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-rw-r--r--src/field_fadetransition.c2
-rw-r--r--src/field_specials.c3
-rw-r--r--src/trainer_see.c355
-rw-r--r--src/vs_seeker.c4
4 files changed, 344 insertions, 20 deletions
diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c
index 2e1dcd919..5f97cd680 100644
--- a/src/field_fadetransition.c
+++ b/src/field_fadetransition.c
@@ -415,7 +415,7 @@ static void task_map_chg_seq_0807E20C(u8 taskId)
if (sub_807E418())
{
sub_807DCB0(TRUE);
- ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], sub_8063F84(GetPlayerFacingDirection()));
+ ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
task->data[0] = 2;
}
break;
diff --git a/src/field_specials.c b/src/field_specials.c
index a1de82c0f..d9d15748a 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -46,6 +46,7 @@
#include "constants/region_map.h"
#include "constants/moves.h"
#include "constants/menu.h"
+#include "constants/event_objects.h"
static EWRAM_DATA u8 sElevatorCurrentFloorWindowId = 0;
static EWRAM_DATA u16 sElevatorScroll = 0;
@@ -315,7 +316,7 @@ void Special_AnimatePcTurnOff()
void SpawnCameraObject(void)
{
- u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, 127, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
+ u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 8, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
gObjectEvents[objectEventId].invisible = TRUE;
CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId);
}
diff --git a/src/trainer_see.c b/src/trainer_see.c
index a04fe83ec..93b22d2a3 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -1,28 +1,78 @@
#include "global.h"
#include "battle_setup.h"
-#include "field_player_avatar.h"
#include "event_object_movement.h"
+#include "field_effect.h"
+#include "field_player_avatar.h"
#include "quest_log.h"
+#include "task.h"
#include "constants/battle_setup.h"
+#include "constants/event_object_movement.h"
+#include "constants/event_objects.h"
+#include "constants/object_events.h"
+
+typedef u8 (*TRAINER_APPROACH_FUNC)(struct ObjectEvent *, s16, s16, s16);
+typedef bool8 (*TRAINER_SEE_FUNC)(u8, struct Task *, struct ObjectEvent *);
-static bool8 CheckTrainer(u8 objectEventId);
-static u8 GetTrainerApproachDistance(struct ObjectEvent * objectEvent);
-static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
-static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
-static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
-static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * objectEvent, s16 range, s16 x, s16 y);
-static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * objectEvent, u8 approachDistance, u8 facingDirection);
-void sub_8081E68(struct ObjectEvent * objectEvent, u8 approachDistance);
+static bool8 CheckTrainer(u8 trainerObjId);
+static u8 GetTrainerApproachDistance(struct ObjectEvent * trainerObj);
+static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * trainerObj, u8 approachDistance, u8 facingDirection);
+void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
+void Task_RunTrainerSeeFuncList(u8 taskId);
+bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_8082250(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_808226C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_80822CC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
const u16 gUnknown_83C6AC8[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
-u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *, s16 range, s16 x, s16 y) = {
+// u8 func(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y)
+// range is the maximum distance the trainer can see
+// x and y are the player's coordinates
+// Returns distance to walk if trainer has unobstructed view of player
+// Returns 0 if trainer can't see player
+const TRAINER_APPROACH_FUNC sDirectionalApproachDistanceFuncs[] = {
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
GetTrainerApproachDistanceEast
};
+// bool8 func(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+// Returns TRUE to run the next func immediately
+// Returns FALSE to delay the next func to the next frame
+const TRAINER_SEE_FUNC sTrainerSeeFuncList[] = {
+ sub_8081F34,
+ sub_8081F38,
+ sub_8081F90,
+ sub_8081FD0,
+ sub_808202C,
+ sub_80820BC,
+ sub_8082100,
+ sub_8082134,
+ sub_8082150,
+ sub_8082184,
+ sub_80821DC,
+ sub_8082250,
+ sub_808226C,
+ sub_80822CC,
+ sub_808237C
+};
+
bool8 CheckForTrainersWantingBattle(void)
{
u8 i;
@@ -43,19 +93,19 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-static bool8 CheckTrainer(u8 objectEventId)
+static bool8 CheckTrainer(u8 trainerObjId)
{
- const u8 *script = GetObjectEventScriptPointerByObjectEventId(objectEventId);
+ const u8 *script = GetObjectEventScriptPointerByObjectEventId(trainerObjId);
