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#ifndef GUARD_QUEST_LOG_PLAYER_H
#define GUARD_QUEST_LOG_PLAYER_H
#include "global.h"
#define QL_PLAYER_GFX_NORMAL 0
#define QL_PLAYER_GFX_BIKE 1
#define QL_PLAYER_GFX_FISH 2
#define QL_PLAYER_GFX_SURF 3
#define QL_PLAYER_GFX_STOP_SURF_S 4
#define QL_PLAYER_GFX_STOP_SURF_N 5
#define QL_PLAYER_GFX_STOP_SURF_W 6
#define QL_PLAYER_GFX_STOP_SURF_E 7
#define QL_PLAYER_GFX_VSSEEKER 8
void QuestLogUpdatePlayerSprite(u8 state);
bool32 QuestLogTryRecordPlayerAvatarGfxTransition(u8 state);
void QuestLogCallUpdatePlayerSprite(u8 state);
#endif //GUARD_QUEST_LOG_PLAYER_H
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