool32 IsMysteryGiftEnabled(void); +void sub_809D4D8(void); +void sub_809D570(void); +void DisableResetRTC(void); +void EnableResetRTC(void); +bool32 CanResetRTC(void); +u16 *GetVarPointer(u16 id); +u16 VarGet(u16 id); +bool8 VarSet(u16 id, u16 value); +u8 VarGetFieldObjectGraphicsId(u8 id); +u8 *GetFlagPointer(u16 id); +u8 FlagSet(u16 id); +u8 FlagClear(u16 id); +bool8 FlagGet(u16 id); + +extern u16 gSpecialVar_0x8000; +extern u16 gSpecialVar_0x8001; +extern u16 gSpecialVar_0x8002; +extern u16 gSpecialVar_0x8003; +extern u16 gSpecialVar_0x8004; +extern u16 gSpecialVar_0x8005; +extern u16 gSpecialVar_0x8006; +extern u16 gSpecialVar_0x8007; +extern u16 gSpecialVar_0x8008; +extern u16 gSpecialVar_0x8009; +extern u16 gSpecialVar_0x800A; +extern u16 gSpecialVar_0x800B; +extern u16 gSpecialVar_Result; +extern u16 gSpecialVar_LastTalked; +extern u16 gSpecialVar_Facing; +extern u16 gSpecialVar_MonBoxId; +extern u16 gSpecialVar_MonBoxPos; +extern u16 gSpecialVar_0x8014; + +#endif // GUARD_EVENT_DATA_H diff --git a/include/event_scripts.h b/include/event_scripts.h new file mode 100644 index 000000000..844f1052a --- /dev/null +++ b/include/event_scripts.h @@ -0,0 +1,375 @@ +// +// Created by scott on 9/12/2017. +// + +#ifndef GUARD_EVENT_SCRIPTS_H +#define GUARD_EVENT_SCRIPTS_H + +extern const u8 gUnknown_0823B4E8[]; +extern const u8 gUnknown_0823B5E9[]; +extern const u8 EventScript_275BB7[]; +extern const u8 EventScript_275D0C[]; +extern const u8 EventScript_275D1F[]; +extern const u8 EventScript_275D2E[]; +extern const u8 EventScript_2766A2[]; +extern const u8 EventScript_2766A6[]; + +extern const u8 gTVBravoTrainerText00[]; +extern const u8 gTVBravoTrainerText01[]; +extern const u8 gTVBravoTrainerText02[]; +extern const u8 gTVBravoTrainerText03[]; +extern const u8 gTVBravoTrainerText04[]; +extern const u8 gTVBravoTrainerText05[]; +extern const u8 gTVBravoTrainerText06[]; +extern const u8 gTVBravoTrainerText07[]; +extern const u8 gTVBravoTrainerText08[]; +extern const u8 gTVBravoTrainerBattleTowerText00[]; +extern const u8 gTVBravoTrainerBattleTowerText01[]; +extern const u8 gTVBravoTrainerBattleTowerText02[]; +extern const u8 gTVBravoTrainerBattleTowerText03[]; +extern const u8 gTVBravoTrainerBattleTowerText04[]; +extern const u8 gTVBravoTrainerBattleTowerText05[]; +extern const u8 gTVBravoTrainerBattleTowerText06[]; +extern const u8 gTVBravoTrainerBattleTowerText07[]; +extern const u8 gTVBravoTrainerBattleTowerText08[]; +extern const u8 gTVBravoTrainerBattleTowerText09[]; +extern const u8 gTVBravoTrainerBattleTowerText10[]; +extern const u8 gTVBravoTrainerBattleTowerText11[]; +extern const u8 gTVBravoTrainerBattleTowerText12[]; +extern const u8 gTVBravoTrainerBattleTowerText13[]; +extern const u8 gTVBravoTrainerBattleTowerText14[]; +extern const u8 gTVFanClubOpinionsText00[]; +extern const u8 gTVFanClubOpinionsText01[]; +extern const u8 gTVFanClubOpinionsText02[]; +extern const u8 gTVFanClubOpinionsText03[]; +extern const u8 gTVFanClubOpinionsText04[]; +extern const u8 gTVFanClubText00[]; +extern const u8 gTVFanClubText01[]; +extern const u8 gTVFanClubText02[]; +extern const u8 gTVFanClubText03[]; +extern const u8 gTVFanClubText04[]; +extern const u8 gTVFanClubText05[]; +extern const u8 gTVFanClubText06[]; +extern const u8 gTVFanClubText07[]; +extern const u8 gTVRecentHappeningsText00[]; +extern const u8 gTVRecentHappeningsText01[]; +extern const u8 gTVRecentHappeningsText02[]; +extern const u8 gTVRecentHappeningsText03[]; +extern const u8 gTVRecentHappeningsText04[]; +extern const u8 gTVRecentHappeningsText05[]; +extern const u8 gTVMassOutbreakText00[]; +extern const u8 gTV3CheersForPokeblocksText00[]; +extern const u8 gTV3CheersForPokeblocksText01[]; +extern const u8 gTV3CheersForPokeblocksText02[]; +extern const u8 gTV3CheersForPokeblocksText03[]; +extern const u8 gTV3CheersForPokeblocksText04[]; +extern const u8 gTV3CheersForPokeblocksText05[]; +extern const u8 gTVTrainerFanClubSpecialText00[]; +extern const u8 gTVTrainerFanClubSpecialText01[]; +extern const u8 gTVTrainerFanClubSpecialText02[]; +extern const u8 gTVTrainerFanClubSpecialText03[]; +extern const u8 gTVTrainerFanClubSpecialText04[]; +extern const u8 gTVTrainerFanClubSpecialText05[]; +extern const u8 gTVNameRaterText00[]; +extern const u8 gTVNameRaterText01[]; +extern const u8 gTVNameRaterText02[]; +extern const u8 gTVNameRaterText03[]; +extern const u8 gTVNameRaterText04[]; +extern const u8 gTVNameRaterText05[]; +extern const u8 gTVNameRaterText06[]; +extern const u8 gTVNameRaterText07[]; +extern const u8 gTVNameRaterText08[]; +extern const u8 gTVNameRaterText09[]; +extern const u8 gTVNameRaterText10[]; +extern const u8 gTVNameRaterText11[]; +extern const u8 gTVNameRaterText12[]; +extern const u8 gTVNameRaterText13[]; +extern const u8 gTVNameRaterText14[]; +extern const u8 gTVNameRaterText15[]; +extern const u8 gTVNameRaterText16[]; +extern const u8 gTVNameRaterText17[]; +extern const u8 gTVNameRaterText18[]; +extern const u8 gTVPokemonAnglerText00[]; +extern const u8 gTVPokemonAnglerText01[]; +extern const u8 gTVPokemonTodayFailedText00[]; +extern const u8 gTVPokemonTodayFailedText01[]; +extern const u8 gTVPokemonTodayFailedText02[]; +extern const u8 gTVPokemonTodayFailedText03[]; +extern const u8 gTVPokemonTodayFailedText04[]; +extern const u8 gTVPokemonTodayFailedText05[]; +extern const u8 gTVPokemonTodayFailedText06[]; +extern const u8 gTVPokemonTodaySuccessfulText00[]; +extern const u8 gTVPokemonTodaySuccessfulText01[]; +extern const u8 gTVPokemonTodaySuccessfulText02[]; +extern const u8 gTVPokemonTodaySuccessfulText03[]; +extern const u8 gTVPokemonTodaySuccessfulText04[]; +extern const u8 gTVPokemonTodaySuccessfulText05[]; +extern const u8 gTVPokemonTodaySuccessfulText06[]; +extern const u8 gTVPokemonTodaySuccessfulText07[]; +extern const u8 gTVPokemonTodaySuccessfulText08[]; +extern const u8 gTVPokemonTodaySuccessfulText09[]; +extern const u8 gTVPokemonTodaySuccessfulText10[]; +extern const u8 gTVPokemonTodaySuccessfulText11[]; +extern const u8 gTVTodaysSmartShopperText00[]; +extern const u8 gTVTodaysSmartShopperText01[]; +extern const u8 gTVTodaysSmartShopperText02[]; +extern const u8 gTVTodaysSmartShopperText03[]; +extern const u8 gTVTodaysSmartShopperText04[]; +extern const u8 gTVTodaysSmartShopperText05[]; +extern const u8 gTVTodaysSmartShopperText06[]; +extern const u8 gTVTodaysSmartShopperText07[]; +extern const u8 gTVTodaysSmartShopperText08[]; +extern const u8 gTVTodaysSmartShopperText09[]; +extern const u8 gTVTodaysSmartShopperText10[]; +extern const u8 gTVTodaysSmartShopperText11[]; +extern const u8 gTVTodaysSmartShopperText12[]; +extern const u8 gTVWorldOfMastersText00[]; +extern const u8 gTVWorldOfMastersText01[]; +extern const u8 gTVWorldOfMastersText02[]; +extern const u8 gTVTodaysRivalTrainerText00[]; +extern const u8 gTVTodaysRivalTrainerText07[]; +extern const u8 gTVTodaysRivalTrainerText08[]; +extern const u8 gTVTodaysRivalTrainerText09[]; +extern const u8 gTVTodaysRivalTrainerText10[]; +extern const u8 gTVTodaysRivalTrainerText01[]; +extern const u8 gTVTodaysRivalTrainerText02[]; +extern const u8 gTVTodaysRivalTrainerText03[]; +extern const u8 gTVTodaysRivalTrainerText04[]; +extern const u8 gTVTodaysRivalTrainerText05[]; +extern const u8 gTVTodaysRivalTrainerText06[]; +extern const u8 gTVDewfordTrendWatcherNetworkText00[]; +extern const u8 gTVDewfordTrendWatcherNetworkText01[]; +extern const u8 gTVDewfordTrendWatcherNetworkText02[]; +extern const u8 gTVDewfordTrendWatcherNetworkText03[]; +extern const u8 gTVDewfordTrendWatcherNetworkText04[]; +extern const u8 gTVDewfordTrendWatcherNetworkText05[]; +extern const u8 gTVDewfordTrendWatcherNetworkText06[]; +extern const u8 gTVHoennTreasureInvestigatorsText00[]; +extern const u8 gTVHoennTreasureInvestigatorsText01[]; +extern const u8 gTVHoennTreasureInvestigatorsText02[]; +extern const u8 gTVFindThatGamerText00[]; +extern const u8 gTVFindThatGamerText01[]; +extern const u8 gTVFindThatGamerText02[]; +extern const u8 gTVFindThatGamerText03[]; +extern const u8 gTVBreakingNewsText00[]; +extern const u8 gTVBreakingNewsText01[]; +extern const u8 gTVBreakingNewsText02[]; +extern const u8 gTVBreakingNewsText03[]; +extern const u8 gTVBreakingNewsText04[]; +extern const u8 gTVBreakingNewsText05[]; +extern const u8 gTVBreakingNewsText06[]; +extern const u8 gTVBreakingNewsText07[]; +extern const u8 gTVBreakingNewsText12[]; +extern const u8 gTVBreakingNewsText08[]; +extern const u8 gTVBreakingNewsText09[]; +extern const u8 gTVBreakingNewsText10[]; +extern const u8 gTVBreakingNewsText11[]; +extern const u8 gTVSecretBaseVisitText00[]; +extern const u8 gTVSecretBaseVisitText01[]; +extern const u8 gTVSecretBaseVisitText02[]; +extern const u8 gTVSecretBaseVisitText03[]; +extern const u8 gTVSecretBaseVisitText04[]; +extern const u8 gTVSecretBaseVisitText05[]; +extern const u8 gTVSecretBaseVisitText06[]; +extern const u8 gTVSecretBaseVisitText07[]; +extern const u8 gTVSecretBaseVisitText08[]; +extern const u8 gTVSecretBaseVisitText09[]; +extern const u8 gTVSecretBaseVisitText10[]; +extern const u8 gTVSecretBaseVisitText11[]; +extern const u8 gTVSecretBaseVisitText12[]; +extern const u8 gTVSecretBaseVisitText13[]; +extern const u8 gTVPokemonLotteryWinnerFlashReportText00[]; +extern const u8 gTVThePokemonBattleSeminarText00[]; +extern const u8 gTVThePokemonBattleSeminarText01[]; +extern const u8 gTVThePokemonBattleSeminarText02[]; +extern const u8 gTVThePokemonBattleSeminarText03[]; +extern const u8 gTVThePokemonBattleSeminarText04[]; +extern const u8 gTVThePokemonBattleSeminarText05[]; +extern const u8 gTVThePokemonBattleSeminarText06[]; +extern const u8 gTVTrainerFanClubText00[]; +extern const u8 gTVTrainerFanClubText01[]; +extern const u8 gTVTrainerFanClubText02[]; +extern const u8 gTVTrainerFanClubText03[]; +extern const u8 gTVTrainerFanClubText04[]; +extern const u8 gTVTrainerFanClubText05[]; +extern const u8 gTVTrainerFanClubText06[]; +extern const u8 gTVTrainerFanClubText07[]; +extern const u8 gTVTrainerFanClubText08[]; +extern const u8 gTVTrainerFanClubText09[]; +extern const u8 gTVTrainerFanClubText10[]; +extern const u8 gTVTrainerFanClubText11[]; +extern const u8 gTVCutiesText00[]; +extern const u8 gTVCutiesText01[]; +extern const u8 gTVCutiesText02[]; +extern const u8 gTVCutiesText03[]; +extern const u8 gTVCutiesText04[]; +extern const u8 gTVCutiesText05[]; +extern const u8 gTVCutiesText06[]; +extern const u8 gTVCutiesText07[]; +extern const u8 gTVCutiesText08[]; +extern const u8 gTVCutiesText09[]; +extern const u8 gTVCutiesText10[]; +extern const u8 gTVCutiesText11[]; +extern const u8 gTVCutiesText12[]; +extern const u8 gTVCutiesText13[]; +extern const u8 gTVCutiesText14[]; +extern const u8 gTVCutiesText15[]; +extern const u8 gTVPokemonNewsBattleFrontierText00[]; +extern const u8 gTVPokemonNewsBattleFrontierText01[]; +extern const u8 gTVPokemonNewsBattleFrontierText02[]; +extern const u8 gTVPokemonNewsBattleFrontierText03[]; +extern const u8 gTVPokemonNewsBattleFrontierText04[]; +extern const u8 gTVPokemonNewsBattleFrontierText05[]; +extern const u8 gTVPokemonNewsBattleFrontierText06[]; +extern const u8 gTVPokemonNewsBattleFrontierText07[]; +extern const u8 gTVPokemonNewsBattleFrontierText08[]; +extern const u8 gTVPokemonNewsBattleFrontierText09[]; +extern const u8 gTVPokemonNewsBattleFrontierText10[]; +extern const u8 gTVPokemonNewsBattleFrontierText11[]; +extern const u8 gTVPokemonNewsBattleFrontierText12[]; +extern const u8 gTVPokemonNewsBattleFrontierText13[]; +extern const u8 gTVPokemonNewsBattleFrontierText14[]; +extern const u8 gTVPokemonNewsBattleFrontierText15[]; +extern const u8 gTVPokemonNewsBattleFrontierText16[]; +extern const u8 gTVPokemonNewsBattleFrontierText17[]; +extern const u8 gTVPokemonNewsBattleFrontierText18[]; +extern const u8 gTVWhatsNo1InHoennTodayText00[]; +extern const u8 gTVWhatsNo1InHoennTodayText01[]; +extern const u8 gTVWhatsNo1InHoennTodayText02[]; +extern const u8 gTVWhatsNo1InHoennTodayText03[]; +extern const u8 gTVWhatsNo1InHoennTodayText04[]; +extern const u8 gTVWhatsNo1InHoennTodayText05[]; +extern const u8 gTVWhatsNo1InHoennTodayText06[]; +extern const u8 gTVWhatsNo1InHoennTodayText07[]; +extern const u8 gTVWhatsNo1InHoennTodayText08[]; +extern const u8 gTVSecretBaseSecretsText00[]; +extern const u8 gTVSecretBaseSecretsText01[]; +extern const u8 gTVSecretBaseSecretsText02[]; +extern const u8 gTVSecretBaseSecretsText03[]; +extern const u8 gTVSecretBaseSecretsText04[]; +extern const u8 gTVSecretBaseSecretsText05[]; +extern const u8 gTVSecretBaseSecretsText06[]; +extern const u8 gTVSecretBaseSecretsText07[]; +extern const u8 gTVSecretBaseSecretsText08[]; +extern const u8 gTVSecretBaseSecretsText09[]; +extern const u8 gTVSecretBaseSecretsText10[]; +extern const u8 gTVSecretBaseSecretsText11[]; +extern const u8 gTVSecretBaseSecretsText12[]; +extern const u8 gTVSecretBaseSecretsText13[]; +extern const u8 gTVSecretBaseSecretsText14[]; +extern const u8 gTVSecretBaseSecretsText15[]; +extern const u8 gTVSecretBaseSecretsText16[]; +extern const u8 gTVSecretBaseSecretsText17[]; +extern const u8 gTVSecretBaseSecretsText18[]; +extern const u8 gTVSecretBaseSecretsText19[]; +extern const u8 gTVSecretBaseSecretsText20[]; +extern const u8 gTVSecretBaseSecretsText21[]; +extern const u8 gTVSecretBaseSecretsText22[]; +extern const u8 gTVSecretBaseSecretsText23[]; +extern const u8 gTVSecretBaseSecretsText24[]; +extern const u8 gTVSecretBaseSecretsText25[]; +extern const u8 gTVSecretBaseSecretsText26[]; +extern const u8 gTVSecretBaseSecretsText27[]; +extern const u8 gTVSecretBaseSecretsText28[]; +extern const u8 gTVSecretBaseSecretsText29[]; +extern const u8 gTVSecretBaseSecretsText30[]; +extern const u8 gTVSecretBaseSecretsText31[]; +extern const u8 gTVSecretBaseSecretsText32[]; +extern const u8 gTVSecretBaseSecretsText33[]; +extern const u8 gTVSecretBaseSecretsText34[]; +extern const u8 gTVSecretBaseSecretsText35[]; +extern const u8 gTVSecretBaseSecretsText36[]; +extern const u8 gTVSecretBaseSecretsText37[]; +extern const u8 gTVSecretBaseSecretsText38[]; +extern const u8 gTVSecretBaseSecretsText39[]; +extern const u8 gTVSecretBaseSecretsText40[]; +extern const u8 gTVSecretBaseSecretsText41[]; +extern const u8 gTVSecretBaseSecretsText42[]; +extern const u8 gTVSafariFanClubText00[]; +extern const u8 gTVSafariFanClubText01[]; +extern const u8 gTVSafariFanClubText02[]; +extern const u8 gTVSafariFanClubText03[]; +extern const u8 gTVSafariFanClubText04[]; +extern const u8 gTVSafariFanClubText05[]; +extern const u8 gTVSafariFanClubText06[]; +extern const u8 gTVSafariFanClubText07[]; +extern const u8 gTVSafariFanClubText08[]; +extern const u8 gTVSafariFanClubText09[]; +extern const u8 gTVSafariFanClubText10[]; +extern const u8 gTVContestLiveUpdatesText00[]; +extern const u8 gTVContestLiveUpdatesText01[]; +extern const u8 gTVContestLiveUpdatesText02[]; +extern const u8 gTVContestLiveUpdatesText03[]; +extern const u8 gTVContestLiveUpdatesText04[]; +extern const u8 gTVContestLiveUpdatesText05[]; +extern const u8 gTVContestLiveUpdatesText06[]; +extern const u8 gTVContestLiveUpdatesText07[]; +extern const u8 gTVContestLiveUpdatesText08[]; +extern const u8 gTVContestLiveUpdatesText09[]; +extern const u8 gTVContestLiveUpdatesText10[]; +extern const u8 gTVContestLiveUpdatesText11[]; +extern const u8 gTVContestLiveUpdatesText12[]; +extern const u8 gTVContestLiveUpdatesText13[]; +extern const u8 gTVContestLiveUpdatesText14[]; +extern const u8 gTVContestLiveUpdatesText15[]; +extern const u8 gTVContestLiveUpdatesText16[]; +extern const u8 gTVContestLiveUpdatesText17[]; +extern const u8 gTVContestLiveUpdatesText18[]; +extern const u8 gTVContestLiveUpdatesText19[]; +extern const u8 gTVContestLiveUpdatesText20[]; +extern const u8 gTVContestLiveUpdatesText21[]; +extern const u8 gTVContestLiveUpdatesText22[]; +extern const u8 gTVContestLiveUpdatesText23[]; +extern const u8 gTVContestLiveUpdatesText24[]; +extern const u8 gTVContestLiveUpdatesText25[]; +extern const u8 gTVContestLiveUpdatesText26[]; +extern const u8 gTVContestLiveUpdatesText27[]; +extern const u8 gTVContestLiveUpdatesText28[]; +extern const u8 gTVContestLiveUpdatesText29[]; +extern const u8 gTVContestLiveUpdatesText30[]; +extern const u8 gTVContestLiveUpdatesText31[]; +extern const u8 gTVContestLiveUpdatesText32[]; +extern const u8 gTVPokemonBattleUpdateText00[]; +extern const u8 gTVPokemonBattleUpdateText01[]; +extern const u8 gTVPokemonBattleUpdateText02[]; +extern const u8 gTVPokemonBattleUpdateText03[]; +extern const u8 gTVPokemonBattleUpdateText04[]; +extern const u8 gTVPokemonBattleUpdateText05[]; +extern const u8 gTVPokemonBattleUpdateText06[]; +extern const u8 gTVPokemonBattleUpdateText07[]; +extern const u8 gTVInSearchOfTrainersText00[]; +extern const u8 gTVInSearchOfTrainersText01[]; +extern const u8 gTVInSearchOfTrainersText02[]; +extern const u8 gTVInSearchOfTrainersText03[]; +extern const u8 gTVInSearchOfTrainersText04[]; +extern const u8 gTVInSearchOfTrainersText05[]; +extern const u8 gTVInSearchOfTrainersText06[]; +extern const u8 gTVInSearchOfTrainersText07[]; +extern const u8 gTVInSearchOfTrainersText08[]; +extern const u8 gTVPokemonContestLiveUpdates2Text00[]; +extern const u8 gTVPokemonContestLiveUpdates2Text01[]; +extern const u8 gTVPokemonContestLiveUpdates2Text02[]; +extern const u8 gTVPokemonContestLiveUpdates2Text03[]; +extern const u8 gPokeNewsTextSlateport_Upcoming[]; +extern const u8 gPokeNewsTextSlateport_Ongoing[]; +extern const u8 gPokeNewsTextSlateport_Ending[]; +extern const u8 gPokeNewsTextGameCorner_Upcoming[]; +extern const u8 gPokeNewsTextGameCorner_Ongoing[]; +extern const u8 gPokeNewsTextGameCorner_Ending[]; +extern const u8 gPokeNewsTextLilycove_Upcoming[]; +extern const u8 gPokeNewsTextLilycove_Ongoing[]; +extern const u8 gPokeNewsTextLilycove_Ending[]; +extern const u8 gPokeNewsTextBlendMaster_Upcoming[]; +extern const u8 gPokeNewsTextBlendMaster_Ongoing[]; +extern const u8 gPokeNewsTextBlendMaster_Ending[]; +extern const u8 SecretBase_RedCave1_Text_274966[]; +extern const u8 SecretBase_RedCave1_Text_274D13[]; +extern const u8 SecretBase_RedCave1_Text_274FFE[]; +extern const u8 SecretBase_RedCave1_Text_275367[]; +extern const u8 SecretBase_RedCave1_Text_2756C7[]; +extern const u8 SecretBase_RedCave1_Text_274B24[]; +extern const u8 SecretBase_RedCave1_Text_274E75[]; +extern const u8 SecretBase_RedCave1_Text_2751E1[]; +extern const u8 SecretBase_RedCave1_Text_2754F6[]; +extern const u8 SecretBase_RedCave1_Text_2758CC[]; +#endif //GUARD_EVENT_SCRIPTS_H diff --git a/include/evolution_graphics.h b/include/evolution_graphics.h new file mode 100644 index 000000000..f52105815 --- /dev/null +++ b/include/evolution_graphics.h @@ -0,0 +1,15 @@ +#ifndef GUARD_EVOLUTION_GRAPHICS_H +#define GUARD_EVOLUTION_GRAPHICS_H + +void LoadEvoSparkleSpriteAndPal(void); + +u8 LaunchTask_PreEvoSparklesSet1(u16 arg0); +u8 LaunchTask_PreEvoSparklesSet2(void); +u8 LaunchTask_PostEvoSparklesSet1(void); +u8 LaunchTask_PostEvoSparklesSet2AndFlash(u16 species); +u8 LaunchTask_PostEvoSparklesSet2AndFlash_Trade(u16 species); +u8 sub_817C3A0(u8 preEvoSpriteID, u8 postEvoSpriteID); + +#define EvoGraphicsTaskEvoStop data[8] + +#endif // GUARD_EVOLUTION_GRAPHICS_H diff --git a/include/evolution_scene.h b/include/evolution_scene.h new file mode 100644 index 000000000..5f8c534b9 --- /dev/null +++ b/include/evolution_scene.h @@ -0,0 +1,10 @@ +#ifndef GUARD_EVOLUTION_SCENE_H +#define GUARD_EVOLUTION_SCENE_H + +void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID); +void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID); +void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID); + +extern void (*gCB2_AfterEvolution)(void); + +#endif // GUARD_EVOLUTION_SCENE_H diff --git a/include/field_camera.h b/include/field_camera.h new file mode 100644 index 000000000..a8559e1c2 --- /dev/null +++ b/include/field_camera.h @@ -0,0 +1,28 @@ +#ifndef GUARD_FIELD_CAMERA_H +#define GUARD_FIELD_CAMERA_H + +// Exported type declarations + +struct CameraObject +{ + void (*callback)(struct CameraObject *); + u32 unk4; + s32 unk8; + s32 unkC; + s32 x; + s32 y; +}; + +extern struct CameraObject gUnknown_03005DD0; + +// Exported RAM declarations + +extern u16 gUnknown_03005DEC; +extern u16 gUnknown_03005DE8; + +// Exported ROM declarations + +void DrawWholeMapView(void); +void CurrentMapDrawMetatileAt(int x, int y); + +#endif //GUARD_FIELD_CAMERA_H diff --git a/include/field_door.h b/include/field_door.h new file mode 100644 index 000000000..f1dfc551d --- /dev/null +++ b/include/field_door.h @@ -0,0 +1,11 @@ +#ifndef GUARD_FIELDDOOR_H +#define GUARD_FIELDDOOR_H + +void FieldSetDoorOpened(u32, u32); +void FieldSetDoorClosed(u32, u32); +s8 FieldAnimateDoorClose(u32, u32); +s8 FieldAnimateDoorOpen(u32, u32); +bool8 FieldIsDoorAnimationRunning(void); +u32 GetDoorSoundEffect(u32 x, u32 y); + +#endif diff --git a/include/field_effect.h b/include/field_effect.h new file mode 100644 index 000000000..629ae07c7 --- /dev/null +++ b/include/field_effect.h @@ -0,0 +1,78 @@ +#ifndef GUARD_FIELD_EFFECTS_H +#define GUARD_FIELD_EFFECTS_H + +enum FieldEffectScriptIdx +{ + FLDEFF_EXCLAMATION_MARK_ICON_1, + FLDEFF_USE_CUT_ON_GRASS, + FLDEFF_USE_CUT_ON_TREE, + FLDEFF_SHADOW, + FLDEFF_TALL_GRASS, + FLDEFF_RIPPLE, + FLDEFF_FIELD_MOVE_SHOW_MON, + FLDEFF_ASH, + FLDEFF_SURF_BLOB, + FLDEFF_USE_SURF, + FLDEFF_DUST, + FLDEFF_USE_SECRET_POWER_CAVE, + FLDEFF_JUMP_TALL_GRASS, + FLDEFF_SAND_FOOTPRINTS, + FLDEFF_JUMP_BIG_SPLASH, + FLDEFF_SPLASH, + FLDEFF_JUMP_SMALL_SPLASH, + FLDEFF_LONG_GRASS, + FLDEFF_JUMP_LONG_GRASS, + FLDEFF_UNKNOWN_19, + FLDEFF_UNKNOWN_20, + FLDEFF_UNKNOWN_21, + FLDEFF_UNKNOWN_22, + FLDEFF_BERRY_TREE_GROWTH_SPARKLE, + FLDEFF_DEEP_SAND_FOOTPRINTS, + FLDEFF_POKECENTER_HEAL, + FLDEFF_USE_SECRET_POWER_TREE, + FLDEFF_USE_SECRET_POWER_SHRUB, + FLDEFF_TREE_DISGUISE, + FLDEFF_MOUNTAIN_DISGUISE, + FLDEFF_NPCFLY_OUT, + FLDEFF_USE_FLY, + FLDEFF_FLY_IN, + FLDEFF_EXCLAMATION_MARK_ICON_2, + FLDEFF_FEET_IN_FLOWING_WATER, + FLDEFF_BIKE_TIRE_TRACKS, + FLDEFF_SAND_DISGUISE, + FLDEFF_USE_ROCK_SMASH, + FLDEFF_USE_DIG, + FLDEFF_SAND_PILE, + FLDEFF_USE_STRENGTH, + FLDEFF_SHORT_GRASS, + FLDEFF_HOT_SPRINGS_WATER, + FLDEFF_USE_WATERFALL, + FLDEFF_USE_DIVE, + FLDEFF_POKEBALL, + FLDEFF_HEART_ICON, + FLDEFF_NOP_47, + FLDEFF_NOP_48, + FLDEFF_POP_OUT_OF_ASH, + FLDEFF_LAVARIDGE_GYM_WARP, + FLDEFF_SWEET_SCENT, + FLDEFF_SAND_PILLAR, + FLDEFF_BUBBLES, + FLDEFF_SPARKLE, + FLDEFF_SECRET_POWER_CAVE, + FLDEFF_SECRET_POWER_TREE, + FLDEFF_SECRET_POWER_SHRUB, + FLDEFF_CUT_GRASS, + FLDEFF_FIELD_MOVE_SHOW_MON_INIT, + FLDEFF_USE_FLY_ANCIENT_TOMB, + FLDEFF_PCTURN_ON, + FLDEFF_HALL_OF_FAME_RECORD, + FLDEFF_USE_TELEPORT +}; + +extern u32 gFieldEffectArguments[8]; + +u8 FieldEffectStart(u8); +bool8 FieldEffectActiveListContains(u8 id); +void sub_80B69DC(void); + +#endif //GUARD_FIELD_EFFECTS_H diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h new file mode 100644 index 000000000..e80daf3bd --- /dev/null +++ b/include/field_effect_helpers.h @@ -0,0 +1,16 @@ +// +// Created by scott on 9/7/2017. +// + +#ifndef GUARD_FIELD_EFFECT_HELPERS_H +#define GUARD_FIELD_EFFECT_HELPERS_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +u8 sub_8154228(void); +bool8 sub_8155DA0(struct MapObject *); + +#endif //GUARD_FIELD_EFFECT_HELPERS_H diff --git a/include/field_fadetransition.h b/include/field_fadetransition.h new file mode 100644 index 000000000..7c2d16a24 --- /dev/null +++ b/include/field_fadetransition.h @@ -0,0 +1,12 @@ +#ifndef GUARD_FIELD_FADETRANSITION_H +#define GUARD_FIELD_FADETRANSITION_H + +void sub_80AF734(void); +void sp13E_warp_to_last_warp(void); +void sub_80AF7D0(void); +void sp13F_fall_to_last_warp(void); + +void sub_80AF848(void); +void sub_80AF87C(void); + +#endif // GUARD_FIELD_FADETRANSITION_H diff --git a/include/field_ground_effect.h b/include/field_ground_effect.h new file mode 100644 index 000000000..63b67ceaf --- /dev/null +++ b/include/field_ground_effect.h @@ -0,0 +1,22 @@ +// +// Created by scott on 9/6/2017. +// + +#ifndef GUARD_FIELD_GROUND_EFFECT_H +#define GUARD_FIELD_GROUND_EFFECT_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); +void InitObjectPriorityByZCoord(struct Sprite *, u8); +bool8 IsZCoordMismatchAt(u8, s16, s16); +bool8 AreZCoordsCompatible(u8, u8); +void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *); +void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *); +void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *); +void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *); + +#endif //GUARD_FIELD_GROUND_EFFECT_H diff --git a/include/field_map_obj.h b/include/field_map_obj.h new file mode 100644 index 000000000..0107fa10f --- /dev/null +++ b/include/field_map_obj.h @@ -0,0 +1,84 @@ +#ifndef GUARD_FIELD_MAP_OBJ_H +#define GUARD_FIELD_MAP_OBJ_H + +#define NUM_OBJECT_GRAPHICS_INFO 239 +#define SPRITE_VAR 240 + +// Exported struct declarations + +enum SpinnerRunnerFollowPatterns { + RUNFOLLOW_ANY, + RUNFOLLOW_NORTH_SOUTH, + RUNFOLLOW_EAST_WEST, + RUNFOLLOW_NORTH_WEST, + RUNFOLLOW_NORTH_EAST, + RUNFOLLOW_SOUTH_WEST, + RUNFOLLOW_SOUTH_EAST, + RUNFOLLOW_NORTH_SOUTH_WEST, + RUNFOLLOW_NORTH_SOUTH_EAST, + RUNFOLLOW_NORTH_EAST_WEST, + RUNFOLLOW_SOUTH_EAST_WEST +}; + +// Exported RAM declarations + +// Exported ROM declarations + +void sub_808D438(void); +u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8); +bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); +u8 GetFieldObjectIdByXY(s16, s16); +void FieldObjectSetDirection(struct MapObject *, u8); +u8 sub_808D4F4(void); +void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8); +void npc_load_two_palettes__no_record(u16, u8); +void npc_load_two_palettes__and_record(u16, u8); +void sub_808EBA8(u8, u8, u8, s16, s16); +void pal_patch_for_npc(u16, u8); +void sub_808E16C(s16, s16); +void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); +void sub_8092FF0(s16, s16, s16 *, s16 *); +u8 FieldObjectDirectionToImageAnimId(u8); +void sub_80930E0(s16 *, s16 *, s16, s16); +void FieldObjectClearAnim(struct MapObject *); +void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *); +void SpawnFieldObjectsInView(s16, s16); +u8 sprite_new(u8, u8, s16, s16, u8, u8); +u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8); +u8 show_sprite(u8, u8, u8); +u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8); +u8 SpawnSpecialFieldObject(struct MapObjectTemplate *); +void sub_8093038(s16, s16, s16 *, s16 *); +void CameraObjectReset1(void); +void FieldObjectSetGraphicsId(struct MapObject *, u8); +void FieldObjectTurn(struct MapObject *, u8); +void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8); +const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8); +void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); +void gpu_pal_allocator_reset__manage_upper_four(void); +void sub_808E82C(u8, u8, u8, s16, s16); +void sub_808E7E4(u8, u8, u8); +void sub_808E78C(u8, u8, u8, u8); +void sub_808E75C(s16, s16); +void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *); +void npc_coords_shift(struct MapObject *, s16, s16); +void sub_808EB08(struct MapObject *, s16, s16); +void sub_808F254(u8, u8, u8); +void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *)); +u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8); +u8 GetOppositeDirection(u8); +u8 GetStepInPlaceDelay4AnimId(u32); +u8 GetStepInPlaceDelay8AnimId(u32); +u8 GetStepInPlaceDelay16AnimId(u32); +u8 GetStepInPlaceDelay32AnimId(u32); +u8 npc_block_way(struct MapObject *, s16, s16, u32); +void MoveCoords(u8, s16 *, s16 *); +bool8 FieldObjectIsSpecialAnimActive(struct MapObject *); +u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *); +u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z); + +// Exported data declarations + +extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; + +#endif //GUARD_FIELD_MAP_OBJ_H diff --git a/include/field_map_obj_helpers.h b/include/field_map_obj_helpers.h new file mode 100644 index 000000000..ba797ec98 --- /dev/null +++ b/include/field_map_obj_helpers.h @@ -0,0 +1,7 @@ +#ifndef GUARD_FIELDMAPOBJHELP_H +#define GUARD_FIELDMAPOBJHELP_H + +void UnfreezeMapObjects(void); +void sub_8097B78(u8, u8); + +#endif diff --git a/include/field_message_box.h b/include/field_message_box.h new file mode 100644 index 000000000..432c9078b --- /dev/null +++ b/include/field_message_box.h @@ -0,0 +1,10 @@ +#ifndef GUARD_FIELD_MESSAGE_BOX_H +#define GUARD_FIELD_MESSAGE_BOX_H + +bool8 ShowFieldMessage(const u8 *message); +bool8 sub_8098238(const u8 *message); +bool8 ShowFieldAutoScrollMessage(const u8 *message); +void HideFieldMessageBox(void); +bool8 IsFieldMessageBoxHidden(void); + +#endif // GUARD_FIELD_MESSAGE_BOX_H diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h new file mode 100644 index 000000000..25b7f2d71 --- /dev/null +++ b/include/field_player_avatar.h @@ -0,0 +1,16 @@ +#ifndef GUARD_FIELD_PLAYER_AVATAR_H +#define GUARD_FIELD_PLAYER_AVATAR_H + +void ClearPlayerAvatarInfo(void); +void SetPlayerAvatarExtraStateTransition(u8, u8); +u8 GetPlayerAvatarGenderByGraphicsId(u8); +bool8 TestPlayerAvatarFlags(u8); +void PlayerGetDestCoords(s16 *, s16 *); +u8 player_get_direction_lower_nybble(void); +u8 player_get_direction_upper_nybble(void); +u8 player_get_x22(void); + +void sub_808D074(u8); +void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr); + +#endif //GUARD_FIELD_PLAYER_AVATAR_H diff --git a/include/field_poison.h b/include/field_poison.h new file mode 100644 index 000000000..d1a4c823b --- /dev/null +++ b/include/field_poison.h @@ -0,0 +1,19 @@ +#ifndef GUARD_FIELD_POISON_H +#define GUARD_FIELD_POISON_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +enum { + FLDPSN_NONE, + FLDPSN_PSN, + FLDPSN_FNT +}; + +void sub_80F972C(void); +unsigned int overworld_poison(void); + +#endif //GUARD_FIELD_POISON_H diff --git a/include/field_screen.h b/include/field_screen.h new file mode 100644 index 000000000..cfc0d081f --- /dev/null +++ b/include/field_screen.h @@ -0,0 +1,14 @@ +#ifndef GUARD_FIELD_SCREEN_H +#define GUARD_FIELD_SCREEN_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +void pal_fill_black(void); +bool8 sub_80ABDFC(void); +void sub_80AF168(void); +void UpdateWeatherPerDay(u16 days); + +#endif //GUARD_FIELD_SCREEN_H diff --git a/include/field_screen_effect.h b/include/field_screen_effect.h new file mode 100644 index 000000000..ef81c2f9e --- /dev/null +++ b/include/field_screen_effect.h @@ -0,0 +1,8 @@ +#ifndef GUARD_FIELD_SCREEN_EFFECT_H +#define GUARD_FIELD_SCREEN_EFFECT_H + +void sub_80AF79C(void); +void sub_80B009C(u8); +void sub_80B0244(void); + +#endif // GUARD_FIELD_SCREEN_EFFECT_H diff --git a/include/field_specials.h b/include/field_specials.h new file mode 100644 index 000000000..1f8fbf147 --- /dev/null +++ b/include/field_specials.h @@ -0,0 +1,6 @@ +#ifndef GUARD_FIELD_SPECIALS_H +#define GUARD_FIELD_SPECIALS_H + +u8 GetLeadMonIndex(void); + +#endif // GUARD_FIELD_SPECIALS_H diff --git a/include/field_tasks.h b/include/field_tasks.h new file mode 100644 index 000000000..2a2a772d8 --- /dev/null +++ b/include/field_tasks.h @@ -0,0 +1,6 @@ +#ifndef GUARD_FIELD_TASKS_H +#define GUARD_FIELD_TASKS_H + +void ActivatePerStepCallback(u8); + +#endif // GUARD_FIELD_TASKS_H diff --git a/include/field_weather.h b/include/field_weather.h new file mode 100644 index 000000000..e12107e70 --- /dev/null +++ b/include/field_weather.h @@ -0,0 +1,12 @@ +#ifndef GUARD_WEATHER_H +#define GUARD_WEATHER_H + +void fade_screen(u8, s8); + +void SetSav1Weather(u32); +u8 GetSav1Weather(void); +void sub_80AEDBC(void); + +void DoCurrentWeather(void); + +#endif // GUARD_WEATHER_H diff --git a/include/fieldmap.h b/include/fieldmap.h new file mode 100644 index 000000000..06cb7cc77 --- /dev/null +++ b/include/fieldmap.h @@ -0,0 +1,19 @@ +#ifndef GUARD_FIELDMAP_H +#define GUARD_FIELDMAP_H + +extern struct MapCoords { + int width; + int height; +} gUnknown_03005DC0; + +u32 MapGridGetMetatileIdAt(int, int); +u32 MapGridGetMetatileBehaviorAt(int, int); +void MapGridSetMetatileIdAt(int, int, u16); +void MapGridSetMetatileEntryAt(int, int, u16); +void GetCameraCoords(u16*, u16*); +bool8 MapGridIsImpassableAt(s16, s16); +s32 GetMapBorderIdAt(s16, s16); +bool32 CanCameraMoveInDirection(u8); +u16 GetBehaviorByMetatileId(u16 metatileId); + +#endif //GUARD_FIELDMAP_H diff --git a/include/fldeff_80F9BCC.h b/include/fldeff_80F9BCC.h new file mode 100644 index 000000000..d57665c68 --- /dev/null +++ b/include/fldeff_80F9BCC.h @@ -0,0 +1,14 @@ +#ifndef GUARD_FLDEFF_80F9BCC_H +#define GUARD_FLDEFF_80F9BCC_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +void sub_80FA5E4(s16 id, s16 x, s16 y); +void sub_80FA794(s16 x, s16 y); +void overworld_poison_effect(void); + +#endif //GUARD_FLDEFF_80F9BCC_H diff --git a/include/gba/gba.h b/include/gba/gba.h index 42ae3cdde..7e58efb9f 100644 --- a/include/gba/gba.h +++ b/include/gba/gba.h @@ -1,11 +1,12 @@ #ifndef GUARD_GBA_GBA_H #define GUARD_GBA_GBA_H -#include "gba/defines.h" -#include "gba/io_reg.h" -#include "gba/types.h" -#include "gba/multiboot.h" -#include "gba/syscall.h" -#include "gba/macro.h" +#include "defines.h" +#include "io_reg.h" +#include "types.h" +#include "multiboot.h" +#include "syscall.h" +#include "macro.h" +#include "isagbprint.h" #endif // GUARD_GBA_GBA_H diff --git a/include/gba/isagbprint.h b/include/gba/isagbprint.h new file mode 100644 index 000000000..ce547928c --- /dev/null +++ b/include/gba/isagbprint.h @@ -0,0 +1,36 @@ +#ifndef GUARD_GBA_ISAGBPRINT_H +#define GUARD_GBA_ISAGBPRINT_H + +#ifdef NDEBUG +#define AGBPrintInit() +#define AGBPutc(cChr) +#define AGBPrint(pBuf) +#define AGBPrintf(pBuf, ...) +#define AGBPrintFlush1Block() +#define AGBPrintFlush() +#define AGBAssert(pFile, nLine, pExpression, nStopProgram) +#else +void AGBPrintInit(void); +void AGBPutc(const char cChr); +void AGBPrint(const char *pBuf); +void AGBPrintf(const char *pBuf, ...); +void AGBPrintFlush1Block(void); +void AGBPrintFlush(void); +void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopProgram); +#endif + +#undef AGB_ASSERT +#ifdef NDEBUG +#define AGB_ASSERT(exp) +#else +#define AGB_ASSERT(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 1); +#endif + +#undef AGB_WARNING +#ifdef NDEBUG +#define AGB_WARNING(exp) +#else +#define AGB_WARNING(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 0); +#endif + +#endif // GUARD_GBA_ISAGBPRINT_H diff --git a/include/global.berry.h b/include/global.berry.h new file mode 100644 index 000000000..5c8a43a02 --- /dev/null +++ b/include/global.berry.h @@ -0,0 +1,76 @@ +#ifndef GUARD_GLOBAL_BERRY_H +#define GUARD_GLOBAL_BERRY_H + +#define BERRY_NAME_COUNT 7 +#define BERRY_ITEM_EFFECT_COUNT 18 + +struct Berry +{ + const u8 name[BERRY_NAME_COUNT]; + u8 firmness; + u16 size; + u8 maxYield; + u8 minYield; + const u8 *description1; + const u8 *description2; + u8 stageDuration; + u8 spicy; + u8 dry; + u8 sweet; + u8 bitter; + u8 sour; + u8 smoothness; +}; + +// with no const fields + +struct Berry2 +{ + u8 name[BERRY_NAME_COUNT]; + u8 firmness; + u16 size; + u8 maxYield; + u8 minYield; + u8 *description1; + u8 *description2; + u8 stageDuration; + u8 spicy; + u8 dry; + u8 sweet; + u8 bitter; + u8 sour; + u8 smoothness; +}; + +struct EnigmaBerry +{ + struct Berry2 berry; + u8 itemEffect[BERRY_ITEM_EFFECT_COUNT]; + u8 holdEffect; + u8 holdEffectParam; + u32 checksum; +}; + +struct BattleEnigmaBerry +{ + /*0x00*/ u8 name[BERRY_NAME_COUNT]; + /*0x07*/ u8 holdEffect; + /*0x08*/ u8 itemEffect[BERRY_ITEM_EFFECT_COUNT]; + /*0x1A*/ u8 holdEffectParam; +}; + +struct BerryTree +{ + u8 berry; + u8 stage:7; + u8 growthSparkle:1; + u16 minutesUntilNextStage; + u8 berryYield; + u8 regrowthCount:4; + u8 watered1:1; + u8 watered2:1; + u8 watered3:1; + u8 watered4:1; +}; + +#endif // GUARD_GLOBAL_BERRY_H diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h new file mode 100644 index 000000000..ed5054b7d --- /dev/null +++ b/include/global.fieldmap.h @@ -0,0 +1,336 @@ +#ifndef GUARD_GLOBAL_FIELDMAP_H +#define GUARD_GLOBAL_FIELDMAP_H + +#define NUM_FIELD_OBJECTS 16 + +enum +{ + CONNECTION_SOUTH = 1, + CONNECTION_NORTH, + CONNECTION_WEST, + CONNECTION_EAST, + CONNECTION_DIVE, + CONNECTION_EMERGE +}; + +// map types +enum +{ + MAP_TYPE_0, + MAP_TYPE_TOWN, + MAP_TYPE_CITY, + MAP_TYPE_ROUTE, + MAP_TYPE_UNDERGROUND, + MAP_TYPE_UNDERWATER, + MAP_TYPE_6, + MAP_TYPE_7, + MAP_TYPE_INDOOR, + MAP_TYPE_SECRET_BASE +}; + +// map battle scenes +enum +{ + MAP_BATTLE_SCENE_NORMAL, // 0 + MAP_BATTLE_SCENE_GYM, // 1 + MAP_BATTLE_SCENE_MAGMA, // 2 + MAP_BATTLE_SCENE_AQUA, // 3 + MAP_BATTLE_SCENE_SIDNEY, // 4 + MAP_BATTLE_SCENE_PHOEBE, // 5 + MAP_BATTLE_SCENE_GLACIA, // 6 + MAP_BATTLE_SCENE_DRAKE, // 7 + MAP_BATTLE_SCENE_BATTLE_TOWER, // 8 +}; + +typedef void (*TilesetCB)(void); + +struct Tileset +{ + /*0x00*/ bool8 isCompressed; + /*0x01*/ bool8 isSecondary; + /*0x04*/ void *tiles; + /*0x08*/ void *palettes; + /*0x0c*/ void *metatiles; + /*0x10*/ void *metatileAttributes; + /*0x14*/ TilesetCB callback; +}; + +struct MapData +{ + /*0x00*/ s32 width; + /*0x04*/ s32 height; + /*0x08*/ u16 *border; + /*0x0c*/ u16 *map; + /*0x10*/ struct Tileset *primaryTileset; + /*0x14*/ struct Tileset *secondaryTileset; +}; + +struct BackupMapData +{ + s32 width; + s32 height; + u16 *map; +}; + +struct MapObjectTemplate +{ + /*0x00*/ u8 localId; + /*0x01*/ u8 graphicsId; + /*0x02*/ u8 unk2; + /*0x04*/ s16 x; + /*0x06*/ s16 y; + /*0x08*/ u8 elevation; + /*0x09*/ u8 movementType; + /*0x0A*/ u8 unkA_0:4; + u8 unkA_4:4; + ///*0x0B*/ u8 fillerB[1]; + /*0x0C*/ u16 unkC; + /*0x0E*/ u16 unkE; + /*0x10*/ const u8 *script; + /*0x14*/ u16 flagId; + /*0x16*/ u8 filler_16[2]; +}; /*size = 0x18*/ + +struct WarpEvent +{ + s16 x, y; + s8 warpId; + u8 mapGroup; + u8 mapNum; + u8 unk7; +}; + +struct CoordEvent +{ + s16 x, y; + u8 unk4; + u8 filler_5; + u16 trigger; + u16 index; + u8 filler_A[0x2]; + u8 *script; +}; + +struct BgEvent +{ + u16 x, y; + u8 unk4; + u8 kind; + // 0x2 padding for the union beginning. + union { // carried over from diego's FR/LG work, seems to be the same struct + // in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union. + u8 *script; + + // hidden item type probably + struct { + u8 filler6[0x2]; + u16 hiddenItemId; // flag offset to determine flag lookup + } hiddenItem; + + // secret base type + u32 secretBaseId; + + } bgUnion; +}; + +struct MapEvents +{ + u8 mapObjectCount; + u8 warpCount; + u8 coordEventCount; + u8 bgEventCount; + + struct MapObjectTemplate *mapObjects; + struct WarpEvent *warps; + struct CoordEvent *coordEvents; + struct BgEvent *bgEvents; +}; + +struct MapConnection +{ + /*0x00*/ u8 direction; + /*0x01*/ u32 offset; + /*0x05*/ u8 mapGroup; + /*0x06*/ u8 mapNum; +}; + +struct MapConnections +{ + s32 count; + struct MapConnection *connections; +}; + +struct MapHeader +{ + /* 0x00 */ struct MapData *mapData; + /* 0x04 */ struct MapEvents *events; + /* 0x08 */ u8 *mapScripts; + /* 0x0C */ struct MapConnections *connections; + /* 0x10 */ u16 music; + /* 0x12 */ u16 mapDataId; + /* 0x14 */ u8 regionMapSectionId; + /* 0x15 */ u8 cave; + /* 0x16 */ u8 weather; + /* 0x17 */ u8 mapType; + /* 0x18 */ u8 filler_18; + /* 0x19 */ u8 escapeRope; + /* 0x1A */ u8 flags; + /* 0x1B */ u8 battleType; +}; + +struct MapObject +{ + /*0x00*/ u32 active:1; + u32 mapobj_bit_1:1; + u32 mapobj_bit_2:1; + u32 mapobj_bit_3:1; + u32 mapobj_bit_4:1; + u32 mapobj_bit_5:1; + u32 mapobj_bit_6:1; + u32 mapobj_bit_7:1; + /*0x01*/ u32 mapobj_bit_8:1; + u32 mapobj_bit_9:1; + u32 mapobj_bit_10:1; + u32 mapobj_bit_11:1; + u32 mapobj_bit_12:1; + u32 mapobj_bit_13:1; + u32 mapobj_bit_14:1; + u32 mapobj_bit_15:1; + /*0x02*/ u32 mapobj_bit_16:1; + u32 mapobj_bit_17:1; + u32 mapobj_bit_18:1; + u32 mapobj_bit_19:1; + u32 mapobj_bit_20:1; + u32 mapobj_bit_21:1; + u32 mapobj_bit_22:1; + u32 mapobj_bit_23:1; + /*0x03*/ u32 mapobj_bit_24:1; + u32 mapobj_bit_25:1; + u32 mapobj_bit_26:1; + u32 mapobj_bit_27:1; + u32 mapobj_bit_28:1; + u32 mapobj_bit_29:1; + u32 mapobj_bit_30:1; + u32 mapobj_bit_31:1; + /*0x04*/ u8 spriteId; + /*0x05*/ u8 graphicsId; + /*0x06*/ u8 animPattern; + /*0x07*/ u8 trainerType; + /*0x08*/ u8 localId; + /*0x09*/ u8 mapNum; + /*0x0A*/ u8 mapGroup; + /*0x0B*/ u8 mapobj_unk_0B_0:4; + u8 elevation:4; + /*0x0C*/ struct Coords16 coords1; + /*0x10*/ struct Coords16 coords2; + /*0x14*/ struct Coords16 coords3; + /*0x18*/ u8 mapobj_unk_18:4; //current direction? + /*0x18*/ u8 placeholder18:4; + /*0x19*/ union __attribute__((packed)) { + u8 as_byte; + struct __attribute__((packed)) { + u8 x:4; + u8 y:4; + } __attribute__((aligned (1))) as_nybbles; + } __attribute__((aligned (1))) range; + /*0x1A*/ u8 mapobj_unk_1A; + /*0x1B*/ u8 mapobj_unk_1B; + /*0x1C*/ u8 mapobj_unk_1C; + /*0x1D*/ u8 trainerRange_berryTreeId; + /*0x1E*/ u8 mapobj_unk_1E; + /*0x1F*/ u8 mapobj_unk_1F; + /*0x20*/ u8 mapobj_unk_20; + /*0x21*/ u8 mapobj_unk_21; + /*0x22*/ u8 animId; + /*size = 0x24*/ +}; + +struct MapObjectGraphicsInfo +{ + /*0x00*/ u16 tileTag; + /*0x02*/ u16 paletteTag1; + /*0x04*/ u16 paletteTag2; + /*0x06*/ u16 size; + /*0x08*/ s16 width; + /*0x0A*/ s16 height; + /*0x0C*/ u8 paletteSlot:4; + u8 shadowSize:2; + u8 inanimate:1; + u8 disableReflectionPaletteLoad:1; + /*0x0D*/ u8 tracks; + /*0x10*/ const struct OamData *oam; + /*0x14*/ const struct SubspriteTable *subspriteTables; + /*0x18*/ const union AnimCmd *const *anims; + /*0x1C*/ const struct SpriteFrameImage *images; + /*0x20*/ const union AffineAnimCmd *const *affineAnims; +}; + +#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0) +#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1) +#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2) +#define PLAYER_AVATAR_FLAG_SURFING (1 << 3) +#define PLAYER_AVATAR_FLAG_4 (1 << 4) +#define PLAYER_AVATAR_FLAG_5 (1 << 5) +#define PLAYER_AVATAR_FLAG_6 (1 << 6) +#define PLAYER_AVATAR_FLAG_DASH (1 << 7) + +enum +{ + ACRO_BIKE_NORMAL, + ACRO_BIKE_TURNING, + ACRO_BIKE_WHEELIE_STANDING, + ACRO_BIKE_BUNNY_HOP, + ACRO_BIKE_WHEELIE_MOVING, + ACRO_BIKE_STATE5, + ACRO_BIKE_STATE6, +}; + +enum +{ + DIR_NONE, + DIR_SOUTH, + DIR_NORTH, + DIR_WEST, + DIR_EAST, +}; + +enum +{ + COLLISION_LEDGE_JUMP = 6 +}; + +struct PlayerAvatar /* 0x202E858 */ +{ + /*0x00*/ u8 flags; + /*0x01*/ u8 bike; + /*0x02*/ u8 running2; + /*0x03*/ u8 running1; + /*0x04*/ u8 spriteId; + /*0x05*/ u8 mapObjectId; + /*0x06*/ u8 unk6; + /*0x07*/ u8 gender; + u8 acroBikeState; + u8 unk9; + u8 bikeFrameCounter; + u8 unkB; + u32 unkC; + u32 unk10; + u8 unk14[8]; + u8 unk1C[8]; + // TODO: rest of struct +}; + +struct Camera +{ + bool8 active:1; + s32 x; + s32 y; +}; + +extern struct MapObject gMapObjects[NUM_FIELD_OBJECTS]; +extern u8 gSelectedMapObject; +extern struct MapHeader gMapHeader; +extern struct PlayerAvatar gPlayerAvatar; +extern struct Camera gCamera; + +#endif // GUARD_GLOBAL_FIELDMAP_H diff --git a/include/global.h b/include/global.h new file mode 100644 index 000000000..d864a6ab7 --- /dev/null +++ b/include/global.h @@ -0,0 +1,620 @@ +#ifndef GUARD_GLOBAL_H +#define GUARD_GLOBAL_H + +#include "gba/gba.h" +#include "config.h" + +// Prevent cross-jump optimization. +#define BLOCK_CROSS_JUMP asm(""); + +// to help in decompiling +#define asm_comment(x) asm volatile("@ -- " x " -- ") +#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided") + +#if defined (__APPLE__) || defined (__CYGWIN__) +void *memset(void *, int, size_t); +void *memcpy(void *, const void *, size_t); +int strcmp(const char *s1, const char *s2); +char* strcpy(char *dst0, const char *src0); +#endif // __APPLE__ + +#define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0])) + +// useful math macros + +// Converts a number to Q8.8 fixed-point format +#define Q_8_8(n) ((s16)((n) * 256)) + +// Converts a number to Q4.12 fixed-point format +#define Q_4_12(n) ((s16)((n) * 4096)) + +#define POKEMON_NAME_LENGTH 10 +#define OT_NAME_LENGTH 7 + +extern u8 gStringVar1[]; +extern u8 gStringVar2[]; +extern u8 gStringVar3[]; +extern u8 gStringVar4[]; + +enum +{ + VERSION_SAPPHIRE = 1, + VERSION_RUBY = 2, + VERSION_EMERALD = 3, + VERSION_FIRE_RED = 4, + VERSION_LEAF_GREEN = 5, +}; + +enum LanguageId { + LANGUAGE_JAPANESE = 1, + LANGUAGE_ENGLISH = 2, + LANGUAGE_FRENCH = 3, + LANGUAGE_ITALIAN = 4, + LANGUAGE_GERMAN = 5, + // 6 goes unused but the theory is it was meant to be Korean + LANGUAGE_SPANISH = 7, +}; + +#define GAME_LANGUAGE (LANGUAGE_ENGLISH) + +enum +{ + MALE, + FEMALE +}; + +enum +{ + OPTIONS_BUTTON_MODE_NORMAL, + OPTIONS_BUTTON_MODE_LR, + OPTIONS_BUTTON_MODE_L_EQUALS_A +}; + +enum +{ + OPTIONS_TEXT_SPEED_SLOW, + OPTIONS_TEXT_SPEED_MID, + OPTIONS_TEXT_SPEED_FAST +}; + +enum +{ + OPTIONS_SOUND_MONO, + OPTIONS_SOUND_STEREO +}; + +enum +{ + OPTIONS_BATTLE_STYLE_SHIFT, + OPTIONS_BATTLE_STYLE_SET +}; + +enum +{ + BAG_ITEMS = 1, + BAG_POKEBALLS, + BAG_TMsHMs, + BAG_BERRIES, + BAG_KEYITEMS +}; + +struct Coords16 +{ + s16 x; + s16 y; +}; + +struct UCoords16 +{ + u16 x; + u16 y; +}; + +struct Time +{ + /*0x00*/ s16 days; + /*0x02*/ s8 hours; + /*0x03*/ s8 minutes; + /*0x04*/ s8 seconds; +}; + +struct Pokedex +{ + /*0x00*/ u8 order; + /*0x01*/ u8 unknown1; + /*0x02*/ u8 nationalMagic; // must equal 0xDA in order to have National mode + /*0x03*/ u8 unknown2; + /*0x04*/ u32 unownPersonality; // set when you first see Unown + /*0x08*/ u32 spindaPersonality; // set when you first see Spinda + /*0x0C*/ u32 unknown3; + /*0x10*/ u8 owned[52]; + /*0x44*/ u8 seen[52]; +}; + +struct PokemonJumpResults // possibly used in the game itself? +{ + u16 jumpsInRow; + u16 field2; + u16 excellentsInRow; + u16 field6; + u16 field8; + u16 fieldA; + u32 bestJumpScore; +}; + +struct BerryPickingResults // possibly used in the game itself? Size may be wrong as well +{ + u32 bestScore; + u16 berriesPicked; + u16 berriesPickedInRow; + u8 field_8; + u8 field_9; + u8 field_A; + u8 field_B; + u8 field_C; + u8 field_D; + u8 field_E; + u8 field_F; +}; + +struct PyramidBag +{ + u16 items_Lvl50[10]; + u16 items_OpenLvl[10]; + u8 quantity[10]; +}; + +struct BerryCrush +{ + u16 berryCrushResults[4]; + u32 berryPowderAmount; + u32 unk; +}; + +#define PLAYER_NAME_LENGTH 8 + +struct UnknownSaveBlock2Struct +{ + u8 field_0; + u8 field_1; + u8 field_2[2]; + u8 field_4[8]; + u8 field_C[16]; + u16 field_1C[6]; + u16 field_28[6]; + u8 field_34[176]; + u8 field_E4; + u8 field_E5; + u8 field_E6; + u8 field_E7; + u8 field_E8; + u8 field_E9; + u8 field_EA; + u8 field_EB; +}; // sizeof = 0xEC + +struct SaveBlock2 +{ + /*0x000*/ u8 playerName[PLAYER_NAME_LENGTH]; + /*0x008*/ u8 playerGender; // MALE, FEMALE + /*0x009*/ u8 specialSaveWarp; + /*0x00A*/ u8 playerTrainerId[4]; + /*0x00E*/ u16 playTimeHours; + /*0x010*/ u8 playTimeMinutes; + /*0x011*/ u8 playTimeSeconds; + /*0x012*/ u8 playTimeVBlanks; + /*0x013*/ u8 optionsButtonMode; // OPTIONS_BUTTON_MODE_[NORMAL/LR/L_EQUALS_A] + /*0x014*/ u16 optionsTextSpeed:3; // OPTIONS_TEXT_SPEED_[SLOW/MID/FAST] + u16 optionsWindowFrameType:5; // Specifies one of the 20 decorative borders for text boxes + u16 optionsSound:1; // OPTIONS_SOUND_[MONO/STEREO] + u16 optionsBattleStyle:1; // OPTIONS_BATTLE_STYLE_[SHIFT/SET] + u16 optionsBattleSceneOff:1; // whether battle animations are disabled + u16 regionMapZoom:1; // whether the map is zoomed in + /*0x018*/ struct Pokedex pokedex; + /*0x090*/ u8 filler_90[0x8]; + /*0x098*/ struct Time localTimeOffset; + /*0x0A0*/ struct Time lastBerryTreeUpdate; + /*0x0A8*/ u32 field_A8; + /*0x0AC*/ u8 filler_AC[0xE74]; + /*0xF20*/ u32 encryptionKey; +}; + +extern struct SaveBlock2 *gSaveBlock2Ptr; + +struct SecretBaseRecord +{ + /*0x1A9C*/ u8 secretBaseId; + /*0x1A9D*/ u8 sbr_field_1_0:4; + /*0x1A9D*/ u8 gender:1; + /*0x1A9D*/ u8 sbr_field_1_5:1; + /*0x1A9D*/ u8 sbr_field_1_6:2; + /*0x1A9E*/ u8 trainerName[OT_NAME_LENGTH]; + /*0x1AA5*/ u8 trainerId[4]; // byte 0 is used for determining trainer class + /*0x1AA9*/ u8 language; + /*0x1AAA*/ u16 sbr_field_e; + /*0x1AAC*/ u8 sbr_field_10; + /*0x1AAD*/ u8 sbr_field_11; + /*0x1AAE*/ u8 decorations[16]; + /*0x1ABE*/ u8 decorationPos[16]; + /*0x1AD0*/ u32 partyPersonality[6]; + /*0x1AE8*/ u16 partyMoves[6 * 4]; + /*0x1B18*/ u16 partySpecies[6]; + /*0x1B24*/ u16 partyHeldItems[6]; + /*0x1B2E*/ u8 partyLevels[6]; + /*0x1B34*/ u8 partyEVs[6]; +}; + +#include "constants/game_stat.h" +#include "global.fieldmap.h" +#include "global.berry.h" +#include "pokemon.h" + +struct WarpData +{ + s8 mapGroup; + s8 mapNum; + s8 warpId; + s16 x, y; +}; + +struct ItemSlot +{ + u16 itemId; + u16 quantity; +}; + +struct Pokeblock +{ + u8 color; + u8 spicy; + u8 dry; + u8 sweet; + u8 bitter; + u8 sour; + u8 feel; +}; + +struct Roamer +{ + /*0x00*/ u32 ivs; + /*0x04*/ u32 personality; + /*0x08*/ u16 species; + /*0x0A*/ u16 hp; + /*0x0C*/ u8 level; + /*0x0D*/ u8 status; + /*0x0E*/ u8 cool; + /*0x0F*/ u8 beauty; + /*0x10*/ u8 cute; + /*0x11*/ u8 smart; + /*0x12*/ u8 tough; + /*0x13*/ bool8 active; + /*0x14*/ u8 filler[0x8]; +}; + +struct RamScriptData +{ + u8 magic; + u8 mapGroup; + u8 mapNum; + u8 objectId; + u8 script[995]; +}; + +struct RamScript +{ + u32 checksum; + struct RamScriptData data; +}; + +struct EasyChatPair +{ + u16 unk0_0:7; + u16 unk0_7:7; + u16 unk1_6:1; + u16 unk2; + u16 words[2]; +}; /*size = 0x8*/ + +struct MailStruct +{ + /*0x00*/ u16 words[9]; + /*0x12*/ u8 playerName[8]; + /*0x1A*/ u8 trainerId[4]; + /*0x1E*/ u16 species; + /*0x20*/ u16 itemId; +}; + +struct UnkMauvilleOldManStruct +{ + u8 unk_2D94; + u8 unk_2D95; + /*0x2D96*/ u16 mauvilleOldMan_ecArray[6]; + /*0x2DA2*/ u16 mauvilleOldMan_ecArray2[6]; + /*0x2DAE*/ u8 playerName[8]; + /*0x2DB6*/ u8 filler_2DB6[0x3]; + /*0x2DB9*/ u8 playerTrainerId[4]; + u8 unk_2DBD; +}; /*size = 0x2C*/ + +struct UnkMauvilleOldManStruct2 +{ + u8 filler0; + u8 unk1; + u8 unk2; + u16 mauvilleOldMan_ecArray[10]; + u8 mauvilleOldMan_ecArray2[12]; + u8 fillerF[0x2]; +}; /*size = 0x2C*/ + +struct MauvilleOldManTrader +{ + u8 unk0; + u8 unk1[4]; + u8 unk5[4][11]; + u8 unk31; +}; + +typedef union OldMan +{ + struct UnkMauvilleOldManStruct oldMan1; + struct UnkMauvilleOldManStruct2 oldMan2; + struct MauvilleOldManTrader trader; + u8 filler[0x40]; +} OldMan; + +struct RecordMixing_UnknownStructSub +{ + u32 unk0; + u8 data[0x34]; + //u8 data[0x38]; +}; + +struct RecordMixing_UnknownStruct +{ + struct RecordMixing_UnknownStructSub data[2]; + u32 unk70; + u16 unk74[0x2]; +}; + +struct LinkBattleRecord +{ + u8 name[8]; + u16 trainerId; + u16 wins; + u16 losses; + u16 draws; +}; + +struct RecordMixingGiftData +{ + u8 unk0; + u8 quantity; + u16 itemId; + u8 filler4[8]; +}; + +struct RecordMixingGift +{ + int checksum; + struct RecordMixingGiftData data; +}; + +struct ContestWinner +{ + u32 personality; + u32 trainerId; + u16 species; + u8 contestCategory; + u8 monName[11]; + u8 trainerName[8]; + u8 contestRank; +}; + +struct DaycareMiscMon +{ + struct MailStruct mail; + u8 OT_name[OT_NAME_LENGTH + 1]; + u8 monName[POKEMON_NAME_LENGTH + 1]; + u8 gameLanguage:4; + u8 monLanguage:4; +}; + +struct DaycareMon +{ + struct BoxPokemon mon; + struct DaycareMiscMon misc; + u32 steps; +}; + +#define DAYCARE_MON_COUNT 2 + +struct DayCare +{ + struct DaycareMon mons[DAYCARE_MON_COUNT]; + u32 offspringPersonality; + u8 stepCounter; +}; + +struct DayCareMail +{ + /*0x00*/ struct MailStruct message; + /*0x24*/ u8 names[19]; +}; + +struct RecordMixingDayCareMail +{ + struct DayCareMail mail[DAYCARE_MON_COUNT]; + u32 numDaycareMons; + bool16 holdsItem[DAYCARE_MON_COUNT]; +}; + +#define MAP_OBJECTS_COUNT 16 +#define BERRY_TREES_COUNT 128 +#define FLAGS_COUNT 300 +#define VARS_COUNT 256 +#define MAIL_COUNT 16 + +enum +{ + LILYCOVE_LADY_QUIZ, + LILYCOVE_LADY_FAVOUR, + LILYCOVE_LADY_CONTEST +}; + +struct LilycoveLadyQuiz +{ + /*0x000*/ u8 id; + /*0x001*/ u8 phase; + /*0x002*/ u16 unk_002[9]; + /*0x014*/ u16 unk_014; + /*0x016*/ u16 unk_016; + /*0x018*/ u8 playerName[8]; + /*0x020*/ u16 playerTrainerId[4]; + /*0x028*/ u16 itemId; + /*0x02a*/ u8 unk_02a; + /*0x02b*/ u8 unk_02b; + /*0x02c*/ u8 unk_02c; + /*0x02d*/ u8 language; +}; + +struct LilycoveLadyFavour +{ + /*0x000*/ u8 id; + /*0x001*/ u8 phase; + /*0x002*/ u8 unk_002; + /*0x003*/ u8 unk_003; + /*0x004*/ u8 playerName[8]; + /*0x00c*/ u8 unk_00c; + /*0x00e*/ u16 itemId; + /*0x010*/ u16 unk_010; + /*0x012*/ u8 language; +}; + +struct LilycoveLadyContest +{ + /*0x000*/ u8 id; + /*0x001*/ u8 phase; + /*0x002*/ u8 fave_pkblk; + /*0x003*/ u8 other_pkblk; + /*0x004*/ u8 playerName[8]; + /*0x00c*/ u8 max_sheen; + /*0x00d*/ u8 category; + /*0x00e*/ u8 language; +}; + +typedef union // TODO +{ + struct LilycoveLadyQuiz quiz; + struct LilycoveLadyFavour favour; + struct LilycoveLadyContest contest; + u8 id; +} LilycoveLady; + +struct WaldaPhrase +{ + u16 field_0; + u16 field_2; + u8 text[16]; + u8 iconId; + u8 patternId; + bool8 patternUnlocked; +}; + +struct SaveBlock1 +{ + /*0x00*/ struct Coords16 pos; + /*0x04*/ struct WarpData location; + /*0x0C*/ struct WarpData warp1; + /*0x14*/ struct WarpData warp2; + /*0x1C*/ struct WarpData warp3; + /*0x24*/ struct WarpData warp4; + /*0x2C*/ u16 battleMusic; + /*0x2E*/ u8 weather; + /*0x2F*/ u8 filler_2F; + /*0x30*/ u8 flashUsed; + /*0x32*/ u16 mapDataId; + /*0x34*/ u16 mapView[0x100]; + /*0x234*/ u8 playerPartyCount; + /*0x238*/ struct Pokemon playerParty[6]; + /*0x490*/ u32 money; + /*0x494*/ u16 coins; + /*0x496*/ u16 registeredItem; // registered for use with SELECT button + /*0x498*/ struct ItemSlot pcItems[50]; + /*0x560*/ struct ItemSlot bagPocket_Items[30]; + /*0x5D8*/ struct ItemSlot bagPocket_KeyItems[30]; + /*0x650*/ struct ItemSlot bagPocket_PokeBalls[16]; + /*0x690*/ struct ItemSlot bagPocket_TMHM[64]; + /*0x790*/ struct ItemSlot bagPocket_Berries[46]; + /*0x848*/ struct Pokeblock pokeblocks[40]; + /*0x988*/ u8 seen1[52]; + /*0x9BC*/ u16 berryBlenderRecords[3]; + /*0x9C2*/ u8 field_9C2[6]; + /*0x9C8*/ u16 trainerRematchStepCounter; + /*0x9CA*/ u8 trainerRematches[100]; + /*0xA30*/ struct MapObject mapObjects[MAP_OBJECTS_COUNT]; + /*0xC70*/ struct MapObjectTemplate mapObjectTemplates[64]; + /*0x1270*/ u8 flags[FLAGS_COUNT]; + /*0x139C*/ u16 vars[VARS_COUNT]; + /*0x159C*/ u32 gameStats[NUM_GAME_STATS]; + /*0x169C*/ struct BerryTree berryTrees[BERRY_TREES_COUNT]; + /*0x1A9C*/ struct SecretBaseRecord secretBases[20]; + /*0x271C*/ u8 playerRoomDecor[12]; + /*0x2728*/ u8 playerRoomDecorPos[12]; + /*0x2734*/ u8 decorDesk[10]; + /*0x????*/ u8 decorChair[10]; + /*0x????*/ u8 decorPlant[10]; + /*0x????*/ u8 decorOrnament[30]; + /*0x????*/ u8 decorMat[30]; + /*0x????*/ u8 decorPoster[10]; + /*0x????*/ u8 decorDoll[40]; + /*0x????*/ u8 decorCushion[10]; + /*0x27CA*/ u8 padding_27CA[2]; + /*0x2B90*/ u16 outbreakPokemonSpecies; + /*0x2B92*/ u8 outbreakLocationMapNum; + /*0x2B93*/ u8 outbreakLocationMapGroup; + /*0x2B94*/ u8 outbreakPokemonLevel; + /*0x2B95*/ u8 outbreakUnk1; + /*0x2B96*/ u16 outbreakUnk2; + /*0x2B98*/ u16 outbreakPokemonMoves[4]; + /*0x2BA0*/ u8 outbreakUnk4; + /*0x2BA1*/ u8 outbreakPokemonProbability; + /*0x2BA2*/ u16 outbreakDaysLeft; + /*0x2BB0*/ u16 unk2BB0[6]; + /*0x2BBC*/ u16 unk2BBC[6]; + /*0x2BC8*/ u16 unk2BC8[6]; + /*0x2BD4*/ u16 unk2BD4[6]; + /*0x2BE0*/ struct MailStruct mail[MAIL_COUNT]; + /*0x2E20*/ u8 additionalPhrases[5]; // bitfield for 33 additional phrases in easy chat system + /*0x2E25*/ u8 unk2E25[3]; // possibly padding? + /*0x2E28*/ OldMan oldMan; + /*0x2e64*/ struct EasyChatPair easyChatPairs[5]; //Dewford trend [0] and some other stuff + /*0x2e90*/ struct ContestWinner contestWinners[13]; // 0 - 5 used in contest hall, 6 - 7 unused?, 8 - 12 museum + /*0x3030*/ struct DayCare daycare; + /*0x3150*/ struct LinkBattleRecord linkBattleRecords[5]; + /*0x31A0*/ u8 unk_31A0; + /*0x31A1*/ u8 filler_31A1[7]; + /*0x31A8*/ u8 giftRibbons[52]; + /*0x31DC*/ struct Roamer roamer; + /*0x31F8*/ struct EnigmaBerry enigmaBerry; + /*0x322C*/ u8 field_322C[1276]; + /*0x3728*/ struct RamScript ramScript; + /*0x3B14*/ struct RecordMixingGift recordMixingGift; + /*0x3B24*/ u8 seen2[52]; + /*0x3B58*/ LilycoveLady lilycoveLady; + /*0x3B88*/ u8 filler_3B88[0x1E8]; + /*0x3D70*/ struct WaldaPhrase waldaPhrase; + // sizeof: 0x3D88 +}; + +extern struct SaveBlock1* gSaveBlock1Ptr; + +struct Bitmap // TODO: Find a better spot for this +{ + u8* pixels; + u32 width:16; + u32 height:16; +}; + +extern u8 gReservedSpritePaletteCount; + +#endif // GUARD_GLOBAL_H diff --git a/include/gpu_regs.h b/include/gpu_regs.h new file mode 100644 index 000000000..89e0cb64b --- /dev/null +++ b/include/gpu_regs.h @@ -0,0 +1,19 @@ +#ifndef GUARD_GPU_REGS_H +#define GUARD_GPU_REGS_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +void InitGpuRegManager(void); +void CopyBufferedValuesToGpuRegs(void); +void SetGpuReg(u8 regOffset, u16 value); +void SetGpuReg_ForcedBlank(u8 regOffset, u16 value); +u16 GetGpuReg(u8 regOffset); +void SetGpuRegBits(u8 regOffset, u16 mask); +void ClearGpuRegBits(u8 regOffset, u16 mask); +void EnableInterrupts(u16 mask); +void DisableInterrupts(u16 mask); + +#endif //GUARD_GPU_REGS_H diff --git a/include/graphics.h b/include/graphics.h new file mode 100644 index 000000000..aad5c0190 --- /dev/null +++ b/include/graphics.h @@ -0,0 +1,144 @@ +// +// Created by scott on 10/21/2017. +// + +#ifndef GUARD_GRAPHICS_H +#define GUARD_GRAPHICS_H + +extern const u8 gInterfaceGfx_PokeBall[]; +extern const u8 gInterfacePal_PokeBall[]; +extern const u8 gInterfaceGfx_GreatBall[]; +extern const u8 gInterfacePal_GreatBall[]; +extern const u8 gInterfaceGfx_SafariBall[]; +extern const u8 gInterfacePal_SafariBall[]; +extern const u8 gInterfaceGfx_UltraBall[]; +extern const u8 gInterfacePal_UltraBall[]; +extern const u8 gInterfaceGfx_MasterBall[]; +extern const u8 gInterfacePal_MasterBall[]; +extern const u8 gInterfaceGfx_NetBall[]; +extern const u8 gInterfacePal_NetBall[]; +extern const u8 gInterfaceGfx_DiveBall[]; +extern const u8 gInterfacePal_DiveBall[]; +extern const u8 gInterfaceGfx_NestBall[]; +extern const u8 gInterfacePal_NestBall[]; +extern const u8 gInterfaceGfx_RepeatBall[]; +extern const u8 gInterfacePal_RepeatBall[]; +extern const u8 gInterfaceGfx_TimerBall[]; +extern const u8 gInterfacePal_TimerBall[]; +extern const u8 gInterfaceGfx_LuxuryBall[]; +extern const u8 gInterfacePal_LuxuryBall[]; +extern const u8 gInterfaceGfx_PremierBall[]; +extern const u8 gInterfacePal_PremierBall[]; +extern const u8 gOpenPokeballGfx[]; + +extern const u8 gItemIcon_QuestionMark[]; +extern const u8 gItemIconPalette_QuestionMark[]; +extern const u8 gUnknown_08DB7AA0[]; +extern const u8 gUnknown_08DB7B34[]; +extern const u8 gUnknown_08DB7B5C[]; +extern const u8 gUnknown_08DB7BEC[]; +extern const u8 gUnknown_08DB7C08[]; +extern const u8 gUnknown_08DB7CE8[]; +extern const u8 gUnknown_08DB7D08[]; +extern const u8 gUnknown_08DB7DCC[]; +extern const u8 gUnknown_08DB7DF4[]; +extern const u8 gUnknown_08DB7EA0[]; +extern const u8 gUnknown_08DB7EC4[]; +extern const u8 gUnknown_08DB7F60[]; +extern const u8 gUnknown_08DB7F7C[]; +extern const u8 gUnknown_08DB8070[]; +extern const u8 gUnknown_08DB808C[]; +extern const u8 gUnknown_08DB8138[]; +extern const u8 gUnknown_08DB8160[]; +extern const u8 gUnknown_08DB8218[]; +extern const u8 gUnknown_08DB823C[]; +extern const u8 gUnknown_08DB8300[]; +extern const u8 gUnknown_08DB8328[]; +extern const u8 gUnknown_08DB8430[]; +extern const u8 gUnknown_08DB8458[]; +extern const u8 gUnknown_08DB8528[]; +extern const u8 gUnknown_08DB854C[]; +extern const u8 gUnknown_08DB862C[]; +extern const u8 gUnknown_08DB8654[]; +extern const u8 gUnknown_08DB86C4[]; +extern const u8 gUnknown_08DB86E0[]; +extern const u8 gUnknown_08DB8750[]; +extern const u8 gUnknown_08DB876C[]; +extern const u8 gUnknown_08DB87DC[]; +extern const u8 gUnknown_08DB87F8[]; +extern const u8 gUnknown_08DB88D8[]; +extern const u8 gUnknown_08DB8900[]; +extern const u8 gUnknown_08DB89E0[]; +extern const u8 gUnknown_08DB8A08[]; +extern const u8 gUnknown_08DB8A68[]; +extern const u8 gUnknown_08DB8A84[]; +extern const u8 gUnknown_08DB8B40[]; +extern const u8 gUnknown_08DB8B68[]; +extern const u8 gUnknown_08DB8C40[]; +extern const u8 gUnknown_08DB8C5C[]; +extern const u8 gUnknown_08DB8CF4[]; +extern const u8 gUnknown_08DB8D18[]; +extern const u8 gUnknown_08DB8DB0[]; +extern const u8 gUnknown_08DB8DD4[]; +extern const u8 gUnknown_08DB8E80[]; +extern const u8 gUnknown_08DB8EA0[]; +extern const u8 gUnknown_08DB8F58[]; +extern const u8 gUnknown_08DB8F7C[]; +extern const u8 gUnknown_08DB9038[]; +extern const u8 gUnknown_08DB9058[]; +extern const u8 gUnknown_08DB9130[]; +extern const u8 gUnknown_08DB9154[]; +extern const u8 gUnknown_08DB9218[]; +extern const u8 gUnknown_08DB9234[]; +extern const u8 gUnknown_08DB92FC[]; +extern const u8 gUnknown_08DB931C[]; +extern const u8 gUnknown_08DB93E8[]; +extern const u8 gUnknown_08DB940C[]; +extern const u8 gUnknown_08DB94CC[]; +extern const u8 gUnknown_08DB94E8[]; +extern const u8 gUnknown_08DB95AC[]; +extern const u8 gUnknown_08DB95D0[]; +extern const u8 gUnknown_08DB96C4[]; +extern const u8 gUnknown_08DB96EC[]; +extern const u8 gUnknown_08DB97F4[]; +extern const u8 gUnknown_08DB981C[]; +extern const u8 gUnknown_08DB9908[]; +extern const u8 gUnknown_08DB9930[]; +extern const u8 gUnknown_08DB9A54[]; +extern const u8 gUnknown_08DB9A7C[]; +extern const u8 gUnknown_08DB9B7C[]; +extern const u8 gUnknown_08DB9BA4[]; +extern const u8 gUnknown_08DB9CB0[]; +extern const u8 gUnknown_08DB9CD8[]; +extern const u8 gUnknown_08DB9DAC[]; +extern const u8 gUnknown_08DB9DD4[]; +extern const u8 gUnknown_08DB9EE4[]; +extern const u8 gUnknown_08DB9F08[]; +extern const u8 gUnknown_08DB9FFC[]; +extern const u8 gUnknown_08DBA020[]; +extern const u8 gUnknown_08DBA12C[]; +extern const u8 gUnknown_08DCC05C[]; +extern const u16 gUnknown_08DCC01C[]; +extern const u16 gUnknown_08DCC03C[]; +extern const u8 gUnknown_08DCC648[]; +extern const u8 gUnknown_08DCC908[]; +extern const u8 gUnknown_08DD87C0[]; +extern const u8 gUnknown_08DD8EE0[]; +extern const u16 gUnknown_08DD8780[]; +extern const u8 gUnknown_08DD90E0[]; +extern const u8 gUnknown_08DD9718[]; +extern const u16 gUnknown_08DD9080[]; +extern const u8 gUnknown_08DD98B4[]; +extern const u8 gUnknown_08DD9E58[]; +extern const u16 gUnknown_08DD9874[]; +extern const u8 gUnknown_08DDA02C[]; +extern const u8 gUnknown_08DDA63C[]; +extern const u16 gUnknown_08DD9FEC[]; +extern const u8 gUnknown_08DDA840[]; +extern const u8 gUnknown_08DDAE40[]; +extern const u16 gUnknown_08DDA800[]; +extern const u8 gUnknown_08DDB020[]; +extern const u8 gUnknown_08DDB2C4[]; +extern const u16 gUnknown_08DDAFE0[]; + +#endif //GUARD_GRAPHICS_H diff --git a/include/hall_of_fame.h b/include/hall_of_fame.h new file mode 100644 index 000000000..d35ecf268 --- /dev/null +++ b/include/hall_of_fame.h @@ -0,0 +1,9 @@ +#ifndef GUARD_HALL_OF_FAME_H +#define GUARD_HALL_OF_FAME_H + +void CB2_DoHallOfFameScreen(void); +void CB2_DoHallOfFameScreenDontSaveData(void); +void CB2_DoHallOfFamePC(void); +void sub_8175280(void); + +#endif // GUARD_HALL_OF_FAME_H diff --git a/include/heal_location.h b/include/heal_location.h new file mode 100644 index 000000000..1f966f1ae --- /dev/null +++ b/include/heal_location.h @@ -0,0 +1,25 @@ +#ifndef GUARD_HEAL_LOCATION_H +#define GUARD_HEAL_LOCATION_H + +// Exported type declarations + +struct UnkStruct_0859F534 { + const union AffineAnimCmd *const *const affineAnims; + void (* callback)(struct Sprite *sprite); +}; + +struct HealLocation +{ + s8 group; + s8 map; + u16 x; + u16 y; +}; + +// Exported RAM declarations + +// Exported ROM declarations + +const struct HealLocation *GetHealLocationPointer(u32 loc); + +#endif //GUARD_HEAL_LOCATION_H diff --git a/include/international_string_util.h b/include/international_string_util.h new file mode 100644 index 000000000..e7876162e --- /dev/null +++ b/include/international_string_util.h @@ -0,0 +1,23 @@ +#ifndef GUARD_INTERNATIONAL_STRING_UTIL_H +#define GUARD_INTERNATIONAL_STRING_UTIL_H + +#include "menu.h" + +void sub_81DB52C(const u8 *src); +void TVShowConvertInternationalString(u8 *dest, const u8 *src, u8 language); +s32 GetStringCenterAlignXOffset(s32 fontId, const u8 *str, s32 totalWidth); +s32 GetStringRightAlignXOffset(s32 fontId, const u8 *str, s32 totalWidth); +s32 GetStringCenterAlignXOffsetWithLetterSpacing(s32 fontId, const u8 *str, s32 totalWidth, s32 letterSpacing); +s32 GetStringWidthDifference(s32 fontId, const u8 *str, s32 totalWidth, s32 letterSpacing); +s32 GetMaxWidthInMenuTable(const struct MenuAction *str, s32 arg1); +s32 sub_81DB3D8(const struct MenuAction *str, u8* arg1, s32 arg2); +// sub_81DB41C +// CopyMonCategoryText +// sub_81DB494 +// sub_81DB4DC +// sub_81DB554 +// sub_81DB5AC +u32 sub_81DB604(const u8 *); +// sub_81DB620 + +#endif // GUARD_INTERNATIONAL_STRING_UTIL_H diff --git a/include/item.h b/include/item.h new file mode 100644 index 000000000..a136f03ec --- /dev/null +++ b/include/item.h @@ -0,0 +1,64 @@ +#ifndef ITEM_H +#define ITEM_H + +typedef void (*ItemUseFunc)(u8); + +struct Item +{ + u8 name[14]; + u16 itemId; + u16 price; + u8 holdEffect; + u8 holdEffectParam; + const u8 *description; + u8 importance; + u8 unk19; + u8 pocket; + u8 type; + ItemUseFunc fieldUseFunc; + u8 battleUsage; + ItemUseFunc battleUseFunc; + u8 secondaryId; +}; + +struct BagPocket +{ + struct ItemSlot *itemSlots; + u8 capacity; +}; + +extern struct BagPocket gBagPockets[]; + +void GetBerryCountString(u8* dst, const u8* berryName, u32 quantity); +void CopyItemName(u16 itemId, u8 *string); +void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity); +bool8 IsBagPocketNonEmpty(u8 pocket); +bool8 CheckBagHasItem(u16 itemId, u16 count); +bool8 CheckBagHasSpace(u16 itemId, u16 count); +bool8 AddBagItem(u16 itemId, u16 count); +bool8 RemoveBagItem(u16 itemId, u16 count); +u8 GetPocketByItemId(u16 itemId); +void ClearItemSlots(struct ItemSlot *itemSlots, u8 b); +u8 CountUsedPCItemSlots(void); +bool8 CheckPCHasItem(u16 itemId, u16 count); +bool8 AddPCItem(u16 itemId, u16 count); +void RemovePCItem(u8 index, u16 count); +void SwapRegisteredBike(void); +const struct Item *ItemId_GetItem(u16 itemId); +u16 ItemId_GetId(u16 itemId); +u16 ItemId_GetPrice(u16 itemId); +u8 ItemId_GetHoldEffect(u16 itemId); +u8 ItemId_GetHoldEffectParam(u16 itemId); +const u8 *ItemId_GetDescription(u16 itemId); +bool32 ItemId_CopyDescription(u8 *a, u32 itemId, u32 c); +u8 ItemId_GetImportance(u16 itemId); +u8 ItemId_GetUnknownValue(u16 itemId); +u8 ItemId_GetPocket(u16 itemId); +u8 ItemId_GetType(u16 itemId); +ItemUseFunc ItemId_GetFieldFunc(u16 itemId); +u8 ItemId_GetBattleUsage(u16 itemId); +ItemUseFunc ItemId_GetBattleFunc(u16 itemId); +u8 ItemId_GetSecondaryId(u16 itemId); +u16 itemid_get_market_price(u16 itemId); + +#endif // ITEM_H diff --git a/include/item_icon.h b/include/item_icon.h new file mode 100644 index 000000000..a43b72f39 --- /dev/null +++ b/include/item_icon.h @@ -0,0 +1,17 @@ +// +// Created by scott on 10/20/2017. +// + +#ifndef GUARD_ITEM_ICON_H +#define GUARD_ITEM_ICON_H + +extern EWRAM_DATA void *gUnknown_0203CEBC; +extern EWRAM_DATA void *gUnknown_0203CEC0; + +extern const struct SpriteTemplate gUnknown_08614FF4; + +bool8 AllocItemIconTemporaryBuffers(void); +void CopyItemIconPicTo4x4Buffer(void *src, void *dest); +void FreeItemIconTemporaryBuffers(void); + +#endif //GUARD_ITEM_ICON_H diff --git a/include/item_menu.h b/include/item_menu.h new file mode 100644 index 000000000..85655e9d5 --- /dev/null +++ b/include/item_menu.h @@ -0,0 +1,12 @@ +#ifndef GUARD_item_menu_H +#define GUARD_item_menu_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +void sub_81AAC50(void); +void sub_81AAC70(void); + +#endif //GUARD_item_menu_H diff --git a/include/item_menu_icons.h b/include/item_menu_icons.h new file mode 100644 index 000000000..553e7c262 --- /dev/null +++ b/include/item_menu_icons.h @@ -0,0 +1,6 @@ +#ifndef GUARD_ITEM_MENU_ICONS +#define GUARD_ITEM_MENU_ICONS + +u8 sub_80D511C(u8 a0, u8 a1, u8 a2, u8 a3); + +#endif // GUARD_ITEM_MENU_ICONS diff --git a/include/librfu.h b/include/librfu.h new file mode 100644 index 000000000..dbc8a41a6 --- /dev/null +++ b/include/librfu.h @@ -0,0 +1,108 @@ +#include "main.h" + +enum +{ + RFU_RESET = 0x10, + RFU_LINK_STATUS, + RFU_VERSION_STATUS, + RFU_SYSTEM_STATUS, + RFU_SLOT_STATUS, + RFU_CONFIG_STATUS, + RFU_GAME_CONFIG, + RFU_SYSTEM_CONFIG, + RFU_UNK18, + RFU_SC_START, + RFU_SC_POLLING, + RFU_SC_END, + RFU_SP_START, + RFU_SP_POLLING, + RFU_SP_END, + RFU_CP_START, + RFU_CP_POLLING, + RFU_CP_END, + RFU_UNK22, + RFU_UNK23, + RFU_DATA_TX, + RFU_DATA_TX_AND_CHANGE, + RFU_DATA_RX, + RFU_MS_CHANGE, + RFU_DATA_READY_AND_CHANGE, + RFU_DISCONNECTED_AND_CHANGE, + RFU_UNK2A, + RFU_UNK2B, + RFU_UNK2C, + RFU_UNK2D, + RFU_UNK2E, + RFU_UNK2F, + RFU_DISCONNECT, + RFU_TEST_MODE, + RFU_CPR_START, + RFU_CPR_POLLING, + RFU_CPR_END, + RFU_UNK35, + RFU_UNK36, + RFU_RESUME_RETRANSMIT_AND_CHANGE, + RFU_UNK38, + RFU_UNK39, + RFU_UNK3A, + RFU_UNK3B, + RFU_UNK3C, + RFU_STOP_MODE, //3D +}; + +struct RfuPacket8 +{ + u8 data[0x74]; +}; + +struct RfuPacket32 +{ + u32 command; + u32 data[0x1C]; +}; + +union RfuPacket +{ + struct RfuPacket32 rfuPacket32; + struct RfuPacket8 rfuPacket8; +}; + +struct RfuStruct +{ + vs32 unk_0; + u8 txParams; + u8 unk_5; + u8 activeCommand; + u8 unk_7; + u8 unk_8; + u8 unk_9; + u8 timerSelect; + u8 unk_b; + int timerState; + vu8 timerActive; + u8 unk_11; + vu16 unk_12; + vu8 msMode; + u8 unk_15; + u8 unk_16; + u8 unk_17; + void (*callbackM)(); + void (*callbackS)(); + u32 callbackID; + union RfuPacket *txPacket; + union RfuPacket *rxPacket; + vu8 unk_2c; + u8 padding[3]; +}; + +struct RfuIntrStruct +{ + u8 rxPacketAlloc[0x74]; + u8 txPacketAlloc[0x74]; + u8 block1[0x960]; + u8 block2[0x30]; +}; + +extern struct RfuStruct *gRfuState; + +void STWI_init_all(struct RfuIntrStruct *interruptStruct, IntrFunc *interrupt, bool8 copyInterruptToRam); diff --git a/include/link.h b/include/link.h new file mode 100644 index 000000000..1f91ebfeb --- /dev/null +++ b/include/link.h @@ -0,0 +1,198 @@ +#ifndef GUARD_LINK_H +#define GUARD_LINK_H + +#define MAX_LINK_PLAYERS 4 +#define MAX_RFU_PLAYERS 5 +#define CMD_LENGTH 8 +#define QUEUE_CAPACITY 50 +#define BLOCK_BUFFER_SIZE 0x100 + +#define LINK_STAT_LOCAL_ID 0x00000003 +#define LINK_STAT_PLAYER_COUNT 0x0000001C +#define LINK_STAT_PLAYER_COUNT_SHIFT 2 +#define LINK_STAT_MASTER 0x00000020 +#define LINK_STAT_MASTER_SHIFT 5 +#define LINK_STAT_CONN_ESTABLISHED 0x00000040 +#define LINK_STAT_CONN_ESTABLISHED_SHIFT 6 +#define LINK_STAT_RECEIVED_NOTHING 0x00000100 +#define LINK_STAT_RECEIVED_NOTHING_SHIFT 8 +#define LINK_STAT_ERRORS 0x0007F000 + +#define EXTRACT_PLAYER_COUNT(status) \ +(((status) & LINK_STAT_PLAYER_COUNT) >> LINK_STAT_PLAYER_COUNT_SHIFT) +#define EXTRACT_MASTER(status) \ +(((status) >> LINK_STAT_MASTER_SHIFT) & 1) +#define EXTRACT_CONN_ESTABLISHED(status) \ +(((status) >> LINK_STAT_CONN_ESTABLISHED_SHIFT) & 1) +#define EXTRACT_RECEIVED_NOTHING(status) \ +(((status) >> LINK_STAT_RECEIVED_NOTHING_SHIFT) & 1) + +#define MASTER_HANDSHAKE 0x8FFF +#define SLAVE_HANDSHAKE 0xB9A0 + +enum +{ + LINK_STATE_START0, + LINK_STATE_START1, + LINK_STATE_HANDSHAKE, + LINK_STATE_INIT_TIMER, + LINK_STATE_CONN_ESTABLISHED, +}; + +enum +{ + EXCHANGE_NOT_STARTED, + EXCHANGE_COMPLETE, + EXCHANGE_TIMED_OUT, + EXCHANGE_IN_PROGRESS, +}; + +enum +{ + QUEUE_FULL_NONE, + QUEUE_FULL_SEND, + QUEUE_FULL_RECV, +}; + +enum +{ + LAG_NONE, + LAG_MASTER, + LAG_SLAVE, +}; + +struct LinkPlayer +{ + /* 0x00 */ u16 version; + /* 0x02 */ u16 lp_field_2; + /* 0x04 */ u32 trainerId; + /* 0x08 */ u8 name[11]; + /* 0x13 */ u8 gender; + /* 0x14 */ u32 linkType; + /* 0x18 */ u16 lp_field_18; // battle bank in battles + /* 0x1A */ u16 language; +}; + +struct LinkPlayerBlock +{ + u8 magic1[16]; + struct LinkPlayer linkPlayer; + u8 magic2[16]; +}; + +// circular queues + +struct SendQueue +{ + u16 data[CMD_LENGTH][QUEUE_CAPACITY]; + u8 pos; + u8 count; +}; + +struct RecvQueue +{ + u16 data[MAX_LINK_PLAYERS][CMD_LENGTH][QUEUE_CAPACITY]; + u8 pos; + u8 count; +}; + +struct Link +{ + u8 isMaster; // 0: slave, 8: master + u8 state; + u8 localId; // local multi-player ID + u8 playerCount; + u16 tempRecvBuffer[4]; + bool8 receivedNothing; + s8 serialIntrCounter; + bool8 handshakeAsMaster; + u8 link_field_F; + + // error conditions + bool8 hardwareError; // hardware reported an error + bool8 badChecksum; // checksum didn't match between devices + u8 queueFull; // send or recv queue out of space + u8 lag; // connection is lagging + + u16 checksum; + + u8 sendCmdIndex; + u8 recvCmdIndex; + + struct SendQueue sendQueue; + struct RecvQueue recvQueue; +}; + +struct BlockRequest +{ + void * address; + u32 size; +}; + +extern const struct BlockRequest sBlockRequestLookupTable[5]; + +extern struct Link gLink; +extern u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH]; +extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE]; +extern u16 gLinkType; +extern u32 gLinkStatus; +extern u16 gBlockRecvBuffer[MAX_LINK_PLAYERS][BLOCK_BUFFER_SIZE / 2]; +extern u16 gSendCmd[CMD_LENGTH]; +extern u8 gShouldAdvanceLinkState; +extern struct LinkPlayer gLinkPlayers[]; +extern u16 word_3002910[]; +extern bool8 gReceivedRemoteLinkPlayers; +extern bool8 gLinkVSyncDisabled; + +void Task_DestroySelf(u8); +void OpenLink(void); +void CloseLink(void); +u16 LinkMain2(u16 *); +void sub_8007B14(void); +bool32 sub_8007B24(void); +void ClearLinkCallback(void); +void ClearLinkCallback_2(void); +u8 GetLinkPlayerCount(void); +void OpenLinkTimed(void); +u8 GetLinkPlayerDataExchangeStatusTimed(void); +bool8 IsLinkPlayerDataExchangeComplete(void); +u32 GetLinkPlayerTrainerId(u8); +void ResetLinkPlayers(void); +void sub_8007E24(void); +void sub_8007E4C(void); +u8 GetMultiplayerId(void); +u8 bitmask_all_link_players_but_self(void); +bool8 SendBlock(u8, void *, u16); +u8 GetBlockReceivedStatus(void); +void ResetBlockReceivedFlags(void); +void ResetBlockReceivedFlag(u8); +void SetLinkDebugValues(u32, u32); +u8 GetLinkPlayerCount_2(void); +bool8 IsLinkMaster(void); +void CB2_LinkError(void); +u8 GetSioMultiSI(void); +bool8 IsLinkConnectionEstablished(void); +void SetSuppressLinkErrorMessage(bool8); +bool8 HasLinkErrorOccurred(void); +void ResetSerial(void); +u32 LinkMain1(u8 *, u16 *, u16[CMD_LENGTH][MAX_LINK_PLAYERS]); +void RFUVSync(void); +void Timer3Intr(void); +void SerialCB(void); +u8 GetLinkPlayerCount(void); +bool32 InUnionRoom(void); + +void sub_800E0E8(void); +bool8 sub_800A520(void); +bool8 sub_8010500(void); +void