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-rw-r--r--src/dragon.c431
1 files changed, 431 insertions, 0 deletions
diff --git a/src/dragon.c b/src/dragon.c
new file mode 100644
index 000000000..34f97ba74
--- /dev/null
+++ b/src/dragon.c
@@ -0,0 +1,431 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "scanline_effect.h"
+#include "task.h"
+#include "trig.h"
+
+static void sub_80B725C(struct Sprite *sprite);
+static void sub_80B741C(struct Sprite *sprite);
+static void sub_80B73AC(struct Sprite *sprite);
+static void sub_80B7448(struct Sprite *sprite);
+static void sub_80B77E4(struct Sprite *sprite);
+static void sub_80B74D8(struct Sprite *sprite);
+static void sub_80B76B0(u8 taskId);
+static void sub_80B776C(struct Task *task);
+static void sub_80B7894(struct Sprite *sprite);
+
+static EWRAM_DATA u16 gUnknown_20399A4[7] = {0};
+
+static const union AnimCmd gUnknown_83E7710[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E7728[] =
+{
+ gUnknown_83E7710,
+};
+
+const struct SpriteTemplate gUnknown_83E772C =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E7728,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B725C,
+};
+
+static const union AnimCmd gUnknown_83E7744[] =
+{
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd gUnknown_83E7754[] =
+{
+ ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E7764[] =
+{
+ gUnknown_83E7744,
+ gUnknown_83E7754,
+};
+
+static const union AffineAnimCmd gUnknown_83E776C[] =
+{
+ AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
+ AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7784[] =
+{
+ AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
+ AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E779C[] =
+{
+ gUnknown_83E776C,
+ gUnknown_83E7784,
+};
+
+const struct SpriteTemplate gUnknown_83E77A4 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83ACA98,
+ .anims = gUnknown_83E7764,
+ .images = NULL,
+ .affineAnims = gUnknown_83E779C,
+ .callback = sub_80B741C,
+};
+
+const union AnimCmd gUnknown_83E77BC[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const gUnknown_83E77D4[] =
+{
+ gUnknown_83E77BC,
+};
+
+const struct SpriteTemplate gUnknown_83E77D8 =
+{
+ .tileTag = ANIM_TAG_FIRE_PLUME,
+ .paletteTag = ANIM_TAG_FIRE_PLUME,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E77D4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B73AC,
+};
+
+static const union AnimCmd gUnknown_83E77F0[] =
+{
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const gUnknown_83E7800[] =
+{
+ gUnknown_83E77F0,
+ gUnknown_83E77F0,
+};
+
+static const union AffineAnimCmd gUnknown_83E7808[] =
+{
+ AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd gUnknown_83E7818[] =
+{
+ AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const gUnknown_83E7828[] =
+{
+ gUnknown_83E7808,
+ gUnknown_83E7818,
+};
+
+const struct SpriteTemplate gUnknown_83E7830 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83ACA98,
+ .anims = gUnknown_83E7800,
+ .images = NULL,
+ .affineAnims = gUnknown_83E7828,
+ .callback = sub_80B741C,
+};
+
+const struct SpriteTemplate gUnknown_83E7848 =
+{
+ .tileTag = ANIM_TAG_HOLLOW_ORB,
+ .paletteTag = ANIM_TAG_HOLLOW_ORB,
+ .oam = &gOamData_83AC9D0,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B7448,
+};
+
+const struct SpriteTemplate gUnknown_83E7860 =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_83AC9D8,
+ .anims = gUnknown_83E7728,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80B77E4,
+};
+
+static void sub_80B725C(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->invisible = TRUE;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteLinearAndFlicker;
+}
+
+static void sub_80B72F8(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] -= gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ StartSpriteAnim(sprite, 1);
+ }
