diff options
author | ehw <Knuckles500@gmail.com> | 2018-06-05 11:03:34 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-06-05 11:03:34 -0400 |
commit | a62cf40b29a814188c545e47d7534b6ea3aebcc1 (patch) | |
tree | 3db618e96e50af65d6831e4ce2540fb0435a954e /engine | |
parent | 771d125c7564a0ff1e511733114d53ad0521c3f8 (diff) | |
parent | c4c2b3cc6ede5259a1246c195a8c1d58e6d3a35d (diff) |
Merge pull request #4 from pret/master
Merge master
Diffstat (limited to 'engine')
-rw-r--r-- | engine/battle/core.asm | 69 | ||||
-rwxr-xr-x | engine/items/inventory.asm | 658 |
2 files changed, 727 insertions, 0 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm new file mode 100644 index 0000000..c79fb22 --- /dev/null +++ b/engine/battle/core.asm @@ -0,0 +1,69 @@ +include "constants.asm" + +SECTION "Battle Random", ROMX [$63DA], BANK [$0F] +_BattleRandom: ; 3e3da (f:63da) +; If the normal RNG is used in a link battle it'll desync. +; To circumvent this a shared PRNG is used instead. + +; But if we're in a non-link battle we're safe to use it + ld a, [wLinkMode] + and a + jp z, Random + +; The PRNG operates in streams of 10 values. + +; Which value are we trying to pull? + push hl + push bc + ld a, [wLinkBattleRNCount] + ld c, a + ld b, $0 + ld hl, wLinkBattleRNs + add hl, bc + inc a + ld [wLinkBattleRNCount], a + +; If we haven't hit the end yet, we're good + cp 9 ; number of seeds, including the last one. see comment in pokecrystal + ld a, [hl] + pop bc + pop hl + ret c + +; If we have, we have to generate new pseudorandom data +; Instead of having multiple PRNGs, ten seeds are used + push hl + push bc + push af + +; Reset count to 0 + xor a + ld [wLinkBattleRNCount], a + ld hl, wLinkBattleRNs + ld b, 9 ; number of seeds; in release, this was increased to 10 + +; Generate next number in the sequence for each seed +; a[n+1] = (a[n] * 5 + 1) % 256 +.loop + ; get last # + ld a, [hl] + + ; a * 5 + 1 + ld c, a + add a + add a + add c + inc a + + ; update # + ld [hli], a + dec b + jr nz, .loop + +; This has the side effect of pulling the last value first, +; then wrapping around. As a result + + pop af + pop bc + pop hl + ret diff --git a/engine/items/inventory.asm b/engine/items/inventory.asm new file mode 100755 index 0000000..4a95bac --- /dev/null +++ b/engine/items/inventory.asm @@ -0,0 +1,658 @@ +INCLUDE "constants.asm"
+
+SECTION "AddItemToInventory_", ROMX[$4AA1], BANK[$03]
+
+_ReceiveItem: ; 03:4AA1
+ call DoesHLEqualwNumBagItems
+ jp nz, PutItemInPocket
+ push hl
+ ld hl, CheckItemPocket
+ ld a, BANK(CheckItemPocket)
+ call FarCall_hl
+ ld a, [wItemAttributeParamBuffer]
+ dec a
+ ld hl, .Pockets
+ jp CallJumptable
+
+.Pockets: ; 03:4ABA
+ dw .Item
+ dw .KeyItem
+ dw .Ball
+ dw .TMHM
+
+.Item: ; 03:4AC2
+ pop hl
+ jp PutItemInPocket
+
+.KeyItem: ; 03:4AC6
+ pop hl
+ jp ReceiveKeyItem
+
+.Ball: ; 03:4ACA
+ pop hl
+ ld a, [wCurItem]
+ ld c, a
