diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_setup.c | 2 | ||||
-rw-r--r-- | src/event_object_80688E4.c | 3 | ||||
-rw-r--r-- | src/event_object_lock.c | 2 | ||||
-rw-r--r-- | src/field_fadetransition.c | 2 | ||||
-rw-r--r-- | src/item_menu.c | 2 | ||||
-rw-r--r-- | src/item_use.c | 2 | ||||
-rw-r--r-- | src/quest_log.c | 2 | ||||
-rw-r--r-- | src/rfu_union_tool.c | 2 | ||||
-rw-r--r-- | src/start_menu.c | 2 | ||||
-rw-r--r-- | src/trainer_see.c | 22 | ||||
-rw-r--r-- | src/vs_seeker.c | 2 |
11 files changed, 22 insertions, 21 deletions
diff --git a/src/battle_setup.c b/src/battle_setup.c index 73e7acc1a..6baf3ef67 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -13,7 +13,7 @@ #include "strings.h" #include "string_util.h" #include "event_data.h" -#include "event_object_80688E4.h" +#include "event_object_movement.h" #include "metatile_behavior.h" #include "event_scripts.h" #include "fldeff.h" diff --git a/src/event_object_80688E4.c b/src/event_object_80688E4.c index 2d79c4f7b..f4286303b 100644 --- a/src/event_object_80688E4.c +++ b/src/event_object_80688E4.c @@ -1,5 +1,5 @@ #include "global.h" -#include "event_object_80688E4.h" +#include "event_object_movement.h" #include "event_object_movement.h" #include "field_effect.h" #include "field_ground_effect.h" @@ -204,6 +204,7 @@ void sub_8068BBC(struct Sprite *sprite, u8 direction) sprite->tStepNo = 0; } +// used by an_walk_any_2 bool8 sub_8068BCC(struct Sprite *sprite) { if (!(sprite->tDelay & 1)) diff --git a/src/event_object_lock.c b/src/event_object_lock.c index 304b71c28..5c11ee992 100644 --- a/src/event_object_lock.c +++ b/src/event_object_lock.c @@ -3,7 +3,7 @@ #include "field_player_avatar.h" #include "event_object_movement.h" #include "script_movement.h" -#include "event_object_80688E4.h" +#include "event_object_movement.h" #include "event_data.h" #include "event_object_lock.h" diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c index 5f97cd680..d027a4596 100644 --- a/src/field_fadetransition.c +++ b/src/field_fadetransition.c @@ -13,7 +13,7 @@ #include "metatile_behavior.h" #include "quest_log.h" #include "link.h" -#include "event_object_80688E4.h" +#include "event_object_movement.h" #include "sound.h" #include "field_door.h" #include "field_effect.h" diff --git a/src/item_menu.c b/src/item_menu.c index ffba2eae9..a407c582f 100644 --- a/src/item_menu.c +++ b/src/item_menu.c @@ -5,7 +5,7 @@ #include "berry_pouch.h" #include "decompress.h" #include "event_scripts.h" -#include "event_object_80688E4.h" +#include "event_object_movement.h" #include "field_player_avatar.h" #include "graphics.h" #include "help_system.h" diff --git a/src/item_use.c b/src/item_use.c index 022be5b2b..164ef08b6 100644 --- a/src/item_use.c +++ b/src/item_use.c @@ -19,7 +19,7 @@ #include "mail.h" #include "main.h" #include "malloc.h" -#include "event_object_80688E4.h" +#include "event_object_movement.h" #include "event_object_lock.h" #include "metatile_behavior.h" #include "new_menu_helpers.h" diff --git a/src/quest_log.c b/src/quest_log.c index 2ae5e9cfe..3bd063c2e 100644 --- a/src/quest_log.c +++ b/src/quest_log.c @@ -18,7 +18,7 @@ #include "field_fadetransition.h" #include "field_weather.h" #include "event_object_movement.h" -#include "event_object_80688E4.h" +#include "event_object_movement.h" #include "event_object_lock.h" #include "field_player_avatar.h" #include "field_control_avatar.h" diff --git a/src/rfu_union_tool.c b/src/rfu_union_tool.c index 1d33fb7d1..4ba39273b 100644 --- a/src/rfu_union_tool.c +++ b/src/rfu_union_tool.c @@ -1,7 +1,7 @@ #include "global.h" #include "event_data.h" #include "event_object_movement.h" -#include "event_object_80688E4.h" +#include "event_object_movement.h" #include "event_object_8097404.h" #include "field_player_avatar.h" #include "fieldmap.h" diff --git a/src/start_menu.c b/src/start_menu.c index b159f0375..bdcf68b51 100644 --- a/src/start_menu.c +++ b/src/start_menu.c @@ -23,7 +23,7 @@ #include "field_fadetransition.h" #include "field_player_avatar.h" #include "new_menu_helpers.h" -#include "event_object_80688E4.h" +#include "event_object_movement.h" #include "event_object_lock.h" #include "script.h" #include "sound.h" diff --git a/src/trainer_see.c b/src/trainer_see.c index