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-rw-r--r--src/field_effect.c265
1 files changed, 235 insertions, 30 deletions
diff --git a/src/field_effect.c b/src/field_effect.c
index 4886a4729..6657265dd 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -1265,16 +1265,6 @@ bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task * task) = {
EscalatorWarpEffect_6
};
-bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = {
- EscalatorWarpInEffect_1,
- EscalatorWarpInEffect_2,
- EscalatorWarpInEffect_3,
- EscalatorWarpInEffect_4,
- EscalatorWarpInEffect_5,
- EscalatorWarpInEffect_6,
- EscalatorWarpInEffect_7
-};
-
void StartEscalatorWarp(u8 metatileBehavior, u8 priority)
{
u8 taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority);
@@ -1400,6 +1390,16 @@ void Escalator_TransitionToWarpInEffect(void)
}
}
+bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = {
+ EscalatorWarpInEffect_1,
+ EscalatorWarpInEffect_2,
+ EscalatorWarpInEffect_3,
+ EscalatorWarpInEffect_4,
+ EscalatorWarpInEffect_5,
+ EscalatorWarpInEffect_6,
+ EscalatorWarpInEffect_7
+};
+
void FieldCB_EscalatorWarpIn(void)
{
Overworld_PlaySpecialMapMusic();
@@ -1691,13 +1691,6 @@ bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task * task, struct Obje
LavaridgeGymB1FWarpEffect_6
};
-bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
- LavaridgeGymB1FWarpExitEffect_1,
- LavaridgeGymB1FWarpExitEffect_2,
- LavaridgeGymB1FWarpExitEffect_3,
- LavaridgeGymB1FWarpExitEffect_4
-};
-
void StartLavaridgeGymB1FWarp(u8 priority)
{
CreateTask(Task_LavaridgeGymB1FWarp, priority);
@@ -1810,6 +1803,13 @@ bool8 LavaridgeGymB1FWarpEffect_6(struct Task * task, struct ObjectEvent * objec
return FALSE;
}
+bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
+ LavaridgeGymB1FWarpExitEffect_1,
+ LavaridgeGymB1FWarpExitEffect_2,
+ LavaridgeGymB1FWarpExitEffect_3,
+ LavaridgeGymB1FWarpExitEffect_4
+};
+
void FieldCB_LavaridgeGymB1FWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
@@ -2017,19 +2017,6 @@ void (*const gEscapeRopeFieldEffectFuncs[])(struct Task * task) = {
EscapeRopeFieldEffect_Step1
};
-const u8 gUnknown_83CC0E8[] = {
- [DIR_NONE] = DIR_SOUTH,
- [DIR_SOUTH] = DIR_WEST,
- [DIR_WEST] = DIR_NORTH,
- [DIR_NORTH] = DIR_EAST,
- [DIR_EAST] = DIR_SOUTH,
-};
-
-void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = {
- EscapeRopeExitFieldEffect_Step0,
- EscapeRopeExitFieldEffect_Step1
-};
-
void StartEscapeRopeFieldEffect(void)
{
ScriptContext2_Enable();
@@ -2080,6 +2067,13 @@ void EscapeRopeFieldEffect_Step1(struct Task * task)
}
}
+const u8 gUnknown_83CC0E8[] = {
+ [DIR_NONE] = DIR_SOUTH,
+ [DIR_SOUTH] = DIR_WEST,
+ [DIR_WEST] = DIR_NORTH,
+ [DIR_NORTH] = DIR_EAST,
+ [DIR_EAST] = DIR_SOUTH,
+};
u8 sub_808576C(struct ObjectEvent * playerObj, s16 *delay_p, s16 *stage_p)
{
@@ -2132,6 +2126,11 @@ bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p)
return TRUE;
}
+void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = {
+ EscapeRopeExitFieldEffect_Step0,
+ EscapeRopeExitFieldEffect_Step1
+};
+
bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p, s16 *priority_p, s16 *subpriority_p, s16 *subspriteMode_p)
{
struct Sprite * sprite = &gSprites[playerObj->spriteId];
@@ -2229,3 +2228,209 @@ void EscapeRopeExitFieldEffect_Step1(struct Task * task)
DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeExitFieldEffect));
}
}
+
+void Task_DoTeleportFieldEffect(u8 taskId);
+void TeleportFieldEffectTask1(struct Task * task);
+void TeleportFieldEffectTask2(struct Task * task);
+void TeleportFieldEffectTask3(struct Task * task);
+void TeleportFieldEffectTask4(struct Task * task);
+void FieldCallback_TeleportIn(void);
+void Task_DoTeleportInFieldEffect(u8 taskId);
+void TeleportInFieldEffectTask1(struct Task * task);
+void TeleportInFieldEffectTask2(struct Task * task);
+void TeleportInFieldEffectTask3(struct Task * task);
+
+void (*const sTeleportEffectFuncs[])(struct Task *) = {
+ TeleportFieldEffectTask1,
+ TeleportFieldEffectTask2,
+ TeleportFieldEffectTask3,
+ TeleportFieldEffectTask4
+};
+
+void CreateTeleportFieldEffectTask(void)
+{
+ CreateTask(Task_DoTeleportFieldEffect, 0);
+}
+
+void Task_DoTeleportFieldEffect(u8 taskId)
+{
+ sTeleportEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
+}
+
+void TeleportFieldEffectTask1(struct Task *task)
+{
+ ScriptContext2_Enable();