+ call GetBallIndex
+ jp ReceiveBall
+
+.TMHM: ; 03:4AD5
+ pop hl
+ ld a, [wCurItem]
+ ld c, a
+ call GetTMHMNumber
+ jp ReceiveTMHM
+
+
+_TossItem: ; 03:4AE0
+ call DoesHLEqualwNumBagItems
+ jr nz, .remove_item
+ push hl
+ ld hl, CheckItemPocket
+ ld a, BANK(CheckItemPocket)
+ call FarCall_hl
+ ld a, [wItemAttributeParamBuffer]
+ dec a
+ ld hl, .Pockets
+ jp CallJumptable
+
+.Pockets ; 03:4AF8
+ dw .Item
+ dw .KeyItem
+ dw .Ball
+ dw .TMHM
+
+.Ball ; 03:4B00
+ pop hl
+ ld a, [wCurItem]
+ ld c, a
+ call GetBallIndex
+ jp TossBall
+
+.TMHM ; 03:4B0B
+ pop hl
+ ld a, [wCurItem]
+ ld c, a
+ call GetTMHMNumber
+ jp TossTMHM
+
+.KeyItem ; 03:4B16
+ pop hl
+ jp TossKeyItem
+
+.Item ; 03:4B1A
+ pop hl
+
+.remove_item ; 03:4B1B
+ jp RemoveItemFromPocket
+
+
+_CheckItem: ; 03:4B1E
+ call DoesHLEqualwNumBagItems
+ jr nz, .not_bag
+ push hl
+ ld hl, CheckItemPocket
+ ld a, BANK(CheckItemPocket)
+ call FarCall_hl
+ ld a, [wItemAttributeParamBuffer]
+ dec a
+ ld hl, .Pockets
+ jp CallJumptable
+
+.Pockets ; 03:4B36
+ dw .Item
+ dw .KeyItem
+ dw .Ball
+ dw .TMHM
+
+.Ball ; 03:4B3E
+ pop hl
+ ld a, [wCurItem]
+ ld c, a
+ call GetBallIndex
+ jp CheckBall
+
+.TMHM ; 03:4B49
+ pop hl
+ ld a, [wCurItem]
+ ld c, a
+ call GetTMHMNumber
+ jp CheckTMHM
+
+.KeyItem ; 03:4B54
+ pop hl
+ jp CheckKeyItems
+
+.Item ; 03:4B58
+ pop hl
+
+.not_bag
+ jp CheckTheItem
+
+
+DoesHLEqualwNumBagItems: ; 03:4B5C
+ ld a, l
+ cp LOW(wNumBagItems)
+ ret nz
+ ld a, h
+ cp HIGH(wNumBagItems)
+ ret
+
+
+PutItemInPocket: ; 03:4B64
+ ld d, h
+ ld e, l
+ inc hl
+ ld a, [wCurItem]
+ ld c, a
+ ld b, 0
+
+; will add the item once the total
+; available space (b) exceeds the
+; amount being added
+.loop
+ ld a, [hli]
+ cp -1
+ jr z, .terminator
+ cp c
+ jr nz, .next
+ ld a, 99
+ sub [hl]
+ add b
+ ld b, a
+ ld a, [wItemQuantity]
+ cp b
+ jr z, .can_add
+ jr c, .can_add
+
+.next
+ inc hl
+ jr .loop
+
+.terminator
+ call GetPocketCapacity
+ ld a, [de]
+ cp c
+ jr c, .can_add
+
+ and a
+ ret
+
+.can_add
+ ld h, d
+ ld l, e
+ ld a, [wCurItem]
+ ld c, a
+
+.loop2
+ inc hl
+ ld a, [hli]
+ cp a, -1
+ jr z, .terminator2
+ cp c
+ jr nz, .loop2
+
+ ld a, [wItemQuantity]
+ add [hl]
+ cp a, 100
+ jr nc, .set_max
+ ld [hl], a
+ jr .done
+
+; set this slot's quantity to 99,
+; and keep iterating through list
+; to add remaining amount
+.set_max
+ ld [hl], 99
+ sub 99
+ ld [wItemQuantity], a
+ jr .loop2
+
+.terminator2
+ dec hl
+ ld a, [wCurItem]
+ ld [hli], a
+ ld a, [wItemQuantity]
+ ld [hli], a
+ ld [hl], -1
+ ld h, d
+ ld l, e
+ inc [hl]
+
+.done
+ scf
+ ret
+
+
+GetPocketCapacity: ; 03:4BC1
+ ld c, MAX_ITEMS
+ ld a, e
+ cp a, LOW(wNumBagItems)
+ jr nz, .not_bag
+ ld a, d
+ cp HIGH(wNumBagItems)
+ ret z
+
+.not_bag
+ ld c, MAX_PC_ITEMS
+ ret
+
+
+RemoveItemFromPocket: ;03:4BCF
+ ld d, h
+ ld e, l
+ inc hl
+ ld a, [wItemIndex]
+ ld c, a
+ ld b, 0
+ add hl, bc
+ add hl, bc
+ inc hl
+ ld a, [wItemQuantity]
+ ld b, a