sub_800DFB4(u8, u8); +void sub_800ADF8(void); +void sub_800B488(void); +void sub_8009734(void); +void sub_800A620(void); +void sub_8011BD0(void); +u8 sub_800ABAC(void); +u8 sub_800ABBC(void); +void sub_800AC34(void); + +#endif // GUARD_LINK_H diff --git a/include/list_menu.h b/include/list_menu.h new file mode 100644 index 000000000..0249b06af --- /dev/null +++ b/include/list_menu.h @@ -0,0 +1,56 @@ +#ifndef GUARD_LIST_MENU_H +#define GUARD_LIST_MENU_H + +// Exported type declarations + +// Exported RAM declarations + +struct ListMenuItem +{ + const u8 *unk_00; + s32 unk_04; +}; + +struct ListMenu; + +struct ListMenuTemplate +{ + const struct ListMenuItem *items; + void (* unk_04)(u32, bool8, struct ListMenu *); + void (* unk_08)(u8, s32, u8); + u16 totalItems; + u16 maxShowed; + u8 unk_10; + u8 unk_11; + u8 unk_12; + u8 cursor_Y; + u32 upText_Y:4; // x1, x2, x4, x8 = xF + u32 cursorColor:4; // x10, x20, x40, x80 = xF0 + u32 fillColor:4; // x100, x200, x400, x800 = xF00 + u32 cursorShadowColor:4; // x1000, x2000, x4000, x8000 = xF000 + u32 unk_16_0:1; // x10000 + u32 spaceBetweenItems:6; // x20000, x40000, x80000, x100000, x200000, x400000 = x7E0000 + u32 unk_16_7:1; // x800000 + u32 unk_17_0:6; // x1000000, x2000000, x4000000, x8000000, x10000000, x20000000 = x3F000000 +}; + +struct ListMenu { + struct ListMenuTemplate _template; + u16 scrollOffset; + u16 selectedRow; + u8 unk_1C; + u8 unk_1D; + u8 unk_1E; + u8 unk_1F; +}; + +extern struct ListMenuTemplate gUnknown_03006310; + +// Exported ROM declarations + +u8 ListMenuInit(struct ListMenuTemplate *template, u16 a1, u16 a2); +s32 ListMenuHandleInput(u8 id); +void get_coro_args_x18_x1A(u8 a0, u16 *a1, u16 *a2); +void sub_81AE6C8(u8 a0, u16 *a1, u16 *a2); + +#endif //GUARD_LIST_MENU_H diff --git a/include/load_save.h b/include/load_save.h new file mode 100644 index 000000000..1f406bbad --- /dev/null +++ b/include/load_save.h @@ -0,0 +1,24 @@ +#ifndef GUARD_LOAD_SAVE_H +#define GUARD_LOAD_SAVE_H + +extern bool32 gFlashMemoryPresent; + +void ClearSav2(void); +void ClearSav1(void); +void CheckForFlashMemory(void); +void MoveSaveBlocks_ResetHeap(void); +bool32 GetSecretBase2Field_9(void); +void ClearSecretBase2Field_9(void); +void SetSecretBase2Field_9(void); +void SetSecretBase2Field_9_AndHideBG(void); +void ClearSecretBase2Field_9_2(void); +void SavePlayerParty(void); +void LoadPlayerParty(void); +void SaveSerializedGame(void); +void LoadSerializedGame(void); +void LoadPlayerBag(void); +void SavePlayerBag(void); +void SetSaveBlocksPointers(u16); +void MoveSaveBlocks_ResetHeap(void); + +#endif // GUARD_LOAD_SAVE_H diff --git a/include/m4a.h b/include/m4a.h new file mode 100644 index 000000000..8c3380dd8 --- /dev/null +++ b/include/m4a.h @@ -0,0 +1,20 @@ +#ifndef GUARD_M4A_H +#define GUARD_M4A_H + +#include "gba/m4a_internal.h" + +void m4aSoundVSync(void); +void m4aSoundVSyncOn(void); + +void m4aSoundInit(void); +void m4aSoundMain(void); +void m4aSongNumStart(u16); +void m4aSongNumStop(u16 n); +void m4aMPlayAllStop(void); +void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo); +void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed); +void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed); +void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed); +void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo); + +#endif //GUARD_M4A_H diff --git a/include/mail.h b/include/mail.h new file mode 100644 index 000000000..0a70237bf --- /dev/null +++ b/include/mail.h @@ -0,0 +1,23 @@ +#ifndef GUARD_MAIL_H +#define GUARD_MAIL_H + +#define IS_ITEM_MAIL(itemId)((itemId == ITEM_ORANGE_MAIL \ + || itemId == ITEM_HARBOR_MAIL \ + || itemId == ITEM_GLITTER_MAIL \ + || itemId == ITEM_MECH_MAIL \ + || itemId == ITEM_WOOD_MAIL \ + || itemId == ITEM_WAVE_MAIL \ + || itemId == ITEM_BEAD_MAIL \ + || itemId == ITEM_SHADOW_MAIL \ + || itemId == ITEM_TROPIC_MAIL \ + || itemId == ITEM_DREAM_MAIL \ + || itemId == ITEM_FAB_MAIL \ + || itemId == ITEM_RETRO_MAIL)) + + +bool8 MonHasMail(struct Pokemon *mon); +void TakeMailFromMon(struct Pokemon *mon); +u8 GiveMailToMon2(struct Pokemon *mon, struct MailStruct *mail); +void ClearMailStruct(struct MailStruct *mail); + +#endif // GUARD_MAIL_H diff --git a/include/mail_data.h b/include/mail_data.h new file mode 100644 index 000000000..bf6540bad --- /dev/null +++ b/include/mail_data.h @@ -0,0 +1,12 @@ +#ifndef GUARD_MAIL_DATA_H +#define GUARD_MAIL_DATA_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +u16 sub_80D45E8(u16, u16 *); + +#endif //GUARD_MAIL_DATA_H diff --git a/include/main.h b/include/main.h new file mode 100644 index 000000000..82f85f881 --- /dev/null +++ b/include/main.h @@ -0,0 +1,64 @@ +#ifndef GUARD_MAIN_H +#define GUARD_MAIN_H + +#include "global.h" + +typedef void (*MainCallback)(void); +typedef void (*IntrCallback)(void); +typedef void (*IntrFunc)(void); + +struct Main +{ + /*0x000*/ MainCallback callback1; + /*0x004*/ MainCallback callback2; + + /*0x008*/ MainCallback savedCallback; + + /*0x00C*/ IntrCallback vblankCallback; + /*0x010*/ IntrCallback hblankCallback; + /*0x014*/ IntrCallback vcountCallback; + /*0x018*/ IntrCallback serialCallback; + + /*0x01C*/ vu16 intrCheck; + + /*0x020*/ u32 *vblankCounter1; + /*0x024*/ u32 vblankCounter2; + + /*0x028*/ u16 heldKeysRaw; // held keys without L=A remapping + /*0x02A*/ u16 newKeysRaw; // newly pressed keys without L=A remapping + /*0x02C*/ u16 heldKeys; // held keys with L=A remapping + /*0x02E*/ u16 newKeys; // newly pressed keys with L=A remapping + /*0x030*/ u16 newAndRepeatedKeys; // newly pressed keys plus key repeat + /*0x032*/ u16 keyRepeatCounter; // counts down to 0, triggering key repeat + /*0x034*/ bool16 watchedKeysPressed; // whether one of the watched keys was pressed + /*0x036*/ u16 watchedKeysMask; // bit mask for watched keys + + /*0x038*/ struct OamData oamBuffer[128]; + + /*0x438*/ u8 state; + + /*0x439*/ u8 oamLoadDisabled:1; + /*0x439*/ u8 inBattle:1; + /*0x439*/ u8 field_439_x4:1; +}; + +extern u8 gUnknown_3001764; +extern struct Main gMain; +extern bool8 gSoftResetDisabled; +extern bool8 gLinkVSyncDisabled; + +extern const u8 gGameVersion; +extern const u8 gGameLanguage; + +void AgbMain(void); +void SetMainCallback2(MainCallback callback); +void InitKeys(void); +void SetVBlankCallback(IntrCallback callback); +void SetHBlankCallback(IntrCallback callback); +void SetVCountCallback(IntrCallback callback); +void SetSerialCallback(IntrCallback callback); +void InitFlashTimer(void); +void DoSoftReset(void); +void ClearPokemonCrySongs(void); + +#endif // GUARD_MAIN_H diff --git a/include/malloc.h b/include/malloc.h new file mode 100644 index 000000000..003ee1f03 --- /dev/null +++ b/include/malloc.h @@ -0,0 +1,20 @@ +#ifndef GUARD_MALLOC_H +#define GUARD_MALLOC_H + +#define malloc Alloc +#define calloc(ct, sz) AllocZeroed((ct) * (sz)) +#define free Free + +#define FREE_AND_SET_NULL(ptr) \ +{ \ + free(ptr); \ + ptr = NULL; \ +} + +extern u8 gHeap[]; +void *Alloc(u32 size); +void *AllocZeroed(u32 size); +void Free(void *pointer); +void InitHeap(void *pointer, u32 size); + +#endif // GUARD_MALLOC_H diff --git a/include/map_name_popup.h b/include/map_name_popup.h new file mode 100644 index 000000000..8a9043a3f --- /dev/null +++ b/include/map_name_popup.h @@ -0,0 +1,11 @@ +#ifndef GUARD_MAP_NAME_POPUP_H +#define GUARD_MAP_NAME_POPUP_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +void HideMapNamePopUpWindow(void); + +#endif //GUARD_MAP_NAME_POPUP_H diff --git a/include/map_obj_8097404.h b/include/map_obj_8097404.h new file mode 100644 index 000000000..27ffd18cb --- /dev/null +++ b/include/map_obj_8097404.h @@ -0,0 +1,32 @@ +// +// Created by scott on 9/7/2017. +// + +#ifndef GUARD_MAP_OBJ_8097404_H +#define GUARD_MAP_OBJ_8097404_H + +// Exported type declarations + +// Exported RAM declarations +extern void *gUnknown_020375B8; + +// Exported ROM declarations +void sub_8097AC8(struct Sprite *); +void npc_sync_anim_pause_bits(struct MapObject *); +void oamt_npc_ministep_reset(struct Sprite *, u8, u8); +u8 sub_8097F78(struct MapObject *); +bool8 obj_npc_ministep(struct Sprite *sprite); +bool8 sub_80976EC(struct Sprite *sprite); +void sub_80976DC(struct Sprite *, u8); +void sub_809783C(struct Sprite *, u8, u8, u8); +void DoShadowFieldEffect(struct MapObject *); +u8 sub_809785C(struct Sprite *); +u8 sub_80978E4(struct Sprite *); +void obj_anim_image_set_and_seek(struct Sprite *, u8, u8); +bool8 sub_80979BC(struct Sprite *); +void sub_8097750(struct Sprite *); +bool8 sub_8097758(struct Sprite *); +void sub_8097FA4(struct MapObject *); +void sub_8098044(u8); + +#endif //GUARD_MAP_OBJ_8097404_H diff --git a/include/map_obj_lock.h b/include/map_obj_lock.h new file mode 100644 index 000000000..a10648f2f --- /dev/null +++ b/include/map_obj_lock.h @@ -0,0 +1,11 @@ +#ifndef GUARD_MAP_OBJ_LOCK_H +#define GUARD_MAP_OBJ_LOCK_H + +bool8 sub_80983C4(void); +void ScriptFreezeMapObjects(void); +bool8 sub_809847C(void); +void LockSelectedMapObject(void); +void sub_8098630(void); +bool8 sub_8098734(void); + +#endif // GUARD_MAP_OBJ_LOCK_H diff --git a/include/menu.h b/include/menu.h new file mode 100644 index 000000000..99ff35adb --- /dev/null +++ b/include/menu.h @@ -0,0 +1,38 @@ +#ifndef GUARD_MENU_H +#define GUARD_MENU_H + +#include "text.h" +#include "window.h" + +struct MenuAction +{ + const u8 *text; + union { + void (*void_u8)(u8); + u8 (*u8_void)(void); + } func; +}; + +void box_print(u8, u8, u8, u8, const void *, s8, const u8 *); +void sub_8198070(u8 windowId, bool8 copyToVram); +void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock); +void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette); +void schedule_bg_copy_tilemap_to_vram(u8 bgNum); +void PrintMenuTable(u8 idx, u8 nstrs, const struct MenuAction *strs); +void InitMenuInUpperLeftCornerPlaySoundWhenAPressed(u8 idx, u8 nstrs,u8); +u8 GetMenuCursorPos(void); +s8 ProcessMenuInput(void); +s8 ProcessMenuInputNoWrapAround(void); +void blit_move_info_icon(u8 winId, u8 a2, u16 x, u16 y); +void reset_temp_tile_data_buffers(void); +int decompress_and_copy_tile_data_to_vram(u8 bg_id, const void *src, int size, u16 offset, u8 mode); +bool8 free_temp_tile_data_buffers_if_possible(void); +u64 sub_8198A50(struct WindowTemplate*, u8, u8, u8, u8, u8, u8, u16); // returns something but it isn't used, fix when menu.s is decomp'd +void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirstTileNum, u8 borderPalette, u8 initialCursorPos); +s8 ProcessMenuInputNoWrap_(void); +void do_scheduled_bg_tilemap_copies_to_vram(void); +void clear_scheduled_bg_copies_to_vram(void); +void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, const u8 *str); +void sub_8197B1C(u8 windowId, bool8 copyToVram, u16 a2, u16 a3); + +#endif // GUARD_MENU_H diff --git a/include/menu_helpers.h b/include/menu_helpers.h new file mode 100644 index 000000000..f083a10e2 --- /dev/null +++ b/include/menu_helpers.h @@ -0,0 +1,20 @@ +#ifndef GUARD_MENU_HELPERS_H +#define GUARD_MENU_HELPERS_H + +// Exported type declarations + +struct YesNoFuncTable { + TaskFunc yesFunc; + TaskFunc noFunc; +}; + +// Exported RAM declarations + +// Exported ROM declarations + +void sub_812225C(u16 *, u16 *, u8, u8); +void sub_8122298(u16 *, u16 *, u8, u8, u8); +void sub_8121F68(u8 taskId, const struct YesNoFuncTable *data); +bool8 sub_81221AC(void); + +#endif //GUARD_MENU_HELPERS_H diff --git a/include/menu_indicators.h b/include/menu_indicators.h new file mode 100644 index 000000000..d0baac810 --- /dev/null +++ b/include/menu_indicators.h @@ -0,0 +1,12 @@ +#ifndef GUARD_MENU_INDICATORS_H +#define GUARD_MENU_INDICATORS_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations +u8 AddScrollIndicatorArrowPairParametrized(u8, u8, u8, u8, s32, u16, u16, u16 *); +void RemoveScrollIndicatorArrowPair(u8); + +#endif //GUARD_MENU_INDICATORS_H diff --git a/include/metatile_behavior.h b/include/metatile_behavior.h new file mode 100644 index 000000000..d6743b788 --- /dev/null +++ b/include/metatile_behavior.h @@ -0,0 +1,149 @@ +#ifndef GUARD_METATILE_BEHAVIOR +#define GUARD_METATILE_BEHAVIOR + +bool8 ShouldDoJumpLandingDustEffect(u8); +bool8 MetatileBehavior_IsEncounterTile(u8); +bool8 MetatileBehavior_IsJumpEast(u8); +bool8 MetatileBehavior_IsJumpWest(u8); +bool8 MetatileBehavior_IsJumpNorth(u8); +bool8 MetatileBehavior_IsJumpSouth(u8); +bool8 MetatileBehavior_IsPokeGrass(u8); +bool8 MetatileBehavior_IsSandOrDeepSand(u8); +bool8 MetatileBehavior_IsDeepSand(u8); +bool8 MetatileBehavior_IsReflective(u8); +bool8 MetatileBehavior_IsIce(u8); +bool8 MetatileBehavior_IsWarpDoor(u8); +bool8 MetatileBehavior_IsDoor(u8); +bool8 MetatileBehavior_IsEscalator(u8); +bool8 MetatileBehavior_IsMB_04(u8); +bool8 MetatileBehavior_IsLadder(u8); +bool8 MetatileBehavior_IsNonAnimDoor(u8); +bool8 MetatileBehavior_IsDeepSouthWarp(u8); +bool8 MetatileBehavior_IsSurfableWaterOrUnderwater(u8); +bool8 MetatileBehavior_IsEastArrowWarp(u8); +bool8 MetatileBehavior_IsWestArrowWarp(u8); +bool8 MetatileBehavior_IsNorthArrowWarp(u8); +bool8 MetatileBehavior_IsSouthArrowWarp(u8); +bool8 MetatileBehavior_IsArrowWarp(u8); +bool8 MetatileBehavior_IsMoveTile(u8); +bool8 MetatileBehavior_IsIce_2(u8); +bool8 MetatileBehavior_IsTrickHouseSlipperyFloor(u8); +bool8 MetatileBehavior_IsMB_05(u8); +bool8 MetatileBehavior_IsWalkNorth(u8); +bool8 MetatileBehavior_IsWalkSouth(u8); +bool8 MetatileBehavior_IsWalkWest(u8); +bool8 MetatileBehavior_IsWalkEast(u8); +bool8 MetatileBehavior_IsNorthwardCurrent(u8); +bool8 MetatileBehavior_IsSouthwardCurrent(u8); +bool8 MetatileBehavior_IsWestwardCurrent(u8); +bool8 MetatileBehavior_IsEastwardCurrent(u8); +bool8 MetatileBehavior_IsSlideNorth(u8); +bool8 MetatileBehavior_IsSlideSouth(u8); +bool8 MetatileBehavior_IsSlideWest(u8); +bool8 MetatileBehavior_IsSlideEast(u8); +bool8 MetatileBehavior_IsCounter(u8); +bool8 MetatileBehavior_IsPlayerFacingTVScreen(u8 tile, u8 playerDir); +bool8 MetatileBehavior_IsPC(u8); +bool8 MetatileBehavior_IsCableBoxResults1(u8); +bool8 MetatileBehavior_IsSecretBaseOpen(u8); +bool8 MetatileBehavior_IsSecretBaseCave(u8); +bool8 MetatileBehavior_IsSecretBaseTree(u8); +bool8 MetatileBehavior_IsSecretBaseShrub(u8); +bool8 MetatileBehavior_IsSecretBasePC(u8); +bool8 MetatileBehavior_IsSecretBaseRegisterPC(u8); +bool8 MetatileBehavior_IsMB_B2(u8); +bool8 MetatileBehavior_IsMB_B3(u8); +bool8 MetatileBehavior_IsMB_B9(u8); +bool8 MetatileBehavior_IsMB_C6(u8); +bool8 MetatileBehavior_IsSecretBasePoster(u8); +bool8 MetatileBehavior_IsNormal(u8); +bool8 MetatileBehavior_IsMB_B7(u8); +bool8 MetatileBehavior_IsMB_B2_Duplicate(u8); +bool8 MetatileBehavior_IsMB_B5(u8); +bool8 MetatileBehavior_IsMB_C3(u8); +bool8 MetatileBehavior_IsMB_C2(u8); +bool8 MetatileBehavior_IsSecretBaseBalloon(u8); +bool8 MetatileBehavior_IsMB_BE(u8); +bool8 MetatileBehavior_IsSecretBaseSoundMat(u8); +bool8 MetatileBehavior_IsSecretBaseGlitterMat(u8); +bool8 MetatileBehavior_IsMB_BF(u8); +bool8 MetatileBehavior_IsSecretBaseTvOrShield(u8); +bool8 MetatileBehavior_IsMB_C5(u8); +bool8 MetatileBehavior_HasRipples(u8); +bool8 MetatileBehavior_IsPuddle(u8); +bool8 MetatileBehavior_IsTallGrass(u8); +bool8 MetatileBehavior_IsLongGrass(u8); +bool8 MetatileBehavior_IsBerryTreeSoil(u8); +bool8 MetatileBehavior_IsAsh(u8); +bool8 MetatileBehavior_IsUnusedFootprintMetatile(u8); +bool8 MetatileBehavior_IsBridge(u8); +u8 MetatileBehavior_GetBridgeSth(u8); +u8 MetatileBehavior_8089510(u8); +bool8 MetatileBehavior_IsLandWildEncounter(u8); +bool8 MetatileBehavior_IsWaterWildEncounter(u8); +bool8 MetatileBehavior_IsMB_0B(u8); +bool8 MetatileBehavior_IsMountain(u8); +bool8 MetatileBehavior_IsDiveable(u8); +bool8 MetatileBehavior_IsUnableToEmerge(u8); +bool8 MetatileBehavior_IsShallowFlowingWater(u8); +bool8 MetatileBehavior_IsThinIce(u8); +bool8 MetatileBehavior_IsCrackedIce(u8); +bool8 MetatileBehavior_IsDeepOrOceanWater(u8); +bool8 MetatileBehavior_IsMB_18_OrMB_1A(u8); +bool8 MetatileBehavior_IsSurfableAndNotWaterfall(u8); +bool8 MetatileBehavior_IsEastBlocked(u8); +bool8 MetatileBehavior_IsWestBlocked(u8); +bool8 MetatileBehavior_IsNorthBlocked(u8); +bool8 MetatileBehavior_IsSouthBlocked(u8); +bool8 MetatileBehavior_IsShortGrass(u8); +bool8 MetatileBehavior_IsHotSprings(u8); +bool8 MetatileBehavior_IsWaterfall(u8); +bool8 MetatileBehavior_IsFortreeBridge(u8); +bool8 MetatileBehavior_IsPacifilogVerticalLog1(u8); +bool8 MetatileBehavior_IsPacifilogVerticalLog2(u8); +bool8 MetatileBehavior_IsPacifilogHorizontalLog1(u8); +bool8 MetatileBehavior_IsPacifilogHorizontalLog2(u8); +bool8 MetatileBehavior_IsPacifidlogLog(u8); +bool8 MetatileBehavior_IsTrickHousePuzzleDoor(u8); +bool8 MetatileBehavior_IsRegionMap(u8); +bool8 MetatileBehavior_IsClosedSootopolisGymDoor(u8); +bool8 MetatileBehavior_IsUnknownClosedDoor(u8); +bool8 MetatileBehavior_IsRoulette(u8); +bool8 MetatileBehavior_IsPokeblockFeeder(u8); +bool8 MetatileBehavior_IsSecretBaseJumpMat(u8); +bool8 MetatileBehavior_IsSecretBaseSpinMat(u8); +bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8); +bool8 MetatileBehavior_IsLavaridgeB1FWarp(u8); +bool8 MetatileBehavior_IsAquaHideoutWarp(u8); +bool8 MetatileBehavior_IsWarpOrBridge(u8); +bool8 MetatileBehavior_IsMossdeepGymWarp(u8); +bool8 MetatileBehavior_IsSurfableFishableWater(u8); +bool8 MetatileBehavior_IsMtPyreHole(u8); +bool8 MetatileBehavior_IsCrackedFloorHole(u8); +bool8 MetatileBehavior_IsCrackedFloor(u8); +bool8 MetatileBehavior_IsMuddySlope(u8); +bool8 MetatileBehavior_IsBumpySlope(u8); +bool8 MetatileBehavior_IsIsolatedVerticalRail(u8); +bool8 MetatileBehavior_IsIsolatedHorizontalRail(u8); +bool8 MetatileBehavior_IsVerticalRail(u8); +bool8 MetatileBehavior_IsHorizontalRail(u8); +bool8 MetatileBehavior_IsSeaweed(u8); +bool8 MetatileBehavior_IsRunningDisallowed(u8); +bool8 MetatileBehavior_IsCuttableGrass(u8); +bool8 MetatileBehavior_IsRunningShoesInstruction(u8); +bool8 MetatileBehavior_IsPictureBookShelf(u8); +bool8 MetatileBehavior_IsBookShelf(u8); +bool8 MetatileBehavior_IsPokeCenterBookShelf(u8); +bool8 MetatileBehavior_IsVase(u8); +bool8 MetatileBehavior_IsTrashCan(u8); +bool8 MetatileBehavior_IsShopShelf(u8); +bool8 MetatileBehavior_IsBlueprint(u8); +bool8 MetatileBehavior_IsBattlePyramidWarp(u8); +bool8 MetatileBehavior_IsPlayerFacingWirelessBoxResults(u8 tile, u8 playerDir); +bool8 MetatileBehavior_IsCableBoxResults2(u8 tile, u8 playerDir); +bool8 MetatileBehavior_IsQuestionnaire(u8); +bool8 MetatileBehavior_IsLongGrass_Duplicate(u8); +bool8 MetatileBehavior_IsLongGrassSouthEdge(u8); +bool8 MetatileBehavior_IsTrainerHillTimer(u8); + +#endif // GUARD_METATILE_BEHAVIOR diff --git a/include/metatile_behaviors.h b/include/metatile_behaviors.h new file mode 100644 index 000000000..dd3a8b4f4 --- /dev/null +++ b/include/metatile_behaviors.h @@ -0,0 +1,179 @@ +#ifndef GUARD_METATILE_BEHAVIORS +#define GUARD_METATILE_BEHAVIORS + +#define MB_NORMAL 0x00 +#define MB_TALL_GRASS 0x02 +#define MB_LONG_GRASS 0x03 +#define MB_04 0x04 +#define MB_05 0x05 +#define MB_DEEP_SAND 0x06 +#define MB_SHORT_GRASS 0x07 +#define MB_CAVE 0x08 +#define MB_LONG_GRASS_SOUTH_EDGE 0x09 +#define MB_NO_RUNNING 0x0A +#define MB_0B 0x0B +#define MB_MOUNTAIN_TOP 0x0C +#define MB_BATTLE_PYRAMID_WARP 0x0D +#define MB_MOSSDEEP_GYM_WARP 0x0E +#define MB_MT_PYRE_HOLE 0x0F +#define MB_POND_WATER 0x10 +#define MB_SEMI_DEEP_WATER 0x11 +#define MB_DEEP_WATER 0x12 +#define MB_WATERFALL 0x13 +#define MB_SOOTOPOLIS_DEEP_WATER 0x14 +#define MB_OCEAN_WATER 0x15 +#define MB_PUDDLE 0x16 +#define MB_SHALLOW_WATER 0x17 +#define MB_18 0x18 +#define MB_NO_SURFACING 0x19 +#define MB_1A 0x1A +#define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B +#define MB_SHOAL_CAVE_ENTRANCE 0x1C +#define MB_ICE 0x20 +#define MB_SAND 0x21 +#define MB_SEAWEED 0x22 +#define MB_ASHGRASS 0x24 +#define MB_25 0x25 +#define MB_THIN_ICE 0x26 +#define MB_CRACKED_ICE 0x27 +#define MB_HOT_SPRINGS 0x28 +#define MB_LAVARIDGE_GYM_B1F_WARP 0x29 +#define MB_SEAWEED_NO_SURFACING 0x2A +#define MB_REFLECTION_UNDER_BRIDGE 0x2B +#define MB_IMPASSABLE_EAST 0x30 +#define MB_IMPASSABLE_WEST 0x31 +#define MB_IMPASSABLE_NORTH 0x32 +#define MB_IMPASSABLE_SOUTH 0x33 +#define MB_IMPASSABLE_NORTHEAST 0x34 +#define MB_IMPASSABLE_NORTHWEST 0x35 +#define MB_IMPASSABLE_SOUTHEAST 0x36 +#define MB_IMPASSABLE_SOUTHWEST 0x37 +#define MB_JUMP_EAST 0x38 +#define MB_JUMP_WEST 0x39 +#define MB_JUMP_NORTH 0x3A +#define MB_JUMP_SOUTH 0x3B +#define MB_JUMP_SOUTHEAST 0x3E +#define MB_JUMP_SOUTHWEST 0x3F +#define MB_WALK_EAST 0x40 +#define MB_WALK_WEST 0x41 +#define MB_WALK_NORTH 0x42 +#define MB_WALK_SOUTH 0x43 +#define MB_SLIDE_EAST 0x44 +#define MB_SLIDE_WEST 0x45 +#define MB_SLIDE_NORTH 0x46 +#define MB_SLIDE_SOUTH 0x47 +#define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48 +#define MB_EASTWARD_CURRENT 0x50 +#define MB_WESTWARD_CURRENT 0x51 +#define MB_NORTHWARD_CURRENT 0x52 +#define MB_SOUTHWARD_CURRENT 0x53 +#define MB_NON_ANIMATED_DOOR 0x60 +#define MB_LADDER 0x61 +#define MB_EAST_ARROW_WARP 0x62 +#define MB_WEST_ARROW_WARP 0x63 +#define MB_NORTH_ARROW_WARP 0x64 +#define MB_SOUTH_ARROW_WARP 0x65 +#define MB_CRACKED_FLOOR_HOLE 0x66 +#define MB_AQUA_HIDEOUT_WARP 0x67 +#define MB_LAVARIDGE_GYM_1F_WARP 0x68 +#define MB_ANIMATED_DOOR 0x69 +#define MB_UP_ESCALATOR 0x6A +#define MB_DOWN_ESCALATOR 0x6B +#define MB_WATER_DOOR 0x6C +#define MB_WATER_SOUTH_ARROW_WARP 0x6D +#define MB_DEEP_SOUTH_WARP 0x6E +#define MB_WARP_OR_BRIDGE 0x70 +#define MB_71 0x71 +#define MB_ROUTE120_NORTH_BRIDGE_1 0x72 +#define MB_ROUTE120_NORTH_BRIDGE_2 0x73 +#define MB_PACIFIDLOG_VERTICAL_LOG_1 0x74 +#define MB_PACIFIDLOG_VERTICAL_LOG_2 0x75 +#define MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76 +#define MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77 +#define MB_FORTREE_BRIDGE 0x78 +#define MB_ROUTE120_SOUTH_BRIDGE_1 0x7A +#define MB_ROUTE120_SOUTH_BRIDGE_2 0x7B +#define MB_ROUTE120_NORTH_BRIDGE_3 0x7C +#define MB_ROUTE120_NORTH_BRIDGE_4 0x7D +#define MB_7E 0x7E +#define MB_ROUTE110_BRIDGE 0x7F +#define MB_COUNTER 0x80 +#define MB_PC 0x83 +#define MB_CABLE_BOX_RESULTS_1 0x84 +#define MB_REGION_MAP 0x85 +#define MB_TELEVISION 0x86 +#define MB_POKEBLOCK_FEEDER 0x87 +#define MB_SLOT_MACHINE 0x89 +#define MB_ROULETTE 0x8A +#define MB_CLOSED_SOOTOPOLIS_GYM_DOOR 0x8B +#define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C +#define MB_8D 0x8D +#define MB_RUNNING_SHOES_INSTRUCTION 0x8E +#define MB_QUESTIONNAIRE 0x8F +#define MB_SECRET_BASE_SPOT_RED_CAVE 0x90 +#define MB_SECRET_BASE_SPOT_RED_CAVE_OPEN 0x91 +#define MB_SECRET_BASE_SPOT_BROWN_CAVE 0x92 +#define MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN 0x93 +#define MB_SECRET_BASE_SPOT_YELLOW_CAVE 0x94 +#define MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN 0x95 +#define MB_SECRET_BASE_SPOT_TREE_LEFT 0x96 +#define MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN 0x97 +#define MB_SECRET_BASE_SPOT_SHRUB 0x98 +#define MB_SECRET_BASE_SPOT_SHRUB_OPEN 0x99 +#define MB_SECRET_BASE_SPOT_BLUE_CAVE 0x9A +#define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B +#define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C +#define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D +#define MB_BERRY_TREE_SOIL 0xA0 +#define MB_SECRET_BASE_PC 0xB0 +#define MB_SECRET_BASE_REGISTER_PC 0xB1 +#define MB_B2 0xB2 +#define MB_B3 0xB3 +#define MB_B4 0xB4 +#define MB_B5 0xB5 +#define MB_B6 0xB6 +#define MB_B7 0xB7 +#define MB_SECRET_BASE_BALLOON 0xB8 +#define MB_B9 0xB9 +#define MB_SECRET_BASE_GLITTER_MAT 0xBA +#define MB_SECRET_BASE_JUMP_MAT 0xBB +#define MB_SECRET_BASE_SPIN_MAT 0xBC +#define MB_SECRET_BASE_SOUND_MAT 0xBD +#define MB_BE 0xBE +#define MB_BF 0xBF +#define MB_BED 0xC0 +#define MB_C1 0xC1 +#define MB_C2 0xC2 +#define MB_C3 0xC3 +#define MB_SECRET_BASE_TV_SHIELD 0xC4 +#define MB_C5 0xC5 +#define MB_C6 0xC6 +#define MB_SECRET_BASE_POSTER 0xC7 +#define MB_C8 0xC8 +#define MB_C9 0xC9 +#define MB_CA 0xCA +#define MB_CB 0xCB +#define MB_CC 0xCC +#define MB_CD 0xCD +#define MB_CE 0xCE +#define MB_CF 0xCF +#define MB_MUDDY_SLOPE 0xD0 +#define MB_BUMPY_SLOPE 0xD1 +#define MB_CRACKED_FLOOR 0xD2 +#define MB_ISOLATED_VERTICAL_RAIL 0xD3 +#define MB_ISOLATED_HORIZONTAL_RAIL 0xD4 +#define MB_VERTICAL_RAIL 0xD5 +#define MB_HORIZONTAL_RAIL 0xD6 +#define MB_PICTURE_BOOK_SHELF 0xE0 +#define MB_BOOKSHELF 0xE1 +#define MB_POKEMON_CENTER_BOOKSHELF 0xE2 +#define MB_VASE 0xE3 +#define MB_TRASH_CAN 0xE4 +#define MB_SHOP_SHELF 0xE5 +#define MB_BLUEPRINT 0xE6 +#define MB_CABLE_BOX_RESULTS_2 0xE7 +#define MB_WIRELESS_BOX_RESULTS 0xE8 +#define MB_TRAINER_HILL_TIMER 0xE9 +#define MB_UNKNOWN_CLOSED_DOOR 0xEA + +#endif // GUARD_METATILE_BEHAVIORS diff --git a/include/money.h b/include/money.h new file mode 100644 index 000000000..5c7c1c984 --- /dev/null +++ b/include/money.h @@ -0,0 +1,20 @@ +#ifndef GUARD_MONEY_H +#define GUARD_MONEY_H + +u32 GetMoney(u32* moneyPtr); +void SetMoney(u32* moneyPtr, u32 newValue); +bool8 IsEnoughMoney(u32* moneyPtr, u32 cost); +void AddMoney(u32* moneyPtr, u32 toAdd); +void RemoveMoney(u32* moneyPtr, u32 toSub); +bool8 IsEnoughForCostInVar0x8005(void); +void SubtractMoneyFromVar0x8005(void); +void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed); +void PrintMoneyAmount(u8 windowId, u8 x, u8 y, int amount, u8 speed); +void PrintMoneyAmountInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount); +void ChangeAmountInMoneyBox(int amount); +void DrawMoneyBox(int amount, u8 x, u8 y); +void HideMoneyBox(void); +void AddMoneyLabelObject(u16 x, u16 y); +void RemoveMoneyLabelObject(void); + +#endif // GUARD_MONEY_H diff --git a/include/multiboot.h b/include/multiboot.h new file mode 100644 index 000000000..d4700ff4e --- /dev/null +++ b/include/multiboot.h @@ -0,0 +1,21 @@ +#ifndef GUARD_MULTIBOOT_H +#define GUARD_MULTIBOOT_H + +#define MULTIBOOT_MASTER_INFO 0x62 +#define MULTIBOOT_CLIENT_INFO 0x72 +#define MULTIBOOT_MASTER_START_PROBE 0x61 +#define MULTIBOOT_MASTER_REQUEST_DLREADY 0x63 +#define MULTIBOOT_CLIENT_DLREADY 0x73 +#define MULTIBOOT_MASTER_START_DL 0x64 +#define MULTIBOOT_MASTER_REQUEST_CRC 0x65 +#define MULTIBOOT_CLIENT_CALC_CRC 0x74 +#define MULTIBOOT_CLIENT_CRCREADY 0x75 +#define MULTIBOOT_MASTER_VERIFY_CRC 0x66 + +void MultiBootInit(struct MultiBootParam *mp); +int MultiBootMain(struct MultiBootParam *mp); +void MultiBootStartProbe(struct MultiBootParam *mp); +void MultiBootStartMaster(struct MultiBootParam *mp, const u8 *srcp, int length, u8 palette_color, s8 palette_speed); +int MultiBootCheckComplete(struct MultiBootParam *mp); + +#endif // GUARD_MULTIBOOT_H diff --git a/include/mystery_event_script.h b/include/mystery_event_script.h new file mode 100644 index 000000000..ab23a8d00 --- /dev/null +++ b/include/mystery_event_script.h @@ -0,0 +1,8 @@ +#ifndef GUARD_MYSTERY_EVENT_SCRIPT_H +#define GUARD_MYSTERY_EVENT_SCRIPT_H + +u32 RunMysteryEventScript(u8 *); +void SetMysteryEventScriptStatus(u32 val); +u16 GetRecordMixingGift(void); + +#endif // GUARD_MYSTERY_EVENT_SCRIPT_H diff --git a/include/naming_screen.h b/include/naming_screen.h new file mode 100644 index 000000000..3d69b834f --- /dev/null +++ b/include/naming_screen.h @@ -0,0 +1,12 @@ +#ifndef GUARD_NAMING_SCREEN_H +#define GUARD_NAMING_SCREEN_H + +#define NAMING_SCREEN_PLAYER 0 +#define NAMING_SCREEN_BOX 1 +#define NAMING_SCREEN_CAUGHT_MON 2 +#define NAMING_SCREEN_3 3 +#define NAMING_SCREEN_WALDA 4 + +void DoNamingScreen(u8 caseId, u8* dst, u16 monSpecies, u8 monGender, u32 monPersonality, void (*callback)(void)); + +#endif // GUARD_NAMING_SCREEN_H diff --git a/include/new_game.h b/include/new_game.h new file mode 100644 index 000000000..2088d1826 --- /dev/null +++ b/include/new_game.h @@ -0,0 +1,16 @@ +#ifndef GUARD_NEW_GAME_H +#define GUARD_NEW_GAME_H + +void WriteUnalignedWord(u32 var, u8 *dataPtr); +u32 ReadUnalignedWord(u8* dataPtr); +void CopyUnalignedWord(u8 *copyTo, u8 *copyFrom); +void InitPlayerTrainerId(void); +void SetDefaultOptions(void); +void ClearPokedexFlags(void); +void WarpToTruck(void); +void NewGameInitData(void); +void ResetMiniGamesResults(void); +void sub_808447C(void); +void Sav2_ClearSetDefault(void); + +#endif // GUARD_NEW_GAME_H diff --git a/include/new_menu_helpers.h b/include/new_menu_helpers.h new file mode 100644 index 000000000..c52184972 --- /dev/null +++ b/include/new_menu_helpers.h @@ -0,0 +1,18 @@ +#ifndef GUARD_NEW_MENU_HELPERS_H +#define GUARD_NEW_MENU_HELPERS_H + +#include "text.h" +#include "task.h" + +void sub_81973A4(void); +void sub_81973C4(u8, u8); +void sub_819746C(u8 windowId, bool8 copyToVram); +void sub_81973FC(u8, u8); +u16 AddTextPrinterParametrized(u8 windowId, u8 fontId, const u8 *str, u8 speed, void ( *callback)(u16, struct TextPrinter *), u8 fgColor, u8 bgColor, u8 shadowColor); +void DisplayItemMessageOnField(u8 taskId, const u8 *src, TaskFunc callback); +void sub_8197434(u8 a0, u8 a1); +void SetStandardWindowBorderStyle(u8 a0, u8 a1); +void sub_8197930(void); +u8 GetPlayerTextSpeed(void); + +#endif // GUARD_NEW_MENU_HELPERS_H diff --git a/include/overworld.h b/include/overworld.h new file mode 100644 index 000000000..a5fba0c10 --- /dev/null +++ b/include/overworld.h @@ -0,0 +1,74 @@ +#ifndef GUARD_ROM4_H +#define GUARD_ROM4_H + +#include "main.h" + +struct UnkPlayerStruct +{ + u8 player_field_0; + u8 player_field_1; +}; + +struct LinkPlayerMapObject +{ + u8 active; + u8 linkPlayerId; + u8 mapObjId; + u8 mode; +}; + +struct UCoords32 +{ + u32 x, y; +}; + +extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4]; +extern MainCallback gFieldCallback; + +void IncrementGameStat(u8 index); + +void Overworld_SetMapObjTemplateCoords(u8, s16, s16); +void Overworld_SetMapObjTemplateMovementType(u8, u8); + +void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); + +void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId); +void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); +void Overworld_SetHealLocationWarp(u8); +void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); +void sub_8084E2C(s8, s8, s8, s8, s8); +void sub_8084E80(s8, s8, s8, s8, s8); +void sub_8084EBC(s16, s16); + +void player_avatar_init_params_reset(void); + +void Overworld_SetFlashLevel(s32 a1); +//u8 Overworld_GetFlashLevel(void); +void sub_8085524(u16); + +void Overworld_SetSavedMusic(u16); +void Overworld_ChangeMusicToDefault(void); +void Overworld_ChangeMusicTo(u16); + +bool32 is_c1_link_related_active(void); + +void strange_npc_table_clear(void); +const struct MapHeader *get_mapheader_by_bank_and_number(u16, u16); +void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *); +void sub_8086230(void); +void c2_exit_to_overworld_2_switch(void); +bool32 sub_8087598(void); +void c2_exit_to_overworld_1_continue_scripts_restart_music(void); +void warp_in(void); +u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum); +void sub_8086194(void); +void sub_8084CCC(u8 spawn); +void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpNum); +void c2_load_new_map(void); +void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused); +void mapldr_default(void); + +void IncrementGameStat(u8); +u32 GetGameStat(u8); + +#endif //GUARD_ROM4_H diff --git a/include/palette.h b/include/palette.h new file mode 100644 index 000000000..d3bcd2271 --- /dev/null +++ b/include/palette.h @@ -0,0 +1,71 @@ +#ifndef GUARD_PALETTE_H +#define GUARD_PALETTE_H + +#include "global.h" + +#define gPaletteFade_selectedPalettes (gPaletteFade.multipurpose1) // normal and fast fade +#define gPaletteFade_blendCnt (gPaletteFade.multipurpose1) // hardware fade +#define gPaletteFade_delay (gPaletteFade.multipurpose2) // normal and hardware fade +#define gPaletteFade_submode (gPaletteFade.multipurpose2) // fast fade + +#define PLTT_BUFFER_SIZE 0x200 +#define PLTT_DECOMP_BUFFER_SIZE (PLTT_BUFFER_SIZE * 2) + +enum +{ + FAST_FADE_IN_FROM_WHITE, + FAST_FADE_OUT_TO_WHTIE, + FAST_FADE_IN_FROM_BLACK, + FAST_FADE_OUT_TO_BLACK, +}; + +struct PaletteFadeControl +{ + u32 multipurpose1; + u8 delayCounter:6; + u16 y:5; // blend coefficient + u16 targetY:5; // target blend coefficient + u16 blendColor:15; + u16 active:1; + u16 multipurpose2:6; + u16 yDec:1; // whether blend coefficient is decreasing + u16 bufferTransferDisabled:1; + u16 mode:2; + u16 shouldResetBlendRegisters:1; + u16 hardwareFadeFinishing:1; + u16 softwareFadeFinishingCounter:5; + u16 softwareFadeFinishing:1; + u16 objPaletteToggle:1; + u8 deltaY:4; // rate of change of blend coefficient +}; + +extern struct PaletteFadeControl gPaletteFade; +extern u32 gPlttBufferTransferPending; +extern u8 gPaletteDecompressionBuffer[]; +extern u16 gPlttBufferUnfaded[]; +extern u16 gPlttBufferFaded[]; + +void LoadCompressedPalette(const void *, u16, u16); +void LoadPalette(const void *, u16, u16); +void FillPalette(u16, u16, u16); +void TransferPlttBuffer(void); +u8 UpdatePaletteFade(void); +void ResetPaletteFade(void); +void ReadPlttIntoBuffers(void); +bool8 BeginNormalPaletteFade(u32, s8, u8, u8, u16); +bool8 unref_sub_8073D3C(u32, u8, u8, u8, u16); +void unref_sub_8073D84(u8, u32 *); +void ResetPaletteStructByUid(u16); +void ResetPaletteStruct(u8); +void ResetPaletteFadeControl(); +void unref_sub_8074168(u16); +void unref_sub_8074194(u16); +void InvertPlttBuffer(u32); +void TintPlttBuffer(u32, s8, s8, s8); +void UnfadePlttBuffer(u32); +void BeginFastPaletteFade(u8); +void BeginHardwarePaletteFade(u8, u8, u8, u8, u8); +void BlendPalettes(u32, u8, u16); +void BlendPalettesUnfaded(u32, u8, u16); + +#endif // GUARD_PALETTE_H diff --git a/include/party_menu.h b/include/party_menu.h new file mode 100644 index 000000000..c787bafb1 --- /dev/null +++ b/include/party_menu.h @@ -0,0 +1,18 @@ +#ifndef GUARD_PARTY_MENU_H +#define GUARD_PARTY_MENU_H + +enum { + AILMENT_NONE, + AILMENT_PSN, + AILMENT_PRZ, + AILMENT_SLP, + AILMENT_FRZ, + AILMENT_BRN +}; + +bool8 pokemon_has_move(struct Pokemon *, u16); +void sub_81B58A8(void); +void DoWallyTutorialBagMenu(void); +u8 pokemon_ailments_get_primary(u32 status); + +#endif // GUARD_PARTY_MENU_H diff --git a/include/play_time.h b/include/play_time.h new file mode 100644 index 000000000..49091f4b1 --- /dev/null +++ b/include/play_time.h @@ -0,0 +1,10 @@ +#ifndef GUARD_PLAY_TIME_H +#define GUARD_PLAY_TIME_H + +void PlayTimeCounter_Reset(void); +void PlayTimeCounter_Start(void); +void PlayTimeCounter_Stop(void); +void PlayTimeCounter_Update(void); +void PlayTimeCounter_SetToMax(void); + +#endif // GUARD_PLAY_TIME_H diff --git a/include/player_pc.h b/include/player_pc.h new file mode 100644 index 000000000..b14d1ede3 --- /dev/null +++ b/include/player_pc.h @@ -0,0 +1,12 @@ +#ifndef GUARD_PLAYER_PC_H +#define GUARD_PLAYER_PC_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +void sub_816B060(u8 taskId); + +#endif //GUARD_PLAYER_PC_H diff --git a/include/pokeball.h b/include/pokeball.h new file mode 100644 index 000000000..84178b5b2 --- /dev/null +++ b/include/pokeball.h @@ -0,0 +1,32 @@ +#ifndef GUARD_POKEBALL_H +#define GUARD_POKEBALL_H + +enum +{ + BALL_POKE, + BALL_GREAT, + BALL_SAFARI, + BALL_ULTRA, + BALL_MASTER, + BALL_NET, + BALL_DIVE, + BALL_NEST, + BALL_REPEAT, + BALL_TIMER, + BALL_LUXURY, + BALL_PREMIER, + POKEBALL_COUNT +}; + +#define POKEBALL_PLAYER_SENDOUT 0xFF +#define POKEBALL_OPPONENT_SENDOUT 0xFE + +u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow); +void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 bank, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species); +u8 sub_807671C(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h); +void sub_8076918(u8 bank); +void DoHitAnimHealthboxEffect(u8 bank); +void LoadBallGfx(u8 ballId); +void FreeBallGfx(u8 ballId); + +#endif // GUARD_POKEBALL_H diff --git a/include/pokedex.h b/include/pokedex.h new file mode 100644 index 000000000..236feac45 --- /dev/null +++ b/include/pokedex.h @@ -0,0 +1,23 @@ +#ifndef GUARD_POKEDEX_H +#define GUARD_POKEDEX_H + +void ResetPokedex(void); +void CopyMonCategoryText(u16 species, u8 *dst); +u16 GetPokedexHeightWeight(u16 dexNum, u8 data); +u16 GetNationalPokedexCount(u8); +u16 GetHoennPokedexCount(u8); +u8 CreateDexDisplayMonDataTask(u16 dexNum, u32 trainerId, u32 personality); + +enum +{ + FLAG_GET_SEEN, + FLAG_GET_CAUGHT, + FLAG_SET_SEEN, + FLAG_SET_CAUGHT +}; + +s8 GetSetPokedexFlag(u16 nationalNum, u8 caseId); +u16 pokedex_count(u8); +u16 sub_80C0844(u8); + +#endif // GUARD_POKEDEX_H diff --git a/include/pokemon.h b/include/pokemon.h new file mode 100644 index 000000000..480c8d9b9 --- /dev/null +++ b/include/pokemon.h @@ -0,0 +1,663 @@ +#ifndef GUARD_POKEMON_H +#define GUARD_POKEMON_H + +#define MON_DATA_PERSONALITY 0 +#define MON_DATA_OT_ID 1 +#define MON_DATA_NICKNAME 2 +#define MON_DATA_LANGUAGE 3 +#define MON_DATA_SANITY_BIT1 4 +#define MON_DATA_SANITY_BIT2 5 +#define MON_DATA_SANITY_BIT3 6 +#define MON_DATA_OT_NAME 7 +#define MON_DATA_MARKINGS 8 +#define MON_DATA_CHECKSUM 9 +#define MON_DATA_10 10 +#define MON_DATA_SPECIES 11 +#define MON_DATA_HELD_ITEM 12 +#define MON_DATA_MOVE1 13 +#define MON_DATA_MOVE2 14 +#define MON_DATA_MOVE3 15 +#define MON_DATA_MOVE4 16 +#define MON_DATA_PP1 17 +#define MON_DATA_PP2 18 +#define MON_DATA_PP3 19 +#define MON_DATA_PP4 20 +#define MON_DATA_PP_BONUSES 21 +#define MON_DATA_COOL 22 +#define MON_DATA_BEAUTY 23 +#define MON_DATA_CUTE 24 +#define MON_DATA_EXP 25 +#define MON_DATA_HP_EV 26 +#define MON_DATA_ATK_EV 27 +#define MON_DATA_DEF_EV 28 +#define MON_DATA_SPEED_EV 29 +#define MON_DATA_SPATK_EV 30 +#define MON_DATA_SPDEF_EV 31 +#define MON_DATA_FRIENDSHIP 32 +#define MON_DATA_SMART 33 +#define MON_DATA_POKERUS 34 +#define MON_DATA_MET_LOCATION 35 +#define MON_DATA_MET_LEVEL 36 +#define MON_DATA_MET_GAME 37 +#define MON_DATA_POKEBALL 38 +#define MON_DATA_HP_IV 39 +#define MON_DATA_ATK_IV 40 +#define MON_DATA_DEF_IV 41 +#define MON_DATA_SPEED_IV 42 +#define MON_DATA_SPATK_IV 43 +#define MON_DATA_SPDEF_IV 44 +#define MON_DATA_IS_EGG 45 +#define MON_DATA_ALT_ABILITY 46 +#define MON_DATA_TOUGH 47 +#define MON_DATA_SHEEN 48 +#define MON_DATA_OT_GENDER 49 +#define MON_DATA_COOL_RIBBON 50 +#define MON_DATA_BEAUTY_RIBBON 51 +#define MON_DATA_CUTE_RIBBON 52 +#define MON_DATA_SMART_RIBBON 53 +#define MON_DATA_TOUGH_RIBBON 54 +#define MON_DATA_STATUS 55 +#define MON_DATA_LEVEL 56 +#define MON_DATA_HP 57 +#define MON_DATA_MAX_HP 58 +#define MON_DATA_ATK 59 +#define MON_DATA_DEF 60 +#define MON_DATA_SPEED 61 +#define MON_DATA_SPATK 62 +#define MON_DATA_SPDEF 63 +#define MON_DATA_MAIL 64 +#define MON_DATA_SPECIES2 65 +#define MON_DATA_IVS 66 +#define MON_DATA_CHAMPION_RIBBON 67 +#define MON_DATA_WINNING_RIBBON 68 +#define MON_DATA_VICTORY_RIBBON 69 +#define MON_DATA_ARTIST_RIBBON 70 +#define MON_DATA_EFFORT_RIBBON 71 +#define MON_DATA_GIFT_RIBBON_1 72 +#define MON_DATA_GIFT_RIBBON_2 73 +#define MON_DATA_GIFT_RIBBON_3 74 +#define MON_DATA_GIFT_RIBBON_4 75 +#define MON_DATA_GIFT_RIBBON_5 76 +#define MON_DATA_GIFT_RIBBON_6 77 +#define MON_DATA_GIFT_RIBBON_7 78 +#define MON_DATA_FATEFUL_ENCOUNTER 79 +#define MON_DATA_OBEDIENCE 80 +#define MON_DATA_KNOWN_MOVES 81 +#define MON_DATA_RIBBON_COUNT 82 +#define MON_DATA_RIBBONS 83 +#define MON_DATA_ATK2 84 +#define MON_DATA_DEF2 85 +#define MON_DATA_SPEED2 86 +#define MON_DATA_SPATK2 87 +#define MON_DATA_SPDEF2 88 + +#define OT_ID_RANDOM_NO_SHINY 2 +#define OT_ID_PRESET 1 +#define OT_ID_PLAYER_ID 0 + +#define MON_GIVEN_TO_PARTY 0x0 +#define MON_GIVEN_TO_PC 0x1 +#define MON_CANT_GIVE 0x2 + +#define PLAYER_HAS_TWO_USABLE_MONS 0x0 +#define PLAYER_HAS_ONE_MON 0x1 +#define PLAYER_HAS_ONE_USABLE_MON 0x2 + +#define MON_MALE 0x00 +#define MON_FEMALE 0xFE +#define MON_GENDERLESS 0xFF + +#define TYPE_NORMAL 0x00 +#define TYPE_FIGHTING 0x01 +#define TYPE_FLYING 0x02 +#define TYPE_POISON 0x03 +#define TYPE_GROUND 0x04 +#define TYPE_ROCK 0x05 +#define TYPE_BUG 0x06 +#define TYPE_GHOST 0x07 +#define TYPE_STEEL 0x08 +#define TYPE_MYSTERY 0x09 +#define TYPE_FIRE 0x0a +#define TYPE_WATER 0x0b +#define TYPE_GRASS 0x0c +#define TYPE_ELECTRIC 0x0d +#define TYPE_PSYCHIC 0x0e +#define TYPE_ICE 0x0f +#define TYPE_DRAGON 0x10 +#define TYPE_DARK 0x11 + +#define NUMBER_OF_MON_TYPES 0x12 + +#define PARTY_SIZE 6 +#define MAX_TOTAL_EVS 510 +#define NUM_STATS 6 +#define UNOWN_FORM_COUNT 28 +#define MAX_MON_LEVEL 100 + +enum +{ + EGG_GROUP_NONE, + EGG_GROUP_MONSTER, + EGG_GROUP_WATER_1, + EGG_GROUP_BUG, + EGG_GROUP_FLYING, + EGG_GROUP_FIELD, + EGG_GROUP_FAIRY, + EGG_GROUP_GRASS, + EGG_GROUP_HUMAN_LIKE, + EGG_GROUP_WATER_3, + EGG_GROUP_MINERAL, + EGG_GROUP_AMORPHOUS, + EGG_GROUP_WATER_2, + EGG_GROUP_DITTO, + EGG_GROUP_DRAGON, + EGG_GROUP_UNDISCOVERED +}; + +enum +{ + NATURE_HARDY, + NATURE_LONELY, + NATURE_BRAVE, + NATURE_ADAMANT, + NATURE_NAUGHTY, + NATURE_BOLD, + NATURE_DOCILE, + NATURE_RELAXED, + NATURE_IMPISH, + NATURE_LAX, + NATURE_TIMID, + NATURE_HASTY, + NATURE_SERIOUS, + NATURE_JOLLY, + NATURE_NAIVE, + NATURE_MODEST, + NATURE_MILD, + NATURE_QUIET, + NATURE_BASHFUL, + NATURE_RASH, + NATURE_CALM, + NATURE_GENTLE, + NATURE_SASSY, + NATURE_CAREFUL, + NATURE_QUIRKY, +}; + +struct PokemonSubstruct0 +{ + u16 species; + u16 heldItem; + u32 experience; + u8 ppBonuses; + u8 friendship; +}; + +struct PokemonSubstruct1 +{ + u16 moves[4]; + u8 pp[4]; +}; + +struct PokemonSubstruct2 +{ + u8 hpEV; + u8 attackEV; + u8 defenseEV; + u8 speedEV; + u8 spAttackEV; + u8 spDefenseEV; + u8 cool; + u8 beauty; + u8 cute; + u8 smart; + u8 tough; + u8 sheen; +}; + +struct PokemonSubstruct3 +{ + /* 0x00 */ u8 pokerus; + /* 0x01 */ u8 metLocation; + + /* 0x02 */ u16 metLevel:7; + /* 0x02 */ u16 metGame:4; + /* 0x03 */ u16 pokeball:4; + /* 0x03 */ u16 otGender:1; + + /* 0x04 */ u32 hpIV:5; + /* 0x04 */ u32 attackIV:5; + /* 0x05 */ u32 defenseIV:5; + /* 0x05 */ u32 speedIV:5; + /* 0x05 */ u32 spAttackIV:5; + /* 0x06 */ u32 spDefenseIV:5; + /* 0x07 */ u32 isEgg:1; + /* 0x07 */ u32 altAbility:1; + + /* 0x08 */ u32 coolRibbon:3; + /* 0x08 */ u32 beautyRibbon:3; + /* 0x08 */ u32 cuteRibbon:3; + /* 0x09 */ u32 smartRibbon:3; + /* 0x09 */ u32 toughRibbon:3; + /* 0x09 */ u32 championRibbon:1; + /* 0x0A */ u32 winningRibbon:1; + /* 0x0A */ u32 victoryRibbon:1; + /* 0x0A */ u32 artistRibbon:1; + /* 0x0A */ u32 effortRibbon:1; + /* 0x0A */ u32 giftRibbon1:1; + /* 0x0A */ u32 giftRibbon2:1; + /* 0x0A */ u32 giftRibbon3:1; + /* 0x0A */ u32 giftRibbon4:1; + /* 0x0B */ u32 giftRibbon5:1; + /* 0x0B */ u32 giftRibbon6:1; + /* 0x0B */ u32 giftRibbon7:1; + /* 0x0B */ u32 fatefulEncounter:4; + /* 0x0B */ u32 obedient:1; +}; + +union PokemonSubstruct +{ + struct PokemonSubstruct0 type0; + struct PokemonSubstruct1 type1; + struct PokemonSubstruct2 type2; + struct PokemonSubstruct3 type3; + u16 raw[6]; +}; + +struct BoxPokemon +{ + u32 personality; + u32 otId; + u8 nickname[POKEMON_NAME_LENGTH]; + u8 language; + u8 isBadEgg:1; + u8 hasSpecies:1; + u8 isEgg:1; + u8 unused:5; + u8 otName[OT_NAME_LENGTH]; + u8 markings; + u16 checksum; + u16 unknown; + + union + { + u32 raw[12]; + union PokemonSubstruct substructs[4]; + } secure; +}; + +struct Pokemon +{ + struct BoxPokemon box; + u32 status; + u8 level; + u8 mail; + u16 hp; + u16 maxHP; + u16 attack; + u16 defense; + u16 speed; + u16 spAttack; + u16 spDefense; +}; + +struct PokemonStorage +{ + /*0x0000*/ u8 currentBox; + /*0x0001*/ struct BoxPokemon boxes[14][30]; + /*0x8344*/ u8 boxNames[14][9]; + /*0x83C2*/ u8 boxWallpapers[14]; +}; + +struct UnknownPokemonStruct +{ + u16 species; + u16 heldItem; + u16 moves[4]; + u8 level; + u8 ppBonuses; + u8 hpEV; + u8 attackEV; + u8 defenseEV; + u8 speedEV; + u8 spAttackEV; + u8 spDefenseEV; + u32 otId; + u32 hpIV:5; + u32 attackIV:5; + u32 defenseIV:5; + u32 speedIV:5; + u32 spAttackIV:5; + u32 spDefenseIV:5; + u32 gap:1; + u32 altAbility:1; + u32 personality; + u8 nickname[POKEMON_NAME_LENGTH + 1]; + u8 friendship; +}; + +#define BATTLE_STATS_NO 8 + +struct BattlePokemon +{ + /*0x00*/ u16 species; + /*0x02*/ u16 attack; + /*0x04*/ u16 defense; + /*0x06*/ u16 speed; + /*0x08*/ u16 spAttack; + /*0x0A*/ u16 spDefense; + /*0x0C*/ u16 moves[4]; + /*0x14*/ u32 hpIV:5; + /*0x14*/ u32 attackIV:5; + /*0x15*/ u32 defenseIV:5; + /*0x15*/ u32 speedIV:5; + /*0x16*/ u32 spAttackIV:5; + /*0x17*/ u32 spDefenseIV:5; + /*0x17*/ u32 isEgg:1; + /*0x17*/ u32 altAbility:1; + /*0x18*/ s8 statStages[BATTLE_STATS_NO]; + /*0x20*/ u8 ability; + /*0x21*/ u8 type1; + /*0x22*/ u8 type2; + /*0x23*/ u8 unknown; + /*0x24*/ u8 pp[4]; + /*0x28*/ u16 hp; + /*0x2A*/ u8 level; + /*0x2B*/ u8 friendship; + /*0x2C*/ u16 maxHP; + /*0x2E*/ u16 item; + /*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; + /*0x3B*/ u8 ppBonuses; + /*0x3C*/ u8 otName[8]; + /*0x44*/ u32 experience; + /*0x48*/ u32 personality; + /*0x4C*/ u32 status1; + /*0x50*/ u32 status2; + /*0x54*/ u32 otId; +}; + +enum +{ + STAT_STAGE_HP, // 0 + STAT_STAGE_ATK, // 1 + STAT_STAGE_DEF, // 2 + STAT_STAGE_SPEED, // 3 + STAT_STAGE_SPATK, // 4 + STAT_STAGE_SPDEF, // 5 + STAT_STAGE_ACC, // 6 + STAT_STAGE_EVASION, // 7 +}; + +enum +{ + STAT_HP, // 0 + STAT_ATK, // 1 + STAT_DEF, // 2 + STAT_SPD, // 3 + STAT_SPATK, // 4 + STAT_SPDEF, // 5 +}; + +struct BaseStats +{ + /* 0x00 */ u8 baseHP; + /* 0x01 */ u8 baseAttack; + /* 0x02 */ u8 baseDefense; + /* 0x03 */ u8 baseSpeed; + /* 0x04 */ u8 baseSpAttack; + /* 0x05 */ u8 baseSpDefense; + /* 0x06 */ u8 type1; + /* 0x07 */ u8 type2; + /* 0x08 */ u8 catchRate; + /* 0x09 */ u8 expYield; + /* 0x0A */ u16 evYield_HP:2; + /* 0x0A */ u16 evYield_Attack:2; + /* 0x0A */ u16 evYield_Defense:2; + /* 0x0A */ u16 evYield_Speed:2; + /* 0x0B */ u16 evYield_SpAttack:2; + /* 0x0B */ u16 evYield_SpDefense:2; + /* 0x0C */ u16 item1; + /* 0x0E */ u16 item2; + /* 0x10 */ u8 genderRatio; + /* 0x11 */ u8 eggCycles; + /* 0x12 */ u8 friendship; + /* 0x13 */ u8 growthRate; + /* 0x14 */ u8 eggGroup1; + /* 0x15 */ u8 eggGroup2; + /* 0x16 */ u8 ability1; + /* 0x17 */ u8 ability2; + /* 0x18 */ u8 safariZoneFleeRate; + /* 0x19 */ u8 bodyColor : 7; + u8 noFlip : 1; +}; + +struct BattleMove +{ + u8 effect; + u8 power; + u8 type; + u8 accuracy; + u8 pp; + u8 secondaryEffectChance; + u8 target; + s8 priority; + u8 flags; +}; + +#define FLAG_MAKES_CONTACT 0x1 +#define FLAG_PROTECT_AFFECTED 0x2 +#define FLAG_MAGICCOAT_AFFECTED 0x4 +#define FLAG_SNATCH_AFFECTED 0x8 +#define FLAG_MIRROR_MOVE_AFFECTED 0x10 +#define FLAG_KINGSROCK_AFFECTED 0x20 + +struct SpindaSpot +{ + u8 x, y; + u16 image[16]; +}; + +struct __attribute__((packed)) LevelUpMove +{ + u16 move:9; + u16 level:7; +}; + +enum +{ + GROWTH_MEDIUM_FAST, + GROWTH_ERRATIC, + GROWTH_FLUCTUATING, + GROWTH_MEDIUM_SLOW, + GROWTH_FAST, + GROWTH_SLOW +}; + +enum +{ + BODY_COLOR_RED, + BODY_COLOR_BLUE, + BODY_COLOR_YELLOW, + BODY_COLOR_GREEN, + BODY_COLOR_BLACK, + BODY_COLOR_BROWN, + BODY_COLOR_PURPLE, + BODY_COLOR_GRAY, + BODY_COLOR_WHITE, + BODY_COLOR_PINK +}; + +#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220 +#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220 +#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220 +#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level +#define EVO_TRADE 0x0005 // Pokémon is traded +#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item +#define EVO_ITEM 0x0007 // specified item is used on Pokémon +#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense +#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense +#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense +#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value +#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value +#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask) +#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja) +#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value + +struct Evolution +{ + u16 method; + u16 param; + u16 targetSpecies; +}; + +#define EVOS_PER_MON 5 + +struct EvolutionData +{ + struct Evolution evolutions[EVOS_PER_MON]; +}; + +extern u8 gPlayerPartyCount; +extern struct Pokemon gPlayerParty[PARTY_SIZE]; +extern u8 gEnemyPartyCount; +extern struct Pokemon gEnemyParty[PARTY_SIZE]; +extern const struct BaseStats gBaseStats[]; +extern const u8 *const gItemEffectTable[]; +extern const struct EvolutionData gEvolutionTable[]; +extern struct PokemonStorage* gPokemonStoragePtr; +extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1]; +extern const u16 *const gLevelUpLearnsets[]; + +u8 CountAliveMonsInBattle(u8 caseId); +#define BATTLE_ALIVE_EXCEPT_ACTIVE 0 +#define BATTLE_ALIVE_ATK_SIDE 1 +#define BATTLE_ALIVE_DEF_SIDE 2 + +void ZeroBoxMonData(struct BoxPokemon *boxMon); +void ZeroMonData(struct Pokemon *mon); +void ZeroPlayerPartyMons(void); +void ZeroEnemyPartyMons(void); +void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId); +void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId); +void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature); +void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter); +void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level); +void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality); +void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId); +void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread); +u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon); +void CalculateMonStats(struct Pokemon *mon); +u8 GetLevelFromMonExp(struct Pokemon *mon); +u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon); +u16 GiveMoveToMon(struct Pokemon *mon, u16 move); +u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); +u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move); +void MonRestorePP(struct Pokemon *mon); +void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot); +void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot); +void GiveMonInitialMoveset(struct Pokemon *mon); +void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon); +void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move); +void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); + +u8 GetMonGender(struct Pokemon *mon); +u8 GetBoxMonGender(struct BoxPokemon *boxMon); +u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality); +void EncryptBoxMon(struct BoxPokemon *boxMon); +void DecryptBoxMon(struct BoxPokemon *boxMon); + +// These are full type signatures for GetMonData() and GetBoxMonData(), +// but they are not used since some code erroneously omits the third arg. +// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data); +// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data); +u32 GetMonData(); +u32 GetBoxMonData(); + +void SetMonData(struct Pokemon *mon, s32 field, const void *data); +void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *data); +void CopyMon(void *dest, void *src, size_t size); +u8 GiveMonToPlayer(struct Pokemon *mon); +u8 SendMonToPC(struct Pokemon *mon); +u8 CalculatePlayerPartyCount(void); +u8 CalculateEnemyPartyCount(void); + +u8 GetAbilityBySpecies(u16 species, bool8 altAbility); +u8 GetMonAbility(struct Pokemon *mon); +void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord); +u8 GetSecretBaseTrainerPicIndex(void); +u8 GetSecretBaseTrainerNameIndex(void); +bool8 IsPlayerPartyAndPokemonStorageFull(void); +bool8 IsPokemonStorageFull(void); +void GetSpeciesName(u8 *name, u16 species); +u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex); +void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex); +void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex); +void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex); + +u8 GetNature(struct Pokemon *mon); +u8 GetNatureFromPersonality(u32 personality); + +u16 nature_stat_mod(u8 nature, u16 n, u8 statIndex); + +void MonRestorePP(struct Pokemon *); +void BoxMonRestorePP(struct BoxPokemon *); + +u16 NationalPokedexNumToSpecies(u16 nationalNum); +u16 NationalToHoennOrder(u16); +u16 SpeciesToNationalPokedexNum(u16); +u16 HoennToNationalOrder(u16); +u16 SpeciesToCryId(u16 species); +void DrawSpindaSpots(u16, u32, u8 *, u8); +void AdjustFriendship(struct Pokemon *, u8); +u8 CheckPartyHasHadPokerus(struct Pokemon *, u8); +void UpdatePartyPokerusTime(u16); +u32 CanMonLearnTMHM(struct Pokemon *, u8); +u32 CanSpeciesLearnTMHM(u16 species, u8 tm); +u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves); +void ClearBattleMonForms(void); +const u8 *GetMonFrontSpritePal(struct Pokemon *mon); +const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16, u32, u32); +const struct CompressedSpritePalette *sub_80409C8(u16, u32, u32); +bool8 IsOtherTrainer(u32, u8 *); +void SetWildMonHeldItem(void); +u16 GetMonEVCount(struct Pokemon *); + +const struct CompressedSpritePalette *sub_806E794(struct Pokemon *mon); +const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality); +bool32 IsHMMove2(u16 move); +bool8 IsPokeSpriteNotFlipped(u16 species); +bool8 IsMonShiny(struct Pokemon *mon); +bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); + +void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies); +bool8 IsTradedMon(struct Pokemon *mon); +void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality); +s32 GetBankMultiplayerId(u16 a1); +bool16 sub_806D82C(u8 id); +u16 MonTryLearningNewMove(struct Pokemon* mon, bool8); +void sub_8068AA4(void); // sets stats for deoxys +bool8 HasTwoFramesAnimation(u16 species); +u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem); +void RandomlyGivePartyPokerus(struct Pokemon *party); +u8 CheckPartyPokerus(struct Pokemon *party, u8 selection); +u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection); +void UpdatePartyPokerusTime(u16 days); +void PartySpreadPokerus(struct Pokemon *party); +s8 GetMonFlavorRelation(struct Pokemon *mon, u8 a2); +s8 GetFlavorRelationByPersonality(u32 personality, u8 a2); +u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit); +u8 GetDefaultMoveTarget(u8 atkBank); +u16 PlayerGenderToFrontTrainerPicId(u8 playerGender); +void sub_806A1C0(u16 arg0, u8 bankIdentity); +void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity); +u8 GetSecretBaseTrainerPicIndex(void); +bool8 TryIncrementMonLevel(struct Pokemon *mon); +void BoxMonToMon(struct BoxPokemon *srcMon, struct Pokemon *dstMon); +u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves); + +#include "sprite.h" + +void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); +void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); +void BattleAnimateBackSprite(struct Sprite* sprite, u16 species); + +#endif // GUARD_POKEMON_H diff --git a/include/pokemon_3.h b/include/pokemon_3.h new file mode 100644 index 000000000..5c9862d57 --- /dev/null +++ b/include/pokemon_3.h @@ -0,0 +1,7 @@ +#ifndef GUARD_POKEMON_3_H +#define GUARD_POKEMON_3_H + +const u8* GetTrainerClassNameFromId(u16 trainerId); +const u8* GetTrainerNameFromId(u16 trainerId); + +#endif // GUARD_POKEMON_3_H diff --git a/include/pokemon_icon.h b/include/pokemon_icon.h new file mode 100644 index 000000000..b6d21823e --- /dev/null +++ b/include/pokemon_icon.h @@ -0,0 +1,12 @@ +#ifndef GUARD_POKEMON_ICON_H +#define GUARD_POKEMON_ICON_H + +const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo); +const u16 *GetValidMonIconPalettePtr(u16 speciesId); +u16 sub_80D2E84(u16 speciesId); +void sub_80D2F68(u16 iconId); +u8 sub_80D2D78(u16 iconId, void callback(struct Sprite *), u16 x, u16 y, u16 a4, u8 a5); +void sub_80D2FF0(u16 iconId); +void sub_80D2EF8(struct Sprite *sprite); + +#endif // GUARD_POKEMON_ICON_H diff --git a/include/pokemon_item_effects.h b/include/pokemon_item_effects.h new file mode 100644 index 000000000..505cc0f25 --- /dev/null +++ b/include/pokemon_item_effects.h @@ -0,0 +1,62 @@ +#ifndef GUARD_POKEMON_ITEM_EFFECTS +#define GUARD_POKEMON_ITEM_EFFECTS + +#include "pokemon.h" + +// TODO once pokemon item effects is decompiled +/* +struct PokemonItemEffect +{ + //field 0 + u8 xAtk : 4; // x1, x2, x4, x8 = xF + u8 field_0_x10 : 1; // x10 + u8 critRatioUp : 1; // x20 + u8 field_0_x40 : 1; // x40 + u8 cureInfatuation : 1; // x80 + + /*field 1 + u8 xSpeed : 4; // x1, x2, x4, x8 = xF + u8 xDefense : 4; // x10, x20, x40, xF0 + + /*field 2 + u8 xSpAtk : 4; // x1, x2, x4, x8 = xF + u8 xAccuracy : 4; // x10, x20, x40, xF0 + + /*field 3 + u8 cureConfusion : 1; // x1 + u8 cureParalysis : 1; // x2 + u8 cureFreeze : 1; // x4 + u8 cureBurn : 1; // x8 + u8 curePoison : 1; // x10 + u8 cureSleep : 1; // x20 + u8 field_3_x40 : 1; // x40 + u8 cantLowerStats : 1; // x80 + + /*field 4 + u8 hpEv : 1; // x1 + u8 attackEv : 1; // x2 + u8 healHp : 1; // x4 + u8 field_4_x8 : 1; // x8 + u8 field_4_x10 : 1; // x10 + u8 ppUp : 1; // x20 + u8 levelUp : 1; // x40 + u8 evolutionStone : 1; // x80 + + /*field 5 + u8 defEv: 1; // x1 + u8 speedEv : 1; // x2 + u8 spDefEv : 1; // x4 + u8 spAtkEv : 1; // x8 + u8 ppMax : 1; // x10 + u8 field_5_x20 : 1; // x20 + u8 field_5_x40 : 1; // x40 + u8 field_5_x80 : 1; // x80 + + /*field 6 + u8 value; +}; +*/ + +bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5); + +#endif // GUARD_POKEMON_ITEM_EFFECTS diff --git a/include/pokemon_size_record.h b/include/pokemon_size_record.h new file mode 100644 index 000000000..f61286bd4 --- /dev/null +++ b/include/pokemon_size_record.h @@ -0,0 +1,14 @@ +#ifndef GUARD_POKEMON_SIZE_RECORD_H +#define GUARD_POKEMON_SIZE_RECORD_H + +void InitSeedotSizeRecord(void); +void GetSeedotSizeRecordInfo(void); +void CompareSeedotSize(void); + +void InitLotadSizeRecord(void); +void GetLotadSizeRecordInfo(void); +void CompareLotadSize(void); + +void GiveGiftRibbonToParty(u8 index, u8 ribbonId); + +#endif // GUARD_POKEMON_SIZE_RECORD_H diff --git a/include/pokemon_storage_system.h b/include/pokemon_storage_system.h new file mode 100644 index 000000000..9fcfdba96 --- /dev/null +++ b/include/pokemon_storage_system.h @@ -0,0 +1,13 @@ +#ifndef GUARD_POKEMON_STORAGE_SYSTEM_H +#define GUARD_POKEMON_STORAGE_SYSTEM_H + +#define TOTAL_BOXES_COUNT 14 +#define IN_BOX_COUNT 30 + +u8* GetBoxNamePtr(u8 boxNumber); +struct BoxPokemon *GetBoxedMonPtr(u8, u8); +void SetBoxMonNickFromAnyBox(u8, u8, u8 *); +void CompactPartySlots(void); +u32 GetBoxMonDataFromAnyBox(u8 boxId, u8 monPosition, u32 request); + +#endif // GUARD_POKEMON_STORAGE_SYSTEM_H diff --git a/include/pokenav.h b/include/pokenav.h new file mode 100644 index 000000000..06676610a --- /dev/null +++ b/include/pokenav.h @@ -0,0 +1,6 @@ +#ifndef GUARD_POKENAV_H +#define GUARD_POKENAV_H + +bool8 sub_81D5C18(void); + +#endif //GUARD_POKENAV_H diff --git a/include/random.h b/include/random.h new file mode 100644 index 000000000..79a9d71dc --- /dev/null +++ b/include/random.h @@ -0,0 +1,18 @@ +#ifndef GUARD_RANDOM_H +#define GUARD_RANDOM_H + +extern u32 gRngValue; +extern u32 gRng2Value; + +//Returns a 16-bit pseudorandom number +u16 Random(void); +u16 Random2(void); + +//Returns a 32-bit pseudorandom number +#define Random32() (Random() | (Random() << 16)) + +//Sets the initial seed value of the pseudorandom number generator +void SeedRng(u16 seed); +void SeedRng2(u16 seed); + +#endif // GUARD_RANDOM_H diff --git a/include/region_map.h b/include/region_map.h new file mode 100644 index 000000000..91384d166 --- /dev/null +++ b/include/region_map.h @@ -0,0 +1,314 @@ +#ifndef GUARD_REGION_MAP_H +#define GUARD_REGION_MAP_H + +#include "bg.h" + +// Exported type declarations + +enum { + MAPSEC_LITTLEROOT_TOWN, + MAPSEC_OLDALE_TOWN, + MAPSEC_DEWFORD_TOWN, + MAPSEC_LAVARIDGE_TOWN, + MAPSEC_FALLARBOR_TOWN, + MAPSEC_VERDANTURF_TOWN, + MAPSEC_PACIFIDLOG_TOWN, + MAPSEC_PETALBURG_CITY, + MAPSEC_SLATEPORT_CITY, + MAPSEC_MAUVILLE_CITY, + MAPSEC_RUSTBORO_CITY, + MAPSEC_FORTREE_CITY, + MAPSEC_LILYCOVE_CITY, + MAPSEC_MOSSDEEP_CITY, + MAPSEC_SOOTOPOLIS_CITY, + MAPSEC_EVER_GRANDE_CITY, + MAPSEC_ROUTE_101, + MAPSEC_ROUTE_102, + MAPSEC_ROUTE_103, + MAPSEC_ROUTE_104, + MAPSEC_ROUTE_105, + MAPSEC_ROUTE_106, + MAPSEC_ROUTE_107, + MAPSEC_ROUTE_108, + MAPSEC_ROUTE_109, + MAPSEC_ROUTE_110, + MAPSEC_ROUTE_111, + MAPSEC_ROUTE_112, + MAPSEC_ROUTE_113, + MAPSEC_ROUTE_114, + MAPSEC_ROUTE_115, + MAPSEC_ROUTE_116, + MAPSEC_ROUTE_117, + MAPSEC_ROUTE_118, + MAPSEC_ROUTE_119, + MAPSEC_ROUTE_120, + MAPSEC_ROUTE_121, + MAPSEC_ROUTE_122, + MAPSEC_ROUTE_123, + MAPSEC_ROUTE_124, + MAPSEC_ROUTE_125, + MAPSEC_ROUTE_126, + MAPSEC_ROUTE_127, + MAPSEC_ROUTE_128, + MAPSEC_ROUTE_129, + MAPSEC_ROUTE_130, + MAPSEC_ROUTE_131, + MAPSEC_ROUTE_132, + MAPSEC_ROUTE_133, + MAPSEC_ROUTE_134, + MAPSEC_UNDERWATER_124, + MAPSEC_UNDERWATER_125, + MAPSEC_UNDERWATER_126, + MAPSEC_UNDERWATER_127, + MAPSEC_UNDERWATER_SOOTOPOLIS, + MAPSEC_GRANITE_CAVE, + MAPSEC_MT_CHIMNEY, + MAPSEC_SAFARI_ZONE, + MAPSEC_BATTLE_FRONTIER, + MAPSEC_PETALBURG_WOODS, + MAPSEC_RUSTURF_TUNNEL, + MAPSEC_ABANDONED_SHIP, + MAPSEC_NEW_MAUVILLE, + MAPSEC_METEOR_FALLS, + MAPSEC_METEOR_FALLS2, + MAPSEC_MT_PYRE, + MAPSEC_AQUA_HIDEOUT_OLD, + MAPSEC_SHOAL_CAVE, + MAPSEC_SEAFLOOR_CAVERN, + MAPSEC_UNDERWATER_128, + MAPSEC_VICTORY_ROAD, + MAPSEC_MIRAGE_ISLAND, + MAPSEC_CAVE_OF_ORIGIN, + MAPSEC_SOUTHERN_ISLAND, + MAPSEC_FIERY_PATH, + MAPSEC_FIERY_PATH2, + MAPSEC_JAGGED_PASS, + MAPSEC_JAGGED_PASS2, + MAPSEC_SEALED_CHAMBER, + MAPSEC_UNDERWATER_SEALED_CHAMBER, + MAPSEC_SCORCHED_SLAB, + MAPSEC_ISLAND_CAVE, + MAPSEC_DESERT_RUINS, + MAPSEC_ANCIENT_TOMB, + MAPSEC_INSIDE_OF_TRUCK, + MAPSEC_SKY_PILLAR, + MAPSEC_SECRET_BASE, + MAPSEC_DYNAMIC, + MAPSEC_PALLET_TOWN, + MAPSEC_VIRIDIAN_CITY, + MAPSEC_PEWTER_CITY, + MAPSEC_CERULEAN_CITY, + MAPSEC_LAVENDER_TOWN, + MAPSEC_VERMILION_CITY, + MAPSEC_CELADON_CITY, + MAPSEC_FUCHSIA_CITY, + MAPSEC_CINNABAR_ISLAND, + MAPSEC_INDIGO_PLATEAU, + MAPSEC_SAFFRON_CITY, + MAPSEC_ROUTE_4, + MAPSEC_ROUTE_10, + MAPSEC_ROUTE_1, + MAPSEC_ROUTE_2, + MAPSEC_ROUTE_3, + MAPSEC_ROUTE_4_2, + MAPSEC_ROUTE_5, + MAPSEC_ROUTE_6, + MAPSEC_ROUTE_7, + MAPSEC_ROUTE_8, + MAPSEC_ROUTE_9, + MAPSEC_ROUTE_10_2, + MAPSEC_ROUTE_11, + MAPSEC_ROUTE_12, + MAPSEC_ROUTE_13, + MAPSEC_ROUTE_14, + MAPSEC_ROUTE_15, + MAPSEC_ROUTE_16, + MAPSEC_ROUTE_17, + MAPSEC_ROUTE_18, + MAPSEC_ROUTE_19, + MAPSEC_ROUTE_20, + MAPSEC_ROUTE_21, + MAPSEC_ROUTE_22, + MAPSEC_ROUTE_23, + MAPSEC_ROUTE_24, + MAPSEC_ROUTE_25, + MAPSEC_VIRIDIAN_FOREST, + MAPSEC_MT_MOON, + MAPSEC_S_S_ANNE, + MAPSEC_UNDERGROUND_PATH, + MAPSEC_UNDERGROUND_PATH_2, + MAPSEC_DIGLETTS_CAVE, + MAPSEC_KANTO_VICTORY_ROAD, + MAPSEC_ROCKET_HIDEOUT, + MAPSEC_SILPH_CO, + MAPSEC_POKEMON_MANSION, + MAPSEC_KANTO_SAFARI_ZONE, + MAPSEC_POKEMON_LEAGUE, + MAPSEC_ROCK_TUNNEL, + MAPSEC_SEAFOAM_ISLANDS, + MAPSEC_POKEMON_TOWER, + MAPSEC_CERULEAN_CAVE, + MAPSEC_POWER_PLANT, + MAPSEC_ONE_ISLAND, + MAPSEC_TWO_ISLAND, + MAPSEC_THREE_ISLAND, + MAPSEC_FOUR_ISLAND, + MAPSEC_FIVE_ISLAND, + MAPSEC_SEVEN_ISLAND, + MAPSEC_SIX_ISLAND, + MAPSEC_KINDLE_ROAD, + MAPSEC_TREASURE_BEACH, + MAPSEC_CAPE_BRINK, + MAPSEC_BOND_BRIDGE, + MAPSEC_THREE_ISLE_PORT, + MAPSEC_SEVII_ISLE_6, + MAPSEC_SEVII_ISLE_7, + MAPSEC_SEVII_ISLE_8, + MAPSEC_SEVII_ISLE_9, + MAPSEC_RESORT_GORGEOUS, + MAPSEC_WATER_LABYRINTH, + MAPSEC_FIVE_ISLE_MEADOW, + MAPSEC_MEMORIAL_PILLAR, + MAPSEC_OUTCAST_ISLAND, + MAPSEC_GREEN_PATH, + MAPSEC_WATER_PATH, + MAPSEC_RUIN_VALLEY, + MAPSEC_TRAINER_TOWER, + MAPSEC_CANYON_ENTRANCE, + MAPSEC_SEVAULT_CANYON, + MAPSEC_TANOBY_RUINS, + MAPSEC_SEVII_ISLE_22, + MAPSEC_SEVII_ISLE_23, + MAPSEC_SEVII_ISLE_24, + MAPSEC_NAVEL_ROCK, + MAPSEC_MT_EMBER, + MAPSEC_BERRY_FOREST, + MAPSEC_ICEFALL_CAVE, + MAPSEC_ROCKET_WAREHOUSE, + MAPSEC_TRAINER_TOWER_2, + MAPSEC_DOTTED_HOLE, + MAPSEC_LOST_CAVE, + MAPSEC_PATTERN_BUSH, + MAPSEC_ALTERING_CAVE, + MAPSEC_TANOBY_CHAMBERS, + MAPSEC_THREE_ISLE_PATH, + MAPSEC_TANOBY_KEY, + MAPSEC_BIRTH_ISLAND, + MAPSEC_MONEAN_CHAMBER, + MAPSEC_LIPTOO_CHAMBER, + MAPSEC_WEEPTH_CHAMBER, + MAPSEC_DILFORD_CHAMBER, + MAPSEC_SCUFIB_CHAMBER, + MAPSEC_RIXY_CHAMBER, + MAPSEC_VIAPOIS_CHAMBER, + MAPSEC_EMBER_SPA, + MAPSEC_SPECIAL_AREA, + MAPSEC_AQUA_HIDEOUT, + MAPSEC_MAGMA_HIDEOUT, + MAPSEC_MIRAGE_TOWER, + MAPSEC_BIRTH_ISLAND_2, + MAPSEC_FARAWAY_ISLAND, + MAPSEC_ARTISAN_CAVE, + MAPSEC_MARINE_CAVE, + MAPSEC_UNDERWATER_MARINE_CAVE, + MAPSEC_TERRA_CAVE, + MAPSEC_UNDERWATER_TERRA_CAVE, + MAPSEC_UNDERWATER_UNK1, + MAPSEC_UNDERWATER_129, + MAPSEC_DESERT_UNDERPASS, + MAPSEC_ALTERING_CAVE_2, + MAPSEC_NAVEL_ROCK2, + MAPSEC_TRAINER_HILL, + MAPSEC_NONE +}; + +enum +{ + INPUT_EVENT_NONE, + INPUT_EVENT_MOVE_START, + INPUT_EVENT_MOVE_CONT, + INPUT_EVENT_MOVE_END, + INPUT_EVENT_A_BUTTON, + INPUT_EVENT_B_BUTTON, +}; + +enum { + MAPSECTYPE_NONE, + MAPSECTYPE_PLAIN, + MAPSECTYPE_CITY_CANFLY, + MAPSECTYPE_CITY_CANTFLY, + MAPSECTYPE_BATTLE_FRONTIER +}; + +struct RegionMap { + /*0x000*/ u16 mapSecId; + /*0x002*/ u8 iconDrawType; + /*0x003*/ u8 posWithinMapSec; + /*0x004*/ u8 mapSecName[0x14]; + /*0x018*/ u8 (*inputCallback)(void); + /*0x01c*/ struct Sprite *cursorSprite; + /*0x020*/ struct Sprite *playerIconSprite; + /*0x024*/ s32 bg2x; + /*0x028*/ s32 bg2y; + /*0x02c*/ u32 bg2pa; + /*0x034*/ u32 bg2pc; + /*0x030*/ u32 bg2pb; + /*0x038*/ u32 bg2pd; + /*0x03c*/ s32 unk_03c; + /*0x040*/ s32 unk_040; + /*0x044*/ s32 unk_044; + /*0x048*/ s32 unk_048; + /*0x04c*/ s32 unk_04c; + /*0x050*/ s32 unk_050; + /*0x054*/ u16 cursorPosX; + /*0x056*/ u16 cursorPosY; + /*0x058*/ u16 cursorTileTag; + /*0x05a*/ u16 cursorPaletteTag; + /*0x05c*/ s16 scrollX; + /*0x05e*/ s16 scrollY; + /*0x060*/ s16 unk_060; + /*0x062*/ s16 unk_062; + /*0x064*/ u16 zoomedCursorPosX; + /*0x066*/ u16 zoomedCursorPosY; + /*0x068*/ s16 zoomedCursorDeltaY; + /*0x06a*/ s16 zoomedCursorDeltaX; + /*0x06c*/ u16 zoomedCursorMovementFrameCounter; + /*0x06e*/ u16 unk_06e; + /*0x070*/ u16 playerIconTileTag; + /*0x072*/ u16 playerIconPaletteTag; + /*0x074*/ u16 playerIconSpritePosX; + /*0x076*/ u16 playerIconSpritePosY; + /*0x078*/ bool8 zoomed; + /*0x079*/ u8 initStep; + /*0x07a*/ s8 cursorMovementFrameCounter; + /*0x07b*/ s8 cursorDeltaX; + /*0x07c*/ s8 cursorDeltaY; + /*0x07d*/ bool8 needUpdateVideoRegs; + /*0x07e*/ bool8 blinkPlayerIcon; + /*0x07f*/ bool8 playerIsInCave; + /*0x080*/ u8 bgNum; + /*0x081*/ u8 charBaseIdx; + /*0x082*/ u8 mapBaseIdx; + /*0x083*/ bool8 bgManaged; + /*0x084*/ u8 filler_084[0x100]; + /*0x184*/ u8 cursorSmallImage[0x100]; + /*0x284*/ u8 cursorLargeImage[0x600]; +}; // size = 0x884 + +// Exported RAM declarations + +// Exported ROM declarations +void sub_8122CF8(struct RegionMap *regionMap, struct BgTemplate *template, bool8 zoomed); +bool8 sub_8122DB0(void); +void UpdateRegionMapVideoRegs(void); +void InitRegionMap(struct RegionMap *regionMap, u8 argument); +u8 sub_81230AC(void); +bool8 sub_8123514(void); +void FreeRegionMapIconResources(void); +u16 GetRegionMapSectionIdAt(u16 x, u16 y); +void CreateRegionMapPlayerIcon(u16 x, u16 y); +void CreateRegionMapCursor(u16 tileTag, u16 paletteTag); +u8 *GetMapName(u8 *, u16, u16); +bool32 sub_8124668(u8 mapSecId); + +#endif //GUARD_REGION_MAP_H diff --git a/include/reshow_battle_screen.h b/include/reshow_battle_screen.h new file mode 100644 index 000000000..c22135280 --- /dev/null +++ b/include/reshow_battle_screen.h @@ -0,0 +1,7 @@ +#ifndef GUARD_RESHOW_BATTLE_SCREEN_H +#define GUARD_RESHOW_BATTLE_SCREEN_H + +void nullsub_35(void); +void ReshowBattleScreenAfterMenu(void); + +#endif // GUARD_RESHOW_BATTLE_SCREEN_H diff --git a/include/roamer.h b/include/roamer.h new file mode 100644 index 000000000..ba1b09b54 --- /dev/null +++ b/include/roamer.h @@ -0,0 +1,17 @@ +#ifndef GUARD_ROAMER_H +#define GUARD_ROAMER_H + +void ClearRoamerData(void); +void ClearRoamerLocationData(void); +void InitRoamer(void); +void UpdateLocationHistoryForRoamer(void); +void RoamerMoveToOtherLocationSet(void); +void RoamerMove(void); +bool8 IsRoamerAt(u8 mapGroup, u8 mapNum); +void CreateRoamerMonInstance(void); +u8 TryStartRoamerEncounter(void); +void UpdateRoamerHPStatus(struct Pokemon *mon); +void SetRoamerInactive(void); +void GetRoamerLocation(u8 *mapGroup, u8 *mapNum); + +#endif // GUARD_ROAMER_H diff --git a/include/rom6.h b/include/rom6.h new file mode 100644 index 000000000..6d20752e2 --- /dev/null +++ b/include/rom6.h @@ -0,0 +1,15 @@ +#ifndef GUARD_ROM6_H +#define GUARD_ROM6_H + +void sub_81357FC(u8, void(void)); +u8 GetLeadMonIndex(void); +u8 GetSSTidalLocation(u8 *grp, u8 *num, s16 *x, s16 *y); +void sub_813BADC(bool8); +bool8 sub_813B9C0(void); +void UpdateMirageRnd(u16 days); +void UpdateBirchState(u16 days); +void UpdateFrontierManiac(u16 days); +void UpdateFrontierGambler(u16 days); +void SetShoalItemFlag(u16 days); + +#endif //GUARD_ROM6_H diff --git a/include/rom_818CFC8.h b/include/rom_818CFC8.h new file mode 100644 index 000000000..1d0626b2b --- /dev/null +++ b/include/rom_818CFC8.h @@ -0,0 +1,11 @@ +// +// Created by Scott Norton on 9/6/17. +// + +#ifndef GUARD_ROM_818CFC8_H +#define GUARD_ROM_818CFC8_H + +bool8 InBattlePyramid(void); +u8 sub_81AAA40(void); + +#endif //GUARD_ROM_818CFC8_H diff --git a/include/rom_81BE66C.h b/include/rom_81BE66C.h new file mode 100644 index 000000000..5b4f80249 --- /dev/null +++ b/include/rom_81BE66C.h @@ -0,0 +1,12 @@ +// +// Created by Scott Norton on 9/6/17. +// + +#ifndef GUARD_ROM_81BE66C_H +#define GUARD_ROM_81BE66C_H + +bool32 InTrainerHill(void); +bool8 FieldObjectIsFarawayIslandMew(struct MapObject *); +u32 sub_81D427C(void); + +#endif //GUARD_ROM_81BE66C_H diff --git a/include/safari_zone.h b/include/safari_zone.h new file mode 100644 index 000000000..9a81894b8 --- /dev/null +++ b/include/safari_zone.h @@ -0,0 +1,19 @@ +#ifndef GUARD_SAFARI_ZONE_H +#define GUARD_SAFARI_ZONE_H + +extern u8 gNumSafariBalls; + +bool32 GetSafariZoneFlag(void); +void SetSafariZoneFlag(void); +void ResetSafariZoneFlag(void); + +void EnterSafariMode(void); +void ExitSafariMode(void); + +bool8 SafariZoneTakeStep(void); +void SafariZoneRetirePrompt(void); + +struct Pokeblock *SafariZoneGetActivePokeblock(void); +void SafariZoneActivatePokeblockFeeder(u8 pokeblock_index); + +#endif // GUARD_SAFARI_ZONE_H diff --git a/include/save.h b/include/save.h new file mode 100644 index 000000000..3bd1ff8cf --- /dev/null +++ b/include/save.h @@ -0,0 +1,97 @@ +#ifndef GUARD_SAVE_H +#define GUARD_SAVE_H + +extern u16 gSaveFileStatus; + +struct SaveSectionLocation +{ + void *data; + u16 size; +}; + +struct SaveSection +{ + u8 data[0xFF4]; + u16 id; + u16 checksum; + u32 security; + u32 counter; +}; // size is 0x1000 + +// headless save section? +struct UnkSaveSection +{ + u8 data[0xFF4]; + u32 security; +}; // size is 0xFF8 + +struct SaveSectionOffsets +{ + u16 toAdd; + u16 size; +}; + +// Emerald changes this definition to be the sectors per slot. +#define NUM_SECTORS_PER_SLOT 16 // move to save.h + +#define UNKNOWN_CHECK_VALUE 0x8012025 + +// SetDamagedSectorBits states +enum +{ + ENABLE, + DISABLE, + CHECK // unused +}; + +// Do save types +enum +{ + NORMAL_SAVE, + LINK_SAVE, + //EREADER_SAVE, // depreciated in Emerald + LINK2_SAVE, // unknown 2nd link save + HOF_SAVE, + DIFFERENT_FILE_SAVE, + HOF_DELETE_SAVE // unused +}; + +#define SECTION_ID_RECORDED_BATTLE 31 + +void ClearSaveData(void); +void ResetSaveCounters(void); +bool32 SetDamagedSectorBits(u8 op, u8 bit); +u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location); +u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location); +u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size); +u8 TryWriteSector(u8 sector, u8 *data); +u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location); +u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location); +u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location); +u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location); +u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location); +u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location); +u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location); +u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location); +u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location); +u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location); +u8 GetSaveValidStatus(const struct SaveSectionLocation *location); +u8 sub_81530DC(u8 a1, u8 *data, u16 size); +u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section); +u16 CalculateChecksum(void *data, u16 size); +void UpdateSaveAddresses(void); +u8 HandleSavingData(u8 saveType); +u8 TrySavingData(u8 saveType); +u8 sub_8153380(void); +bool8 sub_81533AC(void); +u8 sub_81533E0(void); +u8 sub_8153408(void); +u8 sub_8153430(void); +bool8 sub_8153474(void); +u8 sub_81534D0(u8 a1); +u16 sub_815355C(void); +u32 TryCopySpecialSaveSection(u8 sector, u8* dst); +u32 sub_8153634(u8 sector, u8* src); +void sub_8153688(u8 taskId); + +#endif // GUARD_SAVE_H diff --git a/include/save_location.h b/include/save_location.h new file mode 100644 index 000000000..95b3a7d7d --- /dev/null +++ b/include/save_location.h @@ -0,0 +1,9 @@ +#ifndef GUARD_SAVE_LOCATION_H +#define GUARD_SAVE_LOCATION_H + +bool32 sub_81AFCEC(void); +void TrySetMapSaveWarpStatus(void); +void sub_81AFDA0(void); +void sub_81AFDD0(void); + +#endif // GUARD_SAVE_LOCATION_H diff --git a/include/script.h b/include/script.h new file mode 100644 index 000000000..2b5f8c2ce --- /dev/null +++ b/include/script.h @@ -0,0 +1,64 @@ +#ifndef GUARD_SCRIPT_H +#define GUARD_SCRIPT_H + +struct ScriptContext; + +typedef bool8 (*ScrCmdFunc)(struct ScriptContext *); +typedef u8 Script[]; + +struct ScriptContext +{ + u8 stackDepth; + u8 mode; + u8 comparisonResult; + u8 (*nativePtr)(void); + const u8 *scriptPtr; + const u8 *stack[20]; + ScrCmdFunc *cmdTable; + ScrCmdFunc *cmdTableEnd; + u32 data[4]; +}; + +#define ScriptReadByte(ctx) (*(ctx->scriptPtr++)) + +void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd); +u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr); +void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void)); +void StopScript(struct ScriptContext *ctx); +bool8 RunScriptCommand(struct ScriptContext *ctx); +u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr); +const u8 *ScriptPop(struct ScriptContext *ctx); +void ScriptJump(struct ScriptContext *ctx, const u8 *ptr); +void ScriptCall(struct ScriptContext *ctx, const u8 *ptr); +void ScriptReturn(struct ScriptContext *ctx); +u16 ScriptReadHalfword(struct ScriptContext *ctx); +u32 ScriptReadWord(struct ScriptContext *ctx); +void ScriptContext2_Enable(void); +void ScriptContext2_Disable(void); +bool8 ScriptContext2_IsEnabled(void); +void ScriptContext1_Init(void); +bool8 ScriptContext1_IsScriptSetUp(void); +bool8 ScriptContext2_RunScript(void); +void ScriptContext1_SetupScript(const u8 *ptr); +void ScriptContext1_Stop(void); +void EnableBothScriptContexts(void); +void ScriptContext2_RunNewScript(const u8 *ptr); +u8 *mapheader_get_tagged_pointer(u8 tag); +void mapheader_run_script_by_tag(u8 tag); +u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag); +void mapheader_run_script_with_tag_x1(void); +void