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-rw-r--r--src/field_weather.c32
-rw-r--r--src/field_weather_effects.c2321
-rw-r--r--src/field_weather_util.c11
-rw-r--r--src/ice.c4
4 files changed, 2344 insertions, 24 deletions
diff --git a/src/field_weather.c b/src/field_weather.c
index 192ec8f44..494e4da2f 100644
--- a/src/field_weather.c
+++ b/src/field_weather.c
@@ -62,25 +62,24 @@ bool8 FadeInScreen_FogHorizontal(void);
void DoNothing(void);
void ApplyFogBlend(u8 blendCoeff, u16 blendColor);
bool8 LightenSpritePaletteInFog(u8 paletteIndex);
-void Weather_SetBlendCoeffs(u8, u8);
struct Weather *const gWeatherPtr = &gWeather;
const struct WeatherCallbacks sWeatherFuncs[] = {
{None_Init, None_Main, None_Init, None_Finish},
{Clouds_InitVars, Clouds_Main, Clouds_InitAll, Clouds_Finish},
- {Weather2_InitVars, nullsub_48, Weather2_InitAll, sub_807B434},
- {LightRain_InitVars, LightRain_Main, LightRain_InitAll, LightRain_Finish},
- {Snow_InitVars, snowflakes_progress2, Snow_InitAll, Snow_Finish},
- {sub_807C2E4, Rain_Main, sub_807C358, Rain_Finish},
- {Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish},
+ {Sunny_InitVars, Sunny_Main, Sunny_InitAll, Sunny_Finish},
+ {Rain_InitVars, Rain_Main, Rain_InitAll, Rain_Finish},
+ {Snow_InitVars, Snow_Main, Snow_InitAll, Snow_Finish},
+ {Thunderstorm_InitVars, Thunderstorm_Main, Thunderstorm_InitAll, Thunderstorm_Finish},
+ {FogHorizontal_InitVars, FogHorizontal_Main, FogHorizontal_InitAll, FogHorizontal_Finish},
{Ash_InitVars, Ash_Main, Ash_InitAll, Ash_Finish},
{Sandstorm_InitVars, Sandstorm_Main, Sandstorm_InitAll, Sandstorm_Finish},
- {Fog2_InitVars, Fog2_Main, Fog2_InitAll, Fog2_Finish},
- {Fog1_InitVars, Fog1_Main, Fog1_InitAll, Fog1_Finish},
- {Weather11_InitVars, nullsub_49, Weather11_InitAll, sub_807D8D0},
- {Drought_InitVars, Drought_Main, Drought_InitAll, sub_807B6BC},
- {sub_807C388, Rain_Main, sub_807C3F4, Rain_Finish},
+ {FogDiagonal_InitVars, FogDiagonal_Main, FogDiagonal_InitAll, FogDiagonal_Finish},
+ {FogHorizontal_InitVars, FogHorizontal_Main, FogHorizontal_InitAll, FogHorizontal_Finish},
+ {Shade_InitVars, Shade_Main, Shade_InitAll, Shade_Finish},
+ {Drought_InitVars, Drought_Main, Drought_InitAll, Drought_Finish},
+ {Downpour_InitVars, Thunderstorm_Main, Downpour_InitAll, Thunderstorm_Finish},
{Bubbles_InitVars, Bubbles_Main, Bubbles_InitAll, Bubbles_Finish},
};
@@ -129,6 +128,17 @@ const u8 sBasePaletteGammaTypes[32] = {
};
const u16 gUnknown_83C2CE0[] = INCBIN_U16("graphics/field_effects/unk_83C2CE0.gbapal");
+const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal");
+const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal");
+const u8 gWeatherFogDiagonalTiles[] = INCBIN_U8("graphics/weather/fog_diagonal.4bpp");
+const u8 gWeatherFogHorizontalTiles[] = INCBIN_U8("graphics/weather/fog_horizontal.4bpp");
+const u8 gWeatherCloudTiles[] = INCBIN_U8("graphics/weather/cloud.4bpp");
+const u8 gWeatherSnow1Tiles[] = INCBIN_U8("graphics/weather/snow0.4bpp");
+const u8 gWeatherSnow2Tiles[] = INCBIN_U8("graphics/weather/snow1.4bpp");
+const u8 gWeatherBubbleTiles[] = INCBIN_U8("graphics/weather/bubble.4bpp");
+const u8 gWeatherAshTiles[] = INCBIN_U8("graphics/weather/ash.4bpp");
+const u8 gWeatherRainTiles[] = INCBIN_U8("graphics/weather/rain.4bpp");
+const u8 gWeatherSandstormTiles[] = INCBIN_U8("graphics/weather/sandstorm.4bpp");
// code
void StartWeather(void)
diff --git a/src/field_weather_effects.c b/src/field_weather_effects.c
new file mode 100644
index 000000000..43314e6ad
--- /dev/null
+++ b/src/field_weather_effects.c
@@ -0,0 +1,2321 @@
+#include "global.h"
+#include "gflib.h"
+#include "battle_anim.h"
+#include "event_object_movement.h"
+#include "field_weather.h"
+#include "field_weather_effects.h"
+#include "overworld.h"
+#include "random.h"
+#include "script.h"
+#include "constants/weather.h"
+#include "constants/songs.h"
+#include "task.h"
+#include "trig.h"
+
+//------------------------------------------------------------------------------
+// WEATHER_SUNNY_CLOUDS
+//------------------------------------------------------------------------------
+
+static void CreateCloudSprites(void);
+static void DestroyCloudSprites(void);
+static void UpdateCloudSprite(struct Sprite *);
+
+// The clouds are positioned on the map's grid.
+// These coordinates are for the lower half of Route 120.
+static const struct Coords16 sCloudSpriteMapCoords[] = {
+ { 0, 66},
+ { 5, 73},
+ {10, 78},
+};
+
+static const struct SpriteSheet sCloudSpriteSheet = {
+ .data = gWeatherCloudTiles,
+ .size = 0x0800,
+ .tag = 0x1200
+};
+
+static const struct OamData sCloudSpriteOamData = {
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_BLEND,
+ .mosaic = 0,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x64),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(64x64),
+ .tileNum = 0,
+ .priority = 3,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sCloudSpriteAnimCmd[] = {
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sCloudSpriteAnimCmds[] = {
+ sCloudSpriteAnimCmd,
+};
+
+static const struct SpriteTemplate sCloudSpriteTemplate = {
+ .tileTag = 0x1200,
+ .paletteTag = 0x1200,
+ .oam = &sCloudSpriteOamData,
+ .anims = sCloudSpriteAnimCmds,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateCloudSprite,
+};
+
+void Clouds_InitVars(void)
+{
+ gWeatherPtr->gammaTargetIndex = 0;
+ gWeatherPtr->gammaStepDelay = 20;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->initStep = 0;
+ if (gWeatherPtr->cloudSpritesCreated == FALSE)
+ Weather_SetBlendCoeffs(0, 16);
+}
+
+void Clouds_InitAll(void)
+{
+ Clouds_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Clouds_Main();
+}
+
+void Clouds_Main(void)
+{
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ CreateCloudSprites();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ Weather_SetTargetBlendCoeffs(12, 8, 1);
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (Weather_UpdateBlend())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ }
+}
+
+bool8 Clouds_Finish(void)
+{
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ Weather_SetTargetBlendCoeffs(0, 16, 1);
+ gWeatherPtr->finishStep++;
+ return TRUE;
+ case 1:
+ if (Weather_UpdateBlend())
+ {
+ DestroyCloudSprites();
+ gWeatherPtr->finishStep++;
+ }
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void Sunny_InitVars(void)
+{
+ gWeatherPtr->gammaTargetIndex = 0;
+ gWeatherPtr->gammaStepDelay = 20;
+}
+
+void Sunny_InitAll(void)
+{
+ Sunny_InitVars();
+}
+
+void Sunny_Main(void)
+{
+}
+
+bool8 Sunny_Finish(void)
+{
+ return FALSE;
+}
+
+static void CreateCloudSprites(void)
+{
+ u16 i;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ if (gWeatherPtr->cloudSpritesCreated == TRUE)
+ return;
+
+ LoadSpriteSheet(&sCloudSpriteSheet);
+ LoadCustomWeatherSpritePalette(gCloudsWeatherPalette);
+ for (i = 0; i < NUM_CLOUD_SPRITES; i++)
+ {
+ spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF);
+ if (spriteId != MAX_SPRITES)
+ {
+ gWeatherPtr->sprites.s1.cloudSprites[i] = &gSprites[spriteId];
+ sprite = gWeatherPtr->sprites.s1.cloudSprites[i];
+ SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + 7, sCloudSpriteMapCoords[i].y + 7, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->coordOffsetEnabled = TRUE;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s1.cloudSprites[i] = NULL;
+ }
+ }
+
+ gWeatherPtr->cloudSpritesCreated = TRUE;
+}
+
+static void DestroyCloudSprites(void)
+{
+ u16 i;
+
+ if (!gWeatherPtr->cloudSpritesCreated)
+ return;
+
+ for (i = 0; i < NUM_CLOUD_SPRITES; i++)
+ {
+ if (gWeatherPtr->sprites.s1.cloudSprites[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s1.cloudSprites[i]);
+ }
+
+ FreeSpriteTilesByTag(0x1200);
+ gWeatherPtr->cloudSpritesCreated = FALSE;
+}
+
+static void UpdateCloudSprite(struct Sprite *sprite)
+{
+ // Move 1 pixel left every 2 frames.