+ FreezeObjectEvents();
+ CameraObjectReset2();
+ task->data[15] = GetPlayerFacingDirection();
+ task->data[0]++;
+}
+
+void TeleportFieldEffectTask2(struct Task *task)
+{
+ u8 spinDirections[5] = {
+ [DIR_NONE] = DIR_SOUTH,
+ [DIR_SOUTH] = DIR_WEST,
+ [DIR_WEST] = DIR_NORTH,
+ [DIR_NORTH] = DIR_EAST,
+ [DIR_EAST] = DIR_SOUTH
+ };
+ struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
+ if (task->data[1] == 0 || (--task->data[1]) == 0)
+ {
+ ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
+ task->data[1] = 8;
+ task->data[2]++;
+ }
+ if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection)
+ {
+ task->data[0]++;
+ task->data[1] = 4;
+ task->data[2] = 8;
+ task->data[3] = 1;
+ PlaySE(SE_TK_WARPIN);
+ }
+}
+
+void TeleportFieldEffectTask3(struct Task *task)
+{
+ u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
+ struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
+ struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
+ if ((--task->data[1]) <= 0)
+ {
+ task->data[1] = 4;
+ ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
+ }
+ sprite->pos1.y -= task->data[3];
+ task->data[4] += task->data[3];
+ if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8))
+ {
+ task->data[3] <<= 1;
+ }
+ if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != SUBSPRITES_OFF))
+ {
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
+ }
+ if (task->data[4] >= 0xa8)
+ {
+ task->data[0]++;
+ TryFadeOutOldMapMusic();
+ WarpFadeOutScreen();
+ }
+}
+
+void TeleportFieldEffectTask4(struct Task *task)
+{
+ if (!gPaletteFade.active)
+ {
+ if (BGMusicStopped() == TRUE)
+ {
+ copy_saved_warp3_bank_and_enter_x_to_warp1();
+ WarpIntoMap();
+ SetMainCallback2(CB2_LoadMap);
+ gFieldCallback = FieldCallback_TeleportIn;
+ DestroyTask(FindTaskIdByFunc(Task_DoTeleportFieldEffect));
+ }
+ }
+}
+
+void (*const sTeleportInEffectFuncs[])(struct Task *) = {
+ TeleportInFieldEffectTask1,
+ TeleportInFieldEffectTask2,
+ TeleportInFieldEffectTask3
+};
+
+void FieldCallback_TeleportIn(void)
+{
+ Overworld_PlaySpecialMapMusic();
+ WarpFadeInScreen();
+ sub_8111CF0();
+ ScriptContext2_Enable();
+ FreezeObjectEvents();
+ gFieldCallback = NULL;
+ gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
+ CameraObjectReset2();
+ CreateTask(Task_DoTeleportInFieldEffect, 0);
+}
+
+void Task_DoTeleportInFieldEffect(u8 taskId)
+{
+ sTeleportInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
+}
+
+void TeleportInFieldEffectTask1(struct Task *task)
+{
+ struct Sprite *sprite;
+ s16 centerToCornerVecY;
+ if (IsWeatherNotFadingIn())
+ {
+ sprite = &gSprites[gPlayerAvatar.spriteId];
+ centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
+ sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
+ gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
+ task->data[0]++;
+ task->data[1] = 8;
+ task->data[2] = 1;
+ task->data[14] = sprite->subspriteMode;
+ task->data[15] = GetPlayerFacingDirection();
+ PlaySE(SE_TK_WARPIN);
+ }
+}
+
+void TeleportInFieldEffectTask2(struct Task *task)
+{
+ u8 spinDirections[5] = {1, 3, 4, 2, 1};
+ struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
+ struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
+ if ((sprite->pos2.y += task->data[1]) >= -8)
+ {
+ if (task->data[13] == 0)
+ {
+ task->data[13]++;
+ objectEvent->triggerGroundEffectsOnMove = 1;
+ sprite->subspriteMode = task->data[14];
+ }
+ } else
+ {
+ sprite->oam.priority = 1;
+ if (sprite->subspriteMode != SUBSPRITES_OFF)
+ {
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
+ }
+ }
+ if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1))
+ {
+ task->data[1]--;
+ }
+ if ((--task->data[2]) == 0)
+ {
+ task->data[2] = 4;
+ ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
+ }
+ if (sprite->pos2.y >= 0)
+ {
+ sprite->pos2.y = 0;
+ task->data[0]++;
+ task->data[1] = 1;
+ task->data[2] = 0;
+ }
+}
+
+void TeleportInFieldEffectTask3(struct Task *task)
+{
+ u8 spinDirections[5] = {1, 3, 4, 2, 1};
+ struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
+ if ((--task->data[1]) == 0)
+ {
+ ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
+ task->data[1] = 8;
+ if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection)
+ {
+ ScriptContext2_Disable();
+ CameraObjectReset1();
+ UnfreezeObjectEvents();
+ DestroyTask(FindTaskIdByFunc(Task_DoTeleportInFieldEffect));
+ }
+ }
+}