cee5a7444..2bf8aa504 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -12,8 +12,8 @@ #include "constants/event_objects.h" #include "constants/object_events.h" -typedef u8 (*trainerApproachFunc)(struct ObjectEvent *, s16, s16, s16); -typedef bool8 (*trainerSeeFunc)(u8, struct Task *, struct ObjectEvent *); +typedef u8 (*TrainerApproachFunc)(struct ObjectEvent *, s16, s16, s16); +typedef bool8 (*TrainerSeeFunc)(u8, struct Task *, struct ObjectEvent *); static bool8 CheckTrainer(u8 trainerObjId); static u8 GetTrainerApproachDistance(struct ObjectEvent * trainerObj); @@ -50,7 +50,7 @@ static const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/object_events/emoticons // x and y are the player's coordinates // Returns distance to walk if trainer has unobstructed view of player // Returns 0 if trainer can't see player -static const trainerApproachFunc sDirectionalApproachDistanceFuncs[] = { +static const TrainerApproachFunc sDirectionalApproachDistanceFuncs[] = { GetTrainerApproachDistanceSouth, GetTrainerApproachDistanceNorth, GetTrainerApproachDistanceWest, @@ -60,7 +60,7 @@ static const trainerApproachFunc sDirectionalApproachDistanceFuncs[] = { // bool8 func(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) // Returns TRUE to run the next func immediately // Returns FALSE to delay the next func to the next frame -static const trainerSeeFunc sTrainerSeeFuncList[] = { +static const TrainerSeeFunc sTrainerSeeFuncList[] = { TrainerSeeFunc_Dummy, TrainerSeeFunc_StartExclMark, TrainerSeeFunc_WaitExclMark, @@ -78,7 +78,7 @@ static const trainerSeeFunc sTrainerSeeFuncList[] = { TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown }; -static const trainerSeeFunc sTrainerSeeFuncList2[] = { +static const TrainerSeeFunc sTrainerSeeFuncList2[] = { TrainerSeeFunc_TrainerInAshFacesPlayer, TrainerSeeFunc_BeginJumpOutOfAsh, TrainerSeeFunc_WaitJumpOutOfAsh, @@ -299,7 +299,7 @@ static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct else { ObjectEventGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); - FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); + FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); action = GetFaceDirectionMovementAction(trainerObj->facingDirection); ObjectEventSetHeldMovement(trainerObj, action); task->tFuncId++; @@ -309,7 +309,7 @@ static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj) { - if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1)) + if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON)) { return FALSE; } @@ -475,7 +475,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, stru else { ObjectEventGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]); - FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); + FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); task->tData5 = 0; task->tFuncId++; } @@ -487,7 +487,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, st u8 specialObjectId; TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId); - if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1)) + if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON)) return FALSE; if (ObjectEventIsMovementOverridden(&gObjectEvents[specialObjectId]) && !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[specialObjectId])) @@ -661,7 +661,7 @@ u8 FldEff_ExclamationMarkIcon1(void) u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x53); if (spriteId != MAX_SPRITES) - SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_1, 0); + SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON, 0); return 0; } @@ -701,7 +701,7 @@ u8 FldEff_QuestionMarkIcon(void) u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Emoticons, 0, 0, 0x52); if (spriteId != MAX_SPRITES) - SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_2, 4); + SetIconSpriteData(&gSprites[spriteId], FLDEFF_QUESTION_MARK_ICON, 4); return 0; } diff --git a/src/vs_seeker.c b/src/vs_seeker.c index b74c345e4..9c615e43e 100644 --- a/src/vs_seeker.c +++ b/src/vs_seeker.c @@ -20,7 +20,7 @@ #include "random.h" #include "event_object_movement.h" #include "field_player_avatar.h" -#include "event_object_80688E4.h" +#include "event_object_movement.h" #include "event_object_8097404.h" #include "vs_seeker.h" #include "constants/movement_commands.h" |