u8 approachDistance;
if (GetTrainerFlagFromScriptPointer(script))
return FALSE;
- approachDistance = GetTrainerApproachDistance(&gObjectEvents[objectEventId]);
+ approachDistance = GetTrainerApproachDistance(&gObjectEvents[trainerObjId]);
if (approachDistance != 0)
{
if (script[1] == TRAINER_BATTLE_DOUBLE && GetMonsStateToDoubles())
return FALSE;
- ConfigureAndSetUpOneTrainerBattle(objectEventId, script);
- sub_8081E68(&gObjectEvents[objectEventId], approachDistance - 1);
+ ConfigureAndSetUpOneTrainerBattle(trainerObjId, script);
+ TrainerApproachPlayer(&gObjectEvents[trainerObjId], approachDistance - 1);
return TRUE;
}
return FALSE;
@@ -93,7 +143,7 @@ static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 ra
&& y > trainerObj->currentCoords.y
&& y <= trainerObj->currentCoords.y + range)
{
- if (range > 3 && sub_805DF30() == OBJECT_EVENTS_COUNT)
+ if (range > 3 && GetIndexOfFirstInactiveObjectEvent() == OBJECT_EVENTS_COUNT)
return 0;
return (y - trainerObj->currentCoords.y);
}
@@ -172,3 +222,276 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
return 0;
}
+
+#define tFuncId data[0]
+#define tTrainerObjHi data[1]
+#define tTrainerObjLo data[2]
+#define tTrainerRange data[3]
+#define tOutOfAshSpriteId data[4]
+#define tData5 data[5]
+
+#define TaskGetTrainerObj(dest, task) do { \
+ (dest) = (struct ObjectEvent *)(((task)->tTrainerObjHi << 16) | ((u16)(task)->tTrainerObjLo)); \
+} while (0)
+
+void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
+{
+ u8 taskId = CreateTask(Task_RunTrainerSeeFuncList, 80);
+ struct Task * task = &gTasks[taskId];
+ task->tTrainerObjHi = ((uintptr_t)trainerObj) >> 16;
+ task->tTrainerObjLo = (uintptr_t)trainerObj;
+ task->tTrainerRange = approachDistance;
+}
+
+void sub_8081E9C(TaskFunc taskFunc)
+{
+ u8 taskId = FindTaskIdByFunc(Task_RunTrainerSeeFuncList);
+ SetTaskFuncWithFollowupFunc(taskId, Task_RunTrainerSeeFuncList, taskFunc);
+ gTasks[taskId].tFuncId = 1;
+ Task_RunTrainerSeeFuncList(taskId);
+}
+
+void Task_RunTrainerSeeFuncList(u8 taskId)
+{
+ struct Task * task = &gTasks[taskId];
+ struct ObjectEvent * trainerObj;
+ TaskGetTrainerObj(trainerObj, task);
+
+ if (!trainerObj->active)
+ {
+ SwitchTaskToFollowupFunc(taskId);
+ }
+ else
+ {
+ while (sTrainerSeeFuncList[task->tFuncId](taskId, task, trainerObj))
+ ;
+ }
+}
+
+// TrainerSeeFuncs
+
+bool8 sub_8081F34(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ return FALSE;
+}
+
+bool8 sub_8081F38(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ u8 action;
+ // FRLG introduces trainers who can see the player from offscreen above.
+ // Handle this case here.
+ if (trainerObj->facingDirection == DIR_SOUTH && task->tTrainerRange > 2)
+ {
+ task->tFuncId = 12;
+ }
+ else
+ {
+ ObjectEventGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
+ action = GetFaceDirectionMovementAction(trainerObj->facingDirection);
+ ObjectEventSetHeldMovement(trainerObj, action);
+ task->tFuncId++;
+ }
+ return TRUE;
+}
+
+bool8 sub_8081F90(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
+ {
+ return FALSE;
+ }
+ else
+ {
+ task->tFuncId++;
+ if (trainerObj->animPattern == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->animPattern == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
+ task->tFuncId = 6;
+ if (trainerObj->animPattern == MOVEMENT_TYPE_HIDDEN)
+ task->tFuncId = 8;
+ return TRUE;
+ }
+}
+
+bool8 sub_8081FD0(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
+ {
+ if (task->tTrainerRange)
+ {
+ ObjectEventSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection));
+ task->tTrainerRange--;
+ }
+ else
+ {
+ ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
+ task->tFuncId++;
+ }
+ }
+ return FALSE;
+}
+
+bool8 sub_808202C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ struct ObjectEvent *playerObj;
+
+ if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj))
+ return FALSE;
+
+ SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
+ TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
+ OverrideTemplateCoordsForObjectEvent(trainerObj);
+
+ playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
+ if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj))
+ return FALSE;
+
+ sub_805C774();
+ // Uncomment to have player turn to face their opponent
+ // ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
+ task->tFuncId++;
+ return FALSE;
+}
+
+bool8 sub_80820BC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
+
+ if (!ObjectEventIsMovementOverridden(playerObj)
+ || ObjectEventClearHeldMovementIfFinished(playerObj))
+ SwitchTaskToFollowupFunc(taskId); // This ends the trainer walk routine.
+ return FALSE;
+}
+
+// Jumps here if disguised. Not used in FRLG.