+ sprite->data[0] = (sprite->data[0] + 1) & 1;
+ if (sprite->data[0])
+ sprite->pos1.x--;
+}
+
+//------------------------------------------------------------------------------
+// WEATHER_DROUGHT
+//------------------------------------------------------------------------------
+
+static void UpdateDroughtBlend(u8);
+
+void Drought_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->gammaTargetIndex = 0;
+ gWeatherPtr->gammaStepDelay = 0;
+}
+
+void Drought_InitAll(void)
+{
+ Drought_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Drought_Main();
+}
+
+void Drought_Main(void)
+{
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_CHANGING_WEATHER)
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ ResetDroughtWeatherPaletteLoading();
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (LoadDroughtWeatherPalettes() == FALSE)
+ gWeatherPtr->initStep++;
+ break;
+ case 3:
+ sub_807AC60();
+ gWeatherPtr->initStep++;
+ break;
+ case 4:
+ sub_807AC98();
+ if (gWeatherPtr->unknown_73C == 6)
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ default:
+ sub_807AC98();
+ break;
+ }
+}
+
+bool8 Drought_Finish(void)
+{
+ return FALSE;
+}
+
+void StartDroughtWeatherBlend(void)
+{
+ CreateTask(UpdateDroughtBlend, 0x50);
+}
+
+#define tState data[0]
+#define tBlendY data[1]
+#define tBlendDelay data[2]
+#define tWinRange data[3]
+
+static void UpdateDroughtBlend(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->tState)
+ {
+ case 0:
+ task->tBlendY = 0;
+ task->tBlendDelay = 0;
+ task->tWinRange = GetGpuReg(REG_OFFSET_WININ);
+ SetGpuReg(REG_OFFSET_WININ, WIN_RANGE(63, 63));
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ task->tState++;
+ // fall through
+ case 1:
+ task->tBlendY += 3;
+ if (task->tBlendY > 16)
+ task->tBlendY = 16;
+ SetGpuReg(REG_OFFSET_BLDY, task->tBlendY);
+ if (task->tBlendY >= 16)
+ task->tState++;
+ break;
+ case 2:
+ task->tBlendDelay++;
+ if (task->tBlendDelay > 9)
+ {
+ task->tBlendDelay = 0;
+ task->tBlendY--;
+ if (task->tBlendY <= 0)
+ {
+ task->tBlendY = 0;
+ task->tState++;
+ }
+ SetGpuReg(REG_OFFSET_BLDY, task->tBlendY);
+ }
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDY, 0);
+ SetGpuReg(REG_OFFSET_WININ, task->tWinRange);
+ task->tState++;
+ break;
+ case 4:
+ EnableBothScriptContexts();
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+#undef tState
+#undef tBlendY
+#undef tBlendDelay
+#undef tWinRange
+
+//------------------------------------------------------------------------------
+// WEATHER_RAIN
+//------------------------------------------------------------------------------
+
+static void LoadRainSpriteSheet(void);
+static bool8 CreateRainSprite(void);
+static void UpdateRainSprite(struct Sprite *sprite);
+static bool8 UpdateVisibleRainSprites(void);
+static void DestroyRainSprites(void);
+
+static const struct Coords16 sRainSpriteCoords[] = {
+ { 0, 0},
+ { 0, 160},
+ { 0, 64},
+ {144, 224},
+ {144, 128},
+ { 32, 32},
+ { 32, 192},
+ { 32, 96},
+ { 72, 128},
+ { 72, 32},
+ { 72, 192},
+ {216, 96},
+ {216, 0},
+ {104, 160},
+ {104, 64},
+ {104, 224},
+ {144, 0},
+ {144, 160},
+ {144, 64},
+ { 32, 224},
+ { 32, 128},
+ { 72, 32},
+ { 72, 192},
+ { 48, 96},
+};
+
+static const struct OamData sRainSpriteOamData = {
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_NORMAL,
+ .mosaic = 0,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(16x32),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(16x32),
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 2,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sRainSpriteFallAnimCmd[] = {
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sRainSpriteSplashAnimCmd[] = {
+ ANIMCMD_FRAME(8, 3),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(40, 2),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sRainSpriteHeavySplashAnimCmd[] = {
+ ANIMCMD_FRAME(8, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sRainSpriteAnimCmds[] = {
+ sRainSpriteFallAnimCmd,
+ sRainSpriteSplashAnimCmd,
+ sRainSpriteHeavySplashAnimCmd,
+};
+
+static const struct SpriteTemplate sRainSpriteTemplate = {
+ .tileTag = 4614,
+ .paletteTag = 0x1200,
+ .oam = &sRainSpriteOamData,
+ .anims = sRainSpriteAnimCmds,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateRainSprite,
+};
+
+// Q28.4 fixed-point format values
+static const s16 sRainSpriteMovement[][2] = {
+ {-0x68, 0xD0},
+ {-0xA0, 0x140},
+};
+
+// First byte is the number of frames a raindrop falls before it splashes.
+// Second byte is the maximum number of frames a raindrop can "wait" before
+// it appears and starts falling. (This is only for the initial raindrop spawn.)
+static const u16 sRainSpriteFallingDurations[][2] = {
+ {18, 7},
+ {12, 10},
+};
+
+static const struct SpriteSheet sRainSpriteSheet = {
+ .data = gWeatherRainTiles,
+ .size = 0x0600,
+ .tag = 0x1206,
+};
+
+void Rain_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->rainSpriteVisibleCounter = 0;
+ gWeatherPtr->rainSpriteVisibleDelay = 8;
+ gWeatherPtr->isDownpour = FALSE;
+ gWeatherPtr->targetRainSpriteCount = 10;
+ gWeatherPtr->gammaTargetIndex = 3;
+ gWeatherPtr->gammaStepDelay = 20;
+ SetRainStrengthFromSoundEffect(SE_T_KOAME);
+}
+
+void Rain_InitAll(void)
+{
+ Rain_InitVars();
+ while (!gWeatherPtr->weatherGfxLoaded)
+ Rain_Main();
+}
+
+void Rain_Main(void)
+{
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ LoadRainSpriteSheet();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ if (!CreateRainSprite())
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (!UpdateVisibleRainSprites())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ }
+}
+
+bool8 Rain_Finish(void)
+{
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ if (gWeatherPtr->nextWeather == WEATHER_RAIN
+ || gWeatherPtr->nextWeather == WEATHER_RAIN_THUNDERSTORM
+ || gWeatherPtr->nextWeather == WEATHER_DOWNPOUR)
+ {
+ gWeatherPtr->finishStep = 0xFF;
+ return FALSE;
+ }
+ else
+ {
+ gWeatherPtr->targetRainSpriteCount = 0;
+ gWeatherPtr->finishStep++;
+ }
+ // fall through
+ case 1:
+ if (!UpdateVisibleRainSprites())
+ {
+ DestroyRainSprites();
+ gWeatherPtr->finishStep++;
+ return FALSE;
+ }
+ return TRUE;
+ }
+ return FALSE;
+}
+
+#define tCounter data[0]
+#define tRandom data[1]
+#define tPosX data[2]
+#define tPosY data[3]
+#define tState data[4]
+#define tActive data[5]
+#define tWaiting data[6]
+
+static void StartRainSpriteFall(struct Sprite *sprite)
+{
+ u32 rand;
+ u16 numFallingFrames;
+ int tileX;
+ int tileY;
+
+ if (sprite->tRandom == 0)
+ sprite->tRandom = 361;
+
+ // Standard RNG sequence.
+ rand = sprite->tRandom * 1103515245 + 12345;
+ sprite->tRandom = ((rand & 0x7FFF0000) >> 16) % 600;
+
+ numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isDownpour][0];
+
+ tileX = sprite->tRandom % 30;
+ sprite->tPosX = tileX * 8; // Useless assignment, leftover from before fixed-point values were used
+
+ tileY = sprite->tRandom / 30;
+ sprite->tPosY = tileY * 8; // Useless assignment, leftover from before fixed-point values were used
+
+ sprite->tPosX = tileX;
+ sprite->tPosX <<= 7; // This is tileX * 8, using a fixed-point value with 4 decimal places
+
+ sprite->tPosY = tileY;
+ sprite->tPosY <<= 7; // This is tileX * 8, using a fixed-point value with 4 decimal places
+
+ // "Rewind" the rain sprites, from their ending position.
+ sprite->tPosX -= sRainSpriteMovement[gWeatherPtr->isDownpour][0] * numFallingFrames;
+ sprite->tPosY -= sRainSpriteMovement[gWeatherPtr->isDownpour][1] * numFallingFrames;
+
+ StartSpriteAnim(sprite, 0);
+ sprite->tState = 0;
+ sprite->coordOffsetEnabled = FALSE;
+ sprite->tCounter = numFallingFrames;
+}
+
+static void UpdateRainSprite(struct Sprite *sprite)
+{
+ if (sprite->tState == 0)
+ {
+ // Raindrop is in its "falling" motion.
