diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index ce20a4f01..dbaffa31b 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -59,7 +59,6 @@ static void LoadDefaultBg(void); static void Task_LoopAndPlaySE(u8 taskId); static void Task_WaitAndPlaySE(u8 taskId); static void sub_807331C(u8 taskId); -static bool8 sub_807378C(u16 a); static void ScriptCmd_loadspritegfx(void); static void ScriptCmd_unloadspritegfx(void); @@ -125,7 +124,6 @@ const struct OamData gOamData_AffineOff_ObjNormal_8x8 = .paletteNum = 0, }; - const struct OamData gOamData_AffineOff_ObjNormal_16x16 = { .y = 0, @@ -2082,6 +2080,7 @@ static void ScriptCmd_waitforvisualfinish(void) static void ScriptCmd_hang1(void) { } + static void ScriptCmd_hang2(void) { } @@ -3281,7 +3280,7 @@ static void ScriptCmd_visible(void) static void ScriptCmd_doublebattle_2D(void) { u8 wantedBattler; - u8 r4; + u8 priority; u8 spriteId; wantedBattler = sBattleAnimScriptPtr[1]; @@ -3291,21 +3290,21 @@ static void ScriptCmd_doublebattle_2D(void) { if (wantedBattler == ANIM_ATTACKER) { - r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); + priority = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); } else { - r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); + priority = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); } if (spriteId != 0xFF) { gSprites[spriteId].invisible = FALSE; - if (r4 == 2) + if (priority == 2) gSprites[spriteId].oam.priority = 3; - if (r4 == 1) + if (priority == 1) sub_8073128(FALSE); else sub_8073128(TRUE); @@ -3316,7 +3315,7 @@ static void ScriptCmd_doublebattle_2D(void) static void ScriptCmd_doublebattle_2E(void) { u8 wantedBattler; - u8 r4; + u8 priority; u8 spriteId; wantedBattler = sBattleAnimScriptPtr[1]; @@ -3326,16 +3325,16 @@ static void ScriptCmd_doublebattle_2E(void) { if (wantedBattler == ANIM_ATTACKER) { - r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); + priority = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); } else { - r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); + priority = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget); spriteId = GetAnimBattlerSpriteId(ANIM_TARGET); } - if (spriteId != 0xFF && r4 == 2) + if (spriteId != 0xFF && priority == 2) gSprites[spriteId].oam.priority = 2; } } |