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#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H
#define GUARD_POKEMON_SUMMARY_SCREEN_H
#include "main.h"
extern const u8 * const gMoveDescriptionPointers[];
extern const u8 * const gNatureNamePointers[];
void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);
u8 GetMoveSlotToReplace(void);
void SummaryScreen_SetUnknownTaskId(u8 a0);
void SummaryScreen_DestroyUnknownTask(void);
u8 GetLastViewedMonIndex(void);
void ShowPokemonSummaryScreen(struct Pokemon * party, u8 cursorPos, u8 lastIdx, void (*callback)(void), u8 a4);
void SetPokemonSummaryScreenMode(u8);
// The Pokemon Summary Screen can operate in different modes. Certain features,
// such as move re-ordering, are available in the different modes.
enum PokemonSummaryScreenMode
{
PSS_MODE_NORMAL,
PSS_MODE_UNK1,
PSS_MODE_SELECT_MOVE,
PSS_MODE_FORGET_MOVE,
PSS_MODE_TRADE,
PSS_MODE_BOX,
};
enum PokemonSummaryScreenPage
{
PSS_PAGE_INFO,
PSS_PAGE_SKILLS,
PSS_PAGE_MOVES,
PSS_PAGE_MOVES_INFO,
PSS_PAGE_UNK4,
PSS_PAGE_MOVE_DELETER,
};
enum PokemonSummaryScreenState3270
{
PSS_STATE3270_FADEIN,
PSS_STATE3270_PLAYCRY,
PSS_STATE3270_HANDLEINPUT,
PSS_STATE3270_FLIPPAGES,
PSS_STATE3270_ATEXIT_FADEOUT,
PSS_STATE3270_ATEXIT_WAITLINKDELAY,
PSS_STATE3270_ATEXIT_WAITFADE
};
enum PokemonSummaryScreenStat
{
PSS_STAT_ATK,
PSS_STAT_DEF,
PSS_STAT_SPA,
PSS_STAT_SPD,
PSS_STAT_SPE
};
#define TAG_PSS_UNK_64 0x64
#define TAG_PSS_UNK_65 0x65
#define TAG_PSS_UNK_66 0x66
#define TAG_PSS_UNK_67 0x67
#define TAG_PSS_UNK_6E 0x6E
#define TAG_PSS_UNK_78 0x78
#define TAG_PSS_UNK_82 0x82
#define TAG_PSS_UNK_8C 0x8C
#define TAG_PSS_UNK_96 0x96
#define TAG_PSS_UNK_A0 0xA0
#endif // GUARD_POKEMON_SUMMARY_SCREEN_H
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