summaryrefslogtreecommitdiff
path: root/include/overworld.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/overworld.h')
-rw-r--r--include/overworld.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/include/overworld.h b/include/overworld.h
new file mode 100644
index 000000000..a5fba0c10
--- /dev/null
+++ b/include/overworld.h
@@ -0,0 +1,74 @@
+#ifndef GUARD_ROM4_H
+#define GUARD_ROM4_H
+
+#include "main.h"
+
+struct UnkPlayerStruct
+{
+ u8 player_field_0;
+ u8 player_field_1;
+};
+
+struct LinkPlayerMapObject
+{
+ u8 active;
+ u8 linkPlayerId;
+ u8 mapObjId;
+ u8 mode;
+};
+
+struct UCoords32
+{
+ u32 x, y;
+};
+
+extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
+extern MainCallback gFieldCallback;
+
+void IncrementGameStat(u8 index);
+
+void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
+void Overworld_SetMapObjTemplateMovementType(u8, u8);
+
+void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+
+void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
+void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void Overworld_SetHealLocationWarp(u8);
+void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void sub_8084E2C(s8, s8, s8, s8, s8);
+void sub_8084E80(s8, s8, s8, s8, s8);
+void sub_8084EBC(s16, s16);
+
+void player_avatar_init_params_reset(void);
+
+void Overworld_SetFlashLevel(s32 a1);
+//u8 Overworld_GetFlashLevel(void);
+void sub_8085524(u16);
+
+void Overworld_SetSavedMusic(u16);
+void Overworld_ChangeMusicToDefault(void);
+void Overworld_ChangeMusicTo(u16);
+
+bool32 is_c1_link_related_active(void);
+
+void strange_npc_table_clear(void);
+const struct MapHeader *get_mapheader_by_bank_and_number(u16, u16);
+void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
+void sub_8086230(void);
+void c2_exit_to_overworld_2_switch(void);
+bool32 sub_8087598(void);
+void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
+void warp_in(void);
+u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
+void sub_8086194(void);
+void sub_8084CCC(u8 spawn);
+void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpNum);
+void c2_load_new_map(void);
+void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
+void mapldr_default(void);
+
+void IncrementGameStat(u8);
+u32 GetGameStat(u8);
+
+#endif //GUARD_ROM4_H