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#ifndef GUARD_SCRIPT_POKEMON_UTIL_H
#define GUARD_SCRIPT_POKEMON_UTIL_H
bool8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unk1, u32 unk2, u8 unk3);
bool8 ScriptGiveEgg(u16 species);
void ScriptSetMonMoveSlot(u8 partyIdx, u16 move, u8 slot);
void HealPlayerParty(void);
void ReducePlayerPartyToThree(void);
void CreateScriptedWildMon(u16 species, u8 level, u16 item);
#endif //GUARD_SCRIPT_POKEMON_UTIL_H
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