+ sprite->tPosX += sRainSpriteMovement[gWeatherPtr->isDownpour][0];
+ sprite->tPosY += sRainSpriteMovement[gWeatherPtr->isDownpour][1];
+ sprite->pos1.x = sprite->tPosX >> 4;
+ sprite->pos1.y = sprite->tPosY >> 4;
+
+ if (sprite->tActive
+ && (sprite->pos1.x >= -8 && sprite->pos1.x <= 248)
+ && sprite->pos1.y >= -16 && sprite->pos1.y <= 176)
+ sprite->invisible = FALSE;
+ else
+ sprite->invisible = TRUE;
+
+ if (--sprite->tCounter == 0)
+ {
+ // Make raindrop splash on the ground
+ StartSpriteAnim(sprite, gWeatherPtr->isDownpour + 1);
+ sprite->tState = 1;
+ sprite->pos1.x -= gSpriteCoordOffsetX;
+ sprite->pos1.y -= gSpriteCoordOffsetY;
+ sprite->coordOffsetEnabled = TRUE;
+ }
+ }
+ else if (sprite->animEnded)
+ {
+ // The splashing animation ended.
+ sprite->invisible = TRUE;
+ StartRainSpriteFall(sprite);
+ }
+}
+
+static void WaitRainSprite(struct Sprite *sprite)
+{
+ if (sprite->tCounter == 0)
+ {
+ StartRainSpriteFall(sprite);
+ sprite->callback = UpdateRainSprite;
+ }
+ else
+ {
+ sprite->tCounter--;
+ }
+}
+
+static void InitRainSpriteMovement(struct Sprite *sprite, u16 val)
+{
+ u16 numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isDownpour][0];
+ u16 numAdvanceRng = val / (sRainSpriteFallingDurations[gWeatherPtr->isDownpour][1] + numFallingFrames);
+ u16 frameVal = val % (sRainSpriteFallingDurations[gWeatherPtr->isDownpour][1] + numFallingFrames);
+
+ while (--numAdvanceRng != 0xFFFF)
+ StartRainSpriteFall(sprite);
+
+ if (frameVal < numFallingFrames)
+ {
+ while (--frameVal != 0xFFFF)
+ UpdateRainSprite(sprite);
+
+ sprite->tWaiting = 0;
+ }
+ else
+ {
+ sprite->tCounter = frameVal - numFallingFrames;
+ sprite->invisible = TRUE;
+ sprite->tWaiting = 1;
+ }
+}
+
+static void LoadRainSpriteSheet(void)
+{
+ LoadSpriteSheet(&sRainSpriteSheet);
+}
+
+static bool8 CreateRainSprite(void)
+{
+ u8 spriteIndex;
+ u8 spriteId;
+
+ if (gWeatherPtr->rainSpriteCount == MAX_RAIN_SPRITES)
+ return FALSE;
+
+ spriteIndex = gWeatherPtr->rainSpriteCount;
+ spriteId = CreateSpriteAtEnd(&sRainSpriteTemplate,
+ sRainSpriteCoords[spriteIndex].x, sRainSpriteCoords[spriteIndex].y, 78);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].tActive = 0;
+ gSprites[spriteId].tRandom = spriteIndex * 145;
+ while (gSprites[spriteId].tRandom >= 600)
+ gSprites[spriteId].tRandom -= 600;
+
+ StartRainSpriteFall(&gSprites[spriteId]);
+ InitRainSpriteMovement(&gSprites[spriteId], spriteIndex * 9);
+ gSprites[spriteId].invisible = TRUE;
+ gWeatherPtr->sprites.s1.rainSprites[spriteIndex] = &gSprites[spriteId];
+ }
+ else
+ {
+ gWeatherPtr->sprites.s1.rainSprites[spriteIndex] = NULL;
+ }
+
+ if (++gWeatherPtr->rainSpriteCount == MAX_RAIN_SPRITES)
+ {
+ u16 i;
+ for (i = 0; i < MAX_RAIN_SPRITES; i++)
+ {
+ if (gWeatherPtr->sprites.s1.rainSprites[i])
+ {
+ if (!gWeatherPtr->sprites.s1.rainSprites[i]->tWaiting)
+ gWeatherPtr->sprites.s1.rainSprites[i]->callback = UpdateRainSprite;
+ else
+ gWeatherPtr->sprites.s1.rainSprites[i]->callback = WaitRainSprite;
+ }
+ }
+
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static bool8 UpdateVisibleRainSprites(void)
+{
+ if (gWeatherPtr->curRainSpriteIndex == gWeatherPtr->targetRainSpriteCount)
+ return FALSE;
+
+ if (++gWeatherPtr->rainSpriteVisibleCounter > gWeatherPtr->rainSpriteVisibleDelay)
+ {
+ gWeatherPtr->rainSpriteVisibleCounter = 0;
+ if (gWeatherPtr->curRainSpriteIndex < gWeatherPtr->targetRainSpriteCount)
+ {
+ gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = 1;
+ }
+ else
+ {
+ gWeatherPtr->curRainSpriteIndex--;
+ gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->tActive = 0;
+ gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->invisible = TRUE;
+ }
+ }
+ return TRUE;
+}
+
+static void DestroyRainSprites(void)
+{
+ u16 i;
+
+ for (i = 0; i < gWeatherPtr->rainSpriteCount; i++)
+ {
+ if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s1.rainSprites[i]);
+ }
+ gWeatherPtr->rainSpriteCount = 0;
+ FreeSpriteTilesByTag(0x1206);
+}
+
+#undef tCounter
+#undef tRandom
+#undef tPosX
+#undef tPosY
+#undef tState
+#undef tActive
+#undef tWaiting
+
+//------------------------------------------------------------------------------
+// Snow
+//------------------------------------------------------------------------------
+
+static void UpdateSnowflakeSprite(struct Sprite *);
+static bool8 UpdateVisibleSnowflakeSprites(void);
+static bool8 CreateSnowflakeSprite(void);
+static bool8 DestroySnowflakeSprite(void);
+static void InitSnowflakeSpriteMovement(struct Sprite *);
+
+void Snow_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->gammaTargetIndex = 3;
+ gWeatherPtr->gammaStepDelay = 20;
+ gWeatherPtr->targetSnowflakeSpriteCount = 16;
+ gWeatherPtr->snowflakeVisibleCounter = 0;
+}
+
+void Snow_InitAll(void)
+{
+ u16 i;
+
+ Snow_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ {
+ Snow_Main();
+ for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++)
+ UpdateSnowflakeSprite(gWeatherPtr->sprites.s1.snowflakeSprites[i]);
+ }
+}
+
+void Snow_Main(void)
+{
+ if (gWeatherPtr->initStep == 0 && !UpdateVisibleSnowflakeSprites())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+}
+
+bool8 Snow_Finish(void)
+{
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ gWeatherPtr->targetSnowflakeSpriteCount = 0;
+ gWeatherPtr->snowflakeVisibleCounter = 0;
+ gWeatherPtr->finishStep++;
+ // fall through
+ case 1:
+ if (!UpdateVisibleSnowflakeSprites())
+ {
+ gWeatherPtr->finishStep++;
+ return FALSE;
+ }
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static bool8 UpdateVisibleSnowflakeSprites(void)
+{
+ if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->targetSnowflakeSpriteCount)
+ return FALSE;
+
+ if (++gWeatherPtr->snowflakeVisibleCounter > 36)
+ {
+ gWeatherPtr->snowflakeVisibleCounter = 0;
+ if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->targetSnowflakeSpriteCount)
+ CreateSnowflakeSprite();
+ else
+ DestroySnowflakeSprite();
+ }
+
+ return gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->targetSnowflakeSpriteCount;
+}
+
+static const struct OamData sSnowflakeSpriteOamData = {
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_NORMAL,
+ .mosaic = 0,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(8x8),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(8x8),
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteFrameImage sSnowflakeSpriteImages[] = {
+ {gWeatherSnow1Tiles, 0x20},
+ {gWeatherSnow2Tiles, 0x20},
+};
+
+static const union AnimCmd sSnowflakeAnimCmd0[] = {
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSnowflakeAnimCmd1[] = {
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSnowflakeAnimCmds[] = {
+ sSnowflakeAnimCmd0,
+ sSnowflakeAnimCmd1,
+};
+
+static const struct SpriteTemplate sSnowflakeSpriteTemplate = {
+ .tileTag = 0xFFFF,
+ .paletteTag = 0x1200,
+ .oam = &sSnowflakeSpriteOamData,
+ .anims = sSnowflakeAnimCmds,
+ .images = sSnowflakeSpriteImages,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateSnowflakeSprite,
+};
+
+#define tPosY data[0]
+#define tDeltaY data[1]
+#define tWaveDelta data[2]
+#define tWaveIndex data[3]
