diff options
Diffstat (limited to 'src/reshow_battle_screen.c')
-rw-r--r-- | src/reshow_battle_screen.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c index 6dd743176..5ab38e461 100644 --- a/src/reshow_battle_screen.c +++ b/src/reshow_battle_screen.c @@ -211,7 +211,7 @@ static bool8 LoadBattlerSpriteGfx(u8 battler) } else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, battler); - else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. + else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. DecompressTrainerBackPalette(5, battler); else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler); @@ -256,7 +256,7 @@ static void CreateBattlerSprite(u8 battler) gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battler]].data[0] = battler; } - else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) + else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) { SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(0)); gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50, @@ -292,7 +292,7 @@ static void CreateHealthboxSprite(u8 battler) if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) healthboxSpriteId = CreateSafariPlayerHealthboxSprites(); - else if (gBattleTypeFlags & BATTLE_TYPE_OLDMAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) + else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) return; else healthboxSpriteId = CreateBattlerHealthboxSprites(battler); |