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#ifndef GUARD_CONSTANTS_POKEMON_H
#define GUARD_CONSTANTS_POKEMON_H

// For (Set|Get)(Box)?MonData
#define MON_DATA_PERSONALITY        0
#define MON_DATA_OT_ID              1
#define MON_DATA_NICKNAME           2
#define MON_DATA_LANGUAGE           3
#define MON_DATA_SANITY_IS_BAD_EGG  4
#define MON_DATA_SANITY_HAS_SPECIES 5
#define MON_DATA_SANITY_IS_EGG      6
#define MON_DATA_OT_NAME            7
#define MON_DATA_MARKINGS           8
#define MON_DATA_CHECKSUM           9
#define MON_DATA_ENCRYPT_SEPARATOR 10
#define MON_DATA_SPECIES           11
#define MON_DATA_HELD_ITEM         12
#define MON_DATA_MOVE1             13
#define MON_DATA_MOVE2             14
#define MON_DATA_MOVE3             15
#define MON_DATA_MOVE4             16
#define MON_DATA_PP1               17
#define MON_DATA_PP2               18
#define MON_DATA_PP3               19
#define MON_DATA_PP4               20
#define MON_DATA_PP_BONUSES        21
#define MON_DATA_COOL              22
#define MON_DATA_BEAUTY            23
#define MON_DATA_CUTE              24
#define MON_DATA_EXP               25
#define MON_DATA_HP_EV             26
#define MON_DATA_ATK_EV            27
#define MON_DATA_DEF_EV            28
#define MON_DATA_SPEED_EV          29
#define MON_DATA_SPATK_EV          30
#define MON_DATA_SPDEF_EV          31
#define MON_DATA_FRIENDSHIP        32
#define MON_DATA_SMART             33
#define MON_DATA_POKERUS           34
#define MON_DATA_MET_LOCATION      35
#define MON_DATA_MET_LEVEL         36
#define MON_DATA_MET_GAME          37
#define MON_DATA_POKEBALL          38
#define MON_DATA_HP_IV             39
#define MON_DATA_ATK_IV            40
#define MON_DATA_DEF_IV            41
#define MON_DATA_SPEED_IV          42
#define MON_DATA_SPATK_IV          43
#define MON_DATA_SPDEF_IV          44
#define MON_DATA_IS_EGG            45
#define MON_DATA_ABILITY_NUM       46
#define MON_DATA_TOUGH             47
#define MON_DATA_SHEEN             48
#define MON_DATA_OT_GENDER         49
#define MON_DATA_COOL_RIBBON       50
#define MON_DATA_BEAUTY_RIBBON     51
#define MON_DATA_CUTE_RIBBON       52
#define MON_DATA_SMART_RIBBON      53
#define MON_DATA_TOUGH_RIBBON      54
#define MON_DATA_STATUS            55
#define MON_DATA_LEVEL             56
#define MON_DATA_HP                57
#define MON_DATA_MAX_HP            58
#define MON_DATA_ATK               59
#define MON_DATA_DEF               60
#define MON_DATA_SPEED             61
#define MON_DATA_SPATK             62
#define MON_DATA_SPDEF             63
#define MON_DATA_MAIL              64
#define MON_DATA_SPECIES2          65
#define MON_DATA_IVS               66
#define MON_DATA_CHAMPION_RIBBON   67
#define MON_DATA_WINNING_RIBBON    68
#define MON_DATA_VICTORY_RIBBON    69
#define MON_DATA_ARTIST_RIBBON     70
#define MON_DATA_EFFORT_RIBBON     71
#define MON_DATA_MARINE_RIBBON     72
#define MON_DATA_LAND_RIBBON       73
#define MON_DATA_SKY_RIBBON        74
#define MON_DATA_COUNTRY_RIBBON    75
#define MON_DATA_NATIONAL_RIBBON   76
#define MON_DATA_EARTH_RIBBON      77
#define MON_DATA_WORLD_RIBBON      78
#define MON_DATA_FILLER            79
#define MON_DATA_EVENT_LEGAL       80
#define MON_DATA_KNOWN_MOVES       81
#define MON_DATA_RIBBON_COUNT      82
#define MON_DATA_RIBBONS           83
#define MON_DATA_ATK2              84
#define MON_DATA_DEF2              85
#define MON_DATA_SPEED2            86
#define MON_DATA_SPATK2            87
#define MON_DATA_SPDEF2            88

// Pokemon types
#define TYPE_NORMAL   0x00
#define TYPE_FIGHTING 0x01
#define TYPE_FLYING   0x02
#define TYPE_POISON   0x03
#define TYPE_GROUND   0x04
#define TYPE_ROCK     0x05
#define TYPE_BUG      0x06
#define TYPE_GHOST    0x07
#define TYPE_STEEL    0x08
#define TYPE_MYSTERY  0x09
#define TYPE_FIRE     0x0a
#define TYPE_WATER    0x0b
#define TYPE_GRASS    0x0c
#define TYPE_ELECTRIC 0x0d
#define TYPE_PSYCHIC  0x0e
#define TYPE_ICE      0x0f
#define TYPE_DRAGON   0x10
#define TYPE_DARK     0x11
#define NUMBER_OF_MON_TYPES     0x12

