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#ifndef GUARD_EVOLUTION_SCENE_H
#define GUARD_EVOLUTION_SCENE_H
#include "global.h"
extern void (*gCB2_AfterEvolution)(void);
void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8, u8 partyId);
void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8, u8 partyId);
void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteId, u8 partyId);
void IsMovingBackgroundTaskRunning(void);
#endif // GUARD_EVOLUTION_SCENE_H
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