+#define tSnowflakeId data[4]
+#define tFallCounter data[5]
+#define tFallDuration data[6]
+#define tDeltaY2 data[7]
+
+static bool8 CreateSnowflakeSprite(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&sSnowflakeSpriteTemplate, 0, 0, 78);
+ if (spriteId == MAX_SPRITES)
+ return FALSE;
+
+ gSprites[spriteId].tSnowflakeId = gWeatherPtr->snowflakeSpriteCount;
+ InitSnowflakeSpriteMovement(&gSprites[spriteId]);
+ gSprites[spriteId].coordOffsetEnabled = TRUE;
+ gWeatherPtr->sprites.s1.snowflakeSprites[gWeatherPtr->snowflakeSpriteCount++] = &gSprites[spriteId];
+ return TRUE;
+}
+
+static bool8 DestroySnowflakeSprite(void)
+{
+ if (gWeatherPtr->snowflakeSpriteCount)
+ {
+ DestroySprite(gWeatherPtr->sprites.s1.snowflakeSprites[--gWeatherPtr->snowflakeSpriteCount]);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void InitSnowflakeSpriteMovement(struct Sprite *sprite)
+{
+ u16 rand;
+ u16 x = ((sprite->tSnowflakeId * 5) & 7) * 30 + (Random() % 30);
+
+ sprite->pos1.y = -3 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
+ sprite->pos1.x = x - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
+ sprite->tPosY = sprite->pos1.y * 128;
+ sprite->pos2.x = 0;
+ rand = Random();
+ sprite->tDeltaY = (rand & 3) * 5 + 64;
+ sprite->tDeltaY2 = sprite->tDeltaY;
+ StartSpriteAnim(sprite, (rand & 1) ? 0 : 1);
+ sprite->tWaveIndex = 0;
+ sprite->tWaveDelta = ((rand & 3) == 0) ? 2 : 1;
+ sprite->tFallDuration = (rand & 0x1F) + 210;
+ sprite->tFallCounter = 0;
+}
+
+static void WaitSnowflakeSprite(struct Sprite *sprite)
+{
+ if (gWeatherPtr->unknown_6E2 > 18)
+ {
+ sprite->invisible = FALSE;
+ sprite->callback = UpdateSnowflakeSprite;
+ sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
+ sprite->tPosY = sprite->pos1.y * 128;
+ gWeatherPtr->unknown_6E2 = 0;
+ }
+}
+
+static void UpdateSnowflakeSprite(struct Sprite *sprite)
+{
+ s16 x;
+ s16 y;
+
+ sprite->tPosY += sprite->tDeltaY;
+ sprite->pos1.y = sprite->tPosY >> 7;
+ sprite->tWaveIndex += sprite->tWaveDelta;
+ sprite->tWaveIndex &= 0xFF;
+ sprite->pos2.x = gSineTable[sprite->tWaveIndex] / 64;
+
+ x = (sprite->pos1.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX) & 0x1FF;
+ if (x & 0x100)
+ x |= -0x100;
+
+ if (x < -3)
+ sprite->pos1.x = 242 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
+ else if (x > 242)
+ sprite->pos1.x = -3 - (gSpriteCoordOffsetX + sprite->centerToCornerVecX);
+
+ y = (sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY) & 0xFF;
+ if (y > 163 && y < 171)
+ {
+ sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
+ sprite->tPosY = sprite->pos1.y * 128;
+ sprite->tFallCounter = 0;
+ sprite->tFallDuration = 220;
+ }
+ else if (y > 242 && y < 250)
+ {
+ sprite->pos1.y = 163;
+ sprite->tPosY = sprite->pos1.y * 128;
+ sprite->tFallCounter = 0;
+ sprite->tFallDuration = 220;
+ sprite->invisible = TRUE;
+ sprite->callback = WaitSnowflakeSprite;
+ }
+
+ if (++sprite->tFallCounter == sprite->tFallDuration)
+ {
+ InitSnowflakeSpriteMovement(sprite);
+ sprite->pos1.y = 250;
+ sprite->invisible = TRUE;
+ sprite->callback = WaitSnowflakeSprite;
+ }
+}
+
+#undef tPosY
+#undef tDeltaY
+#undef tWaveDelta
+#undef tWaveIndex
+#undef tSnowflakeId
+#undef tFallCounter
+#undef tFallDuration
+#undef tDeltaY2
+
+//------------------------------------------------------------------------------
+// WEATHER_RAIN_THUNDERSTORM
+//------------------------------------------------------------------------------
+
+void Thunderstorm_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->rainSpriteVisibleCounter = 0;
+ gWeatherPtr->rainSpriteVisibleDelay = 4;
+ gWeatherPtr->isDownpour = FALSE;
+ gWeatherPtr->targetRainSpriteCount = 16;
+ gWeatherPtr->gammaTargetIndex = 3;
+ gWeatherPtr->gammaStepDelay = 20;
+ gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
+ gWeatherPtr->thunderTriggered = 0;
+ SetRainStrengthFromSoundEffect(SE_T_AME);
+}
+
+void Thunderstorm_InitAll(void)
+{
+ Thunderstorm_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Thunderstorm_Main();
+}
+
+//------------------------------------------------------------------------------
+// WEATHER_DOWNPOUR
+//------------------------------------------------------------------------------
+
+static void UpdateThunderSound(void);
+static void SetThunderCounter(u16);
+
+void Downpour_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->rainSpriteVisibleCounter = 0;
+ gWeatherPtr->rainSpriteVisibleDelay = 4;
+ gWeatherPtr->isDownpour = TRUE;
+ gWeatherPtr->targetRainSpriteCount = 24;
+ gWeatherPtr->gammaTargetIndex = 3;
+ gWeatherPtr->gammaStepDelay = 20;
+ gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
+ SetRainStrengthFromSoundEffect(SE_T_OOAME);
+}
+
+void Downpour_InitAll(void)
+{
+ Downpour_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Thunderstorm_Main();
+}
+
+void Thunderstorm_Main(void)
+{
+ UpdateThunderSound();
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ LoadRainSpriteSheet();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ if (!CreateRainSprite())
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (!UpdateVisibleRainSprites())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ case 3:
+ if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_CHANGING_WEATHER)
+ gWeatherPtr->initStep = 6;
+ break;
+ case 4:
+ gWeatherPtr->unknown_6EA = 1;
+ gWeatherPtr->unknown_6E6 = (Random() % 360) + 360;
+ gWeatherPtr->initStep++;
+ // fall through
+ case 5:
+ if (--gWeatherPtr->unknown_6E6 == 0)
+ gWeatherPtr->initStep++;
+ break;
+ case 6:
+ gWeatherPtr->unknown_6EA = 1;
+ gWeatherPtr->unknown_6EB = Random() % 2;
+ gWeatherPtr->initStep++;
+ break;
+ case 7:
+ gWeatherPtr->unknown_6EC = (Random() & 1) + 1;
+ gWeatherPtr->initStep++;
+ // fall through
+ case 8:
+ sub_807A790(19);
+ if (gWeatherPtr->unknown_6EB == 0 && gWeatherPtr->unknown_6EC == 1)
+ SetThunderCounter(20);
+
+ gWeatherPtr->unknown_6E6 = (Random() % 3) + 6;
+ gWeatherPtr->initStep++;
+ break;
+ case 9:
+ if (--gWeatherPtr->unknown_6E6 == 0)
+ {
+ sub_807A790(3);
+ gWeatherPtr->unknown_6EA = 1;
+ if (--gWeatherPtr->unknown_6EC != 0)
+ {
+ gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
+ gWeatherPtr->initStep = 10;
+ }
+ else if (gWeatherPtr->unknown_6EB == 0)
+ {
+ gWeatherPtr->initStep = 4;
+ }
+ else
+ {
+ gWeatherPtr->initStep = 11;
+ }
+ }
+ break;
+ case 10:
+ if (--gWeatherPtr->unknown_6E6 == 0)
+ gWeatherPtr->initStep = 8;
+ break;
+ case 11:
+ gWeatherPtr->unknown_6E6 = (Random() % 16) + 60;
+ gWeatherPtr->initStep++;
+ break;
+ case 12:
+ if (--gWeatherPtr->unknown_6E6 == 0)
+ {
+ SetThunderCounter(100);
+ sub_807A790(19);
+ gWeatherPtr->unknown_6E6 = (Random() & 0xF) + 30;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ case 13:
+ if (--gWeatherPtr->unknown_6E6 == 0)
+ {
+ sub_807A7C4(19, 3, 5);
+ gWeatherPtr->initStep++;
+ }
+ break;
+ case 14:
+ if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_IDLE)
+ {
+ gWeatherPtr->unknown_6EA = 1;
+ gWeatherPtr->initStep = 4;
+ }
+ break;
+ }
+}
+
+bool8 Thunderstorm_Finish(void)
+{
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ gWeatherPtr->unknown_6EA = 0;
