diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/field_effect.c | 265 |
1 files changed, 235 insertions, 30 deletions
diff --git a/src/field_effect.c b/src/field_effect.c index 4886a4729..6657265dd 100644 --- a/src/field_effect.c +++ b/src/field_effect.c @@ -1265,16 +1265,6 @@ bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task * task) = { EscalatorWarpEffect_6 }; -bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = { - EscalatorWarpInEffect_1, - EscalatorWarpInEffect_2, - EscalatorWarpInEffect_3, - EscalatorWarpInEffect_4, - EscalatorWarpInEffect_5, - EscalatorWarpInEffect_6, - EscalatorWarpInEffect_7 -}; - void StartEscalatorWarp(u8 metatileBehavior, u8 priority) { u8 taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority); @@ -1400,6 +1390,16 @@ void Escalator_TransitionToWarpInEffect(void) } } +bool8 (*const sEscalatorWarpInFieldEffectFuncs[])(struct Task * task) = { + EscalatorWarpInEffect_1, + EscalatorWarpInEffect_2, + EscalatorWarpInEffect_3, + EscalatorWarpInEffect_4, + EscalatorWarpInEffect_5, + EscalatorWarpInEffect_6, + EscalatorWarpInEffect_7 +}; + void FieldCB_EscalatorWarpIn(void) { Overworld_PlaySpecialMapMusic(); @@ -1691,13 +1691,6 @@ bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task * task, struct Obje LavaridgeGymB1FWarpEffect_6 }; -bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = { - LavaridgeGymB1FWarpExitEffect_1, - LavaridgeGymB1FWarpExitEffect_2, - LavaridgeGymB1FWarpExitEffect_3, - LavaridgeGymB1FWarpExitEffect_4 -}; - void StartLavaridgeGymB1FWarp(u8 priority) { CreateTask(Task_LavaridgeGymB1FWarp, priority); @@ -1810,6 +1803,13 @@ bool8 LavaridgeGymB1FWarpEffect_6(struct Task * task, struct ObjectEvent * objec return FALSE; } +bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = { + LavaridgeGymB1FWarpExitEffect_1, + LavaridgeGymB1FWarpExitEffect_2, + LavaridgeGymB1FWarpExitEffect_3, + LavaridgeGymB1FWarpExitEffect_4 +}; + void FieldCB_LavaridgeGymB1FWarpExit(void) { Overworld_PlaySpecialMapMusic(); @@ -2017,19 +2017,6 @@ void (*const gEscapeRopeFieldEffectFuncs[])(struct Task * task) = { EscapeRopeFieldEffect_Step1 }; -const u8 gUnknown_83CC0E8[] = { - [DIR_NONE] = DIR_SOUTH, - [DIR_SOUTH] = DIR_WEST, - [DIR_WEST] = DIR_NORTH, - [DIR_NORTH] = DIR_EAST, - [DIR_EAST] = DIR_SOUTH, -}; - -void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = { - EscapeRopeExitFieldEffect_Step0, - EscapeRopeExitFieldEffect_Step1 -}; - void StartEscapeRopeFieldEffect(void) { ScriptContext2_Enable(); @@ -2080,6 +2067,13 @@ void EscapeRopeFieldEffect_Step1(struct Task * task) } } +const u8 gUnknown_83CC0E8[] = { + [DIR_NONE] = DIR_SOUTH, + [DIR_SOUTH] = DIR_WEST, + [DIR_WEST] = DIR_NORTH, + [DIR_NORTH] = DIR_EAST, + [DIR_EAST] = DIR_SOUTH, +}; u8 sub_808576C(struct ObjectEvent * playerObj, s16 *delay_p, s16 *stage_p) { @@ -2132,6 +2126,11 @@ bool32 sub_80857F0(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p) return TRUE; } +void (*const sEscapeRopeExitEffectFuncs[])(struct Task * task) = { + EscapeRopeExitFieldEffect_Step0, + EscapeRopeExitFieldEffect_Step1 +}; + bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p, s16 *priority_p, s16 *subpriority_p, s16 *subspriteMode_p) { struct Sprite * sprite = &gSprites[playerObj->spriteId]; @@ -2229,3 +2228,209 @@ void EscapeRopeExitFieldEffect_Step1(struct Task * task) DestroyTask(FindTaskIdByFunc(Task_DoEscapeRopeExitFieldEffect)); } } + +void Task_DoTeleportFieldEffect(u8 taskId); +void TeleportFieldEffectTask1(struct Task * task); +void TeleportFieldEffectTask2(struct Task * task); +void TeleportFieldEffectTask3(struct Task * task); +void TeleportFieldEffectTask4(struct Task * task); +void FieldCallback_TeleportIn(void); +void Task_DoTeleportInFieldEffect(u8 taskId); +void TeleportInFieldEffectTask1(struct Task * task); +void TeleportInFieldEffectTask2(struct Task * task); +void TeleportInFieldEffectTask3(struct Task * task); + +void (*const sTeleportEffectFuncs[])(struct Task *) = { + TeleportFieldEffectTask1, + TeleportFieldEffectTask2, + TeleportFieldEffectTask3, + TeleportFieldEffectTask4 +}; + +void CreateTeleportFieldEffectTask(void) +{ + CreateTask(Task_DoTeleportFieldEffect, 0); +} + +void Task_DoTeleportFieldEffect(u8 taskId) +{ + sTeleportEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +void TeleportFieldEffectTask1(struct