+bool8 sub_8082100(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ if (!ObjectEventIsMovementOverridden(trainerObj)
+ || ObjectEventClearHeldMovementIfFinished(trainerObj))
+ {
+ ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER);
+ task->tFuncId++;
+ }
+ return FALSE;
+}
+
+bool8 sub_8082134(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ if (ObjectEventClearHeldMovementIfFinished(trainerObj))
+ task->tFuncId = 3;
+
+ return FALSE;
+}
+
+// Jump here if hidden in ash. Not used in FRLG.
+bool8 sub_8082150(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ if (!ObjectEventIsMovementOverridden(trainerObj)
+ || ObjectEventClearHeldMovementIfFinished(trainerObj))
+ {
+ ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
+ task->tFuncId++;
+ }
+ return FALSE;
+}
+
+bool8 sub_8082184(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ if (ObjectEventCheckHeldMovementStatus(trainerObj))
+ {
+ gFieldEffectArguments[0] = trainerObj->currentCoords.x;
+ gFieldEffectArguments[1] = trainerObj->currentCoords.y;
+ gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
+ gFieldEffectArguments[3] = 2;
+ task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
+ task->tFuncId++;
+ }
+ return FALSE;
+}
+
+bool8 sub_80821DC(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ struct Sprite *sprite;
+
+ if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2)
+ {
+ trainerObj->fixedPriority = 0;
+ trainerObj->triggerGroundEffectsOnMove = 1;
+
+ sprite = &gSprites[trainerObj->spriteId];
+ sprite->oam.priority = 2;
+ ObjectEventClearHeldMovementIfFinished(trainerObj);
+ ObjectEventSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection));
+ task->tFuncId++;
+ }
+
+ return FALSE;
+}
+
+bool8 sub_8082250(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+{
+ if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
+ task->tFuncId = 3;
+
+ return FALSE;
+}
+
+// FRLG exclusive: Scroll the camera up to reveal an offscreen above trainer
+bool8 sub_808226C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+{
+ int specialObjectId;
+ task->tData5 = 0;
+ specialObjectId = SpawnSpecialObjectEventParameterized(OBJECT_EVENT_GFX_YOUNGSTER, 7, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
+ gObjectEvents[specialObjectId].invisible = TRUE;
+ CameraObjectSetFollowedObjectId(gObjectEvents[specialObjectId].spriteId);
+ task->tFuncId++;
+ return FALSE;
+}
+
+bool8 sub_80822CC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+{
+ u8 specialObjectId;
+ TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
+
+ if (ObjectEventIsMovementOverridden(&gObjectEvents[specialObjectId]) && !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[specialObjectId]))
+ return FALSE;
+
+ if (task->tData5 != task->tTrainerRange - 1)
+ {
+ ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_NORTH));
+ task->tData5++;
+ }
+ else
+ {
+ ObjectEventGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
+ task->tData5 = 0;
+ task->tFuncId++;
+ }
+ return FALSE;
+}
+
+bool8 sub_808237C(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+{
+ u8 specialObjectId;
+ TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
+
+ if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
+ return FALSE;
+
+ if (ObjectEventIsMovementOverridden(&gObjectEvents[specialObjectId]) && !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[specialObjectId]))
+ return FALSE;
+
+ if (task->tData5 != task->tTrainerRange - 1)
+ {
+ ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_SOUTH));
+ task->tData5++;
+ }
+ else
+ {
+ CameraObjectSetFollowedObjectId(GetPlayerAvatarObjectId());
+ RemoveObjectEventByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ task->tData5 = 0;
+ task->tFuncId = 2;
+ }
+ return FALSE;
+}
diff --git a/src/vs_seeker.c b/src/vs_seeker.c
index 221108a8f..b74c345e4 100644
--- a/src/vs_seeker.c
+++ b/src/vs_seeker.c
@@ -951,7 +951,7 @@ void sub_810CB90(void)
TryGetObjectEventIdByLocalIdAndMap(r4[r8].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &sp0);
r4_2 = &gObjectEvents[sp0];
sub_810CF54(&r4[r8]); // You are using this function incorrectly. Please consult the manual.
- sub_805FE7C(r4_2, gUnknown_8453F67[r4_2->facingDirection]);
+ TryOverrideTemplateCoordsForObjectEvent(r4_2, gUnknown_8453F67[r4_2->facingDirection]);
gSaveBlock1Ptr->trainerRematches[r4[r8].localId] = 0;
if (gSelectedObjectEvent == sp0)
r4_2->animPattern = gUnknown_8453F67[r4_2->facingDirection];
@@ -1312,7 +1312,7 @@ static void StartAllRespondantIdleMovements(void)
if (sub_810CF04(sVsSeeker->trainerInfo[j].objectEventId) == 1)
SetTrainerMovementType(r4, sVsSeeker->runningBehaviourEtcArray[i]);
- sub_805FE7C(r4, sVsSeeker->runningBehaviourEtcArray[i]);
+ TryOverrideTemplateCoordsForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]);
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[j].localId] = GetNextAvailableRematchTrainer(sVsSeekerData, sVsSeeker->trainerInfo[j].trainerIdx, &dummy);
}
}