+ gWeatherPtr->finishStep++;
+ // fall through
+ case 1:
+ Thunderstorm_Main();
+ if (gWeatherPtr->unknown_6EA)
+ {
+ if (gWeatherPtr->nextWeather == WEATHER_RAIN
+ || gWeatherPtr->nextWeather == WEATHER_RAIN_THUNDERSTORM
+ || gWeatherPtr->nextWeather == WEATHER_DOWNPOUR)
+ return FALSE;
+
+ gWeatherPtr->targetRainSpriteCount = 0;
+ gWeatherPtr->finishStep++;
+ }
+ break;
+ case 2:
+ if (!UpdateVisibleRainSprites())
+ {
+ DestroyRainSprites();
+ gWeatherPtr->thunderTriggered = 0;
+ gWeatherPtr->finishStep++;
+ return FALSE;
+ }
+ break;
+ default:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static void SetThunderCounter(u16 max)
+{
+ if (gWeatherPtr->thunderTriggered == 0)
+ {
+ gWeatherPtr->thunderCounter = Random() % max;
+ gWeatherPtr->thunderTriggered = 1;
+ }
+}
+
+static void UpdateThunderSound(void)
+{
+ if (gWeatherPtr->thunderTriggered == 1)
+ {
+ if (gWeatherPtr->thunderCounter == 0)
+ {
+ if (IsSEPlaying())
+ return;
+
+ if (Random() & 1)
+ PlaySE(SE_T_KAMI);
+ else
+ PlaySE(SE_T_KAMI2);
+
+ gWeatherPtr->thunderTriggered = 0;
+ }
+ else
+ {
+ gWeatherPtr->thunderCounter--;
+ }
+ }
+}
+
+//------------------------------------------------------------------------------
+// WEATHER_FOG_HORIZONTAL and WEATHER_UNDERWATER
+//------------------------------------------------------------------------------
+
+// unused data
+static const u16 unusedData_839AB1C[] = {0, 6, 6, 12, 18, 42, 300, 300};
+
+static const struct OamData gOamData_839AB2C = {
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_BLEND,
+ .mosaic = 0,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x64),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(64x64),
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd gSpriteAnim_839AB34[] = {
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB3C[] = {
+ ANIMCMD_FRAME(32, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB44[] = {
+ ANIMCMD_FRAME(64, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB4C[] = {
+ ANIMCMD_FRAME(96, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB54[] = {
+ ANIMCMD_FRAME(128, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd gSpriteAnim_839AB5C[] = {
+ ANIMCMD_FRAME(160, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gSpriteAnimTable_839AB64[] = {
+ gSpriteAnim_839AB34,
+ gSpriteAnim_839AB3C,
+ gSpriteAnim_839AB44,
+ gSpriteAnim_839AB4C,
+ gSpriteAnim_839AB54,
+ gSpriteAnim_839AB5C,
+};
+
+static const union AffineAnimCmd gSpriteAffineAnim_839AB7C[] = {
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gSpriteAffineAnimTable_839AB8C[] = {
+ gSpriteAffineAnim_839AB7C,
+};
+
+static void FogHorizontalSpriteCallback(struct Sprite *);
+static const struct SpriteTemplate sFogHorizontalSpriteTemplate = {
+ .tileTag = 0x1201,
+ .paletteTag = 0x1200,
+ .oam = &gOamData_839AB2C,
+ .anims = gSpriteAnimTable_839AB64,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_839AB8C,
+ .callback = FogHorizontalSpriteCallback,
+};
+
+void FogHorizontal_Main(void);
+static void CreateFogHorizontalSprites(void);
+static void DestroyFogHorizontalSprites(void);
+
+void FogHorizontal_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->gammaTargetIndex = 0;
+ gWeatherPtr->gammaStepDelay = 20;
+ if (gWeatherPtr->fogHSpritesCreated == 0)
+ {
+ gWeatherPtr->fogHScrollCounter = 0;
+ gWeatherPtr->fogHScrollOffset = 0;
+ gWeatherPtr->fogHScrollPosX = 0;
+ Weather_SetBlendCoeffs(0, 16);
+ }
+}
+
+void FogHorizontal_InitAll(void)
+{
+ FogHorizontal_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ FogHorizontal_Main();
+}
+
+void FogHorizontal_Main(void)
+{
+ gWeatherPtr->fogHScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->fogHScrollOffset) & 0xFF;
+ if (++gWeatherPtr->fogHScrollCounter > 3)
+ {
+ gWeatherPtr->fogHScrollCounter = 0;
+ gWeatherPtr->fogHScrollOffset++;
+ }
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ CreateFogHorizontalSprites();
+ if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL)
+ Weather_SetTargetBlendCoeffs(12, 8, 3);
+ else
+ Weather_SetTargetBlendCoeffs(4, 16, 0);
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ if (Weather_UpdateBlend())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ }
+}
+
+bool8 FogHorizontal_Finish(void)
+{
+ gWeatherPtr->fogHScrollPosX = (gSpriteCoordOffsetX - gWeatherPtr->fogHScrollOffset) & 0xFF;
+ if (++gWeatherPtr->fogHScrollCounter > 3)
+ {
+ gWeatherPtr->fogHScrollCounter = 0;
+ gWeatherPtr->fogHScrollOffset++;
+ }
+
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ Weather_SetTargetBlendCoeffs(0, 16, 3);
+ gWeatherPtr->finishStep++;
+ break;
+ case 1:
+ if (Weather_UpdateBlend())
+ gWeatherPtr->finishStep++;
+ break;
+ case 2:
+ DestroyFogHorizontalSprites();
+ gWeatherPtr->finishStep++;
+ break;
+ default:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+#define tSpriteColumn data[0]
+
+static void FogHorizontalSpriteCallback(struct Sprite *sprite)
+{
+ sprite->pos2.y = (u8)gSpriteCoordOffsetY;
+ sprite->pos1.x = gWeatherPtr->fogHScrollPosX + 32 + sprite->tSpriteColumn * 64;
+ if (sprite->pos1.x > 271)
+ {
+ sprite->pos1.x = 480 + gWeatherPtr->fogHScrollPosX - (4 - sprite->tSpriteColumn) * 64;
+ sprite->pos1.x &= 0x1FF;
+ }
+}
+
+static void CreateFogHorizontalSprites(void)
+{
+ u16 i;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ if (!gWeatherPtr->fogHSpritesCreated)
+ {
+ struct SpriteSheet fogHorizontalSpriteSheet = {
+ .data = gWeatherFogHorizontalTiles,
+ .size = 0x0800,
+ .tag = 0x1201,
+ };
+ LoadSpriteSheet(&fogHorizontalSpriteSheet);
+ for (i = 0; i < NUM_FOG_HORIZONTAL_SPRITES; i++)
+ {
+ spriteId = CreateSpriteAtEnd(&sFogHorizontalSpriteTemplate, 0, 0, 0xFF);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->tSpriteColumn = i % 5;
+ sprite->pos1.x = (i % 5) * 64 + 32;
+ sprite->pos1.y = (i / 5) * 64 + 32;
+ gWeatherPtr->sprites.s2.fogHSprites[i] = sprite;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.fogHSprites[i] = NULL;
+ }
+ }
+
+ gWeatherPtr->fogHSpritesCreated = TRUE;
+ }
+}
+
+static void DestroyFogHorizontalSprites(void)
+{
+ u16 i;
+
+ if (gWeatherPtr->fogHSpritesCreated)
+ {
+ for (i = 0; i < NUM_FOG_HORIZONTAL_SPRITES; i++)
+ {
+ if (gWeatherPtr->sprites.s2.fogHSprites[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s2.fogHSprites[i]);
+ }
+
+ FreeSpriteTilesByTag(0x1201);
+ gWeatherPtr->fogHSpritesCreated = 0;
+ }
+}
+
+#undef tSpriteColumn
+
+//------------------------------------------------------------------------------
+// WEATHER_VOLCANIC_ASH
+//------------------------------------------------------------------------------
+
+static void LoadAshSpriteSheet(void);
+static void CreateAshSprites(void);
+static void DestroyAshSprites(void);
+static void UpdateAshSprite(struct Sprite *);
+
+void Ash_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = FALSE;
+ gWeatherPtr->gammaTargetIndex = 0;
+ gWeatherPtr->gammaStepDelay = 20;
+ gWeatherPtr->unknown_6FE = 20;
+ if (!gWeatherPtr->ashSpritesCreated)
+ {
+ Weather_SetBlendCoeffs(0, 16);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(64, 63)); // These aren't valid blend coefficients!
