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#ifndef GUARD_POKEMON_STORAGE_SYSTEM_H
#define GUARD_POKEMON_STORAGE_SYSTEM_H
#include "global.h"
#define TOTAL_BOXES_COUNT 14
#define IN_BOX_COUNT 30
enum
{
WALLPAPER_FOREST,
WALLPAPER_CITY,
WALLPAPER_DESERT,
WALLPAPER_SAVANNA,
WALLPAPER_CRAG,
WALLPAPER_VOLCANO,
WALLPAPER_SNOW,
WALLPAPER_CAVE,
WALLPAPER_BEACH,
WALLPAPER_SEAFLOOR,
WALLPAPER_RIVER,
WALLPAPER_SKY,
WALLPAPER_POLKADOT,
WALLPAPER_POKECENTER,
WALLPAPER_MACHINE,
WALLPAPER_PLAIN,
WALLPAPER_COUNT
};
u8 *GetBoxNamePtr(u8 boxNumber);
struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 monPosition);
void SetBoxMonNickAt(u8 boxId, u8 monPosition, const u8 *newNick);
s16 CompactPartySlots(void);
u32 GetBoxMonDataAt(u8 boxId, u8 monPosition, s32 request);
void ZeroBoxMonAt(u8 boxId, u8 monPosition);
void Cb2_ReturnToPSS(void);
void ResetPokemonStorageSystem(void);
u8 StorageGetCurrentBox(void);
void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero2, u8 *buffer, s32 bytesToBuffer);
#endif // GUARD_POKEMON_STORAGE_SYSTEM_H
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