+ ld a, [hl]
+ sub b
+ jr c, .underflow
+
+ ld [hl], a
+ ld [wItemQuantityBuffer], a
+ and a
+ jr nz, .done
+
+; if the remaining quantity is zero
+; then erase the slot by shifting
+; the subsequent data upwards
+ dec hl
+ ld b, h
+ ld c, l
+ inc hl
+ inc hl
+
+.loop
+ ld a, [hli]
+ ld [bc], a
+ inc bc
+ cp -1
+ jr nz, .loop
+ ld h, d
+ ld l, e
+ dec [hl]
+
+.done
+ scf
+ ret
+
+.underflow
+ and a
+ ret
+
+
+CheckTheItem: ; 03:4BFD
+ ld a, [wCurItem]
+ ld c, a
+
+.loop
+ inc hl
+ ld a, [hli]
+ cp -1
+ jr z, .fail
+ cp c
+ jr nz, .loop
+
+ scf
+ ret
+
+.fail
+ and a
+ ret
+
+
+ReceiveKeyItem: ; 03:4C0E
+ ld hl, wNumKeyItems
+ ld a, [hli]
+ cp a, MAX_KEY_ITEMS
+ jr nc, .full_pack
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [wCurItem]
+ ld [hli], a
+ ld [hl], -1
+ ld hl, wNumKeyItems
+ inc [hl]
+ scf
+ ret
+
+.full_pack
+ and a
+ ret
+
+
+TossKeyItem: ; 03:4C28
+ ld hl, wNumKeyItems
+ dec [hl]
+ inc hl
+ ld a, [wItemIndex]
+ ld e, a
+ ld d, 0
+ add hl, de
+ ld d, h
+ ld e, l
+ inc hl
+
+; erase this item by shifting
+; all subsequent data upwards
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ cp -1
+ jr nz, .loop
+ scf
+ ret
+
+
+CheckKeyItems: ; 03:4C40
+ ld a, [wCurItem]
+ ld c, a
+ ld hl, wKeyItems
+
+.loop
+ ld a, [hli]
+ cp c
+ jr z, .done
+ cp -1
+ jr nz, .loop
+
+ and a
+ ret
+
+.done
+ scf
+ ret
+
+
+; get index of ball item id c from BallItems
+GetBallIndex: ; 03:4C53
+ ld a, c
+ push hl
+ push de
+ push bc
+ ld hl, BallItems
+ ld de, 1
+ call FindItemInTable
+ ld a, b
+ pop bc
+ pop de
+ pop hl
+ ld c, a
+ ret
+
+
+; get ball item id at index c in BallItems
+GetBallByIndex: ; 03:4c66
+ push bc
+ push hl
+ ld b, 0
+ ld hl, BallItems
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ pop bc
+ ld c, a
+ ret
+
+
+BallItems: ; 03:4C73
+ db ITEM_MASTER_BALL
+ db ITEM_ULTRA_BALL
+ db ITEM_GREAT_BALL
+ db ITEM_POKE_BALL
+ db -1
+
+
+; empties the ball pocket by setting the
+; terminator immediately after wNumBallItems
+
+ ; Note, the ball pocket appears to be
+ ; a fixed length, not -1 terminated
+EmptyBallPocket: ; 03:4C78
+ ld hl, wNumBallItems
+ xor a
+ ld [hli], a
+ ld [hl], -1
+ ret
+
+
+ReceiveBall: ; 03:4C80
+ ld hl, wBallQuantities
+ ld b, 0
+ add hl, bc
+ ld a, [wItemQuantity]
+ add [hl]
+ cp 100
+ jr nc, .overflow
+ ld b, a
+ ld a, [hl]
+ and a
+ jr nz, .done
+
+; increase the ball pocket size if
+; this ball's previous quantity was 0
+ ld a, [wNumBallItems]
+ inc a
+ ld [wNumBallItems], a
+
+.done
+ ld [hl], b
+ scf
+ ret
+
+.overflow
+ and a
+ ret
+
+
+TossBall: ; 03:4C9F
+ ld hl, wBallQuantities
+ ld b, 0
+ add hl, bc
+ ld a, [wItemQuantity]
+ ld b, a
+ ld a, [hl]
+ sub b
+ jr c, .underflow
+ jr nz, .done
+
+; increase the ball pocket size if
+; this ball's new quantity is 0
+ ld b, a
+ ld a, [wNumBallItems]
+ dec a
+ ld [wNumBallItems], a
+ ld a, b
+
+.done
+ ld [hl], a
+ ld [wItemQuantityBuffer], a
+ scf
+ ret
