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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_8079B7C
sub_8079B7C: @ 8079B7C
push {r4,r5,lr}
ldr r5, _08079BEC @ =0x04000208
ldrh r4, [r5]
movs r0, 0
strh r0, [r5]
movs r0, 0x1
bl RegisterRamReset
movs r0, 0
movs r1, 0x80
bl ClearGpuRegBits
strh r4, [r5]
ldr r1, _08079BF0 @ =gMain
ldr r0, _08079BF4 @ =0x00000439
adds r1, r0
ldrb r2, [r1]
movs r0, 0x3
negs r0, r0
ands r0, r2
strb r0, [r1]
bl SetSaveBlocksPointers
bl sub_8054A28
bl Save_ResetSaveCounters
movs r0, 0
bl Save_LoadGameData
ldr r0, _08079BF8 @ =gSaveFileStatus
ldrh r0, [r0]
cmp r0, 0
beq _08079BC4
cmp r0, 0x2
bne _08079BC8
_08079BC4:
bl Sav2_ClearSetDefault
_08079BC8:
ldr r0, _08079BFC @ =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x15]
lsls r0, 31
lsrs r0, 31
bl SetPokemonCryStereo
ldr r0, _08079C00 @ =gHeap
movs r1, 0xE0
lsls r1, 9
bl InitHeap
ldr r0, _08079C04 @ =sub_8056938
bl SetMainCallback2
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08079BEC: .4byte 0x04000208
_08079BF0: .4byte gMain
_08079BF4: .4byte 0x00000439
_08079BF8: .4byte gSaveFileStatus
_08079BFC: .4byte gSaveBlock2Ptr
_08079C00: .4byte gHeap
_08079C04: .4byte sub_8056938
thumb_func_end sub_8079B7C
.align 2, 0 @ Don't pad with nop.
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