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.set LOCALID_SCIENTIST, 1
SixIsland_RuinValley_MapScripts:: @ 8168B53
map_script MAP_SCRIPT_ON_LOAD, SixIsland_RuinValley_OnLoad
.byte 0
SixIsland_RuinValley_OnLoad:: @ 8168B59
call_if_set FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE, SixIsland_RuinValley_EventScript_OpenDottedHoleDoor
end
SixIsland_RuinValley_EventScript_OpenDottedHoleDoor:: @ 8168B63
setmetatile 24, 24, METATILE_SeviiIslands67_DottedHoleDoor_Open, 0
return
SixIsland_RuinValley_EventScript_Scientist:: @ 8168B6D
lock
msgbox SixIsland_RuinValley_Text_CantFigureOutHowToGetInside
applymovement LOCALID_SCIENTIST, Movement_FacePlayer
waitmovement 0
msgbox SixIsland_RuinValley_Text_IFoundThisPlace
applymovement LOCALID_SCIENTIST, Movement_FaceOriginalDirection
waitmovement 0
release
end
SixIsland_RuinValley_EventScript_DottedHoleDoor:: @ 8168B94
lockall
goto_if_set FLAG_USED_CUT_ON_RUIN_VALLEY_BRAILLE, SixIsland_RuinValley_EventScript_DottedHoleDoorOpen
msgbox SixIsland_RuinValley_Text_CheckDoorMoreThoroughly, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SixIsland_RuinValley_EventScript_IgnoreDottedHoleDoor
msgbox SixIsland_RuinValley_Text_SeveralDotsOnTheDoor
braillemessage Braille_Text_Cut
waitbuttonpress
releaseall
end
SixIsland_RuinValley_EventScript_DottedHoleDoorOpen:: @ 8168BC1
msgbox SixIsland_RuinValley_Text_DoorIsOpen
releaseall
end
SixIsland_RuinValley_EventScript_IgnoreDottedHoleDoor:: @ 8168BCB
msgbox SixIsland_RuinValley_Text_LeftDoorAlone
releaseall
end
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