mapheader_run_script_with_tag_x3(void); +void mapheader_run_script_with_tag_x5(void); +void mapheader_run_script_with_tag_x7(void); +void mapheader_run_script_with_tag_x6(void); +bool8 mapheader_run_first_tag2_script_list_match(void); +void mapheader_run_first_tag4_script_list_match(void); +u32 CalculateRamScriptChecksum(void); +void ClearRamScript(void); +bool8 InitRamScript(u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId); +u8 *GetRamScript(u8 objectId, u8 *script); +bool32 sub_80991F8(void); +u8 *sub_8099244(void); +void sub_80992A0(u8 *script, u16 scriptSize); + +#endif // GUARD_SCRIPT_H diff --git a/include/script_menu.h b/include/script_menu.h new file mode 100644 index 000000000..717eda041 --- /dev/null +++ b/include/script_menu.h @@ -0,0 +1,13 @@ +#ifndef GUARD_SCRIPT_MENU_H +#define GUARD_SCRIPT_MENU_H + +extern const u8 *const gUnknown_0858BAF0[9]; + +bool8 ScriptMenu_Multichoice(u8 left, u8 top, u8 var3, u8 var4); +bool8 ScriptMenu_MultichoiceWithDefault(u8 left, u8 top, u8 var3, u8 var4, u8 var5); +bool8 ScriptMenu_YesNo(u8 var1, u8 var2); +bool8 ScriptMenu_MultichoiceGrid(u8 left, u8 top, u8 multichoiceId, u8 a4, u8 columnCount); +bool8 ScriptMenu_ShowPokemonPic(u16 var1, u8 var2, u8 var3); +bool8 (*ScriptMenu_GetPicboxWaitFunc(void))(void); + +#endif //GUARD_SCRIPT_MENU_H diff --git a/include/script_movement.h b/include/script_movement.h new file mode 100644 index 000000000..4c3fa6002 --- /dev/null +++ b/include/script_movement.h @@ -0,0 +1,8 @@ +#ifndef GUARD_SCRIPT_MOVEMENT_H +#define GUARD_SCRIPT_MOVEMENT_H + +bool8 ScriptMovement_StartObjectMovementScript(u8, u8, u8, const u8 *); +bool8 ScriptMovement_IsObjectMovementFinished(u8, u8, u8); +void sub_80D338C(void); + +#endif // GUARD_SCRIPT_MOVEMENT_H diff --git a/include/script_pokemon_80F8.h b/include/script_pokemon_80F8.h new file mode 100644 index 000000000..8dd7ed0c0 --- /dev/null +++ b/include/script_pokemon_80F8.h @@ -0,0 +1,10 @@ +#ifndef GUARD_SCRIPTPOKE80F8_H +#define GUARD_SCRIPTPOKE80F8_H + +void ShowContestWinner(void); +u8 ScriptGiveMon(u16, u8, u16, u32, u32, u8); +u8 ScriptGiveEgg(u16); +void CreateScriptedWildMon(u16, u8, u16); +void ScriptSetMonMoveSlot(u8, u16, u8); + +#endif diff --git a/include/script_pokemon_81B9.h b/include/script_pokemon_81B9.h new file mode 100644 index 000000000..1b8563ee6 --- /dev/null +++ b/include/script_pokemon_81B9.h @@ -0,0 +1,6 @@ +#ifndef GUARD_SCRIPTPOKE81B9_H +#define GUARD_SCRIPTPOKE81B9_H + +void sub_81B9404(void); + +#endif diff --git a/include/shop.h b/include/shop.h new file mode 100644 index 000000000..d3e86408c --- /dev/null +++ b/include/shop.h @@ -0,0 +1,10 @@ +#ifndef GUARD_SHOP_H +#define GUARD_SHOP_H + +extern EWRAM_DATA struct ItemSlot gUnknown_02039F80[3]; + +void CreatePokemartMenu(const u16 *); +void CreateDecorationShop1Menu(const u16 *); +void CreateDecorationShop2Menu(const u16 *); + +#endif // GUARD_SHOP_H diff --git a/include/slot_machine.h b/include/slot_machine.h new file mode 100644 index 000000000..8334e56fc --- /dev/null +++ b/include/slot_machine.h @@ -0,0 +1,6 @@ +#ifndef GUARD_SLOT_MACHINE_H +#define GUARD_SLOT_MACHINE_H + +void PlaySlotMachine(u8, void *); + +#endif // GUARD_SLOT_MACHINE_H diff --git a/include/songs.h b/include/songs.h new file mode 100644 index 000000000..5a1fff00c --- /dev/null +++ b/include/songs.h @@ -0,0 +1,466 @@ +#ifndef GUARD_SONGS_H +#define GUARD_SONGS_H + +enum +{ + /*0x00*/ SE_STOP, + /*0x01*/ SE_KAIFUKU, + /*0x02*/ SE_PC_LOGON, + /*0x03*/ SE_PC_OFF, + /*0x04*/ SE_PC_ON, + /*0x05*/ SE_SELECT, + /*0x06*/ SE_WIN_OPEN, + /*0x07*/ SE_WALL_HIT, + /*0x08*/ SE_DOOR, + /*0x09*/ SE_KAIDAN, + /*0x0A*/ SE_DANSA, + /*0x0B*/ SE_JITENSYA, + /*0x0C*/ SE_KOUKA_L, // Goggle told me Kouka means 'effectiveness' which makes sense, because + /*0x0D*/ SE_KOUKA_M, // those three sounds play whenever you use a move + /*0x0E*/ SE_KOUKA_H, + /*0x0F*/ SE_BOWA2, + /*0x10*/ SE_POKE_DEAD, + /*0x11*/ SE_NIGERU, + /*0x12*/ SE_JIDO_DOA, + /*0x13*/ SE_NAMINORI, + /*0x14*/ SE_BAN, + /*0x15*/ SE_PIN, + /*0x16*/ SE_BOO, + /*0x17*/ SE_BOWA, + /*0x18*/ SE_JYUNI, + /*0x19*/ SE_A, + /*0x1A*/ SE_I, + /*0x1B*/ SE_U, + /*0x1C*/ SE_E, + /*0x1D*/ SE_O, + /*0x1E*/ SE_N, + /*0x1F*/ SE_SEIKAI, + /*0x20*/ SE_HAZURE, + /*0x21*/ SE_EXP, + /*0x22*/ SE_JITE_PYOKO, + /*0x23*/ SE_MU_PACHI, + /*0x24*/ SE_TK_KASYA, + /*0x25*/ SE_FU_ZAKU, + /*0x26*/ SE_FU_ZAKU2, + /*0x27*/ SE_FU_ZUZUZU, + /*0x28*/ SE_RU_GASHIN, + /*0x29*/ SE_RU_GASYAN, + /*0x2A*/ SE_RU_BARI, + /*0x2B*/ SE_RU_HYUU, + /*0x2C*/ SE_KI_GASYAN, + /*0x2D*/ SE_TK_WARPIN, + /*0x2E*/ SE_TK_WARPOUT, + /*0x2F*/ SE_TU_SAA, + /*0x30*/ SE_HI_TURUN, + /*0x31*/ SE_TRACK_MOVE, + /*0x32*/ SE_TRACK_STOP, + /*0x33*/ SE_TRACK_HAIK, + /*0x34*/ SE_TRACK_DOOR, + /*0x35*/ SE_MOTER, + /*0x36*/ SE_CARD, + /*0x37*/ SE_SAVE, + /*0x38*/ SE_KON, + /*0x39*/ SE_KON2, + /*0x3A*/ SE_KON3, + /*0x3B*/ SE_KON4, + /*0x3C*/ SE_SUIKOMU, + /*0x3D*/ SE_NAGERU, + SE_TOY_C, + SE_TOY_D, + SE_TOY_E, + SE_TOY_F, + SE_TOY_G, + SE_TOY_A, + SE_TOY_B, + SE_TOY_C1, + SE_MIZU, + SE_HASHI, + SE_DAUGI, + SE_PINPON, + SE_FUUSEN1, + SE_FUUSEN2, + SE_FUUSEN3, + SE_TOY_KABE, + SE_TOY_DANGO, + SE_DOKU, + SE_ESUKA, + SE_T_AME, + SE_T_AME_E, + SE_T_OOAME, + SE_T_OOAME_E, + SE_T_KOAME, + SE_T_KOAME_E, + SE_T_KAMI, + SE_T_KAMI2, + SE_ELEBETA, + /*0x5A*/ SE_HINSI, + /*0x5B*/ SE_EXPMAX, + /*0x5C*/ SE_TAMAKORO, + /*0x5D*/ SE_TAMAKORO_E, + /*0x5E*/ SE_BASABASA, + /*0x5F*/ SE_REGI, + SE_C_GAJI, + SE_C_MAKU_U, + SE_C_MAKU_D, + SE_C_PASI, + SE_C_SYU, + SE_C_PIKON, + /*0x66*/ SE_REAPOKE, + /*0x67*/ SE_OP_BASYU, + /*0x68*/ SE_BT_START, + SE_DENDOU, + SE_JIHANKI, + SE_TAMA, + SE_Z_SCROLL, + /*0x6D*/ SE_Z_PAGE, + /*0x6E*/ SE_PN_ON, + /*0x6F*/ SE_PN_OFF, + /*0x70*/ SE_Z_SEARCH, + /*0x71*/ SE_TAMAGO, + /*0x72*/ SE_TB_START, + /*0x73*/ SE_TB_KON, + /*0x74*/ SE_TB_KARA, + /*0x75*/ SE_BIDORO, + /*0x76*/ SE_W085, + /*0x77*/ SE_W085B, + /*0x78*/ SE_W231, + /*0x79*/ SE_W171, + /*0x7A*/ SE_W233, + /*0x7B*/ SE_W233B, + /*0x7C*/ SE_W145, + /*0x7D*/ SE_W145B, + /*0x7E*/ SE_W145C, + /*0x7F*/ SE_W240, + /*0x80*/ SE_W015, + /*0x81*/ SE_W081, + /*0x82*/ SE_W081B, + /*0x83*/ SE_W088, + /*0x84*/ SE_W016, + /*0x85*/ SE_W016B, + /*0x86*/ SE_W003, + /*0x87*/ SE_W104, + /*0x88*/ SE_W013, + /*0x89*/ SE_W196, + /*0x8A*/ SE_W086, + /*0x8B*/ SE_W004, + /*0x8C*/ SE_W025, + /*0x8D*/ SE_W025B, + SE_W152, + SE_W026, + SE_W172, + SE_W172B, + SE_W053, + SE_W007, + SE_W092, + SE_W221, + SE_W221B, + SE_W052, + SE_W036, + SE_W059, + SE_W059B, + SE_W010, + SE_W011, + SE_W017, + SE_W019, + SE_W028, + SE_W013B, + SE_W044, + SE_W029, + SE_W057, + SE_W056, + SE_W250, + SE_W030, + SE_W039, + SE_W054, + SE_W077, + SE_W020, + SE_W082, + SE_W047, + SE_W195, + SE_W006, + SE_W091, + SE_W146, + SE_W120, + SE_W153, + SE_W071B, + SE_W071, + SE_W103, + /*0xB6*/ SE_W062, + /*0xB7*/ SE_W062B, + /*0xB8*/ SE_W048, + /*0xB9*/ SE_W187, + /*0xBA*/ SE_W118, + /*0xBB*/ SE_W155, + /*0xBC*/ SE_W122, + /*0xBD*/ SE_W060, + /*0xBE*/ SE_W185, + /*0xBF*/ SE_W014, + /*0xC0*/ SE_W043, + /*0xC1*/ SE_W207, + /*0xC2*/ SE_W207B, + /*0xC3*/ SE_W215, + /*0xC4*/ SE_W109, + /*0xC5*/ SE_W173, + /*0xC6*/ SE_W280, + /*0xC7*/ SE_W202, + /*0xC8*/ SE_W060B, + /*0xC9*/ SE_W076, + /*0xCA*/ SE_W080, + /*0xCB*/ SE_W100, + /*0xCC*/ SE_W107, + SE_W166, + SE_W129, + SE_W115, + SE_W112, + SE_W197, + SE_W199, + SE_W236, + SE_W204, + SE_W268, + SE_W070, + SE_W063, + SE_W127, + SE_W179, + SE_W151, + SE_W201, + SE_W161, + SE_W161B, + SE_W227, + SE_W227B, + SE_W226, + SE_W208, + SE_W213, + SE_W213B, + SE_W234, + SE_W260, + SE_W328, + SE_W320, + SE_W255, + SE_W291, + SE_W089, + SE_W239, + SE_W230, + SE_W281, + SE_W327, + SE_W287, + SE_W257, + SE_W253, + SE_W258, + SE_W322, + SE_W298, + SE_W287B, + SE_W114, + SE_W063B, + BGM_STOP = 349, + /*0x15E*/ BGM_TETSUJI, + /*0x15F*/ BGM_FIELD13, + /*0x160*/ BGM_KACHI22, + /*0x161*/ BGM_KACHI2, + /*0x162*/ BGM_KACHI3, + /*0x163*/ BGM_KACHI5, + /*0x164*/ BGM_PCC, + /*0x165*/ BGM_NIBI, + /*0x166*/ BGM_SUIKUN, + /*0x167*/ BGM_DOORO1, + /*0x168*/ BGM_DOORO_X1, + /*0x169*/ BGM_DOORO_X3, + /*0x16A*/ BGM_MACHI_S2, + /*0x16B*/ BGM_MACHI_S4, + /*0x16C*/ BGM_GIM, + /*0x16D*/ BGM_NAMINORI, + /*0x16E*/ BGM_DAN01, + /*0x16F*/ BGM_FANFA1, + /*0x170*/ BGM_ME_ASA, + /*0x171*/ BGM_ME_BACHI, + /*0x172*/ BGM_FANFA4, + /*0x173*/ BGM_FANFA5, + /*0x174*/ BGM_ME_WAZA, + /*0x175*/ BGM_BIJYUTU, + /*0x176*/ BGM_DOORO_X4, + /*0x177*/ BGM_FUNE_KAN, + /*0x178*/ BGM_ME_SHINKA, + /*0x179*/ BGM_SHINKA, + /*0x17A*/ BGM_ME_WASURE, + /*0x17B*/ BGM_SYOUJOEYE, + /*0x17C*/ BGM_BOYEYE, + /*0x17D*/ BGM_DAN02, + /*0x17E*/ BGM_MACHI_S3, + /*0x17F*/ BGM_ODAMAKI, + /*0x180*/ BGM_B_TOWER, + /*0x181*/ BGM_SWIMEYE, + /*0x182*/ BGM_DAN03, + /*0x183*/ BGM_ME_KINOMI, + /*0x184*/ BGM_ME_TAMA, + /*0x185*/ BGM_ME_B_BIG, + /*0x186*/ BGM_ME_B_SMALL, + /*0x187*/ BGM_ME_ZANNEN, + /*0x188*/ BGM_BD_TIME, + /*0x189*/ BGM_TEST1, + /*0x18A*/ BGM_TEST2, + /*0x18B*/ BGM_TEST3, + /*0x18C*/ BGM_TEST4, + /*0x18D*/ BGM_TEST, + /*0x18E*/ BGM_GOMACHI0, + /*0x18F*/ BGM_GOTOWN, + /*0x190*/ BGM_POKECEN, + /*0x191*/ BGM_NEXTROAD, + /*0x192*/ BGM_GRANROAD, + /*0x193*/ BGM_CYCLING, + /*0x194*/ BGM_FRIENDLY, + /*0x195*/ BGM_MISHIRO, + /*0x196*/ BGM_TOZAN, + /*0x197*/ BGM_GIRLEYE, + /*0x198*/ BGM_MINAMO, + /*0x199*/ BGM_ASHROAD, + /*0x19A*/ BGM_EVENT0, + /*0x19B*/ BGM_DEEPDEEP, + /*0x19C*/ BGM_KACHI1, + /*0x19D*/ BGM_TITLE3, + /*0x19E*/ BGM_DEMO1, + /*0x19F*/ BGM_GIRL_SUP, + /*0x1A0*/ BGM_HAGESHII, + /*0x1A1*/ BGM_KAKKOII, + /*0x1A2*/ BGM_KAZANBAI, + /*0x1A3*/ BGM_AQA_0, + /*0x1A4*/ BGM_TSURETEK, + /*0x1A5*/ BGM_BOY_SUP, + /*0x1A6*/ BGM_RAINBOW, + /*0x1A7*/ BGM_AYASII, + /*0x1A8*/ BGM_KACHI4, + /*0x1A9*/ BGM_ROPEWAY, + /*0x1AA*/ BGM_CASINO, + /*0x1AB*/ BGM_HIGHTOWN, + /*0x1AC*/ BGM_SAFARI, + BGM_C_ROAD, + BGM_AJITO, + BGM_M_BOAT, + BGM_M_DUNGON, + BGM_FINECITY, + BGM_MACHUPI, + BGM_P_SCHOOL, + BGM_DENDOU, + BGM_TONEKUSA, + BGM_MABOROSI, + BGM_CON_FAN, + BGM_CONTEST0, + BGM_MGM0, + BGM_T_BATTLE, + BGM_OOAME, + BGM_HIDERI, + BGM_RUNECITY, + BGM_CON_K, + BGM_EIKOU_R, + BGM_KARAKURI, + BGM_HUTAGO, + BGM_SITENNOU, + BGM_YAMA_EYE, + BGM_CONLOBBY, + BGM_INTER_V, + BGM_DAIGO, + BGM_THANKFOR, + BGM_END, + /*0x1C9*/ BGM_BATTLE_FRONTIER, // human-readable names start here because we don't know the actual filenames + BGM_BATTLE_ARENA, + BGM_ME_BATTLE_POINTS, // ME_ as in messagebox? Used for KINOMI (berries) and stuff above + BGM_ME_MATCH_CALL, + BGM_BATTLE_PYRAMID, + BGM_BATTLE_PYRAMID_SUMMIT, + BGM_BATTLE_PALACE, + BGM_FANFA_RAYQUAZA, + BGM_BATTLE_TOWER, + BGM_ME_BATTLE_SYMBOL, + BGM_BATTLE_DOME_TOURNAMENT, + BGM_BATTLE_PIKE, + BGM_BATTLE_FACTORY, + BGM_BATTLE_LEGENDARY, + BGM_BATTLE_FRONTIER_BRAIN, + BGM_BATTLE_MEW, + BGM_BATTLE_DOME, // end of the human-readable names + /*0x1DA*/ BGM_BATTLE27, // wild + BGM_BATTLE31, // aqua/magma grunt + BGM_BATTLE20, // trainer + BGM_BATTLE32, // gym leader + BGM_BATTLE33, // champion + BGM_BATTLE36, // regi + BGM_BATTLE34, // weather trio + BGM_BATTLE35, // rival + BGM_BATTLE38, // elite four + BGM_BATTLE30, // aqua/magma leader + /*0x1E4*/ BGM_FRLG_FOLLOW_ME, // FR/LG names not known, human-readable again! + BGM_FRLG_GAMECORNER, + BGM_FRLG_ROCKET_HIDEOUT, + BGM_FRLG_GYM, + BGM_FRLG_JIGGLYPUFF, + BGM_FRLG_OPENING, + BGM_FRLG_TITLE, + BGM_FRLG_CINNABAR_ISLAND, + BGM_FRLG_LAVENDER_TOWN, + BGM_FRLG_HEALING_TEST, + BGM_FRLG_BICYCLE, + BGM_FRLG_SUSPICIOUS_EYE, + BGM_FRLG_GIRL_EYE, + BGM_FRLG_BOY_EYE, + BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME, + BGM_FRLG_VIRIDIAN_FOREST, + BGM_FRLG_MT_MOON, + BGM_FRLG_POKEMON_MANSION, + BGM_FRLG_CREDITS, + BGM_FRLG_ROUTE_1, + BGM_FRLG_ROUTE_24, + BGM_FRLG_ROUTE_3, + BGM_FRLG_ROUTE_11, + BGM_FRLG_INDIGO_PLATEAU, + BGM_FRLG_BATTLE_LEADER, + BGM_FRLG_BATTLE_TRAINER, + BGM_FRLG_BATTLE_WILD_POKEMON, + BGM_FRLG_BATTLE_CHAMPION, + BGM_FRLG_PALLET_TOWN, + BGM_FRLG_OAK_LAB, + BGM_FRLG_PROF_OAK, + BGM_FRLG_POKEMON_CENTER, + BGM_FRLG_SS_ANNE, + BGM_FRLG_SURF, + BGM_FRLG_POKEMON_TOWER, + BGM_FRLG_SILPH, + BGM_FRLG_CERULEAN_CITY, + BGM_FRLG_CELADON_CITY, + BGM_FRLG_KACHI_TRAINER, // KACHI used in RS test - victory + BGM_FRLG_KACHI_WILD_POKEMON, + BGM_FRLG_KACHI_LEADER, + BGM_FRLG_VERMILION_CITY, + BGM_FRLG_VIRIDIAN_CITY, + BGM_FRLG_RIVAL, + BGM_FRLG_RIVAL_POSTBATTLE, + BGM_FRLG_ME_POKEDEX_EVAL, + BGM_FRLG_ME_KEYITEM, + BGM_FRLG_FANFA_POKEMON_CAUGHT, + BGM_FRLG_FANFA_TRAINERCARD_PHOTO, + BGM_FRLG_GAMEFREAK_LOGO, + BGM_FRLG_CAUGHT_POKEMON, + BGM_FRLG_GAME_EXPLANATION_START, + BGM_FRLG_GAME_EXPLANATION_MIDDLE, + BGM_FRLG_GAME_EXPLANATION_END, + BGM_FRLG_POKEMON_JUMP, + BGM_FRLG_UNION_ROOM, + BGM_FRLG_POKEMON_NETWORK_CENTER, + BGM_FRLG_MYSTERY_GIFT, + BGM_FRLG_DODRIO_BERRY_PICK, + BGM_FRLG_MT_EMBER, + BGM_FRLG_TEACHY_TV_EPISODE, + BGM_FRLG_SEVII_ISLANDS, + BGM_FRLG_TANOBY_RUINS, + BGM_FRLG_ISLAND_ONE, + BGM_FRLG_ISLAND_FOUR, + BGM_FRLG_ISLAND_SIX, + BGM_FRLG_FLUTE, + BGM_FRLG_BATTLE_DEOXYS, + BGM_FRLG_BATTLE_MEWTWO, + BGM_FRLG_BATTLE_LEGENDARY, + BGM_FRLG_LEADER_EYE, + BGM_FRLG_DEOXYS_EYE, + BGM_FRLG_TRAINER_TOWER, + BGM_FRLG_HALL_OF_FAME_PALLET_TOWN, + /*0x22E*/BGM_FRLG_TEACHY_TV, +}; + +#endif // GUARD_SONGS_H diff --git a/include/sound.h b/include/sound.h new file mode 100644 index 000000000..7d47b7456 --- /dev/null +++ b/include/sound.h @@ -0,0 +1,48 @@ +#ifndef GUARD_SOUND_H +#define GUARD_SOUND_H + +void InitMapMusic(void); +void MapMusicMain(void); +void ResetMapMusic(void); +u16 GetCurrentMapMusic(void); +void PlayNewMapMusic(u16 songNum); +void StopMapMusic(void); +void FadeOutMapMusic(u8 speed); +void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed); +void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed); +void FadeInNewMapMusic(u16 songNum, u8 speed); +bool8 IsNotWaitingForBGMStop(void); +void PlayFanfareByFanfareNum(u8 fanfareNum); +bool8 WaitFanfare(bool8 stop); +void StopFanfareByFanfareNum(u8 fanfareNum); +void PlayFanfare(u16 songNum); +bool8 IsFanfareTaskInactive(void); +void FadeInNewBGM(u16 songNum, u8 speed); +void FadeOutBGMTemporarily(u8 speed); +bool8 IsBGMPausedOrStopped(void); +void FadeInBGM(u8 speed); +void FadeOutBGM(u8 speed); +bool8 IsBGMStopped(void); +void PlayCry1(u16 species, s8 pan); +void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority); +void PlayCry3(u16 species, s8 pan, u8 mode); +void PlayCry4(u16 species, s8 pan, u8 mode); +void PlayCry5(u16 species, u8 mode); +void PlayCry6(u16 species, s8 pan, u8 mode); +void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode); +bool8 IsCryFinished(void); +void StopCryAndClearCrySongs(void); +void StopCry(void); +bool8 IsCryPlayingOrClearCrySongs(void); +bool8 IsCryPlaying(void); +void PlayBGM(u16 songNum); +void PlaySE(u16 songNum); +void PlaySE12WithPanning(u16 songNum, s8 pan); +void PlaySE1WithPanning(u16 songNum, s8 pan); +void PlaySE2WithPanning(u16 songNum, s8 pan); +void SE12PanpotControl(s8 pan); +bool8 IsSEPlaying(void); +bool8 IsBGMPlaying(void); +bool8 IsSpecialSEPlaying(void); + +#endif // GUARD_SOUND_H diff --git a/include/sprite.h b/include/sprite.h new file mode 100644 index 000000000..170d77c3f --- /dev/null +++ b/include/sprite.h @@ -0,0 +1,302 @@ +#ifndef GUARD_SPRITE_H +#define GUARD_SPRITE_H + +#define MAX_SPRITES 64 + +struct SpriteSheet +{ + const u8 *data; // Raw uncompressed pixel data + u16 size; + u16 tag; +}; + +struct CompressedSpriteSheet +{ + const u8 *data; // LZ77 compressed pixel data + u16 size; // Uncompressed size of pixel data + u16 tag; +}; + +struct SpriteFrameImage +{ + const u8 *data; + u16 size; +}; + +#define obj_frame_tiles(ptr) {.data = (u8 *)ptr, .size = sizeof ptr} + +struct SpritePalette +{ + const u16 *data; // Raw uncompressed palette data + u16 tag; +}; + +struct CompressedSpritePalette +{ + const u8 *data; // LZ77 compressed palette data + u16 tag; +}; + +struct AnimFrameCmd +{ + // If the sprite has an array of images, this is the array index. + // If the sprite has a sheet, this is the tile offset. + u32 imageValue:16; + + u32 duration:6; + u32 hFlip:1; + u32 vFlip:1; +}; + +struct AnimLoopCmd +{ + u32 type:16; + u32 count:6; +}; + +struct AnimJumpCmd +{ + u32 type:16; + u32 target:6; +}; + +// The first halfword of this union specifies the type of command. +// If it -2, then it is a jump command. If it is -1, then it is the end of the script. +// Otherwise, it is the imageValue for a frame command. +union AnimCmd +{ + s16 type; + struct AnimFrameCmd frame; + struct AnimLoopCmd loop; + struct AnimJumpCmd jump; +}; + +#define ANIMCMD_FRAME(...) \ + {.frame = {__VA_ARGS__}} +#define ANIMCMD_LOOP(_count) \ + {.loop = {.type = -3, .count = _count}} +#define ANIMCMD_JUMP(_target) \ + {.jump = {.type = -2, .target = _target}} +#define ANIMCMD_END \ + {.type = -1} + +struct AffineAnimFrameCmd +{ + s16 xScale; + s16 yScale; + u8 rotation; + u8 duration; +}; + +struct AffineAnimLoopCmd +{ + s16 type; + s16 count; +}; + +struct AffineAnimJumpCmd +{ + s16 type; + u16 target; +}; + +union AffineAnimCmd +{ + s16 type; + struct AffineAnimFrameCmd frame; + struct AffineAnimLoopCmd loop; + struct AffineAnimJumpCmd jump; +}; + +#define AFFINEANIMCMDTYPE_LOOP 0x7FFD +#define AFFINEANIMCMDTYPE_JUMP 0x7FFE +#define AFFINEANIMCMDTYPE_END 0x7FFF + +#define AFFINEANIMCMD_FRAME(_xScale, _yScale, _rotation, _duration) \ + {.frame = {.xScale = _xScale, .yScale = _yScale, .rotation = _rotation, .duration = _duration}} +#define AFFINEANIMCMD_LOOP(_count) \ + {.loop = {.type = AFFINEANIMCMDTYPE_LOOP, .count = _count}} +#define AFFINEANIMCMD_JUMP(_target) \ + {.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}} +#define AFFINEANIMCMD_END \ + {.type = AFFINEANIMCMDTYPE_END} +#define AFFINEANIMCMD_LOOP(_count) \ + {.loop = {.type = AFFINEANIMCMDTYPE_LOOP, .count = _count}} +#define AFFINEANIMCMD_JUMP(_target) \ + {.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}} + +struct AffineAnimState +{ + u8 animNum; + u8 animCmdIndex; + u8 delayCounter; + u8 loopCounter; + s16 xScale; + s16 yScale; + u16 rotation; +}; + +enum +{ + SUBSPRITES_OFF, + SUBSPRITES_ON, + SUBSPRITES_IGNORE_PRIORITY, // on but priority is ignored +}; + +struct Subsprite +{ + s8 x; // was u16 in R/S + s8 y; // was u16 in R/S + u16 shape:2; + u16 size:2; + u16 tileOffset:10; + u16 priority:2; +}; + +struct SubspriteTable +{ + u8 subspriteCount; + const struct Subsprite *subsprites; +}; + +struct Sprite; + +struct SpriteTemplate +{ + u16 tileTag; + u16 paletteTag; + const struct OamData *oam; + const union AnimCmd *const *anims; + const struct SpriteFrameImage *images; + const union AffineAnimCmd *const *affineAnims; + void (*callback)(struct Sprite *); +}; + +struct Sprite +{ + /*0x00*/ struct OamData oam; + /*0x08*/ const union AnimCmd *const *anims; + /*0x0C*/ const struct SpriteFrameImage *images; + /*0x10*/ const union AffineAnimCmd *const *affineAnims; + /*0x14*/ const struct SpriteTemplate *template; + /*0x18*/ const struct SubspriteTable *subspriteTables; + /*0x1C*/ void (*callback)(struct Sprite *); + + /*0x20*/ struct Coords16 pos1; + /*0x24*/ struct Coords16 pos2; + /*0x28*/ s8 centerToCornerVecX; + /*0x29*/ s8 centerToCornerVecY; + + /*0x2A*/ u8 animNum; + /*0x2B*/ u8 animCmdIndex; + /*0x2C*/ u8 animDelayCounter:6; + u8 animPaused:1; + u8 affineAnimPaused:1; + /*0x2D*/ u8 animLoopCounter; + + // general purpose data fields + /*0x2E*/ s16 data[8]; + + /*0x3E*/ u16 inUse:1; //1 + u16 coordOffsetEnabled:1; //2 + u16 invisible:1; //4 + u16 flags_3:1; //8 + u16 flags_4:1; //0x10 + u16 flags_5:1; //0x20 + u16 flags_6:1; //0x40 + u16 flags_7:1; //0x80 + /*0x3F*/ u16 hFlip:1; //1 + u16 vFlip:1; //2 + u16 animBeginning:1; //4 + u16 affineAnimBeginning:1; //8 + u16 animEnded:1; //0x10 + u16 affineAnimEnded:1; //0x20 + u16 usingSheet:1; //0x40 + u16 flags_f:1; //0x80 + + /*0x40*/ u16 sheetTileStart; + + /*0x42*/ u8 subspriteTableNum:6; + u8 subspriteMode:2; + + /*0x43*/ u8 subpriority; +}; + +struct OamMatrix +{ + s16 a; + s16 b; + s16 c; + s16 d; +}; + +extern const struct OamData gDummyOamData; +extern const union AnimCmd *const gDummySpriteAnimTable[]; +extern const union AffineAnimCmd *const gDummySpriteAffineAnimTable[]; +extern s16 gSpriteCoordOffsetX; +extern s16 gSpriteCoordOffsetY; + +extern struct Sprite gSprites[]; + +void ResetSpriteData(void); +void AnimateSprites(void); +void BuildOamBuffer(void); +u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); +u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); +u8 CreateInvisibleSprite(void (*callback)(struct Sprite *)); +u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); +void DestroySprite(struct Sprite *sprite); +void ResetOamRange(u8 a, u8 b); +void LoadOam(void); +void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d); +void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode); +void SpriteCallbackDummy(struct Sprite *sprite); +void ProcessSpriteCopyRequests(void); +void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size); +void FreeSpriteTiles(struct Sprite *sprite); +void FreeSpritePalette(struct Sprite *sprite); +void FreeSpriteOamMatrix(struct Sprite *sprite); +void DestroySpriteAndFreeResources(struct Sprite *sprite); +void sub_800142C(u32 a1, u32 a2, u16 *a3, u16 a4, u32 a5); +void AnimateSprite(struct Sprite *sprite); +void StartSpriteAnim(struct Sprite *sprite, u8 animNum); +void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum); +void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex); +void StartSpriteAffineAnim(struct Sprite *sprite, u8 animNum); +void StartSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum); +void ChangeSpriteAffineAnim(struct Sprite *sprite, u8 animNum); +void ChangeSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum); +void SetSpriteSheetFrameTileNum(struct Sprite *sprite); +u8 AllocOamMatrix(void); +void FreeOamMatrix(u8 matrixNum); +void InitSpriteAffineAnim(struct Sprite *sprite); +void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation); +u16 LoadSpriteSheet(const struct SpriteSheet *sheet); +void LoadSpriteSheets(const struct SpriteSheet *sheets); +u16 AllocTilesForSpriteSheet(struct SpriteSheet *sheet); +void AllocTilesForSpriteSheets(struct SpriteSheet *sheets); +void LoadTilesForSpriteSheet(const struct SpriteSheet *sheet); +void LoadTilesForSpriteSheets(struct SpriteSheet *sheets); +void FreeSpriteTilesByTag(u16 tag); +void FreeSpriteTileRanges(void); +u16 GetSpriteTileStartByTag(u16 tag); +u16 GetSpriteTileTagByTileStart(u16 start); +void RequestSpriteSheetCopy(const struct SpriteSheet *sheet); +u16 LoadSpriteSheetDeferred(const struct SpriteSheet *sheet); +void FreeAllSpritePalettes(void); +u8 LoadSpritePalette(const struct SpritePalette *palette); +void LoadSpritePalettes(const struct SpritePalette *palettes); +u8 AllocSpritePalette(u16 tag); +u8 IndexOfSpritePaletteTag(u16 tag); +u16 GetSpritePaletteTagByPaletteNum(u8 paletteNum); +void FreeSpritePaletteByTag(u16 tag); +void SetSubspriteTables(struct Sprite *sprite, const struct SubspriteTable *subspriteTables); +bool8 AddSpriteToOamBuffer(struct Sprite *object, u8 *oamIndex); +bool8 AddSubspritesToOamBuffer(struct Sprite *sprite, struct OamData *destOam, u8 *oamIndex); +void CopyToSprites(u8 *src); +void CopyFromSprites(u8 *dest); +u8 SpriteTileAllocBitmapOp(u16 bit, u8 op); +void ClearSpriteCopyRequests(void); +void ResetAffineAnimData(void); + +#endif //GUARD_SPRITE_H diff --git a/include/start_menu.h b/include/start_menu.h new file mode 100644 index 000000000..6c7cb3237 --- /dev/null +++ b/include/start_menu.h @@ -0,0 +1,6 @@ +#ifndef GUARD_START_MENU_H +#define GUARD_START_MENU_H + +void AppendToList(u8* list, u8* pos, u8 newEntry); + +#endif // GUARD_START_MENU_H diff --git a/include/string_util.h b/include/string_util.h new file mode 100644 index 000000000..f26646082 --- /dev/null +++ b/include/string_util.h @@ -0,0 +1,42 @@ +#ifndef GUARD_STRING_UTIL_H +#define GUARD_STRING_UTIL_H + +enum StringConvertMode +{ + STR_CONV_MODE_LEFT_ALIGN, + STR_CONV_MODE_RIGHT_ALIGN, + STR_CONV_MODE_LEADING_ZEROS +}; + +u8 *StringCopy10(u8 *dest, const u8 *src); +u8 *StringGetEnd10(u8 *str); +u8 *StringCopy7(u8 *dest, const u8 *src); +u8 *StringCopy(u8 *dest, const u8 *src); +u8 *StringAppend(u8 *dest, const u8 *src); +u8 *StringCopyN(u8 *dest, const u8 *src, u8 n); +u8 *StringAppendN(u8 *dest, const u8 *src, u8 n); +u16 StringLength(const u8 *str); +s32 StringCompare(const u8 *str1, const u8 *str2); +s32 StringCompareN(const u8 *str1, const u8 *str2, u32 n); +bool8 IsStringLengthAtLeast(const u8 *str, s32 n); +u8 *ConvertIntToDecimalStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n); +u8 *ConvertUIntToDecimalStringN(u8 *dest, u32 value, enum StringConvertMode mode, u8 n); +u8 *ConvertIntToHexStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8 n); +u8 *StringExpandPlaceholders(u8 *dest, const u8 *src); +u8 *StringBraille(u8 *dest, const u8 *src); +u8 *GetExpandedPlaceholder(u32 id); +u8 *StringFill(u8 *dest, u8 