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battle_anim_mons.c
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Author
2021-07-07
Flatten pos fields in struct Sprite
PikalaxALT
2021-07-03
add SAFE_DIV macro and usages
Kurausukun
2021-03-18
Name all syms in battle_anim_mons
PikalaxALT
2021-03-18
Document ShouldIgnoreDeoxysForm
PikalaxALT
2021-03-18
Document battle_anim_mons, 1
PikalaxALT
2021-03-16
battle_controller_link_partner sync labels from emerald
PikalaxALT
2021-03-16
Battle controller opponent sync labels from emerald
PikalaxALT
2021-03-15
battle_gfx_sfx_util sync emerald names to unnamed syms
PikalaxALT
2021-03-14
Name symbols in battle_anim_special.c
PikalaxALT
2021-01-29
Use trainer constants in flags, automatically update flags/vars count
GriffinR
2020-04-23
battle anim documentation
Evan
2020-04-22
Port emerald water functions into firered
fieldy101
2020-04-10
Name as many symbols as I could in trade.c
PikalaxALT
2020-04-02
gflib propagation, 1
PikalaxALT
2020-03-31
Some more docs in battle anims
PikalaxALT
2020-03-30
Partial doc of battle anim utility funcs
PikalaxALT
2019-12-04
resolve compiler errors
Evan
2019-12-04
start anim objtemplates
Evan
2019-11-09
fire; update constants
jiangzhengwenjz
2019-11-09
fighting
jiangzhengwenjz
2019-10-21
sync with pret/pokeemerald#847
jiangzhengwenjz
2019-10-21
battle_setup funcs
jiangzhengwenjz
2019-10-13
review comments
jiangzhengwenjz
2019-10-08
battle_anim_mons
jiangzhengwenjz