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#include "global.h"
#include "battle_anim.h"
#include "trig.h"
static void sub_80B1620(struct Sprite *sprite);
static void sub_80B16A0(struct Sprite *sprite);
static void sub_80B1744(struct Sprite *sprite);
static void sub_80B17C4(struct Sprite *sprite);
static void AnimBubbleEffect(struct Sprite *sprite);
static void sub_80B1684(struct Sprite *sprite);
static void sub_80B1728(struct Sprite *sprite);
static void sub_80B1798(struct Sprite *sprite);
static void AnimBubbleEffectStep(struct Sprite *sprite);
static const union AnimCmd gUnknown_83E6994[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(24, 5),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_83E69A8[] =
{
gUnknown_83E6994,
};
const struct SpriteTemplate gUnknown_83E69AC =
{
.tileTag = ANIM_TAG_TOXIC_BUBBLE,
.paletteTag = ANIM_TAG_TOXIC_BUBBLE,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
.anims = gUnknown_83E69A8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSpriteOnMonPos,
};
static const union AnimCmd gUnknown_83E69C4[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E69CC[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E69D4[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_83E69DC[] =
{
gUnknown_83E69C4,
};
static const union AnimCmd *const gUnknown_83E69E0[] =
{
gUnknown_83E69CC,
};
static const union AnimCmd *const gUnknown_83E69E4[] =
{
gUnknown_83E69D4,
};
static const union AffineAnimCmd gUnknown_83E69E8[] =
{
AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
AFFINEANIMCMD_FRAME(-0xA, -0xA, 0, 10),
AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd gUnknown_83E6A08[] =
{
AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const gUnknown_83E6A18[] =
{
gUnknown_83E69E8,
};
static const union AffineAnimCmd *const gUnknown_83E6A1C[] =
{
gUnknown_83E6A08,
};
const struct SpriteTemplate gUnknown_83E6A20 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = gUnknown_83E69DC,
.images = NULL,
.affineAnims = gUnknown_83E6A18,
.callback = sub_80B1620,
};
const struct SpriteTemplate gUnknown_83E6A38 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = gUnknown_83E69DC,
.images = NULL,
.affineAnims = gUnknown_83E6A18,
.callback = sub_80B16A0,
};
const struct SpriteTemplate gUnknown_83E6A50 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gUnknown_83E69E4,
.images = NULL,
.affineAnims = gUnknown_83E6A1C,
.callback = sub_80B1744,
};
static const union AffineAnimCmd gUnknown_83E6A68[] =
{
AFFINEANIMCMD_FRAME(-0x10, 0x10, 0, 6),
AFFINEANIMCMD_FRAME(0x10, -0x10, 0, 6),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gUnknown_83E6A80[] =
{
gUnknown_83E6A68,
};
const struct SpriteTemplate gUnknown_83E6A84 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = gUnknown_83E69E0,
.images = NULL,
.affineAnims = gUnknown_83E6A80,
.callback = sub_80B17C4,
};
static const union AffineAnimCmd gUnknown_83E6A9C[] =
{
AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const gUnknown_83E6AB4[] =
{
gUnknown_83E6A9C,
};
const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gUnknown_83E69DC,
.images = NULL,
.affineAnims = gUnknown_83E6AB4,
.callback = AnimBubbleEffect,
};
const struct SpriteTemplate gWaterBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
.anims = gUnknown_83E5A78,
.images = NULL,
.affineAnims = gUnknown_83E6AB4,
.callback = AnimBubbleEffect,
};
static void sub_80B1620(struct Sprite *sprite)
{
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);
sprite->callback = sub_80B1684;
}
static void sub_80B1684(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
static void sub_80B16A0(struct Sprite *sprite)
{
s16 l1, l2;
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitSpritePosToAnimAttacker(sprite, 1);
SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = l1 + gBattleAnimArgs[4];
sprite->data[4] = l2 + gBattleAnimArgs[5];
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);
sprite->callback = sub_80B1728;
}
static void sub_80B1728(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
static void sub_80B1744(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
sprite->callback = sub_80B1798;
}
static void sub_80B1798(struct Sprite *sprite)
{
TranslateSpriteLinearFixedPoint(sprite);
sprite->data[1] -= sprite->data[5];
sprite->data[2] -= sprite->data[6];
if (!sprite->data[0])
DestroyAnimSprite(sprite);
}
static void sub_80B17C4(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + sprite->data[0];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
// Animates a bubble by rising upward, swaying side to side, and
// enlarging the sprite. This is used as an after-effect by poison-type
// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: 0 = single-target, 1 = multi-target
static void AnimBubbleEffect(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
InitSpritePosToAnimTarget(sprite, TRUE);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
sprite->callback = AnimBubbleEffectStep;
}
static void AnimBubbleEffectStep(struct Sprite *sprite)
{
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
sprite->pos2.x = Sin(sprite->data[0], 4);
sprite->data[1] += 0x30;
sprite->pos2.y = -(sprite->data[1] >> 8);
if (sprite->affineAnimEnded)
DestroyAnimSprite(sprite);
}
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