c, u16 n); +u8 *StringCopyPadded(u8 *dest, const u8 *src, u8 c, u16 n); +u8 *StringFillWithTerminator(u8 *dest, u16 n); +u8 *StringCopyN_Multibyte(u8 *dest, u8 *src, u32 n); +u32 StringLength_Multibyte(u8 *str); +u8 *WriteColorChangeControlCode(u8 *dest, u32 colorType, u8 color); +bool32 IsStringJapanese(u8 *str); +bool32 sub_800924C(u8 *str, s32 n); +u8 GetExtCtrlCodeLength(u8 code); +static const u8 *SkipExtCtrlCode(const u8 *s); +s32 StringCompareWithoutExtCtrlCodes(const u8 *str1, const u8 *str2); +void ConvertInternationalString(u8 *s, u8 language); +void StripExtCtrlCodes(u8 *str); + +#endif // GUARD_STRING_UTIL_H diff --git a/include/strings.h b/include/strings.h new file mode 100644 index 000000000..8b218e1e9 --- /dev/null +++ b/include/strings.h @@ -0,0 +1,91 @@ +#ifndef GUARD_STRINGS_H +#define GUARD_STRINGS_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +extern const u8 gText_FromSpace[]; +extern const u8 gText_Lv50[]; +extern const u8 gText_OpenLevel[]; +extern const u8 gText_Mom[]; +extern const u8 gText_Dad[]; +extern const u8 gText_Cool[]; +extern const u8 gText_Beauty[]; +extern const u8 gText_Cute[]; +extern const u8 gText_Smart[]; +extern const u8 gText_Tough[]; +extern const u8 gText_Single[]; +extern const u8 gText_Double[]; +extern const u8 gText_Spicy2[]; +extern const u8 gText_Dry2[]; +extern const u8 gText_Sweet2[]; +extern const u8 gText_Bitter2[]; +extern const u8 gText_Sour2[]; +extern const u8 gText_Excellent[]; +extern const u8 gText_VeryGood[]; +extern const u8 gText_Good[]; +extern const u8 gText_SoSo[]; +extern const u8 gText_Bad[]; +extern const u8 gText_TheWorst[]; +extern const u8 gText_Slots[]; +extern const u8 gText_Roulette[]; +extern const u8 gText_Jackpot[]; +extern const u8 gText_First[]; +extern const u8 gText_Second[]; +extern const u8 gText_Third[]; +extern const u8 gText_NoDecorations[]; +extern const u8 gText_NoDecorationsInUse[]; +extern const u8 gText_Exit[]; +extern const u8 gText_Cancel[]; +extern const u8 gText_Color161Shadow161[]; +extern const u8 gText_GoBackPrevMenu[]; +extern const u8 gText_CantPlaceInRoom[]; +extern const u8 gText_NoMoreDecorations[]; +extern const u8 gText_NoMoreDecorations2[]; +extern const u8 gText_InUseAlready[]; +extern const u8 gText_CancelDecorating[]; +extern const u8 gText_PlaceItHere[]; +extern const u8 gText_CantBePlacedHere[]; +extern const u8 gText_DecorationReturnedToPC[]; +extern const u8 gText_StopPuttingAwayDecorations[]; +extern const u8 gText_ReturnDecorationToPC[]; +extern const u8 gText_NoDecorationHere[]; +extern const u8 gText_DecorationWillBeDiscarded[]; +extern const u8 gText_CantThrowAwayInUse[]; +extern const u8 gText_DecorationThrownAway[]; +extern const u8 gText_Desk[]; +extern const u8 gText_Chair[]; +extern const u8 gText_Plant[]; +extern const u8 gText_Ornament[]; +extern const u8 gText_Mat[]; +extern const u8 gText_Poster[]; +extern const u8 gText_PutOutSelectedDecorItem[]; +extern const u8 gText_StoreChosenDecorInPC[]; +extern const u8 gText_ThrowAwayUnwantedDecors[]; +extern const u8 gText_Doll[]; +extern const u8 gText_Cushion[]; +extern const u8 gText_Decorate[]; +extern const u8 gText_PutAway[]; +extern const u8 gText_Toss2[]; +extern const u8 gText_Hoenn[]; +extern const u8 gText_Ferry[]; +extern const u8 gText_SecretBase[]; +extern const u8 gText_Hideout[]; +extern const u8 gText_FlyToWhere[]; +extern const u8 gText_PokemonLeague[]; +extern const u8 gText_PokemonCenter[]; +extern const u8 gText_ApostropheSBase[]; +extern const u8 gText_NoRegistry[]; +extern const u8 gText_OkayToDeleteFromRegistry[]; +extern const u8 gText_RegisteredDataDeleted[]; +extern const u8 gUnknown_085EA79D[]; +extern const u8 gText_Confirm3[]; +extern const u8 gText_Cancel4[]; +extern const u8 gText_IsThisTheCorrectTime[]; +extern const u8 gText_PkmnFainted3[]; +extern const u8 gText_Coins[]; + +#endif //GUARD_STRINGS_H diff --git a/include/task.h b/include/task.h new file mode 100644 index 000000000..a199ba128 --- /dev/null +++ b/include/task.h @@ -0,0 +1,33 @@ +#ifndef GUARD_TASK_H +#define GUARD_TASK_H + +#define NUM_TASKS 16 + +typedef void (*TaskFunc)(u8 taskId); + +struct Task +{ + TaskFunc func; + bool8 isActive; + u8 prev; + u8 next; + u8 priority; + s16 data[16]; +}; + +extern struct Task gTasks[]; + +void ResetTasks(void); +u8 CreateTask(TaskFunc func, u8 priority); +void DestroyTask(u8 taskId); +void RunTasks(void); +void TaskDummy(u8 taskId); +void SetTaskFuncWithFollowupFunc(u8 taskId, TaskFunc func, TaskFunc followupFunc); +void SwitchTaskToFollowupFunc(u8 taskId); +bool8 FuncIsActiveTask(TaskFunc func); +u8 FindTaskIdByFunc(TaskFunc func); +u8 GetTaskCount(void); +void SetWordTaskArg(u8 taskId, u8 dataElem, u32 value); +u32 GetWordTaskArg(u8 taskId, u8 dataElem); + +#endif // GUARD_TASK_H diff --git a/include/text.h b/include/text.h new file mode 100644 index 000000000..289c7d2b5 --- /dev/null +++ b/include/text.h @@ -0,0 +1,255 @@ +#ifndef GUARD_TEXT_H +#define GUARD_TEXT_H + +#define CHAR_SPACE 0x00 +#define CHAR_0 0xA1 +#define CHAR_QUESTION_MARK 0xAC +#define CHAR_PERIOD 0xAD +#define CHAR_HYPHEN 0xAE +#define CHAR_ELLIPSIS 0xB0 +#define CHAR_MALE 0xB5 +#define CHAR_FEMALE 0xB6 +#define CHAR_CURRENCY 0xB7 +#define CHAR_COMMA 0xB8 +#define CHAR_MULT_SIGN 0xB9 +#define CHAR_SLASH 0xBA +#define CHAR_A 0xBB +#define CHAR_B 0xBC +#define CHAR_C 0xBD +#define CHAR_D 0xBE +#define CHAR_E 0xBF +#define CHAR_F 0xC0 +#define CHAR_G 0xC1 +#define CHAR_H 0xC2 +#define CHAR_I 0xC3 +#define CHAR_J 0xC4 +#define CHAR_K 0xC5 +#define CHAR_L 0xC6 +#define CHAR_M 0xC7 +#define CHAR_N 0xC8 +#define CHAR_O 0xC9 +#define CHAR_P 0xCA +#define CHAR_Q 0xCB +#define CHAR_R 0xCC +#define CHAR_S 0xCD +#define CHAR_T 0xCE +#define CHAR_U 0xCF +#define CHAR_V 0xD0 +#define CHAR_W 0xD1 +#define CHAR_X 0xD2 +#define CHAR_Y 0xD3 +#define CHAR_Z 0xD4 +#define CHAR_a 0xD5 +#define CHAR_b 0xD6 +#define CHAR_c 0xD7 +#define CHAR_d 0xD8 +#define CHAR_e 0xD9 +#define CHAR_f 0xDA +#define CHAR_g 0xDB +#define CHAR_h 0xDC +#define CHAR_i 0xDD +#define CHAR_j 0xDE +#define CHAR_k 0xDF +#define CHAR_l 0xE0 +#define CHAR_m 0xE1 +#define CHAR_n 0xE2 +#define CHAR_o 0xE3 +#define CHAR_p 0xE4 +#define CHAR_q 0xE5 +#define CHAR_r 0xE6 +#define CHAR_s 0xE7 +#define CHAR_t 0xE8 +#define CHAR_u 0xE9 +#define CHAR_v 0xEA +#define CHAR_w 0xEB +#define CHAR_x 0xEC +#define CHAR_y 0xED +#define CHAR_z 0xEE +#define CHAR_SPECIAL_F7 0xF7 +#define CHAR_SPECIAL_F9 0xF9 +#define CHAR_COLON 0xF0 +#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog +#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog +#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code +#define PLACEHOLDER_BEGIN 0xFD // string placeholder +#define CHAR_NEWLINE 0xFE +#define EOS 0xFF // end of string + +#define TEXT_COLOR_TRANSPARENT 0x0 +#define TEXT_COLOR_WHITE 0x1 +#define TEXT_COLOR_DARK_GREY 0x2 + +// battle placeholders are located in battle_message.h + +#define EXT_CTRL_CODE_JPN 0x15 +#define EXT_CTRL_CODE_ENG 0x16 + +#define NUM_TEXT_PRINTERS 32 + +#define TEXT_SPEED_FF 0xFF + +struct TextPrinterSubStruct +{ + u8 font_type:4; // 0x14 + u8 font_type_upper:1; + u8 font_type_5:3; + u8 field_1:5; + u8 field_1_upmid:2; + u8 field_1_top:1; + u8 frames_visible_counter; + u8 field_3; + u8 field_4; // 0x18 + u8 field_5; + u8 field_6; + u8 active; +}; + +struct TextSubPrinter // TODO: Better name +{ + const u8* current_text_offset; + u8 windowId; + u8 fontId; + u8 x; + u8 y; + u8 currentX; // 0x8 + u8 currentY; + u8 letterSpacing; + u8 lineSpacing; + u8 fontColor_l:4; // 0xC + u8 fontColor_h:4; + u8 bgColor:4; + u8 shadowColor:4; +}; + +struct TextPrinter +{ + struct TextSubPrinter subPrinter; + + void (*callback)(struct TextSubPrinter *, u16); // 0x10 + + union { + struct TextPrinterSubStruct sub; + + u8 sub_fields[8]; + } sub_union; + + u8 state; // 0x1C + u8 text_speed; + u8 delayCounter; + u8 scrollDistance; + u8 minLetterSpacing; // 0x20 + u8 japanese; +}; + +struct FontInfo +{ + u16 (*fontFunction)(struct TextPrinter *x); + u8 maxLetterWidth; + u8 maxLetterHeight; + u8 letterSpacing; + u8 lineSpacing; + u8 fontColor_l:4; + u8 fontColor_h:4; + u8 bgColor:4; + u8 shadowColor:4; +}; + +extern const struct FontInfo *gFonts; + +struct GlyphWidthFunc +{ + u32 font_id; + u32 (*func)(u16 glyphId, bool32 isJapanese); +}; + +struct KeypadIcon +{ + u16 tile_offset; + u8 width; + u8 height; +}; + +typedef struct { + u8 flag_0:1; + u8 flag_1:1; + u8 flag_2:1; + u8 flag_3:1; +} TextFlags; + +extern TextFlags gTextFlags; + +struct __attribute__((packed)) TextColor +{ + u8 fgColor; + u8 bgColor; + u8 shadowColor; +}; + +extern u8 gStringVar1[]; +extern u8 gStringVar2[]; +extern u8 gStringVar3[]; +extern u8 gStringVar4[]; + +u8 gUnknown_03002F84; +u8 gUnknown_03002F90[0x20]; +u8 gUnknown_03002FB0[0x20]; +u8 gUnknown_03002FD0[0x20]; +u8 gUnknown_03002FF0[0x20]; +u8 gGlyphDimensions[0x2]; + +void SetFontsPointer(const struct FontInfo *fonts); +void DeactivateAllTextPrinters(void); +u16 PrintTextOnWindow(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16)); +bool16 AddTextPrinter(struct TextSubPrinter *textSubPrinter, u8 speed, void (*callback)(struct TextSubPrinter *, u16)); +void RunTextPrinters(void); +bool16 IsTextPrinterActive(u8 id); +u32 RenderFont(struct TextPrinter *textPrinter); +void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor); +void SaveTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor); +void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor); +void DecompressGlyphTile(const u16 *src, u16 *dest); +u8 GetLastTextColor(u8 colorType); +void CopyGlyphToWindow(struct TextPrinter *x); +void ClearTextSpan(struct TextPrinter *textPrinter, u32 width); + +u16 Font0Func(struct TextPrinter *textPrinter); +u16 Font1Func(struct TextPrinter *textPrinter); +u16 Font2Func(struct TextPrinter *textPrinter); +u16 Font3Func(struct TextPrinter *textPrinter); +u16 Font4Func(struct TextPrinter *textPrinter); +u16 Font5Func(struct TextPrinter *textPrinter); +u16 Font7Func(struct TextPrinter *textPrinter); +u16 Font8Func(struct TextPrinter *textPrinter); + +void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter); +void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter); +void TextPrinterClearDownArrow(struct TextPrinter *textPrinter); +bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter); +bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter); +bool16 TextPrinterWait(struct TextPrinter *textPrinter); +void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex); +u16 RenderText(struct TextPrinter *textPrinter); +u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing); +u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32); +u32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing); +u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str); +u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y); +u8 GetKeypadIconTileOffset(u8 keypadIconId); +u8 GetKeypadIconWidth(u8 keypadIconId); +u8 GetKeypadIconHeight(u8 keypadIconId); +void SetDefaultFontsPointer(void); +u8 GetFontAttribute(u8 fontId, u8 attributeId); +u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension); +void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese); +u32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese); +void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese); +u32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese); +void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese); +u32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese); +void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese); +u32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese); +void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese); +u32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese); +void DecompressGlyphFont9(u16 glyphId); + +#endif // GUARD_TEXT_H diff --git a/include/text_window.h b/include/text_window.h new file mode 100644 index 000000000..da3fb301e --- /dev/null +++ b/include/text_window.h @@ -0,0 +1,22 @@ +#ifndef GUARD_TEXT_WINDOW_H +#define GUARD_TEXT_WINDOW_H + +struct TilesPal +{ + u32* tiles; + u16* pal; +}; + +const struct TilesPal* sub_8098758(u8 id); +void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset); +void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset); +void sub_80987D4(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset); +void box_border_load_tiles_and_pal(u8 windowId, u16 destOffset, u8 palOffset); +void sub_8098858(u8 windowId, u16 tileNum, u8 palNum); +void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum); +void rbox_fill_rectangle(u8 windowId); +const u16* stdpal_get(u8 id); +const u16* GetOverworldTextboxPalettePtr(void); +void sub_8098C6C(u8 bg, u16 destOffset, u8 palOffset); + +#endif // GUARD_TEXT_WINDOW_H diff --git a/include/tilesets.h b/include/tilesets.h new file mode 100644 index 000000000..70609c046 --- /dev/null +++ b/include/tilesets.h @@ -0,0 +1,13 @@ +#ifndef GUARD_tilesets_H +#define GUARD_tilesets_H + +// Exported type declarations + +// Exported RAM declarations + +// Exported ROM declarations + +extern struct Tileset *gTilesetPointer_SecretBase; +extern struct Tileset *gTilesetPointer_SecretBaseRedCave; + +#endif //GUARD_tilesets_H diff --git a/include/trainer_classes.h b/include/trainer_classes.h new file mode 100644 index 000000000..e5e26b359 --- /dev/null +++ b/include/trainer_classes.h @@ -0,0 +1,74 @@ +#ifndef GUARD_TRAINER_CLASSES_H +#define GUARD_TRAINER_CLASSES_H + +enum +{ + CLASS_PKMN_TRAINER0, // 0 + CLASS_PKMN_TRAINER1, // 1 + CLASS_HIKER, // 2 + CLASS_TEAM_AQUA, // 3 + CLASS_PKMN_BREEDER, // 4 + CLASS_COOLTRAINER, // 5 + CLASS_BIRDKEEPER, // 6 + CLASS_COLLECTOR, // 7 + CLASS_SWIMMER_MALE, // 8 + CLASS_TEAM_MAGMA, // 9 + CLASS_EXPERT, // 0xA + CLASS_AQUA_ADMIN, // 0xB + CLASS_BLACK_BELT, // 0xC + CLASS_AQUA_LEADER, // 0xD + CLASS_HEX_MANIAC, // 0xE + CLASS_AROMA_LADY, // 0xF + CLASS_RUIN_MANIAC, // 0x10 + CLASS_INTERVIEWER, // 0x11 + CLASS_TUBER_FEMALE, // 0x12 + CLASS_TUBER_MALE, // 0x13 + CLASS_LADY, // 0x14 + CLASS_BEAUTY, // 0x15 + CLASS_RICH_BOY, // 0x16 + CLASS_POKEMANIAC, // 0x17 + CLASS_GUITARIST, // 0x18 + CLASS_KINDLER, // 0x19 + CLASS_CAMPER, // 0x1A + CLASS_PICKNICKER, // 0x1B + CLASS_BUG_MANIAC, // 0x1C + CLASS_PSYCHIC, // 0x1D + CLASS_GENTLEMAN, // 0x1E + CLASS_ELITE_FOUR, // 0x1F + CLASS_LEADER, // 0x20 + CLASS_SCHOOL_KID, // 0x21 + CLASS_SCHOOL_SR_JR, // 0x22 + CLASS_WINSTRATE, // 0x23 + CLASS_POKE_FAN, // 0x24 + CLASS_YOUNGSTER, // 0x25 + CLASS_CHAMPION, // 0x26 + CLASS_FISHERMAN, // 0x27 + CLASS_TRIATHLETE, // 0x28 + CLASS_DRAGON_TAMER, // 0x29 + CLASS_NINJA_BOY, // 0x2A + CLASS_BATTLE_GIRL, // 0x2B + CLASS_PARASOL_LADY, // 0x2C + CLASS_SWIMMER_FEMALE, // 0x2D + CLASS_TWINS, // 0x2E + CLASS_SAILOR, // 0x2F + CLASS_COOLTRAINER_2, // 0x30 + CLASS_MAGMA_ADMIN, // 0x31 + CLASS_PKMN_TRAINER_RIVAL, // 0x32 + CLASS_BUG_CATCHER, // 0x33 + CLASS_PKMN_RANGER, // 0x34 + CLASS_MAGMA_LEADER, // 0x35 + CLASS_LASS, // 0x36 + CLASS_YOUNG_COUPLE, // 0x37 + CLASS_OLD_COUPLE, // 0x38 + CLASS_SIS_AND_BRO, // 0x39 + CLASS_SALON_MAIDEN, // 0x3A + CLASS_DOME_ACE, // 0x3B + CLASS_PALACE_MAVEN, // 0x3C + CLASS_ARENA_TYCOON, // 0x3D + CLASS_FACTORY_HEAD, // 0x3E + CLASS_PIKE_QUEEN, // 0x3F + CLASS_PYRAMID_KING, // 0x40 + CLASS_PKMN_TRAINER2, // 0x41 +}; + +#endif // GUARD_TRAINER_CLASSES_H diff --git a/include/trainer_front_sprites.h b/include/trainer_front_sprites.h new file mode 100644 index 000000000..3259bec88 --- /dev/null +++ b/include/trainer_front_sprites.h @@ -0,0 +1,101 @@ +#ifndef GUARD_TRAINER_FRONT_SPRITES_H +#define GUARD_TRAINER_FRONT_SPRITES_H + +enum +{ + TRAINER_FRONT_PIC_HIKER, + TRAINER_FRONT_PIC_AQUA_GRUNT_M, + TRAINER_FRONT_PIC_PKMN_BREEDER_F, + TRAINER_FRONT_PIC_COOLTRAINER_M, + TRAINER_FRONT_PIC_BIRD_KEEPER, + TRAINER_FRONT_PIC_COLLECTOR, + TRAINER_FRONT_PIC_AQUA_GRUNT_F, + TRAINER_FRONT_PIC_SWIMMER_M, + TRAINER_FRONT_PIC_MAGMA_GRUNT_M, + TRAINER_FRONT_PIC_EXPERT_M, + TRAINER_FRONT_PIC_AQUA_ADMIN_M, + TRAINER_FRONT_PIC_BLACK_BELT, + TRAINER_FRONT_PIC_AQUA_ADMIN_F, + TRAINER_FRONT_PIC_AQUA_LEADER, + TRAINER_FRONT_PIC_HEX_MANIAC, + TRAINER_FRONT_PIC_AROMA_LADY, + TRAINER_FRONT_PIC_RUIN_MANIAC, + TRAINER_FRONT_PIC_INTERVIEWER, + TRAINER_FRONT_PIC_TUBER_F, + TRAINER_FRONT_PIC_TUBER_M, + TRAINER_FRONT_PIC_COOLTRAINER_F, + TRAINER_FRONT_PIC_LADY, + TRAINER_FRONT_PIC_BEAUTY, + TRAINER_FRONT_PIC_RICH_BOY, + TRAINER_FRONT_PIC_EXPERT_F, + TRAINER_FRONT_PIC_POKE_MANIAC, + TRAINER_FRONT_PIC_MAGMA_GRUNT_F, + TRAINER_FRONT_PIC_GUITARIST, + TRAINER_FRONT_PIC_KINDLER, + TRAINER_FRONT_PIC_CAMPER, + TRAINER_FRONT_PIC_PICNICKER, + TRAINER_FRONT_PIC_BUG_MANIAC, + TRAINER_FRONT_PIC_PKMN_BREEDER_M, + TRAINER_FRONT_PIC_PSYCHIC_M, + TRAINER_FRONT_PIC_PSYCHIC_F, + TRAINER_FRONT_PIC_GENTLEMAN, + TRAINER_FRONT_PIC_SIDNEY, + TRAINER_FRONT_PIC_PHOEBE, + TRAINER_FRONT_PIC_GLACIA, + TRAINER_FRONT_PIC_DRAKE, + TRAINER_FRONT_PIC_ROXANNE, + TRAINER_FRONT_PIC_BRAWLY, + TRAINER_FRONT_PIC_WATTSON, + TRAINER_FRONT_PIC_FLANNERY, + TRAINER_FRONT_PIC_NORMAN, + TRAINER_FRONT_PIC_WINONA, + TRAINER_FRONT_PIC_TATE_LIZA, + TRAINER_FRONT_PIC_JUAN, + TRAINER_FRONT_PIC_SCHOOL_KID_M, + TRAINER_FRONT_PIC_SCHOOL_KID_F, + TRAINER_FRONT_PIC_SR_JR, + TRAINER_FRONT_PIC_POKÉFAN_M, + TRAINER_FRONT_PIC_POKÉFAN_F, + TRAINER_FRONT_PIC_YOUNGSTER, + TRAINER_FRONT_PIC_WALLACE, + TRAINER_FRONT_PIC_FISHERMAN, + TRAINER_FRONT_PIC_TRIATHLETE_BIKER_M, + TRAINER_FRONT_PIC_TRIATHLETE_BIKER_F, + TRAINER_FRONT_PIC_TRIATHLETE_JOGGER_M, + TRAINER_FRONT_PIC_TRIATHLETE_JOGGER_F, + TRAINER_FRONT_PIC_TRIATHLETE_SWIMMER_M, + TRAINER_FRONT_PIC_TRIATHLETE_SWIMMER_F, + TRAINER_FRONT_PIC_DRAGON_TAMER, + TRAINER_FRONT_PIC_NINJA_BOY, + TRAINER_FRONT_PIC_BATTLE_GIRL, + TRAINER_FRONT_PIC_PARASOL_LADY, + TRAINER_FRONT_PIC_SWIMMER_F, + TRAINER_FRONT_PIC_TWINS, + TRAINER_FRONT_PIC_SAILOR, + TRAINER_FRONT_PIC_MAGMA_ADMIN_M, + TRAINER_FRONT_PIC_WALLY, + TRAINER_FRONT_PIC_BRENDAN_E, + TRAINER_FRONT_PIC_MAY_E, + TRAINER_FRONT_PIC_BUG_CATCHER, + TRAINER_FRONT_PIC_PKMN_RANGER_M, + TRAINER_FRONT_PIC_PKMN_RANGER_F, + TRAINER_FRONT_PIC_MAGMA_LEADER, + TRAINER_FRONT_PIC_LASS, + TRAINER_FRONT_PIC_YOUNG_COUPLE, + TRAINER_FRONT_PIC_OLD_COUPLE, + TRAINER_FRONT_PIC_SIS_AND_BRO, + TRAINER_FRONT_PIC_STEVEN, + TRAINER_FRONT_PIC_ANABEL, + TRAINER_FRONT_PIC_TUCKER, + TRAINER_FRONT_PIC_SPENSER, + TRAINER_FRONT_PIC_GRETA, + TRAINER_FRONT_PIC_NOLAND, + TRAINER_FRONT_PIC_LUCY, + TRAINER_FRONT_PIC_BRANDON, + TRAINER_FRONT_PIC_RED, + TRAINER_FRONT_PIC_LEAF, + TRAINER_FRONT_PIC_BRENDAN_RS, + TRAINER_FRONT_PIC_MAY_RS +}; + +#endif // GUARD_TRAINER_FRONT_SPRITES_H diff --git a/include/trainer_ids.h b/include/trainer_ids.h new file mode 100644 index 000000000..65c80187f --- /dev/null +++ b/include/trainer_ids.h @@ -0,0 +1,7 @@ +#ifndef GUARD_TRAINER_IDS_H +#define GUARD_TRAINER_IDS_H + +#define NO_OF_TRAINERS 854 +#define TRAINER_ID_STEVEN 804 + +#endif // GUARD_TRAINER_IDS_H diff --git a/include/trainer_see.h b/include/trainer_see.h new file mode 100644 index 000000000..ab035d9f8 --- /dev/null +++ b/include/trainer_see.h @@ -0,0 +1,8 @@ +#ifndef GUARD_TRAINER_SEE_H +#define GUARD_TRAINER_SEE_H + +void sub_80B4578(struct MapObject *); +u8 sub_80B47BC(void); +void sub_8155D78(struct MapObject *); + +#endif //GUARD_TRAINER_SEE_H diff --git a/include/trig.h b/include/trig.h new file mode 100644 index 000000000..a2f98a3e6 --- /dev/null +++ b/include/trig.h @@ -0,0 +1,11 @@ +#ifndef GUARD_TRIG_H +#define GUARD_TRIG_H + +extern const s16 gSineTable[]; + +s16 Sin(s16 index, s16 amplitude); +s16 Cos(s16 index, s16 amplitude); +s16 Sin2(u16 angle); +s16 Cos2(u16 angle); + +#endif // GUARD_TRIG_H diff --git a/include/unk_text_util.h b/include/unk_text_util.h new file mode 100644 index 000000000..72243a90e --- /dev/null +++ b/include/unk_text_util.h @@ -0,0 +1,9 @@ +#ifndef GUARD_UNK_TEXT_UTIL_H +#define GUARD_UNK_TEXT_UTIL_H + +void UnkTextUtil_Reset(void); +void UnkTextUtil_SetPtrI(u8 idx, const u8 *ptr); +u8 *UnkTextUtil_StringExpandPlaceholders(u8 *dest, const u8 *src); +const u8 *UnkTextUtil_GetPtrI(u8 idx); + +#endif //GUARD_UNK_TEXT_UTIL_H diff --git a/include/unknown_task.h b/include/unknown_task.h new file mode 100644 index 000000000..9c6968c30 --- /dev/null +++ b/include/unknown_task.h @@ -0,0 +1,22 @@ +#ifndef GUARD_unknown_task_H +#define GUARD_unknown_task_H + +// Exported type declarations +struct UnknownTaskStruct +{ + volatile void *dest; + u32 control; + u8 unk8; + u8 unk9; +}; + +extern struct UnknownTaskStruct gUnknown_0831AC70; + +// Exported RAM declarations + +// Exported ROM declarations +void remove_some_task(void); +void sub_80BA038(struct UnknownTaskStruct arg0); +void sub_80BA0A8(void); + +#endif // GUARD_unknown_task_H diff --git a/include/util.h b/include/util.h new file mode 100644 index 000000000..63887b13f --- /dev/null +++ b/include/util.h @@ -0,0 +1,17 @@ +#ifndef GUARD_UTIL_H +#define GUARD_UTIL_H + +#include "sprite.h" + +extern const u8 gMiscBlank_Gfx[]; // unused in Emerald +extern const u32 gBitTable[]; + +u8 CreateInvisibleSpriteWithCallback(void (*)(struct Sprite *)); +void StoreWordInTwoHalfwords(u16 *, u32); +void LoadWordFromTwoHalfwords(u16 *, u32 *); +int CountTrailingZeroBits(u32 value); +u16 CalcCRC16(u8 *data, s32 length); +u16 CalcCRC16WithTable(u8 *data, u32 length); +u32 CalcByteArraySum(const u8* data, u32 length); + +#endif // GUARD_UTIL_H diff --git a/include/wild_encounter.h b/include/wild_encounter.h new file mode 100644 index 000000000..55bbaa7dd --- /dev/null +++ b/include/wild_encounter.h @@ -0,0 +1,44 @@ +#ifndef GUARD_WILD_ENCOUNTER_H +#define GUARD_WILD_ENCOUNTER_H + +#define LAND_WILD_COUNT 12 +#define WATER_WILD_COUNT 5 +#define ROCK_WILD_COUNT 5 +#define FISH_WILD_COUNT 10 + +struct WildPokemon +{ + u8 minLevel; + u8 maxLevel; + u16 species; +}; + +struct WildPokemonInfo +{ + u8 encounterRate; + const struct WildPokemon *wildPokemon; +}; + +struct WildPokemonHeader +{ + u8 mapGroup; + u8 mapNum; + const struct WildPokemonInfo *landMonsInfo; + const struct WildPokemonInfo *waterMonsInfo; + const struct WildPokemonInfo *rockSmashMonsInfo; + const struct WildPokemonInfo *fishingMonsInfo; +}; + +extern const struct WildPokemonHeader gWildMonHeaders[]; + +void DisableWildEncounters(bool8 disabled); +bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavior); +void ScrSpecial_RockSmashWildEncounter(void); +bool8 SweetScentWildEncounter(void); +bool8 DoesCurrentMapHaveFishingMons(void); +void FishingWildEncounter(u8 rod); +u16 GetLocalWildMon(bool8 *isWaterMon); +u16 GetLocalWaterMon(void); +bool8 UpdateRepelCounter(void); + +#endif // GUARD_WILD_ENCOUNTER_H diff --git a/include/window.h b/include/window.h new file mode 100644 index 000000000..b630cd316 --- /dev/null +++ b/include/window.h @@ -0,0 +1,72 @@ +#ifndef GUARD_WINDOW_H +#define GUARD_WINDOW_H + +enum +{ + WINDOW_PRIORITY, + WINDOW_TILEMAP_LEFT, + WINDOW_TILEMAP_TOP, + WINDOW_WIDTH, + WINDOW_HEIGHT, + WINDOW_PALETTE_NUM, + WINDOW_BASE_BLOCK, + WINDOW_TILE_DATA +}; + +struct WindowTemplate +{ + u8 priority; + u8 tilemapLeft; + u8 tilemapTop; + u8 width; + u8 height; + u8 paletteNum; + u16 baseBlock; +}; + +#define DUMMY_WIN_TEMPLATE \ +{ \ + 0xFF, \ + 0, \ + 0, \ + 0, \ + 0, \ + 0, \ + 0, \ +} + +struct Window +{ + struct WindowTemplate window; + u8 *tileData; +}; + +bool16 InitWindows(const struct WindowTemplate *templates); +u16 AddWindow(const struct WindowTemplate *template); +int AddWindowWithoutTileMap(const struct WindowTemplate *template); +void RemoveWindow(u8 windowId); +void FreeAllWindowBuffers(void); +void CopyWindowToVram(u8 windowId, u8 mode); +void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h); +void PutWindowTilemap(u8 windowId); +void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette); +void ClearWindowTilemap(u8 windowId); +void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height); +void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height); +void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight); +void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height); +void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset); +void FillWindowPixelBuffer(u8 windowId, u8 fillValue); +void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue); +void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8)); +bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value); +u32 GetWindowAttribute(u8 windowId, u8 attributeId); +u16 AddWindow8Bit(struct WindowTemplate *template); +u16 AddWindow8Bit(struct WindowTemplate *template); +void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height); +void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum); +void CopyWindowToVram8Bit(u8 windowId, u8 mode); + +extern struct Window gWindows[]; + +#endif // GUARD_WINDOW_H |