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#include "global.h"
#include "gflib.h"
#include "battle.h"
#include "link.h"
#include "menu.h"
#include "new_menu_helpers.h"
#include "overworld.h"
#include "party_menu.h"
#include "strings.h"
#include "text_window.h"
#include "union_room.h"
#include "constants/union_room.h"
struct UnionRoomBattleWork
{
s16 textState;
};
static EWRAM_DATA struct UnionRoomBattleWork * sWork = NULL;
static const struct BgTemplate sBgTemplates[] = {
{
.bg = 0,
.charBaseIndex = 3,
.mapBaseIndex = 31
}
};
static const struct WindowTemplate sWindowTemplates[] = {
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 14,
.baseBlock = 0x014
}, DUMMY_WIN_TEMPLATE
};
static const u8 gUnknown_84571A8[] = {1, 2, 3};
static void SetUpPartiesAndStartBattle(void)
{
s32 i;
StartUnionRoomBattle(BATTLE_TYPE_LINK | BATTLE_TYPE_TRAINER);
for (i = 0; i < 2; i++)
{
gEnemyParty[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1];
}
for (i = 0; i < PARTY_SIZE; i++)
{
ZeroMonData(&gPlayerParty[i]);
}
for (i = 0; i < 2; i++)
{
gPlayerParty[i] = gEnemyParty[i];
}
IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES);
CalculatePlayerPartyCount();
gTrainerBattleOpponent_A = TRAINER_OPPONENT_C00;
SetMainCallback2(CB2_InitBattle);
}
static void UnionRoomBattle_CreateTextPrinter(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed)
{
s32 letterSpacing = 1;
s32 lineSpacing = 1;
FillWindowPixelBuffer(windowId, PIXEL_FILL(gUnknown_84571A8[0]));
AddTextPrinterParameterized4(windowId, 3, x, y, letterSpacing, lineSpacing, gUnknown_84571A8, speed, str);
}
static bool32 UnionRoomBattle_PrintTextOnWindow0(s16 * state, const u8 * str, s32 speed)
{
switch (*state)
{
case 0:
DrawTextBorderOuter(0, 0x001, 0xD);
UnionRoomBattle_CreateTextPrinter(0, str, 0, 2, speed);
PutWindowTilemap(0);
CopyWindowToVram(0, COPYWIN_BOTH);
(*state)++;
break;
case 1:
if (!IsTextPrinterActive(0))
{
*state = 0;
return TRUE;
}
break;
}
return FALSE;
}
static void VBlankCB_UnionRoomBattle(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void CB2_UnionRoomBattle(void)
{
switch (gMain.state)
{
case 0:
SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
sWork = AllocZeroed(sizeof(struct UnionRoomBattleWork));
ResetSpriteData();
FreeAllSpritePalettes();
ResetTasks();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates, 1);
ResetTempTileDataBuffers();
if (!InitWindows(sWindowTemplates))
{
return;
}
DeactivateAllTextPrinters();
ClearWindowTilemap(0);
FillWindowPixelBuffer(0, PIXEL_FILL(0));
FillWindowPixelBuffer(0, PIXEL_FILL(1));
FillBgTilemapBufferRect(0, 0, 0, 0, 30, 20, 0xF);
TextWindow_SetStdFrame0_WithPal(0, 1, 0xD0);
Menu_LoadStdPal();
SetVBlankCallback(VBlankCB_UnionRoomBattle);
gMain.state++;
break;
case 1:
if (UnionRoomBattle_PrintTextOnWindow0(&sWork->textState, gText_CommStandbyAwaitingOtherPlayer, 0))
{
gMain.state++;
}
break;
case 2:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
ShowBg(0);
gMain.state++;
break;
case 3:
if (!UpdatePaletteFade())
{
memset(gBlockSendBuffer, 0, 0x20);
if (gSelectedOrderFromParty[0] == -gSelectedOrderFromParty[1])
{
gBlockSendBuffer[0] = ACTIVITY_DECLINE | 0x40;
}
else
{
gBlockSendBuffer[0] = ACTIVITY_ACCEPT | 0x40;
}
SendBlock(0, gBlockSendBuffer, 0x20);
gMain.state++;
}
break;
case 4:
if (GetBlockReceivedStatus() == 3)
{
if (gBlockRecvBuffer[0][0] == (ACTIVITY_ACCEPT | 0x40) && gBlockRecvBuffer[1][0] == (ACTIVITY_ACCEPT | 0x40))
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
gMain.state = 50;
}
else
{
SetCloseLinkCallback();
if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | 0x40))
{
gMain.state = 6;
}
else
{
gMain.state = 8;
}
}
ResetBlockReceivedFlags();
}
break;
case 50:
if (!UpdatePaletteFade())
{
SetLinkStandbyCallback();
gMain.state++;
}
break;
case 51:
if (IsLinkTaskFinished())
{
SetMainCallback2(SetUpPartiesAndStartBattle);
}
break;
case 6:
if (!gReceivedRemoteLinkPlayers)
{
gMain.state++;
}
break;
case 7:
if (UnionRoomBattle_PrintTextOnWindow0(&sWork->textState, gText_RefusedBattle, 1))
{
SetMainCallback2(CB2_ReturnToField);
}
break;
case 8:
if (!gReceivedRemoteLinkPlayers)
{
gMain.state++;
}
break;
case 9:
if (UnionRoomBattle_PrintTextOnWindow0(&sWork->textState, gText_BattleWasRefused, 1))
{
SetMainCallback2(CB2_ReturnToField);
}
break;
}
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
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