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+static void sub_80B73AC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
+ sprite->pos1.y += gBattleAnimArgs[2];
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+static void sub_80B741C(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ StartSpriteAffineAnim(sprite, 1);
+ sub_80B72F8(sprite);
+}
+
+static void sub_80B7448(struct Sprite *sprite)
+{
+ u16 r5;
+ u16 r0;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ sprite->data[6] = gBattleAnimArgs[0];
+ r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT);
+ r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH);
+ if (r5 > r0)
+ sprite->data[7] = r5 / 2;
+ else
+ sprite->data[7] = r0 / 2;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ sprite->callback = sub_80B74D8;
+}
+
+static void sub_80B74D8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ if (++sprite->data[4] > 5)
+ {
+ sprite->data[4] = 0;
+ if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
+ sprite->data[5] = 16;
+ }
+ if (++sprite->data[3] > 0x3C)
+ {
+ sprite->data[3] = 0;
+ ++sprite->data[0];
+ }
+ break;
+ case 1:
+ sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
+ if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
+ sprite->data[7] = 0x96;
+ sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
+ sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
+ if (++sprite->data[4] > 5)
+ {
+ sprite->data[4] = 0;
+ if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
+ sprite->data[5] = 16;
+ }
+ if (++sprite->data[3] > 20)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_80B75E0(u8 taskId)
+{
+ struct ScanlineEffectParams sp;
+ struct Task *task = &gTasks[taskId];
+ u16 i;
+ u8 r1;
+
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
+ {
+ sp.dmaDest = &REG_BG1HOFS;
+ task->data[2] = gBattle_BG1_X;
+ }
+ else
+ {
+ sp.dmaDest = &REG_BG2HOFS;
+ task->data[2] = gBattle_BG2_X;
+ }
+ sp.dmaControl = 0xA2600001;
+ sp.initState = 1;
+ sp.unused9 = 0;
+ r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ task->data[3] = r1 - 32;
+ task->data[4] = r1 + 32;
+ if (task->data[3] < 0)
+ task->data[3] = 0;
+ for (i = task->data[3]; i <= task->data[4]; ++i)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[2];
+ gScanlineEffectRegBuffers[1][i] = task->data[2];
+ }
+ ScanlineEffect_SetParams(sp);
+ task->func = sub_80B76B0;
+}
+
+static void sub_80B76B0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[7] > 1)
+ {
+ task->data[7] = 0;
+ if (++task->data[6] == 3)
+ ++task->data[0];
+ }
+ sub_80B776C(task);
+ break;
+ case 1:
+ if (++task->data[1] > 0x3C)
+ ++task->data[0];
+ sub_80B776C(task);
+ break;
+ case 2:
+ if (++task->data[7] > 1)
+ {
+ task->data[7] = 0;
+ if (--task->data[6] == 0)
+ ++task->data[0];
+ }
+ sub_80B776C(task);
+ break;
+ case 3:
+ gScanlineEffect.state = 3;
+ ++task->data[0];
+ break;
+ case 4:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80B776C(struct Task *task)
+{
+ u16 i, r3 = task->data[5];
+
+ for (i = task->data[3]; i <= task->data[4]; ++i)
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
+ r3 = (r3 + 8) & 0xFF;
+ }
+ task->data[5] = (task->data[5] + 9) & 0xFF;
+}
+
+static void sub_80B77E4(struct Sprite *sprite)
+{
+ s32 i, r6 = (gBattleAnimArgs[2] * 3) / 5;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
+ sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
+ sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
+ sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
+ sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->callback = sub_80B7894;
+ for (i = 0; i < 7; ++i)
+ gUnknown_20399A4[i] = sprite->data[i];
+}
+
+static void sub_80B7894(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[1];
+ sprite->data[5] += sprite->data[2];
+ sprite->pos2.x = sprite->data[4] / 10;
+ sprite->pos2.y = sprite->data[5] / 10;
+ if (++sprite->data[0] > sprite->data[3])
+ DestroyAnimSprite(sprite);
+}