Task *task) +{ + ScriptContext2_Enable(); + FreezeObjectEvents(); + CameraObjectReset2(); + task->data[15] = GetPlayerFacingDirection(); + task->data[0]++; +} + +void TeleportFieldEffectTask2(struct Task *task) +{ + u8 spinDirections[5] = { + [DIR_NONE] = DIR_SOUTH, + [DIR_SOUTH] = DIR_WEST, + [DIR_WEST] = DIR_NORTH, + [DIR_NORTH] = DIR_EAST, + [DIR_EAST] = DIR_SOUTH + }; + struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (task->data[1] == 0 || (--task->data[1]) == 0) + { + ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); + task->data[1] = 8; + task->data[2]++; + } + if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection) + { + task->data[0]++; + task->data[1] = 4; + task->data[2] = 8; + task->data[3] = 1; + PlaySE(SE_TK_WARPIN); + } +} + +void TeleportFieldEffectTask3(struct Task *task) +{ + u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH}; + struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; + if ((--task->data[1]) <= 0) + { + task->data[1] = 4; + ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); + } + sprite->pos1.y -= task->data[3]; + task->data[4] += task->data[3]; + if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8)) + { + task->data[3] <<= 1; + } + if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != SUBSPRITES_OFF)) + { + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + if (task->data[4] >= 0xa8) + { + task->data[0]++; + TryFadeOutOldMapMusic(); + WarpFadeOutScreen(); + } +} + +void TeleportFieldEffectTask4(struct Task *task) +{ + if (!gPaletteFade.active) + { + if (BGMusicStopped() == TRUE) + { + copy_saved_warp3_bank_and_enter_x_to_warp1(); + WarpIntoMap(); + SetMainCallback2(CB2_LoadMap); + gFieldCallback = FieldCallback_TeleportIn; + DestroyTask(FindTaskIdByFunc(Task_DoTeleportFieldEffect)); + } + } +} + +void (*const sTeleportInEffectFuncs[])(struct Task *) = { + TeleportInFieldEffectTask1, + TeleportInFieldEffectTask2, + TeleportInFieldEffectTask3 +}; + +void FieldCallback_TeleportIn(void) +{ + Overworld_PlaySpecialMapMusic(); + WarpFadeInScreen(); + sub_8111CF0(); + ScriptContext2_Enable(); + FreezeObjectEvents(); + gFieldCallback = NULL; + gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE; + CameraObjectReset2(); + CreateTask(Task_DoTeleportInFieldEffect, 0); +} + +void Task_DoTeleportInFieldEffect(u8 taskId) +{ + sTeleportInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]); +} + +void TeleportInFieldEffectTask1(struct Task *task) +{ + struct Sprite *sprite; + s16 centerToCornerVecY; + if (IsWeatherNotFadingIn()) + { + sprite = &gSprites[gPlayerAvatar.spriteId]; + centerToCornerVecY = -(sprite->centerToCornerVecY << 1); + sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY); + gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE; + task->data[0]++; + task->data[1] = 8; + task->data[2] = 1; + task->data[14] = sprite->subspriteMode; + task->data[15] = GetPlayerFacingDirection(); + PlaySE(SE_TK_WARPIN); + } +} + +void TeleportInFieldEffectTask2(struct Task *task) +{ + u8 spinDirections[5] = {1, 3, 4, 2, 1}; + struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId]; + if ((sprite->pos2.y += task->data[1]) >= -8) + { + if (task->data[13] == 0) + { + task->data[13]++; + objectEvent->triggerGroundEffectsOnMove = 1; + sprite->subspriteMode = task->data[14]; + } + } else + { + sprite->oam.priority = 1; + if (sprite->subspriteMode != SUBSPRITES_OFF) + { + sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY; + } + } + if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1)) + { + task->data[1]--; + } + if ((--task->data[2]) == 0) + { + task->data[2] = 4; + ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); + } + if (sprite->pos2.y >= 0) + { + sprite->pos2.y = 0; + task->data[0]++; + task->data[1] = 1; + task->data[2] = 0; + } +} + +void TeleportInFieldEffectTask3(struct Task *task) +{ + u8 spinDirections[5] = {1, 3, 4, 2, 1}; + struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; + if ((--task->data[1]) == 0) + { + ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]); + task->data[1] = 8; + if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection) + { + ScriptContext2_Disable(); + CameraObjectReset1(); + UnfreezeObjectEvents(); + DestroyTask(FindTaskIdByFunc(Task_DoTeleportInFieldEffect)); + } + } +} |