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-rw-r--r--src/battle_anim_mon_movement.c82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 22362bb3c..57f4c32c2 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -10,8 +10,11 @@ void sub_8098D54(u8 taskId);
void sub_8098EF0(u8 taskId);
void sub_8099004(u8 taskId);
void sub_80990AC(struct Sprite * sprite);
+void sub_8099120(struct Sprite * sprite);
void sub_8099144(struct Sprite * sprite);
+void sub_8099190(struct Sprite * sprite);
void sub_80991B4(struct Sprite * sprite);
+void sub_8099270(struct Sprite * sprite);
void sub_80992E0(struct Sprite * sprite);
void sub_8099394(struct Sprite * sprite);
@@ -273,3 +276,82 @@ void sub_8099004(u8 taskId)
DestroyAnimVisualTask(taskId);
}
}
+
+void sub_809907C(u8 taskId)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sub_8098F84(taskId);
+}
+
+void sub_80990AC(struct Sprite * sprite)
+{
+ sprite->invisible = TRUE;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->data[1] = -gBattleAnimArgs[1];
+ else
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[4] = gBattleAnimArgs[0];
+ StoreSpriteCallbackInData6(sprite, sub_8099120);
+ sprite->callback = sub_8074DC4;
+}
+
+void sub_8099120(struct Sprite * sprite)
+{
+ sprite->data[0] = sprite->data[4];
+ sprite->data[1] = -sprite->data[1];
+ sprite->callback = sub_8074DC4;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_8099144(struct Sprite * sprite)
+{
+ u8 spriteId;
+ sprite->invisible = TRUE;
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = spriteId;
+ sprite->data[4] = gBattleAnimArgs[0];
+ StoreSpriteCallbackInData6(sprite, sub_8099190);
+ sprite->callback = sub_8074DC4;
+}
+
+void sub_8099190(struct Sprite * sprite)
+{
+ sprite->data[0] = sprite->data[4];
+ sprite->data[2] = -sprite->data[2];
+ sprite->callback = sub_8074DC4;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80991B4(struct Sprite * sprite)
+{
+ u8 spriteId;
+ if (gBattleAnimArgs[0] == 0)
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ else
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ sprite->data[2] = gSprites[spriteId].pos1.x;
+ sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
+ sprite->data[4] = gSprites[spriteId].pos1.y;
+ sub_80754B8(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = gSprites[spriteId].pos2.x;
+ sprite->data[6] = gSprites[spriteId].pos2.y;
+ sprite->invisible = TRUE;
+ if (gBattleAnimArgs[1] == 1)
+ sprite->data[2] = 0;
+ else if (gBattleAnimArgs[1] == 2)
+ sprite->data[1] = 0;
+ sprite->data[7] = gBattleAnimArgs[1];
+ sprite->data[7] |= spriteId << 8;
+ sprite->callback = sub_8099270;
+}