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Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r--src/battle_controller_player.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index 67ac89899..d23057900 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -336,7 +336,7 @@ static void HandleInputChooseTarget(void)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
PlayerBufferExecCompleted();
@@ -344,7 +344,7 @@ static void HandleInputChooseTarget(void)
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
@@ -353,7 +353,7 @@ static void HandleInputChooseTarget(void)
else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
do
{
@@ -388,12 +388,12 @@ static void HandleInputChooseTarget(void)
i = 0;
}
while (i == 0);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
}
else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
do
{
@@ -428,7 +428,7 @@ static void HandleInputChooseTarget(void)
i = 0;
}
while (i == 0);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
}
}
@@ -495,7 +495,7 @@ void HandleInputChooseMove(void)
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
}
}
else if (JOY_NEW(B_BUTTON))
@@ -801,7 +801,7 @@ static void sub_802F610(void)
m4aSongNumStop(SE_LOW_HEALTH);
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
- SetMainCallback2(sub_8011A1C);
+ SetMainCallback2(CB2_InitEndLinkBattle);
FreeAllWindowBuffers();
}
}
@@ -810,7 +810,7 @@ static void sub_802F610(void)
m4aSongNumStop(SE_LOW_HEALTH);
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
- SetMainCallback2(sub_8011A1C);
+ SetMainCallback2(CB2_InitEndLinkBattle);
FreeAllWindowBuffers();
}
}
@@ -921,14 +921,14 @@ static void sub_802FA58(void)
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL);
- sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
- sub_804BD94(gActiveBattler);
+ StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
gBattlerControllerFuncs[gActiveBattler] = sub_802F858;
@@ -973,7 +973,7 @@ static void sub_802FD18(void)
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
- sub_804BD94(gActiveBattler);
+ StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_802FBF4;
@@ -2175,13 +2175,13 @@ static void PlayerHandleDrawTrainerPic(void)
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD)
- trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2;
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN;
else
- trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0;
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED;
}
else
{
- trainerPicId = gSaveBlock2Ptr->playerGender + 0;
+ trainerPicId = gSaveBlock2Ptr->playerGender + BACK_PIC_RED;
}
DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));