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Diffstat (limited to 'src/battle_anim.c')
-rw-r--r--src/battle_anim.c21
1 files changed, 10 insertions, 11 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index ce20a4f01..dbaffa31b 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -59,7 +59,6 @@ static void LoadDefaultBg(void);
static void Task_LoopAndPlaySE(u8 taskId);
static void Task_WaitAndPlaySE(u8 taskId);
static void sub_807331C(u8 taskId);
-static bool8 sub_807378C(u16 a);
static void ScriptCmd_loadspritegfx(void);
static void ScriptCmd_unloadspritegfx(void);
@@ -125,7 +124,6 @@ const struct OamData gOamData_AffineOff_ObjNormal_8x8 =
.paletteNum = 0,
};
-
const struct OamData gOamData_AffineOff_ObjNormal_16x16 =
{
.y = 0,
@@ -2082,6 +2080,7 @@ static void ScriptCmd_waitforvisualfinish(void)
static void ScriptCmd_hang1(void)
{
}
+
static void ScriptCmd_hang2(void)
{
}
@@ -3281,7 +3280,7 @@ static void ScriptCmd_visible(void)
static void ScriptCmd_doublebattle_2D(void)
{
u8 wantedBattler;
- u8 r4;
+ u8 priority;
u8 spriteId;
wantedBattler = sBattleAnimScriptPtr[1];
@@ -3291,21 +3290,21 @@ static void ScriptCmd_doublebattle_2D(void)
{
if (wantedBattler == ANIM_ATTACKER)
{
- r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
+ priority = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
- r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
+ priority = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF)
{
gSprites[spriteId].invisible = FALSE;
- if (r4 == 2)
+ if (priority == 2)
gSprites[spriteId].oam.priority = 3;
- if (r4 == 1)
+ if (priority == 1)
sub_8073128(FALSE);
else
sub_8073128(TRUE);
@@ -3316,7 +3315,7 @@ static void ScriptCmd_doublebattle_2D(void)
static void ScriptCmd_doublebattle_2E(void)
{
u8 wantedBattler;
- u8 r4;
+ u8 priority;
u8 spriteId;
wantedBattler = sBattleAnimScriptPtr[1];
@@ -3326,16 +3325,16 @@ static void ScriptCmd_doublebattle_2E(void)
{
if (wantedBattler == ANIM_ATTACKER)
{
- r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
+ priority = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
- r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
+ priority = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
- if (spriteId != 0xFF && r4 == 2)
+ if (spriteId != 0xFF && priority == 2)
gSprites[spriteId].oam.priority = 2;
}
}