+ }
+}
+
+void Ash_InitAll(void)
+{
+ Ash_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ Ash_Main();
+}
+
+void Ash_Main(void)
+{
+ gWeatherPtr->ashBaseSpritesX = gSpriteCoordOffsetX & 0x1FF;
+ while (gWeatherPtr->ashBaseSpritesX >= 240)
+ gWeatherPtr->ashBaseSpritesX -= 240;
+
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ LoadAshSpriteSheet();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ if (!gWeatherPtr->ashSpritesCreated)
+ CreateAshSprites();
+
+ Weather_SetTargetBlendCoeffs(16, 0, 1);
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (Weather_UpdateBlend())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ default:
+ Weather_UpdateBlend();
+ break;
+ }
+}
+
+bool8 Ash_Finish(void)
+{
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ Weather_SetTargetBlendCoeffs(0, 16, 1);
+ gWeatherPtr->finishStep++;
+ break;
+ case 1:
+ if (Weather_UpdateBlend())
+ {
+ DestroyAshSprites();
+ gWeatherPtr->finishStep++;
+ }
+ break;
+ case 2:
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ gWeatherPtr->finishStep++;
+ return FALSE;
+ default:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static const struct SpriteSheet sAshSpriteSheet = {
+ .data = gWeatherAshTiles,
+ .size = 0x1000,
+ .tag = 0x1202,
+};
+
+static void LoadAshSpriteSheet(void)
+{
+ LoadSpriteSheet(&sAshSpriteSheet);
+}
+
+static const struct OamData sAshSpriteOamData = {
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_BLEND,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x64),
+ .x = 0,
+ .size = SPRITE_SIZE(64x64),
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 15,
+};
+
+static const union AnimCmd sAshSpriteAnimCmd0[] = {
+ ANIMCMD_FRAME(0, 60),
+ ANIMCMD_FRAME(64, 60),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sAshSpriteAnimCmds[] = {
+ sAshSpriteAnimCmd0,
+};
+
+static const struct SpriteTemplate sAshSpriteTemplate = {
+ .tileTag = 4610,
+ .paletteTag = 0x1200,
+ .oam = &sAshSpriteOamData,
+ .anims = sAshSpriteAnimCmds,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateAshSprite,
+};
+
+#define tOffsetY data[0]
+#define tCounterY data[1]
+#define tSpriteColumn data[2]
+#define tSpriteRow data[3]
+
+static void CreateAshSprites(void)
+{
+ u8 i;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ if (!gWeatherPtr->ashSpritesCreated)
+ {
+ for (i = 0; i < NUM_ASH_SPRITES; i++)
+ {
+ spriteId = CreateSpriteAtEnd(&sAshSpriteTemplate, 0, 0, 0x4E);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->tCounterY = 0;
+ sprite->tSpriteColumn = (u8)(i % 5);
+ sprite->tSpriteRow = (u8)(i / 5);
+ sprite->tOffsetY = sprite->tSpriteRow * 64 + 32;
+ gWeatherPtr->sprites.s2.ashSprites[i] = sprite;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.ashSprites[i] = NULL;
+ }
+ }
+
+ gWeatherPtr->ashSpritesCreated = TRUE;
+ }
+}
+
+static void DestroyAshSprites(void)
+{
+ u16 i;
+
+ if (gWeatherPtr->ashSpritesCreated)
+ {
+ for (i = 0; i < NUM_ASH_SPRITES; i++)
+ {
+ if (gWeatherPtr->sprites.s2.ashSprites[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s2.ashSprites[i]);
+ }
+
+ FreeSpriteTilesByTag(0x1202);
+ gWeatherPtr->ashSpritesCreated = FALSE;
+ }
+}
+
+static void UpdateAshSprite(struct Sprite *sprite)
+{
+ if (++sprite->tCounterY > 5)
+ {
+ sprite->tCounterY = 0;
+ sprite->tOffsetY++;
+ }
+
+ sprite->pos1.y = gSpriteCoordOffsetY + sprite->tOffsetY;
+ sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
+ if (sprite->pos1.x > 271)
+ {
+ sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
+ sprite->pos1.x &= 0x1FF;
+ }
+}
+
+#undef tOffsetY
+#undef tCounterY
+#undef tSpriteColumn
+#undef tSpriteRow
+
+//------------------------------------------------------------------------------
+// WEATHER_FOG_DIAGONAL
+//------------------------------------------------------------------------------
+
+static void UpdateFogDiagonalMovement(void);
+static void CreateFogDiagonalSprites(void);
+static void DestroyFogDiagonalSprites(void);
+static void UpdateFogDiagonalSprite(struct Sprite *);
+
+void FogDiagonal_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = 0;
+ gWeatherPtr->gammaTargetIndex = 0;
+ gWeatherPtr->gammaStepDelay = 20;
+ gWeatherPtr->fogHScrollCounter = 0;
+ gWeatherPtr->fogHScrollOffset = 1;
+ if (!gWeatherPtr->fogDSpritesCreated)
+ {
+ gWeatherPtr->fogDScrollXCounter = 0;
+ gWeatherPtr->fogDScrollYCounter = 0;
+ gWeatherPtr->fogDXOffset = 0;
+ gWeatherPtr->fogDYOffset = 0;
+ gWeatherPtr->fogDBaseSpritesX = 0;
+ gWeatherPtr->fogDPosY = 0;
+ Weather_SetBlendCoeffs(0, 16);
+ }
+}
+
+void FogDiagonal_InitAll(void)
+{
+ FogDiagonal_InitVars();
+ while (gWeatherPtr->weatherGfxLoaded == FALSE)
+ FogDiagonal_Main();
+}
+
+void FogDiagonal_Main(void)
+{
+ UpdateFogDiagonalMovement();
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ CreateFogDiagonalSprites();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ Weather_SetTargetBlendCoeffs(12, 8, 8);
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (!Weather_UpdateBlend())
+ break;
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ break;
+ }
+}
+
+bool8 FogDiagonal_Finish(void)
+{
+ UpdateFogDiagonalMovement();
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ Weather_SetTargetBlendCoeffs(0, 16, 1);
+ gWeatherPtr->finishStep++;
+ break;
+ case 1:
+ if (!Weather_UpdateBlend())
+ break;
+ gWeatherPtr->finishStep++;
+ break;
+ case 2:
+ DestroyFogDiagonalSprites();
+ gWeatherPtr->finishStep++;
+ break;
+ default:
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static void UpdateFogDiagonalMovement(void)
+{
+ if (++gWeatherPtr->fogDScrollXCounter > 2)
+ {
+ gWeatherPtr->fogDXOffset++;
+ gWeatherPtr->fogDScrollXCounter = 0;
+ }
+
+ if (++gWeatherPtr->fogDScrollYCounter > 4)
+ {
+ gWeatherPtr->fogDYOffset++;
+ gWeatherPtr->fogDScrollYCounter = 0;
+ }
+
+ gWeatherPtr->fogDBaseSpritesX = (gSpriteCoordOffsetX - gWeatherPtr->fogDXOffset) & 0xFF;
+ gWeatherPtr->fogDPosY = gSpriteCoordOffsetY + gWeatherPtr->fogDYOffset;
+}
+
+static const struct SpriteSheet gFogDiagonalSpriteSheet = {
+ .data = gWeatherFogDiagonalTiles,
+ .size = 0x0800,
+ .tag = 0x1203,
+};
+
+static const struct OamData sFogDiagonalSpriteOamData = {
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_BLEND,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x64),
+ .x = 0,
+ .size = SPRITE_SIZE(64x64),
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+};
+
+static const union AnimCmd sFogDiagonalSpriteAnimCmd0[] = {
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sFogDiagonalSpriteAnimCmds[] = {
+ sFogDiagonalSpriteAnimCmd0,
+};
+
+static const struct SpriteTemplate sFogDiagonalSpriteTemplate = {
+ .tileTag = 0x1203,
+ .paletteTag = 0x1200,
+ .oam = &sFogDiagonalSpriteOamData,
+ .anims = sFogDiagonalSpriteAnimCmds,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateFogDiagonalSprite,
+};
+
+#define tSpriteColumn data[0]
+#define tSpriteRow data[1]
+
+static void CreateFogDiagonalSprites(void)
+{
+ u16 i;
+ struct SpriteSheet fogDiagonalSpriteSheet;
+ u8 spriteId;
+ struct Sprite *sprite;
+
+ if (!gWeatherPtr->fogDSpritesCreated)
+ {
+ fogDiagonalSpriteSheet = gFogDiagonalSpriteSheet;
+ LoadSpriteSheet(&fogDiagonalSpriteSheet);
+ for (i = 0; i < NUM_FOG_DIAGONAL_SPRITES; i++)
+ {
+ spriteId = CreateSpriteAtEnd(&sFogDiagonalSpriteTemplate, 0, (i / 5) * 64, 0xFF);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->tSpriteColumn = i % 5;
+ sprite->tSpriteRow = i / 5;
+ gWeatherPtr->sprites.s2.fogDSprites[i] = sprite;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.fogDSprites[i] = NULL;
+ }
+ }
+
+ gWeatherPtr->fogDSpritesCreated = TRUE;
+ }
+}
+
+static void DestroyFogDiagonalSprites(void)
+{
+ u16 i;
+
+ if (gWeatherPtr->fogDSpritesCreated)
+ {
+ for (i = 0; i < NUM_FOG_DIAGONAL_SPRITES; i++)
+ {
+ if (gWeatherPtr->sprites.s2.fogDSprites[i])
+ DestroySprite(gWeatherPtr->sprites.s2.fogDSprites[i]);
+ }
+
+ FreeSpriteTilesByTag(0x1203);
+ gWeatherPtr->fogDSpritesCreated = FALSE;
+ }
+}
+
+static void UpdateFogDiagonalSprite(struct Sprite *sprite)
+{
+ sprite->pos2.y = gWeatherPtr->fogDPosY;
+ sprite->pos1.x = gWeatherPtr->fogDBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
+ if (sprite->pos1.x > 271)
+ {
+ sprite->pos1.x = gWeatherPtr->fogDBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
+ sprite->pos1.x &= 0x1FF;
+ }
+}
+
+#undef tSpriteColumn
+#undef tSpriteRow
+
+//------------------------------------------------------------------------------
+// WEATHER_SANDSTORM
+//------------------------------------------------------------------------------
+
+static void UpdateSandstormWaveIndex(void);
+static void UpdateSandstormMovement(void);
+static void CreateSandstormSprites(void);
+static void CreateSwirlSandstormSprites(void);
+static void DestroySandstormSprites(void);
+static void UpdateSandstormSprite(struct Sprite *);
+static void WaitSandSwirlSpriteEntrance(struct Sprite *);
+static void UpdateSandstormSwirlSprite(struct Sprite *);
+
+#define MIN_SANDSTORM_WAVE_INDEX 0x20
+
+void Sandstorm_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->weatherGfxLoaded = 0;
+ gWeatherPtr->gammaTargetIndex = 0;
+ gWeatherPtr->gammaStepDelay = 20;
+ if (!gWeatherPtr->sandstormSpritesCreated)
+ {
+ gWeatherPtr->sandstormXOffset = gWeatherPtr->sandstormYOffset = 0;
+ gWeatherPtr->sandstormWaveIndex = 8;
+ gWeatherPtr->sandstormWaveCounter = 0;
+ // Dead code. How does the compiler not optimize this out?