+
+.underflow
+ and a
+ ret
+
+
+CheckBall: ; 03:4CC0
+ ld hl, wBallQuantities
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and a
+ ret z
+ scf
+ ret
+
+
+ReceiveTMHM: ; 03:4CCB
+ ld b, 0
+ ld hl, wTMsHMs
+ add hl, bc
+ ld a, [wItemQuantity]
+ add [hl]
+ cp 100
+ jr nc, .overflow
+ ld [hl], a
+ scf
+ ret
+
+.overflow
+ and a
+ ret
+
+
+TossTMHM: ; 03:4CDE
+ ld b, 0
+ ld hl, wTMsHMs
+ add hl, bc
+ ld a, [wItemQuantity]
+ ld b, a
+ ld a, [hl]
+ sub b
+ jr c, .underflow
+
+ ld [hl], a
+ ld [wItemQuantityBuffer], a
+ scf
+ ret
+
+.underflow
+ and a
+ ret
+
+
+CheckTMHM: ; 03:4CF4
+ ld b, 0
+ ld hl, wTMsHMs
+ add hl, bc
+ ld a, [hl]
+ and a
+ ret z
+ scf
+ ret
+
+GetTMHMNumber: ; 03:4CFF
+ ld a, c
+ ld c, 0
+
+ sub ITEM_TM01
+ jr c, .not_machine
+
+ cp ITEM_C8 - ITEM_TM01
+ jr z, .not_machine
+ jr c, .finish
+
+ inc c
+ cp ITEM_E1 - ITEM_TM01
+ jr z, .not_machine
+
+ jr c, .finish
+ inc c
+
+; c represents the amount of non-TMs which
+; appear ahead of this item in the list
+; so subtract that value before exiting
+.finish
+ sub c
+ ld c, a
+ scf
+ ret
+
+.not_machine
+ and a
+ ret
+
+SECTION "_CheckTossableItem", ROMX[$53AD], BANK[$03]
+
+; Return 1 in wItemAttributeParamBuffer and carry if wCurItem can't be removed from the bag.
+_CheckTossableItem: ; 03:53AD
+ ld a, ITEMATTR_PERMISSIONS
+ call GetItemAttr
+ bit CANT_TOSS_F, a
+ jr nz, ItemAttr_ReturnCarry
+ and a
+ ret
+
+; Return 1 in wItemAttributeParamBuffer and carry if wCurItem can't be selected.
+CheckSelectableItem: ; 03:53B8
+ ld a, ITEMATTR_PERMISSIONS
+ call GetItemAttr
+ bit CANT_SELECT_F, a
+ jr nz, ItemAttr_ReturnCarry
+ and a
+ ret
+
+; Return the pocket for wCurItem in wItemAttributeParamBuffer.
+CheckItemPocket: ; 03:53C3
+ ld a, ITEMATTR_POCKET
+ call GetItemAttr
+ and $f
+ ld [wItemAttributeParamBuffer], a
+ ret
+
+; Return the context for wCurItem in wItemAttributeParamBuffer.
+CheckItemContext: ; 03:53CE
+ ld a, ITEMATTR_HELP
+ call GetItemAttr
+ and $f
+ ld [wItemAttributeParamBuffer], a
+ ret
+
+; Return the menu for wCurItem in wItemAttributeParamBuffer.
+CheckItemMenu: ; 03:53D9
+ ld a, ITEMATTR_HELP
+ call GetItemAttr
+ swap a
+ and $f
+ ld [wItemAttributeParamBuffer], a
+ ret
+
+; Get attribute a of wCurItem.
+GetItemAttr: ; 03:53E6
+ push hl
+ push bc
+ ld hl, ItemAttributes
+ ld c, a
+ ld b, 0
+ add hl, bc
+ xor a
+ ld [wItemAttributeParamBuffer], a
+ ld a, [wCurItem]
+ dec a
+ ld c, a
+ ld a, ITEMATTR_STRUCT_LENGTH
+ call AddNTimes
+ ld a, BANK(ItemAttributes)
+ call GetFarByte
+ pop bc
+ pop hl
+ ret
+
+ItemAttr_ReturnCarry: ; 03:5405
+ ld a, 1
+ ld [wItemAttributeParamBuffer], a
+ scf
+ ret
+
+; Return the price of wCurItem in de.
+GetItemPrice: ; 03:540C
+ push hl
+ push bc
+ ld a, ITEMATTR_PRICE
+ call GetItemAttr
+ ld e, a
+ ld a, ITEMATTR_PRICE_HI
+ call GetItemAttr
+ ld d, a
+ pop bc
+ pop hl
+ ret
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