// Pokemon egg groups
#define EGG_GROUP_NONE 0
#define EGG_GROUP_MONSTER 1
#define EGG_GROUP_WATER_1 2
#define EGG_GROUP_BUG 3
#define EGG_GROUP_FLYING 4
#define EGG_GROUP_FIELD 5
#define EGG_GROUP_FAIRY 6
#define EGG_GROUP_GRASS 7
#define EGG_GROUP_HUMAN_LIKE 8
#define EGG_GROUP_WATER_3 9
#define EGG_GROUP_MINERAL 10
#define EGG_GROUP_AMORPHOUS 11
#define EGG_GROUP_WATER_2 12
#define EGG_GROUP_DITTO 13
#define EGG_GROUP_DRAGON 14
#define EGG_GROUP_UNDISCOVERED 15

#define EGG_GROUPS_PER_MON      2

// Pokemon natures
#define NATURE_HARDY 0
#define NATURE_LONELY 1
#define NATURE_BRAVE 2
#define NATURE_ADAMANT 3
#define NATURE_NAUGHTY 4
#define NATURE_BOLD 5
#define NATURE_DOCILE 6
#define NATURE_RELAXED 7
#define NATURE_IMPISH 8
#define NATURE_LAX 9
#define NATURE_TIMID 10
#define NATURE_HASTY 11
#define NATURE_SERIOUS 12
#define NATURE_JOLLY 13
#define NATURE_NAIVE 14
#define NATURE_MODEST 15
#define NATURE_MILD 16
#define NATURE_QUIET 17
#define NATURE_BASHFUL 18
#define NATURE_RASH 19
#define NATURE_CALM 20
#define NATURE_GENTLE 21
#define NATURE_SASSY 22
#define NATURE_CAREFUL 23
#define NATURE_QUIRKY 24

// Pokemon Stats
#define STAT_HP 0
#define STAT_ATK 1
#define STAT_DEF 2
#define STAT_SPEED 3
#define STAT_SPATK 4
#define STAT_SPDEF 5
#define STAT_ACC 6 // only in battles
#define STAT_EVASION 7 // only in battles

#define NUM_STATS 6
#define NUM_BATTLE_STATS 8

// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536

// Learning moves
#define MON_ALREADY_KNOWS_MOVE 0xFFFE
#define MON_HAS_MAX_MOVES      0xFFFF

#define PLAYER_HAS_TWO_USABLE_MONS              0x0
#define PLAYER_HAS_ONE_MON                      0x1
#define PLAYER_HAS_ONE_USABLE_MON               0x2

#define MAX_LEVEL 100

#define OT_ID_RANDOM_NO_SHINY 2
#define OT_ID_PRESET 1
#define OT_ID_PLAYER_ID 0

#define MON_GIVEN_TO_PARTY      0x0
#define MON_GIVEN_TO_PC         0x1
#define MON_CANT_GIVE           0x2

#define MON_MALE       0x00
#define MON_FEMALE     0xFE
#define MON_GENDERLESS 0xFF

#define FRIENDSHIP_EVENT_GROW_LEVEL           0
#define FRIENDSHIP_EVENT_VITAMIN              1
#define FRIENDSHIP_EVENT_BATTLE_ITEM          2
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE        3
#define FRIENDSHIP_EVENT_LEARN_TMHM           4
#define FRIENDSHIP_EVENT_WALKING              5
#define FRIENDSHIP_EVENT_MASSAGE              6
#define FRIENDSHIP_EVENT_FAINT_SMALL          7
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 8
#define FRIENDSHIP_EVENT_FAINT_LARGE          9

#define MAX_PER_STAT_IVS 31
#define MAX_IV_MASK 31
#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
#define MAX_PER_STAT_EVS 255
#define MAX_TOTAL_EVS 510
#define EV_ITEM_RAISE_LIMIT 100

#define PARTY_SIZE 6
#define UNOWN_FORM_COUNT 28
#define BOX_NAME_LENGTH 8

#define EVO_MODE_NORMAL     0
#define EVO_MODE_TRADE      1
#define EVO_MODE_ITEM_USE   2
#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve

#define MON_PIC_WIDTH 64
#define MON_PIC_HEIGHT 64
#define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2)

// used by ShouldIgnoreDeoxysForm
#define DEOXYS_CHECK_BATTLE_SPRITE      1
#define DEOXYS_CHECK_TRADE_MAIN         3
#define DEOXYS_CHECK_BATTLE_ANIM        5

#endif // GUARD_CONSTANTS_POKEMON_H