+ if (gWeatherPtr->sandstormWaveIndex >= 0x80 - MIN_SANDSTORM_WAVE_INDEX)
+ gWeatherPtr->sandstormWaveIndex = 0x80 - gWeatherPtr->sandstormWaveIndex;
+
+ Weather_SetBlendCoeffs(0, 16);
+ }
+}
+
+void Sandstorm_InitAll(void)
+{
+ Sandstorm_InitVars();
+ while (!gWeatherPtr->weatherGfxLoaded)
+ Sandstorm_Main();
+}
+
+void Sandstorm_Main(void)
+{
+ UpdateSandstormMovement();
+ UpdateSandstormWaveIndex();
+ if (gWeatherPtr->sandstormWaveIndex >= 0x80 - MIN_SANDSTORM_WAVE_INDEX)
+ gWeatherPtr->sandstormWaveIndex = MIN_SANDSTORM_WAVE_INDEX;
+
+ switch (gWeatherPtr->initStep)
+ {
+ case 0:
+ CreateSandstormSprites();
+ CreateSwirlSandstormSprites();
+ gWeatherPtr->initStep++;
+ break;
+ case 1:
+ Weather_SetTargetBlendCoeffs(16, 0, 0);
+ gWeatherPtr->initStep++;
+ break;
+ case 2:
+ if (Weather_UpdateBlend())
+ {
+ gWeatherPtr->weatherGfxLoaded = TRUE;
+ gWeatherPtr->initStep++;
+ }
+ break;
+ }
+}
+
+bool8 Sandstorm_Finish(void)
+{
+ UpdateSandstormMovement();
+ UpdateSandstormWaveIndex();
+ switch (gWeatherPtr->finishStep)
+ {
+ case 0:
+ Weather_SetTargetBlendCoeffs(0, 16, 0);
+ gWeatherPtr->finishStep++;
+ break;
+ case 1:
+ if (Weather_UpdateBlend())
+ gWeatherPtr->finishStep++;
+ break;
+ case 2:
+ DestroySandstormSprites();
+ gWeatherPtr->finishStep++;
+ break;
+ default:
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static void UpdateSandstormWaveIndex(void)
+{
+ if (gWeatherPtr->sandstormWaveCounter++ > 4)
+ {
+ gWeatherPtr->sandstormWaveIndex++;
+ gWeatherPtr->sandstormWaveCounter = 0;
+ }
+}
+
+static void UpdateSandstormMovement(void)
+{
+ gWeatherPtr->sandstormXOffset -= gSineTable[gWeatherPtr->sandstormWaveIndex] * 4;
+ gWeatherPtr->sandstormYOffset -= gSineTable[gWeatherPtr->sandstormWaveIndex];
+ gWeatherPtr->sandstormBaseSpritesX = (gSpriteCoordOffsetX + (gWeatherPtr->sandstormXOffset >> 8)) & 0xFF;
+ gWeatherPtr->sandstormPosY = gSpriteCoordOffsetY + (gWeatherPtr->sandstormYOffset >> 8);
+}
+
+static void DestroySandstormSprites(void)
+{
+ u16 i;
+
+ if (gWeatherPtr->sandstormSpritesCreated)
+ {
+ for (i = 0; i < NUM_SANDSTORM_SPRITES; i++)
+ {
+ if (gWeatherPtr->sprites.s2.sandstormSprites1[i])
+ DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites1[i]);
+ }
+
+ gWeatherPtr->sandstormSpritesCreated = FALSE;
+ FreeSpriteTilesByTag(0x1204);
+ }
+
+ if (gWeatherPtr->sandstormSwirlSpritesCreated)
+ {
+ for (i = 0; i < NUM_SWIRL_SANDSTORM_SPRITES; i++)
+ {
+ if (gWeatherPtr->sprites.s2.sandstormSprites2[i] != NULL)
+ DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites2[i]);
+ }
+
+ gWeatherPtr->sandstormSwirlSpritesCreated = FALSE;
+ }
+}
+
+static const struct OamData sSandstormSpriteOamData = {
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_OFF,
+ .objMode = ST_OAM_OBJ_BLEND,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(64x64),
+ .x = 0,
+ .size = SPRITE_SIZE(64x64),
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+};
+
+static const union AnimCmd sSandstormSpriteAnimCmd0[] = {
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSandstormSpriteAnimCmd1[] = {
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSandstormSpriteAnimCmds[] = {
+ sSandstormSpriteAnimCmd0,
+ sSandstormSpriteAnimCmd1,
+};
+
+static const struct SpriteTemplate sSandstormSpriteTemplate = {
+ .tileTag = 0x1204,
+ .paletteTag = 0x1200,
+ .oam = &sSandstormSpriteOamData,
+ .anims = sSandstormSpriteAnimCmds,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateSandstormSprite,
+};
+
+static const struct SpriteSheet sSandstormSpriteSheet = {
+ .data = gWeatherSandstormTiles,
+ .size = 0x0a00,
+ .tag = 0x1204,
+};
+
+// Regular sandstorm sprites
+#define tSpriteColumn data[0]
+#define tSpriteRow data[1]
+
+// Swirly sandstorm sprites
+#define tRadius data[0]
+#define tWaveIndex data[1]
+#define tRadiusCounter data[2]
+#define tEntranceDelay data[3]
+
+static void CreateSandstormSprites(void)
+{
+ u16 i;
+ u8 spriteId;
+
+ if (!gWeatherPtr->sandstormSpritesCreated)
+ {
+ LoadSpriteSheet(&sSandstormSpriteSheet);
+ LoadCustomWeatherSpritePalette(gSandstormWeatherPalette);
+ for (i = 0; i < NUM_SANDSTORM_SPRITES; i++)
+ {
+ spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1);
+ if (spriteId != MAX_SPRITES)
+ {
+ gWeatherPtr->sprites.s2.sandstormSprites1[i] = &gSprites[spriteId];
+ gWeatherPtr->sprites.s2.sandstormSprites1[i]->tSpriteColumn = i % 5;
+ gWeatherPtr->sprites.s2.sandstormSprites1[i]->tSpriteRow = i / 5;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.sandstormSprites1[i] = NULL;
+ }
+ }
+
+ gWeatherPtr->sandstormSpritesCreated = TRUE;
+ }
+}
+
+static const u16 sSwirlEntranceDelays[] = {0, 120, 80, 160, 40, 0};
+
+static void CreateSwirlSandstormSprites(void)
+{
+ u16 i;
+ u8 spriteId;
+
+ if (!gWeatherPtr->sandstormSwirlSpritesCreated)
+ {
+ for (i = 0; i < NUM_SWIRL_SANDSTORM_SPRITES; i++)
+ {
+ spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, i * 48 + 24, 208, 1);
+ if (spriteId != MAX_SPRITES)
+ {
+ gWeatherPtr->sprites.s2.sandstormSprites2[i] = &gSprites[spriteId];
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->oam.size = ST_OAM_SIZE_2;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->tSpriteRow = i * 51;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->tRadius = 8;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->tRadiusCounter = 0;
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[4] = 0x6730; // unused value
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->tEntranceDelay = sSwirlEntranceDelays[i];
+ StartSpriteAnim(gWeatherPtr->sprites.s2.sandstormSprites2[i], 1);
+ CalcCenterToCornerVec(gWeatherPtr->sprites.s2.sandstormSprites2[i], SPRITE_SHAPE(32x32), SPRITE_SIZE(32x32), ST_OAM_AFFINE_OFF);
+ gWeatherPtr->sprites.s2.sandstormSprites2[i]->callback = WaitSandSwirlSpriteEntrance;
+ }
+ else
+ {
+ gWeatherPtr->sprites.s2.sandstormSprites2[i] = NULL;
+ }
+
+ gWeatherPtr->sandstormSwirlSpritesCreated = TRUE;
+ }
+ }
+}
+
+static void UpdateSandstormSprite(struct Sprite *sprite)
+{
+ sprite->pos2.y = gWeatherPtr->sandstormPosY;
+ sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
+ if (sprite->pos1.x > 271)
+ {
+ sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
+ sprite->pos1.x &= 0x1FF;
+ }
+}
+
+static void WaitSandSwirlSpriteEntrance(struct Sprite *sprite)
+{
+ if (--sprite->tEntranceDelay == -1)
+ sprite->callback = UpdateSandstormSwirlSprite;
+}
+
+static void UpdateSandstormSwirlSprite(struct Sprite *sprite)
+{
+ u32 x, y;
+
+ if (--sprite->pos1.y < -48)
+ {
+ sprite->pos1.y = 208;
+ sprite->tRadius = 4;
+ }
+
