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#ifndef GUARD_FIELD_PLAYER_AVATAR_H
#define GUARD_FIELD_PLAYER_AVATAR_H

#include "global.h"

void ClearPlayerAvatarInfo(void);
void SetPlayerAvatarExtraStateTransition(u8, u8);
u8 GetPlayerAvatarGenderByGraphicsId(u8);
bool8 TestPlayerAvatarFlags(u8);
void PlayerGetDestCoords(s16 *, s16 *);
u8 GetPlayerFacingDirection(void);
u8 GetPlayerMovementDirection(void);
u8 PlayerGetCopyableMovement(void);
void MovePlayerNotOnBike(u8 direction, u16 heldKeys);

void MovementType_Player(struct Sprite * sprite);
void HandleEnforcedLookDirectionOnPlayerStopMoving(void);
void StopPlayerAvatar(void);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
u8 GetPlayerAvatarGraphicsIdByStateId(u8);
void SetPlayerAvatarStateMask(u8 mask);
void AlignFishingAnimationFrames(struct Sprite *sprite);
void CreateStopSurfingTask_NoMusicChange(u8 direction);
void SavePlayerFacingDirectionForTeleport(u8 direction);
void SetPlayerAvatarTransitionFlags(u16 flags);
bool8 IsPlayerFacingSurfableFishableWater(void);
void StartFishing(u8 secondaryId);
u8 GetPlayerAvatarObjectId(void);
u8 PlayerGetZCoord(void);
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
void StartPlayerAvatarSummonMonForFieldMoveAnim(void);
void SetPlayerInvisibility(bool8);
void StartTeleportInPlayerAnim(void);
void StartTeleportWarpOutPlayerAnim(void);
bool32 WaitTeleportWarpOutPlayerAnim(void);
bool32 WaitTeleportInPlayerAnim(void);
bool8 PartyHasMonWithSurf(void);
bool8 IsPlayerSurfingNorth(void);
u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);
void StartPlayerAvatarVsSeekerAnim(void);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
u8 GetPlayerAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
void PlayerGoSlowest(u8 direction);
void PlayerGoSlow(u8 direction);
void PlayerGoSpeed1(u8 direction);
void PlayerGoSpeed2(u8 direction);
void sub_805C134(u8 direction);
void PlayerRideWaterCurrent(u8 direction);
void PlayerGoSpeed4(u8 direction);
void PlayerRun(u8 direction);
void PlayerRunSlow(u8 direction);
void PlayerOnBikeCollide(u8 direction);
void PlayerNotOnBikeCollide(u8 direction);
void PlayerFaceDirection(u8 direction);
void PlayerFaceDirectionFast(u8 direction);
void PlayerTurnInPlace(u8 direction);
void PlayerJumpLedge(u8 direction);
void PlayerShakeHeadOrWalkInPlace(void);
void player_step(u8 direction, u16 newKeys, u16 heldKeys);
bool32 PlayerIsMovingOnRockStairs(u8 direction);
void UpdatePlayerAvatarTransitionState(void);
void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
void PlayerUseAcroBikeOnBumpySlope(u8 direction);
u8 GetRSAvatarGraphicsIdByGender(u8 gender);

#endif //GUARD_FIELD_PLAYER_AVATAR_H