diff options
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 67ac89899..d23057900 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -336,7 +336,7 @@ static void HandleInputChooseTarget(void) if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX); PlayerBufferExecCompleted(); @@ -344,7 +344,7 @@ static void HandleInputChooseTarget(void) else if (JOY_NEW(B_BUTTON)) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); @@ -353,7 +353,7 @@ static void HandleInputChooseTarget(void) else if (JOY_NEW(DPAD_LEFT | DPAD_UP)) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; do { @@ -388,12 +388,12 @@ static void HandleInputChooseTarget(void) i = 0; } while (i == 0); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget; } else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN)) { PlaySE(SE_SELECT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget; do { @@ -428,7 +428,7 @@ static void HandleInputChooseTarget(void) i = 0; } while (i == 0); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget; } } @@ -495,7 +495,7 @@ void HandleInputChooseMove(void) gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); else gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; + gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget; } } else if (JOY_NEW(B_BUTTON)) @@ -801,7 +801,7 @@ static void sub_802F610(void) m4aSongNumStop(SE_LOW_HEALTH); gMain.inBattle = 0; gMain.callback1 = gPreBattleCallback1; - SetMainCallback2(sub_8011A1C); + SetMainCallback2(CB2_InitEndLinkBattle); FreeAllWindowBuffers(); } } @@ -810,7 +810,7 @@ static void sub_802F610(void) m4aSongNumStop(SE_LOW_HEALTH); gMain.inBattle = 0; gMain.callback1 = gPreBattleCallback1; - SetMainCallback2(sub_8011A1C); + SetMainCallback2(CB2_InitEndLinkBattle); FreeAllWindowBuffers(); } } @@ -921,14 +921,14 @@ static void sub_802FA58(void) UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); - sub_804BD94(gActiveBattler ^ BIT_FLANK); + StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); } DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); - sub_804BD94(gActiveBattler); + StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattlerControllerFuncs[gActiveBattler] = sub_802F858; @@ -973,7 +973,7 @@ static void sub_802FD18(void) UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); - sub_804BD94(gActiveBattler); + StartHealthboxSlideIn(gActiveBattler); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); CopyBattleSpriteInvisibility(gActiveBattler); gBattlerControllerFuncs[gActiveBattler] = sub_802FBF4; @@ -2175,13 +2175,13 @@ static void PlayerHandleDrawTrainerPic(void) if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD) - trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2; + trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN; else - trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0; + trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED; } else { - trainerPicId = gSaveBlock2Ptr->playerGender + 0; + trainerPicId = gSaveBlock2Ptr->playerGender + BACK_PIC_RED; } DecompressTrainerBackPalette(trainerPicId, gActiveBattler); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); |