+ x = sprite->tRadius * gSineTable[sprite->tWaveIndex];
+ y = sprite->tRadius * gSineTable[sprite->tWaveIndex + 0x40];
+ sprite->pos2.x = x >> 8;
+ sprite->pos2.y = y >> 8;
+ sprite->tWaveIndex = (sprite->tWaveIndex + 10) & 0xFF;
+ if (++sprite->tRadiusCounter > 8)
+ {
+ sprite->tRadiusCounter = 0;
+ sprite->tRadius++;
+ }
+}
+
+#undef tSpriteColumn
+#undef tSpriteRow
+
+#undef tRadius
+#undef tWaveIndex
+#undef tRadiusCounter
+#undef tEntranceDelay
+
+//------------------------------------------------------------------------------
+// WEATHER_SHADE
+//------------------------------------------------------------------------------
+
+void Shade_InitVars(void)
+{
+ gWeatherPtr->initStep = 0;
+ gWeatherPtr->gammaTargetIndex = 3;
+ gWeatherPtr->gammaStepDelay = 20;
+}
+
+void Shade_InitAll(void)
+{
+ Shade_InitVars();
+}
+
+void Shade_Main(void)
+{
+}
+
+bool8 Shade_Finish(void)
+{
+ return FALSE;
+}
+
+//------------------------------------------------------------------------------
+// WEATHER_UNDERWATER_BUBBLES
+//------------------------------------------------------------------------------
+
+static void CreateBubbleSprite(u16);
+static void DestroyBubbleSprites(void);
+static void UpdateBubbleSprite(struct Sprite *);
+
+static const u8 sBubbleStartDelays[] = {40, 90, 60, 90, 2, 60, 40, 30};
+
+static const struct SpriteSheet sWeatherBubbleSpriteSheet = {
+ .data = gWeatherBubbleTiles,
+ .size = 0x0040,
+ .tag = 0x1205,
+};
+
+static const s16 sBubbleStartCoords[][2] = {
+ {120, 160},
+ {376, 160},
+ { 40, 140},
+ {296, 140},
+ {180, 130},
+ {436, 130},
+ { 60, 160},
+ {436, 160},
+ {220, 180},
+ {476, 180},
+ { 10, 90},
+ {266, 90},
+ {256, 160},
+};
+
+void Bubbles_InitVars(void)
+{
+ FogHorizontal_InitVars();
+ if (!gWeatherPtr->bubblesSpritesCreated)
+ {
+ LoadSpriteSheet(&sWeatherBubbleSpriteSheet);
+ gWeatherPtr->bubblesDelayIndex = 0;
+ gWeatherPtr->bubblesDelayCounter = sBubbleStartDelays[0];
+ gWeatherPtr->bubblesCoordsIndex = 0;
+ gWeatherPtr->bubblesSpriteCount = 0;
+ }
+}
+
+void Bubbles_InitAll(void)
+{
+ Bubbles_InitVars();
+ while (!gWeatherPtr->weatherGfxLoaded)
+ Bubbles_Main();
+}
+
+void Bubbles_Main(void)
+{
+ FogHorizontal_Main();
+ if (++gWeatherPtr->bubblesDelayCounter > sBubbleStartDelays[gWeatherPtr->bubblesDelayIndex])
+ {
+ gWeatherPtr->bubblesDelayCounter = 0;
+ if (++gWeatherPtr->bubblesDelayIndex > ARRAY_COUNT(sBubbleStartDelays) - 1)
+ gWeatherPtr->bubblesDelayIndex = 0;
+
+ CreateBubbleSprite(gWeatherPtr->bubblesCoordsIndex);
+ if (++gWeatherPtr->bubblesCoordsIndex > ARRAY_COUNT(sBubbleStartCoords) - 1)
+ gWeatherPtr->bubblesCoordsIndex = 0;
+ }
+}
+
+bool8 Bubbles_Finish(void)
+{
+ if (!FogHorizontal_Finish())
+ {
+ DestroyBubbleSprites();
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static const union AnimCmd sBubbleSpriteAnimCmd0[] = {
+ ANIMCMD_FRAME(0, 16),
+ ANIMCMD_FRAME(1, 16),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sBubbleSpriteAnimCmds[] = {
+ sBubbleSpriteAnimCmd0,
+};
+
+static const struct SpriteTemplate sBubbleSpriteTemplate = {
+ .tileTag = 0x1205,
+ .paletteTag = 0x1200,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sBubbleSpriteAnimCmds,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = UpdateBubbleSprite,
+};
+
+#define tScrollXCounter data[0]
+#define tScrollXDir data[1]
+#define tCounter data[2]
+
+static void CreateBubbleSprite(u16 coordsIndex)
+{
+ s16 x = sBubbleStartCoords[coordsIndex][0];
+ s16 y = sBubbleStartCoords[coordsIndex][1] - gSpriteCoordOffsetY;
+ u8 spriteId = CreateSpriteAtEnd(&sBubbleSpriteTemplate, x, y, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.priority = 1;
+ gSprites[spriteId].coordOffsetEnabled = TRUE;
+ gSprites[spriteId].tScrollXCounter = 0;
+ gSprites[spriteId].tScrollXDir = 0;
+ gSprites[spriteId].tCounter = 0;
+ gWeatherPtr->bubblesSpriteCount++;
+ }
+}
+
+static void DestroyBubbleSprites(void)
+{
+ u16 i;
+
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ if (gSprites[i].template == &sBubbleSpriteTemplate)
+ DestroySprite(&gSprites[i]);
+ }
+
+ FreeSpriteTilesByTag(0x1205);
+}
+
+static void UpdateBubbleSprite(struct Sprite *sprite)
+{
+ ++sprite->tScrollXCounter;
+ if (++sprite->tScrollXCounter > 8) // double increment
+ {
+ sprite->tScrollXCounter = 0;
+ if (sprite->tScrollXDir == 0)
+ {
+ if (++sprite->pos2.x > 4)
+ sprite->tScrollXDir = 1;
+ }
+ else
+ {
+ if (--sprite->pos2.x <= 0)
+ sprite->tScrollXDir = 0;
+ }
+ }
+
+ sprite->pos1.y -= 3;
+ if (++sprite->tCounter >= 120)
+ DestroySprite(sprite);
+}
+
+#undef tScrollXCounter
+#undef tScrollXDir
+#undef tCounter
diff --git a/src/field_weather_util.c b/src/field_weather_util.c
index 40c5fbe4d..d96378e23 100644
--- a/src/field_weather_util.c
+++ b/src/field_weather_util.c
@@ -6,17 +6,6 @@
u8 TranslateWeatherNum(u8 weather);
void UpdateRainCounter(u8 newWeather, u8 oldWeather);
-const u16 gUnknown_83C2D00[] = INCBIN_U16("graphics/field_effects/unk_83C2D00.gbapal");
-const u16 gUnknown_83C2D20[] = INCBIN_U16("graphics/field_effects/unk_83C2D20.gbapal");
-const u16 gUnknown_83C2D40[] = INCBIN_U16("graphics/field_effects/unk_83C2D40.4bpp");
-const u16 gWeatherFog1Tiles[] = INCBIN_U16("graphics/field_effects/unk_83C3540.4bpp");
-const u16 gUnknown_83C3D40[] = INCBIN_U16("graphics/field_effects/unk_83C3D40.4bpp");
-const u16 gUnknown_83C4540[] = INCBIN_U16("graphics/field_effects/unk_83C4540.4bpp");
-const u16 gUnknown_83C4580[] = INCBIN_U16("graphics/field_effects/unk_83C4580.4bpp");
-const u16 gUnknown_83C45C0[] = INCBIN_U16("graphics/field_effects/unk_83C45C0.4bpp");
-const u16 gUnknown_83C55C0[] = INCBIN_U16("graphics/field_effects/unk_83C55C0.4bpp");
-const u16 gUnknown_83C5BC0[] = INCBIN_U16("graphics/field_effects/unk_83C5BC0.4bpp");
-
void SetSav1Weather(u32 weather)
{
u8 oldWeather = gSaveBlock1Ptr->weather;
diff --git a/src/ice.c b/src/ice.c
index 6843538f9..8b4269a95 100644
--- a/src/ice.c
+++ b/src/ice.c
@@ -944,7 +944,7 @@ void AnimTask_Haze1(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg);
- LoadBgTiles(animBg.bgId, gWeatherFog1Tiles, 0x800, animBg.tilesOffset);
+ LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap);
LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32);
if (IsContest())
@@ -1042,7 +1042,7 @@ void AnimTask_LoadMistTiles(u8 taskId)
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg);
- LoadBgTiles(animBg.bgId, gWeatherFog1Tiles, 0x800, animBg.tilesOffset);
+ LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap);
LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32);
if (IsContest())